Native Instruments Maschine Jam Manual

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Summary of Maschine Jam

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    Manual.

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    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

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    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

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    Table of contents 1 welcome to maschine jam ...................................................................................... 9 1.1 document conventions ............................................................................................................... 10 1.2 where to start? ..........

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    4 working with maschine jam .................................................................................... 39 4.1 accessing channels in maschine .............................................................................................. 39 4.2 on-screen overlay ................................

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    6.2.2.1 using note repeat .....................................................................................74 6.2.3 sequencing beats with step mode ............................................................................. 76 6.2.4 adding swing ...................................................

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    7 arranging your project ............................................................................................... 113 7.1 creating scenes ......................................................................................................................... 113 7.2 triggering scenes and pat...

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    8.3 controlling plug-in parameters .................................................................................................. 139 8.4 controlling macros ..................................................................................................................... 141 8.5 using automat...

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    1 welcome to maschine jam thank you for buying maschine jam! Maschine is essentially the synergy of the maschine jam controller hardware and the ma- schine software combining the advantages of both worlds for making music, live as well as in the studio. The intuitive, hands-on qualities of a dedicat...

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    1.1 document conventions this document uses particular formatting to point out special facts and to warn you of poten- tial issues. The icons introducing the following notes let you see what kind of information can be expected: the speech bubble icon indicates a useful tip that may often help you to...

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    Naming convention throughout the documentation we will refer to maschine jam controller as the controller and maschine software as the software installed on your computer. The term “effect” will sometimes be abbreviated as “fx” when referring to elements in the maschine software and hardware. These ...

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    1.4 connecting maschine jam this chapter contains a quick walk-through of the basic hardware setups. Make sure that you have installed the latest version of the maschine software, includ- ing the maschine jam hardware driver, before you connect the controller to your com- puter! 1.4.1 connecting mas...

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    Connecting maschine jam to a computer. Maschine jam will not work when it is connected to a usb 1.1 port. A usb 2.0 (or later) port is required! Windows users: in case you have installed the software including the hardware drivers, but the controller is not detected by your computer, connect the usb...

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    Ing the maschine software installation procedure. For more information on this, please refer to the controller editor manual available as a pdf file in the documentation subfolder of the controller editor installation folder on your hard disk. Welcome to maschine jam connecting maschine jam maschine...

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    2 maschine project overview a maschine project contains all the information stored with a maschine-produced piece of music. In the following diagram we can see the different aspects of a maschine project: overview of a maschine project. ▪ the project references all the sound content: the instruments...

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    ▪ the project also contains the arrangement of your song: how patterns are built from events which trigger sounds, and how they are arranged into a song structure using scenes and clips. The following section will explain these two aspects in detail. 2.1 sound content the sound content aspect of a m...

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    ▪ you can influence the sound on these three channels: the project (or master) channel, the group channel, and the sound channel. The relevant controls are situated in the control area (4), which can be used for accessing plug-in parameters or channel properties. ▪ the control area has three tabbed ...

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    1 2 3 4 5 6 7 8 the arrangement aspect of a maschine project. The basic workflow in building a song in maschine is as follows: ▪ you load samples or plug-ins into the sound slots (1) of the selected group (2). ▪ you record instances of your sounds by playing the pads. A recorded instance of a sound ...

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    ▪ in the upper half of the software’s user interface, the arranger (6) lets you organize togeth- er the patterns of your various groups. ▪ here you combine your patterns — represented by clips (7) — into scenes (8). ▪ several scenes add up to a song (…or a track, or an arrangement, or whatever you w...

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    (1) header: the header contains the main controls for the maschine software including the display area, the transport controls and the master volume slider. You can also use this area to toggle the browser, connect to your hardware controller and monitor the cpu usage of your computer. (2) browser: ...

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    (2) browser button: use the browser button to toggle the browser. The browser is your tool for managing, finding, tagging and categorizing projects, groups, sounds, instruments, effects and samples. From the browser you can directly search your computer or an external drive to add new files. You may...

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    2.3.2 browser 1 2 3 4 5 6 7 8 the browser. (1) library tab: use the library tab to access your computer's hard drives via maschine's selectors and filters. (2) files tab: use the files tab to access your computer’s hard drives. Maschine project overview maschine software overview maschine jam - manu...

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    (3) file type selector: this contains six icons representing the different file types of ma- schine. From left to right the file types are: projects, groups, sounds, instruments, effects, and samples. Clicking one of them causes only the files of the selected type to be displayed. (4) content select...

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    2.3.3 arranger 4 2 1 3 the arranger. (1) arranger timeline: this area displays the current position within the track and allows you to set the loop range. (2) groups: the group slots can hold one group each. Select the desired slot to load a group into it and display the group’s content (sounds, pat...

