Rio Grande Games Australia Owner's Manual

Summary of Australia

  • Page 1

    1 game board 75 rangers 5 aeroplanes 5 scoring markers 5 player’s boards in the five player colors 42 cards 24 industrialization tiles 24 conservation tiles 44 australian dollars 1 windmill (for use in full game only) 1 arrow, 1 ring and 1 base for the wind wheel a game for 2 – 5 players from age 10...

  • Page 2

    The story australia – the fifth and smallest continent at the beginning of the 1920’s. The economic crisis is yet to come – australia is booming. Industrial modernization and development are pursued with vigor to help the economy “down under” progress. At the same time, the government is arranging f...

  • Page 3

    Preparation before playing for the first time, carefully remove the pre-punched parts from the perforated board. Assemble the windmill (front, back, arrow, ring and base) as shown in the picture (cf. Ill.) put the game board in the middle of the table. Shuffle the industrialization tiles face down. ...

  • Page 4

    Simple game (familiarization game) the game is played in turns, moving around the table in a clockwise order. The player who thinks he knows most about australia goes first. Or, the players may choose a starting player using any method they want. The player whose turn it is must carry out 2 actions ...

  • Page 5

    Conservation project: if all of the locations in a region are occupied by one or more rangers, then this region’s conservation project has been successfully completed, and the development of this region will be evaluated. The player who occupies the last free location with one or more of his rangers...

  • Page 6

    Notes: 1. Using or withdrawing rangers may also initiate several (different) project scorings. In this case, the scorings are carried out consecutively. 2. If a player flies into an unvisited region and turns over an industrialization tile with the same number as the total number of rangers there, t...

  • Page 7: Full Game (Additonal Rules)

    23 preparation place the windmill in the region of your choice at the beginning of the game. Set it to “2”. Each of the four stacks should have 9 cards instead of 8. Playing the game project scorings after every scoring the corresponding conservation or industrialization tile is placed on an area of...

  • Page 8

    Windmill scoring as soon as all the areas of the windmill track are occupied by industrialization and/or conservation tiles, a windmill scoring is carried out. The player with the most rangers on the ranger track receives as many points as indicated by the windmill. The player with the second-highes...