Native Instruments MASCHINE MIKRO Manual

Other manuals for MASCHINE MIKRO: Manual, Getting Started, Getting Started

Summary of MASCHINE MIKRO

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    Manual.

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    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

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    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

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    Table of contents 1 welcome to maschine .............................................................................................22 1.1 maschine documentation .......................................................................................................... 23 1.1.1 maschine getting star...

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    2.3.7 using two or more hardware controllers ................................................................... 52 2.4 native kontrol standard ............................................................................................................. 53 2.4.1 installing kontakt instruments with n...

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    3 browser ....................................................................................................................100 3.1 browser basics ........................................................................................................................... 100 3.1.1 the maschine libr...

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    3.5.4 the properties page ............................................................................................... 149 3.6 loading and importing files from your file system .................................................................... 149 3.6.1 overview of the files pane .................

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    4.3.2 loading groups ......................................................................................................... 191 4.3.3 renaming groups ...................................................................................................... 192 4.3.4 changing the group’s color ..........

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    5.4.3 groove ....................................................................................................................... 237 5.4.4 level, tempo, tune, and groove shortcuts on your controller .................................... 240 5.5 performance features ..................................

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    6.2.4 page 4: modulation .................................................................................................... 288 6.2.5 page 5: lfo ............................................................................................................... 290 6.2.6 page 6: velocity / modwheel .....

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    7.3.2 editing events in step mode ...................................................................................... 339 7.4 editing events ............................................................................................................................ 340 7.4.1 editing events with t...

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    7.7.9 moving patterns ........................................................................................................ 395 7.7.10 adjusting pattern length in fine increments ............................................................. 396 7.8 importing/exporting audio and midi to/from patte...

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    9.1.1 switching between arrange view and mix view ......................................................... 464 9.1.2 mix view elements ..................................................................................................... 465 9.2 the mixer ...............................................

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    10.2.3 kick – dusty .............................................................................................................. 509 10.2.4 kick – grit ................................................................................................................. 510 10.2.5 kick – rasper ..........

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    10.5.2 tom – fractal ............................................................................................................ 556 10.5.3 tom – floor ................................................................................................................ 560 10.5.4 tom – high ...............

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    12.1.1 compressor ............................................................................................................... 614 12.1.2 gate ........................................................................................................................... 618 12.1.3 transient master .....

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    12.5.2 grain delay ................................................................................................................ 663 12.5.3 grain stretch ............................................................................................................. 666 12.5.4 resochord ...............

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    13.2.4 selecting scenes ....................................................................................................... 714 13.2.5 deleting scenes ......................................................................................................... 715 13.2.6 creating and deleting scene ...

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    13.3.14 looping ...................................................................................................................... 746 13.3.14.1 setting the loop range in the software .....................................................747 13.3.14.2 setting the loop range using the controller ....

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    14.4.5 applying the slicing ................................................................................................... 802 14.5 mapping samples to zones ........................................................................................................ 808 14.5.1 opening the zone page ...

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    16 appendix: tips for playing live ..................................................................................881 16.1 preparations ............................................................................................................................... 881 16.1.1 focus on the hardware ...

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    1 welcome to maschine thank you for buying maschine! Maschine is a groove production studio that implements the familiar working style of classi- cal groove boxes along with the advantages of a computer based system. Maschine is ideal for making music live, as well as in the studio. It’s the hands-o...

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    1.1 maschine documentation native instruments provide many information sources regarding maschine. The main docu- ments should be read in the following sequence: 1. Maschine getting started 2. Maschine manual (this document) additional documentation sources provide you with details on more specific ...

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    1.1.3 maschine hardware control reference the maschine hardware control reference provides an overview of a maschine project, the quick access options performed using the maschine hardware controller, and lots of key- board shortcuts. 1.1.4 controller editor manual besides using your maschine hardwa...

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    1.2 document conventions this section introduces you to the signage and text highlighting used in this manual. This man- ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expe...

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    ▪ references to keys on your computer’s keyboard you’ll find put in square brackets (e.G., “press [shift] + [enter]”). ► single instructions are introduced by this play button type arrow. → results of actions are introduced by this smaller arrow. Naming convention throughout the documentation we wil...

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    Click patterns in the grid to assign them to the scene (assigned patterns are brightly lit). To un-assign an assigned pattern, simply click on it. To create new patterns in this view, double- click in an empty grid cell. ▪ a new button has been added for toggling between ideas and arranger views. Ke...

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    Using reaktor with expansion packs improvement has also been made where expansion packs which use reaktor 5 will now be automatically loaded into reaktor 6 if only reaktor 6 or reaktor 6 player is installed. Welcome to maschine new features in maschine 2.6.5 maschine mikro - manual - 28.

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    2 basic concepts this chapter will reintroduce you to maschine’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect midi devices. Before reading this chapter it is strongly recommended that you read the ...

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    Project a project contains all data needed for a song: groups with their patterns, all scenes and all settings, modulation, effects, routings, sounds and samples. It’s like a snapshot of the entire state of maschine. Please read the maschine getting started for a complete overview of the maschine pr...

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    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Refer to chapter ↑ 13.3, using arranger view for more infor...

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    Details on using effects in maschine, refer to chapter ↑ 11, using effects . You will find an exhaustive description of all internal effects included in maschine in chapter ↑ 12, effect reference . Please refer to chapter ↑ 18, glossary at the end of this manual for more definitions! 2.2 adjusting t...

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    The view submenu in the maschine menu. Full screen view is also available from your computer keyboard via [ctrl]+[f] (mac os x: [cmd]+[f]). 2.2.2 showing/hiding the browser ► click the browser button (with the magnifier symbol) in the header to show and hide the browser. You can also select browser ...

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    Showing/hiding the browser on the controller press view + pad 13 to show/hide the browser. 2.2.3 switching between arrange view and mix view ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. You can also select arranger or mixer from the...

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    Minimizing/maximizing the mixer. Minimizing the mixer on the maschine controller press view + pad 15 to show/hide the channel details in the mixer. 2.2.5 showing/hiding the control lane when maschine is in arrange view, you can show/hide the control lane under the pattern editor: ► click the arrow b...

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    Click the arrow button at the bottom left of the pattern editor to show/hide the control lane. Showing/hiding the control lane on the controller ► press view + pad 14 to show/hide the control lane. 2.3 common operations this sections introduces a few very common operations in maschine you will encou...

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    We show here how to put sounds and groups in focus when the maschine software is in arrange view (default view). For instructions on putting sounds and groups in focus in mix view, please refer to chapter ↑ 9.2.3, selecting channel strips . Setting the focus on a group ► to put a group in focus, cli...

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    The focused group is highlighted and the pattern editor show its content. If the desired group does not appear in the group list, use the scroll bar at the right end of the arranger or turn your mouse wheel while hovering the arranger to display any hidden groups. You can also extend the arranger by...

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    1. Set the focus to the group containing the desired sound by clicking it in the group list on the left of the arranger (see above). The focused group is highlighted. The pattern editor displays the sounds and patterns of that group. 2. Click the desired sound slot in the sound list of the pattern e...

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    If the desired sound does not appear in the sound list, use the scroll bar at the right end of the pattern editor or turn your mouse wheel while hovering the pattern editor to display any hidden sounds. You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1....

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    Once the sound is focused you can use f1 – f3 above the display to quickly switch between the master, the containing group and the focused sound! You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1.3, selecting multiple sounds or groups for more informati...

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    → the selected tab lights up. The name of your project, of the focused group or the focused sound appears on the display (under the master , group , and sound tabs), and the display shows the plug-in parameters and channel properties of the master, the focused group or the focused sound, respectivel...

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    To select a particular plug-in or a particular set of channel properties, you first need to display the parameters of the master, the desired group or the desired sound. 1. To display the parameters of a particular group or sound, put it in focus by clicking it in the group list or sound list, respe...

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    Selecting a plug-in 1. At the far left of the control area, click the little plug-in icon to display the plug-ins: the icon lights up. The plug-in list appears in the left part of the control area, showing a stack of all plug-ins loaded in the selected sound, group or the master: 2. Click the desire...

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    The parameter pages of the sound’s output properties: audio (currently displayed), aux, and midi. If all page names cannot be displayed at once at the top of the parameter area, two small ar- rows are displayed on the left to click through the pages: ► click the left or right arrow to access additio...

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    Element action knob: click the knob and drag your mouse vertically to change the parameter value. Hold [shift] on your computer keyboard and drag your mouse to adjust the value in finer increments. Button: click the button to switch its state. When the button is enabled, it shows a small colored led...

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    Depending on what is shown on the display, some of the buttons might be inactive — in that case they are off. The active buttons (i.E. Those that would do something if you would press them) are always dimmed or fully lit. To see and edit any parameter of any channel properties or plug-in in any soun...

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    4. While holding nav , turn the control encoder or press the dimmed pads to select another set of channel properties or another plug-in. 5. Press nav + left/right arrow button to switch to another parameter page of the selected channel properties or plug-in. When you release nav you see the selected...

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    7. Turn the control encoder to change the value of the selected parameter. For continuous parameters, press and turn the control encoder to change the value in finer increments. 2.3.5 undo/redo undoing and re-doing your last actions can be useful to cancel operations you have performed or to compare...

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    The commands in the edit menu additionally shows which action will be undone/redone! Take undo suppose you have just recorded a 16th-note hi-hat beat over four bars, but then decide to can- cel it. Normally you would have to cancel the 64 notes one at a time, repeatedly calling the undo function 64 ...

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    ▪ recording modulation outside of these three situations, take undo has the same effect as step undo (see above). 2.3.6 pinning a mode on your controller besides the default control mode, your controller has various other modes of operation, which you can enter by pressing their dedicated buttons. D...

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    ▪ note repeat button 2.3.7 using two or more hardware controllers if two or more maschine controllers of different types (maschine studio, maschine mk2, maschine mikro mk2, maschine, and maschine mikro) are connected to your computer, only one controller can be used to control the maschine software ...

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    Hardware on the controller you want to use with the maschine software, do the following: ▪ maschine studio controller: press shift + plug-in , turn the jog wheel to select the desired instance, and press the jog wheel or button 8 to load it. ▪ maschine (mk2) controller: press shift + step , turn kno...

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    2.4.1 installing kontakt instruments with nks support third-party developers of kontakt instruments provide you with a folder that contains all in- strument files, including presets and samples. Instead of running an installer, this folder needs to be stored on the hard drive and added to the kontak...

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    The maschine library and the kontakt browser reference the instrument files con- tained in the folder. Do not delete or move the folder afterwards, otherwise maschine and kontakt will not be able to access the instrument files. 2.4.2 loading nks and third-party plug-ins from the plug-in menu the plu...

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    For more information on using plug-ins and accessing the plug-in menu please refer to chapter 6 “working with plug-ins” in the maschine manual. 2.5 stand-alone and plug-in mode you can run the maschine software as a stand-alone application or integrate it into your fa- vorite digital audio workstati...

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    Audio and midi handling when maschine is used in stand-alone mode, it directly communicates with your audio and midi interface. You can select which physical audio/midi ports have to be used on your inter- face, and configure crucial audio settings like the sample rate. All this is done via the audi...

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    2.5.2 switching instances when two or more instances of the maschine software are running (e.G., as plug-ins on dif- ferent tracks of your daw), you must choose which instance you want to control from your hardware controller. You can do this both from your controller and in the software. ► to selec...

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    ◦ rule 2: the maschine controllers (legacy and mk2) have prority focus over ma- schine mikro controllers (legacy and mk2). ◦ rule 1 has priority over rule 2. 2.6 preferences the preferences panel lets you specify various settings for maschine. ► to open the preferences panel, click preferences… in t...

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    ▪ library: see ↑ 2.6.5, preferences – library page . ▪ plug-ins: see ↑ 2.6.6, preferences – plug-ins page . ▪ hardware: see ↑ 2.6.7, preferences – hardware page . ▪ colors: see ↑ 2.6.9, preferences – colors page . 2.6.1 preferences – general page the general page holds a few global settings. ► to di...

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    The preferences – general page. Setting description startup reload last project if this option is checked, the last project you worked on will automatically load the next time you start maschine. Recording audio basic concepts preferences maschine mikro - manual - 61.

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    Setting description prefer project folder if this checkbox is marked, the samples you record will be put in a subdirectory of the folder where your project is saved. If not, your recordings will be saved in the generic recordings folder in your standard user directory (see section ↑ 2.6.4, preferenc...

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    Setting description enabled check this box to activate the metronome. You can also enable the metronome by clicking the metronome button in the maschine header — see section ↑ 7.2.3, using the metronome . Auto-enable when recording auto-enable option automatically turns on the metronome when you sta...

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    Setting description input quantize the input quantization setting can be set to one of the following modes: none : input quantization is disabled. Events you play or record on the pads are not quantized. Record : input quantization is applied only when you record the pads. Play/rec : input quantizat...

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    1. Open the general page of the preferences by clicking preferences… in the maschine menu (mac os x) or file menu (windows) of the application menu bar, or in the file sub- menu of the maschine menu. 2. Click the allow usage data tracking checkbox to enable or disable user data tracking. Usage data ...

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    Preferences – audio page. Setting description interface driver select your audio driver here. Device this allows you to choose from the available devices if you have connected more than one audio interface. Basic concepts preferences maschine mikro - manual - 66.

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    Setting description status this shows you whether your audio interface is currently running. Sample rate this displays the selected sample rate of your audio interface. Please restart maschine after changing the sample rate. Asio config (windows only) click open panel to access specific controls rel...

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    Setting description inputs by clicking inputs , you can define which inputs on your audio interface should be used for the four stereo inputs of maschine. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the av...

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    The preferences – midi page. Basic concepts preferences maschine mikro - manual - 69.

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    Setting description sync mode off : no midi sync mode is selected. Master (send clock) : if maschine is running as a stand-alone application, it can also send a midi clock signal to any device that is capable of receiving midi clock. This could be hardware such as a drum machine, another groovebox, ...

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    Setting description inputs clicking inputs displays a list of all the available midi inputs of your system. You can activate/deactivate each input by clicking the fields in the status column, which displays the current status of the corresponding port. Outputs clicking outputs displays a list of all...

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    The preferences – default page. Basic concepts preferences maschine mikro - manual - 72.

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    Setting description project standalone here you can select a project to load automatically when you start a new project in maschine used as a stand-alone application. The field displays the location of the template project selected for use. Click the folder icon to select another template project. A...

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    Setting description duplicate scene only only the scene is duplicated. The result is a new unlinked scene with the same patterns referenced. Scene and patterns the scene itself and additionally all patterns are duplicated. The new scene and patterns are now completely independent from the originals....

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    At the top of the page, the factory and user buttons allow you to switch between the factory pane and the user pane. Factory pane ► to display the factory pane, click the factory button at the top of the library page. The preferences panel – the library page’s factory pane. Basic concepts preference...

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    The factory pane shows all factory libraries available. These includes the maschine factory library, libraries imported from other ni products, as well as installed maschine expan- sions. These libraries will appear in the factory view of the browser’s library pane. Element description location colu...

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    The preferences panel – the library page’s user pane. The user pane shows all user libraries currently used. These include maschine’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the user view of the browser’s library pane. Basic ...

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    Element description location column shows the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Alias column shows the alias stored for each library. Click an alias to edit it. Defining...

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    The user content folder can neither be renamed nor removed from the list. You can modify its path in the location column. Standard user directory cannot be removed the standard user directory can neither be renamed nor removed from the list in the user pane of the library page in the preferences pan...

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    1. Click cancel in the updating database dialog to interrupt the scan. A cancel rescan dialog opens up asking you to confirm that you want to cancel the scan: the dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your maschine library. 2. If you still want to ...

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    Adding folders to the user library in the user pane of the library page, you can add other folders to the user content of your ma- schine library. To do this: 1. Click add at the bottom of the pane. A folder selection dialog opens up. 2. In the dialog, navigate to the desired folder on your computer...

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    Please note that the selected folder cannot contain, or be contained within, a folder already listed in the user or factory pane. If maschine detects such a folder as you press ok ( choose on mac os x) in the folder selection dialog, a duplicate location message appears: click ok to return to the fo...

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    The preferences panel – the plug-ins page’s manager pane. Basic concepts preferences maschine mikro - manual - 83.

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    Element description plug-in column lists all available vst/au plug-ins from the directories specified in the locations pane (see below). This includes all enabled or disabled 32-bit vst/au plug-ins, when maschine is running in 32-bit mode or otherwise all enabled or disabled vst/au 64-bit plug-ins, ...

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    Manager pane: use ni audio units checkbox (mac os x only) on mac os x, the manager pane contains an additional use ni audio units checkbox. Check this box to include the audio units (au) versions of your native instruments plug-ins in the software’s plug-in menus and in the controller’s plug-in brow...

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    The preferences panel – the plug-ins page’s locations pane. The locations pane also contains the following controls: element description plug-in column lists all plug-in directories used in maschine. Click the folder icon on the left of an entry to change the path of that plug-in directory. Add butt...

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    Element description remove button click remove to remove the selected directory. Rescan button if you have changed the content of a directory (such as installed or removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Clicking resca...

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    The preferences panel – hardware page. Setting description pads sensitivity use the sensitivity slider to adjust how sensitive the pads respond to your touch. This sets the minimum threshold at which the maschine mikro controller will register a “hit.” basic concepts preferences maschine mikro - man...

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    Setting description velocity scaling velocity scaling determines how your playing is translated into velocity values: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear to hard 3 (you really have to hit the pad hard to get a big velocity value). Display brightne...

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    2.6.8 controller menu in the hardware page of the preferences panel in previous maschine versions you could have only one device focused on a particular ma- schine instance, and the hardware page of the preferences panel showed the settings for that particular controller. With the integration of the...

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    ▪ one device (maschine or komplete kontrol s-series) focused on that instance: the controller menu holds only one entry for that device. This entry is always selected and you can adjust the settings for that device. ▪ two devices (one controller from the maschine family and one komplete kontrol s- s...

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    The preferences panel – colors page. Basic concepts preferences maschine mikro - manual - 92.

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    Setting description scene default selects a default color for your scenes. In the menu you can choose the desired color from the 16-color palette or white (default setting). The color selected as default is highlighted in the menu. If you select auto each scene will have a different default color. G...

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    2.7 integrating maschine into your midi setup you can quickly integrate maschine into your midi setup. You can use midi in maschine in various ways. Notably: ▪ you can synchronize a midi clock signal between maschine and other midi devices: ↑ 2.7.2, sync to external midi clock and ↑ 2.7.3, send midi...

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    1. Select preferences entry from the file menu. 2. Select the midi page. 3. In the sync section select slave (receive clock) from the menu. 4. Select the input button to see a list of connected devices. 5. Check the name of the device sending midi clock (the device you want maschine to sync with). T...

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    You must define at least one midi input device in the devices section of the midi page to enable maschine to sync. When slave (receive clock) is selected, the play button in the maschine header and the play button on your controller are deactivated. If you want to configure maschine to react to othe...

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    Master (send clock) activated. You can adjust the midi clock offset in the midi page of the preferences panel. See ↑ 2.6.3, preferences – midi page for more information. If you want maschine to send other midi messages than midi clock, in particular if you want to control other midi-capable devices ...

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    2.8 syncing maschine using ableton link ableton link is a protocol that synchronizes beat, phase and tempo of link-enabled applica- tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with ot...

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    After clicking the play button, playback will resume on the downbeat once the moving bar within the link button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica- tion. If multiple...

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    3 browser the browser is the place where you can organize and categorize all of your projects, groups, sounds, plug-in presets, and samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the maschine software has some advantages over the hardware in this...

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    Note that the library is the only other way to display and access your files: you could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the library organizes your files in a musically relevant way. Which files are included in the maschine libra...

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    Click the desired tab to show the corresponding pane of the browser. The library pane is described in section ↑ 3.2, searching and loading files from the library , and the files tab is described in section ↑ 3.6, loading and importing files from your file system . 3.2 searching and loading files fro...

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    1 2 3 4 5 6 7 8 9 the elements of the library pane. (1) library tab: click the library tab to open the library pane described here. (2) file type selector: this contains six icons, each representing the different files types of ma- schine. From the left to right the file types are project, group, so...

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    (3) content selector: click the ni icon (on the left) to select factory content or the user icon (on the right) to select user content instead. Only the files of the content selected here will be dis- played in the result list (8). See section ↑ 3.2.5, choosing between factory and user content . (4)...

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    ▪ for all files, click the edit button at the far right of the bar to open the attribute editor and modify the tags and properties assigned to the selected file(s). See section ↑ 3.5, editing the files’ tags and properties . Overview of the search workflow in the library pane when searching for file...

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    On the display of your controller, the browser is organized as follows: ▪ when the f1 button ( filter ) is selected, you can narrow your search by using the f3 but- ton, the left/right arrow buttons, and the control encoder to select the file type, the con- tent type (factory or user files), the pro...

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    The closed product selector header. Selecting a product category ► click on the product selector header to open it. → the product selector opens up, showing you all products available in your maschine li- brary. Browser searching and loading files from the library maschine mikro - manual - 107.

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    1 2 3 the opened product selector. (1) product selector header: the header shows the selected product—if there is no selection it shows a generic label ( all instruments ). Click on the header to close the product selector. (2) category/vendor selector: allows you to sort the product list by categor...

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    → upon your selection, the product selector automatically closes, the product name and icon appear in the header, and the tag filter and results list below will be filtered accord- ingly. Products are shown in the product selector only if the library contains files for them. If a particular product ...

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    The bank menu showing all banks for polyplex the bank menu allows you to select a particular bank of files for the selected product (poly- plex in the picture above). Banks can be additional libraries (for example massive expansions), different versions of the original factory library (for example f...

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    ► as with the product selection, you can remove the selected bank by clicking the little cross next to the bank name in the closed menu. Loading a product from the product selector if you wish to not only filter the results list by selecting a product, but also load the product along with its defaul...

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    → the product selector opens up and shows you the following: 1 2 3 4 the opened product selector (for instrument presets). (1) product selector header: the header shows the product or the selected product category — if there is no selection it shows a generic label ( all instruments in the picture a...

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    (2) product category filter: shows the categories of the products that have files available in the maschine library. Click a category of a product to select/deselect it. Selecting a category limits the number of products shown in the product list below (3). Only one category can be selected at a tim...

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    → the product selection is cancelled. The product selector displays the generic label corre- sponding to the selected file type (project, group, sound, instrument preset, effect pre- set or sample). The tag filter and the result list under the product selector now include files for all products. Sel...

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    Similarly, some banks are split into several sub-banks. In that case a sub-bank menu appears under the bank menu and allows you to select a particular sub-bank. For example, in the pic- ture below the grain delay sub-bank of the maschine 2.0 library bank is selected for the ma- schine effect presets...

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    3.2.3.1 selecting a product category, a product, a bank, and a sub-bank on the controller on your controller in browse mode: 1. Press f1 to select the filter page. 2. Press the left/right arrow buttons to select the product field. 3. Turn the control encoder to select a product. Turn the control enc...

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    3.2.4 selecting a file type the file type selector shows six icons representing the different file types of maschine: 1 2 3 4 5 6 the file type selector. (1) project: (.Mxprj) (2) groups: (.Mxgrp) (3) sounds: (.Mxsnd) (4) instrument plug-in presets: (.Mxinst) (5) effect plug-in presets: (.Mxfx) (6) ...

  • Page 118

    3.2.5 choosing between factory and user content the content selector shows two icons representing the factory content on the left, and the user content on the right: the content selector. ► click the ni icon to search the factory content, or click the user icon to search the user content. Choosing t...

  • Page 119

    Types and modes filters for the massive threat bank of the massive plug-in. ► click the desired tags in the tag filter to select them and limit the search to the files marked with them. Click the selected tags again to deselect them and broaden the search. Tags for projects, groups, sounds, and samp...

  • Page 120

    ▪ you have already selected the maschine product in the product selector, and the maschine 2.0 library bank of this product (for more information on this, see section ↑ 3.2.3, select- ing a product category, a product, a bank, and a sub-bank ). For now the types filter shows only top-level tags: ▪ i...

  • Page 121

    ▪ now imagine that you have loaded an acoustic shaker sample and want to find a sample for another drum instrument, e.G., a tom: you leave the drums tag selected at the top level of the types filter and directly go to the second level, where you select tom instead of shaker . As you select tom , the...

  • Page 122

    If you don’t select any tag in the types or the modes filter, the result list will include all files satisfying any of their tags. Selecting multiple tags from the same level in both types and modes filter you can select multiple tags from the same level: ► hold [shift] on your computer keyboard and...

  • Page 123

    Highlighted triangle next to the attributes (types and modes). 3.2.6.1 selecting type and mode tags on the maschine mikro controller on your controller in browse mode: 1. Press f1 to select the filter page. 2. Press the left/right arrow buttons to select the type field. Browser searching and loading...

  • Page 124

    3. Turn the control encoder to select a type. Turn the control encoder at full left to remove any particular selection (i.E. Select all types). 4. If the selected type contains any sub-types, press the right arrow button to select the sub-type field, and turn the control encoder to select a sub-type...

