Summary of Maschine

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    Getting started.

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    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

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    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

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    Table of contents 1 welcome to maschine ............................................................................................. 10 1.1 documentation overview ............................................................................................................ 11 1.1.1 maschine getting s...

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    3.2.2.2 loading a drumsynth into a plug-in list on the hardware ........................45 3.2.3 adjusting volume, swing and tempo ......................................................................... 46 3.2.4 changing the color of a group or sound ..................................................

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    5.4 recording a bass line ................................................................................................................ 78 5.4.1 creating a bass pattern ............................................................................................ 78 5.4.2 creating a second bass pat...

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    7.2 adjusting the step grid .............................................................................................................. 105 7.3 save your work! ......................................................................................................................... 107 7.4 to sum ...

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    10 using advanced features ........................................................................................... 131 10.1 changing the sound, group, and master channel properties ..................................................... 131 10.1.1 creating custom sets of parameters with the macro ...

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    11.4 maschine software overview ..................................................................................................... 171 11.4.1 header ....................................................................................................................... 172 11.4.2 browser ............

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    1 welcome to maschine thank you for buying maschine! Maschine is essentially the synergy of the maschine controller hardware and the ma- schine software combining the advantages of both worlds for making music, live as well as in the studio. The intuitive, hands-on qualities of a dedicated instrumen...

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    1.1 documentation overview native instruments provide many information sources regarding maschine. The main docu- ments should be read in the following sequence: 1. Maschine getting started (this document) 2. Maschine manual additional documentation sources provide you with details on more specific ...

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    1.1.3 maschine hardware control reference the maschine hardware control reference provides an overview of a maschine project, the quick access options performed using the maschine hardware controller, and lots of key- board shortcuts. 1.1.4 controller editor manual besides using your maschine hardwa...

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    1.1.7 in this document what you are reading now is the maschine getting started. This document consists of a set of tutorials that will guide you through common workflows in maschine. Please follow these tutorials in the described order. You will learn a little something in each of them which will b...

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    ◦ chapter ↑ 9, creating an arrangement : assign your scenes to sections and arrange your song. ◦ finally, chapter ↑ 10, using advanced features lets you take a glimpse at some ad- vanced tasks and workflows covered in the maschine manual: changing sound, group, and master channel properties; using a...

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    ▪ text appearing in (drop-down) menus (such as open… , save as… etc.) and paths to loca- tions on your hard drive or other storage devices is printed in italics . ▪ text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) is print- ed in blue . Whenever you see this forma...

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    Displayed products some images displayed in this document include products from the komplete and kom- plete ultimate series. These products are not included with maschine. As an introduction to this range please install your free copy of komplete selection. You will find the serial number in the dvd...

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    1.2 labeling on your maschine controller since its initial release the labels of the maschine mk2 controller have been revised. The instructions in this document will only refer to the 2nd generation controller labels. If you have a first generation maschine mk2 controller, please use the table belo...

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    Label changes since first generation maschine mk2 if you have the original maschine mk1 controller please download the relevant docu- mentation for that controller from the native instruments website. Welcome to maschine labeling on your maschine controller maschine - getting started - 18.

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    2 first steps in this first tutorial, you will load a drum kit from the factory library, play it with the pads and record a simple rhythmic pattern. For a complete overview of maschine and its controls, please see section ↑ 11, quick reference . Prerequisites please carefully follow the instructions...

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    2.1 loading a drum kit from the factory library first you will choose a complete drum kit from the huge factory library included with ma- schine, and load it using the maschine browser. The browser is your tool for finding, tag- ging and categorizing all types of objects used in maschine. A drum kit...

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    2. Click the group icon to get a list of all available drum kits in the library: 3. In the content selector to the right, click the ni icon to select only native instruments factory content: first steps loading a drum kit from the factory library maschine - getting started - 21.

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    4. In the types filter, select the kits . The browser will then display only kits in the result list. 5. Select the urban kit sub-type tag below to further refine your search. First steps loading a drum kit from the factory library maschine - getting started - 22.

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    6. Scroll down the result list and double-click ek-tl a kit to load this drum kit into group a. 2.1.2 loading a drum kit from the factory library using the controller on your controller, do the following: 1. Press button a on the left of your controller to select the first group slot. This is where ...

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    4. Press the right page button to change the filter from product to types . 5. Turn knob 1 until kits is selected. This will reduce the results list on the right to display only kits. 6. Turn knob 2 until urban kit is selected. This will further reduce the results list on the right display to the ki...

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    2.2 playing with the pads as soon as a group is loaded (here the ek-tl a kit) and the corresponding group slot selected (here group slot a), this group can be played from the pads on your controller. Each pad trig- gers one of the sounds included in the group. ► play the pads to get the feel of your...

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    ► select group a again by pressing button a and continue playing on the pads to get famil- iar with them. When you feel ready, move on to the next section, where you can record a little rhythmic pat- tern using this drum kit! 2.3 recording your first pattern now that you feel comfortable with the pa...

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    4. If you’d like to increase or decrease the tempo to make your playing feel more comforta- ble, press the tempo button at the left of the controller (the button lights up), turn the control encoder, and press tempo again to deactivate it (the button turns off). The tempo value is indicated in the l...

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    The undo and redo commands are global in maschine: almost any action in ma- schine can be undone/redone! At any time, you can enrich your pattern by activating play and rec again, and playing the pads. This way, you can progressively build up a complex pattern step by step. 2.4 playing with your pat...

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    Soloing the first kick sound. ► to unsolo a sound, right-click (on mac os x: [ctrl]-click) the number again. Muting a sound ► to mute a sound, click the number on the left side of the sound slot in the pattern edi- tor. Muting a sound. ► to unmute the sound, click the number again. By default, the m...

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    2. Press and hold the mute button at the bottom of your controller. All pads become fully lit. They continue flashing with the rhythm. 3. While holding mute , press pad 1 . The pad turns half lit and you don’t hear the kick drum anymore. 4. While holding mute , press a few other pads to mute their s...

