Rane MP 4 Operator's Manual - page 12
Manual-10
A cue point can occupy any of the 5 slots. You can drag and
drop cue points to change their order in the list. If you wish to
have the cue points sorted chronologically, check the
sort cues
chronologically
option in the
setup
screen. If you load the
same track on to both decks, you will be able to add or modify
cue points from either deck.
When you press a jump to cue point button while you are
not playing, it plays forward for as long as you hold down the cue
point button, and jumps back to the cue point when you release
the mouse button.
Tip: use the keyboard shortcuts
ctrl-comma
(for left) and
ctrl-
dot
(for right) to place cue points.
Looping
You can save up to 9 loops per track; these loops are saved in the
file, and will be present when you reload the track. To make a
loop, set the in-point by clicking the
in
button, and the out-point
by clicking the
out
button. To turn the loop on or off, click the
loop
button. If you want the playhead to jump to the start of the
loop when you enable the loop, hold the control key and press
the
loop
button.
To adjust the in-point of the loop, click the
in
button. You
can use the arrow keys:
to move the in-point towards the
start of the track,
to move the in-point towards the end of the
track. Hold down the shift key while pressing the arrow key to
make coarse adjustments. Click the
in
button again to save the
in-point. The same applies to adjusting the out-point.
There are 9 available loop slots per track. If a loop is set in
a given slot, the background (behind the loop number) will be
The stripe is a solid color near the marker point
The stripe grows a fifth by each rotation closer to the marker point
green. Press the
x
button to clear the loop. If you click on the
number of a occupied loop slot, a red border will appear. This
indicates the loop is locked, and you will not be able to adjust the
end points or delete the loop until you unlock it, by clicking on
the number again.
Auto-looping
Auto looping allows you to create
loops that will automatically be in time with the music in tracks
that Scratch
LIVE
knows the BPM of. When you press an auto
loop button, a loop is created of the bar or beat value selected.
The loop is snapped to the beats in the song detected by Scratch
LIVE
so even if when you press the button slightly out of time
Scratch
LIVE
will still create a perfect loop for you.
Five auto-loop buttons are available on screen at any one
time. They range from 1/8 to 32 bars. The user can select the
autoloop range with the and buttons.
Auto-looping buttons require the track bpm to be set to work.
See Set auto BPM on page 6.
Pressing auto-loop for n bars will create a loop start point
from the nearest beat to the playhead (within reason), and set a
loop endpoint n bars in the future. Pressing auto-loop
1
while
auto-loop
1
is active will deactivate the loop. Pressing a different
auto-loop button while looping is active will extend the endpoint
of the current loop to the appropriate new auto-loop length.
You can also save an auto-loop to the next available slot.
When using an auto-loop, a save button is visible where the lock
loop button normally is.
The A - Slot
A special loop slot 'A' exits for auto-looping. The act of using the
auto-loop buttons sets a loop in the 'A' slot, following the rules
above. Turning a loop off using the auto-loop buttons returns
you to the loop slot that you were previously in at the time you
started auto-looping. Turning the loop off using the 'loop' but-
ton leaves you in the 'A' slot. The 'A' slot is not saved to disk
automatically—pressing '
save
' saves the loop to the first empty
slot in 1-9.
Auto-looping shortcut keys are alt-1 to 5 for the left deck,
and alt-6 to 9 for the right deck. They correspond to the looping
buttons as laid out on screen: ie., if the onscreen buttons display
1 2 4 8 16 bar loops, alt-1 triggers 1 bar loop, and alt-5 triggers a
16 bar loop.
Autoplay
Click the
auto
button to enable autoplay.
With this setting turned on, when one track finishes playing, the
next track starts automatically. Load from a crate to play through
the songs in that crate, or from your library to play through your
library. Use the next | and previous | buttons to jump to
the next track or go to the previous track in the list.
Play from
start
must be checked in the
setup
screen.
Repeat
Use the repeat function to repeat the song.
Tip: Short “loop” samples can be turned into a continuous
track using repeat function. The loops need to be less than 10
seconds long, and cut at the start and end of a bar.