Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 17 Manual

Summary of K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 17

  • Page 1

    Funs the mechanics of control sources 17-1 chapter 17 funs the name ÒfunÓ is an abbreviation for Òfunction.Ó funs are a series of equations that you can use to modulate control-source signals. WeÕve discussed various control sources throughout this manual, from the physical controls like the mod whe...

  • Page 2: Programming The Funs

    17-2 funs programming the funs between 0 and +1 as you push it up. When fully up, it sends a value thatÕs interpreted as +1. It can be used as a bipolar control source by assigning a value of bi-mwl to any control source parameter. The pitch wheel is normally bipolar; it sends a control signal value...

  • Page 3: The Fun Equations

    Funs the fun equations 17-3 need to go to the layer page and set the pbmode parameter to a value of off to keep pitch wheel messages from interfering with the test model. Now select the function parameter, and scroll through the list of equations. Move your midi controllerÕs mod wheel and data slide...

  • Page 4

    17-4 funs the fun equations value of +.5. An input value of -1 gives an output value of 0, as do input values of 0 and +1. An input value of +.5 gives an output value of -.5. Basic fun equations the Þrst six equations are weighted sums and differencesÑthat is, the signal values of inputs a and b are...

  • Page 5

    Funs the fun equations 17-5 -a * b the value of input a is multiplied by -1, then multiplied by the value of input b. This will reverse the normal effect of the control source assigned to input a. This equation also produces an effect like that of src2 and dptctl with the mindpt parameter set to 0 ....

  • Page 7

    Funs the fun equations 17-7 as an example, consider the fun we set up at the beginning of the previous section: the mod wheel was assigned as input a, and the data slider as input b. The fun was assigned as src1 on the pitch page, and the depth of src1 was set to 1200 cents . If you push the mod whe...

  • Page 8

    17-8 funs the fun equations successive graph represents the same change in the value of input b, at successively lower values for input a. This equation works as intended only when the value of input a is 0 or positive. Negative values for input a will result in a much less predictable response than...

  • Page 9

    Funs the fun equations 17-9 figure 17-5 hipass (f = a, b) b / (1 - a) this is another weighted difference equation similar to the Þrst six. The value of input a is subtracted from 1. The value of input b is then divided by the difference. YouÕll get considerably different results for different input...

  • Page 10

    17-10 funs the fun equations figure 17-6 (a + b)^2 sin (a + b), cos (a + b), tri (a + b) these equations are intended to be used with inputs that are sawtooth wavesÑfor example, input a might be lfo1 with its shape set as a sawtooth. Each equation will map a sawtooth- shaped input into a sine-, cosi...

  • Page 11

    Funs the fun equations 17-11 figure 17-8 sin (a + b) warp fun equations the next Þve equations all behave similarly, and are intended to be used as follows: the value of input a is the controlling value, and normally remains constant, although it doesnÕt have to. The value of input b is expected to ...

  • Page 12

    17-12 funs the fun equations warp2(a, b) we call this equation slant-square.ª again, the value of input a controls the mapping of values for input b. If input b is a sawtooth wave, different values for input a will turn it into a number of variations on square waves. Figure 17-10 warp2(a, b) warp3(a...

  • Page 13

    Funs the fun equations 17-13 figure 17-11 warp3(a, b) warp4(a, b) this equation, the period inverter,ª is based on repeated evaluations of the value of input b. The k2600 compares each new value of input b with the value from the previous evaluation. If the absolute value (always a positive number) ...

  • Page 14

    17-14 funs the fun equations warp8(a, b) this relatively simple equation is a x b x 8. If the result is beyond the range of -1 to +1, it wraps around from +1 to -1 (or vice versa), until itÕs within the allowable range. The table below shows some examples of how this works. Boolean fun equations a a...

  • Page 15

    Funs the fun equations 17-15 ramp(f=a + b) the values of inputs a and b are added, then multiplied by 25. Ramp(f=a - b) the value of input b is subtracted from the value of input a, and the difference is multiplied by 25. Ramp(f=(a + b) / 4) the values of inputs a and b are added, and the sum is div...

  • Page 16

    17-16 funs the fun equations sample b on a this is a sample and hold function. The values of inputs a and b are interpreted as logical quantities, as described for the equations a and b, a or b. When the value of input a changes from false to true (goes above +.5), the value of input b at that momen...

  • Page 17

    Funs the fun equations 17-17 figure 17-13 diode equations diode (a - b) subtracts the value of input b from the value of input a. If the difference is less than 0, the output value is 0. Diode (a - b + .5) adds a constant of +.5 to the difference of (a - b), then maps all negative values to 0. The c...

  • Page 18

    17-18 funs the order of evaluation for funs the order of evaluation for funs the k2600 is a computer, and processes information at very high speeds. Every 20 milliseconds, it checks the condition of every active parameter, evaluates any changes, and processes the new information. This is done accord...