Learning Resources Funny Phone Use & Care Manual - Object
Object
Be the first player to get rid of all your tokens
by answering questions!
Setup
1. Insert three AA batteries in the bottom of
the phone. (See BATTERY INFORMATION
located on the back of this guide for
complete instructions and battery care.)
2. Connect the orange cord to the handset
and base. The cord plugs into both the
bottom of the handset and into the base
using mini-jack ports similar to those used
to connect headphones.
3. You will need paper and a pencil or crayon
to play (not included).
4. Pass out five tokens to each player. Store
extra tokens inside Funny Phone’s mouth
(drawer).
5. To see the list of phone numbers used in
the game, gently pull out the Funny Phone
number list located below the mouth.
6. Turn on the Phone. The On/Off dial located
on the back of the phone also controls the
volume of the base speaker. Use the slider
on the side of the handset to control the
volume of the ear speaker.
7. Get ready to play! Funny Phone will guide
you to start the game!
How to Play
1. After turning the power ON, Funny Phone
will decide who will be the first caller.
2. On your turn, pick up the handset and dial
a number from the Funny Phone list. (The
Winner’s Line (555-1234) may only be dialed
after a player has won the game.)
• If you dial correctly, someone fun will
answer the phone.
• When told, press any one of the number
buttons 0–9 to hear a question. Some
questions will be just for you and some
will be for all of the players.
• For ALL PLAY questions that require
players to take turns answering, the caller
gets to answer first, followed by the rest
of the players in a clockwise direction.
• Feed a token into Funny Phone’s mouth
when you answer a question correctly!
How to Win
Be the first player to feed all of your tokens
to Funny Phone to win the game. The winner
gets to dial the Winner’s Line (555-1234) to
hear a special celebration from Funny Phone.
In the case of a tie, winning players should
cooperate to dial the winning number and
celebrate. (Note: 555-1234 is disabled at the
beginning of games to prevent users from
dialing the winning number too soon.)
Who’s Right and How to Keep
Play Moving
• Answers are judged by all players (majority
rules).
• If the group can’t decide together, just end
that turn and let the current player dial a
new number.
• If a player is having trouble QUICKLY
thinking of an answer, count to ten before
moving on to the next player.
Helpful Buttons
= Press to help check answers. Press only
after answers are given.
= Press at any time to hear Funny Phone
repeat its last instructions.