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    2.3.4 control area 1 2 3 4 2 6 8 7 the control area. (1) channel icon: click the channel icon to access channel properties where you can display and adjust various properties for the currently selected sound/group or for the master in the parameter area. (2) plug-in icon: click the plug-in icon to a...

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    (8) parameter area: displays the parameters for the selected plug-in or channel properties. De- pending on the number of parameters to display, these can be split into several pages. In this case, click the name of the parameter page to display it. 2.3.5 pattern editor 1 2 3 9 10 11 8 7 4 5 6 12 the...

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    (4) sound slots: sounds slots 1–16 of the selected group are listed here. Click a sound slot to bring it into focus and display its plug-ins and channel properties in the control area (see ↑ 2.3.4, control area ). In keyboard view (2), click a sound slot to display its events in the step grid (8). (...

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    3 maschine jam overview this chapter describes the areas and control elements on your maschine jam controller. 3.1 maschine jam top view this section quickly describes the areas and control elements on your hardware controller top view. Maschine jam overview maschine jam top view maschine jam - manu...

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    1 2 3 4 5 6 7 8 9 10 11 12 overview of the maschine jam hardware controller. (1) project view section: by default the 8x8 click-pad matrix displays your scenes and patterns for the corresponding group. Here you can access groups ( a - h ), arrange patterns and build your scenes ( 1 - 8 ). You can al...

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    (2) note input section: this section provides access to all note input features that are displayed on the 8x8 click-pad matrix of the project view (1), these include; pad mode, keyboard mode, step mode, and piano roll mode. You can also find clear and dupicate buttons here which help you manage your...

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    Pressing shift + note repeat ( arp ) switches the arpeggiator on or off. The controller will automatically switch to keyboard mode and allow you to play arpeggios by pressing the click- pads. For more information on the arpeggiator, see ↑ 6.3.5, creating arpeggios . (12) d-pad: the d-pad is comprise...

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    (3) click-pad 1-16: click-pads labelled 1 - 16 can be used to play and select your sounds, the buttons also have other functions depending on the controller mode that is currently active. (4) group buttons: press one of the eight dedicated group buttons a – h to select the group of sounds you want t...

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    ▪ in keyboard mode, the click-pads represent the steps of the selected scale, ascending from the selected root note, this way you can play the selected sound like a melodic instrument. Press shift + pad mode ( keyboard ) to quickly activate keyboard mode. (4) clear button: press the clear button to ...

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    (3) cue button press the cue button to display the cue level in the level meter (1) and use the encoder to adjust its volume level. (4) in1 button: press the in1 or shift + in2 buttons to meter one of the two external audio inputs. You can meter an input level using the level meter (1) and adjust an...

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    Use the shift button to access the fx select function. Press shift + perform and turn the encoder to select a performance effect for a group ( a - h ). The available effects are: filter, flanger, burst echo, reso echo, ring, stutter, tremolo, and scratcher. (3) notes: in notes mode each of the eight...

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    (11) macro: press macro to access master, group and sound level macro. Macro controls enable you to control in one same location a selection of parameters from different sources. Available in every channel (sounds, groups, and master), macro controls are very useful for playing live since you can ch...

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    1 2 3 4 5 6 overview of the transport section. (1) play: press the play button to activate playback. Press play a second time to stop play- back. Press the shift + play to restart playback at any time to restart from the beginning of the current loop range. (2) rec: when playback is on, press rec to...

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    1 2 3 maschine jam controller rear view. (1) usb socket: connect your maschine jam controller to your computer using the supplied usb cable. (2) footswitch: your maschine jam controller provides a footswitch inputs in the form of a 1/4" socket on its rear panel. If you have a footswitch with two but...

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    4 working with maschine jam this section holds useful information for your every-day work with the maschine jam control- ler. 4.1 accessing channels in maschine maschine jam allows you to access the different channels such as the master, group and sound directly while using the mode buttons (macro, ...

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    3. Press to left and right buttons of the d-pad to access other group banks. → the smart strips can be used to adjust the parameters of the selected mode. Master channel this is where all audio signals from each of the groups and sounds come together and get mixed. The master channel can also host a...

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    4.3 controller modes and mode pinning your controller has various other modes of operation, which you can enter by pressing their dedicated buttons. Depending on their purpose and workflow, these controller modes are of two types: ▪ temporary modes only stay active as long as you hold down their but...

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    Pinning buttons on maschine jam controller each of these buttons needs to be held pressed in order to use the corresponding mode. Pinning the controller modes you can also pin (i.E. Lock) controller modes, so the controller doesn’t switch back when releas- ing a mode button, for example: 1. Press an...

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    Once a mode has been pinned your controller will automatically pin the mode next time it is pressed. You can unpin any mode by pressing its button together with song ( [pin] ) button again. 4.4 undoing and redoing actions undoing and re-doing your last actions can be useful to cancel operations you ...