  • Page 125

    Selecting tags for instrument and effect presets when browsing instrument or effect presets, continue as follows: 1. Press the right arrow button to select the mode field. 2. Turn the control encoder to select a mode, if any. Turn the control encoder at full left to remove any particular selection (...

  • Page 126

    The result list showing kicks from the maschine library. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. The result list allows you to: ▪ select the desired file(s). ▪ load the selected file(s) into your project (or...

  • Page 127

    You can also select multiple files in the result list in order to process them all at once. To select adjacent files in the list, do the following: ► hold [shift] on your computer keyboard and click two files in the result list to select these files and all files in-between. To select distant files ...

  • Page 128

    ▪ you can load the file into a group or a sound slot that is not currently focused, or into a plug-in slot that is not selected. ▪ you can load a sample into its own zone in the zone page of the sample editor: a new zone will be created for that sample. See section ↑ 14.5.7, adding samples to the sa...

  • Page 129

    ▪ when dragging several instrument presets, you have the same options as when dragging sev- eral sounds (see above). Each instrument preset will be loaded into in its own sound, and the sound will take the name of the preset. ▪ when dragging several effect presets, you have following options: ◦ if y...

  • Page 130

    1. Right-click ([ctrl]-click on mac os x) the desired user file and select delete from the con- text menu. If you want to delete several files at once, first select them as described above, and right-click ([ctrl]-click on mac os x) ([ctrl]-click on mac os x) any of them. A warning dialog opens to i...

  • Page 131

    Check that the desired group or sound slot is focused and/or the desired plug-in slot is selected before loading the file from the browser to avoid loading it at the wrong place! To set the focus to a group or a sound slot, you can use group buttons a – h and the pads without leaving browse mode (se...

  • Page 132

    3.3.1 loading the selected files automatically ► click the autoload button to enable/disable autoload. The autoload button. When autoload is enabled, any item that you select in the result list of the library pane or files pane is automatically loaded into the focused group or sound slot or into the...

  • Page 133

    Autoload is not available when browsing samples with prehear enabled — see section ↑ 3.3.2, auditioning your samples . When prehear is enabled, button 5 and 6 select the previous/next sample in the result list without loading it automatically. 3.3.2 auditioning your samples when you are browsing sam...

  • Page 134

    When prehear is enabled, following things happens: ▪ the sample selected in the result list can be triggered from the pad of the focused sound or from any pad without being loaded into that sound. ▪ pressing any other pad triggers its sound without changing the focus. To set the focus to another sou...

  • Page 135

    +patterns is only available when browsing groups. Loading groups with patterns using the controller when browsing groups on your controller: ► press f3 ( + pat ) to include or exclude patterns when groups are loaded. → when the option is enabled ( f3 lit and + pat label highlighted), groups are load...

  • Page 136

    → when the option is enabled (button 3 lit and + routing label highlighted), groups are loaded together with their routing. 3.3.5 displaying file information the information button. ► click the information button (showing a little “i”) next to the edit button in the right part of the control bar to ...

  • Page 137

    Assigned as a favorite, and also match all other selected filters, including the search query en- tered into the search field. Favorites are available for both the factory content and the user content. Here are some important notes regarding the use of favorites: ▪ favorites are automatically shared...

  • Page 138

    The maschine browser showing all favorite instruments tagged with the type bass. To activate the favorites filter: browser using favorites in the browser maschine mikro - manual - 138.

  • Page 139

    1. Click on the filter favorites control next to the search field to filter the results by favor- ites: 2. The filter favorites control is now lit and the results list shows all favorites that match the selected search criteria: adding an item to the favorites list to add an item to the favorites, f...

  • Page 140

    2. Click on the set favorite icon to add the corresponding item to the favorites. → the item is added to the favorites, indicated by the lit set favorite icon next to its name: you can add any item in the results list to the favorites, no matter if it is selected or not. The set favorites icon will ...

  • Page 141

    1. Click on the lit set favorite icon to remove the corresponding item from the favorites. 2. The item is removed from the favorites, indicated by the hidden set favorite icon. The next time you select the favorites filter, the item will not be shown in the results list. Using favorites with the con...

  • Page 142

    4. Turn the encoder to turn favorites on . 5. Press f2 to select list . ► the favorites filter is now activated and the results list shows all favorites that match the selected search criteria. Adding an item to the favorites to add an item to the favorites using follow the instructions below: 1. Pr...

  • Page 143

    7. Press shift + control encoder to set the selected preset as a favorite. 8. Press f1 to select filter . 9. Press the left/right arrow button under the display to select page favorites . 10. Turn the encoder to turn favorites on . ► the favorites filter is now activated and the results list shows a...

  • Page 144

    3.5.1 attribute editor basics the attribute editor is used in the following situations: ▪ at any time you can edit the tags and properties of user files already in the library by se- lecting them in the result list of the library pane and clicking the edit button at the bottom right of the browser. ...

  • Page 145

    ▪ in the library pane of the browser, all pages are available: bank , types , modes (in- strument/effect presets only), and properties . ▪ in the files pane of the browser, only the types and modes pages are available. ► click the desired tab at the top right of the attribute editor to show the corr...

  • Page 146

    The bank page shows you (from top to bottom) the product, bank, and sub-bank(s) of the se- lected file(s). If any of these attributes are not set the corresponding fields read empty… . You cannot modify the attributes shown in the bank page — they are automatically assigned by maschine. 3.5.3 the ty...

  • Page 147

    Taken into account only if instrument or effect presets are imported. The modes page shows only one column: displaying tags ▪ in both types and modes pages, tags assigned to the selected files are marked with a check mark right of their name: ▪ in the types page, click the name of a tag to select it...

  • Page 148

    ▪ if another column is available on the right the tag you check is automatically selected and its sub-types appear in the next column (if any), allowing you to directly refine your de- scription by checking the desired sub-types in this next column. ▪ if you check a sub-type tag whose parent tag was...

  • Page 149

    3.5.4 the properties page the properties page is only available when opening the attribute editor from the library pane. The properties page of the attribute editor. The properties page displays three additional attributes of the selected files: ▪ vendor : use this field to indicate the manufacturer...

  • Page 150

    3.6.1 overview of the files pane the files pane contains following elements: 4 5 6 1 2 3 the elements of the files pane. (1) files tab: click the files tab to open the files pane described here. (2) favorite bar: displays all your favorites. Click any favorite to directly jump to that particular pat...

  • Page 151

    (3) location bar: displays the selected path. The location bar provides various tools to quickly navigate your file system. See section ↑ 3.6.3, using the location bar . (4) recent locations button: click this button to see a list of the last visited locations and quick- ly jump any of them. See sec...

  • Page 152

    Favorites are shortcuts to specific locations in your file system. ► click any favorite in the favorite bar to jump to that location. → the selected location is loaded in the location bar and its content appears in the result list. Favorites can be useful if you often return to the same location whi...

  • Page 153

    The location bar. The location bar provides following tools: ▪ up arrow: click the up arrow on the left to go one level up in your file system. ▪ selected path: within the path displayed, you can: ◦ click any folder name to jump to that folder: ◦ click any right-pointing arrow after a folder name to...

  • Page 154

    The recent location button. The last 10 locations you have visited are stored by maschine and available here: ► click the recent location button and select any recently visited location from the list. → this location is loaded in the location bar and its content displayed in the result list. 3.6.5 u...

  • Page 155

    The result list of the files pane. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. In front of each file, an icon indicates the type of the file: icons for various file types. Navigating your file system in the resu...

  • Page 156

    ► double-click a folder to display its content. To return to the previous folder or to select any folder outside the folder currently displayed, use the various tools located above the result list: ▪ favorites: ↑ 3.6.2, using favorites . ▪ location bar: ↑ 3.6.3, using the location bar . ▪ recent loc...

  • Page 157

    The context menu in the result list of the files pane (windows depicted). Following commands are available: command description add to favorites (folders only) adds the selected folder to your favorites. See section ↑ 3.6.2, using favorites for more information. Import to library (folders only) impo...

  • Page 158

    For this you will have to import the files into the library first. Importing files does not mean they will be moved from the directory they currently reside in, they will only be referenced by the browser. That’s why whenever you move files, make sure to update the paths to their re- spective direct...

  • Page 159

    → all maschine-compatible files found in the selected folder(s) are imported to your li- brary. They are added as user content (user icon selected in the content selector of the library pane, see section ↑ 3.2.5, choosing between factory and user content ). Fur- thermore, the paths of the imported f...

  • Page 160

    The missing sample dialog allows you to locate missing samples. Sounds referencing missing samples are marked with an exclamation mark. Additionally, their groups are also marked with an exclamation mark when selected. The missing sample dialog shows you which sample cannot be found. Three buttons a...

  • Page 161

    The purge missing samples and the find missing samples entries in the context menu of a sound whose sample is missing. ► select purge missing samples from the sound slot’s context menu to remove the missing sample(s) from that sound. ► select find missing samples from the sound slot’s context menu t...

  • Page 162

    Would now have to try to remember the name or the tags you used to find it, or browse all kick samples (given that the maschine library already has several hundreds of kick samples, this may take a considerable amount of time). With quick browse you can restore the query with just one click. Quick b...

  • Page 163

    ◦ if a sampler plug-in is selected, it will recall the search query used for the sample loaded in that sampler. If several samples are loaded in the sampler, it will recall the search query for the sample in the selected zone in the zone list. ◦ if any other instrument or effect plug-in is selected,...

  • Page 164

    1. If you want to trigger quick browse for a group or a sound, set the focus to this group or sound — see section ↑ 2.3.1, setting the focus on a group or a sound . 2. If you want to trigger quick browse for a sample or a plug-in preset, additionally select the slot of that plug-in (for a sample thi...

  • Page 165

    4 managing sounds, groups, and your project this chapter explains how to handle the various objects that structure any maschine project: sounds, groups, and the master. 4.1 overview of the sounds, groups, and master in a maschine project, objects are organized into three hierarchic levels, from the ...

  • Page 166

    1 2 the sound list (1) and the group list (2) in the arrange view of the software. 4.1.1 the sound, group, and master channels from a routing point of view, each sound, each group, and the master represents a distinct channel in maschine. The channels of the 16 sounds in a group are mixed together a...

  • Page 167

    When the software is in mix view, sounds, groups, and the master are represented by channel strips in the mixer. This view provides you with an intuitive control on both the audio and midi routings of any sound, group, and the master. Please refer to section ↑ 9.2, the mixer for more information. Th...

  • Page 168

    ▪ in each group you always have a fixed number of sound slots — namely 16. Some of these sound slots might be empty, and you can have gaps in your slots (i.E. Some empty sound slots between other slots containing sounds), depending on how you prefer to play your sounds from your pads. You cannot cre...

  • Page 169

    ▪ the selection, on the other hand, determines what will be affected by your actions (e.G., adjusting a parameter). For example, the focused sound (i.E. The one you clicked in the sound list) is implicitly selected — nothing special here: this just means that the sound whose parameters are currently...

  • Page 170

    ▪ if you set the focus to a sound or group which is already included in the current selection, the focus is moved to this new sound or group but the selection is preserved. This notably allows you to check the parameters of any selected sound or group while keeping the abili- ty to modify parameters...

  • Page 171

    Selecting multiple sounds/groups in the software to select multiple sounds or multiple groups in the maschine software, simply use the com- mon keyboard shortcuts of your operating system: in the sound list or the pad view for sounds, and in the group list for groups. Following actions are available...

  • Page 172

    1. Press and hold select to enter select mode. You can also press select + control to pin this mode and make it permanent. 2. Press f1 ( quiet ) to select sounds and groups. → you are ready to select more than one sound or group. Selecting sounds and groups via the select mode. You have following se...

  • Page 173

    ▪ when multi is disabled ( f3 off): ◦ pressing group then the pad of an unselected group, or pressing the pad of an unse- lected sound, sets the focus to that group/sound and clears the current group/sound selection (only the focused group/sound is then selected). The pad lights up. ◦ pressing group...

  • Page 174

    The pad view. The pad view can be shown by activating the pad view button above the sound list: the pad view button. ► click the pad view button to show or hide the pad view. → the pad view replaces the sound list on the left of the pattern editor. In the pad view, each cell represents a pad on your...

  • Page 175

    4.2.1 loading sounds you can load a readymade sound from the browser or from your operating system. The sound can be included in the maschine library or any expansion pack but it can also be a sound you have created yourself and saved for later use. You have many methods at your disposal to load a s...

  • Page 176

    ▪ alternatively you can recall the search query that was used to find the sound currently loaded in the focused sound slot. See section ↑ 3.8, using quick browse for more informa- tion. 4.2.2 pre-listening to sounds you can pre-listen to the sounds of the focused group as you set the focus on them i...

  • Page 177

    1. Press and hold the select button. 2. Check that f1 ( quiet ) is enabled — if necessary, press it to enable it. 3. Press the pad containing the desired sound. → the sound is focused without being triggered. 4.2.3 renaming sound slots by default, sound slots are named sound 1 – 16 . If you load a s...

  • Page 178

    4.2.4 changing the sound’s color you can change the color of each individual sound in the software. To do this: 1. Right-click ([ctrl]-click on mac os x) the desired sound slot in the sound list or in the pad view and select color from the context menu. A color palette appears. In the palette, the c...

  • Page 179

    Notes on changing the color of multiple sounds when opening the color palette (in order to set a new color setting for the selected sounds): ▪ if the selected sounds have the same color setting (a particular color or the default color), this color is highlighted in the color palette. ▪ if the select...

  • Page 180

    ► right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a sound individually, its current settings will still be saved with your project. But once a s...

  • Page 181

    1. Right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save as… from the context menu: a save sound dialog appears. By default, the sound file inherits the name of its sound slot and it will be saved in your standard user directory (as defined in pr...

  • Page 182

    In the software, sounds are copied without their note content in the pattern. To include the note content in the copying operation, use duplicate on your controller (see be- low)! To copy and paste sounds in the software: 1. Right-click (on mac os x: [ctrl]-click) the sound slot (in the sound list o...

  • Page 183

    The copying procedure for multiple sounds is as follows: when you copy a selection of sounds, they are both placed into the clipboard and kept in the sound list. The pasting procedure for multiple sounds is as follows: ▪ when you paste a selection of sounds onto a sound slot, the pasted sounds repla...

  • Page 184

    2. If you want to duplicate a sound including its pattern content, enable the + evnt option ( f1 ). 3. Press the pad of the sound you want to copy. The pad of the sound starts blinking. 4. Press the pad of the target sound slot (this can also be in another group, in this case first press group , the...

  • Page 185

    2. While holding the mouse button, drag your mouse toward the desired location in the sound list or in the pad view. As the mouse cursor moves an insertion line appears at the potential places where you can drop the sound slot(s). 3. When the insertion line appears at the desired location in the sou...

  • Page 186

    4.2.8 resetting sound slots resetting a sound slot will remove the sound it contains and put all its settings (channel properties, name, color…) back to their default values. You can select multiple sound slots to reset them all at once! See ↑ 4.1.3, selecting multiple sounds or groups for more info...

  • Page 187

    → the sound is removed from the pad and the pad turns off. 4.3 managing groups this section describes the global editing functions available for groups. Group menu many of the functions described in the following sections are available in the following two context menus: managing sounds, groups, and...

  • Page 188

    ▪ the context menu of the groups in the group list, opened via a right-click ([ctrl]-click on mac os x) on the desired group: managing sounds, groups, and your project managing groups maschine mikro - manual - 188.

  • Page 189

    ▪ the context menu of the focused group in the pattern editor, opened via a right-click ([ctrl]-click on mac os x) on the group name in the top left corner of the pattern editor: both context menus are equivalent: use either menu as you see fit. 4.3.1 creating groups creating a group will add a new ...

  • Page 190

    Creating groups on the controller on your controller: ► press and hold the group button. → existing groups are indicated by the lit pads 9 – 16 : ▪ the focused group is indicated by the fully lit pad. ▪ the other groups of your project are indicated by half-lit pads, each pad showing the color of th...

  • Page 191

    Automatic group bank management in maschine group banks are managed automatically, so that you don’t have to create or de- lete them manually. Group are always adjacent in the group list: you cannot have any gap in the group list — nor in any group bank. When you create a new group, the following ha...

  • Page 192

    In your operating system, group files have the extension “.Mxgrp” (maschine 2) or “.Mgrp” (maschine 1.X). Please refer to chapter ↑ 3, browser for more information on the browser. Loading groups on your controller on your controller, use the browser to load groups: ▪ you can browse your maschine lib...

  • Page 193

    If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine plug-in window to confirm the name you have entered. 4.3.4 changing the group’s color you can change the color of ea...

  • Page 194

    By default each group has a different color. But you can choose a common default color for groups in preferences > colors > group default. See section ↑ 2.6.9, preferences – colors page for more information. Once you have set a custom color for a group as described above, the group will retain its c...

  • Page 195

    ► right-click (on mac os x: [ctrl]-click) the group in the group list or the group name in the top left corner of the pattern editor and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a group individually, its current settings will still b...

  • Page 196

    1. Right-click (on mac os x: [ctrl]-click) the group in the group list or the group name in the top left corner of the pattern editor and select save as… from the context menu: a save group dialog appears. By default, the group file will be saved in your standard user directory (as defined in prefer...

  • Page 197

    In the software, groups are copied without their clips in the arranger. To include the clips in the copying operation, use duplicate on your controller (see below)! To copy and paste groups in the software: 1. Right-click (on mac os x: [ctrl]-click) the group you want to copy in the group list or th...

  • Page 198

    3. Right-click (mac os x: [ctrl]-click) any group in the group list and select paste from the context menu to replace that group with the copied one. If you want to paste the group without affecting the existing groups, first click the “ + ” under the last group to create a new empty group and paste...

  • Page 199

    The pasting procedure for multiple groups is as follows: ▪ when you paste a selection of groups onto an existing group, the pasted groups replace that group and the following groups. Example: if you paste the groups a1 and b1 onto the group e2, the duplicates of a1 and b1 will replace the groups e2 ...

  • Page 200

    4. Press the pad of your target group (this can also be in another group bank, in this case first press the left/right arrow button under the display to select the group bank). If you want to paste the group without affecting the existing groups, press the dim white pad after the last colored pad to...

  • Page 201

    2. While holding the mouse button, drag your mouse vertically toward the desired location in the group list. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the group. 3. When the insertion line appears at the desired location, release the mouse button...

  • Page 202

    Deleting a group. Deleting a group on your controller on your controller in control mode, do the following to delete a group: ► to delete a group, hold shift + erase + group and press the pad 9 – 16 of the group you want to delete. If the group is in another group bank, first press the left/right ar...

  • Page 203

    4.4.1 saving a group with its samples sometimes it is useful to have the ability to save a group with its samples outside of the ma- schine library. If you want to take a group to another studio or if you want to backup or share a custom drum kit with all the related files, this comes in handy. To s...

  • Page 204

    Controls description group displays the name and location of the group file to be created. The samples will be put in a folder with the same name in the same location. By default, the group file inherits the name of the group in the project and it will be saved in the “groups” subfolder of your stan...

  • Page 205

    1. Choose save project with samples… from the file menu or the file submenu in the ma- schine menu: you will be presented with the save project with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to cancel the operation. Managing sounds, gro...

  • Page 206

    Element description project displays the name and location of the project file to be created. The samples will be put in a folder with the same name in the same location. By default, the project file inherits the name of the project and it will be saved in the “projects” subfolder of your standard u...

  • Page 207

    2. Choose export audio… from the file menu or from the file submenu in the maschine menu. You will be presented with the export audio panel (see picture below). 3. In the export page of the export audio panel, select the source(s) and the destination (see description below). 4. If you wish, click th...

  • Page 208

    The export page of the export audio panel. Following parameters are available: managing sounds, groups, and your project exporting maschine objects and audio maschine mikro - manual - 208.

  • Page 209

    Element description source output menu and output list underneath selects what will be exported. The content of the output list under the menu depends on your selection in the menu: master output: select this to export the master output signal (including all groups and sounds and their effects) to o...

  • Page 210

    Export audio panel – options page the options page of the export audio panel allows you to adjust various settings for the export process. The options page of the export audio panel. Managing sounds, groups, and your project exporting maschine objects and audio maschine mikro - manual - 210

  • Page 211

    The export page of the export audio panel. Following parameters are available: element description options normalize if this option is checked, the resulting audio file(s) will be normalized, i.E. The exported audio will be brought to the highest possible level without clipping (0 dbfs). Managing so...

  • Page 212

    Element description loop optimize optimizes the exported audio file for use as a loop: if loop optimize is disabled, the exported audio file will be prolonged to keep, e.G., the tail of a reverb. The end of the exported audio will always correspond to a bar division. If loop optimize is enabled, the...

  • Page 213

    Names of the exported audio files the exported audio files are named according to following rules: ▪ if master output is selected in the output menu the audio file will be named as follows: [project name] - [bpm].Wav/aiff ▪ if group outputs is selected in the output menu the audio files will be name...

  • Page 214

    → the samples are loaded into the sound slot. A new pattern is created in that group and directly loaded in the pattern editor (switch the pattern editor to keyboard view to better see the pattern — see section ↑ 7.1.5, group view and keyboard view ). This pattern con- tains the sequence data of the...

  • Page 215

    Mpc parameter mpc500, 1000, 2500 mpc400 0 mpc2000 (xl) mpc300 0 maschine parameter range lower/higher x x − − high/low key tuning x x x x tune attack x x x x attack decay x x x x decay voice overlap x − x x polyphony filter1 type x − − − filter type filter1 frequency x − x x filter cutoff filter1 re...

  • Page 216

    2. Navigate to the mpc program file you want to import and double-click it. You will be prompted with the mpc import panel: 3. In the input section of the panel, select one of the import options (see table below). 4. Click ok to start the import procedure (or cancel to close the panel without import...

  • Page 217

    Control description import all banks select this to import all banks of the mpc program file. Each bank will be loaded into a separate group. Import one bank select this if you only want to import a single bank. Use the drop-down menu to the right to select which bank you want to import. The list be...

  • Page 218

    5 playing on your controller this chapter describes the numerous features available in maschine to adjust and enhance your playing, both during live performances and when recording patterns. 5.1 adjusting your pads maschine provides you with numerous features to finely tailor the way the pads of you...

  • Page 219

    ► click the pad view button to show or hide the pad view. When the pad view button is enabled, the pad view replaces the sound list below: the pad view replaces the sound list. At the top of the pad view, the grid of pads gives you access to all sound slots of the current group. The focused pad is f...

  • Page 220

    Parameter description key adjusts the base key for the selected pad. See section ↑ 5.1.3, adjusting the base key below. Choke configures the choke group for the selected pad. See section ↑ 5.1.4, using choke groups below. Link configures pad link for the selected pad. See section ↑ 5.1.5, using link...

  • Page 221

    Parameter description keybd ( f1 ) activates/deactivates keyboard mode. In this mode your pads play notes of the focused sound at 16 different pitches. This is well suited for melodic instruments. See the next paragraph for a detailed description of the keyboard mode. Please note that keyboard mode ...

  • Page 222

    Parameter description 5/6: base key adjusts the base key for the selected pad. See section ↑ 5.1.3, adjusting the base key for more information. 6/6: fix vel here you can adjust the exact velocity value used in the fixed velocity mode (see above). Using the keyboard mode 1. Select a sound by pressin...

  • Page 223

    To shift the scale in octaves use f2 ( oct - ) or f3 ( oct + ). You can also adjust the scale in semitones via the parameter 5/6: base key described above. Try to experiment with all kinds of samples in the keyboard mode; some rather boring sounding samples can be really interesting if you play them...

  • Page 224

    2. Click the key value and drag your mouse vertically, or double-click it, enter a new value on your computer keyboard, and press [enter] to confirm. Adjusting the key parameter for multiple sounds with different key values ► click and drag the multi label next to key to transpose the base key of al...

  • Page 225

    5.1.4 using choke groups when your pads are in group mode, choke groups allow you to build sets of “mutually exclu- sive” pads: a choke group lets you force each newly triggered sound to cancel out all other sounds still playing — in other terms, these sounds would never play together, the newer sou...

  • Page 226

    The hi-hat is an ideal candidate for making use of choke groups! See ↑ 10.4.3, hi-hat – memory for more details! Adjusting the choke multiple sounds with different choke values ► click the multi label next to choke and select the desired value from the list to set all selected sounds to that same ch...

  • Page 227

    5. Turn the control encoder to select the desired choke mode from master (default set- ting) or slave for that pad. 6. Release pad mode (or press it again if you pinned the mode). 5.1.5 using link groups when your pads are in group mode, link groups allow you to link pads with each other: this can b...

  • Page 228

    3. In the same link section click the mode value ( master or slave ) to switch the sound be- tween master (default setting) and slave mode. A link group makes sense only if more than one pad/sound are assigned to it! Adjusting the link parameter for multiple sounds with different link values ► click...