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    ▪ note repeat is a great way to play percussion and drums live to create build-ups and breaks. ▪ note repeat can also come in handy to quickly record a regular beat when creating pat- terns. ▪ note repeat is also interesting to use with tonal sounds and you can access it from key- board mode to crea...

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    2. Click save . The save project as dialogue opens 3. On your computer keyboard, type a name (e.G., “my first project”) in the field and press [enter] to confirm. Your project with its new pattern is now saved on your hard disk. Should you close maschine or open another project, you will still be ab...

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    3 building your own drum kit in this tutorial, you will exchange some of the sounds of your drum kit, and adjust a few set- tings for your project and your group. On the way, you will discover some features of the ma- schine software user interface. Prerequisites it is assumed here that you have fol...

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    Available both on your controller and in the software, the browser will be the preferred way to open a project when working on your controller. Here you will use a nice feature of maschine: each file you created and saved in maschine is automatically put in “user” content. Hence, you will select the...

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    2. In the content selector to the right, click the user icon to select only the user-created projects: in the result list below, you now have one unique project left — your “my first project”: 3. Double-click this unique entry to load the project in maschine. Of course, if you have already created o...

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    2. Press button 1 or button 2 above the displays to select project . This way, only projects will be displayed now on the right display. 3. Press button 4 to select user content. This will display only the projects you have created. 4. In case you have already created more than one project, turn kno...

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    Selecting another snare sample in the software you have already used the browser in the software to open your tutorial projects. Now use it for something else: this time, you won’t select types, but instead use the text search. This power- ful feature allows you to instantly find items by name. 1. C...

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    3. In the top row of the browser, click the sample icon on the far right to get a list of all the available samples in the library: 4. Since you want to find a side stick, type “side stick” into the empty field above the list of samples. As soon as you start typing, you will see the list below being...

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    As with your controller, you can activate the autoload feature to listen how the selected sample work with the other percussions in your pattern. To do this: 1. Click the autoload button at the bottom left corner of the browser to activate it (you can deactivate the prehear button next to it): 2. No...

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    6. Turn knob 1 until the first types field is set to drums . 7. Turn knob 2 until the second types field is set to snare . The browser will now show the snare drum samples only… but the factory library still holds many hundreds of them, so you need to narrow your search a bit more. 8. Turn knob 3 un...

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    → the selected sample will automatically load into the sound slot triggered by the pad 6 . Since your pattern is playing, you will hear the selected sample in place of the former “snare ektl a 2” sample in the context of your recorded pattern. When you have found a nice sample you don’t need to expl...

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    ▪ in each sound of the group “ ek-tl a kit ,” the first slot of the plug-in list is the sampler — the maschine internal sampler. The sampler is the sound source of each of these sounds. In maschine, plug-in slots are available at three different levels of your project: ▪ sound level: the first plug-...

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    3.2.2.1 loading a drumsynth into a plug-in list in the software 1. At the left of the pattern editor, click the sound slot’s name ( kick ektl a 2 ) to select that sound slot. 2. In the control area above, click the sound tab to select the sound level, since this is the only level at which drumsynths...

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    4. Click the down-pointing arrow at the right to open the plug-in menu. The plug-in menu opens and displays a list of all available effects. 5. In this menu, click the drumsynth submenu to display the drumsynths. 6. Click the kick entry to load it into the plug-in list. Building your own drum kit cu...

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    → the kick plug-in is now loaded and is ready to be tweaked. 3.2.2.2 loading a drumsynth into a plug-in list on the hardware 1. Check that the control button is lit at the top left corner of your controller — if not, press it to enter control mode. 2. Press select + pad 5 to select the sound kick ek...

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    3.2.3 adjusting volume, swing and tempo after selecting the right samples for your drum kit, you might need to adjust their levels. Ma- schine holds a powerful sampler that allows you to fine-tune many settings for each generat- ed sound. Without entering into too many details yet, look at a quick w...

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    Adjusting tempo to adjust the overall tempo of your song, you can use the display in the header, at the top of the maschine window: the bpm control in the header. ► to adjust the tempo (beats per minute) value of your project, click the bpm value, hold the mouse button and drag vertically. 3.2.3.2 a...

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    Adjusting swing now adjust the overall swing of your project. The swing feature shifts some of the played notes, hereby adding some “groove” to your pattern. The procedure is similar to the one descri- bed above for the volume: 1. Press the swing button at the left of the control encoder. The swing ...

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    Now assign different colors to the different types of percussions in your drum kit: ► right-click ([cmd] + click on mac os x) on the desired sound slots or group, select col- or in the context menu, and select the desired color according to the type of percussion in that sound slot. Here is an examp...

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    Your drum kit full of colors. This helps you see much quicker where the kicks, the snares, etc., are. You can assign colors to your sounds, groups, patterns, scenes, and sections. It’s up to you to decide which colors to use. You can use colors to distinguish different sound types, purposes, or anyt...

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    2. While holding the mouse button, drag your mouse up. As the mouse cursor moves up, an insertion line appears at the places where you can drop your sound. 3. When the insertion line appears under the other kick, release the mouse button. → your second kick takes place under the first kick in the so...

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    ► press [ctrl] + [s] ([cmd] + [s] on mac os x) to save your project. To save your work using the controller: ► press shift + all to save your project. 3.4 to sum up… in this tutorial, you have learned to: ▪ open a project using the browser (both on your controller and in the software). ▪ replace one...

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    4 creating beats in this tutorial, you will further enhance your tutorial project and do the following: ▪ double your pattern and fine-tune it. ▪ add a second pattern for breaks. Even though you have only dealt with drum kits until now, maschine is much more than a rhythm box. Indeed, it also does a...

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    4.1.1 your pattern in the software first of all, have a quick look at the pattern editor in the software: 1 2 3 4 your first pattern displayed in the pattern editor. In the pattern editor, you will note the following: ▪ at the top left (1), ek-tl a kit indicates the name of the group currently selec...

