Summary of Maschine

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    Manual.

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    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

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    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

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    Table of contents 1 welcome to maschine! ............................................................................................20 1.1 where to start? ........................................................................................................................... 21 1.2 manual conven...

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    2.6.1 preferences – general page ....................................................................................... 49 2.6.1.1 usage data tracking .................................................................................52 2.6.2 preferences – audio page ....................................

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    3.3 additional browsing tools .......................................................................................................... 108 3.3.1 loading the selected files automatically .................................................................. 109 3.3.2 pre-listening to your samples ........

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    4.2.1 loading sounds ......................................................................................................... 144 4.2.2 pre-listening to sounds ............................................................................................. 144 4.2.3 renaming sound slots .................

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    5.1.1 plug-in basics ........................................................................................................... 181 5.1.2 first plug-in slot of sounds: choosing the sound’s role ........................................... 185 5.1.3 loading, removing, and replacing a plug-in ...........

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    6 working with patterns ...............................................................................................222 6.1 pattern basics ............................................................................................................................ 222 6.1.1 pattern editor overview...

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    6.6.1 the pattern manager and pattern mode .................................................................... 262 6.6.2 selecting patterns and pattern banks ....................................................................... 264 6.6.3 creating patterns ............................................

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    7.2.5 sending midi from sounds ........................................................................................ 330 7.3 creating custom sets of parameters with the macro controls ................................................... 334 7.3.1 macro control overview ...............................

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    9.1.3 shared parameters .................................................................................................... 378 9.1.4 various velocity responses ....................................................................................... 378 9.1.5 pitch range, tuning, and midi notes .......

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    9.4.2 hi-hat – circuit ......................................................................................................... 422 9.4.3 hi-hat – memory ........................................................................................................ 424 9.4.4 hi-hat – hybrid .................

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    10.3.1 step 1: set up a sound or group as send effect ........................................................ 473 10.3.2 step 2: route audio to the send effect ...................................................................... 475 10.3.3 a few notes on send effects ................................

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    11.4.5 reverb ....................................................................................................................... 514 11.4.5.1 reverb room .............................................................................................515 11.4.5.2 reverb hall ..........................

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    12.1.2 navigating the arranger ............................................................................................ 560 12.1.3 following the playback position in your project ......................................................... 563 12.1.4 jumping to another playback position in your pro...

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    12.3.2 jumping to other scenes ........................................................................................... 597 12.4 triggering scenes via midi (maschine plug-in only) ................................................................. 599 12.5 the arrange grid ............................

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    13.5.7 adding samples to the sample map .......................................................................... 650 14 komplete kontrol integration .................................................................................652 14.1 switching the keyboard focus to/from a maschine instance .....

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    16.1.2 customize the pads of the hardware ......................................................................... 700 16.1.3 check your cpu power before playing ....................................................................... 700 16.1.4 name and color your groups, patterns, sounds and scene...

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    1 welcome to maschine! Thank you for buying maschine! Maschine is a groove production studio that implements the familiar working style of classi- cal groove boxes along with the advantages of a computer based system. Maschine is ideal for making music live, as well as in the studio. It’s the hands-...

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    1.1 where to start? Maschine provides you with many information sources. The main documents are meant to be read in the following sequence: 1. Maschine setup guide 2. Maschine getting started and online video tutorials 3. Maschine manual (this document) the whole documentation set is available in pd...

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    Maschine getting started after reading the setup guide and following its instructions, your maschine should be up and running. The next step is to read the maschine getting started. This gives you a practi- cal approach to maschine via a set of tutorials covering easy and more advanced tasks in or- ...

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    ▪ knowledge base ▪ user forum ▪ technical support ▪ registration support you will find more information on these in chapter ↑ 15, troubleshooting – getting help . 1.2 manual conventions this section introduces you to the signage and text highlighting used in this manual. This man- ual uses particula...

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    ▪ text appearing on the displays of the controller is printed in light grey . Whenever you see this formatting applied, you will find the same text on a controller display. ▪ text appearing on labels of the hardware controller is printed in orange . Whenever you see this formatting applied, you will...