  • Page 229

    3. Turn the control encoder to select the desired link group 1 – 8 for that pad or choose none (default setting) to remove the pad from its current link group. 4. Press the right arrow button to display the 4/6: link mode parameter. 5. Turn the control encoder to select the desired link mode from ma...

  • Page 230

    Sound slots 1 to 4 are selected. If they have different key values, a multi label appears (left). When you drag it (middle), a transpose value appears (right) that will be applied to all selected sounds when you will release the mouse button. This is also true when adjusting the parameter from your ...

  • Page 231

    This is also true when adjusting the parameter from your controller. 5.3 adjusting the base key in group mode, the base key defines the key (or pitch) at which the selected sound will be played when its pad is pressed. In keyboard mode, it defines the key played by pad 1 on your controller; pads 2 –...

  • Page 232

    2. Use the left/right arrow buttons to display the 5/6: base key parameter. 3. Turn the control encoder to adjust the base key by semitones. In keyboard mode you can additionally press f2 ( oct- ) or f3 ( oct+ ) to shift the base key by octaves. 4. Release pad mode (or press it again if you pinned t...

  • Page 233

    Audio mute vs. Event mute at the group level, the mute function is an audio mute: the whole audio output of the muted group will be bypassed. At the sound level, the mute function is by default a trigger mute: the pattern content (the events) for the muted sound will not be triggered — but any audio...

  • Page 234

    Soloing a group. ► to unsolo a group, right-click (on mac os x: [ctrl]-click) the group index again. Muting a sound ► to mute a sound, click the number on the left side of the sound slot in the pattern edi- tor. Muting a sound. ► to unmute the sound, click the number again. By default, the mute on s...

  • Page 235

    Muting a group ► to mute a group, click the group index (letter + number) on the left side of the group in the arranger: muting a group. ► to unmute the group, click the group index again. Mute and solo work in the same way: the solo mode on the controller. 1. Press and hold solo to enter solo mode....

  • Page 236

    The mute mode on the controller. 3. Press and hold mute to enter mute mode. You can also pin this mode to make it perma- nent (see section ↑ 2.3.6, pinning a mode on your controller ). 4. Mute sounds by pressing their pads, and mute groups of the current group bank by pressing group followed by the ...

  • Page 237

    5.4.2 choke all notes the choke all notes feature allows you to kill any note or event currently playing in your project. This affects the audio coming from all plug-ins (internal, native instruments, and ex- ternal). Choke all notes is only available on your controller: ► press shift + mute to chok...

  • Page 238

    ▪ at the master level, the groove properties affect all sounds of all groups. The master’s swing is added to the groove set for each individual group and sound via their own groove properties. The groove properties have a single parameter page: swing. Please refer to section ↑ 2.3.4, navigating chan...

  • Page 239

    Controls description cycle determines on what musical resolution the groove is applied. This directly affects which events will be shifted. Values are measured in fractions of a whole note. Invert allows you to invert the groove so that instead of being delayed in the pattern events will be triggere...

  • Page 240

    5.4.4 level, tempo, tune, and groove shortcuts on your controller your controller provides extra shortcuts for various important parameters. Most of these param- eters are already available in the channel properties of the sounds, groups, and master. The shortcuts detailed here give you an additiona...

  • Page 241

    4. To change the output level of a group, hold the group button, press the pad 9 – 16 of the desired group (first navigate to its group bank via the left/right arrow buttons if necessa- ry), and turn the control encoder while holding group . 5. To change the output level of an individual sound, hold...

  • Page 242

    5. To change the groove of an individual sound, hold its pad (or hold select + its pad if pads are in keyboard mode) and turn the control encoder. In keyboard mode you can also press select + the pad of the desired sound, then hold any pad (i.E. Any pitch of that sound) and turn the control encoder....

  • Page 243

    Press and turn the control encoder to adjust the value in finer increments. At the master level, the shortcut controls the tempo parameter in the header. The tempo parameter in the software’s header. At the group and sound level, the shortcut works only with sounds containing a sam- pler or a drumsy...

  • Page 244

    When your pads are in group mode, you can use the note repeat engine, choke groups, and link groups as in previous maschine versions. The control signal flow—pads in keyboard mode the following diagram illustrates maschine s signal flow between your hits on the pads in keyboard mode and the resultin...

  • Page 245

    ▪ the notes played on your pads are first sent to the perform features (scale, chord, and arp engines), which send the resulting notes to the pattern editor. In other terms, you can re- cord the generated scales, chords or arpeggiated notes into your patterns. However, the perform features do not pr...

  • Page 246

    5.5.2 selecting a scale and creating chords maschine comes equipped with a vast amount of scales and chords that you can select and use to play your sounds. This opens up possibilities to play an instrument such as a piano ac- cording to, e.G., the minor pentatonic scale without hitting a “false” pa...

  • Page 247

    2. Turn the control encoder to set the root note to d3 . → hit a few pads: they trigger the notes from the minor pentatonic scale based on d. Fur- thermore all your pads were shifted two semitones up so that pad 1 still triggers the root note of the selected scale. Now we want the pads to trigger ch...

  • Page 248

    2. Turn the control encoder to select chd set . → the light from the pads on the top row of your controller go off and the pads are disabled. The other 12 pads trigger various chords. You can switch to another set of 12 chords by selecting the 3/4: chord type parameter and turning the control encode...

  • Page 249

    ▪ the output of the scale and chord engine is recorded into the pattern editor. ▪ the scale and chord parameters cannot be modulated nor automated in maschine. ▪ of course, if a sound slot contains a komplete instrument providing control notes (e.G., key switches) on particular keys, these notes wil...

  • Page 250

    Scale type degrees (1 = root note) harmonic minor 1 2 ♭3 4 5 ♭6 7 major pentatonic 1 2 3 5 6 minor pentatonic 1 ♭3 4 5 ♭7 blues 1 ♭3 4 #4 5 ♭7 japanese 1 2 ♭3 5 ♭6 freygish 1 ♭2 3 4 5 ♭6 ♭7 gypsy 1 2 ♭3 #4 5 ♭6 7 flamenco 1 ♭2 3 4 5 ♭6 7 altered 1 ♭2 ♭3 ♭4 ♭5 ♭6 ♭7 whole tone 1 2 3 #4 #5 #6 half-who...

  • Page 251

    ◦ harmonizer: generates chords based on the pads you hit and using notes from the se- lected scale, as specified by the root note and scale type parameters (see above). Use the chord type parameter to choose the particular notes to be used in the chord (see below). As the chord is triggered, pads of...

  • Page 252

    Chord type semitones added above played note dominant 7 4, 7, and 10 dominant 9 4, 7, 10, and 14 minor 7 ♭5 3, 6, and 10 diminished 7 3, 6, and 9 augmented 4 and 8 quartal 5, 10, and 15 trichord 5 and 11 when chord mode is set to harmonizer and scale type is set to any other scale than chromatic, th...

  • Page 253

    Type of pad (for selected scale) led in default state led when pad triggered root notes fully lit flash other pads dimly lit flash note that if chord mode is set to harmonizer, pads triggered as part of the chord will also flash. When chord mode is set to chord set, pad 1 is fully lit: type of pad l...

  • Page 254

    Condition enharmonic spelling chord mode is set to chord set and chord type is set to major 1-8 c d ♭ d e ♭ e f f# g a ♭ a b ♭ b chord mode is set to chord set and chord type is set to minor 1-8 c c# d d# e f f# g g# a b ♭ b erasing notes when erasing notes from your controller, the notes effectivel...

  • Page 255

    Arp and note repeat have similar modes on your controller: depending on whether your pads are in group mode or keyboard mode, pressing note repeat on your controller will switch to note repeat mode or arp mode, respectively. Arp mode simply adds a few parameters to those found in note repeat mode. G...

  • Page 256

    The note repeat mode on your controller. Even if note repeat is locked, it will not be applied to your pads when your controller is displaying the slice page of the sampler. Note repeat mode seamlessly switches to arp mode as soon as you switch your pads from group mode to keyboard mode (see below):...

  • Page 257

    Element description lock ( f3 ) keeps the arp feature enabled even when you leave arp mode. For example, this can be useful to adjust the chord settings, switch to another pattern, adjust plug-in parameters, etc., while keeping arpeggios running. If arp is locked, when you switch to another controll...

  • Page 258

    Element description unit selects from three variations of the original note length defined by the rate parameter: normal plays the original note length (default setting), triplet plays triplets of the original note length (faster, three notes in the duration of two original notes), and dotted plays ...

  • Page 259

    To reproduce a note repeat using arp mode, set type to chord , sequence to off , and octaves to 1 . To repeat single notes, additionally make sure that chords are disa- bled (in pad mode, check that chord mode is set to off ). 5.5.5 swing also applied to note repeat / arp output the swing engines (a...

  • Page 260

    6 working with plug-ins plug-ins are the building blocks of all sound in maschine. They can be used at all three lev- els of the maschine audio routing system: in sounds, in groups, and in the master. In maschine versions prior to 2.0, internal plug-ins were called modules. This chapter includes var...

  • Page 261

    The control area displaying the content of the sound kick ordinance of the selected sound slot 1. Sounds, groups, and the master can each hold any number of plug-ins. These are stacked up in the plug-in list, on the left of the control area. Working with plug-ins plug-in overview maschine mikro - ma...

  • Page 262

    ► to show the plug-in list, click the little plug-in icon at the far left of the control area: in the plug-in list, the processing order is always from top to bottom. In addition to plug-ins, each sound, each group, and the master also provide a set of global settings called channel properties. Thes...

  • Page 263

    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug-ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products external plug-ins third-party vst/au...

  • Page 264

    ◦ external: you can also use vst/au effect plug-ins from any third-party manufacturers. What to load, and where the type of plug-in that you can load depends on the selected level (sound, group or master) and slot: ▪ effect plug-ins (both internal and external) can be loaded in all plug-in slots at ...

  • Page 265

    The control area above. The control area will now show the content (channel properties or plug-ins) of the sound we have just selected. 2. At the far left of the control area, click the little plug icon to display the plug-ins. This displays the plug-in list on the left of the control area: the plug...

  • Page 266

    3. Click the slot with the “ + ” icon at the top of the plug-in list. This opens the plug-in menu where you can select the desired plug-in for loading (see be- low for a detailed description of the entries contained in the plug-in menu). → upon your selection the selected plug-in sits at the top of ...

  • Page 267

    A few plug-ins loaded. This down-pointing arrow lets you open the plug-in menu for slots already hosting a plug-in. ► in the plug-in list, click the down-pointing arrow at the right of a plug-in name to open the plug-in menu for that slot. You can also right-click ([ctrl]-click on mac os x) the plug...

  • Page 268

    → the plug-in is unloaded from the slot. All following plug-ins are shifted one slot upwards to fill the gap. Furthermore, the plug-in menu also allows you to replace the loaded plug-in with another one: ► to replace the plug-in currently loaded in a slot, open its plug-in menu and select anoth- er ...

  • Page 269

    Plug-in menu entry description native instruments submenu lists available native instruments’ instruments (first plug-in slot of sounds only) and effects. For products working both as instrument and effect, the effect plug-in name is followed by the mention fx. If necessary each entry is followed by...

  • Page 270

    Plug-in menu entry description paste loads into the current slot the plug-in and all its settings that were cut or copied from another slot. This notably allows you to use a plug-in in different locations (sounds, groups, master) with the same settings. Preset management open… allows you to open a p...

  • Page 271

    4. While holding nav , turn the control encoder or press the dimmed pads to select the de- sired plug-in slot. The name of the selected plug-in appears in the display — if there are no plug-ins in the channel this will read (none) . → you are now ready to load, insert, remove or replace a plug-in as...

  • Page 272

    Removing a plug-in to remove a plug-in from its slot, use the same method as when loading a plug-in: ► to remove the plug-in currently loaded in the plug-in slot, press shift + browse to en- ter the plug-in browser, press f2 ( list ) to display available plug-ins, turn the control en- coder at full ...

  • Page 273

    ▪ troubleshooting complex effect chains and routings (“where does this strange reverb tail come from?”). To bypass a plug-in, do the following: 1. If you want to bypass a plug-in of the master, click the master tab in the top left corner of the control area. 2. If you want to bypass a plug-in of a g...

  • Page 274

    2. If you want to bypass an effect of the master, press f1 to select the master tab. 3. If you want to bypass an effect of a group, press f2 to select the group tab and press group + the pad 9 – 16 of the desired group. If necessary, first press group + the left or right arrow button below the displ...

  • Page 275

    Hold shift and nav and press the pad corresponding to the desired plug-in in order to mute/unmute it. Use the same method to unmute the plug-in: ► to unmute a plug-in, hold shift + nav and press the pad of the plug-in slot again. In most cases the first plug-in slot contains an instrument plug-in (e...

  • Page 276

    6.1.7 moving plug-ins maschine allows you to move plug-ins across the plug-in list and across sounds and groups. Moving plug-ins within the plug-in list ► to move a plug-in in the plug-in list, click its name and drag your mouse vertically. While you are holding the mouse button, an insertion line a...

  • Page 277

    5. In the plug-in menu that opens, select paste. → the plug-in with all its parameters has now been moved from its original location to its target location. Duplicating plug-ins across sounds and groups instead of selecting cut in the plug-in menu of the original slot (see above), select copy to du-...

  • Page 278

    Opening the plug-in menu. The commands for saving plug-in presets are found at the bottom of the plug-in menu. The commands for saving and recalling plug-in presets in the plug-in menu. Plug-in menu entry description save saves your changes to the preset currently loaded. Save as… saves the current ...

  • Page 279

    Plug-in menu entry description save as default… saves the current settings and assignments as the default preset for the plug-in. This default preset will be loaded with this plug-in the next time it is opened. Remove default preset removes the default preset for the current plug-in. This menu item ...

  • Page 280

    Komplete products and maschine expansions have to be updated to ensure their full integration into the maschine library. To update any native instruments product installed on your computer, please start the service center. You can also load a plug-in preset from the plug-in menu by selecting the ope...

  • Page 281

    → the default plug-in preset is removed and the plug-in will load with its initialized settings next time it is opened. You can also use the plug-in manager in the preferences panel to gain an overview of your de- fault plug-in presets and also remove them if required. Removing the default preset fo...

  • Page 282

    ▪ page 2: pitch / envelope : ↑ 6.2.2, page 2: pitch / envelope . ▪ page 3: fx / filter : ↑ 6.2.3, page 3: fx / filter . ▪ page 4: modulation : ↑ 6.2.4, page 4: modulation . ▪ page 5: lfo : ↑ 6.2.5, page 5: lfo . ▪ page 6: velocity / modwheel : ↑ 6.2.6, page 6: velocity / modwheel . These parameter p...

  • Page 283

    Parameter description voice settings polyphony here you can define a voice limit for the sound, that is the maximum number of voices (notes) the sampler can play simultaneously. Once this polyphony has been reached, triggering any additional note will kill the “oldest” note still playing (i.E. The n...

  • Page 284

    6.2.2 page 2: pitch / envelope sampler parameters – page 2 of 6: pitch / gate and amplitude envelope on the controller. Sampler parameters – page 2 of 6: pitch / gate and amplitude envelope in the software. Parameter description pitch / gate tune defines the basic pitch of your sample: turn the knob...

  • Page 285

    The type selector. The type selector allows you to choose from three different types of amplitude envelopes. De- pending on the selected type, the available parameters in the amplitude envelope section will differ (see table below): ▪ one-shot: this is typical vintage drum machine behavior: the samp...

  • Page 286

    ▪ adsr: typically, the adsr envelope is used for longer, sustained samples that require complex dynamic control. Unlike many other hardware devices, the pads on maschine are sensitive not only to being hit, but also to being held — so using the adsr envelope, you can make the pads behave like a midi...

  • Page 287

    6.2.3 page 3: fx / filter sampler parameters – page 3 of 6: fx and filter on the controller. Sampler parameters – page 3 of 6: fx and filter in the software. Fx this is a small selection of basic effects, not to be mixed up with the collection of effect plug- ins covered in depth in chapter ↑ 12, ef...

  • Page 288

    Filter the filter selector in the filter section gives you access to a set of different filters. Using the arrows or clicking the type currently displayed, you can choose from different filter type set- tings: off, lp2, bp2, hp2, and eq. Each type results in different parameters to the right of it: ...

  • Page 289

    Sampler parameters – page 4 of 6: modulation envelope and destination in the software. Modulation envelope the modulation envelope section offers an additional envelope allowing further modifica- tion (or “modulation”) of specific sampler parameters according to the way you play on the pads. Its par...

  • Page 290

    Parameter modulation destination pitch tune parameter of the pitch / gate section on the pitch / envelope page (page 2). Cutoff cutoff parameter of the filter section (with filter types lp2, hp2, bp2 only) on the fx / filter page (page 3). Drive drive parameter of the fx section on the fx / filter p...

  • Page 291

    Lfo controls description type here you can choose the shape of the lfo waveform. Available shapes are sine, tri (triangle), rect (rectangle), saw, and random. Speed controls the rate of the lfo measured in hertz (hz). If you choose to synchronize the speed by activating sync , it will show note valu...

  • Page 292

    6.2.6 page 6: velocity / modwheel sampler parameters – page 6 of 6: velocity destination and modwheel destination on the controller. Sampler parameters – page 6 of 6: velocity destination and modwheel destination in the software. Velocity destination this section allows you to use the input velocity...

  • Page 293

    Parameter modulation destination cutoff cutoff parameter of the filter section (with filter types lp2, hp2, bp2 only) on the fx / filter page (page 3). Volume this allows you to modulate the volume, which is what velocity normally is used for. Modwheel destination here you can determine how incoming...

  • Page 294

    ▪ an effect plug-in can be loaded in any plug-in slot of any sound, any group, or of the mas- ter. The following sections describe additional features and tasks specific to native instruments and/or external plug-ins compared to internal plug-ins. For all other tasks (e.G., loading, ad- justing plug...

  • Page 295

    Maschine showing the user interfaces of a few native instruments plug-ins (monark, passive eq, guitar rig, and fm8). When a native instruments or external plug-in has been loaded into a plug-in slot, a little di- agonal arrow appears left of the parameter pages’ tabs, at the top of the control area:...

  • Page 296

    You can also close any floating window via the common button provided by your operat- ing system at the top left or right corner of the window. Maschine will always show the open floating windows of the focused sound, group or master when selected. When you set the focus to another sound, group or t...

  • Page 297

    ▪ edit view: the edit view shows the full user interface of the original native instruments product. You can show/hide the edit view by clicking the edit button (showing a pencil icon) in the plug-in header: opening/closing plug-in windows on the controller on the maschine mikro controller, do the f...

  • Page 298

    ▪ the current state of the plug-in parameters can be saved to the browser as a preset for to- tal recall of the plug-in (see section ↑ 6.1.9, saving and recalling plug-in presets for more on this). An auto-mapped parameter page of the massive plug-in in the software. An auto-mapped parameter page of...

  • Page 299

    Parameter pages may be assigned automatically using auto-mapping (see section ↑ 6.3.2, using the vst/au plug-in parameters above) or created individually via learn mode. With learn mode, you can create custom pages containing only the desired parameters arranged to fit your personal workflow. Moreov...

  • Page 300

    3. Click the pages tab in the left part of the assignment area: → the pages tab lights up and the pages pane appears on its right. You are now ready to assign parameters to the parameter pages. The pages tab can be clicked only for native instruments or external plug-ins and for the macro properties...

  • Page 301

    (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) add page button (“+” symbol): click the little “ + ” after the last page label to append a new page. By default, pages are labeled “page 1,” “page 2,” etc. You can change page labels by...

  • Page 302

    Parameter slots - context menu when the assignment area is opened and the pages tab is selected, a right-click on an as- signed or unassigned parameter slot’s label brings up a context menu. The parameter slots’ context menu. The context menu contains following items: menu item description keyboard ...

  • Page 303

    Pages name - context menu when the assignment area is opened and the pages tab is selected, a right-click on a page name at the top of the parameter area opens a context menu. The parameter pages’ context menu. The context menu contains the following items: menu item description keyboard shortcuts d...

  • Page 304

    Accessing factory presets of native instruments’ instruments/effects accessing factory presets of your native instruments instruments and effects is straightfor- ward: factory presets of all native instruments instruments/effects installed on your computer are already integrated into the maschine li...

  • Page 305

    This submenu provides the list of all presets that your vst/au plug-in has made available to the host — maschine in this case. 3. Select the desired preset in this submenu. → the preset is loaded into the plug-in. Each vst/au instrument or effect might handle its presets (or patches, programs…) diff...

  • Page 306

    Saving vst/au presets as maschine plug-in presets once you have loaded a vst/au preset (user preset of a native instruments instrument/effect or any preset of a third-party vst/au instrument or effect) using the method described above, you can save it as a plug-in preset in maschine via the save as…...

  • Page 307

    7 working with patterns creating a pattern is where the fun starts, because the sequencer really is the core of ma- schine. Both your controller and the software provide you with many powerful tools to create and edit your own beats. This chapter is organized as follows: ▪ general points on patterns...

  • Page 308

    In every scene of your project you can choose for each group which of its patterns has to be played. In each scene the pattern you have chosen will be referenced by a clip (more on this in chapter ↑ 12.6.3, saturator ). 7.1.1 pattern editor overview the pattern editor is the all-in-one pattern editi...

  • Page 309

    (3) sample editor button: click this button to switch between the pattern editor and the sample editor. The sample editor is covered in chapter ↑ 12, effect reference . (4) sound list: sound slots 1 – 16 of the selected group are listed here. In keyboard view (2), click a sound slot to display its e...

  • Page 310

    (10) midi and audio dragger: the midi dragger and the audio dragger allow you to conveniently drag and drop midi or audio from your patterns to your desktop or host software, respectively. See section ↑ 7.8.1, exporting audio from patterns and ↑ 7.8.2, exporting midi from patterns for more informati...

  • Page 311

    ▪ the grid mode lets you adjust the step grid: ↑ 7.1.7, adjusting the step grid and the nudge grid . 7.1.2 navigating the event area the event area in the pattern editor can be scrolled and zoomed in or out to fit your current needs. Navigating the pattern editor horizontally (time) a zooming scroll...

  • Page 312

    ▪ similarly, click the right handle (3) of the scroll bar, hold the mouse button, and drag your mouse horizontally to zoom in or out of the event area while keeping the left border of the display at a fixed position in the pattern. ▪ double-click the main part (1) to reset the zoom and display the e...

  • Page 313

    Action shortcut scroll pattern left press pad 1 scroll pattern right press pad 3 zoom in (pattern editor) press pad 6 zoom out (pattern editor) press pad 2 keyboard mode only: scroll pattern up press pad 8 scroll pattern down press pad 4 you can also use the left/right arrow buttons and the control ...

  • Page 314

    → the follow button lights up in the maschine header. The event area will now switch to the next pattern portion (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed. This way, you always see the pattern portion that is being played. The follow funct...

  • Page 315

    ▪ on your controller the follow function affects the displays in scene mode when arrange submode is enabled. Additionally, in step mode the follow function affects the pads: with follow enabled, when the playhead has gone across all 16 steps shown by the pads on your controller, the pads switch to t...

  • Page 316

    Moving the playhead to another position in the timeline of the pattern editor automati- cally moves it to the corresponding position in the arranger. However, using the timeline of the pattern editor you cannot jump outside the pattern currently displayed. To do this, use the timeline of the arrange...

  • Page 317

    If playback is on, the jumps retain the playhead position relative to the grid resolution (pattern grid without shift , step grid with shift ). Using your controller, you can jump outside the current pattern. For more details, please see section ↑ 13.4.1, jumping to another playback position in your...

  • Page 318

    The keyboard view alternatively, you can switch the pattern editor to keyboard view: ► click the keyboard view button (showing a little keyboard) on the left of the pattern edi- tor to switch it to keyboard view: → the event area now only shows notes for the selected sound. By adding or editing note...

  • Page 319

    Switching between group and keyboard view from your controller the group/keyboard view in the software is always in sync with the group/keyboard mode of the pads on your controller: switching between group and keyboard view in the software will automatically switch between group mode and keyboard mo...

  • Page 320

    ▪ 1 bar, 1/2 note, …, 1/16th note: each of these settings lets you adjust the pattern length by the specified increment. ▪ off: the pattern grid is disabled. Notably, you can freely set the pattern length to any val- ue or set the playback position to any location. ▪ quick (default): with this setti...

  • Page 321

    Reducing the length of a pattern might exclude the last events from the pattern. However these events are not deleted: they simply appear darker in the event area and will be included back into the pattern next time you extend it. Events beyond the pattern’s end can be edited in the software. Howeve...

  • Page 322

    2. Press f2 ( pat ) to access the pattern grid settings. 3. Turn the control encoder to adjust the resolution of the pattern grid. To disable the pattern grid, simply select the off value: ► to disable the pattern grid, hold grid , press f2 ( pat ), and turn the control encoder fully clockwise to se...

  • Page 323

    In the pattern editor, the step grid is indicated by the gray vertical lines in the event area: the vertical lines represent the step grid in the event area. By default the step grid is active and the step size is 1/16th. However you may use another step size or disable the step grid completely, as ...

