MA dot2 User Manual

Summary of dot2

  • Page 2: Table Of Contents

    10 10 10 11 11 12 12 13 16 18 20 25 28 32 36 39 41 43 44 46 48 50 53 56 59 63 65 68 71 72 72 76 77 78 78 table of contents 1. Introduction 1.1. Intended use 1.2. System requirements dot2 onpc 1.3. Installation of dot2 onpc 1.4. Error handling 2. Getting started guide 2.1. Getting started guide - int...

  • Page 3

    82 82 84 84 87 88 88 90 91 91 91 94 96 98 100 102 108 110 112 114 116 118 119 119 121 122 122 122 123 123 125 126 127 127 127 128 128 3.6. What is cues 3.7. What is executors 3.8. What are chasers 3.9. What are effects 3.10. What are preview and blind 3.11. What is network in dot2 3.12. What is ipv6...

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    128 129 129 129 130 130 131 131 132 132 132 133 133 134 134 135 136 136 137 137 138 139 140 140 140 142 142 143 144 145 146 146 147 147 148 149 149 149 5.15. Encoder key 5.16. Esc key 5.17. Exec (executor) key 5.18. [executor flash] key 5.19. [executor go] key 5.20. Fix key 5.21. Fixture key 5.22. F...

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    151 152 153 154 154 154 155 156 157 158 159 159 160 160 160 161 161 171 173 176 177 180 184 185 186 189 190 191 196 201 202 204 205 208 210 212 216 5.53. Preset key 5.54. Prev (previous) key 5.55. Prvw (preview) key 5.56. Select key 5.57. Set key 5.58. Setup key 5.59. Speed key 5.60. Store key 5.61....

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    217 224 227 228 229 230 234 235 238 240 242 243 246 248 249 251 255 256 258 260 261 262 264 265 267 271 274 277 278 278 282 283 284 287 290 291 292 293 6.22. Effects view 6.23. Empty executor window 6.24. Enter name for... Window 6.25. Executor bar window 6.26. Executor pool view 6.27. Fixtures view...

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    294 295 295 298 299 300 303 304 306 307 308 311 312 313 315 316 316 318 319 320 322 324 324 325 327 329 332 333 337 338 338 340 342 343 344 346 348 6.60. Select type for remote inputs configuration 6.61. Select view window 6.62. Select view for external screen window 6.63. Select wing... Window 6.64...

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    348 350 353 354 356 358 360 361 362 362 365 366 367 367 369 370 370 372 373 375 377 378 378 380 382 384 385 386 387 390 391 392 393 395 396 396 398 401 7.16. Delete command 7.17. Dmx command 7.18. Dmxuniverse command 7.19. Edit command 7.20. Executor command 7.21. Fade command 7.22. Fix command 7.23...

  • Page 9

    402 403 403 407 408 410 410 413 413 414 416 418 418 421 422 426 431 7.54. Snappercent command 7.55. Stomp command 7.56. Store command 7.57. Storelook command 7.58. Synceffects command 7.59. Temp command 7.60. Thru command 7.61. Toggle command 7.62. Top command 7.63. Unpark command 7.64. Update comma...

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    1. Introduction ma lighting embodies an extraordinary approach towards professional lighting control and enjoys an enviable reputation for quality and reliability. Now ma presents a new compact series of lighting control solutions – the dot2 range. Designed for small and mid-sized projects and insta...

  • Page 11

    1.3. Installation of dot2 onpc for running the dot2 onpc software, it is necessary to copy and install the program files on your pc. The installation is possible in every root directory or in the standard directory "c:\programdata\ma lighting technologies\dot2". To make sure that there are no troubl...

  • Page 12

    2. Getting started guide this is a guided tour through most of the functions of the dot2. It's meant to be read from the beginning to the end (follow the numbers), but it's separated into different chapters for convenience. The goal is to give you a hands-on experience with the console. Even through...

  • Page 13

    Some keys have symbols and when we need to talk about them, i'll show you the key and also introduce the written word for those keys. You also need to tap areas on the screen. It will look like this: system clock if i need you to write something on the keyboard, i'll write it like this: f 42 at full...

  • Page 14

    The back the back panel looks like this (on a dot2 core): there's a lot of different connectors on the back of the console. For this tour we'll need to connect power (the connector at number two) and i would suggest that you connect a usb keyboard to one of the usb connectors at number four. You sho...

  • Page 15

    The front the front of a dot2 core looks like this: throughout this guide i'll mention different areas of the console. This is a short walk-through of the different ares: 1. Command section - this is where you have access to most of the functions on the console using keys. 2. Encoders - the encoders...

  • Page 16

    5. Executors without faders - there are two rows of extra executors above the ones with faders. They are independent of each other. They are only executor go keys - . The functionality don't have to be go. They are also numbered from the main executor and to the left. The top row begins with number ...

  • Page 17

    When it's done booting, you should press the backup key. This gives you the backup menu: please press the new show button. This will create a new and empty show. The next that will happen is a pop-up that asks for a name of your new show. Please type in: getting started 01 17.

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    Now you might be presented with a window that tells you that there already is a show with this name. Then you can choose to overwrite the existing file/show or tap cancel to give it a new and different name. Now the console will create the new show. Save show if we ignore everything on the screens f...

  • Page 19

    We are going to pretend we have a small black box theater and we are going to add some dimmers. We got 12 dimmer to play with. This is our basic plot: so let's add those 12 dimmers to the setup in the console (don't worry, we'll add more fun stuff later). Ignore what your screen says and just press ...

  • Page 20

    We want to have a fixture id that begins with number 1 and the name can be changed later (so can the rest by the way). We are also happy with patching them to universe 1 and from the first address and forward. It should look like this when we are gone with our adjustment: ok, we are happy. Press the...

  • Page 21

    Your screen 1 should now have a fixtures view that looks like this: each rectangle represents each of our 12 fixtures. We can see that they all currently have a value of 0% - so they are turned off. This is their default value. That means that if they are not told anything else, then they go to 0%. ...

  • Page 22

    If you make a typo and maybe hit a wrong key, you can use the oops key as a backspace. If you want to abandon the whole thing (not the console as such, but just what you started typing) you can press esc to cancel the command you are typing. When you are ready to move on you should press the clear k...

  • Page 23

    Fixture one in on 100%. We selected the fixtures in the reverse order and then applied the same values. If you use the screen to select the fixtures in a random order (you might need to press clear first) and then do the at 1 0 thru 1 0 0 please , you'll see how the values are distributed. So, selec...

  • Page 24

    Now press the leftmost encoder. This will open the calculator . It could look like this: this also allows you to type a value on the screen. But you can also use some predefined values. On the picture above there are four buttons: open , 75% , 50% and 25% . 'open' is the same as 100% (full open). Pr...

  • Page 25

    Now let's reset and give all the fixtures 50% again ( at 5 0 please ). Now press the align key until the pop-up says the mode is "align >". And now try to turn down the dimmer encoder again. Now the result is that we change fixture 1 and the value is spread up to fixture 10, that doesn't change. It ...

  • Page 26

    In the previous chapter you might have noticed that when we changed the values of the fixture there was a red line on the dimmer button on the right side of screen 1. It looked like this: and when we pressed clear , it went away. This indicated to us that we had dimmer values in the programmer. If y...

  • Page 27

    This changes the view to something like this: notice that i have fixture 3 and 4 at 50% in the picture above. If you want to go back to the symbol view you can press the little button on the left - the one with four squares. But for now please stay in the sheet view. Try to set your fixture 3 and 4 ...

  • Page 28

    Instead of pressing the clear key two times, you could keep it pressed for 1 second - it's the same thing. I'll tell you more about the programmer when we begin to store cues. Highlight but i'll like to introduce you to the highlight function before we move on. Clear you programmer and then press th...

  • Page 29

    Let's make a group. First select all your fixtures. This is the fastest way: thru please this actually selects all fixtures from the lowest possible id number to the highest. Now we have a selection and we can store this as a group: store group 1 this created group number 1 with the selected fixture...

  • Page 30

    Move, copy and delete there are three functions that i would like to show you. They are general functions that works on many things, but now is the right time to tell you about them. Move you can move the groups around so they are positioned where you like them. Press move and then press the all dim...

  • Page 31

    When you are done the group view should look like this: combination selections with these groups we can do a lot of different combinations. You can combine two groups simply be pressing them. If you press all foh and then down stage (there's an automatic + function) you have selected fixtures 1 to 8...

  • Page 32

    If you want to reselect the entire group then you can press the set key. When you feel comfortable (maybe check if you need some more coffee or tea) you should move on to the next chapter, where we are going to store our first cue - yeah it's about time! 2.8. Getting started guide - storing a cue an...

  • Page 33

    Then your mini executor view should look like this: notice the brighter color and the blue marking of cue number 1. This indicates that the executor is active and that the current cue is number 1. You should also be able to see the fixtures have 40% output on the fixture view. Try to move the master...

  • Page 34

    'snap percent' is a special function used with complex fixtures that have things like gobo wheels. Some things are set to "snap" from the old position to the new, instead of fading from one to the other. Snap percent is used to set the point in the cue fade time when the gobo wheel should change pos...

  • Page 35

    Now put the fader at 50. Then put group two at 80% in your programmer. Try to move the fader again. Now the fixtures stay at 80%. This is because the programmer have a higher priority than the executor. Try to store you programmer on executor number two. Now try to move executor number two. This wil...

  • Page 36

    If you change any of the factory default, then your time key will flash when we are in the "storing" mode. The small icon with a circle with a cross in it, will reset the timings to the factory defaults. Moving executors to a different page you can move your executors to a different page of executor...

  • Page 37

    This is the command line input. Here we can type commands using the keyboard (on screen or external). When you press it you'll get the command line view. Here you can see previous executed commands and other feedback from the console. Write this: g 2 - 9 at 75 and finish with a press on enter. In th...

  • Page 38

    We are going to make it cue four using these keys: store 4 time 2 time 6 please now something extra happened. Look at the response from the console: executing : store cue 4 fade 2 outfade 6 by using the time key we have stored the cue with a fade time of 2 and an outfade time of 6. Next cue should b...

  • Page 39

    Editing the cue list remember when we edited the name of the first cue? Now we need to change the name of the rest of them: number: name: 1 behind curtain 2 curtain up 3 build 4 solo 5 return 6 bo 7 curtain call we would like that the third cue runs automatically when the second cue is finished. Thi...

  • Page 40

    Now we are going to add some more fixtures to our patch. We got four etc vivid-r 11 color wash fixtures. Our new plot looks like this: they are mounted on vertical pipes on each side of the stage. We need to go back into the setup and add these four fixtures. Press setup and select patch & fixture s...

  • Page 41

    Then we can press the ok in the upper right corner. Now our fixture type is the correct one. Change the quantity to four and the fixture id to 21. We also need to change the address for the first fixture. We want to patch them on the first address on the second dmx universe. Press the rightmost enco...

  • Page 42

    "pure". This means that the console will try to mix the color as close to the desired color as possible using all the available colored led's in the fixtures. In the middle of these two it says "max". This will give you maximum light output, using as many led's as possible. The best way to test this...

  • Page 43

    Here you can change the value on the screen or by the encoders. When we have other fixtures with less color options it still might show the raw color faders, but if the color isn't available, then the fader says "no matching fixture selected". That's the different ways we can control the colors. Nex...

  • Page 44

    Using presets clear your programmer and press one of the color presets once. That didn't change the color. What it did was selecting the fixtures that can use the preset you pressed. Press the preset again. Now they got the color. If you don't have a selection when you press a preset, then the fixtu...

  • Page 45

    In the lower right part of the external screen, there's a button called more... . When you press this you'll get the select view window. On the left side of the window there's an area called arrangement: this allow us to select seven different view arrangements. Try to select the different ones. On ...

  • Page 46

    Let's add some moving lights to our patch. We are going to add 6 pieces of glp impression x4 in "compressed" mode and 9 clay paky alpha profile 700 in "standard lamp on" mode. This is our new plot: let's add the fixtures together. Again we need to go to setup and the patch & fixture schedule . We ne...

  • Page 47

    We haven't bothered with the name so far and we are not really going to begin now. But i will tell you one thing about naming. When you write something for a name and the make a space and then a number, then the rest of the fixtures will be enumerated from that number. Let's give them a patch. Press...

  • Page 48

    2.15. Getting started guide - controlling moving lights we have added some new fixtures, with a lot of new functions. That means that our preset type bar on the right side of screen 1 have expanded. It now looks like this: try to select fixture 42 using the keys. Notice how the fixture view scrolls ...

  • Page 49

    In the following i'll take some time to explain the most common controls based on the fixtures we have in our current show. It's a little dry to read, but use it to try out all the different things i write about. We are not storing anything in this chapter, so if you already feel comfortable with fi...

  • Page 50

    Color we looked at color control in chapter 11. I hope you haven't forgotten about it. Beam the beam preset type covers a lot of different things that affects the look of the beam. It can be attributes like iris, prisms, shutters, frost and build in effects. Let's have a look at what our fixtures ca...

  • Page 51

    In this chapter we are going to update the groups and make some more presets. You have already learnt all you need to do this. So this will be a little repetition and prepare some things for the next chapter. Updating the groups we need to make some more groups. Make one for each of the two new fixt...

  • Page 52

    Making more presets in the previous chapter we looked at how we controlled the position of the moving lights. Make five different position presets called "all stage wash", "all stage profile", "chair", "speaker" and "starting position" with all the moving lights. Here's my result: the alpha profiles...

  • Page 53

    I also don't care about the control channels. But the shapers are fun. I made two. One that's open and one where the shapers are in. I called that one "forrest" - it goes with what we are going to use them for in the next chapters. Here's my result: i think we are done making presets. You can make s...

  • Page 54

    So select cue only and then merge . That should have fixed the ending of our little cue list. Please try it out. Goto cue 5 please will take you back to cue 5 with the cue fade timing. Ok moving on we should change cue number 4. Go to cue number 4. In this cue we need fixture 41 position preset chai...

  • Page 55

    Visible and we should give it a little time to do the movement. Give it 1 second. This should be your final result: this works because nothing else moves or changes color in this cue. Otherwise we would have to make a cue in between 4 and 5. Group master now if we imagine that we are going to play t...

  • Page 56

    In the next chapter we are going to have a little look at blind programming. 2.18. Getting started guide - a look at the blind, preview and dmx tester functions in this chapter we are going to try two functions of the console called blind and preview. Sometimes you want to see the content of a cue o...