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    ▪ the biggest area of the pattern editor (3), in the lower right part, displays the events (the notes) of the selected pattern. In other terms, you see here what you recorded in ↑ 2.3, re- cording your first pattern . Events mirror the colors of their respective sounds. Vertical lines indicate the b...

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    6. Press rec to start recording (the button lights up), and add a few notes with the pads when the second half of the pattern is playing. 7. At any time, don’t hesitate to undo/redo your last action(s) by pressing shift + pad 1 and shift + pad 2 , respectively. 8. Once you are satisfied with the end...

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    ▪ for now, you haven’t selected any event yet, and quantization (or half-quantization) was applied to all events — in other terms, to the whole pattern. If by chance you selected some events in your pattern, quantization would be applied to these events only! This can be very useful if you want to b...

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    A detailed view of your live recorded pattern: the first two kicks are late, the third one is in advance. Maschine provides you with a powerful quantization feature that allows you to correct this to the desired extent. 4.1.3.2 quantizing the rhythm using the controller quantizing your pattern the p...

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    Original event, half-quantized event, and quantized event. At any time, don’t hesitate to undo/redo your last action(s) by pressing shift + pad 1 and shift + pad 2 , respectively. 4.2 adding a second pattern now you can create another pattern that you can use as a break in your song. This will intro...

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    → pattern slot 2 is now selected. Selecting an empty pattern slot automatically creates a blank pattern in it. Note that the slots’ lighting behavior in the software mirrors the pads’ lighting behavior on the controller: ▪ pattern slot 1 is half lit: there is a pattern inside but the slot is not sel...

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    4.2.2.1 adjusting pattern length in the maschine software in the software, you can change the pattern length in two ways: ► in the timeline of the pattern editor, click the right limit of the pattern (indicated by a little triangle pointing to the left) and drag your mouse horizontally in the timeli...

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    To change the resolution at which the patten length can be resized, refer to the manual for information on arranger grid. 4.2.3 recording a new pattern using the count-in once your empty pattern in pattern slot 2 has the desired length, you are ready for recording. You have already learned how to re...

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    4.2.4 switching patterns once you have recorded something in the second pattern slot, you can check that both pat- terns fit well together by instantly switching between both: 4.2.4.1 switching patterns in the maschine software 1. Click the play button in the header at the very top of the maschine w...

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    Double-click into the grid to create an event. Right-click it to delete it. ► to clear an event, right-click ([ctrl]-click on mac os x) it. ► to move an event, drag it (i.E. Click it, hold the mouse button, drag your mouse to the desired location, and release the mouse button). Dragging horizontally...

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    To save your work using the controller: ► press shift + all to save your project. 4.5 to sum up… in this tutorial, you have learned to: ▪ double a pattern. ▪ quantize or half-quantize a pattern. ▪ select different pattern slots. ▪ adjust the pattern length. ▪ use the count-in for recording. ▪ edit p...

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    5 adding a bass line maschine is not only about rhythm. It is also a full-featured sequencing environment and, as such, lets you create melodic parts as well. As an example, you will add a bass line to your song. More precisely: ▪ you will create a new group with a nice bass sound using a vst/au plu...

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    5.1 selecting another group until now, you have only used the first group available in your project. Groups are labeled from a1 to h1. You will now select another group and load a bass sound into it. Loading the bass into a different group slot will later allow us to handle it separately, and easily...

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    Click the group slot’s name to select that slot. Upon selection, the pattern editor below switches to display the content of the newly selected group slot. For now, this is still empty (no sounds, no patterns). 5.1.2 selecting another group using the controller the eight buttons labeled a to h on th...

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    This feature is only available from the maschine software. To rename a group: 1. Double-click the group name. The group name becomes highlighted. 2. Type a new name (e.G., “bass”), then press [enter] on your computer keyboard to con- firm. → the new name replaces the default name. A new name for the...

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    ► right-click ([cmd] + click on mac os x) each group, select color in the context menu, and select the desired color in the palette. New colors for both groups. 5.3 loading a plug-in instrument for the bass in addition to using the internal sounds of maschine, you may also use 32-bit and 64-bit vst/...

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    5.3.1.1 loading a plug-in instrument in the software in the software, do the following: 1. Click the name of the first sound slot to select that slot. 2. Show the browser if it is currently hidden (reminder: click the magnifying glass in the maschine header). 3. At the very top of the browser, selec...

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    5. In the product selector click the drop-down arrow. 6. And select massive. Adding a bass line loading a plug-in instrument for the bass maschine - getting started - 72.

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    7. Click all sub-banks to reveal a list of all massive sub-banks installed on your computer. 8. From the massive sub-bank menu click massive factory . This will update the results list with only presets from this sub-bank. 9. In the tag filter below, click bass in the types section. 10. Click bass l...

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    1. Press button b to select the group slot b1. 2. Press the pad 1 to select the sound slot 1. Pad 1 should be fully lit. 3. Press browse to show the browser. The browse button should be lit. 4. Button 4 should not be illuminated. If it is illuminated, press button 4 to deselect user . 5. Press butto...

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    ► click the autoload button in the software to activate it, or use buttons 5 and 6 on your controller to use the autoload function. → each preset is now automatically loaded into the sound slot 1 when selected. For now you can hear the presets only by pressing the pad 1 , which triggers a single not...

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    The keyboard view button. The pattern editor shows a vertical keyboard at the right of the sound slots. The rows in the grid now represent each note for the selected sound slot, instead of representing each sound slot. The keyboard mode on your controller and the keyboard view in the software are st...

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    5.3.3 adjusting the base key of the pads on your controller while trying out various bass presets on the pads, you will note that they are playing quite high notes. This is because your 16 pads play by default the notes from c3 to d#4 — not the most appropriate notes for playing bass. Hence, you nee...

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    5.4 recording a bass line you are now ready to record a bass pattern. This will allow us to review many of the tasks you have learned until now. 5.4.1 creating a bass pattern on your controller, do the following: 1. Check that the control button at the top left corner of your controller is lit — if ...

