GAMES MICROSOFT XBOX House of the Dead III Manual - Getting Started
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GETTING STARTED
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THE GAME SCREEN
REGULAR SCREEN
SURVIVAL MODE
1. Crosshair
Displayed when the controller is being used.
2. Remaining shells
The number of shells left. Reloading refills the
gun with the maximum number of shells. There
are two types of reload in the game – the
manual reload performed with the
b
button/Left
trigger and an automatic reload which takes
place under certain conditions (when all shells
have been fired, damage is taken or a story
scene begins).
3. Lives
These are reduced when you take damage from
monsters. Lives increase with special items and
on the successful completion of “teamwork
events” (see P.13). When all lives are gone, the
Continue Screen will be displayed.
4. Credits
The number of continues available. When all
credits have been used up, the game is over.
TIME ATTACK MODE
5. Time
Time remaining. The game ends when the time
reaches zero. Time decreases when you take
damage from monsters and increases when
creatures are destroyed quickly, as items are
acquired, and after the successful completion
of "teamwork events" (see P.15).
SURVIVAL MODE
Press the START button on the Title Screen to
bring up the Menu Screen. Use
qm
to choose
a mode and press the
a
button or START
button to enter. Press the START button of an
additional controller during gameplay to enter 2-
player mode.
The main mode of the game. Clear all Chapters without using up your lives.
TIME ATTACK
For 1 player only. You race against time to clear levels with only one credit.
THE MOVIE
A preview of the motion picture "The House of the Dead."
OPTIONS
Configure various game settings as well as individual settings for "The House of the
Dead™ III" and "The House of the Dead™ 2."
SAVE/LOAD
Save/load game data.
THE HOUSE OF THE DEAD 2
This mode lets you play the previously released "The House of the Dead™ 2."
To play "The House of the Dead™ 2" you must successfully complete "The House
of the Dead™ III" in either SURVIVAL MODE or TIME ATTACK MODE.
BOSS SCREEN
6. Boss Life Gauge
Decreases when the boss takes damage. When
the upper gauge reaches zero, the Chapter is
cleared. The lower gauge falls when specific
targets are hit, and once the lower gauge
reaches zero, the boss's attack can be stopped
if you drain his health before the next attack.