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    4.5.1 differences between stand-alone and plug-in mode transport functions the most noticeable difference between the stand-alone and plug-in mode of maschine re- lates to the interaction with maschine’s sequencer. Indeed, when maschine is used as a plug-in within a host sequencer software (e.G., cu...

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    Https://support.Native-instruments.Com/hc/articles/209556049 ▪ how to route maschine 2 sounds to separate audio tracks in pro tools: https://support.Native-instruments.Com/hc/articles/209556069 ▪ how to route maschine 2 sounds to separate audio tracks in logic pro x: https://support.Native-instrumen...

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    2. In the device menu in the top left corner of the controller editor window, select the entry corresponding to your controller in order to edit its midi assignments of your ma- schine jam controller. 3. In the templates page on the right, click the desired midi template to load it. 4. Click the hos...

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    If you have more than one instance of the maschine software running on your comput- er, you can control each instance with a different controller. See the maschine soft- ware manual for more information. A controller not connected to any maschine software instance can be used in midi mode (i.E. As a...

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    5 using the browser the browser is the front end for accessing all maschine files: projects, groups, sounds, pre- sets for instrument and effect plug-ins, and samples. Each of these can be stored, tagged, and categorized in a way that allows you easy access to all of them. Maschine’s factory li- bra...

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    3. Turn the encoder to select a file type, from left to right: projects, groups, sounds, instru- ment and effect plug-ins presets, and samples, then press the encoder to confirm your se- lection. 4. Press the right arrow of the d-pad to access the list of available projects in the results list. 5. P...

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    ► press shift + up/down button of the d-pad to load next or previous file. → the next/previous file is loaded. Press shift and turn the encoder to quickly scroll through the results list by ten items at a time. 5.2 filtering files in the browser as browsing through your entire maschine library can b...

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    1. Press shift + the left arrow of the d-pad to reset the browser. 2. To select a category, for example, turn the encoder to select the instruments icon. 3. To set focus to the types filter, press the d-pad down button until types is selected. 4. Turn the encoder to scroll to the type you want to us...

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    ⇨ the result list on the right side is filtered accordingly and the subtypes appear beneath the types. You can select a subtype to further filter the result list. Using the browser filtering files in the browser maschine jam - manual - 52.

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    5. To set focus to the modes filter, press the d-pad down button until the modes filter is selected. 6. To scroll to a mode you want to use, turn the encoder and then press it to select the mode. Using the browser filtering files in the browser maschine jam - manual - 53.

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    ⇨ the result list on the right side is filtered accordingly. 7. To set focus to the result list on the right side, press the right button of the d-pad. Using the browser filtering files in the browser maschine jam - manual - 54.

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    8. To scroll to an instrument preset you want to load, turn the encoder. 9. To load the instrument preset, press either the encoder. 10. Press shift + up/down button of the d-pad to load next or previous preset. Using the browser filtering files in the browser maschine jam - manual - 55.

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    → in this example, the instrument with the selected preset is loaded into the maschine software and its parameters are automatically mapped to the smart strips on your ma- schine jam controller, giving you direct hands-on access to the controls on the instru- ment panel via the control button. Reset...

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    5.3 using favorites favorites in the maschine browser allow you to quickly view and browse your most frequently used items. This includes projects, groups, sounds, instrument presets, effect presets, and samples. Any of these items can be assigned as a favorite. Favorites serve as an additional filt...

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    2. Press the right arrow button on the d-pad to access the results list. 3. Press the up arrow on the d-pad to access the favorite icon and press the encoder to tog- gle favorites on or off. Using the browser using favorites maschine jam - manual - 58.

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    → the favorites filter is now activated and the results list shows all favorites that match the search criteria. 5.3.2 adding an item to the favorites list items can be added to the favorites list from the browser search results. To add an item to the favorites list: 1. Select an entry in the search...

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    → the item is added to the favorites list as indicated by the highlighted icon next to its name. To view all your favorite items, activate the favorites filter. For more information please read: ↑ 5.3.1, activating and deactivating the favorites filter . 5.3.3 removing an item from the favorites lis...

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    1. Select an entry in the results list. Press shift and press the encoder to remove the corresponding item from the favorites list. → the item is removed from the favorites list, and the favorites icon next to its name is de- activated: to view all your favorite items activate the favorites filter. ...

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    5.4 accessing user content the browser contains an icon on the top right-hand side which represents either the ma- schine factory library content or user created content. By default factory content is dis- played. To access the user content: 1. Press shift + left button on the d-pad to reset the bro...

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    You can filter user content using the same workflow as described for the factory library con- tent. For more information please see ↑ 5.2, filtering files in the browser . After filtering the user content, the results will appear on the right–hand side of the browser. ► use the right button of the d...

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    6 recording and editing patterns this chapter provides an overview of the necessary steps required to record and edit a pattern. It explains the generic process of creating both a beat and melodic content. It also describes the various ways this can be accomplished with maschine jam though real-time...