  • Page 57

    I'm not going into to many details about this with view, but i'll give you the highlights. The background of each address becomes more green as the value gets higher. In the right corner of the title bar there's a button that expands each cell it not only show the value but also what the channel is....

  • Page 58

    Having to move the fader. This is really nice for live shows, where you want to set up the next look. The down side of the blind function is that you can't have anything in your programmer that you would like to keep while you are working on something else in the background. This is where preview he...

  • Page 59

    Sometimes it's nice to be able to just test a dmx channel without having to patch anything. Or you might have some blue lights that should just always be on. With a dmx view open try to press the following: dmx 1 3 at 5 0 please . Notice that this dmx channel gets the red background and a value of 1...

  • Page 60

    Press the macro key to see them. This is what it looks like at the time of my writing: you can't change the macros or add your own in the current software. But if you run one of them you'll see that they are actually performing a command, or sometimes a series of commands, that you can also type you...

  • Page 61

    You could arrange it like this: many of the macros are onscreen buttons of hard keys. Like: copy, delete, edit, help, label, etc... But some are more unique. I'll demonstrate some of them for you, and i suggest you follow along and try stuff out. Circular copy and shuffle let's have a look at someth...

  • Page 62

    Odd, even and invert now let's clear the programmer and try something else. Select fixture 1 thru 10 in that order. And now locate and tap the macro called odd . Remember when we looked at the next , prev and set keys and was able to step through the selected fixtures? This is kinda the same, we hav...

  • Page 63

    Let's look at the two others. Try to tap ifactive . This doesn't do anything (well, it deselects the current selection). For them to work we have to have something in our programmer. Select fixtures 21 thru 24 and give then a nice color. Press clear once. Now to reselect them you can tap the ifactiv...

  • Page 64

    Changing it to a chaser now we need to change the mode of the cue list. We need to tell the console that this is now a chaser. Press the key and then any of the keys associated with the executor where you stored the cues. In the upper right corner of the cue window you'll see the tool icon - tap it....

  • Page 65

    The bottom half of this gives you controls to play the chaser (for any of the shoot modes) or pause it. There are also three buttons that changes the speed. You can half the speed, double it or reset it to what the encoder below is set to. Remember that i said that all the cue timings are ignored? T...

  • Page 66

    Dimmer effects and effect theory let's begin with some of the more basic effects. Select fixture 1 thru 10. Select dimmer in the preset type bar and press the effect key. This opens the dimmer effect view. Here you have a selection of possible effects for the dimmer attribute. The left side of the s...

  • Page 67

    Same time. The higher the number the more fixtures are on. With a width of something like 20%, try to press and hold the key while you turn the encoder. This makes the values fade in and out or snap. Depending on the percent number. Try to give softness 100% and width 50%. Recognize the the effect? ...

  • Page 68

    Let's try to make this. First make two position presets with the alpha profiles. They should be called "singer" and "guitar". Turn on the fixtures and put them on the singer. Store this as cue 1 on executor 3. Now we need a circle effect. Tap position in the preset type bar and then the sinus icon. ...

  • Page 69

    You can connect 10 dot2 node4 (1k)s to your system. The nodes are used to output dmx universes. They connect to the network and can be positioned at remote locations. 5 nodes can output universe 1 through 4. 5 others can output universe 5 through 8. You can connect up to five dot2 consoles or onpcs ...

  • Page 70

    Sessions . If your console is already part of a session then the top right button will say stop/leave session and the text next to it tells you what session you are a part of. If you don't have a running session then the button says start new or join an existing session . There can be four different...

  • Page 71

    2.23. Getting started guide - happy programming thank you for taking the time to go through the getting started guide. In this we have touched many of the functions in the ma dot2. There are a lot of details that i didn't write anything about. But i would urge you to use the manual to find the answe...

  • Page 72

    3. What are... In this section we'll try to answer some of the questions about the different elements in the dot2. It's meant to help you understand the concept of the different terms used throughout the manual and the console. For more "hands on" description you could have a look at the how to... P...

  • Page 73

    3.1.1. Command history colors the command history colors are visible in the command line view and the command history view . Green green indicates, that this is a command or a short cut of a command . Yellow yellow indicates, that this is an error message . White white indicates, that is default com...

  • Page 74

    Brown executor indicates, that this is an executor with a group master on it. Grass green grass green indicates, that this is an executor with a special master on it. Big stripes big stripes indicates, that this is an auto fixed executor. Small stripes small stripes indicates, that this is a manual ...

  • Page 75

    Grey values indicates that this is a default value. Magenta value magenta values indicates that this value is a tracked value from the main executor. Those are values from a previous cue, which are not stored in the actual cue. Red value red values indicates that this value comes from the programmer...

  • Page 76

    3.2. What is the programmer the programmer is the temporary place for your values. This is where the values are kept until you store them somewhere or throw them away. The programmer have several levels. When you select a fixture the fixture id number turns yellow in the fixture view. You can change...

  • Page 77

    3.3. What is groups a group is a way to store a selection of fixtures. If you often use the same selection of fixtures, then you might want to store them in a group. This allows you to easily call the same selection simply by selecting the group. A group also stores the selection order of your fixtu...

  • Page 78

    3.4. What is presets presets are used to store values for fixtures in nice pools for each preset type. It's very useful when you want to reuse a value. It could be a position, color or something else that you use. If you use a preset in a cue then you don't store the values stored in the preset, but...

  • Page 79

    Now, you shouldn't really need to worry about that, but it's nice to know some details. Here's how it works. In it's most basic form you could say that tracking is fixtures only doing something when they are told. If you set a fixture to 50% in cue number one, then it stays at 50% through all your o...

  • Page 80

    Cue number fixture 1 dim 1 50 2 50 3 60 4 60 5 40 6 60 if you add a fixture that hadn't previously been used, then the dot2 will automatically create a hidden cue number zero and put the default (the value a fixture has if it isn't told anything) in that cue. You can't access this cue, but it makes ...

  • Page 81

    Tracking shield the dot2 also uses something called tracking shield . It's a system that automatically protects cues from unwanted changes. Let's have a look at some examples. Have a look at this table: cue number fixture 1 dim fixture 1 position 1 100 singer 2 0 singer 3 0 singer 4 0 singer 5 0 sin...

  • Page 82

    The system looks for dimmer values above 0 that uses tracked values. If needed then it stores the tracked values before creating the values in the previous cues, thus preventing the cue from changing because of the tracking. 3.6. What is cues cues is where we store the active values for our fixtures...

  • Page 83

    You can have many pages with executors. Active executors needs to be visible. If you have an active executor and change page then your executor will automatically be fixed and will stay visible. Anything that might be on that executor on the new page will not be available before the other executor (...

  • Page 84

    Then all programmer values will use the time your fader is set to - including when you press clear . Related links what is cues what is the programmer exec (executor) key executor command executor bar executor pool 3.8. What are chasers chasers are cue list that have a special mode. In this mode the...

  • Page 85

    The effects run on the different preset types. You can't currently make effects on the control, shapers and video preset types. Effects are stored in the cues. When you need to stop an effects you need to "stomp" the effect. Stomp is what we use to tell the console to stop the effect on what ever we...

  • Page 86

    If we spread them out evenly then they could look like this: each green point is a fixture. This is using one of the predefined phases called "0..360". You can create nice looks and grouping by pressing the align key and then keep turning the encoder in one direction. When you have values on the pha...

  • Page 87

    3.10. What are preview and blind preview and blind are two different ways to work without actually outputting the values. Blind blind is a simple way to hide the programmer from the output. When you press the blind key you are hiding the current programmer values from the output. Then you can change...

  • Page 88

    3.11. What is network in dot2 network can be a lot of things. In our world, network is when you connect at least one device with another using the rj45 ethernet connectors. If you only have a console and nothing else then you don't need to worry about anything with network, but at some point you mig...

  • Page 89

    3ffe:1900:4545:0003:0200:f8ff:fe21:67cf it could also look like this (not the same address): fe80::e44f:2900:251f all computers who supports ipv6 have something called a local link address . This is a number that begins with "fe80". Data from and to a local link address is only being transmitted in ...

  • Page 90

    3.13. What is the dmx tester the dmx tester is used to turn on dmx channels without the need to patch something to the channel first. Usually you need to patch a fixture to a dmx channel before you can turn it on. This isn't always useful. Sometimes you just need to find what dmx channel you need be...

  • Page 91

    4. How to... In the "how to..." section we'll try to give you short explanations and examples on practical use of different elements in the dot2. It could be how to create groups, how to rename a cue, what you need to do to connect a wing or a lot of different other things. If you need to find out w...

  • Page 92

    Quantity - this is the amount of the above selected fixture type we want to add. Id - this is the fixture id number of the first fixture we want to add. If you add more than one fixture then they will be enumerated from this number. Two fixtures can't have the same id number. Name - this is the sugg...

  • Page 93

    Name you can give your fixtures a name that makes it easier for you to remember what they are. You can tap the small keyboard icon to open the onscreen keyboard or you can use an external keyboard. If you give it a name and then make a space and add a number then the fixtures will be enumerated from...

  • Page 94

    Button. Now you need to adjust the five input fields to match your needs. Some of the windows will now look a little different, since we now have fixtures in the show. If you tap the select... Button next the id field, you'll now see that some of the id fields in the select fixture id(s) window are ...

  • Page 95

    At the heart of this menu are the four big buttons. Above these buttons you can see the name of your currently loaded show and the last time it was saved. The right encoder allows you to choose between the four buttons. Below the four buttons you are told if there's an usb drive attached to your con...

  • Page 96

    Delete show to delete a show you'll also need to go into the load show menu. Here you can select the show you want to delete and then you tap the trash can icon in the title bar at the top. You can't delete the demoshows. Save show tapping the save show button or using the encoder to select it and t...

  • Page 97

    This is what the command line looks like: it's almost always visible on the right screen. If you tap this then you open the command line view. It could look like this: here you can use the onscreen keyboard to type in the commands and you can see the command history and the response from the console...

  • Page 98

    4.5. How to work with groups this page is about the different things you can do with groups. Create a new group first you need to create groups. This is the workflow to create a group: 1. Select some fixtures 2. Press store then group 3. Now you have some options: 1. Tap an empty group in the group ...

  • Page 99

    3. Again you have several options: 1. Tap the group (or groups) you want to copy, then tap an empty location. 2. Using the keys only needs to be done in a certain order: 1. Press the numeric keys corresponding to the group number you want to copy (source) 2. Press at 3. Press the numeric key corresp...

  • Page 100

    Related links what is groups groups view group key 4.6. How to work with presets presets are a set of values that a specific selection of fixtures can use. This value set is stored in a special preset pool that allows you to use the same value sets again and again. If you store the preset in a cue, ...

  • Page 101

    Call/use/select a preset if you store a preset, then you get the link to the preset directly in your programmer. This allows you to store a cue directly afterwards and have the preset in the cue. If you need use a preset some time after you have created them, then you have the following options. If ...

  • Page 102

    4.7. How to work with cues cues contain values for some or all fixtures. If you are looking for more general knowledge about the what cues are then please have a look at the what are cues help page. In this help page we are going to have look at how to work with the cues. Create cues cues are organi...

  • Page 103

    If you want to store a specific cue number then you can use a more precise command input. E.G. You want to store cue number 5. Then you can use the follow key presses: store cue 5 please . You can even add a cue timing while storing it. E.G. You want to store cue number 5 with a fade time of 3 secon...

  • Page 104

    Naming a cue right after you store a cue, then there's the label pop-up. If you press this then you are taken to the enter name for window . If you need to label a cue after it's created, then you can use the keys. E.G. You want to label cue number 2 in the main executor: label cue 2 please . You ca...

  • Page 105

    Time - when you select time, then you need to specify the time in the trig time column. The time you set will begin to count down when the previous cue is triggered. Follow - a follow cue will trigger when the previous cue is done with all the fades. Sound - the sound trigger is triggering the cue w...

  • Page 106

    E.G. You want to copy your cue 2 at a new location. It's going to be cue number 3.5 - you want the tracked values from cue number 1 to be included and you don't want to change cue number 4: copy cue 2 at 3 . 5 please . Then you get a choose copy method window like this: this might look a little diff...

  • Page 107

    Renumber the cue list you can renumber a single cue or a range of cues. Press and hold a cue number in the cues view. This opens the edit cue number(s) window . It could look like this: at the top of this window you can set the range of cue you want to renumber. Then you set the new beginning number...

  • Page 108

    What are executors 4.8. How to work with chasers chasers are cue lists that run in a special mode. So you'll need a cue list with some cues. If you don't know how to make this please have a look at how to work with cues . Setting the executor in chaser mode once you got some cues on an executor, you...

  • Page 109

    And this is the new parameters on the encoders: with the two center encoders you can control the fade percent between the chaser steps (cues) and speed of the chaser. The fade is the time used to fade from one step to the next. The fade times stored in the cue list is ignored and the fade is the one...

  • Page 110

    Command will stop the chaser. The flash command will run the chaser as long as you keep the key pressed. You can assign all these commands to keys associated with the chaser or you can use them temporary by pressing the key on the dot2 and then one of the keys associated with the chaser. Related lin...

  • Page 111

    The center right encoder controls the phase. This is the spreading of the fixtures over the time of the effect cyclic loop. If there's one value here, then all your fixture are at the same time in the looping cycle. And the result is that they are all changing together. Even if you now turn the enco...

  • Page 112

    Related links what are effects effect view 4.10. How to connect wings, nodes, 3d and onpc there are several things you can connect together. Everything is connected together on a network infrastructure. This means that you need to connects all you devices using ethernet cables (of cat.5e quality or ...

  • Page 113

    Press setup and then the sessions button. This gives you the network setup view . This view is separated into two parts the top part shows you if your console or onpc is currently in a network session or not. If the button on the right side says start a new or join an existing session , then you can...

  • Page 114

    Related links what is ipv6 wings view network setup view 4.11. How to use external input triggers the remote inputs are external input that you can connect and use to trigger events in the dot2 console. There's currently three different input that you can use. You can setup the remote inputs by pres...

  • Page 115

    Analog input to use the analog input trigger you'll need to connect a third-party device with a d-sub 15 connector with connected keys. You can have 12 contact closure switches that sends between 5 and 15 volts into one of the pins on the d-sub 15. One of the pins supply 5 volts so you don't need an...

  • Page 116

    4.12. How to use the external screen you can connect an external screen with a dvi connector. The dvi output from the dot2 is a digital only output. This means that you cannot attach a dvi to vga adaptor and attach a vga screen. It needs to be a digital screen with a dvi connector. It's very importa...

