GAMES MICROSOFT XBOX NFL FEVER 2002 Manual - page 6
9
8
COACH’S TIP
Control
player
Turbo
Player nearest ball
Dive/tackle
Jump
Spin
Dive for pass
Defense Controls
(After the Snap)
Swim
Swim
COACH’S TIP
Defense (After the Snap)
Action
Button
Control player
D-pad
Turbo
A
Dive/Tackle
B
Switch to player
nearest ball
X
Jump
Y
Dive for pass
Black
Spin
White
Swim
Left trigger/Right trigger
Hide your play selection from your opponent by using the triggers.
Pull and hold the right trigger to hide the highlight. Before selecting
your play, pull and hold the left trigger to keep the playpicker on
the screen.
Note:
When controlling the offense, you can have the CPU execute a
play for you, whether it is a run or a pass. You still have to snap the
ball, but then you can sit back and watch the action.
CONTROLS: DEFENSE
Defense (Before the Snap)
Action
Button
Display play diagram
Y
Cycle through players
Left trigger/Right trigger
Call audible
Black
Shift defensive line
B
+ D-pad
Cycle through players
X
SPECIAL TEAMS CONTROLS
Punting/Kickoff Returns (Ball Carrier)
Action
Button
Call fair catch
Y
Kneel in end zone
Black
Kicking (Kickoffs/Placekicks/Punts)
Action
Button
Set direction of kick
A
Set strength of kick
A
Note:
The higher the red arrow travels on the kicking meter, the harder
the ball will be kicked. On field goals, the arrow will swing faster the
farther the ball is away from the uprights.
Two or more people can play on the same team. While on offense,
one person always controls the quarterback, but the others can
choose who they want to control by pressing
X
.