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    2 basic concepts this chapter will reintroduce you to maschine’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect midi devices. Before reading this chapter it is strongly recommended that you read the ...

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    Sound sounds are the building blocks of all sound content in maschine. A sound is made up of any number of plug-ins. Each sound of the selected group is mapped to one of the 16 pads on the hardware controller, so you can play the sounds by pressing the pads. Refer to chapter ↑ 4, managing sounds, gr...

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    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the event area. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the selected sound slot ...

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    2.2.1 adjusting the size of the interface from the view menu in the application menu bar and from the view submenu in the ma- schine menu you can select one of four different sizes to display maschine’s software gui: the view menu in the application menu bar (windows depicted). The view submenu in t...

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    2.2.2 showing/hiding the browser ► click the browser button (with the magnifier symbol) in the header to show and hide the browser. You can also select browser from the view menu in the application menu bar or from the view submenu in the maschine menu. The browser button in the header. You can also...

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    You can also switch between arrange view and mix view from your computer keyboard via the [tab] key. 2.2.4 minimizing the mixer when maschine is in mix view, you can minimize/maximize the mixer in the top part of the maschine window: ► click the arrow button at the bottom left of the mixer to show a...

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    Click the arrow button at the bottom left of the pattern editor to show/hide the control lane. 2.3 common operations this sections introduces a few very common operations in maschine you will encounter in numerous situations. 2.3.1 setting the focus on a group or a sound to display the content and p...

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    We show here how to put sounds and groups in focus when the maschine software is in arrange view (default view). For instructions on putting sounds and groups in focus in mix view, please refer to chapter ↑ 8.2.3, selecting channel strips . Setting the focus on a group ► to put a group in focus, cli...

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    The focused group is highlighted and the pattern editor show its content. If the desired group does not appear in the group list, use the scroll bar at the right end of the arranger or turn your mouse wheel while hovering the arranger to display any hidden groups. You can also extend the arranger by...

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    1. Set the focus to the group containing the desired sound by clicking it in the group list on the left of the arranger (see above). The focused group is highlighted. The pattern editor displays the sounds and patterns of that group. 2. Click the desired sound slot in the sound list of the pattern e...

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    If the desired sound does not appear in the sound list, use the scroll bar at the right end of the pattern editor or turn your mouse wheel while hovering the pattern editor to display any hidden sounds. You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1....

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    1. To display the parameters of a particular group or sound, put it in focus by clicking it in the group list or sound list, respectively (see section ↑ 2.3.1, setting the focus on a group or a sound above). 2. In the top left corner of the control area, click the master , group or sound tab to disp...

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    Selecting a plug-in 1. At the far left of the control area, click the little plug-in icon to display the plug-ins: the icon lights up. The plug-in list appears in the left part of the control area, showing a stack of all plug-ins loaded in the selected sound, group or the master: 2. Click the desire...

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    The parameter pages of the sound’s output properties: audio (currently displayed), aux, and midi. If all page names cannot be displayed at once at the top of the parameter area, two small ar- rows are displayed on the left to click through the pages: ► click the left or right arrow to access additio...

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    Element action knob: click the knob and drag your mouse vertically to change the parameter value. Hold [shift] on your computer keyboard and drag your mouse to adjust the value in finer increments. Button: click the button to switch its state. When the button is enabled, it shows a small colored led...

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    In the software use the following keyboard shortcuts for the step undo and step redo func- tions: ► to cancel your last action (step undo), press [ctrl]+[shift]+[z] ([cmd]+ [shift]+ [z] on mac os x). To re-execute your last action (step redo), press [ctrl]+ [shift]+ [y] ([cmd]+ [shift]+ [y] on mac o...

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    Outside of these three situations, take undo has the same effect as step undo (see above). 2.3.5 pinning a mode on your controller besides the default control mode, your controller has various other modes of operation, which you can enter by pressing their dedicated buttons. Depending on their purpo...