  • Page 324

    Adjusting the step grid the step grid resolution can be adjusted via the step size menu, showing a value next to the grid icon at the bottom left of the pattern editor: the step size menu lets you adjust the step grid resolution. ► to select the step size that will apply to all your editing actions,...

  • Page 325

    ► to adjust the nudge grid, right-click ([ctrl]-click on mac os x) on the background of the event area, select nudge grid in the menu, and choose a resolution from the values avail- able in the submenu: step, step/2, step/4, step/8, and step/16: the nudge grid is not indicated in the event area of t...

  • Page 326

    3. Use the left/right arrow button under the display to select the enable parameter at the bottom of the display: 4. Turn the control encoder to set the parameter value to on (step grid enabled) or off (step grid disabled). 5. If you have pinned grid mode at the first step, press the lit grid button...

  • Page 327

    2. Press f3 ( step ) to access the step and nudge grid settings. 3. Use the right arrow button under the display to select the nudge parameter at the bot- tom of the display: 4. Turn the control encoder to select the desired nudge grid resolution. → the new nudge grid resolution is directly in use —...

  • Page 328

    7.2.1 recording your patterns live in control mode your controller provides many tools to live record patterns for the focused group. Take your time to set up the pad sensitivity and velocity scaling to your personal taste — you will have even more fun playing and recording with your controller! The...

  • Page 329

    Replace mode when recording in replace mode the events of the selected sound(s) are replaced by what you play. 1. Select the sound(s) of which you want to replace events: in group mode you can select multiple sounds (see section ↑ 4.1.3, selecting multiple sounds or groups ); in keyboard mode only t...

  • Page 330

    ► while recording in replace mode, press the lit erase button to disengage replace mode. → the recording goes on in overdub mode (see description above). You can also erase events without engaging record: if you hold erase together with a pad while playing (or recording), all events of that pad at t...

  • Page 331

    The record prepare mode on the controller 1. With rec disabled, press and hold rec to enter record prepare mode. After a second, the following display appears: 2. While holding rec , press the right arrow button to select patgrid and turn the control encoder to adjust the pattern grid resolution. 3....

  • Page 332

    ► click the metronome icon in the maschine header to enable/disable the metronome: the metronome can be heard only when the sequencer is playing! The metronome signal is sent to the cue bus. To know how to use the cue bus, see section ↑ 9.2.6, using the cue bus . You can customize the metronome in v...

  • Page 333

    2. Press the left arrow button repeatedly until metronome level appears on the display and turn the control encoder to adjust the metronome volume. 3. Press the left/right arrow button to select time on the display and turn the control en- coder to select a time signature. While adjusting the metron...

  • Page 334

    Count-in when the loop range starts at the beginning of a bar… …and when the loop range doesn’t start at the beginning of a bar. You can also use the count-in to start a recording in replace mode. Adjusting the count-in duration you can choose how long the metronome should be heard before the record...

  • Page 335

    2. Press the left/right arrow button to select count-in length on the display and turn the control encoder to select a duration for the count-in. 7.2.5 quantizing while recording you can choose to have notes automatically quantized as you record them on the pads. This is called input quantization. Y...

  • Page 336

    7.3 recording patterns with the step sequencer if you are familiar with classic drum machines you may want to program your pattern using the step sequencer. 7.3.1 step mode basics on your controller the step sequencer is available via the step mode. The step mode allows you to program the steps to b...

  • Page 337

    A typical 4/4 line in step mode. In step mode events are created with following settings: ▪ the event pitch is set to the sound’s base key. To know how to change the base key of your sounds, see section ↑ 5.1.3, adjusting the base key . ▪ the event velocity is defined by how hard you hit the pads, u...

  • Page 338

    Checking your sequence the step mode on the controller displays: the first bar of a four-bar pattern. The display of your controller provides more information on the sequence: ▪ individual events are represented by rectangular blocks. These always mirror the steps cur- rently represented by your pad...

  • Page 339

    Doubling your pattern you can quickly double the content of the pattern: ► press f2 ( double ) to double the content of the pattern. → the length of the pattern is doubled. All events in the original pattern are duplicated to the second half of the extended pattern. Any events that were located beyo...

  • Page 340

    Editing events in step mode on the controller on your controller in step mode, each event you create is automatically selected (and the pre- vious selection is dropped). You can then adjust the pitch and position of this last created event via the various commands available on your pads while holdin...

  • Page 341

    ► to choose a mouse edit mode, click the desired icon in the edit mode selector, at the bottom left of the pattern editor. You can also right-click ([ctrl]-click on mac os x) in the background of the event area and select the desired mode from the context menu. (1) select mode: provides an exhaustiv...

  • Page 342

    Action function double-click note delete selected notes right-click (mac os x: [ctrl]-click) delete selected notes selecting notes (see ↑ 7.4.3, selecting events/notes for details) click unselected note select note [shift] + click unselected note add note to current selection [shift] + click selecte...

  • Page 343

    Action function [ctrl] + drag left/right note border (mac os x: [cmd] + drag left/right border) freely moves the start/end of selected notes (overrides the step grid quantization), thereby resizing the notes. Drag note vertically group view: moves selected notes to another sound of the group. Keyboa...

  • Page 344

    7.4.2 creating events/notes in the software you can create new events anywhere in the event area using your mouse. The procedure depends on the active mouse edit mode (select, paint or erase). Each event is created at the beginning of the step in which your mouse cursor is located, ac- cording to th...

  • Page 345

    Your controller offers numerous ways to create events — on your controller this is referred to as “recording patterns.” for details on this please refer to section ↑ 7.2, recording patterns in re- al time and ↑ 7.3, recording patterns with the step sequencer . 7.4.3 selecting events/notes maschine p...

  • Page 346

    Selecting events/notes on the controller using your controller you can select particular events from the selected pattern. This will allow you to edit them without affecting the other events. Quick selecting events and notes the quickest and easiest way to select events is the following: ► press shi...

  • Page 347

    The select mode on your controller: selecting events and notes. You can now select notes and events using the pads. Depending on the current pad mode (group mode or keyboard mode, see ↑ 5.1.1, the pad view in the software ), events will be se- lected differently: ▪ in group mode (the default mode of...

  • Page 348

    7.4.4 editing selected events/notes once you have selected particular events, you can edit them in various ways. In the software you can edit events with your mouse only if select mode is selected in the edit mode selector: click the cursor icon on the left to select events with your mouse. Action f...

  • Page 349

    Action function double-click note deletes selected notes. Right-click (mac os x: [ctrl]- click) deletes selected notes. If multiple notes are selected, mouse actions can be performed on any of the selected notes — they will apply to all selected notes. If you perform any of the actions listed above ...

  • Page 350

    ▪ all other notes in the selection are moved or resized by the same amount (regardless of their own quantizing rules). When resizing, if the notes have different lengths the length differences are retained as long as no event becomes shorter than one step. For example, if you have a drum roll, a fla...

  • Page 351

    ► press shift + pad 7 ( nudge ) to nudge the selected events to the left, or shift + pad 8 ( nudge > ) to nudge the selected events to the right. If nothing is selected, all event/ notes in the pattern will be affected. Setting the step grid to “off” and then using nudge will shift events in extreme...

  • Page 352

    Mouse in paint mode ► to delete an event, simply click it. Click and hold an event and move the cursor to quick- ly delete series of events. Mouse in erase mode ► to delete an event, simply click it. Click and hold the mouse anywhere in the event area and move the cursor to quickly delete series of ...

  • Page 353

    If select mode is pinned, you can release select and only hold erase when pressing the pads to erase the desired events. See section ↑ 2.3.6, pinning a mode on your con- troller for more information on pinning modes. If you accidentally deleted events, press shift + pad 1 to undo it! Deleting the se...

  • Page 354

    Deleting events or notes via the transport functions if the sequencer is not playing, you can erase events on either side of the playhead by manual- ly moving the playhead: ► while playback is off, hold erase and press the locate buttons (in the transport sec- tion) to jump to the previous/next step...

  • Page 355

    → the events will be pasted according to the rules described hereinafter. If no event is se- lected, all displayed events will be affected: in keyboard view these are all events of the focused sound; in group view these are all events of all sounds within the group (see section ↑ 7.1.5, group view a...

  • Page 356

    ◦ if you have changed the sound focus, events are pasted at the same timings as the original events. In group view the events copied from the topmost sound in the sound list are pasted onto the focused sound, and the other events will retain their vertical position relative to these topmost events. ...

  • Page 357

    → the events will be pasted according to the same rules as when using the keyboard short- cuts in the software (see above). If no event is selected, all displayed events will be af- fected: in keyboard view these are all events of the focused sound; in group view these are all events of all sounds w...

  • Page 358

    Quantize and quantize 50% in the pattern editor context menu. To apply full or half quantization using the maschine software: 1. Select the events in the pattern editor you want to quantize. If nothing is selected, the whole pattern will be quantized. 2. To apply full quantization to the selected ev...

  • Page 359

    To apply full or half quantization: 1. Select the events you wish to quantize. If nothing is selected, the whole pattern content will be quantized. See --- missing link --- to know how to select events. 2. To apply full quantization to the selected events, press shift + pad 5 ( quantize ). 3. To app...

  • Page 360

    Choosing an input quantization mode in the software the input quantization can be configured via the quantize setting available in the input section at the bottom of the general page in the preferences panel: ► click the quantize menu and select the desired input quantization mode from the three mod...

  • Page 361

    7.4.10 adding variation to patterns variation provides an abundance of inspiration and even “happy accidents” when applied to your workflow. The variation engine contains two modes: ▪ humanize: this mode adds natural rhythmic fluctuations to programmed sequences. ▪ random: this mode provides randoml...

  • Page 362

    Humanize mode parameters element description apply applies the current settings to the selected sound. Velocity range velocity lo adjust notes with a velocity no lower than the set value. Velocity hi adjust notes with a velocity no higher than the set value. Time shift step set the amount of time sh...

  • Page 363

    Element description note hi create notes no higher than the set value. Velocity range velocity lo create notes with a velocity no lower than the set value. Velocity hi create notes with a velocity no higher than the set value. Chords (keyboard mode) note count set the amount of notes that are availa...

  • Page 364

    Element description note count (keyboard mode) fixed : the note count is fixed. The value set in the note count of the chords section will take precedent here. Equal : the note count will be evenly distributed across the note range . Gauss : the note count is likely to be distributed to the middle s...

  • Page 365

    ▪ temporary: the modified value is valid only until the end of the clip: when the scene is looped or when playback is restarted, the parameter value is reset to its non-modulated val- ue. ▪ relative (knobs only): for continuous parameters (these parameters are controlled by a ro- tary knob in the so...

  • Page 366

    Example: let’s assume that you have recorded some modulation for the cutoff parame- ter of a filter plug-in in order to create a filter sweep. Since modulation is defined rela- tive to the non-modulated value, by manually adjusting the cutoff parameter you can shift the entire sweep across frequenci...

  • Page 367

    ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’s input properties: the root note knob in the midi page. At the sound and group level the same parameters are both automatable and modulata- ble. For more information on automation please refer to section ↑ 8.2.3, con...

  • Page 368

    ▪ a modulation track is created for this parameter in the modulation pane of the control area (at the bottom of the pattern editor) containing the modulation points you have just record- ed. You can further edit the modulation track from there — see section ↑ 7.5.3, creating and editing modulation i...

  • Page 369

    ► press shift + pad 10 ( clr auto ) to delete all modulation for all parameters of the fo- cused sound or group. 7.5.3 creating and editing modulation in the control lane you can also create, select, and edit individual modulation points in the modulation pane of the control lane. Displaying the mod...

  • Page 370

    The modulation pane contains following elements: ▪ the left part shows the modulator list showing all parameters currently modulated in the focused sound or group. Click any entry to display the modulation track for that parameter on the right. Click the “ + ” symbol at the end of the list to add a ...

  • Page 371

    Editing modulation points you can create, edit, and delete modulation points in the displayed modulation track with your mouse. As for the event area above, the mouse behavior in the control lane will depend on the mouse edit mode selected in the edit mode selector, at the bottom left of the pattern...

  • Page 372

    Mouse edit mode available mouse actions (1) select mode to create modulation points, double-click in the control lane — other points on this step will be replaced. To delete a modulation point, right-click it ([ctrl]-click it on mac os x). To edit an existing modulation point, drag it vertically (yo...

  • Page 373

    To create a new modulation track: 1. To create a new modulation track for a parameter of a sound, click the desired sound in the sound list (left of the pattern editor) and click the sound tab in the control area. 2. To create a new modulation track for a parameter of a group, click the desired grou...

  • Page 374

    When you load a plug-in in a channel (sound or group) its modulatable parameters will automatically show up in the menu of available parameters when this channel is fo- cused. Resetting a modulation track ► to reset the modulation track of a parameter, right-click ([ctrl]-click on mac os x) the desi...

  • Page 375

    7.6 creating midi tracks from scratch in maschine within maschine you can create midi tracks from scratch for any sound of your project. Ma- schine’s midi automation tracks can have two purposes: ▪ when playback is on, the content of these tracks is sent in real time as midi data via the midi output...

  • Page 376

    3. Click the midi socket icon left of the control lane to display the midi pane. 4. At the end of the list of midi controls nearby, click the “ + ” to add a new midi track. A new entry appears at the end of the list reading not assigned . 5. Right-click ([ctrl]-click on mac os x) this not assigned e...

  • Page 377

    7.7 managing patterns this section describes how to organize your patterns, pattern slots, and pattern banks. 7.7.1 the pattern manager and pattern mode in the software, all pattern management operations are done in the pattern manager: ► to open the pattern manager, click the pattern manager button...

  • Page 378

    Use the pattern manager to manage your patterns. ▪ on the left you can see the list of the 16 pattern slots in the selected pattern bank. Slots containing a pattern show a colored bar on the left along with the pattern name. The other slots contain no pattern. The selected pattern is highlighted (th...

  • Page 379

    Closing the pattern manager ► to close the pattern manager, click anywhere outside it. The pattern mode on your controller the pattern mode is where you select and manage your patterns. ► to enter pattern mode on your controller, press pattern (you can pin it by pressing control at the same time). →...

  • Page 380

    The selected pattern is named basics. Selecting a pattern: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. If it is not already selected, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is su...

  • Page 381

    If you want to select a pattern already referenced by one or more clips in the arranger, you can click any of these clips to select and load the referenced pattern in the pattern editor. This way your arrangement won’t be modified. Selecting a pattern ► to select a pattern in the current pattern ban...

  • Page 382

    Selecting a pattern ► to select a pattern in the current pattern bank, press pattern + the dim lit pad corre- sponding to this pattern. → selecting a pattern has the following consequences: ▪ this pattern is displayed in the software’s pattern editor. You can then modify it both from your controller...

  • Page 383

    2. If it is not already selected, click the desired pad grid on the right to select the pattern bank where you want to create a pattern. The selected pattern bank is surrounded by a white border, and the left part of the pat- tern manager displays the pattern slots in that bank. 3. Click any empty p...

  • Page 384

    ▪ the new pattern is selected and displayed in the software’s pattern editor. You can then modify it both from your controller and in the software. ▪ the new pattern is referenced by a clip for the selected group in the current scene. This clip replaces any previous clip for the group in that scene ...

  • Page 385

    3. On the right of the pattern slot, click the little cross icon: you can also right-click ([ctrl]-click on mac os x) the pattern slot or the corresponding cell in the pad grid and select delete from the context menu: → the pattern is deleted. If the pattern was referenced by clips in the arranger, ...

  • Page 386

    3. Press erase + the pad corresponding to the pattern you want to delete. → the pattern is deleted. If the desired pattern bank is already selected (or if there is only one pattern bank), this alternate method can be simplified as follows: press erase + pattern + pad to delete the corresponding patt...

  • Page 387

    Deleting a pattern bank to delete a pattern bank: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. Hover the pad grid of the desired pattern bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that pat...

  • Page 388

    If the last pattern bank is empty, there is no “ + ” symbol under button 8 and you cannot create any new pattern bank. Deleting a pattern bank on your controller to delete a pattern bank: 1. Press and hold pattern to enter pattern mode. 2. Press button 7 and 8 to select the desired pattern bank. 3. ...

  • Page 389

    Renaming patterns in the pattern editor to rename the selected pattern in the pattern editor: 1. Double-click the pattern name at the top left of the pattern editor: 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the pattern is renamed....

  • Page 390

    Cell in the pad grid and select rename from the context menu: the pattern name gets highlighted and editable. 4. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the pattern is renamed. In the arranger, all clips referencing this pattern wil...

  • Page 391

    If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine plug-in window to confirm the name you have entered. 7.7.7 changing the pattern’s color by default, patterns take th...

  • Page 392

    → the pattern slot takes the new color you select. In the arranger all clips referencing this pattern will also mirror the selected color. By default patterns inherit the color of their group. 7.7.8 duplicating, copying, and pasting patterns maschine provides different ways of copying/pasting patter...

  • Page 393

    → a pattern copy is inserted right after the original pattern in the pattern bank — all follow- ing patterns are shifted to the next slot. Copying and pasting a pattern to cut or copy the content of a pattern and paste it in another pattern, do the following: 1. Click the event area’s background to ...

  • Page 394

    Duplicating a pattern to duplicate a pattern: 1. Press and hold pattern to enter pattern mode. 2. If necessary, use shift + left/right arrow button to select the pattern bank containing the pattern you want to duplicate. 3. Press the pad of the pattern you want to duplicate. 4. Press f2 ( dupl ). → ...

  • Page 395

    Please note that the copy-paste described here affects the pattern as a whole. You can also copy-paste particular events within the pattern or between patterns. See ↑ 7.4.4, editing selected events/notes for more on this. 7.7.9 moving patterns you can reorder patterns via drag and drop in the softwa...

  • Page 396

    You can also drag a pattern from the pad grid onto the pad list, and inversely! 7.7.10 adjusting pattern length in fine increments patten length can be adjusted in fine increments to create irregular pattern lengths by tempo- rarily pressing the [shift] button on your computer keyboard or shift on t...

  • Page 397

    ▪ the exported audio will only include the focused group (in group view) or the focused sound (in keyboard view) — in other words it will include what you see in the event area. ▪ the audio file will be named as follows: ◦ export in group view: [group name] - [pattern name] - [bpm].Wav ◦ export in k...

  • Page 398

    → you can now drag the exported audio file to your desktop, into an audio channel of your host application, or even to another sound or group in maschine! If you drop the audio file onto a group, it will be loaded into the first empty sound slot of this group. 7.8.2 exporting midi from patterns you ...

  • Page 399

    3. In the top right corner of the pattern editor, click and hold the midi dragger icon: as you start dragging the icon the mouse cursor displays the name of the pattern you are about to export: 4. Drag the icon to your desktop or onto a midi channel of your host application. → the midi file is expor...

  • Page 400

    3. Select export midi… in the context menu (the picture below shows the context menu for a sound). 4. In the export midi dialog that opens, navigate to the desired location on your computer, type a name for the midi file and click save to confirm. → the midi file is exported to the selected location...

  • Page 401

    You can import midi files into groups or into individual sounds. You can do this via three methods: via the context menu of the group/sound, via drag-and-drop, or via the files pane of the browser. You can even import multiple midi files at once. The following paragraphs de- scribe each of these sit...

  • Page 402

    1. In the group list (left of the arranger), click the group in which you want to import the midi file. This sets the focus to that group and displays its patterns in the pattern editor under- neath. 2. Select the pattern in which you want to import the midi file. 3. Navigate to the desired midi fil...

  • Page 403

    ◦ the midi note data will be allocated to the various sounds in your group according to the root note parameter in the midi page of the group’s input properties — see sec- tion ↑ 8.2.1, triggering sounds via midi notes . This parameter defines the lowest note in the group, which is tied to sound slo...

  • Page 404

    1. In the group list (left of the arranger), click the group containing the sound for which you want to import the midi file. This sets the focus to that group and displays its sounds and patterns in the pattern edi- tor underneath. 2. Select the pattern in which you want to import the midi file. 3....

  • Page 405

    4. Drag the midi file onto the desired sound in the sound list (left of the pattern editor). → the midi file will be imported to the selected pattern for that sound according to the im- port rules described below. If the pattern editor is in keyboard view, you can also drag the midi file directly on...

  • Page 406

    4. Open the files pane of the browser and navigate to the desired midi file (see section ↑ 3.6, loading and importing files from your file system to know how to use the files pane). 5. Double-click the midi file or click it and press [enter] on your computer keyboard. → the midi file will be importe...

  • Page 407

    1. Select multiple midi files in your operating system or in the files pane of the browser. 2. Drag and drop the multiple selection onto the desired group in the group list. → new patterns will be created for that group. Apart from this, each new pattern receiving the data from one of the midi files...

  • Page 408

    2. Drag and drop the multiple selection onto the desired sound in the sound list. → new patterns will be created for that sound in the group, each new pattern receiving the data from one of the midi files. Only this sound will contain notes in these new patterns. Apart from this, each midi file will...

  • Page 409

    8 audio routing, remote control, and macro controls this chapter describes a few important topics and features of maschine’s routing and assign- ment system. Understanding these will be of great help in numerous maschine workflows: ▪ we will explain how maschine’s audio routing works and how to take...

  • Page 410

    8.1 audio routing in maschine maschine offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of maschine are structured in a simple, hi- erarchical way: ▪ at the bottom level, each sound has its own channel....

  • Page 411

    Mix view or arrange view? When it comes to adjusting audio and midi routings, the mix view can sometimes be the most efficient way to do: the familiar mixing desk layout allows you to quickly find the parameters you are looking for and adjust the routing on the fly. Hence, in the following sections ...

  • Page 412

    The audio page of the input properties is available for sounds only. Maschine 1.X owners: the audio page of the sound’s input properties replaces and extends the features of the input module available in previous maschine versions. The audio page of the input properties for a sound in the software. ...

  • Page 413

    Controls description audio section source selects an external audio input to be routed to the sound. Available entries are none (no external input) and the four external stereo inputs ext. 1–4, as well as any additional output(s) of multiple- output plug-ins loaded in other sounds of the same group....

  • Page 414

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the grou...

  • Page 415

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. This is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. This ...

  • Page 416

    8.1.2 configuring the main output of sounds and groups by default the outputs of all sounds in a group are sent to this group, where they are mixed together and processed by the plug-ins loaded in the group, if any. Similarly, by default the outputs of all groups are sent to the master, where they a...

  • Page 417

    Please refer to section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of the output proper- ties in the software and from your controller. Controls description audio section dest. Selects where you want to send the main...

  • Page 418

    Controls description pan defines the pan position of the channel in the stereo field. Audio mute (sounds only) if you enable audio mute , muting this sound will not only bypass its events but also mute its audio output, thereby muting any audio tails from notes already played. See section ↑ 5.4.1, m...

  • Page 419

    The pair of knobs for each sound/group allows you to quickly adjust the channel level and panoramic position. For sound slots, the knobs are visible only when the pattern editor is in group mode. In keyboard mode, the knobs are not visible. Configuring the main outputs of sounds and groups in mix vi...

  • Page 420

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: navigate to the channel of which you want to configure the output: for a sound click the header of its parent group (or double-click it if the mixer currently displays the group channel strips), and ...

  • Page 421

    4. To select another destination for the channel’s output, click the first area under the level meter, and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 8.1.3 setting up auxiliary outputs for sounds and groups each sound or group of yo...

  • Page 422

    The aux page of the output properties (here for a group) in the software. The aux page of the output properties (here for a group) on the controller. Please refer to section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the aux page o...

  • Page 423

    If maschine is running as a plug-in, the external stereo outputs ext. 1–16 available in the dest. Selectors of the aux 1 and aux 2 section will correspond to virtual outputs in your host. This allows you to send auxiliary outputs of individual sounds or groups from maschine to their own mixer channe...

  • Page 424

    4. Navigate to the channel of which you want to configure an auxiliary output: for a sound click the header of its parent group (or double-click it if the mixer currently displays the group channel strips), and for a group simply ensure that its channel strip is visible (dou- ble-click the group hea...

  • Page 425

    8.1.4 configuring the master and cue outputs of maschine all channels routed to the master are mixed together and processed by the plug-ins loaded in the master, if any. The result is then sent to the master output (that is, maschine’s main out- put). Besides, all channels currently routed to the cu...

  • Page 426

    Controls description audio section output selects where you want to send the master output of your maschine project. Available options are the 16 external stereo outputs ext. 1–16. Level adjusts the overall volume level of the master output. This control is the same as the master volume slider in th...

  • Page 427

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Click the background of the last header in the top right corner of the mixer. The master/cue chann...

  • Page 428

    2. To adjust the level and panoramic position of the main output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the main section, respectively (see above). 3. To select another destination for the master outp...

  • Page 429

    1. Click the headphone icon in the strip’s header to show the controls for the cue channel. 2. To adjust the level and panoramic position of the cue output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the c...

  • Page 430

    8.1.5 mono audio inputs each sound can be configured to receive external stereo or mono audio signals. You may use audio signals from outside maschine (from your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used in plug-in mode). Maschine offers either 4 ...

