Franklin BOOKMAn WGM-2037 User Manual

Manual is about: Word Games

Summary of BOOKMAn WGM-2037

  • Page 1

    Electronic publishers e l e c t r o n i c b o o k c a r d bookman user’s guide wgm-2037 word games.

  • Page 2: License Agreement

    1 read this license agreement before using any bookman book card. Your use of the bookman book card deems that you ac- cept the terms of this license. If you do not agree with these terms, you may return this package with purchase receipt to the dealer from which you purchased the bookman book card ...

  • Page 3: Contents

    2 contents difficulty level from beginner to wizard. Also, choose which word list you want to use in the games to keep them chal- lenging. Use your bookman to read this card. See “installing book cards” to learn how. Welcome to the world of bookman! With this word games book card you can play eleven...

  • Page 4: Arrow Keys

    3 arrow keys move in indicated direction. Star key combinations* ✩ + card sends a word between books. ✩ + dn starts a new round. Function keys clear clears to the games list. Menu shows the main menus. New (red) starts a new round. Score (green) shows the current score for most games. Hint (yellow) ...

  • Page 5: Installing Book Cards

    4 installing book cards warning: never install or remove a book card when bookman is on. If you do, information that you entered in its built-in book and in an installed card will be erased. 1. Turn bookman off. 2. Turn bookman over. 3. Align the tabs on the book card with the notches in the slot. 4...

  • Page 6: Using The Color Keys

    5 using the color keys the red, green, yellow, and blue keys on your bookman change functions ac- cording to which book is selected. When the built-in book is selected, the color keys function as labelled on the bookman keyboard. When a book card is selected, the color keys func- tion as labelled on...

  • Page 7: Choosing Game Settings

    6 before you start using this book, you can view a demonstration of what it can do. Once you have installed and selected the book card, press menu and then the arrow keys to highlight view demo on the setup menu. Then press enter to view the demonstration. If you want to stop the demonstration, pres...

  • Page 8: Anagrams

    7 anagrams jumble anagrams challenges you to find all of the words that can occur within a given word. Each letter can only be used as many times as it appears in the se- lected word. Anagrams must be a specified minimum length, which will flash on the screen before each game. 1. Press enter to sele...

  • Page 9: Hangman

    8 hangman word blaster hangman challenges you to guess a mystery word, indicated by ?’s, one let- ter at a time. You have a limited num- ber of tries; beginners have more tries than wizards. Wrong guesses take your man one step closer to his doom. Try to guess the word before your man is hung! 1. Se...

  • Page 10: Word Deduction

    9 word deduction word train all aboard the word train spelling game! You and the train take turns typ- ing letters to form a word. Whoever types the last letter wins. 1. Select word train from the games list. 2. Type any letter to start a word. Now the train adds a letter. In the next round the trai...

  • Page 11: Word Poker

    10 word poker word deduction 4. Type another word using different letters. 5. Press to view past guesses. 6. Continue entering words remembering your past guesses and evaluating what the correct letters were and where they were placed. 7. To... Press... Get a hint hint end the round answer start a n...

  • Page 12: By Typing The Letters You

    11 if you pressed b, enter the amount you’re betting by pressing the top row of letter keys (q-p) to type numbers. Then press enter . 5. Discard any left over letters by typing the letters you don’t want and pressing enter . Watch for the dealer’s move. 6. If you took new letters, type a new word an...

  • Page 13: Word Auction

    12 word auction in word auction you must spell a word by buying letters before you run out of money. Each letter costs you. Com- monly used letters cost more than oth- ers. You will be charged for each re- quest whether the letter is in the word or not. Be careful, if you enter the same letter twice...

  • Page 14: 1. Start Word Capture.

    13 word capture is a speed typing game. A letter will quickly flash in its position. You must press that letter key while it is still flashing in order to capture it. But be careful! You only have 10 misses or you lose. The speed at which the letters flash is set by the skill level. To make the game...

  • Page 15: Lotto

    14 lotto lotto helps you choose lottery numbers with the information you enter. You tell it how many balls will be chosen and the range of numbers on the balls. Number to choose: is asking you how many balls or numbers will be drawn. Range of numbered balls: is asking what the range of the numbers a...

  • Page 16: Resetting Bookman

    15 resetting bookman if the bookman keyboard fails to re- spond, or if its screen performs errati- cally, first press clear and then press on/off twice. If nothing happens, follow the steps below to reset it. Warning: pressing the reset button with more than very light pressure may permanently disab...

  • Page 17: Optional Features

    16 optional features book card care • do not touch the metal contacts on the book cards. Caution: touching these electrical contacts with statically charged ob- jects, including your fingers, could erase information entered in a book card or built-in book. • do not expose the book cards to heat, col...

  • Page 18

    17 franklin warrants to you that the bookman product will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your bookman product, franklin will repair or replace it without charge on return, with purchase receipt, to the dealer from which y...

  • Page 19: Copyrights & Patents

    18 copyrights & patents model wgm-2037 • size: 5.9 x 4.2 x 0.6 cm • weight: 0.4 oz. © 1995 franklin electronic publishers, inc., burlington, nj 08016-4907 usa. All rights reserved. U.S. Patents: 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,396,606. Deutsch patents: m 9409743.7...

  • Page 20: Fcc Notice

    19 note: this equipment has been tested and found to comply with the limits for a class b digital device, pursuant to part 15 of the fcc rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and ca...

  • Page 21: Index

    20 index ac adaptor jack 16 anagrams game 7 arrow keys 6 betting, in word poker 11 book cards caring for 16 installing 4 changing settings 5 color keys understanding 3 using 5 contrast, setting 5 demonstration 6 enter your own 6 fcc notice 19 folding, in word poker 11 hangman game 8 headphone jack 1...

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    Frb-28035-00 rev b p/n 7201173 printed in u.S..

  • Page 23: Bookman

    Electronic publishers e l e c t r o n i c b o o k c a r d bookman user’s guide wgm-2037 word games.