  • Page 117

    Tap (or use a mouse to click) one of the areas on the screen and then select a different view in the view bar on the right side of the external screen. The view bar on the external screen could look like this: more... Opens the select view for external screen on the actual external screen. Related l...

  • Page 118

    Related links select view for external screen view bar 4.13. How to reset the console 118.

  • Page 119

    4.13. How to reset the console the factory reset, returns the dot2 console to the state it was in, when it was first time powered. This is useful for troubleshooting problems that might be caused by settings that were changed after first time powered. Or if you just want to delete everything stored ...

  • Page 120

    5. Keys this section contains a list of all the physical keys on the console and a description of each of them. 5.1. Align key the align key is used to spread out the values on multiple selected fixtures. The align function has five different modes: align off : all values are the same. This is the d...

  • Page 121

    Align : this will keep the values on the first and last fixtures in your selection and spread out the value towards the middle of your selection. Like an arrow. In this example the ten fixtures (selected from 1 to 10) are set to 50% and then the align function is applied and the encoder turned (down...

  • Page 122

    5.2. At key the at key is used to apply a value or to indicate a location. Apply values when used to apply value you could use it like this: at 7 5 please this would set the dimmer value to 75% on your current selection. You can press it twice to give your selected fixtures 100%. At at will immediat...

  • Page 123

    5.3. Backup key pressing the backup key will open and close the backup window on screen 1. Here you can create a new show, load a saved show, save your current show and save your current show with a new name. If you press the key fast twice (like a double click) you will save your show immediately. ...

  • Page 124

    5.6. Clear key the clear key is used to release the selection and values in your programmer. If you have some fixtures selected and you press the clear key then you will no longer have any fixtures selected. If you have some values in your programmer but no selection, you will release the values and...

  • Page 125

    Advanced functionality if you press and hold the key and then press the copy key, then you'll get the clone command . This is used to make a fixture do exactly what another fixture is doing. If fixture number 1 is used in some groups, presets and cue list, then it can be a hassle if you need fixture...

  • Page 126

    5.8. Cue key pressing the cue key will open the cue list for the main executor on screen 1. It is also used when you need to specify that you are working or accessing a cue. E.G. If you need to copy cue 2 at cue 9 you should type: copy cue 2 at 9 please if you need to go to cue 3 on executor 5, you ...

  • Page 127

    5.9. Delete key the delete key is used to delete something in your show. E.G. You want to delete group 2: delete group 2 please if you delete a cue in the middle of the cue list, you are presented with a window that allows you to choose how the rest of the cues should be affected. The option are nor...

  • Page 128

    5.10. Dmx key pressing the dmx key will open the dmx view on screen 1. This is used to display your current dmx output. Related link dmx view 5.11. . [dot] key the . Key is used as a separator when typing commands like cue numbers. E.G. You want to store cue number 2.5 in the main cue list: store cu...

  • Page 129

    5.13. Edit key the edit key is used to edit the object you press after you've pressed the key. If you press please after you've pressed edit, then you edit the current active cue on the main cue list. You can edit all elements in a cue list. Actually you can edit almost anything. When using the onpc...

  • Page 130

    5.16. Esc key the esc key is used to cancel the current action and will usually close any temporary open windows. 5.17. Exec (executor) key pressing the exec key will open the executors view. Here you can directly access all your executors. You can move cue lists around or make copies. The key can a...

  • Page 131

    5.19. [executor go] key the (called executor go) key under the fader executors can have different functions. The default function is the go function. This will go to the next available cue on the executor. You can change the function on this key, by using the change functions of executor buttons win...

  • Page 132

    5.21. Fixture key the fixture key will open the fixtures view on screen one. The key can also be used to directly access the fixture command , that can be used to select fixtures using the keys. E.G. You want to select fixture 1 to 5 and 9. You can do this using these keys: fixture 1 thru 5 + 9 plea...

  • Page 133

    5.23. Full key pressing the full key will put the selected fixtures at a dimmer value of 100% (= full) in your programmer. If you don't have a selection of fixtures, then this key won't do anything. Related link full command 5.24. Go- key the go- key is used to execute a goback command on an executo...

  • Page 134

    5.26. Go+ key the go+ key is used to do a go forward (with time) on any executor. First press go+ then any key associated with the executor. Don't mistake this key with the big go+ key under the main executor faders - read about it here . As a default you already have the go forward function on the ...

  • Page 135

    5.28. Gofastback or the key is used to go back to the previous cue without any cue timing. Pressing followed by a key associated with an executor will take you one cue back in 0 seconds. A please will do it on the main cue list. Advanced functionality pressing the key and then pressing the key will ...

  • Page 136

    5.30. Goto key the goto key can be used to jump to a specific cue on your main executor or a different specified executor, using the cue timing of the cue you are going to. Unless you specify something else. Here are some examples: you want to go to cue number 4 in your main cue list using the cue t...

  • Page 137

    5.31. Group key the group key will open a groups view on screen 1. It will also put the group command in the command line, ready for use. E.G. You want to select the fixtures stored in group number 1: group 1 please or directly give the fixtures stored in group a value: group 1 at 5 0 please related...

  • Page 138

    5.33. Highlt (highlight) key the highlt (highlight) key is used to toggle the highlight mode. When highlight is on, then all your selected fixtures will usually output a dimmer value of 100% and most fixtures will turn open white without any gobos. The highlight values are defined by the fixture pro...

  • Page 139

    5.35. If key pressing the if key gives you the ifoutput command . This can be used to select fixtures. Depending on what you press after the if key you'll get a selection of different fixtures. You can select fixtures based on what's currently on, currently using a preset, or is on and part of a spe...

  • Page 140

    5.36. Ma key the key is a modifier key. When it's pressed with other keys, they get an alternate function. The alternate functions are described under each key. This is a list of all the keys that have an alternative function: key: alternative command or function: black copy clone delete remove dmx ...

  • Page 141

    5.37. Macro key when you press the macro key, then you'll get the macros pool view on screen 1. Here you have direct access to all the macros. If you want to directly run a macro you can also do this using the key. E.G. If you want to run macro number one: macro 1 please related links macros pool vi...

  • Page 142

    That would do the trick. There's a little extra function to the - key. If you press it twice it automatically take 10% off the value. So you could have archived the same by pressing the - key four times. Absolute value or relative value the description above is about setting a relative value. You ca...

  • Page 143

    5.40. Move key the move key can be used to move objects around. In the following examples i use a group, but it can be almost anything. E.G. You want to move group one to group five: move group 1 at 5 please if the destination isn't empty, then the two objects will exchange position. You can also mo...

  • Page 144

    5.42. [numeric keys] the numeric keys are the keys numbered 0 through 9 . They are used for selection of fixtures and to assign values and a lot of other situation where you need to type a number.. For example: selecting fixture one: fixture 1 please selecting two fixtures: fixture 1 + 2 please sele...

  • Page 145

    5.43. Off key off can be used to turn off active executors or to remove values from your programmer. Off an executor if you need to turn off an executor you can press off then any key associated to the executor. You can also be specific using the keys: off exec 1 please off can also be assigned to a...

  • Page 146

    5.44. On key on can be used to turn on inactive executors or to activate values in your programmer. Turn on an executor if you need to turn on an executor you can press on then any key associated to the executor. You can also be specific using the keys: on exec 1 please on can also be assigned to an...

  • Page 147

    Related links what is the programmer on command call command 5.45. Oops key the oops key performs an undo for most things you do in the console. E.G. If you have store the wrong cue, then you can press oops and you'll no longer have the cue, but the values are back in your programmer. If you are in ...

  • Page 148

    5.47. Page+ key the page+ key is used to change to the next page of executors. Page- gives you the previous page. If the page doesn't exits then the page is created. If you need to go to a specific page then you can use the page key in combination with the page number. If you need to learn more abou...

  • Page 149

    5.49. Pause key the pause key is used to pause any running fades on an executor. First press pause then any key associated with the executor where you need to pause the fade. This will stop the fading where it is. You can start the fade again by pressing pause and then the executor or if you need to...

  • Page 150

    5.50. Pause (large) key the big pause key under the main executor is locked to this executor. It will perform a pause on the running fades and effects on the main executor. The function can't be changed. It's important that you know that the effects will stop moving if you use this pause key! You ca...

  • Page 151

    Fixture selection e.G. You want to select the fixtures in group five and fixture number two (not a part of group five). Group 5 + fixture 2 please if you already have selected group five you can do this to add fixture two to your selection: + 2 please assigning values the + key can be used to assign...

  • Page 152

    You can also use calculations. If you are on page two and want to go to page five you could use the following keys: page + 3 please related links + [plus] command calculator window 5.53. Preset key when you press the preset key then you see the preset pools view on screen 1 and gives you the preset ...

  • Page 153

    Since the number can change depending on your patched fixtures, then it's preferred to use the preset type name. But then you need to write it in the command line. + preset 1 is often the same as presettype "dimmer" . Related links what is presets how to work with presets preset pools view preset co...

  • Page 154

    5.55. Prvw (preview) key the prvw key is used to enter the preview mode and to run commands in preview. The command executed by the key is the preview command . This allows you to run cues and program without affecting the output of your console. As long as you are in the preview mode, then your pro...

  • Page 155

    5.56. Select key pressing the select key gives you the select command . This can be used to select the fixtures used on an executor. E.G. You need to select all the fixtures used in the cue list on executor 2: press select and now press any of the keys associated with executor number 2. Or if you ne...

  • Page 156

    5.59. Speed key the speed key allows you to set the running speed in chasers and effects. To learn more about chasers, please follow the links below. Pressing the speed key gives you the learn command . If you have a chaser or an effect then you can press and hold the speed key while you tap any of ...

  • Page 157

    5.60. Store key the store key is used when you need to store something. You store the content of your programmer, what you store depends on what you press or tap after store . Here are some examples: store cue 1 please this will store the active values in your programmer in cue number one on the mai...

  • Page 158

    5.61. Thru key the thru key can be used to define a range. This can be a range in selection or in values. Selection range you can use thru to select a range of fixtures, groups or a lot of other things. If you want to select fixtures 1 + 2 + 3 + 4 + 5, then you can use the following: fixture 1 thru ...

  • Page 159

    5.62. Time key pressing the time key opens the time defaults window . Using this window you can set the different times used when storing new cues. If you are storing a cue and you have pressed the store key, then the time key will flash when you have set a different default timing than the factory ...

  • Page 160

    Cmddelay command 5.63. Toggle key the toggle key will execute the toggle command . This will turn on or off an executor. If an executor is active then you can deactivate it by pressing toggle and then the executor. If it's not active then it will turn on when you use the command. If you know what st...

  • Page 161

    5.65. Up key the up key can be used to scroll or move the cursor up in some views. It can also be used to change the value of the last touched attribute in the preset type views. Related link down key 5.66. Update key pressing the update key will store the active programmer values into the current c...

  • Page 162

    6. Views & windows in this chapter you will see all views and windows in detail. You can read about every view and window and which options you have. Related links are included to jump to another page for further information. For context sensitive help on the console. 1. Press help . 2. Tap in the r...

  • Page 163

    Screen 1 screen 2 and all further screens 6.1.1. Command line 163.

  • Page 164

    6.1.1. Command line the command line is visible always on screen 1. It shows all the commands you entered into the console. All common commands you can enter with the command keys from the command area. There are some special commands you can only enter with the virtual keyboard. To open the virtual...

  • Page 165

    6.1.3. Executor bar the executor bar is always visible on the bottom of screen 2 and all further wing screens. The executor bar displays information about the stored executor. The top of the executor bar displays the current page and if an executor is fixed from another page. The executor bar can ha...

  • Page 166

    Fader executor in the bottom line of the executor bar are the six fader executor visible. At first are the two executor icons visible for the respective executor button on the console, and the name of the executor. If an executor is assigned with a cue list, there is the cue number displayed. Normal...

  • Page 167

    If no fixture is patched, there is no preset type bar displayed. Gray font in the preset type bar displays, that this preset type is not available for the current selected fixture. White font in the preset type bar displays, that this preset type is available for the current selected fixture. To go ...

  • Page 168

    And swatchbook. Beam : tap to change beam attributes, e.G. Shutter, iris and frost. Focus : tap to change focus attributes, e.G. Focus and zoom. Control : tap to change control attributes, e.G. Lamp control, fixture global and scan rate. Shapers : tap to change shaper attributes, e.G. Frames, barndo...

  • Page 169

    Tap to get the full view with attributes or remove the full view. Minimize : located in the executor bar window title bar. Tap to minimize the executor bar window to the executor bar. If you see this icon, you can also close the view by swiping from the top of the screen to the bottom. Jump back : l...

  • Page 170

    Low value: tap to change the lowest value of the selected effect. High value: tap to change the highest value of the selected effect. Preview title bar if the preview mode is on, the fixtures view changes into a preview mode and gets an red title bar. To leave the preview mode, press off prvw . Titl...

  • Page 171

    6.1.6. View bar figure: view bar the view bar is located at the right side of screen 2 and all further screens. In the view bar, you select the view of the screen. The selected view has a gray background in the view bar. There a six views to choose. 1. Fixtures tap to go to the fixtures view , to se...

  • Page 172

    Tap to go to the select view window , to see all available views. On an external screen, tap to go to the select view for external screen window . 6.2. Used icons in views & windows the following icons are used in the dot2 console. Normal executor icons executor icons are visible in the executor bar...

  • Page 173

    Doublerate: multiplies the current rate by 2. Rate1: resets the current rate to 1:1. Special program time master icons additional to the normal executor icons are some special program time master icons visible in the executor bar . The program time master icons displays which function the program ti...

  • Page 174

    Mtc: calls the cue by incoming midi timecode. Related links executor bar executor bar view select trig 6.3. Add new fixtures window the add new fixtures window is located in the setup , column show , patch & fixture schedule , add new fixtures . In this view, you select your fixture type , the quant...

  • Page 175

    To import another fixture type from the library into the show file, which is not in the drop down list, tap select other... On the right. It opens the import fixture type window . Quantity: this edit line displays how many fixtures will be created. To select the quantity, tap the plus or minus. Id: ...

  • Page 176

    It opens the drop down list. To get an overview about assigned and available dmx addresses, tap select... On the right.. It opens the select dmx address... Window . To confirm your settings and add new fixtures, tap in the title bar. You are back in the patch and fixture schedule. To leave the add n...