  • Page 431

    8.1.5.1 configuring external inputs for sounds in mix view you can also easily send stereo or mono external audio to sounds in maschine’s mixer: 1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the do...

  • Page 432

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 433

    ⇨ the mixer displays the channel strips of all sounds in the selected group. Audio routing, remote control, and macro controls audio routing in maschine maschine mikro - manual - 433.

  • Page 434

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. ⇨ this is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. Aud...

  • Page 435

    8.1.5.2 configuring external inputs for sounds in maschine mikro all input channels, including individual mono l and r channels can be found at the bottom of the input selection drop-down menus. The metering of mono inputs is shown as dual-mono. To configure an external input for a sound: 1. Select ...

  • Page 436

    ▪ by default, all midi data incoming on the enabled midi input port(s) will be received by the focused sound of the focused group. See ↑ 2.6.3, preferences – midi page to find in- formation on how to enable/disable midi input ports in maschine. ▪ triggering sounds via midi notes: by default, incomin...

  • Page 437

    To play one or more sounds via midi notes independently of the sound slot currently focused, you need to configure the midi input settings of your sound(s) or of their group, i.E. Define how the sound(s) or the group should react to incoming midi notes. This is done in the midi page of the sounds’ o...

  • Page 438

    ◦ the way midi files are imported to sounds and groups. See section ↑ 7.8.3, importing midi to patterns for more information. ▪ midi automation (i.E. Controlling maschine parameters via midi) is not affected by the settings described here. For more information on midi automation, please refer to sec...

  • Page 439

    Controls description midi section active (plug-in mode only) enables the midi note input for that sound/group (disabled by default). Please refer to your host documentation to know how to route midi signals to your maschine plug-in. Note that when active is disabled for both a sound and its parent g...

  • Page 440

    Some of these parameters also affect midi file import: the channel parameter of a sound will be used when importing a multi-channel midi file to its group, while the root note parameter will be used when importing a single-channel midi file to the group. For more information on midi file import plea...

  • Page 441

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. Above the fader area in the channel strip of the sound or group you want to configure, click the bigger field on the right (labeled midi in b...

  • Page 442

    5. Click the little field on its left to select a midi channel. This is equivalent to the channel parameter described above. For more information on how to trigger maschine 2 sounds via midi notes in a host sequencer refer to this knowledge base article: http://www.Native-instruments.Com/ knowledge/...

  • Page 443

    3. Click program change . ► maschine will send program change messages when scenes are triggered from the ma- schine hardware scene page. 8.2.3 controlling parameters via midi and host automation you can assign many parameters of the channel properties and plug-ins located in your various channels (...

  • Page 444

    Modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G., an external midi sequencer or an automation track in your host) duration of the change temporary (until the end of the clip) permanent target parameters at the sound and group levels only at all ...

  • Page 445

    2. In the left part of the assignment area, click the automation tab: → the automation tab lights up and the automation pane appears on its right. You are now ready to configure midi and host automation for the parameters in the current parameter page. Once the assignment area is open, when you swit...

  • Page 446

    A midi cc assignment for the current parameter page. A few host automation assignments for the current parameter page. The following paragraphs describe in more details how to assign midi controls and host auto- mation ids to maschine parameters. Which maschine parameters are automatable? All the au...

  • Page 447

    ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel properties: ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’...

  • Page 448

    2. On the left of the assignment area, click the automation tab to show the automation pane, then in this pane click the host tab. 3. Click the enable label in the assignment field under any unassigned parameter to auto- matically assign that parameter to the next free automation id. → the assignmen...

  • Page 449

    → the previous automation id is removed from the assignment field and the parameter is not available anymore for host automation. For more information on how to automate vst/au plug-in parameters from your host, please refer to your host documentation. Assigning midi controls to parameters assigning...

  • Page 450

    3. Click learn in the assignment field of a parameter to enter learn mode for that parame- ter. The assignment field shows a blinking learning . 4. Move the desired control element (knob, button, etc.) on your midi controller. → the assignment field automatically displays the midi message type recei...

  • Page 451

    ► right-click ([ctrl]-click on mac os x) the non-empty assignment field under a parameter and select unlearn in the menu to remove the midi assignment for that parameter. → the midi assignment is removed from the assignment field and the parameter is not con- trollable via midi anymore. Of course, t...

  • Page 452

    8.2.5 sending midi from sounds your sounds can output midi notes and automation data to the outside world, allowing you to control any midi-capable application and/or external midi gear from maschine’s sequencer. With its midi output enabled, a sound will send: ▪ midi notes corresponding to the note...

  • Page 453

    The midi page of the output properties for a sound on the controller. Please refer to section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the output properties in the software and from your controller. Control descr...

  • Page 454

    Control description channel selects the midi channel on which the sound will send midi data. By default sound slot 1 will send midi data on channel 1, sound slot 2 on channel 2, etc. Transpose applies an offset to the midi note numbers before the notes are sent. Values range from -48 (downward trans...

  • Page 455

    4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound you want to configure. If the mixer currently displays the sound channels, single-click the header of the desired group. The mixer displays the channel strips...

  • Page 456

    6. Click the little field on its right to select a midi channel. This is equivalent to the channel parameter described above. 8.3 creating custom sets of parameters with the macro controls macro controls enable you to control in one same location a selection of parameters coming from different sourc...

  • Page 457

    The macro properties (here for a sound) on the controller. Please refer to section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the macro properties in the software and from your controller. 8.3.1 macro control overview each macro co...

  • Page 458

    Linking the same parameter to more than one macro control can be useful in the follow- ing example: if a parameter of a sound is particularly important, you can link it to the same knob in the macro controls of that sound, of its parent group, and of the master. By doing this, you ensure that the pa...

  • Page 459

    → the pages tab lights up and the pages pane appears on its right. You are now ready to assign macro controls to parameters. Once the assignment area is open, when you switch to other parameter pages the as- signment area follows your selection: it always shows the assignments for the page cur- rent...

  • Page 460

    (2) add page button (“+” symbol): click the little “ + ” after the last page label to append a new page. By default, pages are labeled “page 1,” “page 2,” etc. You can change page labels by defining sections within your pages via the section label fields (3). (3) section label fields: these fields a...

  • Page 461

    When assigning a new, unassigned macro control, do the following: 1. Click the select menu (for now the only menu of the target selector). The menu is organized into subcategories: settings (listing the properties of the current channel), slots (listing the plug-ins loaded in the current channel), a...

  • Page 462

    The macro properties context menu. The context menu contains following items: menu item description keyboard shortcuts rename rename the macro. Ctrl + r / cmd + r reset reset the macro. Cut cut the macro to paste it in another position. Ctrl + x / cmd + x copy copy the macro. Ctrl + c / cmd + c past...

  • Page 463

    The control area assignment pages context menu. The context menu contains the following items: menu item description keyboard shortcuts delete deletes current page with all assignments. Clear all clears all the assignments, and deletes all of the pages. Audio routing, remote control, and macro contr...

  • Page 464

    9 controlling your mix the default view of the maschine software is the arrange view, which contains the arranger at the top, the control area in the middle, and the pattern editor / sampler editor at the bot- tom. The arrange view is best suited to organize your melodies and rhythms in the timeline...

  • Page 465

    The mix view button. ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. ► press shift + view to switch between the arrange view and the mix view in the ma- schine software. 9.1.2 mix view elements when you switch the maschine software to ...

  • Page 466

    1 2 3 the mix view, with the mixer (1) at the top, the plug-in chain (2) in the middle, and the plug-in strip (3) at the bottom. (1) mixer: at the top, the mixer shows you at a glance the level and routing settings for all sounds of the focused group, or all groups in your project. You can change th...

  • Page 467

    9.2 the mixer sitting in the top part of the mix view, the mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The mixer in the maschine software. The mixer provides a classic mixing desk layout containing a certain number of channel strips. The p...

  • Page 468

    ▪ which of the sound or group level is selected for displaying: ↑ 9.2.1, displaying groups vs. Displaying sounds . ▪ whether the mixer is minimized or not, and which sections are enabled for display: ↑ 9.2.2, adjusting the mixer layout . 9.2.1 displaying groups vs. Displaying sounds the mixer provid...

  • Page 469

    In this mode the desk’s input strips (1) represent all groups of your project, while the output strip at the far right (2) represents the master/cue channel. At the top of the mixer you see the headers of all your groups and of the master/cue channel (3). The focused channel is high- lighted. Mixer ...

  • Page 470

    → if the mixer was displaying sound strips beforehand, it will display all group strips in- stead, and the group you have double-clicked will be focused. If the mixer was displaying group strips beforehand, it will instead display all sound strips of the group that you have double-clicked. The last ...

  • Page 471

    Showing/hiding particular sections of the strips both when displaying all group channels or all sound channels of a particular group, the mix- er allows you to select which sections you want to show or hide in the strips currently dis- played. This is done via the three buttons on the left of the mi...

  • Page 472

    ▪ to set the focus to a particular channel (sound or group), click the background of its head- er in the top two rows of the mixer (upper row for groups and the master/cue, lower row for sounds, if visible) or use the usual commands on your controller (see section ↑ 2.3.1, set- ting the focus on a g...

  • Page 473

    ► to open the channel’s context menu, right-click ([ctrl]-click on mac os x) the back- ground of the channel header: opening the context menu of a channel automatically sets the focus on that channel. The channel’s context menu provides the exact same entries as in arrange view. Following management...

  • Page 474

    Management command action copying/pasting channels open the channel’s context menu and select copy or paste. See section ↑ 4.2.6, copying and pasting sounds and ↑ 4.3.6, copying and pasting groups . Resetting sound channels open the sound channel’s context menu and select reset. See section ↑ 4.2.8,...

  • Page 475

    Tip: use the parent channel strip at the far right in both display modes of the mixer, the rightmost channel strip (the “output” strip of the mix- ing desk) represents the parent channel: ▪ if the mixer currently shows all groups, the rightmost strip represents the master (or cue) channel. ▪ if the ...

  • Page 476

    1 2 3 4 5 6 7 8 a complete channel strip in the mixer (sound on the left, group and master on the right). (1) header: displays the name and index (letter + number) of the group or number of the sound. Headers in the mixer’s top row are for groups, headers in the second row (sound level only) are for...

  • Page 477

    ▪ other management commands: right-click ([ctrl]-click on mac os x) the header back- ground to open the channel’s context menu (see section ↑ 9.2.4, managing your channels in the mixer ). (2) audio input settings (sound strips only): allows you to adjust the audio input routing. Visible only if the ...

  • Page 478

    ▪ drag the fader vertically to adjust the level of the channel. This is equivalent to the level parameter in the audio page of the channel’s output properties (see ↑ 8.1.2, configuring the main output of sounds and groups ). Additionally, the level meter shows you at any time the level of the channe...

  • Page 479

    Parameter modulation is not indicated in the mixer. As a consequence, the value of modulated parameters might change even if their control elements stay at a fixed posi- tion in the mixer. For example, if the fader of a channel strip is fully down but the chan- nel level is being modulated, the chan...

  • Page 480

    Sending sound and group channels to the cue bus ► in any channel strip, click the little headphones button to send this channel to the cue bus. → the headphones button lights on. The channel is not sent to its defined destination any- more but instead to the cue bus. To remove the channel from the c...

  • Page 481

    → the master channel strip switches to the cue channel strip. Here you can adjust the cue channel’s level and panoramic position, along with the destination you want to send the cue channel to. As destination, choose for example another output pair into which you will have plugged your headphones. T...

  • Page 482

    ▪ right-click (mac os x: [ctrl]-click) a plug-in name and use the open…, save as…, and save as default… (native instruments and external plug-ins only) commands to manage your plug-in presets. See section ↑ 6.1.9, saving and recalling plug-in presets and ↑ 6.3.4, using vst/au plug-in presets for mor...

  • Page 483

    ▪ native instruments plug-ins provide dedicated panels inspired from the user interface of each particular native instruments product: ↑ 9.4.4, custom panels for native instruments plug-ins . ▪ native instruments and external plug-ins can also be undocked and opened in a floating window: ↑ 9.4.5, un...

  • Page 484

    Use the vertical scroll bar to display the rest of the plug-in. 9.4.1 the plug-in header for all types of plug-ins (internal, native instruments, and external) the plug-in panel displays a plug-in header at the top: controlling your mix the plug-in strip maschine mikro - manual - 484.

  • Page 485

    1 2 3 4 the plug-in header at the top of the plug-in panel. The plug-in header can contain following elements, from left to right: (1) open plug-in window button (native instruments and external plug-ins only): click the little arrow icon to open/close the plug-in interface in an external window. Se...

  • Page 486

    9.4.2 panels for drumsynths and internal effects for drumsynths and internal effects, the panels in the plug-in strip provide intuitive visual representations of the plug-ins and their parameters. The plug-in panel of a drumsynth and two internal effects. As with all other plug-ins, the panels for d...

  • Page 487

    For an exhaustive description of the parameters available in each panel, please refer to chapter ↑ 10, using the drumsynths for drumsynths and chapter ↑ 12, effect reference for internal ef- fects. Parameter modulation is not indicated in the panel for internal plug-ins. As a conse- quence, the valu...

  • Page 488

    Sampler – main pane 1 2 3 4 5 6 7 the sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample waveform: shows the waveform or the sample used in the selected zone. It provides the same features as the waveform found in the sample ...

  • Page 489

    (4) amp envelope section: allows you to adjust the type parameter and the envelope parame- ters from the pitch/envelope page in the control area. For more details, see section ↑ 6.2.2, page 2: pitch / envelope . (5) saturation, lo fi, and filter sections: allows you to adjust the parameters from the...

  • Page 490

    The sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample map: allows you to adjust the key and velocity ranges of your zones. This the same as the map view available in the zone page of the sample editor. For more details, see ...

  • Page 491

    ▪ absynth 5’s default view shows the main elements of the perform window of ab- synth 5: controlling your mix the plug-in strip maschine mikro - manual - 491.

  • Page 492

    ▪ massive’s default view shows specific parts of the synth view (the eight macro controls at the top and the modulation pages underneath): controlling your mix the plug-in strip maschine mikro - manual - 492.

  • Page 493

    ▪ guitar rig’s default view shows a mini rack with a reduced version of the global header at the top: as with all other plug-ins, the panel for native instruments plug-ins shows the plug-in header at the top containing a button for opening the plug-in in a floating window as well as the name of the ...

  • Page 494

    Click the little “+” in the header to switch between default and additional view. Mac os x users: the vst plug-in of a native instruments product must be installed for this product’s default view (and additional view, if any) to appear in the plug-in strip. If you normally use the au version of this...

  • Page 495

    → the plug-in shows up in its own floating window. When undocking native instruments plug-ins, their panel in the plug-in strip is re- placed by a thin plug-in placeholder (see below). Plug-ins of native instruments platform products (reaktor, kontakt, guitar rig) are automatically opened in floatin...

  • Page 496

    ▪ in the plug-in strip the plug-in panel is replaced with a thin vertical plug-in placeholder containing only the little diagonal arrow — this allows you to dock the plug-in back into the plug-in strip (see below). ▪ the floating window also displays the plug-in header at the top. In addition to the...

  • Page 497

    10 using the drumsynths drumsynths are a powerful set of monophonic internal instrument plug-ins (i.E. Instrument plug-ins included with maschine) that allow you to generate individual, fine-tuned drum sounds for your music productions. Like any other instrument plug-in, you can load them only in th...

  • Page 498

    10.1 drumsynths – general handling this section describes the general use and features of the drumsynths. Managing drumsynths drumsynths are maschine plug-ins and, as such, they support all usual plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste dr...

  • Page 499

    All drumsynths share the same parameter organization in the control area. ▪ their parameters are grouped into the same three parameter pages: ◦ the main page groups the most important parameters for each drum type. Here you can select the engine to be used, the tuning, the decay, etc. ◦ the advanced...

  • Page 500

    All drumsynths share the same global layout in the plug-in strip. ▪ in the top part of the panel you can adjust the tune parameter, select the desired engine, adjust the velocity response, and adjust the decay parameter (or the filter parameter for the shaker engine of the percussion). ▪ in the bott...

  • Page 501

    10.1.3 shared parameters within each drumsynth, some parameters are shared between several engines (e.G., the tune parameter). Shared parameters have the advantage of keeping their position when you switch to another engine in the drumsynth. This allows you to compare the sound of various engines mo...

  • Page 502

    For all engines, the tune parameter lets you define which pitch will be played when hitting the pad of that sound (with pads in group mode) or playing the middle c (midi note 60) base note. In the maschine convention the midi note 60 is noted c3. The engines have different pitch ranges: ▪ most engin...

  • Page 503

    The kick panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The kick provides following engines: ▪ sub (default): ↑ 10.2.1, kick ...

  • Page 504

    ▪ bold: ↑ 10.2.7, kick – bold . ▪ maple: ↑ 10.2.8, kick – maple . ▪ push: ↑ 10.2.9, kick – push . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the kick and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10....

  • Page 505

    Element description bend adjusts the amplitude of the pitch envelope applied throughout the sound duration (punch), measured as a percentage. Available values range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound stays at its original pitch during its entire decaying phase. As the bend valu...

  • Page 506

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 507

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 508

    Element description bias adjusts the timbre of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). At zero, the distortion is symmetrical and introduces mostly odd harmonics. As the bias value is increased, the distortion becomes more asymmetric an...

  • Page 509

    10.2.3 kick – dusty the dusty kick is an electronic kick with an organic feel. It’s capable of broken, dusty sounds but can also open up to a thundering warehouse boom. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available...

  • Page 510

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 511

    Main page element description main section engine selects the engine used in the kick plug-in. If you change this setting, please refer to section 10.2 “the kicks” in the maschine 2.0 manual. Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Availabl...

  • Page 512

    Element description grind adjusts the grittiness of the “aero” component of the sound, measured as a percentage. Available values range from 0.0 to 100.0% (default: 45.0%). Low values produce a boomy reverberation. High values result in a crushed, digital “air” squashed into the drum sound. Note tha...

  • Page 513

    10.2.5 kick – rasper the rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into drum’n’bass or dubstep productions. Its two crispness modes allow for a wide range of bass drums. The parameters described below are presented as they appear i...

  • Page 514

    Element description decay adjusts the duration of the crispness effect, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 34.0 %). Amount adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced pag...

  • Page 515

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Element description main section engine selects the...

  • Page 516

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 517

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a pe...

  • Page 518

    10.2.8 kick – maple the maple kick is an acoustic bass drum emulation that provides a realistic and organic sound. It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic instruments and its room parameters make it fit seamlessly into any mix. The paramete...

  • Page 519

    Element description size adjusts the size of the room, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount adjusts the amount of room effect applied to the drum sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). A...

  • Page 520

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 521

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 522

    The snare panel in the plug-in strip. As with every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The snare provides following engines: ▪ volt (default): ↑ 10.3.1, ...

  • Page 523

    ▪ vintage: ↑ 10.3.6, snare – vintage ▪ chrome: ↑ 10.3.7, snare – chrome ▪ iron: ↑ 10.3.8, snare – iron ▪ clap: ↑ 10.3.9, snare – clap for more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1...

  • Page 524

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Osc mode selects the oscillator mode: if you select tonal (default), t...

  • Page 525

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 526

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Grit adjusts the intensity of the bitcrushing, measured as a percentag...

  • Page 527

    10.3.3 snare – pow the pow snare is a shot of filtered noise, useful as an electro snare, an effect or a layer in a combined snare sound. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within th...

  • Page 528

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 529

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a ...

  • Page 530

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 531

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 532

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 533

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 534

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 535

    Element description skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 ...

  • Page 536

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 537

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 538

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 539

    Element description decay adjusts the duration of the sound’s tail, but also the “spread” between the individual claps, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Room adjusts the balance between the dry sound — the claps themselves — and the synthesized ...

  • Page 540

    10.3.10 snare – breaker the breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix- es containing heavy bass. The adjustment of the wires spectrum provides a great range of snares. It also works very well with the rasper kick. The parameters described below are pre...

  • Page 541

    Element description spectra section mode selects from two different noise types that simulate the wires of the drum. Available modes are a (default) and b. Tune provides an independent tuning of the snare noise. It relates to the tension of the snare wires on a real snare drum. Available values rang...

  • Page 542

    10.4 the hi-hats the hi-hat drumsynth can generate a variety of hi-hat sounds. The hi-hat in the control area (main page depicted). The hi-hat panel in the plug-in strip. Using the drumsynths the hi-hats maschine mikro - manual - 542.

  • Page 543

    As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The hi-hat provides following engines: ▪ silver (default): ↑ 10.4.1, hi-hat – silver . ▪ circuit: ↑ 10.4.2...

  • Page 544

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a perce...

  • Page 545

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 546

    Main page element description main section engine selects the engine used in the hi-hat plug-in. If you change this setting, please refer to ↑ 10.4, the hi-hats . Tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (defa...

  • Page 547

    Element description seed selects a random sequence to control the waveform produced by the oscillator. Each of the 31 seed values available produces a different set of random pitches and harmonics. Dissonance affects the randomization of the oscillator, measured as a percentage. Available values ran...

  • Page 548

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 549

    Element description strike adjusts the attack of the cymbal, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Distress introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced page for this engin...

  • Page 550

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view) — for more information please refer to section ↑ 9.4, the plug-in strip . Main page element description main se...

  • Page 551

    Advanced page element description hybrid section bend adjusts the amount of a pitch envelope for sound design purposes. It is a bipolar control ranging from -100.0 to 100.0% (default: 0.0%) rattle adjusts the amount of sizzling from the hi-hat. It is more noticeable with long decays. Available value...

  • Page 552

    When played, like on a real drum set. By the way you are not limited to two hi-hat sounds — e.G., you could add to the same choke group a third sound containing a half-opened hi-hat. To know how to do this, please refer to section ↑ 5.1.4, using choke groups where choke groups are explained in detai...

  • Page 553

    The tom panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The tom provides following engines: ▪ tronic (default): ↑ 10.5.1, tom ...

  • Page 554

    For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10.5.1 tom – tronic the tronic engine is the default engine of the tom. A fat, analog-style tom with...

  • Page 555

    Element description bend adjusts the pitch sweep of the sound, measured as a percentage. Available values range from -100.0 % to 100.0 % (default: 0.0 %). At zero the sound stays at its original pitch during its entire decaying phase. At higher values, the pitch bends upwards. At lower values, the p...

  • Page 556

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 557

    Main page element description main section engine selects the engine used in the tom plug-in. If you change this setting, please refer to ↑ 10.5, the toms . Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 48.00 to 72.00....

  • Page 558

    Element description color adjusts a simple filter which affects the brightness of the sound. Available values range from 0.0 to 100.0 % (default: 50.0 %). Glide the tuning of the fractal tom is locked for each note; in other words the change in tuning is applied only when a new note is received. Whe...

  • Page 559

    Element description transpose adjusts the pitch transposition of the feedback oscillator bank only, measured in semitones and cents. This is useful for tuning it to the tone oscillator. Available values range from -12.00 to 12.00 semitones (default: 0.00). Freq a adjusts the pitch of oscillator a wi...

  • Page 560

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 561

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from...

  • Page 562

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From the mid position, by turning the knob ...

  • Page 563

    Element description tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from 0.0 to 100.0% (default). Impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0....

  • Page 564

    The percussion in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The pe...

  • Page 565

    ▪ fractal (default): ↑ 10.6.1, percussion – fractal . ▪ kettle: ↑ 10.6.2, percussion – kettle . ▪ shaker: ↑ 10.6.3, percussion – shaker . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ ...

  • Page 566

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tune hold when tune hold is enabled, the tuning behavior is that of the fractal tom: the tuning is fixed until the next note is received (see ↑ ...

  • Page 567

    Element description harmonics section ktr. Mode (key tracking mode) selects from two key tracking modes: harmonic (default) and dissonant. In harmonic mode all oscillators track the tune parameter (on the main page, see above) and your keyboard evenly. Therefore, the drum stays in tune with itself a...

  • Page 568

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 569

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 33.00 to 57.00. The default value is 45.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 570

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 571

    Element description filter adjusts the bandwidth of the filter applied to the noise source, measured as a percentage. Higher settings result in a wider filter. Lower settings result in a narrower filter, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 70.0 %). Grain ad...

  • Page 572

    Element description accent (performer mode only) controls the amount of emphasis on certain notes within the shaker pattern, measured as a percentage. At low values, the groove is static and the notes rather quiet, as if the shaker were being shaken very gently and uniformly. As the parameter is inc...

  • Page 573

    Element description sync the sync parameter has two options: lock and retrig. In lock mode, the shaker pattern is synced to the song position; that is, it is always in time regardless of when a note is pressed. In retrig mode, the shaker pattern (including accents) is retriggered on every note on, w...

  • Page 574

    Element description swing adjusts the amount of swing or shuffle in the shaker pattern. Higher values will result in a pattern with more swing. Note that swing alone will result in quite a mechanical feel — for a more human feel it is recommended to add some twist as well (see below). Available valu...

