GAMES MICROSOFT XBOX COMMANDOS-STRIKE FORCE Manual - page 10
As soon as a Spy finds out the code key, he can go and sabotage the enemy base. When
a Spy successfully sabotages the enemy base, his side scores. Maps have two distinct
base areas, one for each side, where players spawn and sabotage.
The first team to reach the score limit or with the most points at the end of the time limit
configured on the server for this map wins.
Note:
Each team must have at least one Spy.
SCORING
❑
Players score points by killing or interrogating opponents (1 individual point).
❑
Team points are awarded for sabotaging the enemy base (1 team point).
MULTIPLAYER SYSTEM LINK GAMES
Multiplayer System Link gameplay is the same as Xbox Live gameplay,
with the following requirements:
❑
Each Xbox console must be connected to its own television and to a System Link
via Ethernet. Each Xbox console supports one player.
❑
You can also connect two Xbox consoles with a crossover cable.
❑
One player must host the System Link game.
PLAYING THE GAME
IN SPANISH OR FRENCH
To access and play
COMMANDOS STRIKE FORCE
™
in the Spanish or French language
version on disc, follow these steps:
1. Power on the system
before
inserting the game disc.
2. Enter the Xbox Dashboard.
3. Select
Settings
, select
Language
and then select
Spanish
or
French
as the preferred language.
4. Back out of the menus and return to the Xbox Dashboard. Your system will now be
configured for Spanish or French language.
5. Insert the
COMMANDOS STRIKE FORCE
™
game disc to start the game.
MULTIPLAYER GAME MODES
DEATHMATCH
In this classic free-for-all game mode you fight alone without joining a team. Maps are
simple to encourage faster gameplay. Players spawn randomly on the map. A player wins
by reaching the score limit (30 by default) first or having the most points when time runs
out (5 minutes by default).
SCORING
❑
A kill is worth 1 point.
❑
If a player accidentally kills himself (with a grenade, for example),
he incurs a 1-point penalty.
TEAM DEATHMATCH
Similar to Deathmatch, but players are divided into two teams (Allied and Axis).
Maps are arena-style, kept simple to encourage faster gameplay. Players spawn
randomly on the map. A team wins by reaching the score limit (50 by default) first
or having the most points at the end of the time limit set in the server for that map
(5 minutes by default).
SCORING
❑
The same scoring system is used as in Deathmatch. Killing oneself does not affect
the team score.
❑
The team score (total score of all team members) is used to determine the winner.
SABOTAGE
A variation on Team Deathmatch, in this mode the use of Spies is the key to winning.
The mission's overall objective is to sabotage enemy installations by first sending
in characters to interrogate the opposition in order to gain a code key to arm
the enemy bomb.
The Spies on both sides are the only characters who can interrogate players on the
enemy team. Every time an opponent is killed, he will remain susceptible to
interrogation for a few seconds. During this time a Spy can interrogate him (by getting
close and holding down
A
with the crosshair over the victim until the meter is full).
If the opponent is a Spy, he can reveal half of the code key (3 digits); if not, he can only
reveal 1 digit. A Spy has a longer interrogation time (10 seconds) than the other
characters (5 seconds).
Note:
The code key is a 6-digit code.
~ 16 ~
~ 17 ~
csf xbx final.qxd 2/23/06 3:05 PM Page 16