  • Page 177

    6.4. Backup window to open the backup window press backup on the console. In this window, you can create a new show, load a show, save the current show, and save the current show as. Below the title bar is the name of the current show file along with the last save date and time displayed. To create ...

  • Page 178

    Related links new show view load show view save show as view how to save and load a show? 6.5. Beam preset type view to go to the beam preset type view , tap beam in the preset type bar . - or - press and hold and press 5 , for preset type 5 (= beam). The beam preset type view is only active if the ...

  • Page 179

    Strobe to select the shutter speed in hz, move the strobe slider up or down. There are five strobe value buttons right beside the strobe slider (depending on the fixture type). Open: tap to open the shutter. Close: tap to close the shutter. Strobe: tap to use the strobe effect from the fixture (shut...

  • Page 180

    Prisma 1 view the prisma 1 view is the second tab of the beam preset type view. In the prisma view, you can select a prisma and use prisma functions from the selected fixture. To select a prisma, tap on the prisma. To deselect the prisma, tap off . Raw beam view 180

  • Page 181

    Raw beam view the raw beam views are located after the prisma views. In the raw beam view, you control the raw beam values in natural values (0-100) of the selected fixture type. Encoder bar functions the default encoder speed is without decimal place. To change the encoder speed to slow, press the ...

  • Page 182

    The calculator is a dynamic view. The functions change regarding the value and the attribute. The title bar displays the attribute, the unit and sometimes the range of the values. Below the title bar is the green edit line. To clear the line, tap on the right of the edit line. The calculator view in...

  • Page 183

    Tap to delete the next sign left from the cursor. Tap to delete marked values or the next sign right from the cursor. Tap to go at the beginning of the edit line. Tap to go at the end of the edit line. Tap to go one sign back. Tap to go one sign forward. Tap to insert a prefix. Tap to confirm and ap...

  • Page 184

    Tap to enter hours. Tap to enter minutes. Tap to enter seconds. Tap to enter frames. The default setting is 30 fps (frames per second). From this follows that 1 frame is equivalent to 0.03 seconds. Tap to have the same time for out fade like in fade. Tap to have the same time for out delay like in d...

  • Page 185

    6.7. Calibrate screens window the calibrate screens window is located in the setup , column console , calibrate screens . If the touch screens are not working proper, you can open the calibrate screens window only by using the encoders as well. In this view, you calibrate the screen. A screen calibr...

  • Page 186

    6.8. Change functions of executor buttons window to go to the change functions of executor buttons window , open the executor bar window and tap the tool in the title bar . In this window, you change the functions of the executor buttons from the current page of the executor bar window. To change a ...

  • Page 187

    6.9. Choose clone method window if you try to clone a fixture, the console ask to choose the store method. There are four options available. Cancel: tap to cancel the clone command. Low prio merge: tap to add the values from the source fixture to the destination fixture. If the destination fixture h...

  • Page 188

    Let´s assume, you will clone fixture 31 at 32 and you will keep the defined position of fixture 32. 1. Press + copy (= clone) fixture 31 at 32 please . The console will ask you to choose the clone method. 2. Tap low prio merge . Fixture 32 has now the same values as fixture 31 and the previous defin...

  • Page 189

    3 dimmer open (tracked value) dimmer 50 % (entered value) dimmer 50 % (because this is a tracked value and clone method merge will not add tracked values) cue fixture 1 (before merge) fixture 2 (before merge) fixture 2 (after merge) example overwrite fixture 31 has a defined color red and a gobo. Fi...

  • Page 190

    6.10. Choose copy method window if you try to copy an object to a destination where an object already exist, the console will ask you to choose the copy method. Overwrite: tap to overwrite the existing object, e.G. Cue or group. The previous object will be deleted. Merge: tap to add the object, e.G....

  • Page 191

    6.11. Choose delete method window if you try to delete a cue from a cue list, the console ask to choose the delete method. There are two delete methods available. To leave the window, tap esc in the title bar or press esc on the console. The delete process is canceled. The following tables explains ...

  • Page 192

    Cue 3 100 % tracked value 0 % 25 % cue list fixture 1 fixture 2 fixture 3 delete cue only cue list fixture 1 fixture 2 fixture 3 cue 1 100 % 0 % 0 % cue 2 delete cue only delete cue only delete cue only cue 3 100 % tracked value 50 % 25 % related links delete command delete key how to work with cues...

  • Page 193

    There are four store methods available: merge: tap to add the programmer values to the existing cue. Remove: tap to remove the programmer values from the existing cue. Overwrite: tap to overwrite the existing cue with the programmer values. The previous values from the existing cue are deleted. Crea...

  • Page 194

    Example normal let´s assume, you will store cue 2.1 between cue 2 and cue 3 with tracking shield. Cue fixture 1 fixture 2 fixture 1 fixture 2 1 dimmer at 50 dimmer at 50 dimmer at 50 dimmer at 50 2 dimmer at 0 dimmer at 100 dimmer at 0 dimmer at 100 2.1 dimmer at 33 dimmer at 33 3 dimmer at 0 (track...

  • Page 195

    Example merge let´s assume, you will add the current programmer values to the existing cue 1 on the main executor. 1. Press store and tap on the main executor in the executor bar view . 2. Tap merge . The current programmer values are added to the existing cue 1. Example remove let´s assume, you wil...

  • Page 196

    1. Select fixture id 32 in the fixtures view . 2. Double press please . All values from fixture 32 are in the programmer. 3. Press store and tap on the main executor in the executor bar view . 4. Tap remove . The fixture id 32 is removed from the existing cue 1 on the main executor. Example overwrit...

  • Page 197

    Encoder bar functions select: to select a function, turn the encoder left or right. To confirm a selected function, press or tap the encoder. Related links store key store command executor bar view what is a programmer? What is tracking? 6.13. Color preset type view to go to the color preset type vi...

  • Page 198

    Picker view the picker view is the first tab of the color preset type view. In this view, you select the color from the color picker. You have access to all attributes of the color mix system or the color wheels. The x-axis of the color picker, displays the hue from 0 to 360 degrees. The y-axis of t...

  • Page 199

    Fader view the fader view is the second tab of the color preset type view. In this view, you select the color from the color faders. There are three different ways of the color mix system, each with three faders. 1. Hue - sat. - bright. First fader displays the hue in degrees. Second fader displays ...

  • Page 200

    Swatchbook view the swatchbook view is the third tab of the color preset type view. In this view, you select the color from a swatchbook. There are two tables in this view: select swatchbook table and select color table . 1. Select swatchbook table this table has two columns: no. And name . The colu...

  • Page 201

    Raw color views the raw color views starts after the third tab in the color preset view, depending on the fixture type. In the raw color view, you control the raw color channel values in percent from the selected fixtures. All fixture types with cmy are displayed as inverted rgb. To select the dmx v...

  • Page 202

    Brightness or blue: to select the brightness or blue of a color, turn the encoder left or right. Q: to control the q-fader, turn the encoder left or right. Related links preset type bar calculator effects view 6.14. Command history view to go to the command history view , tap more... In the view bar...

  • Page 203

    Feedback the command history has different feedback messages. Error: the entered command is wrong. Executing: the entered command is executed. Related links system colors - command history how to use the command line view bar 6.15. Command line view to go to the command line view , tap in the comman...

  • Page 204

    If you are not at the end of the command history, there is a direction arrow displayed. To go to the end of the command history, tap the directions arrow . Below the command history is the command line . Below the command line is the virtual keyboard. To leave the command line view, tap in the title...

  • Page 205

    6.16. Configure slot window to open the configure slot window, tap at the slot you want to configure, e.G. B-wing 1, in the wings window . In this window, you can assign wings to a slot or clear the assignment. The title bar displays the selected slot. Available devices : displays all available wing...

  • Page 206

    3. The wing is displayed with a red prohibition sign. The wing is connected to another console and not available. To assign a wing with a prohibition sign, you need to disconnect the wing on the respective console first. Assign selected: tap to assign the selected device to the slot. The configure s...

  • Page 207

    Control view the control view is the first tab of the control preset type view. In the control view, you control the control channels of the selected fixture types. Except the three buttons on the bottom of the view, the buttons are depending on the selected fixture types. The three buttons at the b...

  • Page 208

    Reset: tap to reset the selected fixture corresponding to the reset function of the selected fixture type. Raw control views the raw control views, e.G. Lamp, reset, are located after the first tab in the control preset type view. In the raw control view, you control the raw control channel values i...

  • Page 209

    What is a preset? How to work with presets? 6.18. Cues view to go to the cues view for the main executor on screen 1 : press cue on the console. To go to the cues view for the main executor on screen 2 : tap cues on the view bar . To go to the cues view for any other executors : press and then the r...

  • Page 210

    Fade out fade out delay preset type timing cmd (command) snap percent to edit the cells of the cue table, press and hold the cell. The corresponding edit window opens. A selected cell in the cue table has blue background with a white frame around. The current executed cue in the cue table has a gree...

  • Page 211

    Pause: tap to set the chaser to pause. Half speed: tap to set the chaser to half of the current speed. 1:1 speed: tap to set the speed to the adjusted speed. To adjust the speed, use the encoder. Double speed: tap to set the speed to the double of the entered speed. Encoder bar functions fade (only ...

  • Page 212

    Dimmer view the dimmer view is the first tab of the dimmer preset type view. In the dimmer view, you control the dimmer values in percent. To select a dimmer value move the dimmer slider up or down. Right beside the dimmer slider are five default dimmer values buttons to set the dimmer to a specific...

  • Page 213

    Raw dimmer view the raw dimmer view is located in the second tab of the dimmer preset type view. In the raw dimmer view, you control the raw dimmer channel values in percent from the selected fixtures. All fixture types with a color mix system have a raw dimmer channel in the dot2 to select the brig...

  • Page 214

    To go to the dmx view on screen 1: press dmx on the console. To go to the dmx view on screen 2: tap more... In the view bar and then dmx . This view shows the current output of the fixtures and the attributes . In the universes 1-8. The universe 9 displays the dmx input if dmx-in is connected. To pi...

  • Page 215

    If an attribute has no dmx output, the value 0 and the cell is gray displayed. If an attribute has a dmx output, the values starts with 1 (dark green) and goes up to 255 (neon bright green). To search for a fixture in the dmx view and mark it: select the fixture in the fixture view and the dynamic m...

  • Page 216

    Dmx tester values, entered via the dmx command , are displayed with a red background. To turn off the dmx tester, open the tools window or use the dmx command . Dmx address below the title bar and leftmost on the screen are the dmx address columns. The horizontal address column shows the dmx address...

  • Page 217

    Encoder bar functions scroll: to scroll in the dmx view up or down, turn the encoder left or right. Related links tools window view bar title bar fixtures view 6.21. Edit cue number(s) window to go to the edit cue number(s) window , open the cues view and press and hold the cell with the cue number ...

  • Page 218

    It is not possible to renumber cues in addition with a cue position change. If you renumber a cue, the cue have to stay in its position in the cue list. If you want to move a cue, e.G. Cue 1 in a cue list of 10 cues, to cue 11 use the move command . New number: select the new start cue number, e.G 1...

  • Page 219

    The effect view depends on the selected fixtures in the fixture view and the selected preset type in the preset type bar . For the following preset types are predefined effects available: dimmer position gobo color beam focus to go to the dimmer effect view , select dimmer in the preset type bar . T...

  • Page 220

    The dimmer effect is discarded from the programmer. Stomp effects every effect view has the stomp function. Tap stomp, to mute a running effect stored on an executor. To deactivate stomp, press clear . Example: let´s assume, you have stored cue 1 with a dimmer effect and you will mute this effect in...

  • Page 221

    Hard dimmer (object number 2): opens and close the dimmer without softness. Ramp up dimmer (object number 3): dimmer snaps to 100% and fades slowly to 0%. Ramp down dimmer (object number 4): dimmer snaps to 0% and fades slowly to 100%. Dim/p/t ballyhoo (object number 8): soft dimmer effect and pan t...

  • Page 222

    Position effects in the dot2 are five predefined position effects available. Circle (object number 5): fixtures moving in a circle. Pan sinus (object number 6): soft pan effect. Tilt sinus (object number 7) soft tilt effect. Dim/p/t ballyhoo (object number 8): refer to, dim/p/t ballyhoo in the dimme...

  • Page 223

    2 color hard (object number 14): changes between two colors without softness. This is a mix color effect. Rgb rainbow (object number 15): a red green blue rainbow effect with softness. This is a mix color effect. Colorwheel 2 color (object number 16): changes between two colors. This is a color whee...

  • Page 224

    Strobe (object number 19): changes between fast and slow strobe. Focus effects in the dot2 are two predefined focus effects available. Zoom (object number 20): changes between wide and narrow. Focus (object number 21): changes between minimum and maximum focus. Encoder bar functions the default enco...

  • Page 225

    Phase: to select the phase, turn the encoder left or right. Width or softness: to select the width or softness, turn the encoder left or right. Related links what is the programmer? Macros pool gobo preset type view fixtures view what are effects? How to work with effects? 6.23. Empty executor windo...

  • Page 226

    Tap to make this executor as a program time master. The program time master controls the fade times of all program values and effects, between 0 and 10 seconds. This affects both, the adding of new values into the programmer, and the removing of values from the programmer with the clear key. Store r...

  • Page 227

    The executor 6 is a group master. Example fade executor let´s assume, you will make a program time master on the empty executor 1. 1. Tap on the empty executor 1 in the executor bar window . The empty executor window opens. 2. Tap store fade executor 1 . The executor 1 is a program time master. Exam...

  • Page 228

    6.24. Enter name for... Window to go to the enter name for... Window, press the label key and the object you like to label, e.G. Fixture 1. In this view, you can edit names of objects. In the title is displayed what object you edit. To delete the content in the green edit line, tap the rightmost of ...

  • Page 229

    Label key label command title bar 6.25. Executor bar window to go to the executor bar window , swipe up or tap in the executor bar . This window is a detailed view of the executor bar . To change the functions of the executor buttons , tap at the tool icon in the title bar . The title bar displays t...

  • Page 230

    To select all fixtures stored on an executor in the fixtures view , tap at the executor. The blue bar displays the fade time of the cue from 0 % to 100 %. If an executor is assigned with cues, it is at first the trigger icon displayed and then the cue number and cue name. The current cue is displaye...

  • Page 231

    The title bar displays in which pool and what page you are. The executor pool view is fielded in numbered objects. The number in the upper left corner is the executor number. In the middle of the object is the name of the executor displayed. You can store 904 executor objects on each page. To scroll...

