Novag sapphire II Instruction Manual - page 10
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USER PROGRAMMABLE TIME CONTROLS
You may set your own time controls either for both sides or independently for each side.
Use the procedure on pages 7 & 8 to choose any TR (tournament level) or any AT (average time) or any SD (sudden
death) level. For TR levels you can now program the number of moves to the time control and the time control
for AT/SD levels you can program the time control only, using the following procedure:
After selecting your level type press VERIFY / SET UP key to enter user programming mode.
1) If a TR level is programmed, then the display will show [n 40] with '4' blinking. This shows the number of moves to
be played in the designated time and the active digit is the '4' (10s of moves). Press TRACE FORWARD ( ) key or
TAKE BACK ( ) key to increment or decrement.
Press VERIFY/SET UP key to advance to the next editing digit. Press TRACE FORWARD ( )key or TAKE BACK
( ) key to increment or decrement.
When both digits of the number of moves have been programmed, the time control will be displayed. Continue with
the instructions below to set the time control.
2)
If an AT or SD level is programmed, then the display will show [00:00:00] with the first '0' (10s of hours). The
display will show [hh:mm:ss] (hours:minutes:seconds) which can be programmed using TRACE FORWARD or
TAKE BACK key and Verify as above.
Once you have programmed the White level, either press GO to save your programmed level and play with both
WHITE & BLACK set to this level, or press COLOR to toggle to black. You may now repeat the above procedure for
programming move number and time controls for the Black side. Press GO to exit.
The number of moves may be set 01-99 inclusive and the time may be set to 00:00:00-17:59:59 inclusive. The user is
never allowed to violate the min/max moves and time.
3) When reprogramming the level settings the listed keys perform the following functions:
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VERIFY - select the next digit.
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OPTION I/II - select the previous digit.
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TRACE FORWARD ( ) - increment the current digit.
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TAKE BACK ( ) - decrement the current digit.
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CLEAR - return to default table settings.
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LEVEL - exit without saving the new time control. Use LEVEL to exit after viewing programmable levels.
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COLOR - set a different level for BLACK.
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GO - exit procedure and save setting and then return to game.
3.
GO Key
The GO Key is used in conjunction with many of the SAPPHIRE II special functions and normally acts as an Exit key.
Please note that in many cases when Error appears, the GO key has not been pressed to exit the last function used.
MAIN USES:
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To make the SAPPHIRE II compute for the colour to move, even if in REFEREE mode.
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To exit from the VERIFY / SET UP / LEVEL mode.
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To start the SOLVE MATE search.
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To start the AUTOPLAY/ DEMO mode.
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To interrupt the computing time and force a computer move instantly. The computer will make the move it currently
considers the best. Please allow at least 5 seconds of search time before pressing this key in order to let the computer
calculate a reasonable move. The evaluations of these moves do not correspond with the evaluation of the set-up
level.
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To change sides during a game. Wait until it is your turn to move then press GO. The computer will now compute a
move for your colour, and you will play the other colour from now on.
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To let the computer play against itself, which might be of special interest at a certain point during the game or for
learning purposes. Every time you press GO the computer calculates for the side to move. All moves will be
computed according to the set playing levels.
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To accept a HINT. If the first Hint is shown on display, pressing GO accepts the Hint as though keyed in.