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    ▪ record mode. The record mode options allow you to adjust metronome parameters (level, time signature and auto-on), count-in length, and automatic quantize mode via the on- screen overlay. The metronome is a precise musical reference that can help you keep time when recording live input. The quanti...

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    To use tap tempo: ► press and hold shift + tap the tempo ( tap ) button to the desired beat. → the tempo will be adjusted to your tapping. 6.1.2 setting the step grid steps are elementary time blocks. They are notably used to apply quantization or to compose patterns from your controller in step mod...

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    2. Press a button from 1 - 4 ( 1/4 , 1/8 , 1/16 and 1/32 ) respectively to select one of the more commonly used a grid resolutions. → the selected resolution is indicated by the on-screen overlay. Changing the grid using the on-screen overlay the on-screen overlay allows you access all available ste...

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    4. Turn the encoder to select a new value. → a new step grid value is selected. 6.1.3 setting the pattern length the pattern length is measured in bars and beats, and patterns can be up to 256 bars long. When you create a new empty pattern it has the default length as defined in the default page of ...

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    4. Press the click-pads in the 8x8 matrix to select the amount of bars you want. One click- pad equals one bar. 5. Press the song button to exit pattern length mode. → the pattern length is adjusted, but can be readjusted at any time by repeating this proce- dure. 6.1.4 setting the record mode the r...

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    ► press the shift + grid ( rec mode ) button to enter record mode. → this record mode on-screen overlay will appear. Use the encoder and d-pad to navigate the on–screen overlay and make your settings. The following table describes each of the parameters in the record mode on-screen overlay. Element ...

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    Element description mode you can choose to have notes automatically quantized as you play and record them on the click-pads, or just when they are record. This is called input quantization. If set to none all quantization must be applied manually if set to record then all notes are immediately quant...

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    6.2 playing and programming beats this chapter explains the process and features that can be used to create a beat based pattern using maschine jam. For information on creating melodic content see ↑ 6.3, creating melo- dies and harmonies . Your controller offers several two modes that are ideal for ...

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    ⇨ a list of available kits appear in the results list on the right-hand side of the browser. 5. Press the right button of the d-pad to access the results list. 6. Turn the encoder to select one of the kits. 7. Press the encoder to confirm your selection. → the kit is loaded and you can begin to play...

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    3. Press any of the sixteen click-pads to hear their sound. → once you are satisfied with your sounds and your idea for a pattern, it’s time to record! If you want to swap any of the sounds in your kit you can use the browser to load differ- ent samples into each slot. Select the sound you want to s...

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    1. Press the note repeat button. → maschine jam will automatically switch to pad mode and the sounds within the select- ed group are illuminated. 1. Select the group ( a - h ) containing the sound you want to repeat. 2. Press the sound click-pads ( 1 - 16 ). → the sound will repeat according to the ...

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    Element description unit selects from three variations of the original note length defined by the rate parameter: normal plays the original note length (default setting), triplet plays triplets of the original note length (faster, three notes in the duration of two original notes), and dotted plays ...

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    When we record patterns “live”: we hit the various click-pads at the desired moments while the sequencer is playing and the sequencer directly records our hits. This is the recording workflow when the controller is in pad mode. On the contrary, in step mode you progressively build a pattern by progr...

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    3. Press and hold the step button at the top left of your controller and press button 1 , 4 or 8 to sequence one, four, or eight sounds. Creating a sequence to create a sequence in step mode: 1. Press select + click-pad ( 1 - 16 ) containing the sound you want to sequence. + 2. Activate each step by...

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    3. Press shift + select ( accent ) to add an accent to the step. ⇨ new steps will now be audibly more pronounced and the click-pads will be brighter to vis- ually signify the step is accented. The controller will remain in accent mode until you press shift + select ( accent ) again. 4. Press play to...

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    6.2.4 adding swing swing controls the rhythmic relationship between events in the selected channel (sound, group or master). By shifting some of the events, you can e.G. Give a shuffling, ternary touch to your patterns. The groove created by swing can be adjusted for each channel individually via th...

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    Adding swing to a group to add swing to a group channel: 1. Press the swing button. 2. To change the swing of a group, press a group button a - h . If your project contains more than eight groups, use the left and right arrows of the d-pad to access other group banks. 3. Turn the encoder to select g...

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    ▪ as a creative tool in a live performance, e.G. To create stutter beaks. ▪ as a workflow aid, to stop long one-shot samples that still continue playing after you have stopped the sequencer. ▪ as a first panic button, if you are not sure where in your project a particular sound is com- ing from, and...

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    For the purposes of this example it assumed that komplete select has been installed on your computer. To load an instrument: 1. Press the group button ( a - h ) to select a group. 2. Press browse to access the maschine library. 3. Press shift + the left button of the d-pad to reset the browser. 4. T...