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    You can select the desired controller from the controller menu in the application menu bar or from the controller submenu in the maschine menu: click the controller menu (left) or the controller submenu in the maschine menu (right) and select the controller you want to use (windows depicted). Hardwa...

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    ▪ seamless integration into the maschine and komplete kontrol browser for a unified browsing experience. ▪ full parameter mapping for instant hands-on control. ▪ support of komplete kontrol s-series features such as the light guide. This means that instruments supporting nks can be found in the masc...

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    ► to add a kontakt instrument with nks support to your maschine library, drag the instrument folder onto the maschine browser. → the kontakt instrument is now available in the library pane of the maschine brows- er. The maschine library and the kontakt browser reference the instrument files con- tai...

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    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug- ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products nks and third- party plug-ins nks a...

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    Please refer to the documentation included with your host software. If you did not install the plug-ins when installing the maschine software, please refer to the setup guide available from the documentation folder in the maschine software installation folder. 2.5.1 differences between stand-alone a...

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    ▪ how to route maschine to multiple outputs in ableton live: http://www.Native-instruments.Com/knowledge/questions/1705 ▪ how to route maschine to multiple outputs in cubase: http://www.Native-instruments.Com/knowledge/questions/1707 ▪ how to route maschine to multiple outputs in pro tools: http://w...

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    2.6 preferences the preferences panel lets you specify various settings for maschine. ► to open the preferences panel, click preferences… in the maschine menu (mac os x) or file menu (windows) of the application menu bar, or in the file submenu of the ma- schine menu: preferences… in the file menu o...

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    2.6.1 preferences – general page the general page holds a few global settings. ► to display the general page click the general tab on the left of the preferences panel. The preferences – general page. Basic concepts preferences maschine 2 - manual - 49.

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    Setting description startup reload last project if this option is checked, the last project you worked on will automatically load the next time you start maschine. Recording audio prefer project folder if this checkbox is marked, the samples you record will be put in a subdirectory of the folder whe...

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    Setting description default midi input mode maschine lets you play your sound(s) via midi notes, for example, from a midi keyboard. By default and without any configuration, incoming midi notes on any midi port and any midi channel will trigger the pitch of the focused sound. In addition, you can se...

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    Setting description signature selects the time interval between each tick of the metronome. By default the metronome indicates the beats (the quarter notes, 1/4 ). Here you can select another note value for the ticks. Count-in length adjusts the duration of the count-in, i.E. How long the metronome ...

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    For more detailed information about usage data tracking, please refer to the following knowl- edge base article on the native instruments website: https://support.Native-instruments.Com/hc/en-us/articles/209545029 to enable or disable usage tracking: 1. Open the general page of the preferences by cl...

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    ► to display the audio page click the audio tab on the left of the preferences panel. Preferences – audio page. Setting description interface driver select your audio driver here. Basic concepts preferences maschine 2 - manual - 54.

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    Setting description device this allows you to choose from the available devices if you have connected more than one audio interface. Status this shows you whether your audio interface is currently running. Sample rate this displays the selected sample rate of your audio interface. Please restart mas...

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    Setting description inputs by clicking inputs , you can define which inputs on your audio interface should be used for the four stereo inputs of maschine. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the av...

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    The preferences – midi page. Basic concepts preferences maschine 2 - manual - 57.

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    Setting description sync mode off : no midi sync mode is selected. Master (send clock) : if maschine is running as a stand-alone application, it can also send a midi clock signal to any device that is capable of receiving midi clock. This could be hardware such as a drum machine, another groovebox, ...

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    Setting description inputs clicking inputs displays a list of all the available midi inputs of your system. You can activate/deactivate each input by clicking the fields in the status column, which displays the current status of the corresponding port. Outputs clicking outputs displays a list of all...

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    The preferences – default page. Basic concepts preferences maschine 2 - manual - 60

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    Setting description project standalone here you can select a project to load automatically when you start a new project in maschine used as a stand-alone application. The field displays the location of the template project selected for use. Click the folder icon to select another template project. A...

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    Setting description duplicate scene only only the scene is duplicated. The result is a new unlinked scene with the same patterns referenced. Scene and patterns the scene itself and additionally all patterns are duplicated. The new scene and patterns are now completely independent from the originals....