  • Page 232

    In this view you see all imported fixtures, attributes and their output. If blind or preview is active, you see the values. Swipe to select and deselect fixtures. To switch between the symbol view and the sheet view , tap on the respective icon in the title bar . To pin the view and deactivate the d...

  • Page 233

    All fixture symbols have in the upper left corner the fixture id and the orange dimmer bar below. The dimmer bar is a graphical view of the dimmer value. Example fixture 1 - dimmer symbol: displays additional the dimmer value of 50 %. Example fixture 101 - moving light symbol: displays additional a ...

  • Page 234

    To adjust the column width, press and hold the vertical column line next to the column header and move the column. To edit attribute values in the fixtures sheet view, select a fixture and tap and hold the value cell from the attribute. The calculator opens. To learn more about the different colors ...

  • Page 235

    6.28. Fixture schedule overview window the fixture schedule overview window is located in the patch and fixture schedule at screen 2. This view gives you an overview about the imported fixture types from the show file. The fixture schedule overview is fragmented in three parts: summary , overview an...

  • Page 236

    Mode: displays the selected mode. Footprint: displays how many dmx channels of this fixture type needs. Detail the detail view is sorted by dmx address. Additional to the columns from the overview, the detail view displays which dmx address are in use and which are free. Free dmx addresses are displ...

  • Page 237

    Focus/zoom view the focus/zoom view is the first tab in the focus preset type view. With the focus slider, you control the focus of the projection. To select a focus value, move the focus slider up and down. 1 = near focus 100 = far focus there are three focus default buttons: far , center and near ...

  • Page 238

    Raw focus view the raw focus view is the second tab of the focus preset type view. In the raw focus view, you control the focus values in natural values (0-100) of the selected fixture type. Encoder bar functions the default encoder speed is without decimal place. To change the encoder speed to slow...

  • Page 239

    6.30. Gobo preset type view to go to the gobo preset type view , tap gobo in the preset type bar . - or - press and hold and press 3 , for preset type 3 (= gobo). The gobo preset type view is only active if the selected fixture has gobo attributes. The gobo preset type view is fragmented in the gobo...

  • Page 240

    The slider change into a select speed in rpm (revolution per minute) slider. Stop: tap to stop the spinning. Spin tap to let the entire gobowheel spin counter clockwise. The slider change into a select speed in rpm slider. Wheel shake: tap to let the gobowheel shakes up and down. Rotate >: tap to ro...

  • Page 241

    Encoder bar functions the default encoder speed is without decimal place. To change the encoder speed to slow, press the encoder key . The encoder speed is with decimal place. To change the encoder speed to ultra slow, press and hold the key and press the encoder key . The encoder speed equals one d...

  • Page 242

    Store a collection of fixtures to a group to have a quick selection. There are 999 group buttons available. To scroll in the groups view, slide the vertical scroll bar or slide up and down in the view. A selected group is displayed with a yellow font. A group without a function is displayed with a g...

  • Page 243

    6.32. Help view to go to the help view , tap more... In the view bar and then help . In this view you have access to the help files from the dot2. If a topic is not available in the selected display language, it is a message at the beginning of the text and you got the english topic. To search for a...

  • Page 244

    What are... For a better understanding of the dot2. How to... Examples of practical use of the dot2. Keys overview about all keys including detailed description. Views & windows overview about all views and windows including detailed description. Commands all commands in detail. Error messages error...

  • Page 245

    Press and hold a cell of a fixture type in the patch and fixture schedule, tap import in this view, you select the fixture type and import it to the patch and fixture schedule in the current show file. This view has three fixture type columns and one in information area. The orange bar at the left o...

  • Page 246

    Column device name this is the second column in this window. In this column are all available devices regarding to the selected manufacturer. There are two lines in a cell. The first line displays the device name. The second line items displays all to the device available modes in the mode column. C...

  • Page 247

    Fixture type: to scroll in the column device name up and down and select a device, turn the encoder left or right. Mode: to scroll in the column mode up and down and select a mode, turn the encoder left or right. Related links setup window patch and fixture schedule add new fixtures window 6.34. Key...

  • Page 248

    Default key the default key slider is the one in the middle of the three. To select the brightness of the keys in the command area, move the slider up or down. 30 % is the highest value to select. Highlighted key the highlighted key slider is the third one. To select brightness of the highlighted ke...

  • Page 249

    6.35. Leaving patch & fixture schedule... Window after you did some changes in the patch and fixture schedule you come to the leaving patch & fixture schedule... Window . To go back to the patch and fixture schedule , tap do nothing and stay in "patch & fixture schedule" . To skip all changes and go...

  • Page 250

    6.36. Load show window to go to the load show window press backup on the console and tap load show . In this window, you can load shows from your internal drive, load a demoshow , a show from a usb stick. To load a selected file, tap ok in the title bar . The show file will be loaded and opens. To d...

  • Page 251

    Here are all drives and folders displayed, with the possibility to load a show from. Internal is the hard drive of the dot2. In the folder demoshows are shows provided from ma lighting to give an overview about the different functions. This folder is a read-only folder. If an usb stick is in the con...

  • Page 252

    6.37. Macros pool view to go to the macros pool view on screen 1, press macro on the console. Macros are predefined, stored commands, used for automation of tasks. They are organized in an alphabetical order. To scroll in the macros pool view, slide the vertical scroll bar or slide up and down in th...

  • Page 253

    7. Align off: turns the align mode off. Refer to, align key . 8. Circular copy >: copies all values of the selected fixtures one step to the right. This is useful to create a chaser. 9. Circular copy copies all values of the selected fixtures one step to the left. This is useful to create a chaser. ...

  • Page 254

    18. Knockout invert: inverts at fist the selection and removes the inverted selection from the programmer. This is useful if you have a lot of values in the programmer but you want to store only the current selected values. 19. Knockout selection: deselects the selected fixtures in the fixtures view...

  • Page 255

    The values from 10 to 100 are assigned to the fixtures in the selection order. Example with shuffle selection macro: select fixtures from 1 to 8 in the fixtures view , tap at macro shuffle selection , press at 1 0 thru 1 0 0 . The values from 10 to 100 are assigned to the fixtures in a mixed order. ...

  • Page 256

    6.38. Network interface window this window is only available on the dot2 onpc. To open the network interface window, press setup and tap in the column dmx/network at network interface . In this window, you select the network interface for the dot2 onpc. To see the current network interface, open the...

  • Page 257

    6.39. Network protocols configuration to open the network protocols configuration, press setup and tap in column dmx/network at network protocols . Session required: to use art-net or sacn, it is necessary to be in a session. To create a session, open the network setup . If you are not in a session,...

  • Page 258

    The following columns are available: mode: displays the supported mode of the network protocol. Art-net = output broadcast (art-net 1) sacn = output multicast dot2 universe: displays the dot2 universes from 1 to 8. Art-net universe / sacn universe: displays the ethernet universe. Art-net = 0:0 - 0:7...

  • Page 259

    6.40. Network setup window to go to the network setup, press setup and tap at sessions . In this window, you can start, join, stop, or leave a session add or remove devices into or from the session the session status is independent from the show file. Below the title bar is the session status displa...

  • Page 260

    The columns displays the ipv6 address, the name and the version of the connected device. To add a device, tap add . The select station... Window opens. To add a device, it is not necessary to select the device column first. To remove a device, select the device in the table, tab remove . The device ...

  • Page 261

    6.41. New show window the new show window is located in the backup , tap new show . In this view, you enter the new show filename and create a new show. The standard filename is show_date : show_2014-08-08. To edit the standard filename, enter the filename with the virtual keyboard in the green edit...

  • Page 262

    6.42. Off... Window to open the off... Window, press and hold + off at the console. The off... Window opens at screen 1. To apply a off function, tap at the button or press the encoder. In the off... Window are four buttons available: everything off: turns all executor off, resets all special master...

  • Page 263

    Encoder bar functions select: to select one of the three off buttons, turn the encoder left or right. The selected is displayed in a brighter gray. To apply a function, press the encoder. Related links ma key off key fixtures view clear key 6.43. Oops view to go to the oops view on screen 1, press a...

  • Page 264

    It is not possible to select just one action in the middle of the list and undo them. Selected actions have a green background. To undo selected actions, tap undo selecte in the title bar . To leave the oops view, tap esc . Encoder bar functions scroll: to select actions, turn the encoder left or ri...

  • Page 265

    6.44. Page pool view to go to the page pool view on screen 1, press page on the console. In this view, you can jump fast from one page to another page. To change the current page, tap on a page in the page pool. The executor bar , executor bar window or change functions of executor bar window , disp...

  • Page 266

    6.45. Patch and fixture schedule window the patch and fixture schedule window is located in the setup , column show , tap patch & fixture schedule . In this view, you have an overview about all imported fixtures in the show file. You can also invert dmx values and encoders. A selected fixtures has a...

  • Page 267

    Displays the fixture name. This column has a sort function. To edit the name, press and hold the cell or press the scroll encoder. The edit name window opens. Patch: displays the patch address (dmx address). If a fixture has no patch it is displayed as a dash in brackets. To edit the patch address, ...

  • Page 268

    Add new fixture window: tap to open the add new fixtures window . Unpatch selected: tap to unpatch the selected fixtures. Delete selected: tap to delete the selected fixture from the patch & fixture schedule. To confirm the settings tap done in the title bar . It opens the leaving patch & fixture sc...

  • Page 269

    The position preset type view is fragmented in the position view and the raw position view . To open the position effects view at screen 1, tap at in the title bar. If an effect is running on a selected fixture, the position preset type view change into an effect mode and get a blue effect mode titl...

  • Page 270

    Home: to bring the pan and tilt to the center position, tap home . There are six different align functions. Align is a function to adjust the position values from the fixtures in the selected order. Align >: to adjust from high to small. Align to adjust from small to high. Align > to adjust from the...

  • Page 271

    Raw position view the raw position view is located in the second tab of the position preset type view. In the raw position view, you control the raw position channel values in natural values of the selected fixtures. Encoder bar functions the default encoder speed is without decimal place. To change...

  • Page 272

    How to work with presets? 6.47. Presets pools view to go to the presets pools view on screen 1: press preset on the console. To go to the presets pools view on screen 2: tap presets on the view bar . In this view you see the preset pools, depending on the selected preset type in the preset type bar ...

  • Page 273

    To edit a stored preset object with the screen, press and hold the preset object tile. To edit a stored preset object with the keys, press edit and then tap the object which you like to edit. To move an object: press move , tap the object which should move and then tap in an empty field where the ob...

  • Page 274

    This is the position preset 2.1 (2 = position preset pool, 1 = object 1). The position preset displays the labeled name. Example gobo preset this is the gobo preset 3.6 (3 = gobo preset pool, 6 = object 6). The gobo and the labeled name are displayed. Example color preset this is the color preset 4....

  • Page 275

    6.48. Remote inputs configuration window the remote inputs configuration window is located in the setup , column show , remote inputs . In this window, you can set what the dot2 should do with the connected remote inputs. On the left side of the screen are the three different remote inputs displayed...

  • Page 276

    To select an executor, press and hold the cell or select the cell and press the scroll encoder. The calculator opens. If you typed in an invalid executor number, the executor cell is displayed with a red background. Button (only if the selected type is executor): displays the assigned button or fade...

  • Page 277

    To select or change the dmx address, press and hold the cell or select the cell and press the scroll encoder. The virtual keyboard opens. Enter the dmx address. Encoder bar functions input type: to select a remote input type, turn the encoder left or right. To enable or disable a remote input type, ...

  • Page 278

    6.49. Save show as... Window the save show as... Window is located in the backup , tap save show as... . In this view, you save a copy of the current show file. In the green edit line is the current show filename displayed. To edit the filename, enter the filename with the virtual keyboard. To save ...

  • Page 279

    6.50. Select button for remote inputs configuration to open the select type window, select the respective cell and press and hold the cell of the column button , or press the scroll encoder, in the remote inputs configuration window . If the selected type in the remote inputs configuration is exec, ...

  • Page 280

    Tap add new fixtures , tap at the last field patch the select button. The select dmx address... Window opens. In this window, you patch fixtures and select a dmx address. Below the title bar is the green edit line. To jump to a dmx address, type the dmx address in the edit line. The edit line displa...

  • Page 281

    Universe overview the universe overview is located on the left side of this window. The universe column includes eight universes. A selected universe has a green background and a white frame around. The white dots inside a universe displays which dmx addresses are assigned. If there are no dots in a...

  • Page 282

    A selected fixtures which is unfitting in the selected dmx address ha a red background. Encoder bar functions universe: to select an universe in the universe column, turn the encoder left or right. Address: 282.

  • Page 283

    To select an address in the table, turn the encoder left or right. To confirm the selected address, press the encoder. Related links setup window setup key patch & fixture schedule 6.52. Select dmx ports to go to the select dmx ports window, open the network setup , select dmx nodes and tap and hold...

  • Page 284

    6.53. Select fixtures id(s) window the select fixture id(s)... Window is located in the setup , column show , patch & fixture schedule , press and hold a cell of a fixid . In this view, you select the fixture id(s) for the selected fixture types. To jump to the next available fixture id back, tap th...

  • Page 285

    If you select a available fixture id, the fixture id tile has a green background. To confirm the selected fixture id(s), tap ok in the title bar . To leave the select fixture id(s) window , tap esc in the title bar. Encoder bar functions fixture id: to move the selection of the fixture id(s), turn t...

  • Page 286

    In this view, you see all fixture types of the current show file. To import a new fixture type from the library into the show file, tap import in the title bar . It opens the import fixture type window . To switch between the symbol view and the table view , tap on the respective icon in the title b...

  • Page 287

    To edit the short name, press and hold the cell. It opens the edit short name window . 4. Manufacturer displays the manufacturer of the fixture type. To edit the manufacturer, press and hold the cell. It opens the edit manufacturer window. 5. Shortmanu displays the abbreviation of the manufacturer o...

  • Page 288

    To scroll in the select fixture area up or down, turn the encoder left or right. To scroll in the select fixture area left or right, press the encoder and turn it left or right. Related links patch and fixture schedule import fixture type window how to add and patch fixtures? 6.55. Select function o...

  • Page 289

    Select: selects all fixtures used on this executor. Rate executor if the selected executor is a rate executor, there are four different functions available. Learn: the rate master learns a tact (bpm). Halfrate: divides the current rate by 2. Doublerate: multiplies the current rate by 2. Rate1: reset...