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    Keyboard mode on maschine jam to access keyboard mode: 1. Press shift + pad mode ( keyboard ). → the controller will enter keyboard mode and is set to the default chromatic scale of c. From bottom left to top right of the 8x8 click-pad matrix the selected sound can be played chromatically from c1 to...

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    → the notes will shift accordingly and you can play notes in the higher or lower regions of the scale. ► press rec + play at any time to record a pattern. ► press rec + play again to stop recording. For more information on setting recording options and changing the length of your pattern see ↑ 6.1, ...

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    Piano roll mode on maschine jam. Preparing piano roll mode to prepare piano roll mode before you begin sequencing: 1. Press song to enter project view. 2. Press the group button ( a - h ) containing the sound you want to sequence. 3. Select a click-pad on the 8x8 matrix in the project view to create...

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    Setting a scale piano roll works best when used with a scale as this constrains the available notes and allows you to work more precisely and in key. ► touch the encoder to display the scale on-screen overlay, and use the d-pad and encod- er to navigate and select the scale you would like to work wi...

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    ⇨ the project view will update to show the selected part of the pattern. More conveniently, you can set your controller to automatically follow the playback position of your pattern. To set follow: 1. Press shift + group button a to allow the controller to automatically follow the pattern. → the pro...

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    Selecting a scale to select items from the scale on-screen overlay: 1. Switch the focus to a sound slot containing a polyphonic instrument, or load one into the desired sound slot. 2. Enter keyboard mode shift + pad mode ( keyboard ). 3. Touch the encoder. ⇨ the on-screen overlay will display the sc...

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    6.3.4.1 setting the root note of a scale the first scale parameter is root note. Setting the root note of a scale means deciding what key the scale will begin with. The following notes of the scale depend on which scale pattern you select with the scale type parameter. You can transpose any scale pa...

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    ▪ off ▪ harm ▪ chd set if chord mode is set to harm , the chord type menu allows you to specify the interval of notes in the selected scale type that will constitute the chord: e.G. A triad in the form of the root note, the third note, and the fifth note ( chord type value 1-3-5). If chord mode is s...

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    Chord type interval added to played note octave octave 1-3 3rd 1-5 5th 1-3-5 3rd and 5th 1-4-5 4th and 5th 1-3-5-7 3rd, 5th and 7th 1-4-7 4th and 7th chord type, chord mode set to chord set if chord mode is set to chd set and, for example, the root note (see insert link) is set to c , then the chord...

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    Chord type semitones added above played note major 4 and 7 minor 3 and 7 sus 4 (suspended 4) 5 and 7 maj 7 (major 7) 4, 7 and 11 min 7 (minor 7) 3, 7 and 10 dom 7 (dominant 7) 4, 7 and 10 dom 9(dominant 9) 4, 7, 10 and 14 min 7 b5 (minor 7 b5) 3, 6 and 10 dim 7 (diminished 7) 3, 6 and 9 aug (augumen...

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    → the 8x8 click-pad matrix will update to display the available notes. Setting the arpeggiator 1. To edit the arp parameters in the on-screen overlay, touch the encoder. ⇨ the on-screen overlay will appear and you can edit the options. 2. Turn the encoder to select a parameter and press it to confir...

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    Element description main type sets the sequential order of the arpeggiated notes. You can choose from following settings: up starts from the root note and plays the notes up through the chord. Down plays the notes the other way around. Up & down plays the notes in both directions alternatively. Orde...

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    Element description octaves adjusts the spread of the arpeggiated sequence. You can choose to play back your sequence within the octave of the click-pads you pressed on your controller only, or you can select up to eight octaves and let the notes of your chord (or a single note) be played back in as...

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    Element description root note the first scale parameter is root note . Setting the root note of a scale means deciding what key the scale will begin with. The following notes of the scale depend on which scale pattern you select with the scale type parameter. You can transpose any scale pattern up o...

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    6.3.6 playing notes with smart strips notes mode lets you play sounds using the smart strips, for an inspiring playing experience. Using the smart strips you can finger-strum chords in key with different scales to uncover new melodic ideas. Playing notes on the smart strips feels like strumming a gu...

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    ▪ guitar: this allows you to use the smart strips to strum a set number of notes based on the selected scale. The notes are based on guitar barre chords, and each note that makes up the chord is illuminated on the click-pad matrix. You can press the click-pads to modify the predefined chord by addin...

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    Notes mode on-screen overlay element description mode use the encoder to select from guitar , chords or user mode. Alternatively, hold the notes button and press button 1 , 2 , or 3 to select a mode. Scale root note select the root note of the scale. Type select the required scale type. Chord mode c...

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    6.4.1 quantizing your pattern the process of quantization (sometimes called “note snap”) consists of forcing events to stick to the beats or to their subdivisions. This ensures that the rhythm is perfectly tight. To quantize a pattern: ► press shift + quant . + → your pattern now plays perfectly tig...