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    At the top of the page, the factory and user buttons allow you to switch between the factory pane and the user pane. Factory pane ► to display the factory pane, click the factory button at the top of the library page. The preferences panel – the library page’s factory pane. Basic concepts preference...

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    The factory pane shows all factory libraries available. These includes the maschine factory library, libraries imported from other ni products, as well as installed maschine expan- sions. These libraries will appear in the factory view of the browser’s library pane. Element description location colu...

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    The preferences panel – the library page’s user pane. The user pane shows all user libraries currently used. These include maschine’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the user view of the browser’s library pane. Basic ...

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    Element description location column shows the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Alias column shows the alias stored for each library. Click an alias to edit it. Defining...

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    The user content folder can neither be renamed nor removed from the list. You can modify its path in the location column. Standard user directory cannot be removed the standard user directory can neither be renamed nor removed from the list in the user pane of the library page in the preferences pan...

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    1. Click cancel in the updating database dialog to interrupt the scan. A cancel rescan dialog opens up asking you to confirm that you want to cancel the scan: the dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your maschine library. 2. If you still want to ...

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    Adding folders to the user library in the user pane of the library page, you can add other folders to the user content of your ma- schine library. To do this: 1. Click add at the bottom of the pane. A folder selection dialog opens up. 2. In the dialog, navigate to the desired folder on your computer...

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    Please note that the selected folder cannot contain, or be contained within, a folder already listed in the user or factory pane. If maschine detects such a folder as you press ok ( choose on mac os x) in the folder selection dialog, a duplicate location message appears: click ok to return to the fo...

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    The preferences panel – the plug-ins page’s manager pane. Basic concepts preferences maschine 2 - manual - 71.

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    Element description plug-in column lists all available vst/au plug-ins from the directories specified in the locations pane (see below). This includes all enabled or disabled 32-bit vst/au plug-ins, when maschine is running in 32-bit mode or otherwise all enabled or disabled vst/au 64-bit plug-ins, ...

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    Manager pane: use ni audio units checkbox (mac os x only) on mac os x, the manager pane contains an additional use ni audio units checkbox. Check this box to include the audio units (au) versions of your native instruments plug-ins in the software’s plug-in menus and in the controller’s plug-in brow...

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    The preferences panel – the plug-ins page’s locations pane. The locations pane also contains the following controls: element description plug-in column lists all plug-in directories used in maschine. Click the folder icon on the left of an entry to change the path of that plug-in directory. Add butt...

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    Element description remove button click remove to remove the selected directory. Rescan button if you have changed the content of a directory (such as installed or removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Clicking resca...

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    The preferences panel – hardware page. 2.6.8 controller menu in the hardware page of the preferences panel in previous maschine versions you could have only one device focused on a particular ma- schine instance, and the hardware page of the preferences panel showed the settings for that particular ...

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    Boards in maschine 2.2, you can have two devices simultaneously focused on a maschine instance: a controller from the maschine family and a komplete kontrol s-series key- board. For this reason, the hardware page of the preferences panel provides you with a new controller menu at the top allowing yo...

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    ► when two devices are focused on the maschine instance, click the controller menu at the top of the hardware page in the preferences panel and select the particular device of which you want to edit the settings. → upon your selection all settings underneath are updated accordingly. 2.6.9 preference...

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    The preferences panel – colors page. Basic concepts preferences maschine 2 - manual - 79.

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    Setting description scene default selects a default color for your scenes. In the menu you can choose the desired color from the 16-color palette or white (default setting). The color selected as default is highlighted in the menu. If you select auto each scene will have a different default color. G...

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    2.7 syncing maschine using ableton link ableton link is a protocol that synchronizes beat, phase and tempo of link-enabled applica- tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with ot...

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    After clicking the play button, playback will resume on the downbeat once the moving bar within the link button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica- tion. If multiple...

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    3 browser the browser is the place where you can organize and categorize all of your projects, groups, sounds, plug-in presets, and samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the maschine software has some advantages over the hardware in this...