  • Page 290

    Group master if the selected executor is a group master, there are three different functions available. Select: selects all fixtures used on this group master. Flash (only for executors with faders): sets the group master to 100 %, as long as you press and hold the executor button. Black: sets the g...

  • Page 291

    6.56. Select language... Window to go to the select language... Window , press setup and tap at language . In this view, you select the language for the system. There are five languages available german english spanish french portuguese to select a language, tap the respective tile. The select langu...

  • Page 292

    6.57. Select session number window to go to the select session number window , tap start new or join an existing session in the network setup window . This window displays all available sessions. The upper limit is four sessions. If a session exist, the session is displayed as join session along wit...

  • Page 293

    6.58. Select station... Window to go to the select station window, open the network setup and tap add . This window displays all available station in the network along with their ipv6 address. To add a station into the session, tap at the respective tile. To leave the select station window, tap or e...

  • Page 294

    6.59. Select trig view to go to this view, press and hold a trig cell of a cue in the cues view . In this view, you can select the trigger for the current cue. There are seven triggers available. 1. Go 2. Time 3. Follow 4. Sound 5. Bpm 6. Smpte 7. Mtc each with a short description underneath. To sel...

  • Page 295

    6.60. Select type for remote inputs configuration to open the select type window, select the respective cell and press and hold the cell of the column type or press the scroll encoder, in the remote inputs configuration window . The type is the action what the console does when the remote contact is...

  • Page 296

    6.61. Select view window to go to the select view window , tap more... In the view bar . In this view, you select the view for the screen 2 or all further screens. The current selected view is displayed in yellow. Additional to the views in the view bar are here the dmx view command history view hel...

  • Page 297

    On the external screen: click or tap more... In the view bar . In this window, you can arrange the views on the external screen. The window is fragmented in the arrangement column on the left side and the preview view of the selected arrangement. To select the view for the respective screen area: se...

  • Page 298

    Arrangement the column arrangement is located on the left side of this window. In this column are all options to arrange the views of the external screen. The orange bar on the left of the cell displays the current selection. There are six arrangement options available. 1. Single one big view spread...

  • Page 299

    Encoder bar functions arrangement: to scroll in the arrangement column up or down, turn the encoder left or right. Tile: to select a tile in the preview view, turn the encoder left or right. Select: to select a view for the selected tile, turn the encoder left or right. Related links setup view bar ...

  • Page 300

    6.64. Session collision a session collision happens, if you connect two consoles with a network cable and both are in the same session. When the dot2 detects a session collision, the session collision window opens. Figure: session collision window the session collision window has a table with four c...

  • Page 301

    6.65. Settings of executor view to go to the settings of executor view , tap the tool in the title bar of the cues view . In this view, you can set the executor to a chaser activate mib (move in black) late create a cue zero set an off time in seconds chaser to set the executor to a chaser , tap at ...

  • Page 302

    If you want to deactivate mib late only for several fixtures on the executor, store these fixtures in the previous cue with a dimmer values of 1. Cue zero to activate cue zero for the executor, tap at the prohibition sign. If cue zero is on, the dot2 creates a not visible cue zero on this executor. ...

  • Page 303

    Cue 4 is exactly the same as cue 1 because it copies additional the values from cue zero. Example cue zero on - copy no status: let´s assume, you copy cue 1 at cue 4 with cue zero on but with no status. The values from cue 3 are tracked to cue 4. Off time to set the off time in seconds, use the plus...

  • Page 304

    6.66. Setup window to open the setup window press setup on the console. In this window, you can make different settings regarding the show , console and the dmx/network . To open the system information window , tap at the information icon in the title bar. To leave the setup window. Tap in the title...

  • Page 305

    To select the display language, tap at language . To make a software update, tap at software update . Network in the column dmx/network are settings regarding the dmx/network. To select the network interface for the dot2 onpc, tap at network interface . To connect external wings, tap at dot2 wings ....

  • Page 306

    The shapers preset type view is only active if the selected fixture type has shapers attributes. The shapers preset type view is fragmented in the several raw views. In the raw shapers view, you control the raw shapers values in natural values (0-100) of the selected fixture type. Encoder bar functi...

  • Page 307

    6.68. Software update via usb window the software update via usb window is located in the setup , column console, software update . In this window, you update the dot2 console via an inserted usb stick. Refer to, getting started guide - physical setup and layout . Current version: displays the curre...

  • Page 308

    6.69. Sound input configuration window to go to the sound input configuration window, press tools and tap at sound input . This window displays the received sound wave from the connected audio-in. To adjust the incoming sound signal into a curve that fits in the screen and does not overload, use the...

  • Page 309

    To open the calculator , press the encoder. Related links tools calculator getting started guide - physical setup and layout 6.70. Status and messages window to open the status and messages window, tap at an icon right beside the command line . The status and messages window gives you information ab...

  • Page 310

    Description: displays detailed information to the status or message. To leave the status and messages window, tap in the title bar or press esc on the console. Status and messages in detail session status master: the dot2 is the master of a session. The blue heart is visible after a session is start...

  • Page 311

    Not enough parameters: the dot2 onpc is missing a connected device to have dmx output. A connected dot2 console or a connected node4 is necessary for the dot2 onpc, to have a dmx output. More than 1024 dmx channels are patched on a dot2 onpc. Parked: dmx channels are parked. Parked channels has a bl...

  • Page 312

    6.71. System clock window the system clock window is located in the setup , column console , tap system clock . In this view, you adjust the system clock. To adjust the system clock, tap the plus or minus. To reset the system clock to the last applied system clock, tap reset . To apply the changes, ...

  • Page 313

    Setup title bar 6.72. System information window to open the system information window, press the setup on the console and tap at the information icon in the title bar. This window gives you information regarding the console. Type: displays the type of the console. Software version: displays the soft...

  • Page 314

    Show path: displays the file path where the show file is saved in. Related links setup network interface window 6.73. Time defaults window to open the time defaults window , press time on the console. The time defaults window opens at screen 1. In this window, you can set default timing for cues and...

  • Page 315

    Cue timing cue timings have a lower priority than preset type timings. Cue timings will be replaced by preset type timings. Example: if you have a cue stored with a cue timing and including a preset type timing, the cue timing will be replaced for that preset from the preset type timing. The followi...

  • Page 316

    6.74. Timecode configuration window the timecode configuration window is located in the setup , column show , timecode . In this window, you can enable and disable incoming midi and smpte. On the left side of the screen are the two available timecodes displayed. Midi smpte the green tick displays, t...

  • Page 317

    6.75. Tools window to open the tools window, press tools on the console. In this window are three buttons available. Turn dmx tester off: turns the dmx tester off. Dmx tester values are displayed with a red background in the dmx view . Unpark all dmx channels: unparks all dmx channels. Parked dmx va...

  • Page 318

    The video preset type view is only active if the selected fixture type has video attributes. The video preset type view is fragmented in the several raw views. In the raw video view, you control the raw video values in natural values (0-100) of the selected fixture type. To open the video effects vi...

  • Page 319

    6.77. Virtual playbacks view to go to the virtual playback view at screen 2: tap virtual playback on the view bar . This view gives you access to virtual executors and faders. There are two ways to use the virtual playback. 1. Use the virtual playback as a backup to the hardware playback. The virtua...

  • Page 320

    6.78. Window settings to open the dot2 onpc window settings, click a the scaling icon in the upper right corner of the dot2 onpc. In this window, you can adjust the screen scaling. There are three options available: default scaling: adjust the scaling of the dot2 onpc window. Click - to make it smal...

  • Page 321

    6.79. Wings window the wings window is located in the setup , column dmx/network, wings/nodes . The wings window is open. This window displays all available wing slots. Additional to the core fader, there are two f-wings and two b-wings possible, depending on the console. The core fader is always fi...

  • Page 322

    Free: this slot is free. You can assign a wing. A free slot is displayed with a yellow status bar indicator. Connected: this slot is connected to an external wing. Additional is the ipv6 address of the wing displayed. A connected slot is displayed with a lime status bar indicator. Assigned: this slo...

  • Page 323

    6.80. Wing setup window to open the wing setup window , tap at dot2 wings in the setup , and then tap at the three dots ... In the title bar. The wing setup window is useful if technical support is needed. The wing setup is a view only window to see the connection status of the console, wing or node...

  • Page 324

    Encoder bar functions scroll: to scroll in the table up or down, turn the encoder left or right. Related links setup wings/nodes window 324.

  • Page 325

    7. Commands in this chapter you will see all commands in detail. You can read about every command and which options you have. Related links are included to jump to another page for further information. To get help to a specific command on the console. 1. Press help . 2. Press the respective command ...

  • Page 326

    Syntax >>> executor the command >>> [gofastforward] needs the following arguments: >>> [gofastforward] executor : press the executor button on which the cue list is stored you like to jump in. Example to be faster, press and hold the >>> key and press the respective executor button several times. >>...

  • Page 327

    With the command you can do this. Syntax the command needs the following arguments: executor : press the executor button on which the cue list is stored you like to jump in. Example to be faster, press and hold the key and press the respective executor button several times. Go - (large) jumps to the...

  • Page 328

    7.3. - [minus] command this page describes the syntax and how to use the - [minus] command. Description with the - [minus] command you can deselect objects from a selection list reduce the dimmer value call the previous page syntax 1. Remove objects from a list: - 5 2. Reduce dimmer values: at - 12 ...

  • Page 329

    Example 1 let´s assume, you have a long selection list with fixtures and you will deselect one of them. Press - 5 please on the console. The fixture id 5 is removed from the selection list. Example 2 let´s assume, you have a long selection list with fixtures and you will deselect fixture id 5 thru 7...

  • Page 330

    Press - 5 thru 7 please on the console. The fixture id 5 thru 7 is removed from the selection list. Example 3 let´s assume, you will reduce the dimmer value by 12 % from selected fixtures. Press at - 12 please on the console. The dimmer values is reduced by 12 %. To reduce the dimmer value by 10 %, ...

  • Page 331

    At + 12 3. Call next page: page + the + [plus] command is a helping command and needs a further command or a number. Example 1 let´s assume, you have a long selection list with fixtures and you will add one to them. Press + 5 please on the console. The fixture id 5 is added to the selection list. Ex...

  • Page 332

    Press + 5 thru 7 please on the console. The fixture id 5 thru 7 is added to the selection list. Example 3 let´s assume, you will add the dimmer value by 12 % from selected fixtures. Press at + 12 please on the console. The dimmer values is added by 12 %. To add the dimmer value by 10 %, press the + ...

  • Page 333

    7.5. Assign command this page describes the syntax and how to use the assign command. To go to the assign command press and hold key and label on the console. Assign is in the command line , now. Assign description with the assign command, you can create assignments between a fixture and a dmx addre...

  • Page 334

    Press + label (=assign) flash and the respective executor button e.G. . The function flash is assigned to the respective executor button. Double check the assigned function in the change functions of executor buttons view . Example 3 let´s assume, you will assign a fade time of 10 to the cue 1 of th...

  • Page 335

    Description with the at command, you can apply values to selected fixtures apply presets to selected fixtures apply a value from a fixture to another fixture apply a value to an executor use it as a helping command for e.G. A copy function syntax 1. Apply values to the selected fixtures: at 50 2. Ap...

  • Page 336

    Example 2 let´s assume, you will apply a dimmer preset object to all selected fixtures. 1. Go to the preset pool dimmer . 2. Tap a dimmer preset object. Or at preset 1 . 2 please all selected fixtures have the selected dimmer preset objects. Example 3 let´s assume, you will apply the values from fix...

  • Page 337

    At key command line fixtures view preset pools 7.7. Black command 337.

  • Page 338

    7.7. Black command this page describes the syntax and how to use the black command. To go to the black command press and hold the key and the [gofastback] key on the console. Description with the black command you set the dimmer attribute of an executor to 0 % temporary, as long as you press and hol...

  • Page 339

    7.8. Blind command this page describes the syntax and how to use the blind command. If you enter the blind command in the console, by press the blind key, the command will be directly executed. You can also use the command line along with the virtual keyboard and type the word blind in. To go to the...

  • Page 340

    To go to the call command press and hold the key and on on the console. Call is in the command line , now. Call description with the call command, you can call presets from the preset pool into the programmer for all supporting fixtures of these attributes the status of a cue as actual output and th...

  • Page 341

    Press and hold + on (=call) and cue 3 please . The cue 3 is called and you see the actual output along with your previous selections of fixtures and their values. All values of cue 3 are in the programmer and they are storable. No fixture from cue 3 is selected. You can still adjust the values of th...

  • Page 342

    Example 1 let´s assume, you did programming for 2 fixtures (id 31 and 32) and then you realize you will add three more fixtures at this spot doing the same as the other one. Press + copy (= clone) fixture 31 + 32 at 33 thru 35 please . The console will ask you to choose the clone method . Fixtures 3...

  • Page 343

    7.11. Cmddelay command this page describes the syntax and how to use the cmddelay command. To go to the cmddelay command it is necessary to press another function key before, e.G. Store and then six times time . Description with the cmddelay command you set a cmd delay time. Syntax 1. Store a new cu...

  • Page 344

    7.12. Copy command this page describes the syntax and how to use the copy command. To go to the copy command press copy on the console. Description with the copy command, you can copy a group to another group a cue to another cue a page to another page in the page pool syntax 1. Copy a group to anot...

  • Page 345

    Example 2 let´s assume, you will copy cue 1 at cue 10 on the main executor. Press copy 1 (= cue 1) at 10 please . The console ask to choose the copy method . Cue 1 is copied at cue 10 on the main executor. Example 3 let´s assume, you will copy cue 1 from the main executor at cue 2 on executor 4. Pre...

  • Page 346

    Description with the cue command you can e.G. Select all fixtures of a cue in the fixtures view copy a cue go to a cue syntax 1. Select the fixtures of a cue. Cue 1 2. Copy a cue. Copy cue 2 at 9 3. Go to a cue. Goto cue 3 executor 5 example 1 let´s assume you will select all fixtures of cue 1 from ...

  • Page 347

    7.14. Default command this page describes the syntax and how to use the default command. To go to the default command press and hold and . On the console. Default is in the command line . Default description with the default command you can set all attributes back to their default values of fixtures...

  • Page 348

    There are three ways to do this: a) press + . (=default) and tap position in the preset type bar . B) press + . (=default) + preset (=presettype) 2 please . C) press + . (=default) + preset (=presettype) and type in the command line position with the virtual keyboard. The attributes of the preset ty...

