Odyssey 7Q Setup Manual - page 23
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POST PRODUCTION
2K / 1080P 12 BIT RECORDINGS IN DAVINCI RESOLVE 11*
Generating a LUT and applying it as an input lut should help fix the issue. Here is how it
can be done:
1. Add a single DPX sequence to a new project and create a timeline
2. In the color page, go to the RGB Mixer and swap the red and blue channels
3. Right click on the VSR of the Clip and generate a LUT. Save the LUT in the default
location or in a sub folder then open the project with the DPX files that exhibit the
issue. Apply the saved LUT as an input LUT.
* If using Resolve 10 or older, or other NLE’s such as Adobe, Scratch Lab, or Autodesk
Smoke, then you can simply import the DPX files after running through the data
unpacker.
Apple ProRes 422 (HQ) - HD/2K
The Odyssey 7 and 7Q records in Apple ProRes HQ which is a 10 bit 4:2:2 220Mb compressed
codec. This will allow for high quality recording while avoiding high data rates of working with
uncompressed video. (DPX)
NATIVE APPLE PRORES 422 SUPPORT
Adobe CC 2014*
Apple FCP X, Aperture
Cineform Studio
Final Cut Pro 7
Black Magic DaVinci Resolve
The Foundry Nuke
Autodesk Smoke
Sony Vegas
FCP X IMPORT SETTINGS (Apple ProRes Only)
Once you have created a new project be sure to check the following Settings:
1. Under Final Cut Pro select Preferences
2. Select navigate to File and select Import Media
3. Navigate to the Clips directory, and select the Clip Folder contain your Apple ProRes
(.MOV) files.
* Note if you are recording the the internal media you can import the matching Slog2
file, and select Match Color for a close approximation of Slog2, but will most likely need
additional tweaking.
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