  • Page 575

    The crash engine selected for the cymbal in the control area (main page depicted). The crash engine selected on the cymbal panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of paramete...

  • Page 576

    The cymbal provides following engines: ▪ crash (default): ↑ 10.7.1, cymbal – crash . ▪ ride: ↑ 10.7.2, cymbal – ride . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the cymbals and the other drumsynths, see ↑ 10.1, drumsynths ...

  • Page 577

    Element description width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the effect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). Color secti...

  • Page 578

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 579

    Element description impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, r...

  • Page 580

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 581

    11 using effects at each project level (sound, group and master) it is possible to add effects in form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, native instruments ...

  • Page 582

    Choose the channel in which the effect is to be inserted 1. If you want to apply the effect to the master (to process the audio of the whole project), click the master tab in the top left corner of the control area. 2. If you want to apply the effect to a group (to process the audio of the whole gro...

  • Page 583

    Load the effect in a new slot 1. At the far left of the control area, click the little plug-in icon to display the plug-ins of the selected channel: the icon lights up. The plug-in list appears nearby, showing a stack of all plug-ins al- ready loaded in the channel: in the plug-in list each plug-in ...

  • Page 584

    If you have selected a sound and its plug-in list is empty, the plug-in menu also shows all available instrument plug-ins. 3. Click the desired entry in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instrum...

  • Page 585

    Notes and hints on loading effects in the software ▪ instead of clicking the “ + ” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the plug-in menu: the effect selected in the menu will replace the plug-in currently loaded in...

  • Page 586

    2. If it’s not already open, open the extended view of the mixer by clicking the down-pointing arrow at the left of the mixer: 3. Check that the plug-in icon is active on the left of the mixer — if not, click it to display the plug-in list in each channel strip. Then, put the focus on the channel (m...

  • Page 587

    3. To set the focus to a sound channel: if the mixer is currently displaying the group channel strips, in the mixer’s top row double-click the blank space in the header of the group con- taining the desired sound, then click the header of the desired sound in the row below. If the mixer is currently...

  • Page 588

    2. If you want to apply the effect to the master (to process the audio of the whole project), press f1 to select the master tab. 3. If you want to apply the effect to a group (to process the audio of the whole group), press f2 to select the group tab and press group + the pad 9 – 16 corresponding to...

  • Page 589

    8. Press f1 to select filter . 9. If you have selected the first plug-in slot of a sound, press the left/right arrow button to select the 1/2: type parameter. If you have selected any other plug-in slot the type field is the only field available. 10. Turn the control encoder to set the type to inter...

  • Page 590

    ▪ you can quickly load effects in several plug-in slots in a row: instead of leaving the plug-in browser at the last step above, hold nav and turn the control encoder (or press any dim- med pad) to select another plug-in slot, then release nav and you can directly load another effect into this other...

  • Page 591

    Action procedure remove an effect open the plug-in menu, and select none from the menu. Move an effect within the plug-in list click and hold the effect in the plug-in list, drag your mouse to the desired location (an insertion line appears where the effect will be dropped), and release the mouse bu...

  • Page 592

    Other effect operations on the controller once you have selected an effect plug-in in a sound, in a group or in the master, following actions are available: action procedure replace the effect select the effect to be replaced and use the plug-in browser (press shift + browse ) or the browser ( brows...

  • Page 593

    What is a side-chain input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit (the “side-chain input”) to control the behavior of the processing. Usually the ...

  • Page 594

    The side-chain input page of the compressor plug-in on the controller. Please refer to section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access parameter pages. The parameters of the side-chain input are not available in the plug-in pane...

  • Page 595

    Parameter description filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts the center frequency of the filter. Width adjusts the bandwidth of the filter. On your con...

  • Page 596

    Maschine in stand-alone mode please make sure that you have connected an external audio signal source to your audio inter- face and that the inputs of the audio interface are activated. To do this: 1. Select the preferences… entry from the file menu to open the preferences panel. 2. In the audio pag...

  • Page 597

    Any audio source plugged into the first input of your audio interface will be available on the in 1 l input of maschine, and so on. See ↑ 2.6.2, preferences – audio page for more information on the audio page of the preferences panel. Using effects applying effects to external audio maschine mikro -...

  • Page 598

    Maschine in plug-in mode if maschine is running as a plug-in in a host environment, the maschine plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the maschine plug-in. In this example, we wi...

  • Page 599

    5. Press nav + f2 ( chnl. ) to show the channel properties of the selected sound. 6. While holding nav , turn the control encoder at full left or simply press pad 13 to select the input properties for that sound. 7. While holding nav , press the left arrow button to select the audio parameter page. ...

  • Page 600

    10. Turn the control encoder to set source to ext. 1 . → now the external audio is routed to your sound! You can adjust the level of the incoming signal by adjusting the gain parameter (press the right arrow button, then turn the con- trol encoder). 11.2.3 step 3: load an effect to process an input ...

  • Page 601

    2. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list of all available instrument and effect plug-ins. 3. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instrume...

  • Page 602

    5. Turn the control encoder to choose between maschine internal instruments and effects ( internal ), vst/au plug-ins from native instruments ( ni ) or vst/au plug-ins from third-party manufacturers ( external ). 6. Press the right arrow button under the display to select 2/2: subtype . 7. Turn the ...

  • Page 603

    ▪ step 2: route a portion of the desired audio signals from their original sounds and groups to that send effect. This is done via the output properties of the corresponding sounds and groups: ↑ 11.3.2, step 2: route audio to the send effect . 11.3.1 step 1: set up a sound or group as send effect th...

  • Page 604

    3. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list of all available instrument and effect plug-ins. 4. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instrume...

  • Page 605

    → the sound slot now mirrors the plug-in name. For more information on renaming sound slots, see section ↑ 4.2.3, renaming sound slots . Set up a sound as send effect on the controller first, select the first plug-in slot of an empty sound: 1. Press the control button to enter control mode. 2. Press...

  • Page 606

    4. Turn the control encoder to choose between maschine internal instruments and effects ( internal ), vst/au plug-ins from native instruments ( ni ) or vst/au plug-ins from third-party manufacturers ( external ). 5. Press the right arrow button under the display to select 2/2: subtype . 6. Turn the ...

  • Page 607

    Now that the effect is loaded, we suggest that you rename the sound slot to the plug-in name: this will be of great help when routing other signals to that send effect (see section ↑ 11.3.2, step 2: route audio to the send effect below). You can rename the sound slot in the software as follows: 1. D...

  • Page 608

    3. If you want to route a sound’s output to the send effect, press f3 to select the sound tab, select the sound’s parent group as described in the previous step, and press select + the pad of that sound (or simply press its pad if pads are in group mode). 4. Press nav + f2 ( chnl. ) to access the ch...

  • Page 609

    Number followed by the sound number (in the example underneath we selected the entry a1:s1-1 for the aux 1 output). 10. Press the right arrow button to select 2/6: level , and turn the control encoder to adjust the level of the signal sent through the auxiliary output. The signal of each auxiliary o...

  • Page 610

    When setting up complex routings, please take care to avoid feedback loops! In addition, the following points are worth noting: ▪ cpu load: send effects can be of great help to save cpu power. Using one reverb for many sounds and groups instead of loading another reverb in each sound/group makes a b...

  • Page 611

    ▪ the sound list lets you keep a better overview of your effect sequence than the tiny plug- in list in a single sound. ▪ you can rename and colorize each sound individually according to the effect(s) it contains. ▪ you have a better control on your whole effect sequence from your controller. ▪ you ...

  • Page 612

    However, take time to name every sound in this multi-effect group after the effect(s) inserted and to give it a name that allows you to recognize it as an effect; remember that you will be choosing this effect from a potentially large list in your user library. In the maschine library there are alre...

  • Page 613

    12 effect reference maschine provides a healthy selection of more than 20 different effect plug-ins that can be quickly applied to sounds, groups and the master, all as insert effects. By using maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ...

  • Page 614

    12.1 dynamics 12.1.1 compressor this is a classic compression effect to control the dynamic information of an audio signal. You can use the compressor to fatten up your drums or to control signals that have a very wide dy- namic range. In addition to the legacy classic mode, the compressor provides ...

  • Page 615

    Parameter description mode section mode selects between two operation modes: classic (default setting) and feedback. Whereas classic mode generates a cleaner and more precise compression, feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envel...

  • Page 616

    The compressor on the controller: main page. Side-chain input page the compressor in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabl...

  • Page 617

    Parameter description gain adjusts the input level of the side-chain signal fed into the plug-in. Filter section filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts...

  • Page 618

    ▪ the threshold and gain faders (corresponding to the threshold and gain parameters of the main page in the control area) provide level meters for visual monitoring of the input and output levels. In particular, by comparing the input level with the position of the threshold fader, you can easily se...

  • Page 619

    Parameter description depth section threshold this value determines the threshold at which the gate starts to work. Higher values will let only the loudest parts of the signal through the gate. Time section attack use attack to adjust how fast the gate reacts to the incoming signal: the more you dia...

  • Page 620

    Side-chain input page the gate in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) so...

  • Page 621

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 11.1.3, using the side-chain input . Input level meter in the gate panel (plug-in ...

  • Page 622

    The transient master panel in the plug-in strip. The transient master in the control area. Parameter description depth section input gain adjusts the level of the input signal. This allows you to offset the overall level once you have set the desired effect, in order to counterbalance the gain or lo...

  • Page 623

    Parameter description sustain prolongs/shortens the sustain phases in your signal. With the knob at the middle position, the sustain phases are not altered. From this position, turning the sustain knob to the left shortens the sustain phases, while turning it to the right prolongs them. Limit activa...

  • Page 624

    The limiter panel in the plug-in strip. Main page the limiter in the control area: main page. Element description mode section mode selects from two different limiter types. The available modes are legacy and transparent. Depth section (transparent mode only) threshold this value determines the thre...

  • Page 625

    Element description release the time the limiter will take to stop limiting after the input signal falls below the threshold. With longer release times it takes more time to get back to normal. Available values can be adjusted in milliseconds from 1.0ms to 500.0ms (default: 1.0ms). Output section ce...

  • Page 626

    Element description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds, and the outputs of all (other) groups. In the menu these outputs are la...

  • Page 627

    The limiter on the controller: side-chain input page. Input level meter in the limiter panel (plug-in strip) in the plug-in strip, the limiter panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the contro...

  • Page 628

    Main page the maximizer in the control area: main page. Parameter description depth section amount this parameter is used to adjust the amount of the maximizer effect. Turn the knob clockwise to increase the loudness of the signal. Curve controls the compression knee; higher values tend to result in...

  • Page 629

    Side-chain input page the maximizer in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (othe...

  • Page 630

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 11.1.3, using the side-chain input . The maximizer on the controller: side-chain i...

  • Page 631

    The eq panel in the plug-in strip. Freq / gain page the eq in the control area: freq / gain page. Parameter description low section freq frequency selector for the low frequency band. Ranges from 20 hz to 8 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Low-mi...

  • Page 632

    Parameter description high-mid section freq frequency selector for the second mid-frequency band. Ranges from 40 hz to 16 khz. Gain this determines how much the selected frequency is increased/ attenuated by. High section freq frequency selector for the high frequency band. Ranges from 50 hz to 20 k...

  • Page 633

    Parameter description low-mid section width bandwidth control for the first mid-frequency band. High-mid section width bandwidth control for the second mid-frequency band. Output section gain gain control for the eq altogether. The eq on the controller: width / output page. 12.2.2 filter filter with...

  • Page 634

    The filter panel in the plug-in strip. Main page the filter in the control area: main page. Parameter description type section mode here you can select between four different filter modes: lp (low- pass), bp (band-pass), hp (high-pass), and notch. Depending on the mode selected, the following parame...

  • Page 635

    Parameter description amount this defines how much the filter gets modulated by the modulation source. Source here you can select between three different modulation sources: lfo, lfo sync, and envelope. Depending on your choice for the modulation source, the following parameters appear to the right:...

  • Page 636

    Side-chain input page the filter in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) ...

  • Page 637

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 11.1.3, using the side-chain input . The filter on the controller: side-chain inpu...

  • Page 638

    The cabinet emulation in the control area (main page depicted). Main page element description cabinet section cabinet selects from four different cabinet types, which includes: ▪ american cabinet ▪ british cabinet ▪ vintage cabinet ▪ modern cabinet microphone section microphone selects from six diff...

  • Page 639

    Element description output section mix adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 100.0%). 12.3 modulation effects 12.3.1 chorus the chorus is useful to “thicken” signals and enhance or add stereo content. It is m...

  • Page 640

    Parameter description mod section rate the rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated. Amount the amount of the chorus effect. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signa...

  • Page 641

    The flanger panel in the plug-in strip. The flanger in the control area. Parameter description main section frequency this defines the center frequency of the flanger. Feedback adjusts the amount of output signal fed back into the input. Invert inverts the flanger. Mod section amount this defines ho...

  • Page 642

    Parameter description speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens the stereo field of the effect. Output section mix mix lets you adjust the amou...

  • Page 643

    Fm in the control area. Parameter description freq section rate this is for adjusting the speed of the fm modulation. Split the split control determines the extent to which the fm effect is applied to high frequencies via a crossover. Turn to the right to affect higher frequencies. It can be useful ...

  • Page 644

    12.3.4 freq shifter the freq shifter shifts selected frequencies of the audio signal by a user-specified amount. With high frequencies it sounds like a pitch shifter; with low frequencies it sounds like a spe- cial chorus. The freq shifter panel in the plug-in strip. The freq shifter in the control ...

  • Page 645

    Parameter description stereo this parameter widens the stereo field of the effect. Invert inverts the settings of the freq shifter. Mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The freq shifter on the controller. 12.3.5 phaser classic phaser with lfo...

  • Page 646

    The phaser in the control area. Parameter description main section frequency this defines the center frequency of the phaser. Feedback adjusts the amount of output signal fed back into the input. 8pole activating this causes the phaser to use the 8pole mode, resulting in a more intense phasing effec...

  • Page 647

    The phaser on the controller. 12.4 spatial and reverb effects 12.4.1 ice this is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the project “come into my disco” from the maschine factory library, you ca...

  • Page 648

    The ice in the control area. Parameter description room section color with lower settings, the general sound is a bit more muffled. The higher the color value, the brighter it sounds. Ice the “ice” factor: higher values sound more metallic. Size adjust the size of the virtual room here. Output secti...

  • Page 649

    The metaverb panel in the plug-in strip. The metaverb in the control area. Parameter description room section size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High high band eq to cut or boost high frequencies. Position section pan this pans...

  • Page 650

    Parameter description output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The metaverb on the controller. 12.4.3 reflex this is a special resonating reverb. At moderate settings the reflex can be useful to emulate small, “tight” rooms. At mor...

  • Page 651

    The reflex in the control area. Parameter description room section color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Smooth with this parameter, you can soften the metallic character of reflex. Size adjust the size of the virtual room ...

  • Page 652

    The reverb panel in the plug-in strip. The reverb in the control area. Parameter description room section room this allows you to choose one of four basic characteristics of the reverb: general, bright, guitar, and shatter. Size adjust the size of the virtual room here. Eq section low low band eq to...

  • Page 653

    Parameter description stereo this parameter widens the stereo field of the effect. Output section freeze enabling freeze both mutes the dry signal and traps the current state of the reverb output in a temporary buffer to make it last much longer. This is a powerful tool for playing live: by simultan...

  • Page 654

    12.4.5.1 reverb room the room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the room size , and pre delay parameters to create special effects. The reverb effect in the plug-in strip. The reverb in the control area (main page depicted). Main...

  • Page 655

    Element description reverb size adjust the size of the simulated room. Turn clockwise to increase the perceived size of the room and reverb reflections. Available values range from 0.0 to 100.0% (default: 20.0%). Color section damping adjusts damping of the high frequencies in the reverb signal. Dam...

  • Page 656

    Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 db t...

  • Page 657

    The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range ...

  • Page 658

    Element description softness alters the balance between early reflections and the late reverb tail. It also changes the amount of diffusion present. It allows you to soften the attack of the reverb and push it more into the background, so it doesn't muddy the dry sound so much. Available values rang...

  • Page 659

    12.4.5.3 plate reverb this effect emulates a plate reverberator. Partly inspired by a legendary plate reverb system, this efficient reverb effect can be used in numerous situations. Its controls make the plate re- verb easy to use while still flexible and unique sounding. The plate reverb is the bes...

  • Page 660

    The plate reverb on the controller. 12.5 delays 12.5.1 beat delay the beat delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the project “big stream” from the maschine factory library: the beat delay is used in various groups here and offer...

  • Page 661

    Main page the beat delay in the control area: main page. Parameter description delay section time the time parameter defines the delay length in note values. The available values depend on the unit defined by the unit parameter on the unit page (see below). They range from half a unit to 16 units. O...

  • Page 662

    Parameter description stereo this parameter widens the stereo field of the effect. Values go from -100.0 % to 100 % — negative values inverse the stereo field of the effect. Mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The beat delay on the controlle...

  • Page 663

    The beat delay on the controller: unit page. 12.5.2 grain delay by chopping the input into small “grains” and rearranging them as a cloud, the grain delay is useful for creating ambient textures. Increase size, space and density to quickly transform any sound into an evolving ambient texture. As a u...

  • Page 664

    Main page the grain delay in the control area: main page. Parameter description grain section pitch determines the pitch of the grains: low values result in a deep, slowly repeating grain, high values speed up the grain, making it sound faster and higher. Size defines the length of the grains. Jitte...

  • Page 665

    The grain delay on the controller: main page. Output page the grain delay in the control area: output page. Parameter description output section stereo this parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). The grain delay on the controller: outp...

  • Page 666

    12.5.3 grain stretch the grain stretch effect uses granular synthesis to manipulate the speed and pitch of the in- coming signal. The grain stretch panel in the plug-in strip. The grain stretch in the control area. Parameter description master section on enables the effect. Every time this control i...

  • Page 667

    Parameter description pitch section pitch adjusts the pitch of the grains. Link when on, grain size is corrected by the pitch. Size adjusts the size of the grains. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The grain stretch on the c...

  • Page 668

    The resochord panel in the plug-in strip. The resochord in the control area. Parameter description pitch section mode here you can select between the two modes of the resochord: chord and string. In chord mode, the 6 combs are tuned according to various chords. In string mode, the 6 combs are center...

  • Page 669

    Parameter description tune it allows you to transpose the resochord in semitones. Color section brightness this is to determine the basic sound characteristic of the resochord: higher values will brighten the sound by adding high frequencies. Feedback adjusts the amount of output signal fed back int...

  • Page 670

    The distortion panel in the plug-in strip. The distortion in the control area. Parameter description main section drive determines the basic amount of distortion. Color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Feedback adjust the am...

  • Page 671

    Parameter description release this parameter determines how fast the distorted sound dies down when the gate is enabled. Mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The distortion on the controller. 12.6.2 lofi the lofi effect reduces the bit depth ...

  • Page 672

    The lofi in the control area. Parameter description resample section sr sr stands for sample rate and ranges from cd-quality (44.1 khz) to 99.5 hz which results in a hissy crackle. Bitcrush section bits introduces a distortion based on bit reduction. Smooth reduces the aliasing introduced by the lof...

  • Page 673

    12.6.3 saturator the saturator is a flexible tool allowing you to apply various types of saturations to your signal. The saturator offers three modes: classic (legacy mode), tape, and tube. You can select the desired mode via the mode selector. Since the three modes provide different sets of parame-...

  • Page 674

    Classic mode – parameter description input controls the input gain of the effect. Increasing input will also increase the amount of compression performed on the audio signal. Contour determines how closely the saturator responds to the input volume. Higher values create a more distorted sound. Drive...

  • Page 675

    Tape mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Input controls the input gain of the effect. This affects the amount of tape distortion and compression. Contour controls the h...

  • Page 676

    Tube mode – parameter description charge in tube mode the saturator provides a negative feedback loop that attenuates the level at the saturator’s input according to the amount of low frequencies at its output. This notably prevents the bass content “polluting” the saturation. The charge parameter a...

  • Page 677

    The analog distortion panel in the plug-in strip. The analog distortion in the control area (main page depicted). Main page element description mode section mode select between two distortion modes: analog and mulholland (default: mulholland ). Distortion section saturation sets the amount of satura...

  • Page 678

    Element description tone sets the frequency for the high cut filter. Filtering the harmonically rich distorted signal produces a softer tone. Available values range from 0.0 to 100.0% (default: 100.0%). Focus switches the frequency range of the processed signal, pulling it slightly further forwards ...

  • Page 679

    ▪ ring: based on a bank of ring modulators, the ring effect adds a bell-like quality to melod- ic sound sources. An additional plate reverb lets you pick out individual notes with your fin- ger and have them ring out for several seconds. For more information see section ↑ 12.7.5, ring . ▪ stutter: s...

  • Page 680

    Filter perform fx in the plug-in strip. Filter perform fx in the control area. Main page parameter description mode section mode select an effect. Touchstrip section effect reference perform fx maschine mikro - manual - 680

  • Page 681

    Parameter description engage activates the filter. Frequency sets the cutoff frequency according to the min/max range parameters. Filter type selects from low pass, band pass and high pass modes. Resonance sets the resonance of the filter. Values over 100% will lead to self-oscillation—be careful! T...

  • Page 682

    Flanger perform fx in the plug-in strip. Flanger perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 682.

  • Page 683

    Parameter description engage activates the effect. Frequency controls the volume of the comb filter. Flanger decay controls the decay time. Saturation controls the saturation in the feedback path, producing a dirtier, compressed sound. Stereo controls the stereo spread of the effect. Setup page para...

  • Page 684

    Burst echo perform fx in the plug-in strip. Burst echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 684.

  • Page 685

    Parameter description engage activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the feed parameter. Ts assign assigns the control to feedback or time. Feedback : sets the delay feedback when the effect is activated. The feedback is reduced wh...

  • Page 686

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in replace mode, the dry signal is muted after the first repetition, leaving only ...

  • Page 687

    Reso echo perform fx in the plug-in strip. Reso echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 687.

  • Page 688

    Parameter description engage activates the effect. Frequency controls the frequency of the filters in the filter bank, altering the tonality of the signal. Echo time sets the delay time. Feedback sets the delay feedback. Pump controls the amount of compression applied to the feedback loop. Wet level...

  • Page 689

    12.7.5 ring built on a carefully selected bank of ring modulators, ring adds a bell-like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or smart strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring perform fx in the plug-in strip....

  • Page 690

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the ring modulators. Osc spread controls the frequency spread of the ring modulators. At low spread values, the ring modulators converge to a single modulation freq...

  • Page 691

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in wet only mode, the dry signal is muted entirely, leav- ing silence except when ...

  • Page 692

    Stutter perform fx in the plug-in strip. Stutter perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 692.

  • Page 693

    Parameter description engage controls a hard bypass. Activating the control commences looping, releasing the control bypasses the effect. Length can be assigned to length (loop length, by default) or pitch (relative pitch) using ts assign . Ts assign assigns the control to length or pitch . Stutter ...

  • Page 694

    12.7.7 tremolo a no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, rate, and depth ranges, and use the stereo knob to create auto-pan motion effects. Tremolo perform fx in the plug-in strip. Tremolo perform fx...

  • Page 695

    Main page parameter description mode mode select an effect. Touchstrip engage enables and disables the effect. Position controls the tremolo and vibrato rate and depth, within the ranges defined by the min and max parameters on the second page. Tremolo trem/vibr controls the balance between tremolo ...

  • Page 696

    Setup page parameter description depth range depth min controls the amplitude of the modulation when the parameter position is set to 0%. Depth max controls the amplitude of the modulation when the parameter position is set to 100%. Depth range rate min controls the rate of the modulation when the p...

  • Page 697

    Scratcher perform fx in the plug-in strip. Scratcher perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 697.

  • Page 698

    Parameter description engage engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely. Position controls the brake speed (higher = slower brake), the scratch position (higher = forward) and the delay time (higher = longer delay time). Swirl delay time con...

  • Page 699

    13 working with the arranger the arranger is the big area located in the upper part of the maschine window, right under the header. The maschine arranger has two different views: ideas view and arranger view which are also reflected on your controller. Each view has a specific purpose in the workflo...

  • Page 700

    The ideas view the ideas view allows you to experiment with your musical ideas without being tied to a time- line or any kind of arrangement. Here you can create patterns for each group and combine them into a scene. 1 2 3 the ideas view for creating and experimenting with musical ideas free from th...

  • Page 701

    Control area). To mute a group click the group letter, for example a1 , and right-click on the letter to solo the group. Using your mouse you can also right-click ([control] + right-click on mac os x) on the name of a group to access the many options available to manage them. The arranger view the a...

  • Page 702

    (4) pattern area: in each section of the arrangement, you can see the name of the scene as- signed to the section along with the scene's patterns stacked vertically for each group in the project. The patterns seen here are the same as those seen when viewing the same scene in the ideas view. 13.1.1 ...

