Kurzweil K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP 16 Manual

Summary of K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP 16

  • Page 1

    Funs the mechanics of control sources 16-1 chapter 16 funs the name “funs,” although it sounds like a pun, is simply the best abbreviation for “function.” you’ll definitely have a good time with them, however, if you’re looking for a variety of ways to control your sounds. We’ve discussed various co...

  • Page 2: Programming The Funs

    Funs programming the funs 16-2 source; it sends a control signal value that’s interpreted as 0 when it’s fully down, and values interpreted between 0 and +1 as you push it up. When fully up, it sends a value that’s interpreted as +1. It can be used as a bipolar control source by assigning a value of...

  • Page 3: The Fun Equations

    Funs the fun equations 16-3 you’ll need to go to the layer page and set the pbmode parameter to a value of off to keep pitch wheel messages from interfering with the test model. Now select the function parameter, and scroll through the list of equations. Move your midi controller’s mod wheel and dat...

  • Page 4

    Funs the fun equations 16-4 the list of equations the first six equations are weighted sums and differences—that is, the signal values of inputs a and b are added to or subtracted from each other, and are divided in turn by various amounts to alter their effects relative to each other. These equatio...

  • Page 5

    Funs the fun equations 16-5 a * 10^b the actual equation is: a x ( 10 (2 x b) ÷ 100 ). This is an exponential curve. 10 is raised to the (2 x b ) power, then divided by 100. This result is then multiplied by a. Another way to express this is as follows: a change of 1 in the value of input b results ...

  • Page 7

    Funs the fun equations 16-7 .5625 .625 10 5* .625 .6875 11 6 .6875 .75 12 6* .75 .8125 13 7 .8125 .875 14 7* .875 .9375 15 8 .9375 1 16 8* as an example, consider the fun we set up at the beginning of the previous section: the mod wheel was assigned as input a, and the data slider as input b. The fu...

  • Page 8

    Funs the fun equations 16-8 hipass (f = a, b) with this equation the low values of input b are filtered according to the value of input a. This causes somewhat different results compared with the lowpass equation above. At low values for input a, low values for input b will have little effect, while...

  • Page 9

    Funs the fun equations 16-9 sin (a + b), cos (a + b), tri (a + b) these equations are intended to be used with inputs that are sawtooth waves—for example, input a might be lfo1 with its shape set as a sawtooth. Each equation will map a sawtooth- shaped input into a sine-, cosine-, or triangle-shaped...

  • Page 10

    Funs the fun equations 16-10 warp equations the next five equations all behave similarly, and are intended to be used as follows: the value of input a is the controlling value, and normally remains constant, although it doesn’t have to. The value of input b is expected to change over time; input b m...

  • Page 11

    Funs the fun equations 16-11 warp2(a, b) we call this equation slant-square.™ again, the value of input a controls the mapping of values for input b. If input b is a sawtooth wave, different values for input a will turn it into a number of variations on square waves. Warp3(a, b) we call this one the...

  • Page 12

    Funs the fun equations 16-12 warp4(a, b) this equation, the period inverter,™ is based on repeated evaluations of the value of input b. The k2500 compares each new value of input b with the value from the previous evaluation. If the absolute value (always a positive number) of the difference between...

  • Page 13

    Funs the fun equations 16-13 model we set up in the previous section, fun1 was set to control src1 on the pitch page, and src1’s depth was set to 1200 cents. With this equation, both input a (the mod wheel in this case) and input b (the data slider in this case) would have to be more than halfway up...

  • Page 14

    Funs the fun equations 16-14 a(y + b) the values of y and b are added, then multiplied by the value of a. Ay + b the values of a and y are multiplied, then added to the value of b. (a + 1)y + b 1 is added to the value of a. The sum is multiplied by the value of y. The result is added to the value of...

  • Page 15

    Funs the fun equations 16-15 diode (a - b) simply subtracts the value of input b from the value of input a. If the difference is less than 0, the output value is 0. Diode (a - b + .5) adds a constant of +.5 to the difference of (a - b), then maps all negative values to 0. The curve is the same shape...

  • Page 16

    Funs the order of evaluation for funs 16-16 the order of evaluation for funs the k2500 is a computer, and processes information at very high speeds. Every 20 milliseconds, it checks the condition of every active parameter, evaluates any changes, and processes the new information. This is done accord...