Panasonic AG-3DA1 Manual

Other manuals for AG-3DA1: Operating Instructions Manual, Brochure
Manual is about: Memory Card Camera-Recorder

Summary of AG-3DA1

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    3d production and post barry clark 03-26-10 real world 3d when a viewer’s eyes focus on a real object, they automatically converge on the object. From the separate perspectives seen by the two eyes, the viewer’s brain fuses a coherent 3d image of the object. All of the objects that the viewer sees i...

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    2 depth and scale effects along with the limitations noted above, simulated 3d offers some valuable tradeoffs. In addition to the opportunity to use most of the creative effects that are familiar to 2d filmmaking (among them: color effects, lens distortions, and a wide depth-of-field), 3d filmmakers...

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    3 convergence, parallax, and depth when the parallax value of the pair of images of an object is negative, the left-eye image of the object is seen on the screen at a position that lies to the right of its right-eye image. When a viewer converges the image pair, the 3d object seems to be located in ...

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    4 preproduction decisions the essential decisions regarding i/o and convergence are often made in preproduction. While errors in convergence can be relatively easily corrected in post, misjudgments in setting the interocular are not so easily fixed. The i/o and convergence decisions for a film may b...

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    5 production decisions as illustrated in fig.5, the cameras in the 3d rig may be configured to shoot (1) in parallel mode (unconverged); (2) converged beyond the key object of interest in the scene; (3) converged on the key object of interest in the scene; or (4) converged in front of the key object...

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    6 check as you go the avoidance of unwanted artifacts during production is best achieved on location by evaluating shots with a 3d monitor and by screening 3d dailies on a screen that matches the size of the display on which the film will be seen in its target market. As further insurance, simple co...

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    7 convergence considerations as noted above, excessive convergence can produce unwanted warping effects (including keystoning effects, which result from vertical disparities at the edge of the right and left images), as well as scaling effects—a consequence of placing familiar objects far beyond or ...

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    8 maximizing depth when viewing 3d films, audiences accustomed to scanning the real 3d world tend to explore the entire contents of the frame, believing they are free to focus and converge their eyes wherever they choose. As a result, viewers may experience eyestrain when they try, without success, ...

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    9 watching the edges when composing films for smaller screens, filmmakers must take into account the prospect that objects with strong negative parallax (i.E. Objects that intrude a significant distance into the viewer’s space) may be truncated at the right or left sides of the screen, confusing the...

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    10 same time managing to avoid obstructing the views of the spectators. In addition to these considerations, 3d filmmakers who shoot live events are unlikely to want the depth and scale artifacts that may find a useful place in the palette of the dramatic filmmaker. In particular, by shooting with a...

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    11 terminology parallax – separation on the screen plane between left and right images of an object. Determines the perceived depth of objects relative to the screen plane. Negative parallax – objects are perceived to be positioned within the viewer’s space, i.E. In front of the screen plane. Positi...