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    Check that both patterns fit well together by switching repeatedly between both pattern slots. 5.4.3 loading an additional bass sound to enhance your song further, you will load another bass sound next to “analovue.” this sec- ond bass could for example play rhythmic lines with somewhat higher frequ...

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    Choosing colors for your bass sounds now choose different colors for the two bass sounds as you did for the sounds of the group “ek-tl a kit” (see → ): right-click ([cmd] + click on mac os x) on each sound slot, select color in the context menu, and select the desired color. 5.5 accessing the plug-i...

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    5.5.1 accessing the plug-in parameters in the software 1. At the left of the pattern editor, click the sound slot’s name ( analovue ) to select that sound slot. 2. In the top left part of the control area, click the sound tab to select it (it should be highlighted). 3. In the plug-in list below, cli...

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    The control area indicating which parameters are displayed. The large part of the control area to the right is called the parameter area. This gives you ac- cess to the desired parameters: the parameters for the sound “analovue.” these parameters are organized into pages that you can select for disp...

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    1. Click the osc2 label at the top of the control area to select the osc2 parameter page. The control area now displays the parameters of that page. 2. Click the fourth knob ( osc2amp ) and drag your mouse vertically to adjust the value. You can fine-adjust the parameter value by holding down [shift...

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    1. Press the page buttons repeatedly until you see osc2 at the left of the left display. The right display shows 6/16 at its right (indicating that this is the sixth page of parameters from a total of 16 pages). 2. Turn knob 4 to adjust the value of the osc2amp parameter. You can fine-adjust the par...

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    Once you feel comfortable with these few tasks, proceed with the next tutorial, where you will add effects to your sounds and groups. Adding a bass line to sum up… maschine - getting started - 85.

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    6 applying effects now that you have created a few patterns, you can spice them up with some effects. Maschine provides a healthy selection of effects (fx) that can be loaded in the form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in thei...

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    6.1 loading effects in this section you will learn how to load effects in maschine. 6.1.1 the plug-in list before you load an effect, have a quick look again at the control area for the bass sound “ana- lovue” in the software (see adding a bass line): 1. Select the group “bass” (group b). 2. Select ...

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    ▪ sound level: the first plug-in slot is the only slot that can contain a sound source (e.G., a (sampler, drumsynth, native instruments or external instrument) or an effect. The other plug-in slots can only contain effects (internal, native instruments or external). ▪ group level: each group also of...

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    6.1.2.1 loading an effect into a plug-in list in the software 1. In the top part of the maschine window, click the group bass to select it. 2. In the control area below, click the sound tab to select the sound level, since you want to apply the saturation to a sound. 3. The actual sound that you ass...

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    4. At the far left of the control area, click the small plug icon to display the plug-ins. This displays the plug-in list on the left of the control area: the plug-in list in this instance contains massive . 5. Click the “ + ” icon below to open the plug-in menu. The plug-in menu opens and displays ...

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    6. In this menu, click the saturator entry to load it. → the saturator plug-in is now loaded and is ready to be tweaked. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instruments products) or external (for third- par...

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    2. Press button b to select the group “bass” containing the bass lines. 3. Press select + pad 1 to select the sound “analovue.” 4. Press button 3 to select the sound tab. 5. Press button 6 to select plug-in . 6. Press button 7 or 8 to select the next free plug-in slot. 7. Press shift + browse to sel...

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    6.2 playing with effects once the saturator plug-in is loaded into the plug-in list, you will find its parameters dis- played in the control area when the saturator effect is selected: when saturator is selected from the plug-in list, the control area displays its parameters. 6.2.1 adjusting the eff...

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    1. Click in the display of the mode selector at the left and select the tube entry in the menu that opens. Upon your selection, the other parameters change in the parameter area, giving you ac- cess to settings specific to this saturation mode. 2. To adjust the various parameters, click and drag the...

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    ▪ you could load a chorus on the sound “snare ektl a 1” of the drum kit group to slightly widen its sound (use a low value for the mix parameter of the effect). ▪ in that same drum kit group, you could apply a slowly evolving flanger on the sound “shaker ektl a” to make it livelier. ▪ on the way, yo...

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    The effect unit does not affect the sound anymore. The effect is grayed out to indicate that it is now bypassed. 4. To reactivate the bypassed effect, click its fx icon. Bypassing effects can be very useful when adjusting effect parameters in order to com- pare the sound with/without an effect. But ...

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    3. Hold shift and press button 5 above the right display to bypass the selected effect. The effect unit does not affect the sound anymore. 4. To reactivate a bypassed effect, press button 7 or 8 to select the effect. 5. Hold shift and press button 5 to reactive the effect. 6.3 modulating effect para...

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    Recording modulation for a parameter. → you will note that the colored ring usually representing the current value of the parameter turned to a colored little dash. This dash follows the movements you just recorded. To remove modulation, do the following: ► to remove the modulation for a parameter, ...

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    6.3.2 editing modulation you edit any recorded modulation in the software. For this, the control lane is at your disposal at the bottom of the pattern editor: the control lane displays the changes you recorded for each automated parameter. To edit the modulation: 1. Click the desired parameter in th...

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    6.5 to sum up… in this tutorial, you have learned the following: ▪ the concept of plug-in list (and plug-in slot). ▪ the hierarchic structure of a project (sound level, group level, and master level). ▪ how to load plug-ins using the plug-in menu. ▪ how to adjust plug-in parameters. ▪ how to bypass ...

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    7 creating beats with the step sequencer in this chapter you will learn a different way to create patterns from your controller: the step mode. The step mode turns your controller into a fully featured step sequencer. If you are fa- miliar with classic drum machines, you should quickly feel at home....

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    7.1 building up a beat in step mode until now, you recorded all patterns “live”: you hit the various pads at the desired moments while the sequencer was playing and the sequencer directly recorded your hits. This is the re- cording workflow when the controller is in control mode. On the contrary, in...

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    If you decided to create a pattern more than one bar long, you can use buttons 7 and 8 above the right display to switch between each bar or alternatively press button 5 fol- low and maschine will automatically follow the pattern and display the steps on the pads accordingly. 7.1.2 adjusting the pat...