  • Page 703

    Navigating the arranger vertically (groups) a classic scroll bar is available right of the arranger. It allows you to scroll to hidden groups in case all of them don’t fit in the arranger. The classic scroll bar right of the arranger. You can also adjust the height of the arranger in order to displa...

  • Page 704

    1. Press and hold the view button to enter view mode. You can also press view + con- trol to pin the view mode so that you can release view and stay in view mode (see ↑ 2.3.6, pinning a mode on your controller ). 2. Press f1 to select tmel and use the pads in the table below to navigate the arranger...

  • Page 705

    ► to follow the playhead position in the arranger during playback, click the follow button in the maschine header. → the follow button lights up in the maschine header. The arranger will now switch to the next portion of your project (with the same zoom factor) as soon as the playhead reaches the en...

  • Page 706

    ▪ on your controller the follow function affects the displays in scene mode when arrange submode is enabled. Additionally, in step mode the follow function affects the pads: with follow enabled, when the playhead has gone across all 16 steps shown by the pads on your controller, the pads automatical...

  • Page 707

    Adjusting the perform grid and retrigger setting. ► to adjust the perform grid, click the value left of the sync label in the maschine header and select the desired division from the menu: → the next time you select a new section or group of sections for looping, the switch will happen on the next d...

  • Page 708

    2. Press f1 to select perf . ⇨ at the bottom of the display you see the current section sync value. The default value section means that the next time you select a new section or loop range, the switch will happen once the current section has played to the end. 3. Turn the control knob to select the...

  • Page 709

    ► to open ideas view, click the arranger view button at the left on the arranger. → when the button is unlit ideas view is active, when the button is lit arranger view is ac- tive. The ideas view. ▪ at the top you can see scene slots. The selected scene is highlighted. ▪ the selected scene displays ...

  • Page 710

    ▪ unlit pads represent empty scene slots. In addition, the scene mode provides useful scene management commands. These are descri- bed in the following sections. 13.2.2 creating scenes you can create a new scene directly in the ideas view. Creating a scene in ideas view ► to create a new scene, clic...

  • Page 711

    13.2.3 assigning and removing patterns each pattern placed in the arranger (ideas view or arranger view) references one of the pat- terns available in the pattern editor for the corresponding group. In the ideas view, each column represents a group. After selecting a scene it is possible to assign a...

  • Page 712

    ▪ the pattern displays its name and color. ▪ the corresponding pattern will now be played by that scene. ▪ additionally this pattern is loaded in the pattern editor, ready to be modified. Patterns and the pattern editor are described in chapter ↑ 7, working with patterns . Creating a new empty patte...

  • Page 713

    1. Press group + the pad 9 – 16 of the group from which you want to select a pattern. 2. Press and hold pattern . 3. Lit pads indicate the available patterns. If a pattern already exists in the selected scene for that group, the corresponding pattern is indicated by the fully lit pad. 4. While you a...

  • Page 714

    13.2.4 selecting scenes you can select the desired scene in the ideas view. Selecting a scene in the ideas view to select a scene in the ideas view, do the following: ► select the desired scene by clicking its name at the top of the ideas view: → the scene name is now highlighted to indicate that th...

  • Page 715

    Selecting scenes and scene banks on the controller selecting a scene bank to select a scene located in another scene bank than the one currently selected, you fist need to select that other scene bank: 1. Press shift + scene to enter ideas view. 2. Press and hold scene to enter scene mode. 3. Press ...

  • Page 716

    1. In the top row of the ideas view, right-click ([ctrl]-click on mac os x) the name of the scene you want to delete and select delete from the context menu: → the scene is deleted with all its patterns. Scenes to the right shift to fill the gap. Instead of deleting the scene, which removes it entir...

  • Page 717

    3. Press shift + left/right arrow to select the desired scene bank. 4. Press erase + the pad corresponding to the scene you want to delete. → the scene is deleted with all its patterns. Scenes to the right shift to fill the gap. If the desired scene bank is already selected (or if there is only one ...

  • Page 718

    ► right-click ([ctrl]-click on mac os x) the name of the scene you want to clear, and se- lect clear from the context menu. → the scene is cleared of all patterns. 13.2.8 duplicating scenes the ideas view allows you to duplicate a scene. This feature works in connection with settings made in the def...

  • Page 719

    → the selected scene is duplicated in accordance with the setting in the default page of the preferences. Duplicating a new scene on your controller to duplicate a scene on your controller: 1. Press shift + scene to enter ideas view. 2. Press and hold scene to enter scene mode (or pin it by pressing...

  • Page 720

    To make a scene unique in the ideas view: ► in the top row of the ideas view, right-click ([ctrl]-click on mac os x) the name of the scene you want to make unique and select unique from the context menu: → a unique copy of the scene and its patterns are created. This option is only available if the ...

  • Page 721

    13.2.10 appending scenes to arrangement once you are satisfied with a scene you can append it directly to your arrangement in the ar- ranger view. Appending a scene to the arrangement in the software ► in the top row of the ideas view, right-click ([ctrl]-click on mac os x) the name of the scene you...

  • Page 722

    5. Press the pad corresponding to the scene you want to append. You can do this more than once--tapping a series of pads will add all of those scenes into sections at the end of the arranger in one quick step. → release the scene button or turn off append when done. 13.2.11 naming scenes by default,...

  • Page 723

    → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine plug-in window to confirm the name you have entered. 13.2.12 changing the color of a scene y...

  • Page 724

    Once you have set a custom color for a scene as described above, the scene will retain its color when you move it in the arranger view, and the color will be stored with the scene when you save your project. Note that you can select the same color as the one used by default: in this case the color (...

  • Page 725

    ► to open arranger view, click the arranger view button at the left on the arranger. → the arranger view appears underneath. Use the section manager to manage your sections. ▪ on the left you can see the list of the 16 section slots in the selected section bank. Slots containing a section show a col...

  • Page 726

    Closing the section manager ► to close the section manager, click anywhere outside it. Section manager vs. Arranger’s top row if all section operations can be done in the section manager, most of them can also be done in the top row of the arranger: the top row of the arranger. The only difference b...

  • Page 727

    13.3.2 creating sections you can create a new section directly in the arranger view. Creating a section using the software ► to create a new section, click the “ + ” button located after all existing section names in the top row of the arranger view. Click the “+” button to create a new section. → a...

  • Page 728

    2. Press and hold scene to enter section mode (or pin it by pressing scene + con- trol ). 3. Press shift + left/right arrow to select the desired section bank. 4. Press the unlit pad corresponding to the section you want to create. → a new empty section is created. You can then assign a scene using ...

  • Page 729

    13.3.4 selecting sections and section banks you can select the desired section via the section manager or directly in the arranger view. Selecting a section in the arranger view to select a section in the arranger view, do the following: ► select the desired section by clicking its name at the top o...

  • Page 730

    2. If it is not already selected, select the section bank containing the desired section by clicking its pad grid on the right. The selected section bank is surrounded by a white border, and the left part of the sec- tion manager displays the section slots in that bank. 3. Select the desired section...

  • Page 731

    ▪ the pattern editor displays the pattern corresponding to the focused group in this section. If there is no pattern for the focused group in the section you have just selected, the pat- tern editor is empty. ▪ additionally, if the selected section is outside the current loop range: ◦ the loop range...

  • Page 732

    ▪ the pattern editor displays the pattern corresponding to the clip for the focused group in this section. If there is no clip for the focused group in the section you have just selected, the pattern editor is empty. ▪ the loop range is set to the selected section — see section selecting a loop rang...

  • Page 733

    ▪ if playback is off the playhead immediately jumps to the beginning of the selected section. If playback is on the playhead jumps according to the perform grid settings — see section jumping to other scenes. 13.3.5 moving sections reordering sections is essential to organize your sections and arran...

  • Page 734

    → the section takes its new place. On your controller in section mode, you can now select this section via the pad corresponding to its new location. Moving a section using the controller to move a section using your controller: 1. Press shift + scene to access arranger view (if you are not already ...

  • Page 735

    ▪ auto length: by default, the length of a section corresponds to the longest pattern used in the referenced scene. Inserting a new pattern that is longer than the section automatically extends the section. Removing the longest pattern from the section automatically shrinks the section. Extending/sh...

  • Page 736

    When the right end marker of a section is extended beyond the length of a scene, the refer- enced patterns are repeated. When the right end marker of a section is dragged so it is shorter than the referenced scene, only the part visible part of the patterns are audible. To lengthen a section: ► clic...

  • Page 737

    ▪ the value set in the arrange grid is used for length increments. For more information on arrange grid, read: ↑ 13.6, the arrange grid . ▪ when [shift] is pressed while changing the length, the value set in the step grid is used. For more information on step grid, read: ↑ 7.1.7, adjusting the step ...

  • Page 738

    In the arranger view, each column represents a section and each row represents a group. It is possible to assign and remove patterns in arranger view although it is better to use the ideas view as this provides a better overview of your patterns. However, any changes made in arrang- er view or ideas...

  • Page 739

    ▪ the pattern is inserted at the beginning of the section. If the pattern is longer than the section, the section is extended to include the entire pattern. If the pattern is shorter than the section, the pattern is automatically repeated in order to fill the entire section. ▪ the corresponding patt...

  • Page 740

    ▪ duplicate scenes, ▪ duplicate scenes and patterns, ▪ link when duplicating sections for more information on the default page of the preferences see ↑ 2.6.4, preferences – default page . Duplicating a section ► right-click ([ctrl]-click on mac os x), and select duplicate from the context menu. → th...

  • Page 741

    → the selected section is duplicated in accordance with the setting in the default page of the preferences. 13.3.8.1 making sections unique at any time, you can make a linked section totally unique. This will create a new section in the same location, and will also create new patterns. You are then ...

  • Page 742

    1. In the top row of the arranger view, right-click ([ctrl]-click on mac os x) the name of the section you want to remove and select remove from the context menu: → the section is removed from the arrangement. The next sections shift ahead to fill the gap. Instead of removing the section, which remo...

  • Page 743

    Alternate method 1. Press shift + scene to enter arranger view. 2. Press and hold scene to enter section mode. 3. Press shift + left/right arrow to select the desired section bank. 4. Press erase + the pad corresponding to the section you want to remove. → the section is removed from the arrangement...

  • Page 744

    In the pad grid and select rename from the context menu. The scene name is highlighted and editable. 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [ent...

  • Page 745

    1. Right-click ([ctrl]-click on mac os x) the name of the desired section in the ideas view, and select clear from the context menu. → the section is cleared. 13.3.12 creating and deleting section banks a new section bank is automatically created once you fill an entire bank with sections. 13.3.13 e...

  • Page 746

    2. Click auto length in the menu. → auto length is enabled and the selected section is automatically resized to fit the con- tent of the patterns within the assigned scene. Any manual adjustments that were previ- ously made are discarded. To enable auto length for a section using your controller: 1....

  • Page 747

    13.3.14.1 setting the loop range in the software set the start, end and position of the loop using the dedicated loop range in the timeline. The value set in the arrange grid is used for loop range increments and movement of the loop range itself. To adjust the loop range using the software: ► drag ...

  • Page 748

    13.3.14.2 setting the loop range using the controller set the start, end and position of the loop using the dedicated loop page. To set the loop range using maschine mikro: 1. Press and hold shift + restart to access the loop screen. 2. Press f3 loop to activate the loop. 3. Press the right arrow be...

  • Page 749

    Studio track or live performance? If you are composing a studio track that you plan to export as is, you can arrange your sections so that your whole track can be played in one go from the very first section to the very last one. Please refer to section ↑ 4.4.3, exporting audio for information on ex...

  • Page 750

    ▪ if playback is off, the playhead jumps to the closest pattern grid division before your mouse cursor. If the pattern grid is set to off (i.E. Disabled), the playhead jumps to the exact position you have clicked. If the pattern grid is set to quick , the playhead jumps to the beginning of the bar y...

  • Page 751

    For more information on the pattern grid, see section ↑ 7.1.6, adjusting the pattern grid and the pattern length . Jumps based on the step grid you can also jump by finer increments: ► hold shift and press the locate buttons (showing left/right arrows) in the transport section to jump to the previou...

  • Page 752

    Section/scene slot midi note number program change number … … … 128 127 128 midi note numbers: host applications use various conventions to name midi notes. For example, in maschine, midi note number 0 is referred to as c-2 and midi note num- ber 60 (middle c) as c3. Please refer to the documentatio...

  • Page 753

    → the midi change dialog appears. In the midi change dialog: 1. In scene option click the enabled checkbox to enable scenes in the ideas view to be trig- gered. In section option, click the enabled checkbox to enable sections in the arranger view to be triggered. 2. In the source submenu, select the...

  • Page 754

    13.6 the arrange grid the arrange grid is used to quantize all modifications related to the timeline. The value set here is used for following features: ▪ loop start / length ▪ loop position ▪ pattern length ▪ scene length ▪ song clip start / length ▪ playhead relocation the arrange grid setting is ...

  • Page 755

    2. Click the current arrange grid value to open the drop-down menu. 3. Select a new value for the arrange grid. → the selected arrange grid value is applied. On your controller: 1. Press the grid button to access the grid page. 2. Press f2 to select arng (arrange). 3. Press the left arrow to step th...

  • Page 756

    13.7 quick grid the quick grid setting allows you to quickly and conveniently set the most common pattern lengths using your controller. Quick grid is only accessible from your controller. When the quick grid is used, the following rules apply: ▪ the available pattern lengths are as follows:1 bar, 2...

  • Page 757

    14 sampling and sample mapping maschine allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own samples, or rearrange loops that you have created yourself using maschine. You can ...

  • Page 758

    2. Click the sample editor button on the left of the pattern editor to switch to the sample editor. The sample editor appears and displays the sample content of the focused sound. 3. In the sample editor, click the desired tab at the top to access the corresponding page: ▪ the record page allows you...

  • Page 759

    2. Press sampling to enter sampling mode and access the sample content of the focused sound: 3. Press nav + pad 13 – 16 or (hold nav and turn the control encoder) to select the desired page: ▪ the record page allows you to record new samples: ↑ 14.2, recording a sample . ▪ the edit page allows you t...

  • Page 760

    ► in the sample editor, click the record tab at the top to open the record page. The record page looks as follows: the record page in the software. Opening the record page on the controller ► in sampling mode, press nav + pad 13 to access the record page. You can also hold nav and turn the control e...

  • Page 761

    1. To select the parameters described in the following sections, press the left/right arrow buttons. 2. To adjust the selected parameter, turn the control encoder (for continuous parameters, press and turn the control encoder to adjust the value in finer increments). 14.2.2 selecting the source and ...

  • Page 762

    You can also set source to internal , choose as input a group with a drum kit loaded, and record your live improvisations on the pads while playing this drum kit! You will then have your own improvisations recorded as samples, ready to be used, edited, sliced, etc., as any other samples in maschine!...

  • Page 763

    Justing the threshold level — this fader is a strict equivalent to the threshold control de- scribed above. This way, you can easily visualize when the input signal exceeds the current threshold (and hence, when it would start the recording) and adjust that threshold accordingly. Prelistening to the...

  • Page 764

    Parameter description source select the type of source you want to record. To record external audio signals connected to your audio interface, select ext. Ster. (for stereo signals) or ext. Mono (for mono signals). To record audio signals coming from maschine itself, select internal . Input choose b...

  • Page 765

    Parameter description mode select from two available recording modes: sync: if sync is selected, you can synchronize the recording function to the sequencer, so that the recording starts in sync with the sequencer after you press f1 ( start ). The recording will start at the top of the next bar. Usi...

  • Page 766

    Furthermore, if you have selected an external signal ( ext. Ster. Or ext. Mono selected in source ), an additional monitor section is available by pressing nav + right arrow button. In this section, you can set monitor to on in order to send the input signal to the cue bus of maschine, allowing you ...

  • Page 767

    ◦ the recording will start as soon as the input signal exceeds the threshold value. Until then the start button turns to a waiting button and the waiting for input… mes- sage appears in the information bar above the waveform display. During this waiting phase you can also start the recording manuall...

  • Page 768

    Note that any events for that sound in the current pattern will remain. As a conse- quence, your recording might directly start to play at the pitch defined by the existing events! 14.2.4 arming, starting, and stopping the recording on your controller starting and stopping the recording. ► press f1 ...

  • Page 769

    ◦ once the recording has started, press f1 ( stop ) to stop the recording (it stops imme- diately) or f2 ( cancel ) to cancel the recording (the recorded audio will not be saved). If you want to start and stop the recording manually, set the mode to detect , dial the threshold down to off and start ...

  • Page 770

    1 2 3 4 5 the waveform display and the information bar displaying a recording. (1) waveform display shows the waveform of the recording currently selected in the recording history (5) — by de- fault your last recording: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zoomin...

  • Page 771

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the recorded sample under another name and/or to another location on your computer. (2) zoo...

  • Page 772

    ▪ click the little cross at the top right corner of a mini waveform to delete this particular re- cording. ▪ drag any mini waveform to another sound slot to load it in that sound. Right-click (mac os x: [ctrl]-click) any mini waveform in the recording history to open a con- text menu with the follow...

  • Page 773

    The name of the sample are indicated on the display. Using the recording history all the recordings you have made since you opened the current project are stored in the re- cording history. The following actions are available: ▪ to navigate your various recordings, press button 7 ( prev ) and button...

  • Page 774

    14.3 editing a sample the edit page of the sample editor in the software and its equivalent the edit page of the sampling mode on your controller allow you to adjust the start and end points of a sample or slice and to apply various destructive audio processing functions to any part of the sample. W...

  • Page 775

    1 2 3 4 7 5 6 the edit page in the software. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ drag any sample onto the waveform to replace the current sample for the focused zone. If there is no sample loaded yet, this aut...

  • Page 776

    ▪ loop range: if a loop has been defined in the sample, it is also indicated on the waveform. You can then adjust the loop by dragging its borders, and move the entire loop by dragging its title bar. Loops can be created and adjusted in the zone page — see section ↑ 14.5.4, selecting and editing zon...

  • Page 777

    Displays the file name and the length of the recorded sample. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 9.2.6, using the cue bus for more information). Click the little circle (or pair of circle) at the far right to switch the wavefor...

  • Page 778

    Using the edit page on your controller ► in sampling mode, press nav + pad 14 to access the edit page. You can also hold nav and turn the control encoder. The edit page looks as follows: the edit page on the controller. The display shows you the waveform of the selected sample. You can adjust the wa...

  • Page 779

    1. Press nav + left/right arrow button to access the desired page of parameters. 2. Press the left/right arrow buttons to select the parameters within each page. 3. To adjust the selected parameter, turn the control encoder. For continuous parameters, press and turn the control encoder to adjust the...

  • Page 780

    Page 2 – selection range parameters the parameters in the selection range page allow you to adjust the range to which audio processing functions will be applied. The edit page on the controller, page 2 of 2: adjusting the selection range of the sample. Parameter description start adjusts the start p...

  • Page 781

    14.3.2 audio editing functions in the edit page, the audio toolbar provides various audio functions. These will be performed on the selected region of the sample, as defined by the start and end parameters of the se- lection range section (see ↑ 14.3.1, using the edit page above). ► to apply any aud...

  • Page 782

    Command description dc correct this removes the dc offset. Dc offset (“direct current offset”) is an undesirable constant shift in the signal level that might be introduced by some audio processing units. This offset can notably waste some of the available headroom. Silence this silences the selecte...

  • Page 783

    Parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction) enables/disables the formant correction. Formant correction allows the pitch-shifted...

  • Page 784

    Parameter description length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm value (see above) will be automatically mirrored by this length value. Once you have ...

  • Page 785

    → the audio function will be performed on the selected region in your sample, as defined by the start and end parameters of the selection range section on page 2 (see ↑ 14.3.1, using the edit page ). These audio processing functions are destructive, i.E. They modify the audio material in the sample....

  • Page 786

    Parameter description paste this pastes the cut/copied region of the sample, replacing the region of the sample currently selected. Dupl (duplicate) this duplicates the selected region of the sample. The copy is placed right after the original region. Strch (stretch) this allows you to apply time st...

  • Page 787

    Parameter description formant c (formant correction) enables/disables the formant correction. Formant correction allows the pitch-shifted audio to retain the timbre (or “color”) of the original audio as much as possible. This is especially useful for melodic instruments. Mode selects from the two av...

  • Page 788

    Parameter description length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm value (see above) will be automatically mirrored by this length value. Once you have ...

  • Page 789

    2. Choose a method for slicing along with a few settings depending on the chosen method: ↑ 14.4.2, adjusting the slicing settings . 3. If you wish, manually adjust the proposed slices: ↑ 14.4.4, manually adjusting your sli- ces . 4. Apply the slicing to your sample and export the slices — whether in...

  • Page 790

    The slice page in the software. Opening the slice page on your controller ► in sampling mode, press nav + pad 15 to access the slice page. You can also hold nav and turn the control encoder. The slice page looks as follows: the slice page on the controller. 1. To select the parameters described in t...

  • Page 791

    14.4.2 adjusting the slicing settings at the bottom of the slice page, you can adjust the settings used to define where the various slices will be created in the sample. Adjust the slicing settings at the bottom of the slice page. Any change to these settings will directly affect the number and posi...

  • Page 792

    Parameter description auto-snap (manual mode only) the sample slicer manual mode auto-snap feature automatically aligns slice points to the nearest transient as you manually trigger the slicing from the pads. It can be turned off so that slice points are instead placed exactly where you trigger them...

  • Page 793

    Parameter description adjust if bpm is set to auto , you can choose between the tempo that maschine detected, or half or double of that tempo. If bpm is set to manual , you can adjust the tempo manually. Engine section (detect mode only) zero-x (zero crossing, detect mode only) when mode is set to d...

  • Page 794

    For more information on the cue channel, please refer to section ↑ 9.2.6, using the cue bus . If there are more than 16 slices, you can select which set of 16 slices should be triggered by your pads: ► if there are more than 16 slices, press shift + left/right arrow button to switch your pads to the...

  • Page 795

    Parameter description sensitivity (detect mode only) when mode is set to detect (see above), sensitivity lets you adjust the sensitivity of the transient detection. Higher values will cause more slices to be detected because more transients will be recognized, lower values will result in less slices...

  • Page 796

    Parameter description engine section (detect mode only) zero-x (zero crossing, detect mode only) when mode is set to detect , activate zero-x to force the detected slices to be created on the closest locations where the audio signal crosses the zero value. This can be helpful to avoid clicks when pl...

  • Page 797

    → when playback of the sample stops you may fine-tune the start and end points of your slices by entering edit mode. Press shift + mute if you want to stop playback of a long sample. Press shift + arrow buttons to access each bank of slices. 14.4.3.2 delete all slices the delete all option in sampli...

  • Page 798

    5. Press f1 ( edit ) to exit edit mode. 6. Press f3 apply to remove the slices from the sound or group. → all extra slices and keyzones will be deleted leaving just the first keyzone in place. 14.4.4 manually adjusting your slices in addition to the detect, split, grid, and manual modes that create ...

  • Page 799

    Shows the selected sample with a couple of spread vertical lines in the waveform: this is where the slices are going to be applied (i.E. Cut). ▪ hover a slice with the mouse to select it (it is highlighted). Little “ s ” and “ e ” markers ap- pear at the bottom of the slice borders to indicate the s...

  • Page 800

    By moving the start and end points of slices independently, you can create overlapping slices or gaps between slices. These default mouse actions are valid only if the slice and remove buttons are disabled in the edit tools (5). Enabling any of them provides alternative mouse controls described belo...

  • Page 801

    ◦ click the start border of a slice to delete that border and merge the slice with the pre- vious one. ◦ click inside a slice (i.E. Anywhere between its borders) to remove the entire slice. The corresponding part of the sample is grayed out and won’t be exported as slice. ▪ delete all : click the de...

  • Page 802

    In edit mode following parameters and commands are available: parameter description selection section slice selects the slice to edit. The display will show you which slice is currently selected. You can also use the pads to select slices starting from pad 1. Start adjusts the start point of the sel...

  • Page 803

    1 2 3 you can apply the slicing in various ways. (1) apply button exports the slices to the same sound. If you click apply , the slices will be mapped to individ- ual notes of this sound, the sample editor will be replaced by the pattern editor in keyboard view, and the pads of your controller will ...

  • Page 804

    ◦ the pads of your controller will switch to keyboard mode so that you can directly play your slices on the pads. ◦ depending on the setting of the pattern creation selector (3), notes will be automati- cally created for each slice (see below). In other words, the apply button (1) is just a shortcut...

  • Page 805

    ◦ if slices are exported to a group the sequence of notes will contain one note for each sound containing a slice. Any existing notes for these sounds will be replaced. Notes for other sounds in the pattern will stay untouched. ▪ no pattern: no pattern is created, and the current pattern is left unt...

  • Page 806

    The root note parameter is shared among all sounds in a group. However, when applying slices to a sound, these slices will always start at the lowest possible note, to make room for the maximum number of slices. If you already have sounds in a group, the root note is not changed after applying slice...

  • Page 807

    6. Press f3 ( apply ) to export the slices. → the slices will be mapped to individual notes of the selected sound, starting with the bottom c (c-2 in maschine convention). The base key of the sound will be set to the bottom c as well (see section ↑ 5.1.3, adjusting the base key for more information ...

