Novag sapphire II Instruction Manual - page 14
13
13.
SOUND Key
The NOVAG SAPPHIRE II has four different sound settings, which will be indicated on the LCD display.
a) Setting 1 [Sound ] :
There will be no acoustic signals at all. This is useful for those late night games when
you don't want to bother anyone.
b) Setting 2 [Sound – ] :
There will be an acoustic signal only when the computer answers with its counter-
move.
c) Setting 3 [Sound = ] :
There will be an acoustic signal when pressing any key and when the computer or
you make a move.
d) Setting 4 [ Sound
≡≡≡≡
] :
The same sound setting as mentioned under c) and in addition this option turns on
the WARNING feature, where the computer will indicate when one of your pieces
is threatened. You will hear a double beep and the position of the threatened piece
will be on display. This is an useful feature for the novice player.
Note:
Press the SOUND key to display the current sound setting. Press the SOUND key within 2 seconds to change the
sound setting. The SOUND setting mode will be terminated automatically after 2 seconds.
14.
INFO Key
This key provides information on the current game as it progresses and has a rotational display to show many messages.
•
First press on the INFO key shows the clock of the side to move. On display you will see the message [totAL] for 1
second and the colour symbol of the side whose clock is being shown.
•
Second press on the INFO key shows the clock of the side not to move, [totAL] and the colour symbol will be
displayed).
•
Third press on the INFO key shows the score [ScorE] for the current side to move. This gives you some idea of how
the computer thinks you stand in the current position.
Example:
If the computer sees that it can force a mate, the display will show the mating depth as [n 03], which means
a mate-in-3.
Disadvantageous evaluations are marked with a " – " sign. For example if the computer sees you or it is going to be
mated then the score could be [–n 03].
•
Fourth press on the INFO key will show the current move count. The display will show [count] and the colour symbol.
Note: Use the CLEAR key to clear the INFO display. When the computer is calculating the display will show either
the rotating display or one of the above INFO displays. To get back to the rotating display press the CLEAR key
again.
The rotating display shows the current search status while the computer is calculating:
•
The time spent on this search so far
•
The first 3 ply of the line of play the computer calculates the game will follow from this point
•
The computer's evaluation of the position
•
The current search depth
•
The number of legal moves remaining to search and the total number of legal moves.
Note:
Each display stays for 2 seconds.
15.
SAVE GAME Key
This function saves a game to the computer's memory or erases a game from its memory. It allows up to 64 games (from
A1, A2, A3, ..... to H8) to be saved.
•
Pressing the SAVE GAME key when it is your turn to move allows you to enter the SAVE GAME menu. The LCD
display will show [SAVE xx] where the “xx” represents an empty square. Once SAVE GAME has been activated the
display shows for example [SAVE b1], whereas square “B1” stands for the first empty square available. The cycle
continues from A1-A8, A2-H2, etc. to A8-H8. The user may enter any square of his choice by selecting the A1-H8
keys.