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    Note that the library is the only other way to display and access your files: you could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the library organizes your files in a musically relevant way. Which files are included in the maschine libra...

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    Click the desired tab to show the corresponding pane of the browser. The library pane is described in section ↑ 3.2, searching and loading files from the library , and the files tab is described in section ↑ 3.6, loading and importing files from your file system . 3.2 searching and loading files fro...

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    1 2 3 4 5 6 7 8 9 the elements of the library pane. (1) library tab: click the library tab to open the library pane described here. (2) file type selector: this contains six icons, each representing the different files types of ma- schine. From the left to right the file types are project, group, so...

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    (3) content selector: click the ni icon (on the left) to select factory content or the user icon (on the right) to select user content instead. Only the files of the content selected here will be dis- played in the result list (8). See section ↑ 3.2.5, choosing between factory and user content . (4)...

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    ▪ for all files, click the edit button at the far right of the bar to open the attribute editor and modify the tags and properties assigned to the selected file(s). See section ↑ 3.5, editing the files’ tags and properties . Overview of the search workflow in the library pane when searching for file...

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    The closed product selector header. Selecting a product category ► click on the product selector header to open it. → the product selector opens up, showing you all products available in your maschine li- brary. Browser searching and loading files from the library maschine 2 - manual - 89.

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    1 2 3 the opened product selector. (1) product selector header: the header shows the selected product—if there is no selection it shows a generic label ( all instruments ). Click on the header to close the product selector. (2) category/vendor selector: allows you to sort the product list by categor...

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    → upon your selection, the product selector automatically closes, the product name and icon appear in the header, and the tag filter and results list below will be filtered accord- ingly. Products are shown in the product selector only if the library contains files for them. If a particular product ...

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    The bank menu showing all banks for polyplex the bank menu allows you to select a particular bank of files for the selected product (poly- plex in the picture above). Banks can be additional libraries (for example massive expansions), different versions of the original factory library (for example f...

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    ► as with the product selection, you can remove the selected bank by clicking the little cross next to the bank name in the closed menu. Loading a product from the product selector if you wish to not only filter the results list by selecting a product, but also load the product along with its defaul...

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    → the product selector opens up and shows you the following: 1 2 3 4 the opened product selector (for instrument presets). (1) product selector header: the header shows the product or the selected product category — if there is no selection it shows a generic label ( all instruments in the picture a...

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    (2) product category filter: shows the categories of the products that have files available in the maschine library. Click a category of a product to select/deselect it. Selecting a category limits the number of products shown in the product list below (3). Only one category can be selected at a tim...

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    → the product selection is cancelled. The product selector displays the generic label corre- sponding to the selected file type (project, group, sound, instrument preset, effect pre- set or sample). The tag filter and the result list under the product selector now include files for all products. Sel...

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    Similarly, some banks are split into several sub-banks. In that case a sub-bank menu appears under the bank menu and allows you to select a particular sub-bank. For example, in the pic- ture below the grain delay sub-bank of the maschine 2.0 library bank is selected for the ma- schine effect presets...

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    3.2.4 selecting a file type the file type selector shows six icons representing the different file types of maschine: 1 2 3 4 5 6 the file type selector. (1) project: (.Mxprj) (2) groups: (.Mxgrp) (3) sounds: (.Mxsnd) (4) instrument plug-in presets: (.Mxinst) (5) effect plug-in presets: (.Mxfx) (6) ...

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    ► click the ni icon to search the factory content, or click the user icon to search the user content. 3.2.6 selecting type and mode tags the tag filter that appears under the product selector allows you to search for files according to particular characteristics, effect type, sonic character, etc. T...

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    ▪ the hierarchical structure means that the sets of sub-tags are specific to each tag of the level above. Example: imagine that you are looking for a shaker sample from the maschine factory library: ▪ you have already selected the maschine product in the product selector, and the maschine 2.0 librar...