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    6.4.2 doubling a pattern your controller provides a useful shortcut to double the length and content of the current pat- tern. In the software, you can do this for example by copying all events, putting the playhead indicator at the end of the pattern, and pasting the events (the pattern length is a...

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    4. To transpose the selected events down in octaves press shift + oct- to transpose the selected events up press shift + oct+ . + → the notes are transposed by an octave. If nothing is selected, all event/notes in the pat- tern will be affected. 6.4.4 nudging events in a pattern in addition to the s...

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    2. Turn the encoder to select nudge . 3. Press the encoder to select the nudge parameter. 4. Turn the encoder to select a new value. → a new nudge value is selected. 6.4.5 adding variation to patterns variation provides an abundance of inspiration and even “happy accidents” when applied to your work...

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    3. Press shift + e ( variation ) to open the on-screen overlay. 4. Turn the encoder to navigate the various parameters and press it to enter a value. The onscreen overlay contains the following parameters: element description mode select from random or humanize mode. Randomize creates generated vers...

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    Element description note hi create notes no higher than the set value. Velocity range velocity lo create notes with a velocity no lower than the set value. Velocity hi create notes with a velocity no higher than the set value. Chords (keyboard mode) note count set the amount of notes that are availa...

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    Element description note count (keyboard mode) fixed : the note count is fixed. The value set in the note count of the chord section will take precedent here. Equal: the note count will be evenly distributed across the note range . Gauss : the note count more is likely to be distributed to the middl...

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    Element description time shift step set the amount of time shift per step. The value is applied to all notes and will move them randomly in both plus and minus values according to the overall percentage set here. Step can be changed from +/- 0-50% in 5% increments. Press shift to change in finer inc...

  • Page 109

    1. Press the pad mode button to enter pad mode. ⇨ an overview of all your groups and sounds is provided. 2. Press the group button containing the target sound slot (this can also be in another group ( a - h ), in this case first press the desired group button). 3. Press and hold clear . 4. Press the...

  • Page 110

    ⇨ the group button starts blinking. 3. Press the button of the target group slot. → all parameters of the sounds and pattern content will be copied. The copied group will replace any group previously loaded in the target slot. You will notice that once you have pasted the group, the target slot star...

  • Page 111

    Instead of holding duplicate , you can also pin the duplicate mode by pressing du- plicate + song [pin] . You can then release duplicate : your controller will stay in duplicate mode until you press duplicate again. See section ↑ 4.3, controller modes and mode pinning for more information. 6.4.8 cle...

  • Page 112

    → all an exact duplicate of the pattern will be copied. The copied pattern will replace any pattern previously loaded in the target slot. You will notice that once you have pasted the pattern, the target slot starts to blink, indicating that it is ready to be pasted again to additional pattern slots...

  • Page 113

    7 arranging your project in maschine, a song is made of a variety of scenes. Each scene provides access to a number of different patterns that make up the song, e.G., intro, verse, chorus, break, second verse, etc. One of the strengths of maschine jam lies in its ability to provide quick and easy ac...

  • Page 114

    → press play and the scene plays all the selected patterns. Creating a second scene 1. Select the scene ( 2 ) which is highlighted in white. ⇨ this creates a new scene. 2. Press the click-pads in each group column to select or deselect patterns for this scene. → press play and the scene plays all th...

  • Page 115

    7.2 triggering scenes and patterns using the pattern you created in while following the previous chapters, namely a drum kit group, a bass group, lead group, and we can use scenes to improvise a structured song. Be- gin by triggering each scene button to try out different combinations. Triggering sc...

  • Page 116

    Project view displaying the status of the available scenes, patterns and groups. Selecting patterns for a scene to select a different pattern for a scene: 1. Press the scene button containing the patterns you want to change. 2. Press the click-pads in each group column to select the desired patterns...

  • Page 117

    7.3 looping scenes loop allows you to repeat any number of scenes (a section of your track). This can be useful for listening to a section of a track on repeat while composing, or used as a performance tool. To set a loop range: 1. Press shift + right page button ( loop ) to enter loop mode. ⇨ the s...

  • Page 118

    ▪ step grid: the resolution of the steps in the pattern. ▪ nudge grid: in addition to the step grid, a secondary grid specifically controls the timings at which existing events/notes can be nudged in the pattern. ▪ arrange grid: the increments used to determine the pattern length. ▪ perform grid: th...

  • Page 119

    On your controller in song mode, do the following to copy a scene and all its contents from slot to another: 1. Press the song button to enter song mode. ⇨ this will provide an overview of all your scenes and patterns. 2. Press and hold duplicate . 3. Press the scene button ( 1 - 8 ) you want to cop...

  • Page 120

    ⇨ an overview of your scenes and patterns is provided. 2. Press and hold clear . 3. Press the scene button ( 1 - 8 ) you want to delete. → the scene is removed from the project. If your project contains more than eight scenes, press shift + scene button ( 1 - 8 ) to access the scene bank. Arranging ...