  • Page 349

    7.15. Delay command this page describes the syntax and how to use the delay command. To go to the delay command it is necessary to press another function key before, e.G. Store and then three times time . Description with the delay command you indicate delay times for cues. Syntax create a new cue 1...

  • Page 350

    Delete cue 1 executor 1 2. Delete a pool object from the respective pool. Delete preset 1.1 3. Unpatch a fixture from the dmx universe. Delete fixture 1 example 1 let´s assume, you will delete cue 1 from the main executor. There are three different ways to do this: a) press delete 1 (= cue 1) please...

  • Page 351

    The connection from the preset to the cue will be lost and the values from the preset will be directly stored in the cues. Example 4 let´s assume, you will unpatch fixture 1 from the dmx universe. Press delete and tap on fixture 1 in the fixtures view. The console asks to confirm the unpatch process...

  • Page 352

    Off dmx thru 3. Select a fixture on a dmx address. Dmx 2.2 4. Patch fixtures to a dmx address. Assign dmx 2.1 at fixture 1 5. Unpatch fixtures from a dmx address. Delete dmx 1.7 example 1 if the dmx tester is on, all parked values and values from the programmer will be blocked by the dmx test value....

  • Page 353

    Example 4 let´s assume you will patch fixture 1 to a the dmx address 2.1. Press + label (= assign ) fixture 1 at dmx 2 . 1 please . Fixture 1 is patched at dmx address 2.1. Double-check the dmx address in the dmx view or the patch and fixture schedule . Example 5 let´s assume you will unpatch fixtur...

  • Page 354

    7.18. Dmxuniverse command this page describes the syntax and how to use the dmxuniverse command. To go to the dmxuniverse command press and hold and dmx on the console. Dmxuniverse is in the command line . Dmxuniverse description with the dmxuniverse command, you can unpark all dmx channels of a uni...

  • Page 355

    7.19. Edit command this page describes the syntax and how to use the edit command. To go to the edit command press edit on the console. Description with the edit command, you can edit open the cues view of an executor cues presets groups as long as you are in the edit mode, the edit key is flashing....

  • Page 356

    The cues view of executor 1 is visible at screen 1. For this function, you can also use the view key / view command . Example 2 let´s assume, you will edit cue 2 on executor 1. Press edit 2 (= cue 2) exec 1 please . The fixtures from cue 2 are selected in the fixtures view and the values are active ...

  • Page 357

    View key view command presets pools 7.20. Executor command this page describes the syntax and how to use the executor command. To go to the executor command press exec on the console. Executor is in the command line now. Executor description with the executor command you can, e.G. Select all fixture...

  • Page 358

    Example 1 let´s assume, you will select all fixtures used in the cue list of executor 1. There are two ways to do this. A) press exec 1 please . B) press exec and then tap on the object tile of executor 1 . All fixtures stored in the cue list of executor one are selected in the fixtures view . Examp...

  • Page 359

    Example 5 let´s assume, you will trigger executor 1 by a go command . Press the small go + (=go ) exec 1 please . Executor 1 is triggered by a go command. This is the same as your executor button is assigned with a go command. Related links exec key page pool view fixtures view go command 7.21. Fade...

  • Page 360

    Example 2 let´s assume, you will store a new cue 1 on the main executor with a fade time of 3 seconds. Press store 1 (= cue 1) time (=fade) 3 please . Cue 1 is stored on the main executor with a fade time of 3 seconds. Example 3 let´s assume, you will assign the existing cue 3 on executor 1 with a f...

  • Page 361

    7.22. Fix command this page describes the syntax and how to use the fix command. To go to the fix command, press fix on the console. Description the fix command is a toggle function. With the fix command, you can fix and unfix an executor in the executor bar and executor bar view , no matter what pa...

  • Page 362

    7.23. Fixture command this page describes the syntax and how to use the fixture command. To go to the fixture command, press fixture on the console. Description with the fixture command you select fixtures in the fixtures view . Syntax select fixtures. Fixture 10 example 1 let´s assume, you will sel...

  • Page 363

    7.24. Flash command this page describes the syntax and how to use the flash command. To go to the flash command, press flash on the console. Description with the flash command you set all values from the first cue and the dimmer attribute of an executor, temporary to 100 %, as long as you press and ...

  • Page 364

    Description with the full command you set the intensity to 100 % of the current selected fixtures of a selection of fixtures of an executor syntax 1. Set the intensity of the current selected fixtures to 100 %. Full 2. Set the intensity of a selection of fixtures to 100 %. Fixture 1 thru 3 full 3. S...

  • Page 365

    The full command will be directly executed. The values of the fixtures 1 thru 3 are set to 100 % and they are active in the programmer. Example 3 let´s assume you will set the intensity of the executor 1 to 100 %. This is the same if you would move the fader of executor 1 upwards to the top (= 100 %...

  • Page 366

    7.26. Fullhighlight command this page describes the syntax and how to use the fullhighlight command. If you type the fullhighlight command in the console, by press and hold + full (=fullhighlight), the command will be directly executed. You can also use the command line along with the virtual keyboa...

  • Page 367

    7.27. Go command this page describes the syntax and how to use the go command. To go to the go command, press the small go + on the console. Description with the go command you can e.G. Go to the next cue of a cue list start running an executor syntax 1. Go to the next cue of a cue list. Go 2. Start...

  • Page 368

    7.28. Goback command this page describes the syntax and how to use the goback command. To go to the goback command, press the small go - on the console. Description with the goback command, you go back to the previous cue on a cue list. Syntax go back to the previous cue on a cue list. Goback exampl...

  • Page 369

    2. Go to cue 2 on executor 1 with a fade time of 5 seconds. Goto cue 2 executor 1 fade 5 example 1 let´s assume, you will directly execute cue 2 on the main executor. Press goto 2 (= cue 2) please . Cue 2 from the main executor will be executed. Example 2 let´s assume, you will directly execute cue ...

  • Page 370

    7.30. Group command this page describes the syntax and how to use the group command. To go to the group command, press group on the console. Description with the group command you select a group from the groups pool . All fixtures stored in the group are selected in the fixtures view . The order of ...

  • Page 371

    7.31. Help command this page describes the syntax and how to use the help command. To go to the help command, press help on the console. Description with the help command you open the manual in general context sensitive to a command syntax 1. Open the manual on the console. Help 2. Open the context ...

  • Page 372

    Description with the if command you can e.G. Deselect fixtures from the current selection if they are not in a group limit the clone command and clones only if the fixtures is stored on an executor limit the delete command and deletes only a fixture from a cue select fixtures only if they are overla...

  • Page 373

    Example 4 let´s assume, you will only select the fixtures if they are in the group 1 (front truss) and group 2 (wash lights). Press group 1 + if (= if) group 2 please . All fixtures which are overlapping in group 1 and 2 are selected in the fixtures view. Related links if key clone command delete co...

  • Page 374

    Example 2 let´s assume, you will select all fixtures with a current dimmer output between 50 and 75. Press if (= ifoutput) at 50 thru 75 please . All fixtures with a current dimmer output between 50 and 75 are selected. Example 3 let´s assume, you will select all fixtures using currently the color p...

  • Page 375

    Let´s assume, every second fixture from group 1 is selected in the fixtures view to assign them a blue color. Now, you will select all other from group 1 to assign them an other color. 1. Press macro on the console. The macros pool view opens. 2. Tap at macro 22 "invert" , press group 1 please . All...

  • Page 376

    7.35. Label command this page describes the syntax and how to use the label command. To go to the label command, press label on the console. Description with the label command, you can label e.G. Fixtures in the fixtures sheet view groups in the groups pool presets in the presets pool syntax 1. Labe...

  • Page 377

    A) press label group 1 please . B) press label and tap at group 1 in the groups pool. The enter name for window opens. Enter "all studio colors". The group is labeled as "all studio colors". Example 3 let´s assume, you will label the a color preset as "dark red". There are two ways to to this. A) pr...

  • Page 378

    7.36. Learn command this page describes the syntax and how to use the learn command. To go to the learn command, press speed on the console. Learn is in the command line now. Learn description with the learn command you set the speed by tapping for chaser effects rate master syntax set the speed of ...

  • Page 379

    7.37. Macro command this page describes the syntax and how to use the marco command. To go to the macro command, press macro on the console. Description with the macro command, you start a macro from the macro pool . Syntax start a macro. Macro 1 example let´s assume, you will start macro 1 (e.G. +5...

  • Page 380

    Move preset 1 at 3 3. Move an executor to another position on the same page. Move executor 1 at 3 4. Move an executor to another position on another page. Move executor 1.1 at 2.1 example 1 let´s assume, you will move group 50 at 1. There are two ways to do this. A) press move group 50 at 1 please ....

  • Page 381

    The executor is moved from position 1 at position 6. Example 4 let´s assume, you will move executor 1 from page 1 at page 2. There are three ways to do this: a) press move exec 1 (=page 1) . 1 (=executor 1) at exec 2 (=page 2) . 1 (executor 1) please . B) press move , tap on executor 1 at page 1 in ...

  • Page 382

    4. Remove fixtures along with their values from the programmer in the fixtures view. Off fixture 3 example 1 let´s assume, you will turn executor 1 off. There are three ways to do this. A) press off , and the respective executor button . B) press off exec 1 please . C) press off , and tap the respec...

  • Page 383

    7.40. On command this page describes the syntax and how to use the on command. To go to the on command, press on on the console. Description with the on command you can turn on an executor turn on an executor with fade time turn on all normal executors assigned with a cue list activate all values of...

  • Page 384

    C) press on , and tap the respective executor button in the executor bar view . Executor 1 is on. Example 2 let´s assume, you will turn on executor 1 with a fade time of 2 seconds. Press on exec 1 time (=fade) 2 please . Executor 1 will go on with a fade time of 2 seconds. Example 3 let´s assume, yo...

  • Page 385

    7.41. Outdelay command this page describes the syntax and how to use the outdelay command. To go to the outdelay command it is necessary to press another function key before, e.G. Store and then four times time . Description with the outdelay command, you can store a cue and set its out delay time. ...

  • Page 386

    7.42. Outfade command this page describes the syntax and how to use the outfade command. To go to the outfade command it is necessary to press another function key before, e.G. Store and press time twice (= outfade). Description with the outfade command, you can indicate out fade times for a new cue...

  • Page 387

    7.43. Page command this page describes the syntax and how to use the page command. To go to the page command, press page on the console. Description with the page command, you can e.G. Turn off all executors from a page delete a page store a page label a page syntax 1. Turn off all executors from a ...

  • Page 388

    There are two ways to do this. A) press delete page 1 please . B) press delete and tap on page 1 in the page pool . All executors stored on page 1 are deleted. Example 3 let´s assume, you will create a new page 3. There are two ways to do this: a) press store page 3 please . B) press page + until yo...

  • Page 389

    Parked dmx channels are displayed with a blue background in the dmx view . If you want to unpark dmx channels, open the tools window . Syntax 1. Park the the current values of a fixture. Park fixture 1 2. Park all attributes of fixture 1 at 100 %. Park fixture 1 at 100 3. Park the values of the dimm...

  • Page 390

    Dimmer . Tap enter . All dimmer values of the current fixture selection are parked. Example 4 let´s assume you will park dmx channel 1.2. There are two ways to do this: a) press and hold + pause (=park) and tap at dmx channel 1.2 in the dmx view . B) press and hold + pause (=park) dmx 1 . 2 please ....

  • Page 391

    7.45. Pause command this page describes the syntax and how to use the pause command. To go to the pause command, press the small pause key on the console. Description with the pause command, you can pause a crossfade between two cues pause a effect stored in a cue stop a current pause of an executor...

  • Page 392

    7.46. Preset command this page describes the syntax and how to use the preset command. To go to the preset command, press preset on the console. Description with the preset command, you can e.G. Label a preset apply presets to fixtures syntax 1. Label a preset. Label preset 1 2. Apply a preset to a ...

  • Page 393

    7.47. Presettype command this page describes the syntax and how to use the presettype command. To go to the presettype command, press and hold and preset on the console. Description with the presettype command, you open a preset type pool by preset type number preset type pool by preset type name pr...

  • Page 394

    Example 3 let´s assume, you will just open a preset type view at screen 1. Repeat the steps from example 1 or 2 without selecting presets in the view bar. Related links preset key ma key preset type bar how to work with presets? 7.48. Preview command this page describes the syntax and how to use the...

  • Page 395

    There are five ways to do this: a) press prvw and tap at executor 102 in the executor bar window . B) press prvw and tap at executor 102 in the executor pool view . C) press prvw and tap at executor 102 in the virtual playbacks view . D) press prvw and press the actual executor button of executor 10...

  • Page 396

    2. Press prvw and then next . Cue 2 of executor 2 is in preview. 3. Repeat step 2 until you reach the end of the cue list. To step thru the cue list backwards, press prvw prev . Related links executor bar window executor pool view fixtures view cues view virtual playbacks view 7.49. Rate command thi...

  • Page 397

    7.50. Remove command this page describes the syntax and how to use the remove command. To go to the remove command, press and hold and delete on the console. Description with the remove command, you remove stored values from a cue. Remove works always along with a merge in a existing cue. Syntax rem...

  • Page 398

    If you press move after a replace is in the command line, the command will be with . Description with the replace command, you can replace presets with presets fixtures with fixtures groups with groups for an executor or in the show file. Syntax 1. Replace a preset if it is used on a executor. Repla...

  • Page 399

    The console gives you an overview about how many objects will change and asks, to confirm the replace operation. To apply and leave the window,tap ok . To apply and get a detailed report, tap ok create report . Fixture 1 is replaced with fixture 2 if it was used on executor 1. Example 3 let´s assume...

  • Page 400

    Description with the select command, you select fixtures by dmx address from a cue list stored on a executor from a specific cue the selected fixtures are displayed in the fixtures view . Syntax 1. Select fixtures in the fixtures view by dmx address. Select dmx 1.1 2. Select all fixtures from a cue ...

  • Page 401

    A) press select cue 1 and then press the respective executor button e.G. . B) press select cue 1 and then tap on executor 1 in the executor bar view . C) press select cue 1 exec 1 please . All fixtures from cue 1 on executor 1 are selected. Related links select key fixtures view executor bar view dm...

  • Page 402

    7.54. Snappercent command this page describes the syntax and how to use the snappercent command. To go to the snappercent command, it is necessary to press another function key before, e.G. Store and then five times time . Description with the snappercent command, you set a snap time. The snap time ...

