GAMES MICROSOFT XBOX GRABBED BY THE GHOULIES Manual - Any Haven In A Storm?
Any Haven in a Storm?
After walking for hours, Cooper’s map-reading
skills are proving less impressive by the
minute, the storm is almost upon them, and the
latest development reveals Cooper and Amber
squinting up at a building that looms suddenly
from the darkness…
Perched like a watchful vulture on top of a
cliff, Ghoulhaven Hall broods over the shadowy
landscape that forms its domain, lit by well-
timed melodramatic zig-zags of lightning.
It’s also noticeably absent from the map.
The next time he looks up, the creatures of
Ghoulhaven have materialized out of thin air,
bundled up the thrashing Amber and whisked
her away into the depths of the haunted house!
Within seconds, no trace of Amber or her
captors remains and Cooper’s world is turned
totally upside-down. Stunned, he realizes he
has no choice but to attempt a rescue.
What Cooper
doesn’t
know is that there’s more
to Ghoulhaven Hall than meets the eye. A
lot more. This fi rst fateful appearance of its
inhabitants has given him an inkling that
it’s not just your everyday dilapidated old
mansion, but until he sets foot inside, he has
no idea just how many Ghoulies cram the
place from floor to rafters, where they came
from, or how they fi t into the master plan of
Ghoulhaven’s shadowy owner!
Cooper shudders. Personally, he’d
rather brave the storm than seek
shelter in what appears to be the
set of some over-the-top 1960s
horror fi lm. Amber’s not listening
to his concerns, however; she’s
had enough, and manages to
drag Cooper as far as the
main gates before he insists
on checking the map one
last time, trying to work
out the quickest route to
real
civilization.
Big mistake.
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