Saitek Pro Bridge Professor Specifications - English
5
ENGLISH
ENGLISH
game or for the tutorial process.
2.3 Keys
The keys are illustrated in Figure 2-3
1
Value Keys and Suit Keys – 2 to 10 and A, K,
Q, and J are used in conjunction with a Suit Key
(
♥
,
♠
,
♦
,
♣
) to play a card. Bidding is done in
virtually the same way. However, note that A is
used for playing the ace, but 1 is used for a bid
of one. The suit key, NO TRUMPS, is used only
for bidding. The 1 key is shaped and colored
differently from the other Value Keys to remind
you not to use it to play a card.
Value keys (1-10) are also used to input a
number to select a deal.
When selecting a deal number, the 10 is used
like a Zero. So deal number 410 would be
selected by 4, 1, 10, or deal number 300 would
be 3, 10, 10.
2
ENTER – Enter is used for the following
purposes:
To initiate a random deal or to confirm the deal
number you have entered at the beginning of a
hand.
To confirm the selected bidding position.
To use an offered hint.
To initiate playing out a round. (The display
gives you a cue with the words PRESS ENTER.)
To start the next round at the end of a trick.
(Again, you are cued by the words PRESS
ENTER.)
To see the results at the end of a hand. (You are
cued by the words PRESS ENTER.)
To return to the starting conditions after viewing
the results of the hand. (The PRESS ENTER
cue shows.)
3
DOUBLE – Press this button during bidding to
“Double” the opponent's bid; a “d” will show on
the display for your bid. You can also press
DOUBLE to redouble an opponent’s double. A
bid of Redouble will be indicated by “R”.
4
PASS – Press this button during bidding to