  • Page 403

    7.55. Stomp command this page describes the syntax and how to use the stomp command. To go to the stomp command press and hold + at (= stomp) on the console. Description with the stomp command, you mute running effects. This is useful for pan tilt effects, because they are relative effects and a new...

  • Page 404

    Syntax store a cue on an executor. Store cue 1 execbutton1 store a selection of fixtures as a group in the groups view. Store group 1 store an active dimmer value as dimmer preset in the dimmer presets pool. Store preset 1.1 example 1 let´s assume you will store the created cue as cue 1 on the main ...

  • Page 405

    Example 2 let´s assume you will store the created cue on an executor button 1. There are three different ways to do this. A) press store 1 (=cue 1) exec 1 please . B) press store 1 (=cue 1) and tap on the executor 1 in the executor bar view . C) press store 1 (=cue 1) and press the respective execut...

  • Page 406

    Please key how to work with cues? 7.57. Storelook command 406.

  • Page 407

    7.57. Storelook command this page describes the syntax and how to use the storelook command. To go to the storelook command, press and hold and store on the console. Description with the storelook command, you can store your actual look as a cue on an executor. The storelook command stores all dimme...

  • Page 408

    7.58. Synceffects command this page describes the syntax and how to use the synceffects command. If you type the synceffects command in the console, by press and hold + effect (=synceffects), the command will be directly executed. You can also use the command line along with the virtual keyboard and...

  • Page 409

    Related links effects view what are effects? How to work with effects? Ma key 7.59. Temp command 409.

  • Page 410

    7.59. Temp command this page describes the syntax and how to use the temp command. To go to the temp command, press and hold the and toggle on the console. Description with the temp command you can temporary turn an executor on, as long as you hold the executor button. The temp command follows the c...

  • Page 411

    Fixture thru 2. Select the a range of a fixtures in the fixtures view. Fixture 5 thru 10 3. Delete cues and all following cues, from the main executor. Delete cue 3 thru 4. Delete cues and all following cues, from an executor button. Delete cue 3 thru executor 2 the thru command is a helping command...

  • Page 412

    The fixtures from 5 thru 10 are selected. Example 3 let´s assume you will delete cue 3 and all following cues from the main executor. Press delete cue 3 thru please . Cue 3 and all following cues are deleted from the main executor. Example 4 let´s assume you will delete cue 3 and all following execu...

  • Page 413

    7.61. Toggle command this page describes the syntax and how to use the toggle command. To go to the toggle command, press toggle on the console. Description with the toggle command, you toggle between status on and off depending on the current status. If the current status of the executor is off, th...

  • Page 414

    The first cue of the cue list will be executed. The top command is basically a goto command . Syntax 1. Jump directly to the top of a cue list from an executor. Top executor 1 2. Jump with fade time to the top of a cue list from an executor. Top executor 1 fade 3 example 1 let´s assume you will jump...

  • Page 415

    To go to the unpark command, press and hold + small go+ (=unpark) at the console. Unpark is in the command line . Description with the unpark command, you unpark previous parked dmx channels of a fixture of preset type attributes from a fixture selection parked channels are displayed with a blue bac...

  • Page 416

    Dmx channel 1.34 is unparked. Example 3 let´s assume you will unpark the previous parked dimmer attributes of the current fixture selection. There are two ways to do this: a) press and hold + small go+ (=unpark) and tap dimmer in the preset type bar . B) press and hold + small go+ (=unpark) + preset...

  • Page 417

    Group 1 is updated. Example 2 let´s assume, you edited preset 1 by using the edit command , and now you will apply the changes to preset 1. Press update please . The console asks, if you want to update preset 1. Tap ok . Preset 1 is updated. Example 3 let´s assume, you have some values in the progra...

  • Page 418

    7.65. View command this page describes the syntax and how to use the view command. To go to the view command, press the key on the console. Description with the view command you can view the cues of executors . Syntax view the cues from executor 1. View executor 1 example let´s assume you will see t...

  • Page 419

    This page describes the syntax and how to use the zero command. If you type the zero command in the console, by double press the . Key, the command will be directly executed. You can also use the command line along with the virtual keyboard and type the word zero in. To go to the zero command double...

  • Page 420

    Example 2 let´s assume you will set the intensity of the fixtures 1 thru 3 to zero. Make sure, that no fixtures are selected. If fixtures are selected, the zero command will be always execute to all selected fixtures. Press fixture 1 thru 3 . . . The zero command will be directly executed. The value...

  • Page 421

    8. Hints for operating get at first an overview about the console. Read the context sensitive help . Save the show file frequently by double press backup . Save the show file additional on a usb drive. Label cues, executors, groups, presets, and so on, immediately after storing. Refer to, label comm...

  • Page 422

    9. Error messages if the following error messages does not help to solve the problem, please call or write an e-mail to the dot2 support. E-mail: support@ma-dot2.Com phone: +49 5251 688 865 27 emergency phone: +49 5251 688 865 99 (if you are in the middle of a production with problems) error reason ...

  • Page 423

    # 19 illegal range the entered value is outside of the range. # 20 multiuser access conflict another user is currently trying the same action. # 21 can not leave current destination you can not leave the current destination. It could be a multiuser conflict. # 22 can not enter destination another us...

  • Page 424

    # 39 move 1 to m elements not supported you are trying to move one object to several destinations. # 40 missing hardware you are trying to access hardware that aren't there. # 41 illegal layer the layer you are trying to access is illegal. # 42 illegal filename the entered filename is not valid. # 4...

  • Page 425

    # 64 command not supported the entered command is not valid. # 65 insert forbidden you can not insert the object. # 66 can not assign you can not assign the object. # 67 value too small the entered value is too small. # 68 value too big the entered value is too big # 69 no cut or copy buffer for pas...

  • Page 426

    10. Glossary a attributes: controllable function of a fixture, e.G. Pan or gobowheel3. Auto fixed: all executors witch are not in the neutral position, will be automatically fixed if you change the page. B blind: create cues without dmx output. Refer to, blind key . B.O. (black out): brings dimmer v...

  • Page 427

    D dimmer wheel: the wheel rightmost on the console. It is always assigned to the dimmer attributes of the selected fixtures. Dmx (digital multiplex, dmx 512): communication protocol that connect light consoles with fixture types. Dmx address: is the start address which you have on the fixture and in...

  • Page 428

    Fader wing: is an extension for the console with additional faders and executor buttons. Fixture id: unique identifier for each fixture. You set the fixture id in the patch and fixture schedule . Fixture library: library with all common fixture types to import fixture types into the show file. Refer...

  • Page 429

    Mtc (midi timecode): embeds the same timing information as standard smpte. Refer to, select trig view. N natural values: the dot2 displays all raw channel views in natural values with one decimal place. Usually the range is from 0 to 100 and equates the dmx values from 0 to 255. Exception: the range...

  • Page 430

    Fast open and close of the light output of a fixture type. Smpte (society of motion picture and television engineers): is a timecode to synchronize different devices from different manufacturers in the audio and video technology. Refer to, select trig view. Snap: a lot of fixture types with gobo and...

  • Page 431: 11. Index

    11. Index - 5.39. - [minus] command 7.3. - key 5.39. . [dot] key 5.11. + 5.52. + [plus] command 7.4. + key 5.52. 5.28. 7.2. 5.28. >>> 5.29. >>> gofastforward 7.1. >>> key 5.29. 3d 2.22. 3d visualizer conncetion 4.10. Add fixtures 4.2. Add new fixtures 6.45. Add new fixtures window 6.3. Align 5.1. 6....

  • Page 432

    Black 5.28. Black command 7.7. Black out 5.5. Blind 3.10. 5.4. Blind command 7.8. Blind key 5.4. Blue 3.1.2. Blue bar 6.1.3. Blue dmx values 6.20. Blue title bar 6.1.5. Bo 5.5. Bpm 6.69. Brown 3.1.2. Build 6.72. Button 1 6.50. Button 2 6.50. Calculator 6.6. Calibrate screen window 6.7. Call command ...

  • Page 433

    Color preset type view 6.13. Colors command history 3.1.1. Command help 7. 7.31. Command history 6.14. Command history colors 3.1.1. Command line 4.4. Command line 6.1.1. Command line view 6.15. Configure slot window 6.16. Connected devices 6.40. Console column 6.66. Console update 4.1. Context sens...

  • Page 434

    Delay 5.62. Delay command 7.15. Delete 5.9. Delete command 7.16. Delete cue only 6.11. Delete executor 7.20. Delete key 5.9. Delete method 6.11. Delete page 7.43. Demoshows 6.36. Dimmer attribute 0 % 7.7. Dimmer preset 6.47. Dimmer preset type view 6.19. Dimmer view 6.19. Directory 1.3. Disconnect d...

  • Page 435

    Edit key 5.13. Edit preset 7.19. Effect 5.14. Effect direction 6.22. Effect key 5.14. Effect loop 6.1.5. Effects 3.9. 4.9. Effects view 6.22. E-mail 1.4. Empty executor 6.23. Encoder 5.15. Encoder function 6.1.2. Encoder key 5.15. Enoder bar 6.1.2. Enter name for... Window 6.24. Error handling 1.4. ...

  • Page 436

    External screen 6.62. Factory reset 4.13. Fade 5.62. Fade command 7.21. Fade executor 6.23. Fade out 7.42. Fader bar 6.1.3. Fader view 6.13. Filename 6.36. 6.41. Files 6.36. Fix command 7.22. Fix key; fix; unfix; autofix 5.20. Fixture 5.21. Fixture command 7.23. Fixture id(s) 6.53. Fixture key 5.21....

  • Page 437

    Getting started guide - chapter 15 - controlling moving lights 2.15. Getting started guide - chapter 16 - making more groups and presets 2.16. Getting started guide - chapter 17 - more about cues and playback 2.17. Getting started guide - chapter 18 - a look at blind 2.18. Getting started guide - ch...

  • Page 438

    Goto key 5.30. Graphic card 1.2. Grass green 3.1.2. Gray 3.1.3. Gray color 3.1. Green 3.1.2. 3.1.3. Group 3.3. 4.5. 5.31. Group command 7.30. Group copy 7.12. Group executor 6.23. Group key 5.31. Group label 7.35. Group move 7.38. Groups 3.3. 4.5. Groups view 6.31. Hard disk space 1.2. Help 5.32. He...

  • Page 439

    If key 5.35. If not 7.32. Ifoutput 5.35. Ifoutput command 7.33. Ifprog 6.37. Import fixture type window 6.33. Indelay 6.6. Infade 6.6. Installation 1.3. Instances 6.33. Intended use 1.1. Internal 6.36. Invert 6.37. Invert command 7.34. Invert group 7.34. Ip address 6.80. Ip conflict 6.70. Ipv4 6.72....

  • Page 440

    Macro 5.37. Macro command 7.37. Macro key 5.37. Macro pool 6.37. Magenta 3.1.3. Magic 5.38. Magic key 5.38. Main executor 6.1.3. Main executor keys 5.25. 5.27. Manufacturer 6.33. Merge 6.9. 6.12. Messages 6.70. Mib 6.65. Midi 6.48. 6.74. Midi input trigger 4.11. Minus 5.39. Minus command 7.3. Minus ...

  • Page 441

    Not enough parameters 6.70. Number keys 5.42. Numeric 5.42. Numeric keys 5.42. Odd 6.37. Odd id 6.37. Off 5.43. Off command 7.39. Off effects 6.22. Off key 5.43. Off page 7.43. Off time 6.65. Off window 6.42. Olive green 3.1.2. On 5.44. 5.44. On command 7.40. Onpc 1.3. Onpc conncetion 4.10. Oops 5.4...

  • Page 442

    Park fixture 7.44. Park preset type 7.44. Patch 6.45. Patch and fixture schedule window 6.45. Patch dmx address 7.17. Patch fixtures 4.2. Pause 5.49. 5.50. Pause (large) 5.50. Pause (large) key 5.50. Pause command 7.45. Pause key 5.49. Phone 1.4. Pin 6.1.5. Pin layout 6.48. Please 5.51. Please key 5...

  • Page 443

    Prisma 6.5. Processor 1.2. Program time master 6.23. Programmer 3.2. Prvw 5.55. Prvw key 5.55. Ram 1.2. Rate command 7.49. Rate executor 6.23. Rate master 6.23. Raw beam 6.5. Raw color view 6.13. Raw dimmer 6.19. Raw gobo view 6.30. Red 3.1.3. Red color 3.1. Red dmx values 6.20. Red title bar 6.1.5....

  • Page 444

    Scaling 6.78. Select 5.56. Select button window 6.50. Select command 7.52. Select dmx address... Window 6.51. Select dmx ports 6.52. Select fixture id(s) window 6.53. Select fixture type... Window 6.54. Select fixtures 7.23. Select functions of executor window 6.55. Select group 7.30. Select key 5.5...

  • Page 445

    Skip+ 5.29. Slow encoder speed 5.15. Small stripes 3.1.2. Smpte 6.74. Snap percent command 7.54. Snappercent 5.62. Snappercent command 7.54. Software version 6.72. Sotware update via usb 6.68. Sound in 6.69. Sound input configuration 6.69. Special program time master icons 6.2. Special rate master i...

  • Page 446

    Sync effects 6.22. Synceffect 5.14. Synceffects command 7.58. Synchronize effects 7.58. System clock 6.71. System color 3.1. 3.1.1. System information window 6.72. System requirements onpc 1.2. Technical support 1.4. Temp 5.63. Temp command 7.59. Temp off command 7.59. Thru 5.61. Thru command 7.60. ...

  • Page 447

    Unpark command 7.63. Unpark dmx channels 6.75. Unpark dmx channels 7.63. Unpark fixtures 7.63. Unpatch dmx address 7.17. Unpatch selected 6.45. Unused key 6.34. Up 5.65. Up arrow 5.18. Up arrow key 5.18. Up key 5.65. Update 5.66. Update command 7.64. Update key 5.66. Usb 6.36. Value colors 3.1.3. Ve...

  • Page 448

    Window settings 6.78. Wing setup 6.80. Wing slots 6.79. Wings 6.46. Wings and nodes 2.22. Wings window 6.79. Wins 4.10. With 7.51. Yellow 3.1.3. Yellow color 3.1. Zero 5.11. Zero command 7.66. Zoom 6.29. © 2015 ma lighting technology gmbh dachdeckerstr. 16 d-97297 waldbüttelbrunn germany web: www.Ma...