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    7.1.3 recording modulation in step mode it is also possible to record modulation in step mode. This allows you to precisely define value changes for parameters at specific moments. The procedure is straightforward: 1. Hold the pad representing the step you want to automate. While you are holding the...

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    7.2 adjusting the step grid as you have probably noticed, until now your beats were split into four steps each. In other words, the steps’ default size is 1/4th beat (or quarter note), that is 1/16th note (i.E. Sixteen steps fill a whole note). The set of all available steps is called step grid. The...

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    1. Click the step menu at the bottom left of the pattern editor. 2. Select the desired step size in the list that opens. You can directly see your modification to the step grid resolution: the step grid after selecting 1/32nd in the step menu. Selecting another step size in the step menu does not mo...

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    2. Press button 4 to select step and access the step grid’s resolution setting. Now the pads represent the various resolution values available. The available resolutions are indicated on the right display. The selected resolution is also highlighted on the right display and the corresponding pad is ...

  • Page 108

    8 creating scenes in the previous tutorials you created a few patterns for the drum kit group and bass group. Using these patterns you can now start to create your own scenes. A scene is made of a varia- ble number of patterns that each represent a certain part of the song — e.G., intro, verse, cho-...

  • Page 109

    ▪ in each scene, you can choose to play one particular pattern from each group. For exam- ple, in scene 1 we play the pattern 1 of the group “ek-tl a kit” (our drum kit) together with the pattern 2 of the group “bass” (our bass lines). ▪ in addition, a pattern can be played in several scenes: in fac...

  • Page 110

    ► press play on your controller or the [space] bar on your computer keyboard to start the sequencer. This way, you can directly hear if the various patterns sound good together. In previous tutorials, when you pressed play the first scene played because it was selected by default. This is a general ...

  • Page 111

    2. Click the desired patterns for scene 2. The selected patterns will play when scene 2 is selected. → by repeating these two steps for all groups you want to use in this scene, you progressive- ly build up a new scene. You might also want to remove a pattern from a scene: ► to remove a pattern from...

  • Page 112

    3. While holding scene , hit pad 2 to select scene 2. Pad 2 lights up brightly to confirm its selection. Pad 1 turns half lit, indicating that scene 1 is not currently selected. 4. Release the scene button. → scene 2 is now selected. If the sequencer is playing, you won’t hear anything because this ...

  • Page 113

    8.3.1 renaming and coloring scene slots as with sound slots and groups, you can change the name and color of your scene slots for a better visual organization — especially useful in a live situation, and for organizing parts of your song! Renaming and coloring can only be done in the software. ► to ...

  • Page 114

    ► right-click ([cmd] + click on mac os x) for example the scene slot 2 and select dupli- cate in the context menu. → the content of scene slot 2 is copied to the next scene column and all other scenes are moved one scene to the right. To delete a scene in the ideas view: ► right-click ([cmd] + click...

  • Page 115

    1. Press navigate + button 2 to enter ideas view. 2. Press and hold scene to enter scene mode (or pin it by pressing scene + button 1). → the right display shows the names of your scene slots. Additionally, the selected scene slot is highlighted. 1. Press for example pad 3 to select scene slot 3. 2....

  • Page 116

    ▪ the perform grid setting lets you choose the point at which the playhead has to leave the current scene. It can be at the very moment at which you select another scene, or at a set interval: on the next eight note, quarter note, etc., or even at the end of the scene. ▪ the retrigger allows you to ...

  • Page 117

    On the right display you see the available perform grid values. The current value is highlighted and the corresponding pad is lit. The default value scene means that the next time you select a new scene, the switch will happen once the current scene has played to the end. 1. Press a pad to select th...

  • Page 118

    8.6 save your work! Again, it is recommended to regularly save your work. You can then open another project or close maschine and take a break. Your tutorial project will be recalled as is the next time you open it. To save your work in the maschine software: ► press [ctrl] + [s] ([cmd] + [s] on mac...

  • Page 119

    9 creating an arrangement the chapter explains how to arrange your song using maschine. If you followed the previous tutorials you will have created a few patterns for the drum kit group and bass group and added them to scenes using the ideas view. To create a structured arrangement it is necessary ...

  • Page 120

    The length of the section (determining the playback length of the scene) or re-order the sec- tions as you see fit. You can also re-use the same scene in multiple sections in the timeline, or you can choose to assign no scene to the section at all. One powerful aspect of the relationship between the...

  • Page 121

    This is how sections work: ▪ the arranger view is a timeline where playback of your sections progresses from left to right. ▪ only one section is played at a time. ▪ each section contains one only scene. 9.1.1 creating your first section to begin arranging you must start to populate the timeline wit...

  • Page 122

    2. Press scene + pad 1. A new empty scene is created. 9.1.2 assigning a scene to a section now you have created an empty section on the timeline of the arranger, you can now add a scene from the ideas view to the arranger view and start to arrange your song. To add a scene to a section on the timeli...

  • Page 123

    → the selected scene is assigned to the section. By repeating this for each new section, you can quickly assign scenes to the timeline of the arranger view. 9.2 managing sections now that you have added your scenes to a few sections, you can start to organize them into a song. For this, the arranger...

  • Page 124

    Ranger, and a truncated pattern marker will appear on the right-hand side of the section to indicate that a section of the pattern is hidden: ▪ if a section has been manually shortened, only the visible part of the pattern within the set length will be audible. ▪ scenes always start at the beginning...

  • Page 125

    ► click and drag the end marker of the section to the left. → the scene will be shortened, and if the adjustment is shorter than the referenced pattern a small truncated clip marker will appear on the right-hand side of the section to indi- cate that a part of the scene is hidden. Only the visible p...

  • Page 126

    2. Press the scene button to enter the section page. 3. Press button 1 to pin the page if required. 4. Select the pad representing the section you want to adjust. 5. Turn knob 4 to adjust the length of the section as required. Turning the knob left will shorten the section, turning it right will len...

