GAMES MICROSOFT XBOX BALDUR S GATE-DARK ALLIANCE Manual - page 18
BAlDUR’s GATe
™
: DARK AlliAnce
™
BlAcK Isle STUDios
- 35 -
TUTORIAL
From the Main Menu, if you choose Start New Game, you will notice
a tutorial option that is available to you. While it is not necessary you
do so, it can provide some helpful information that can aid your
character on his quest.
Some additional hints that may aid you at the beginning of your quest
in Baldur's Gate:
1. Take it slow. If you are wounded early on or run out of energy
quickly, simply wait around in an empty room and rest for a
while until your hit points and energy are back up to full. It can
save you from having to reload your game when an extra rat
jumps out at you when you were least expecting it.
2. Smash and break everything you can. Often, barrels, crates,
and vases contain items or gold that can help you on your quest.
3. Be careful with any barrels you encounter. Before attacking
them, wait to see if the “Ignite” option appears when you go up
next to them. If so, do not attack the barrel - at least with a
melee weapon, or else it will explode, doing a great deal of
damage to your character.
4. Don't forget the camera. You can move it around using the right
analog stick, and it can allow you to see into corners or sections
of the room that might otherwise be blocked to your line of
sight. It can prevent you from missing barrels and chests that are
hidden in the shadows.
5. Save often. When you see a new save point, use it. It can save
you a lot of frustration later on.
6. Recall. Using your recall potions can save you a lot of running
back and forth between town and the dungeons. When you use
a recall potion to take you from a dungeon to the Elfsong Tavern
(or wherever your “safe point” is), just be sure not to leave the
Tavern so you can recall back to your original spot in the
dungeon.
Good luck and good adventuring... all of Baldur's Gate hinges on
your success!
BAlDUR’s GATe
™
: DARK AlliAnce
™
BlAcK Isle STUDios
- 34 -
Ogres
About nine to ten feet tall at the shoulder
and strong enough to rip a tree out of the
ground, ogres are savage creatures known
for their voracious appetites and foul
temper. They are frequently found in the
company of other evil humanoids such as
gnolls and bugbears and are more than
content to let these creatures do the
thinking for them. In combat, ogres tend
to smash anything in their way with their fists or great clubs;
only rarely does an enemy survive one or two blows from these dim-
witted brutes.
Displacer Beast
Resembling a puma with two barbed
tentacles sprouting from its shoulders,
displacer beasts are strange predators
with the ability to bend light around their
bodies, making it difficult to determine
exactly where the creature is until they
attack. Adventurers are advised to hold
their attacks until a displacer beast is
almost upon them, or else they are in danger of their attacks striking
empty air.
Frost Giant
Frost giants make their homes in frozen,
snow-covered lands across the F
ORGOTTEN
R
EALMS
and survive by hunting and raiding
the surrounding area for slaves and food.
Towering more than twice the height of a
human, these giants are incredibly strong
and are quick to use brute force to solve
any problems they come across.