A4Tech Bloody R70 User Manual - page 8
Sight offset(x, y)
As the figure shows on the right, due to the recoil effects,
the second shot of impact point is offset by (3, 4) in
correspondence to the first shot. Reverse correction by
input (X, Y)=(‐3, ‐4) will compensate the offset generated
by the recoil, as results, the second shot impact point is
corrected to the first shot, a third shot can be corrected at
the same way and so on. The offset unit is the display
pixel, different game resolutions will affect the offset
values.
Example: See the figure on the right which implies,
Press the L‐Key to perform [A‐Burst] with 5 bullets per
burst in the sequence as below:
1st shotÆoffset by (‐2, 1)pixels Æ
2nd shotÆoffset by (‐2, 2)pixels Æ
3th shotÆoffset by (‐1, 1)pixels Æ
4th shotÆoffset by (‐1, ‐1)pixels Æ
5th shotÆEnd.
Trajectory Test
To understand how to setup the terms of; [Adjust(X, Y)
Offset], [Shooting Interval(ms)], sight [Return], setup
bullet [Numbers] and Main/ [Loop] ballistic, you may click
the “Trajectory” tab to open the screen as shown on the
right. You may test the gun’s performance and see how
they are reacting to the various settings which are
essential before starting to setup the optimal firearms
performance.
1stshot
Reverse correction
Negative:
Leftwards
Positive:
Rightwards
Negative:
Downwards
The 2nd shot is offset by (3,4),input
(‐3,‐4) will correct the offset and return
the sight to the first shot.