  • Page 127

    ► right-click ([cmd] + click on mac os x) for example the section slot 2 and click remove in the context menu. → the content of section slot 2 is removed and all other sections are moved one section to the left. Note that the section has only been removed from the arrangement but has not been delete...

  • Page 128

    6. Press button 6 ( delete ) to remove this new section slot from your arrangement. → the section slot is removed. Sections to the right of the removed section are shifted one slot to the left to fill the gap. 9.3 selecting a loop range we already learned how to select a section by clicking its sect...

  • Page 129

    The loop range now contains three sections. You will note that selecting a single section amounts to selecting a one-section-long loop range. 9.3.2 selecting a loop range using the controller on your controller: 1. Press navigate + button 3 arranger to access arranger view (if you are not already in...

  • Page 130

    ► press shift + all to save your project. 9.5 to sum up… in this tutorial, we have learned to: ▪ create sections referencing our scenes. ▪ select a section for playing. ▪ pin the various controller modes. ▪ rename, color, move, insert, and delete sections slots. ▪ select the desired loop range for p...

  • Page 131

    10 using advanced features this chapter quickly presents a brief introduction to another four powerful features of ma- schine: ▪ the sound, group, and master channel properties ▪ advanced routing ▪ sampling ▪ mix view for detailed information on these features please refer to the maschine manual. 10...

  • Page 132

    These buttons are called the channel property selector and allow you to select a particular set of channel properties for displaying in the parameter area on the right. Let’s look at a few examples. We will use the software or the controller alternatively, but — as usual — most of these tasks can be...

  • Page 133

    A macro control of a channel can control any properties or plug-in parameters of that channel or of any underlying channel. In other words: ▪ for sounds: you can assign the macro controls of a sound to any parameters in its chan- nel properties or plug-ins. ▪ for groups: you can assign the macro con...

  • Page 134

    2. Click the down-pointing arrow in the bottom left corner of the control area to reveal the assignment area underneath: 3. Click the pages tab in the left part of the assignment area: → the pages tab lights up and the pages pane appears on its right. You are now ready to assign macro controls to pa...

  • Page 135

    1 2 3 4 5 6 7 the control area with the pages pane active in the assignment area underneath. (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) add page button (“+” symbol): click the little “ + ” after the last page label to append a n...

  • Page 136

    (6) target selector: displays and selects the target parameter of the selected macro control (in- dicated by the selection frame). This multi-level drop-down widget allows you to quickly navi- gate through the structure of the channel to the desired parameter. The detailed procedure is explained in ...

  • Page 137

    2. Upon your selection in the previous menu, the menu takes the name of your selection, and another menu appears on its right which allows you to refine your search (e.G., by list- ing all parameter pages of the selected plug-in or channel). This continues until a param- eter is reached and you sele...

  • Page 138

    10.2.1 using sounds and groups as sound source the sound source of a sound is set in its first plug-in slot. In the software, do the following: 1. Click the group slot c in the arranger to select it. 2. Click the sound slot 1 in the pattern editor to select it. 3. Click the plug-in icon. 4. Open the...

  • Page 139

    7. Click the group tab in the control area to select the group level and display the parame- ters for the group “bass” that we just selected. 8. Click the channel icon. 9. Click the output icon to select the output properties of that group. 10. Click the aux parameter page. Using advanced features u...

  • Page 140

    11. In the aux 1 section, click the label none of the dest. (destination) selector. In the menu that opens, select c1: sound 1-1 . → you hear your bass line processed by the fm effect on top of the original bass line! You can adjust the level of the processed bass line via the level knob in the same...

  • Page 141

    Please be aware using too many effects may cause a high load on your computers cpu, as a result the amount of effects you should use is dependant on the processing power of your computer. ▪ since patterns are saved together with your group, you can also prerecord modulation for your effects, for exa...

  • Page 142

    4. Assign at least maschine in 1 l and maschine in 1 r to any pair of inputs on your audio interface. Using advanced features using other sound sources maschine - getting started - 142.

  • Page 143

    5. Click close to exit the preferences dialog. 6. Plug anything (e.G., a turntable) into the audio interface’s input pair that you selected in the audio page for the first two inputs of maschine. 7. Now click the group d in the arranger to select it. 8. Click the sound slot 1 in the pattern editor t...

  • Page 144

    ▪ send any external signal to the send effect we built in ↑ 10.2.1, using sounds and groups as sound source . ▪ plug a microphone and process it in real time in your live performance! 10.3 sampling now let's look at another great feature of maschine: its sampling facilities. Maschine al- lows you to...

  • Page 145

    2. Now click the sample editor button right underneath the keyboard view button, at the left of the pattern editor: the pattern editor switches to the sampling tabs: 3. In the record tab, select your source at the bottom of the page. You can record sam- ples from an internal signal (select internal ...

  • Page 146

    We will record from the drum kit group “ek-tl a kit,” so click internal in the source menu: 4. Click ek-tl a kit in the input menu nearby: 5. Next to the input menu is the mode switch. Use this to select a way to start the record- ing: either by setting a threshold value (adjustable with the mouse b...

  • Page 147

    7. Now click the start button and, since the recording is going to be triggered by the se- quencer, start the sequencer (e.G., by pressing play on your controller or the [space] bar on your computer keyboard). → after the recording stops, you will see the waveform of your sample: under the large wav...

  • Page 148

    ▪ the slice tab allows you to cut your sample into slices in various ways and to distribute the slices across the keyboard —notably this allows you to play each drum hit of the sample via a different pad in keyboard mode! ▪ the map tab allows you to precisely define the note and velocity ranges assi...

  • Page 149

    The mix view with group b1 selected. Switching between arrange view and mix view you can switch the maschine software at any time between the arrange and mix view: the mix view button. To switch between arrange view and mix view in the maschine software: using advanced features the mix view maschine...

  • Page 150

    ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. To switch between arrange view and mix view on the controller: ► press shift + navigate to switch between the arrange view and the mix view in the maschine software. For detailed in infor...

