Make Noise 0-Coast Manual - page 32
PATCH NOTATIONS :
In this manual, patch instructions will be notated like this (the represents a patch cable connected to the two jacks):
For example:
As you may have guessed, this is instructing you to patch the Square Wave Output ftom the 0-Coast’s Oscillator Circuit to the
External Input of the Balance Circuit. Don’t worry if it sounds daunting, you’ll quickly get the hang of it. Accompanying the
written patch instructions, you’ll also find small, visual representations of the connections. Continuing the example above:
SCOPE NOTATIONS :
31
(CONT'd)
1V/Oct IN: The 1V/Octave INput is typically used for controlling the Pitch of the 0-Coast from a CV sequencer, CV Keyboard.
It is also highly useful for sweeping the Frequency of the 0-Coast to animate percussion patches. If wild textures are desired,
the 1V/oct input could be used to implement Exponential FM. When using for modulation, consider patching the
attenuverter from the Voltage Math section in series before the 1V/oct input to adjust the FM Index. Note: Any signal patched
to the 1V/oct input will be added to, or "summed with", the signal received there from MIDI A CV. Thus if already controlling
the 0-Coast pitch with MIDI, one could utilize the 1V/oct input as a "transpose" control, or for modulation.
Overtone CV INput: This input allows modulation of the harmonic created by the Overtone circuit using control voltage. A
good example could be the patching of CONTOUR to this input, which will result in a dynamic change in the timbre through
the evolution of a CONTOUR.
TIME: This input adjusts the time base of the Slope circuit. It equally affects
both the Rise and Fall parameters. It is best demonstrated while SLOPE is
Cycling. Set the Multiply input attenuverter and panel control so that the
effect of SLOPE on the Multiply circuit can be easily heard. Now patch
RANDOM to TIME and listen as the speed of the SLOPE cycle is modulated
randomly. Try changing the initial settings of Rise and Fall to hear the variety
of modulation and how it sounds at slower and faster rates. For a variation,
also patch EOC to CLocK to sync the Random voltage to the SLOPE
generator. This will result in a new randomly selected SLOPE time with each
Cycle.
TRIG: A Gate or Clock applied to this input will trigger the SLOPE circuit, the
result being a 0V to 8V SLOPE Function, aka Envelope, whose characteristics
are defined by the RISE, FALL, and Vari-Response parameters. This function
will rise from 0V to 8V and then immediately fall from 8V to 0V. There is NO
SUSTAIN. To get a sustaining envelope function, use the Contour circuit.
Patch CLOCK OUTput to this INput to Trigger a SLOPE Function.
EOC (End of Cycle): This gate output is high whenever SLOPE is not in the
FALL portion of a function (Slope). It can be used to generate a steady clock
when SLOPE is set to CYCLE or to initiate events elsewhere, such as, to
generate a FUNCTION by patching to Contour Gate INput that is used to
modulate OVERTONE CV INput, or as a square or rectangular-shaped modulation source.
CONTOUR:
DeCaY: This input allows voltage control of the DECAY parameter. For example, when playing or sequencing a series of
notes, patch a slowly cycling Slope to the DeCaY input to cause the notes to ring out longer and shorter as the Slope travels
"up and down".
EON (End of Onset): This Gate OUTput goes high after the Onset portion of the CONTOUR is finished, and goes low after the
Decay portion is finished. It could be used to initiate events elsewhere, such as triggering a SLOPE by patching to the
SOURCE TRIG INput.
BALANCE and DYNAMICS:
BALANCE CV: This input allows for the use of control voltage to modulate the Balance between Fundamental and Overtone
that is sent to the Dynamics circuit. Try patching CONTOUR OUTput to this INput and setting Balance Full CW.
DYNAMICS Out: This output contains the same signal as the Line Out, but at full amplitude for connection to modular
synthesizers or back into an input of the 0-Coast for feedback. It is NOT recommended to patch this output to line level
equipment, or to headphones.
Figure 65: Typ. Triggered Function
Attack Decay (AD): The Function is initiated once the
Gate is received at the SLOPE Trigger Input.
Note: Gate Length is ignored, as only the Rising Edge is
“seen” by the input.
+10V
0V
(RISE)
ATTACK
(FALL)
DECAY
Time