Accudart eX3000 Instructions And Rules - page 14
14
D5360
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ROUND-THE-CLOCK Triple -
Player must score a Triple in each segment from 1 through 20
in order
ROUND-THE-CLOCK Triple 5
-
Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10
- Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 -
Game starts at triple segment 15
KILLER
This game will really show who your friends are. The game can be played with as few as two
players, but the excitement and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target area. The LCD display will
indicate
“SEL” at this point. The number each player gets is his assigned number throughout
the game. No two players can have the same number. Once each player has a number, the
action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double
segment of your number. Once your double is hit, you are a “Killer” for the rest of the game.
Now, your objective is to “kill” your opponents by hitting their segment number until all their
“lives” are lost. The last player to remain with lives is declared the winner. It is not uncommon
for players to “team up” and go after the better player to knock him out of the game.
DOUBLE DOWN
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If no
15‟s are hit, his score is cut in half. If some 15‟s are hit, each 15 (doubles and triples count) is
added to the starting total. The next round players throw for the 16.
Segment and hits are added to the new cumulative point total. Again, if no hits are registered,
the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LCD screen
will indicate the active segment in which to throw). The player who completes the game with
the most points is the winner.
15
16
D
17
18
T
19
20
B
TOTAL
Player 1
Player 2
DOUBLE DOWN 41
This game follows similar rules as standard Double Down as described above with two
exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is reversed
which will be indicated on the LCD display. Second, an additional round is included toward
the end in which players must attempt to score three hits that add up to 41 points (20, 20, 1;
19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of difficulty to the game.
Any Double
Any Triple