  • Page 151

    11 quick reference this chapter introduces you to the main areas and concepts of maschine. In the following sections, you will find: ▪ information that will help you in your every-day work with your controller ( ↑ 11.1, using your maschine controller ). ▪ an overview of a maschine project and a desc...

  • Page 152

    For some of these modes, you need to hold the button to keep the mode active. For example, when you press the pad mode button, the displays will show pad-specific control options; when you release it, the controller switches back to control mode. The buttons that are required to be held are in the m...

  • Page 153

    Pinning the controller modes you can also pin (i.E. Lock) controller modes, so the controller doesn’t switch back when releas- ing a mode button: 1. Press and hold a controller mode button, e.G., grid . 2. Press button 1 above the left display. → you can release the grid button: the controller will ...

  • Page 154

    Action shortcut select browser button 5 compact/full mixer (mixer view only) button 6 select modulation lane button 7 select follow button 8 use the knobs to navigate the software screen. Action shortcut zoom arranger in/out (arranger view only) knob 1 scroll arranger left/right (arranger view only)...

  • Page 155

    11.2 maschine project overview a maschine project contains all the information stored with a maschine-produced piece of music. ▪ the project references all the sound content: the instruments, sounds and samples, and all the effects that you apply to them. ▪ the project also contains the arrangement ...

  • Page 156

    2 3 1 the sound content aspect of a maschine project with arranger view selected. ▪ groups (1) are available in banks. Each bank contains eight groups ( a - h ) and each group contains sixteen sound slots ( 1 – 16 ) (2). Each sound slot can be filled with samples or plug-ins. ▪ you can influence the...

  • Page 157

    ◦ the controls in the master section affect the sound at the main outputs of ma- schine, i.E. The sound of all groups and all sounds. 11.2.2 arrangement the maschine project is about building patterns, and putting those patterns into a loop or a song structure. In maschine process of creating ideas ...

  • Page 158

    1 2 3 4 5 6 7 the ideas view of a maschine project optimized for creating patterns and building scenes. The workflow of creating ideas in maschine is as follows: ▪ you load samples or plug-ins into the sound slots (7) of the selected group (2). ▪ you record instances of your sounds by playing the pa...

  • Page 159

    ▪ in the upper half of the software, the ideas view (4) allows you to combine your patterns from each group. ▪ here you combine your patterns (1) into scenes (3). Arranger view in the arranger view scenes are assigned to sections and placed on the timeline of the ar- ranger, where you can move them ...

  • Page 160

    ▪ change the position of a section by dragging the sections slot. 11.3 maschine hardware overview 11.3.1 hardware overview of the maschine mk2 controller this section quickly describes the areas and control elements on your hardware controller. Quick reference maschine hardware overview maschine - g...

  • Page 161

    1 2 3 4 5 overview of the maschine hardware controller. (1) control section: use this multi-purpose section to access to all parameters of the mode currently selected on your controller. There are also dedicated buttons to access the browser, step mode and the sample editor. For more information on ...

  • Page 162

    (2) pads section: access the various controller modes using the column of mode buttons on the left-hand side of this section. Besides playing the sounds of the selected group, the 16 pads give you access to many editing and selection commands depending on the selected con- troller mode. For more inf...

  • Page 163

    Control button to access midi mode by pressing shift + control . This mode will enable you to use maschine as a midi controller (for more information on this, please refer to the controller editor manual). (2) step button: as a complement to control mode, step mode doubles as a full-featured step se...

  • Page 164

    (8) buttons 1–8: about one fourth of the hardware is occupied by the multi-functional control area, which forms the core of maschine’s mouse-free workflow. The eight buttons above the displays dynamically adapt their function to the currently active environment, allowing direct access to the most im...

  • Page 165

    (4) control encoder: by default, the control encoder acts as a jog wheel. Its function is similar to the function of the step backward/forward buttons in the transport section: turn the control encoder to scrub through a song at the rate set in the pattern grid (press grid + but- ton 3). Hold shift ...

  • Page 166

    Overview of the groups section. Group buttons: press one of the eight dedicated group buttons a – h to select the group you want to work in. These buttons are also used to solo and mute groups on the fly when solo or mute buttons are held — great for jamming out your project and performing live! If ...

  • Page 167

    Start, stop and restart playback, activate record and skip bars while playing, simply by pressing the dedicated buttons in the transport section of the controller. Use the shift button to invoke secondary commands such as the metronome, count-in and step forward and back- ward. (1) restart button: p...

  • Page 168

    All hardware shortcuts are explained in the hardware control reference, available from the help menu in the maschine software. 11.3.1.5 pads section this section gives an overview of the pads section. 1 2 3 4 5 6 7 8 9 overview of the pads section. All the following buttons can be pinned: simply pre...

  • Page 169

    (1) scene button: enters scene mode in ideas view or section mode in arranger view. Use scene mode to access your scenes and section mode for arranging your song. ▪ use scene mode to create, select and manage scenes to prepare them for assignment to sections in the arranger. During playback, you can...

  • Page 170

    You may also change choke and link settings in pad mode. Please refer to the manual for more information on these features. (4) navigate button: enters navigate mode. When working on large projects, it is sometimes necessary to look at the computer screen. With navigate mode there is no need to use ...

  • Page 171

    ▪ press shift + pads 3 – 16 to access various editing functions in the selected pattern. For a detailed explanation of each feature please refer to the manual. 11.4 maschine software overview 1 2 3 4 5 the maschine software. (1) header: the header contains the main controls for the maschine software...

  • Page 172

    (2) browser: the browser is your tool for managing, finding, tagging and categorizing projects, groups, sounds, instruments, effects and samples. Using the search facility you can quickly find things and audition (prehear) samples. (3) arranger: this area has two views: ideas view and arranger view....

  • Page 173

    (3) mix view button: click the mix view button to access the mix view. The mix view provides you with quick access to the level and routing settings of all your sounds, groups, and the master. In addition, it provides you with an intuitive interface for adjusting the parameters of all your plug-ins....

