GAMES MICROSOFT XBOX FABLE Manual - Credits
XXVI
XXVII
Augmenting Weapons
Not only are there a number of weapons with
different capabilities available to a Hero, but some
weapons are augmentable. An augmentable
weapon has additional slots next to it when
you select it from Equipment/Weapons in
your Inventory.
For augmentations you need augmentation
jewels. You can fi nd augmentation jewels
in a number of places, such as from
blacksmiths, Traders, the Armoury, or even
in parts of Albion where jewels have been
hidden or forgotten. To perform an augmentation,
simply select the weapon, and then select Augment. The various
augmentations from your Inventory are displayed. Select the
augmentation you desire, and the newly-augmented weapon is
ready for severing Balverine heads like a knife through freshly-
churned butter. After a weapon is augmented, the augmentation
cannot be removed, so choose wisely.
Xbox
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Take Fable Beyond the Box
LIONHEAD/BIG
BLUE BOX STUDIOS
DESIGNERS
Peter Molyneux
Dene Carter
Ben Huskins
CODERS
Simon Carter, Lead
Martin Bell
Kaspar Daugaard
Iain Denniston
Matt Dixon
Alex Dowdeswell
Mike Ducker
Tak L. Fung
Alan Harding
Joss Moore
Thanos
Nikolopoulos
Guillaume Portes
Ollie Purkiss
Adam Russell
Jonathan Shaw
Daniel Smith
Dave Smith
SCRIPTERS
Ben Board, Lead
Rhodri Broadbent
Tony Burton
Steve Lawrie
Ken Malcolm
Phil Robinson
Mark Rose
Mike West
Neal Whitehead
ANIMATORS
Dean Finnigan, Lead
Karim Biri
Chris Darling
Paul Franklin
Luc Lemaire
Andrew Lindsay
Gianni Malpeli
Francis Pang
ARTISTS
Ian Lovett, Lead
Ian Faichnie,
Assistant Lead
Pete Amachree
Andy Bass
Christian Bravery
Damian Buzugbe
Dominic Clubb
Jamie Durrant
Kareem Ettouney
Chris Furr
Mark Healey
Caroline Jeffries
Martin Johnson
John McCormack
Paul McLaughlin
Adam Sibbick
Leroy Simpson
Mark Smart
Angus Syme
Rob Watkins
WORLD CREATION
Julian Glover
Phil Noyce
Katie Roberts
WRITERS
James Leach, Lead
Mark Hill
CINEMATOGRAPHY
Georg Backer
John Bye
P.J. Hughes
David Le Merrer
Paul Nettleton
AUDIO
Fable Intro Theme
Composed by Danny
Elfman and Mixed
by Dennis Sands
Music Composed by
Russell Shaw
Sound Effects
Russell Shaw, Lead
Craig Beattie
John Silke
Audio Programming
Paul Knight
PRODUCTION
Mark Webley,
Executive Producer
Louise Copley,
Senior Producer
Associate Producers
Antonia Cox
Adrian Price
Jennifer Stanners
Rob Stevens
TEST DEPARTMENT
Andy Robson, Head
of Testing
Nathan Smethurst,
Assistant Head
Jeff Brutus, Lead
Charlton Edwards,
Assistant Lead
Chris Berry
Rob den Dekker
Kiernan Sleep
Jeremie Texier
Ted Timmins
Kevin Watt
MICROSOFT GAME
STUDIOS
PRODUCER
Rick Martinez
TEST LEAD
Erika Carlson
TEST TEAM
Michael Forgey
Jeff Goetz
Mark Grimm
Chris Hind
Bryce Jones
Steve Larson
Ian Latham
Gregory Murphy
Steve Robinson
Justin Robey
Brian Blechschmidt
–
Kyle Butcher
–
Howie Catlin
–
Ben Cearlock
–
Khoi Duong
–
Matt Gibbs
–
Garrett Greer
–
Andrew Howell
–
Cathy Johnson
–
Mitch Kaufman
–
Kirby Kinchen
–
Justin Maloney
–
Aaron McKee
–
Matt Metke
–
Mirko Muggli
–
Chris Robinson
–
Darryl Shack
–
Troy Warr
–
Zeb Wedell
–
PRODUCT PLANNER
Todd Stevens
DESIGN
Josh Atkins, Studio
Lead
DEVELOPMENT
Jesse Janosov, Lead
Juan Carlos Arevalo
Baeza
Craig Cook
Glenn Doren
Phil Teschner
ART DIRECTOR
Kiki Wolfkill
AUDIO DIRECTOR
Matthew Lee
Johnston
USER EXPERIENCE
Keith Cirillo, Lead
Beth Demetrescu,
Editor
USER TESTING
Ray Kowaleski, Lead
Ben Babcock
MANUAL DESIGN
Dana Ludwig
LOCALISATION
Jenni Gant, PM
MARKETING
Craig Davison,
Product Manager
Josh Goldberg,
Product Manager
SPECIAL THANKS:
Autumn Allen
Travis Brady
Chenelle Bremont
Jama Cantrell
Danan Davis
Tom Edwards
Mark Forrer
Ed Fries
Doug Herring
Greg Jones
Shane Kim
Ken Lobb
Shannon Loftis
Doug Martin
James Miller
J. M. Byrd
Mike Minahan
Jay Ong
Jimbo Pfeiffer
Stacie Scattergood
Eric Schuh
Chris Satchell
Phil Spencer
Jonathan Sposato
Sue Stickney
The Loc Teams in
Ireland, Japan,
Korea and Taiwan
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Volt
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Excell Data Corp.
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