Rio Grande Games Khronos Owner's Manual

Summary of Khronos

  • Page 1

    1 the game is played over 7 turns and on 3 game boards, each representing the same region, but during three successive time periods: the age of might the age of faith the age of reason each player controls two time traveling adventurers, each voyaging to allow him to construct military, religious an...

  • Page 2: 1. T

    2 decide who goes first in a random manner. Players take turns in a clockwise fashion. The following phases are played by each player during his turn. I. Exchange all or a part of his construction card hand. Ii. The action phase: 1. Travel in time. 2. Use construction cards to construct, demolish, up...

  • Page 3: 2. U

    3 having a pawn on a board allows one to: • take actions on that game board (see 2). • collect the earnings on that game board on turns 4 and 7 (see iv). 2. U sing c onstruction c ards each player starts with 4 construction cards in hand. A player may only use construction cards on a board where at ...

  • Page 4: A- T

    4 the new building must cover entirely the space occupied by the original building and other unoccupied free squares on the game board. The upgrade must respect geographical, dominical and hierarchical construction rules (see a – the 3 construction rules). When upgrading a military or religious buil...

  • Page 5: B- R

    5 summing it up • only civil buildings with a value superior to 1 can be constructed on a river square. • when playing with 4 players, constructing in mountains costs more; and in a 2 or 3 player game, constructing in forest also costs more. • only a civil building can be used to connect 2 domains. ...

  • Page 6: - C

    6 any building that had been constructed on the age of faith board could potentially be destroyed by the time shadow of a building constructed during the age of might when it ripples. It had never really existed in the new reality. The rippling of a military or religious building is forbidden in two...

  • Page 7: . D

    7 rippling a downsized building through the future • downsizing a keep or a monastery destroys its time shadows immediately in future epochs. • when a castle or an abbey is downsized, the keep or monastery that replaces it is rippled forward into future time periods. The control cube placed on a new...

  • Page 8: Optional Rule

    8 on the age of faith board, if the player controls the most prestigious religious building on a domain, he collects its civil power in ecus: meaning the sum of the values of all civil buildings present on the domain. The player collects these donations from all the domains under his control. On the...