  • Page 174

    11.4.2 browser 1 2 3 4 5 6 7 8 10 11 9 the browser. (1) library tab: use the library tab to access your computer's hard drives via maschine's selectors and filters. (2) files tab: use the files tab to access your computer’s hard drives. Quick reference maschine software overview maschine - getting s...

  • Page 175

    (3) file type selector: this contains six icons representing the different file types of ma- schine. From left to right the file types are: projects, groups, sounds, instruments, effects, and samples. Clicking one of them causes only the files of the selected type to be displayed. (4) content select...

  • Page 176

    The +patterns button allows you select whether a group is loaded with or without a saved pattern. This button conveniently allows you to load new kits without a pattern so you can try them with your existing pattern, or load kits with patterns you have previously created. When the +patterns button i...

  • Page 177

    The ideas view 1 2 3 the ideas view for creating and experimenting with musical ideas free from the timeline. (1) scenes: this area displays all the current scenes in your project. After creating a scene by clicking the + symbol, you can build the scene by selecting a pattern from each group. By cli...

  • Page 178

    The arranger view 3 4 2 1 the arranger view for organizing your musical ideas into a song on the timeline. (1) groups: the group slots can hold one group each. Select the desired slot to load a group into it and display the group’s content (sounds, patterns…) in the pattern editor (see ↑ 11.4.5, pat...

  • Page 179

    11.4.4 control area 2 3 4 5 1 8 6 7 the control area. (1) plug-in icon: click the plug-in icon to access plug-ins and their parameters. (2) channel icon: click the channel icon to access channel properties where you can display and adjust various properties for the selected sound/group or master cha...

  • Page 180

    11.4.5 pattern editor 3 2 1 6 8 7 4 5 9 10 11 12 13 14 the pattern editor. (1) sample editor button: click this button to open/close the sample editor. (2) keyboard view button: click this button to display the keyboard view. (3) group view button: click this button to display the group view. (4) au...

  • Page 181

    (6) sound slots: sounds slots 1 – 16 of the selected group are listed here. Click a sound slot to bring it into focus and display its plug-ins and channel properties in the control area (see ↑ 11.4.4, control area ). In keyboard view (2), click a sound slot to display its events in the step grid (11...

  • Page 182

    12 troubleshooting if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest maschine soft- ware from native access. 12.1 know...

  • Page 183

    ▪ the brand and specifications of your computer when installing new software or software updates, a readme file is included that con- tains late breaking news and new information that was not yet included in the documen- tation. Please open and read this readme file before contacting technical suppo...

  • Page 184

    13 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 185

    Their audio. You then only have to set up the desired sound(s) and group(s) of your project to send some of their audio to this bussing point. This basically is the way to set up send effects in maschine! Channel properties channel properties are sets of parameters available at each project level (i...

  • Page 186

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the step grid. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the select sound slots on...

  • Page 187

    Header the header is the topmost row of controls in the maschine software window. It contains global settings, such as the master volume slider, the transport controls, controls for global swing, tempo, time signature, etc. Keyboard view keyboard view is the view of the pattern editor in which only ...

  • Page 188

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 189

    Plug-in a plug-in is an instrument or effect unit, either internal or external (by native instruments or a third-party manufacturer), that can be loaded into a plug-in slot to produce or alter sound. When a plug-in is loaded into a plug-in slot, the plug-in appears in the plug-in list in the left pa...

  • Page 190

    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Section a section is a reference to a specific scene on the...

  • Page 191

    Step steps are elementary time blocks. They are notably used to apply quantization or to compose patterns from your controller in step mode. All steps together make up the step grid. In the software’s pattern editor, steps are visualized by vertical lines. You can adjust the step size, e.G., to appl...

  • Page 192

    Index a arranger definition [184] switching views [176] arranger view definition [184] groups [178] pattern area [178] sections [178] timeline [178] arranger view button [176] arrow left/right buttons [165] audio engine button [173] audition [38] autoload definition [184] replacing sounds with [36] ...

  • Page 193

    C channel macro properties [132] channel icon [179] channel properties adjusting [131] definition [185] channel property selector [179] color changing groups [68] scenes [113] sounds [48] content selector [175] control area [172] adjusting parameters [80] definition [185] control button [162] contro...

  • Page 194

    E editing patterns [63] samples [147] effects [86] adjusting parameters [93] bypassing [95] definition [185] insert effect [186] load [87] muting [95] routing send effects [138] send effect definition [190] enter button [165] erase button [167] event definition [186] editing with the pattern editor ...

  • Page 195

    H header [171] audio engine button [173] browser button [172] cpu meter [173] definition [187] display area [173] maschine menu [172] master volume slider [173] ni logo [173] transport controls [173] help [182] i ideas view definition [186] groups [177] pattern area [177] scenes [177] input channel ...

  • Page 196

    M macro control definition [187] macro controls [132] maschine menu [172] massive browsing presets [70] plug-in instrument [70] master definition [187] macro properties [132] master section [164] master tab [179] master volume slider [173] melodic sounds playing [70] metronome activating [26] mode l...

  • Page 197

    P pad mode button [169] pad modes definition [188] pads [170] in control mode [25] in keyboard mode [75] in step mode [102] velocity [25] pads section [168] parameter area [179] parameter page definition [188] parameters adjusting a sound [80] adjusting effects [93] pattern adding a [59] definition ...

  • Page 198

    Q quantization [58] definition [189] query [38] quick reference [151] r rec button [167] record tab [145] recording a pattern [26] in keyboard mode [78] modulation [97] to a sound slot [144] recording modulation step mode [104] repeating notes note repeat [31] restart button [167] retriggering scene...

  • Page 199

    Definition [190] mode [169] select button [170] send effect creating [138] definition [190] sequencer definition [190] shift button [167] solo definition [188] sound or group [28] solo and mute [29] solo button [170] sound adjusting parameters [80] definition [190] load a [36] macro properties [132]...

  • Page 200

    V velocity pads [25] volume [173] volume adjusting sound, group, and overall [46] volume button [164] vst/au definition [189] load plug-in instruments [70] w waveform [147] z zoom [57] index maschine - getting started - 200