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    By selecting any of these tags, say, acoustic , you will narrow your search to this particular sub-type of shakers: ▪ now imagine that you have loaded an acoustic shaker sample and want to find a sample for another drum instrument, e.G., a tom: you leave the drums tag selected at the top level of th...

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    ◦ in general, mode tags will rather refer to technical terms (e.G., arpeggiated , percus- sive , synthetic , etc.). ◦ the modes filter is always displayed. You can start your search with the modes filter before (or even without) using the types filter. ◦ however, the list of tags available in the mo...

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    Highlighted triangle next to the attributes (types and modes). 3.2.7 performing a text search in the search field you can enter your search query. The search field. Browser searching and loading files from the library maschine 2 - manual - 103.

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    ► click in the search field and type the desired text to limit the results to files containing this text. The search will be performed on the file paths, the file names, the products/banks/sub-banks, the tags, and the properties directly as you type. If you want to search for a combination of two wo...

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    ▪ select the desired file(s). ▪ load the selected file(s) into your project (or load another project). ▪ delete the selected file(s) from your hard disk and from the library. ▪ navigate to the selected file(s) in your operating system. ▪ see, and possibly edit, the attributes of the selected file(s)...

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    ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it will be loaded into the sound slot currently in focus. The sampler plug- in will be automatically loaded in the first plug-in slot in order to play the sample. The sample will spread over the entir...

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    ▪ when dragging several sounds, you have following options: ◦ if you drop the sounds onto an existing group, the sounds will be loaded in the empty sound slots of that group — if there are not enough empty sound slots, the sounds will be loaded in the first sound slots of the group, replacing the so...

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    You cannot load multiple projects at once. Drag and drop of groups and sounds is possible only in arrange view. Deleting files in the result list you can delete user files directly from the result list: 1. Right-click ([ctrl]-click on mac os x) the desired user file and select delete from the con- t...

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    The control bar at the bottom of the browser. Some of the tools are available only for specific file types. The next sections describe each of these tools. The edit button ( library pane) or import button ( files pane) at the far right of the control bar allows you to edit the attributes of the file...

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    3.3.2 pre-listening to your samples when you are browsing samples, a prehear button and prehear volume slider appear next to the autoload button. The prehear controls. ► click the prehear button (showing a little speaker icon) to enable/disable prehear. When prehear is enabled, you can directly hear...

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    The load patterns button. ▪ load patterns button enabled: groups will be loaded together with their patterns. This al- lows you to use the patterns you have saved with the groups. Upon loading, all patterns of the focused group will be replaced, and a clip referencing the first pattern will be creat...

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    The information box provides various information on the selected file(s). If the selected files have different characteristics, the corresponding fields in the information box will read multi . 3.4 using favorites in the browser favorites in the maschine browser allow you to quickly view and browse ...

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    The maschine browser showing all favorite instruments tagged with the type bass. To activate the favorites filter: browser using favorites in the browser maschine 2 - manual - 113.

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    1. Click on the filter favorites control next to the search field to filter the results by favor- ites: 2. The filter favorites control is now lit and the results list shows all favorites that match the selected search criteria: adding an item to the favorites list to add an item to the favorites, f...

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    2. Click on the set favorite icon to add the corresponding item to the favorites. → the item is added to the favorites, indicated by the lit set favorite icon next to its name: you can add any item in the results list to the favorites, no matter if it is selected or not. The set favorites icon will ...

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    1. Click on the lit set favorite icon to remove the corresponding item from the favorites. 2. The item is removed from the favorites, indicated by the hidden set favorite icon. The next time you select the favorites filter, the item will not be shown in the results list. 3.5 editing the files’ tags ...

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    ▪ at any time you can edit the tags and properties of user files already in the library by se- lecting them in the result list of the library pane and clicking the edit button at the bottom right of the browser. After you have finished editing click apply to apply your changes to the selected files,...

  • Page 118

    ► click the desired tab at the top right of the attribute editor to show the corresponding page. You can adjust the overall height of the attribute editor by dragging its upper border. The number of items selected appears in yellow in the upper left corner of the attribute editor. Displaying attribu...