  • Page 808

    Exporting a single slice instead of exporting all slices, you can also export the selected slice only: 1. On the slice page, select the slice you want to export by pressing its pad. 2. Press f2 ( appl.To ). 3. Press f1 ( edit ) to edit the slices further. 4. Press f3 ( apply ) to export the selected...

  • Page 809

    ► select a sound slot, then open the sample editor (by clicking the button with the wave- form icon on the left of the pattern editor), and click the zone tab to show the zone page. The zone page (here for an empty sound). Opening the zone page on your controller ► in sampling mode, press nav + pad ...

  • Page 810

    14.5.2 zone page overview the zone page provides following elements: 1 2 3 4 5 6 the zone page: an overview. (1) zone list button: shows/hides the zone list (4). (2) sample view button: switches the zone page between map view and sample view (5). (3) information bar: displays the file name and the l...

  • Page 811

    (4) zone list: shows all zones in a list. The zone list can be shown/hidden by clicking the zone list button (1). Click an entry in the list to set the focus to that zone. You can also select multiple zones, move them via drag and drop, and add/delete zones in the list. See section ↑ 14.5.3, selecti...

  • Page 812

    You can adjust the width of the zone list by dragging its right border. Adding a new zone to the zone list you can add a new zone to the zone list in two ways: ► drag a sample from the browser’s library or files pane or from your operating system onto the empty area in the zone list. Or 1. Click the...

  • Page 813

    ► drag a sample from the browser’s library or files pane or from your operating system onto the desired entry in the zone list. Or 1. Right-click ([ctrl]-click on mac os x) the desired entry in the zone list and select load sample… in the menu that opens. A load sample dialog opens up. 2. Navigate t...

  • Page 814

    Selecting multiple zones in the list you can select several zones in the list at once using the common methods of your operating system. The basic rules for multiple selection are the following: ▪ the focused zone is automatically selected. It is highlighted in the color of the sound and its wavefor...

  • Page 815

    2. Right-click ([ctrl]-click on mac os x) any of the selected zones. A menu opens up. 3. In that menu selects delete to remove the focused zone only, or delete selected to re- move all selected zones. Moving zones in the list you can move your zones across the zone list via drag and drop: 1. Select ...

  • Page 816

    Selecting and managing zones on your controller you can select and remove zones on your controller. Selecting a zone ► on the zone page of sampling mode, press f1 ( prev ) or f2 ( next ) to set the focus to the previous or next zone in the zone list, respectively. → the waveform of the sample in thi...

  • Page 817

    Disable the sample view button to see the map view. The map view contains following elements: 1 2 4 3 the map view of the zone page. (1) sample map the sample map shows all zones contained in your sound. ▪ the horizontal axis represents keys (or pitches) from c-2 to g8, while the vertical axis rep- ...

  • Page 818

    ▪ click a zone in the map to put it under focus. The focused zone is highlighted; its informa- tion and parameters are displayed in the zone settings at the bottom of the zone page. ▪ you can select multiple zones at once: all your mouse actions within the map view (mov- ing, resizing, etc.) will af...

  • Page 819

    Mouse/keyboard action command selection commands click a zone puts this zone under focus. The focused zone is highlighted. You can edit the focused zone and the playback settings of its sample via the zone settings at the bottom of the zone page, as well as process the sample’s audio material on the...

  • Page 820

    Mouse/keyboard action command right-click ([cmd]-click on mac os x) a zone opens the sample map menu (see below). Press [del] or [backspace] removes the selected zone(s) from the sample map. You can also adjust the key and velocity ranges in the zone settings at the bottom of the zone page. See ↑ 14...

  • Page 821

    Enable the sample view button to see the sample view. The sample view contains following elements: 5 2 1 4 3 the sample view of the zone page. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ use the scroll wheel of your m...

  • Page 822

    ▪ playhead indicator: when the sample is played back (e.G., by pressing the pad or by click- ing the little play icon in the information bar above the waveform), a playhead indicator (white vertical line) shows you the current play position within the waveform. ▪ context menu: right-click (mac os x:...

  • Page 823

    Form display (see section ↑ 14.5.6, adjusting the zone settings ). Note that the loop will always stay within the play range. Therefore, when moving the sample’s start and end points closer to each other (see above), keep in mind that it might also shrink the loop! 14.5.6 adjusting the zone settings...

  • Page 824

    Parameter description active enable this to define a loop in the sample of the focused zone. When the play position reaches the loop, the playback is looped as long as the note is held. This can be useful to loop either a whole sample or part of it, e.G., to simulate a longer tone. Note: this techni...

  • Page 825

    Parameter description pan sets the panorama position of the focused zone. Root key adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. The root key is also indicated by the colored key on the virtual keyboard; to change it, you can...

  • Page 826

    Editing your zones on your controller at the bottom of the left display, the zone settings allow you to adjust how each zone should be played back. The various parameters always display the values for the focused zone. The parameters available in the zone settings are spread over five pages. ► use t...

  • Page 827

    Parameter description end (knob 3) adjusts the end point of the loop. Xfade (knob 4) allows you to blend a little of the material near the loop start and end points in order to get a smoother, less abrupt loop. This is particularly helpful if the loop is inducing any clicks. Hold shift when turning ...

  • Page 828

    Parameter description attack (knob 1) adjusts how quickly the sample/slice reaches full volume after being triggered. Decay (knob 2) adjusts how fast the sample/slice dies down. Hold shift when turning the knobs to adjust the parameters in finer increments. Page 5 – map parameters the map page conta...

  • Page 829

    The parameters available in the zone settings are spread over five pages. To access these pa- rameters do the following: 1. If it’s not done already, press sampling to enter sampling mode and press nav + pad 16 to select the zone page. You can also hold nav and turn the control encoder. 2. Press nav...

  • Page 830

    Press and turn the control encoder to adjust the parameters in finer increments. In the waveform on the display, the regions outside the play range are grayed out. Page 2 – loop parameters the parameters in the loop page allow you to define and adjust a portion that will play in loop while the note ...

  • Page 831

    By moving the loop’s start and end points closer to each other you can shrink the loop to very small values on-the-fly, thereby creating very interesting glitch effects in a live sit- uation. Page 3 – tune / mix parameters the tune / mix page contains parameters controlling pitch- and level-related ...

  • Page 832

    The zone page on the controller, page 4 of 5: envelope parameters. This amplitude envelope can be used to get rid of clicks after slicing; you can either apply it to the zone of the whole sample or to individual zones for selected slices. Parameter description attack adjusts how quickly the sample/s...

  • Page 833

    Parameter description key lo (lowest key) sets the lowest note (key) of the focused zone. Key hi (highest key) sets the highest note (key) of the focused zone. Vel lo (lowest velocity) defines the lowest velocity of the focused zone. Vel hi (highest velocity) defines the highest velocity of the focu...

  • Page 834

    Adding multiple samples at once you can also drag several samples to the sample map at once: 1. Hold [ctrl] ([cmd] on mac os x) or [shift] on your computer keyboard and click the de- sired samples in the browser or in your operating system. 2. Drag the selected samples to the sample map. → this will...

  • Page 835

    15 komplete kontrol integration maschine supports the komplete kontrol s-series keyboards from native instruments. The komplete kontrol s-series keyboards are tightly integrated into the maschine workflows. From your komplete kontrol s-series keyboard you can do the following in maschine: ▪ switch t...

  • Page 836

    ▪ komplete kontrol mode: your keyboard focuses on a running komplete kontrol instance (standalone or plug-in). For more details on this mode, please refer to the kom- plete kontrol manual. ▪ midi mode: your keyboard acts as a midi controller. You can adjust your keyboard’s midi assignments via the c...

  • Page 837

    You can also call your keyboard from any komplete kontrol instance (plug-in or standalone) and from the controller editor. To know how to do this, please refer to the komplete kontrol manual and the controller editor manual, respectively. To connect your komplete kontrol s-series keyboard to a parti...

  • Page 838

    If maschine is running as a standalone application you can also use the controller menu in the application menu bar: → the maschine instance takes the focus of your komplete kontrol s-series key- board. In maschine the controller menu allows you to select your komplete kontrol s-series keyboard: ▪ t...

  • Page 839

    Note that you can have both a maschine controller and a komplete kontrol s-series keyboard focused on the same maschine instance. To do this, simply select the desired entry in the upper section, and the desired entry in the lower section of the menu/submenu. You will see a check mark in both sectio...

  • Page 840

    1. Press instance . The on-screen overlay appears on your computer screen with all available maschine and komplete kontrol instances: 2. Turn the control encoder to select the desired instance, and press the encoder to switch the focus to that instance. → now your komplete kontrol s-series keyboard ...

  • Page 841

    In this on-screen overlay, the focused instance is highlighted. As you turn the control encod- er, the selection is indicated by a white bar underneath. Instances are organized into distinct sections according to their host environment: ▪ each host (that includes maschine and/or komplete kontrol plu...

  • Page 842

    ▪ if the currently selected track contains an instance of komplete kontrol, your key- board focuses on that instance. ▪ if the currently selected track does not contain any instance of komplete kontrol, your keyboard switches to midi mode. You can also do this by clicking the desired track in the wi...

  • Page 843

    Transport in maschine running as a standalone application if your keyboard is focused on a maschine instance running as a standalone application and no komplete kontrol instance is loaded in any host application, all six buttons in the transport section of your keyboard control the transport in masc...

  • Page 844

    Element (or combination) command in maschine loop + navigate left + control encoder move the loop range’s start point loop + navigate right + control encoder move the loop range’s end point shift + loop include all scenes in the loop range playhead jumps control encoder (turn) moves the playhead by ...

  • Page 845

    For more information on the on-screen overlay, see section ↑ 15.1, switching the key- board focus to/from a maschine instance and ↑ 15.4, browsing your maschine li- brary . Disabling maschine transport functions on your keyboard if needed, you can disable your keyboard’s transport functions in masch...

  • Page 846

    Enabling/disabling your keyboard’s transport functions in maschine. ► to enable or disable the transport functions of your keyboard in maschine, click the enabled check box in the transport control section of the hardware page in the preferen- ces panel. Komplete kontrol integration controlling the ...

  • Page 847

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 848

    ▪ if the control area in the maschine software currently displays the channel properties of the focused sound, or if it displays another level ( master or group tab active), knobs 1–8 on your keyboard continue to control the selected parameter page in the select- ed plug-in of the (possibly underlyi...

  • Page 849

    Use the velocity scaling menu to adjust the behavior of keys. The velocity scaling menu lets you determine how your playing is translated into velocity val- ues: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear (de- fault) to hard 3 (you really have to press t...

  • Page 850

    ▪ by default the leftmost display indicates which parameter page of which plug-in is current- ly controlled by knobs 1–8: ◦ the preset field shows the name of the plug-in currently selected. If the plug-in slot is empty, the field is blank. ◦ the page field shows the number of the current parameter ...

  • Page 851

    Switch to the previ- ous/next… shortcut notes parameter page page buttons (above the leftmost display) the page field in the leftmost display indicates the selected parameter page (see above). Plug-in navigate left/right buttons the preset field in the leftmost display indicates the selected plug-in...

  • Page 852

    Switch to the previ- ous/next… shortcut notes sound slot navigate up/down buttons in the leftmost display, the page field shortly reads the index of the selected sound slot in the form [group letter and number].[sound slot number] ), and the preset field shortly reads the name of the selected sound....

  • Page 853

    For more information on browsing your maschine library from your komplete kon- trol s-series keyboard, see section ↑ 15.4, browsing your maschine library . Visual feedback on the light guide the leds of the light guide above the keybed provide a useful feedback on the state of each key underneath. T...

  • Page 854

    The enabled check box in the light guide section allows you to completely disable the leds above the keybed. To access and modify the settings for your komplete kontrol s-series keyboard, it must be currently connected to your computer and controlling the maschine soft- ware, and it must be selected...

  • Page 855

    When the on-screen overlay is open, pressing browse again will close it without loading any- thing. Browsing the effect presets of your maschine library directly from your komplete kontrol s-series keyboard (here a s25, as shown in the header). The on-screen overlay browser in maschine is very simil...

  • Page 856

    Synchronization between on-screen overlay and maschine browser the maschine browser and the on-screen overlay browser are always synchronized: any selec- tion you make in the on-screen overlay browser will be mirrored in the library pane of the maschine software’s browser (as well as on any connecte...

  • Page 857

    There is always one file type selected. When the file type selector is open, the selected file type is highlighted. You can turn the control encoder to move the focus (indicated by the white underline) to another file type, and once the focus is on the desired file type, select it by pressing the co...

  • Page 858

    Reminder: you can deselect tags by moving the focus onto them and pressing the con- trol encoder. If the on-screen overlay is not big enough to display all tags, the tag cloud under focus is dis- played entirely. When the focus moves to another level of types, the section scrolls so that the cloud a...

  • Page 859

    ▪ if it is a sound, it will be loaded into the sound slot in focus. ▪ if it is an instrument preset, it will be loaded into the first plug-in slot of the sound slot in focus. ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it will be loaded into th...

  • Page 860

    General notes on the perform features on your komplete kontrol s-series keyboard ▪ the perform features (scale, chord, and arp) on your komplete kontrol s-series keyboard and on controllers from the maschine family are very similar and share most of their parameters: if you modify a shared parameter...

  • Page 861

    Since your komplete kontrol s-series keyboard always controls notes of one par- ticular sound, the scale and chord features can be used regardless of whether the fo- cused group is in group or keyboard mode. To adjust the scale and chord parameters and configure the scale and/or chords you want to u...

  • Page 862

    ▪ knob 3 controls the key mode. This parameter is specific to your keyboard. As a reminder, key mode lets you choose from three operating modes: in guide mode, the light guide acts as a visual guide for the selected scale which is mapped to the keyboard. However notes outside of the selected scale r...

  • Page 863

    ** if key mode is set to standard, since the “off” keys are re-mapped to keys within the se- lected scale, when you press an “off” key its target key will light up (fully lit or white, depend- ing on the key), showing you which note was effectively triggered. Note that if chord mode is set to harmon...

  • Page 864

    ► press shift + arp to switch knobs 1–8 to arp edit mode and access the arp parame- ters. → the displays below knobs 1–8 switch to the arp parameters. When you release shift , the page field in the leftmost display reads arp . Note that the preset field underneath keeps indicating the selected plug-...

  • Page 865

    Element description knob 5 ( sequence ) selects a sequence for the arpeggio. This parameter is shared with maschine controllers. Other section knob 6 ( octaves ) adjusts the octaves parameter. This parameter is shared with maschine controllers. Knob 7 ( dynamic ) adjusts the dynamic parameter. This ...

  • Page 866

    When you record a pattern in your maschine project, your actions on the left and right touch strips are recorded as pitch and modulation (cc1) midi data for the focused sound, respec- tively. You will be able to see and edit these tracks in the midi pane of the control lane under the pattern editor ...

  • Page 867

    The touch strip settings in the hardware page of the preferences panel. To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller...

  • Page 868

    The pitch strip (left strip) behaves like a typical pitchbend wheel: it simulates a simple spring holding back the current pitch value when it moves away from its default position, which is in the middle of the strip. When you put your finger somewhere on the strip, the value instantly jumps to the ...

  • Page 869

    ◦ display menu: lets you select one of two ways to display the current state of the modu- lation strip: bar or dot. Bar displays a bar of lit leds from the default position of the strip to the current value; whereas dot displays a dot of lit leds at the current value. ◦ strength slider: adjusts the ...

  • Page 870

    Plete kontrol with maschine, the tempo is defined by the maschine software. When using the komplete kontrol stand-alone application, you can set the tempo in the header of the software interface. In ball mode, the following additional settings are available for the modulation strip: ◦ display menu: ...

  • Page 871

    Modulation strip section parameter description mode selects from the two available behaviors: standard and ball (see description above). Display defines how the value is indicated on the strip’s led chain: dot: the blue led indicates the current value. White leds are disabled. Bar: the blue led indi...

  • Page 872

    In order to record modulation, your keyboard provides an auto-write mode similar to the one found on the various maschine controllers, except that on your keyboard auto-write mode is always pinned (it is never a temporary mode). To record modulation from your keyboard, do as follows: 1. Check that m...

  • Page 873

    Using the touch sensitivity of knobs 1–8 modulation recording also benefits from the touch sensitivity of knobs 1–8 via the touch auto- write option. Enabled by default, the touch auto-write option allows you to record modulation events as soon as you touch knobs 1–8, even if you don’t rotate them. ...

  • Page 874

    The touch auto-write check box in the hardware page of the preferences panel. ► to enable or disable the touch auto-write option, click the touch auto-write check box in the touch-sensitive knobs section of the hardware page in the preferences panel. Komplete kontrol integration recording modulation...

  • Page 875

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 876

    The hardware page of the preferences panel for the komplete kontrol s-series keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section. Komplete kontrol integration adjusting the settings for your keyboard in the maschine pref...

  • Page 877

    Section/parameter description keyboard velocity scaling menu adjusts how your playing is translated into velocity values. See section ↑ 15.3, navigating and controlling your sounds within a group . Light guide enabled check box switches the colored leds of the light guide (above the keybed) on or of...

  • Page 878

    4. Turn the control encoder to enable the arpeggiator latch function. 5. Press f3 lock if you want the arpeggiator to continue while you access other modes. → the arpeggiated notes are held. Turn the control encoder again to disable hold . 15.10 support for komplete kontrol s88 maschine 2.4 supports...

  • Page 879

    15.11 troubleshooting if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest maschine soft- ware from native access. 15.11....

  • Page 880

    When installing new software or software updates, a readme file is included that con- tains late breaking news and new information that was not yet included in the documen- tation. Please open and read this readme file before contacting technical support. 15.11.3 registration support if problems occ...

  • Page 881

    16 appendix: tips for playing live maschine is a very hands-on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integr...

  • Page 882

    16.1.4 name and color your groups, patterns, sounds and scenes naming and coloring your groups, patterns, sounds and scenes gives you a better overview of exactly what you are doing. The colors you select are mirrored on the controller. This is espe- cially helpful if you focus on playing with the m...

  • Page 883

    16.2 basic techniques 16.2.1 use mute and solo mute and solo are a good way to build up a live set especially on the maschine controller as you can mute and solo groups and sounds at the same time. By pinning the mute and solo mode (press button 1 simultaneously for this), you have both hands free t...

  • Page 884

    16.2.5 set up your own multi-effect groups and automate them you can setup multi-effect groups containing all the effects you want to use in a live set. You can find several multi-effect groups in the library pane of the browser to give you an idea of what works for you. To be able to quickly change...

  • Page 885

    17 troubleshooting if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest maschine soft- ware from native access. 17.1 know...

  • Page 886

    ▪ the brand and specifications of your computer when installing new software or software updates, a readme file is included that con- tains late breaking news and new information that was not yet included in the documen- tation. Please open and read this readme file before contacting technical suppo...

  • Page 887

    18 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 888

    Their audio. You then only have to set up the desired sound(s) and group(s) of your project to send some of their audio to this bussing point. This basically is the way to set up send effects in maschine! Channel properties channel properties are sets of parameters available at each project level (i...

  • Page 889

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the step grid. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the select sound slots on...

  • Page 890

    Header the header is the topmost row of controls in the maschine software window. It contains global settings, such as the master volume slider, the transport controls, controls for global swing, tempo, time signature, etc. Keyboard view keyboard view is the view of the pattern editor in which only ...

  • Page 891

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 892

    Plug-in a plug-in is an instrument or effect unit, either internal or external (by native instruments or a third-party manufacturer), that can be loaded into a plug-in slot to produce or alter sound. When a plug-in is loaded into a plug-in slot, the plug-in appears in the plug-in list in the left pa...

  • Page 893

    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Section a section is a reference to a specific scene on the...

  • Page 894

    Step steps are elementary time blocks. They are notably used to apply quantization or to compose patterns from your controller in step mode. All steps together make up the step grid. In the software’s pattern editor, steps are visualized by vertical lines. You can adjust the step size, e.G., to appl...

  • Page 895

    Index a ableton link connecting to a network [98] joining a link session [98] amplitude envelope (sampler) [284] arranger definition [887] switching views [699] arranger view [724] definition [29] [887] groups [701] pattern area [702] sections [701] timeline [701] arranger view button [699] asio dri...

  • Page 896

    B base key [223] [231] beat delay [660] bit depth exporting audio [212] reducing (effect) [671] bp2 (filter mode) [288] browser + patterns button [134] + routing button [135] definition [29] [887] file type selector [117] in-depth [100] load with patterns [134] showing and hiding [33] bussing point ...

  • Page 897

    Compressor [614] control area definition [888] control lane [369] definition [888] control mode definition [888] controller modes temporary vs. Pinned [51] controller settings [87] controlling external midi devices using macro controls [458] copy/paste group [196] pattern (controller) [394] pattern ...

  • Page 898

    E edit page controller [778] edit page (software) [774] effect categories delays [660] distortions [669] dynamics [614] filtering [630] modulation [639] spatial and reverbs [647] effects [581] [613] applying [581] applying to external audio [595] beat delay [660] chorus [639] compressor [614] creati...

  • Page 899

    Definition [889] events cut/copy/paste (controller) [356] cut/copy/paste (software) [354] definition [31] deleting (controller) [352] deleting (software) [351] editing with the mouse [340] moving (controller) [350] moving (software) [348] nudging (controller) [350] nudging (software) [350] paste (co...

  • Page 900

    G gate [618] grain delay [663] grain stretch [666] groove [237] groove properties [237] definition [889] group applying effects to [581] color [193] copying and pasting [196] creating [189] definition [30] [889] deleting [201] duplicating [196] groove properties [237] group list [165] input properti...

  • Page 901

    H header definition [890] help [879] [885] host automation [443] hp2 (filter mode) [288] humanizing pattern variation [361] i ice [647] ideas view definition [29] [889] groups [700] pattern area [700] scenes [700] import midi to pattern [400] import button [158] importing your files into the library...

  • Page 902

    M macro control definition [890] macro controls [456] making sections unique [741] maschine library [100] maschine software stand-alone or plug-in [56] master applying effects to [581] definition [30] [890] groove properties [237] introduction [165] macro properties [456] output properties [425] max...

  • Page 903

    Multi-effect [610] [884] mute [883] definition [891] plug-in slot [272] sound or group [232] mute (controller) [236] n name group [192] pattern [388] scene [722] sound slot [177] native instruments plug-ins [293] native kontrol standard [53] nks [53] note repeat [883] notes cut/copy/paste (controlle...

  • Page 904

    Selecting (controller) [346] [347] selecting (software) [345] transposing (controller) [351] transposing (software) [348] nudge events/notes (controller) [350] nudge events/notes (software) [350] o octaves transposing events/notes by [351] output properties audio page [416] [425] aux page [421] over...

  • Page 905

    Cut/copy/paste events/notes (controller) [356] cut/copy/paste events/notes (software) [354] definition [30] [891] deleting (software) [384] deleting events/notes (controller) [352] deleting events/notes (software) [351] doubling (controller) [360] duplicating (controller) [394] duplicating (software...

  • Page 906

    Accessing mode [361] applying settings to selected sound [361] [362] humanize mode [361] random mode [361] random mode parameters [362] setting humanize mode amount of time shift [362] setting humanize mode velocity range [362] setting random mode amount of time shift [363] setting random mode note ...

  • Page 907

    External plug-ins [303] native instruments plug-ins [303] saving plug-in presets [277] using vst/au presets [303] project definition [30] [892] rendering audio from [206] saving with samples [204] q quantization definition [892] quantizing after recording [357] quantizing while recording (controller...

  • Page 908

    Result list in files pane [151] [154] in library pane [104] [125] retrigger scenes [706] reverb [651] reverberation effects [647] rex files importing to sounds [213] root key setting [825] [827] [831] routing [581] s sample definition [892] exporting with group [203] exporting with project [204] imp...

  • Page 909

    Group [194] group with samples [203] plug-in preset [277] project with samples [204] sound [179] scene appending (controller) [721] appending (software) [721] clearing (software) [717] color [723] creating (controller) [710] creating (software) [710] definition [31] [893] deleting (controller) [716]...

  • Page 910

    Selecting (software) [729] section bank creating (hardware) [745] creating (software) [745] selecting (controller) [731] [732] selecting (software) [729] section mode [726] select events/notes (controller) [346] events/notes (software) [345] select mode (controller) selecting events/notes [346] semi...

  • Page 911

    Sending midi [452] set up as send effect [603] soloing [232] sound list [165] triggering via midi notes [436] sound list [165] sound slot naming [177] number [233] resetting [186] soundcard [882] input and output routing [65] settings [65] stand-alone application [56] step definition [894] step grid...

  • Page 912

    U undo [49] v variation accessing mode [361] adding to pattern [361] applying settings to selected sound [361] [362] humanize mode parameters [362] random mode parameters [362] velocity scaling [87] view switching [32] vst plug-ins [293] vst/au definition [892] z zone page software [808] zone page (...