  • Page 121

    8 mixing your project the smart strips provide quick access to the level and routing settings of all your sounds, groups, and the master channels. In addition, you can adjust the parameters of all your plug- ins, record modulation, and play with perform fx. The smart strips can come in handy at vari...

  • Page 122

    1. Press the group button ( a - h ) to select the group that contains the sound you want to ad- just. If necessary, use the left and right arrows of the d-pad to access each bank of eight groups. 2. Press and hold the level button, then press the pad ( 1 - 16 ) to select the sound you want to adjust...

  • Page 123

    3. Press the click-pad ( 1 - 16 ) containing the sound you want to reset. ⇨ the smart strips will now represent sounds 1 - 8 or 9 - 16 depending on which sound you selected. 4. Double tap on the smart strip of the sound you want to reset. → the sound will reset to the default level. 8.1.1.2 setting ...

  • Page 124

    1. Press the grp button in the input/metering section on the right. 2. Press the group button ( a - h ) to select the group you want to adjust. If necessary, use the left and right arrows of the d-pad to access each bank of eight groups. 3. Turn the encoder to adjust the volume of the group you sele...

  • Page 125

    → the group volume level will reset. You can reset the volume level of other groups by switching between banks using the left and right buttons of the d-pad and double-tapping on each of the smart strips. 8.1.1.3 setting the master level using the encoder you can adjust the master output (the overal...

  • Page 126

    From the browser (or create one from scratch), add any plug-ins, adjust any parameters in that channel, record patterns for that group as you see fit, and when you are ready, insert it back into your performance! The cue bus is also used for following features: ▪ pre-listening to samples in the brow...

  • Page 127

    Adjusting the volume of the cue: 1. Press the cue button in the input/metering section on the right. 2. Turn the encoder to adjust the level of the cue volume. 3. Hold shift and turn the encoder to adjust the value in finer increments. For detailed information on setting the cue bus read the maschin...

  • Page 128

    ► press the shift + in1 ( in2 ) button to select input source 2. ► turn the encoder to set the volume level. For more information on setting up input sources, refer to the maschine software manual available from the help menu 8.1.2 adjusting pan use the smart strips to set the left and right pan for...

  • Page 129

    → when solo is activated the group button is highlighted and the sound is isolated in the mix. All the other groups are dimmed and can no longer be heard. Activating solo on a sound 1. Press the group button ( a - h ) containing the sound you want to solo. 2. Press and hold solo to momentarily enter...

  • Page 130

    To mute a group 1. Press and hold mute to momentarily enter mute mode. 2. Press any number of group buttons ( a - h ) to mute them. Press the group button again to turn mute off. → selected groups can be removed or added to the mix. To turn mute on or off for a sound 1. Press the group button ( a - ...

  • Page 131

    3. Press the sounds ( 1 - 16 ) to mute them. Press the sound click-pads again to turn mute off. → selected sounds are removed or returned to the mix. Pinning allows a mode to remain selected without the need to hold the mode button, for example, press mute + song to pin mute mode. You can now use bo...

  • Page 132

    2. Press the group button ( a - h ) to select the group you want to adjust. 3. Slide your finger across a smart strip to adjust the aux level of a group. → the aux level of the selected group is adjusted. Adjusting the aux level of a sound to adjust the aux level of a sound: 1. Press the group butto...

  • Page 133

    4. Slide your finger across a smart strip to adjust the aux level of a sound. → the aux level of the selected sound is adjusted. 8.1.6 tuning sounds and groups use the smart strips to change the tuning of up to eight groups, or sounds at a time. Tuning a sound or group is also great as an effect, fo...

  • Page 134

    3. Press the pad ( 1 - 16 ) to select the sound you want to tune. 4. The smart strips will display the selected bank of sounds, either 1 - 8 or 9 - 16 . If required, use the page buttons to switch between, or select them directly by pressing a click-pad. 5. Slide your finger across a smart strip to ...

  • Page 135

    8.1.6.2 tuning a group tune mode allows you to tune a whole group. Simply select a group, and then slide your finger across a smart strip to adjust the tuning. The leds indicate the tune tuning. To adjust the tune of a group: 1. Press and hold the tune button. 2. Press the group button ( a - h ) to ...

  • Page 136

    8.2 using performance effects maschine provides a healthy selection of studio effects (fx) that can be loaded in the form of plug-ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, n...

  • Page 137

    ▪ scratcher: at its most basic, scratcher allows you to apply a turntable "brake" to the incom- ing signal and then scratch it, as if on vinyl. But an additional pitch shifter delay, linked to the smart strip position, adds a wealth of sonic possibilities, from simple thickening to ali- en-sounding ...

  • Page 138

    8.2.2 using a performance effect after selecting a performance fx you can start to interact with it. This is where the fun really begins! To adjust a performance fx: 1. Press play to start playback of your song. 2. Press the group button ( a - h ) to select the group where you applied the performanc...

  • Page 139

    3. Press and hold the auto button. 4. Put your finger on the smart strip and slide it upwards to increase the effect, or slide it downwards to decrease the effect. 5. Release the auto button once you are satisfied with the sound. → once you release the auto button, the changes you made to the effect...

  • Page 140

    Try automating plug-in parameter values by holding the auto button and sliding your finger on a smart strip. For more information, see ↑ 8.5, using automation switching between plug-ins if there are several plug-ins loaded in the plug-in list, you can use the controller to switch be- tween plug-ins....

  • Page 141

    → plug-ins can be loaded using the browser. For information on loading files, refer to ↑ 5.1, loading files from the browser . 8.4 controlling macros macro controls enable you to control in one location a selection of parameters from different sources. Available in every channel (sounds, groups, and...

  • Page 142

    → the macro parameter is reset. 8.5 using automation automation can be used automatically replicate any movement you make with your finger on the smart strips when controlling parameters, leaving your hands free to perform other tasks. Many of the parameters in maschine can be automated using your c...

  • Page 143

    2. Press and hold the auto button. 3. Put your finger on the smart strip and slide it upwards to increase the parameter, or slide it downwards to decrease the parameter. 4. Release the auto button once you are satisfied with the sound. → once you release the auto button, the changes you made to the ...

  • Page 144

    ► press the lock button. → a single snapshot is taken of all parameters including the solo and mute functions in their current state. If while you find better settings you can quickly press the lock but- ton again to update the snapshot. You must save your project to permanently store and recall you...

  • Page 145

    → the project view changes to provide an overview of all your snapshots. The dimly-lit click- pads represent stored snapshots. The brightly illuminated click-pad represents the snap- shot in focus. The snapshot in focus can be updated at any time by pressing the lock button. Updating a snapshot in l...

  • Page 146

    4. Press the lock button to update your snapshot. → an updated snapshot of parameters is created. You can continue to update the snapshot by pressing the lock button. Recalling a snapshot in lock view to recall a lock snapshot: 1. Press the shift + lock button to enter lock view. 2. Press the lock b...

  • Page 147

    Element description morphing morph select to switch morphing on or off mode. Mode travel will morph the selected snapshots without syncing to the grid. Morphing will begin instantly and not wait until the next bar begins. The morphing will last for the number of bars set in the time parameter. Targe...

  • Page 148

    9 troubleshooting – getting help this chapter assists you in solving common issues with maschine and provides you with the necessary information for getting further assistance. Before getting help please make sure you have downloaded the latest maschine soft- ware and documentation from the native i...

  • Page 149

    ▪ it is not recommended to run the laptop on battery, as built-in power management systems might slow the clock rate of the cpu in an effort to extend battery life. ▪ disconnect all unused hardware (e.G., printer, scanner). This will increase the amount of processing power available for your music s...

  • Page 150

    ► open the service center application and click on the support button in the upper-right corner. 9.2.1 knowledge base the online knowledge base gathers useful information about your native instruments product which helps solve issues you may have. You will find the knowledge base at: http://www.Nati...

  • Page 151

    When installing new software or software updates, a readme file is included that contains last minute information that was not yet included in the documentation. Please open and read this readme file before contacting technical support. 9.2.3 registration support if problems occur during the product...

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    10 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 153

    Channel properties channel properties are sets of parameters available at each project level (i.E. For each sound, each group, and for the master) that are independent of the plug-ins loaded in that sound/ group/master. Like the plug-in parameters, in the software the channel properties are dis- pla...

  • Page 154

    Effect (fx) an effect modifies the audio material it receives. Maschine already includes many different effects. You may also use vst/au plug-in effects. Effects can be loaded as plug-ins in any plug-in slot of the sound, group, and master levels. Maschine’s flexible routing allows you not only to a...

  • Page 155

    Header the header is the topmost row of controls in the maschine software window. It contains global settings, such as the master volume slider, the transport controls, controls for global swing, tempo, time signature, etc. Keyboard view keyboard view is the view of the pattern editor in which only ...

  • Page 156

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 157

    Piano roll mode piano roll mode provides a more convenient method way of working with melodic content by turning the 8x8 click-pad matrix in a step sequencer that allows you to enter events with pitch and time as well as constraining notes to a selected scale. Plug-in a plug-in is an instrument or e...

  • Page 158

    Sample editor the sample editor can be displayed in place of the pattern editor. The sample editor is the all-in-one editor for samples. It notably allows you to record samples, edit them, split them into slices and map them across notes and velocities on your keyboard. Scene a scene is a combinatio...

  • Page 159

    Sound sounds are the building blocks of all sound content in maschine. They are organized into groups that can hold up to 16 sounds each. Sounds can be played directly from the pads on your controller. A sound can be loaded with plug-ins of various types (sound source or effect, internal or external...