  • Page 119

    You cannot modify the attributes shown in the bank page — they are automatically assigned by maschine. 3.5.3 the types and modes pages the types and modes pages display and let you modify the tags assigned to the file(s) se- lected in the result list above. ▪ the types page is available for all file...

  • Page 120

    Displaying tags ▪ in both types and modes pages, tags assigned to the selected files are marked with a check mark right of their name: ▪ in the types page, click the name of a tag to select it and display its sub-types in the next column to the right. In each column only one tag can be selected. The...

  • Page 121

    In the types page, if you uncheck a tag for which some sub-type tags were selected in the columns on the right, these will automatically unassigned as you unassign their pa- rent tag. Creating new tags you can also create your own tags both in the types and modes pages: ► to create a new tag in any ...

  • Page 122

    ▪ vendor : use this field to indicate the manufacturer of the selected files. Click the down- pointing arrow on the right to quickly select any vendor attribute already in use in other files of the library. ▪ author : use this field to indicate the author of the selected files. Click the down-pointi...

  • Page 123

    4 5 6 1 2 3 the elements of the files pane. (1) files tab: click the files tab to open the files pane described here. (2) favorite bar: displays all your favorites. Click any favorite to directly jump to that particular path and display its content in the result list (5). See section ↑ 3.6.2, using ...

  • Page 124

    (4) recent locations button: click this button to see a list of the last visited locations and quick- ly jump any of them. See section ↑ 3.6.4, navigating to recent locations . (5) result list: the result list displays the content (files and folders) of the folder loaded in the location bar (3). Onl...

  • Page 125

    ► click any favorite in the favorite bar to jump to that location. → the selected location is loaded in the location bar and its content appears in the result list. Favorites can be useful if you often return to the same location while browsing your file system in the files pane: save this location ...

  • Page 126

    The location bar provides following tools: ▪ up arrow: click the up arrow on the left to go one level up in your file system. ▪ selected path: within the path displayed, you can: ◦ click any folder name to jump to that folder: ◦ click any right-pointing arrow after a folder name to open a list of it...

  • Page 127

    The last 10 locations you have visited are stored by maschine and available here: ► click the recent location button and select any recently visited location from the list. → this location is loaded in the location bar and its content displayed in the result list. 3.6.5 using the result list the res...

  • Page 128

    In front of each file, an icon indicates the type of the file: icons for various file types. Navigating your file system in the result list you can further browse your file system in the result list by opening any of the displayed fold- er: ► double-click a folder to display its content. To return t...

  • Page 129

    Loading files from the result list you can load files from the result list using the same methods as in the result list of the library pane: via double-click or via drag-and-drop. For all details, please refer to section ↑ 3.2.8, loading a file from the result list . Additional features in the resul...

  • Page 130

    Command description sort by name sorts the result list according to the item names. Sort by date sorts the result list according to the item dates. 3.6.6 importing files to the maschine library apart from the huge maschine factory library, you might want to use your own samples or any maschine files...

  • Page 131

    3. Select the desired folder as described above. 4. Click the import button at the bottom right of the browser. You will be presented with the attribute editor. 5. In the attribute editor, tag the files you are about to import to the library as described in section ↑ 3.5, editing the files’ tags and...

  • Page 132

    ◦ if samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub-bank. 3.7 locating missing samples if you are loading a maschine project and one or more referenced sample(s) cannot be found for any reason, a dialog in which you can locate the missing samples...

  • Page 133

    Locating or purging missing samples at a later time when sample references cannot be resolved, two additional purge missing samples and find missing samples appear in the context menu of the affected sound(s) in the sound list. The purge missing samples and the find missing samples entries in the co...

  • Page 134

    3.8 using quick browse quick browse is a feature that allows you to quickly recall a search query you performed to get to a given file. Let’s say you have loaded a kick sample after browsing the library, then loaded a snare sample to another sound slot and now you realize you are not satisfied with ...

  • Page 135

    ▪ quick browse for instrument/effect presets and for samples: click the magnifying glass in the upper right corner of the control area to recall the search query that was used for the plug- in in the selected slot: ◦ if a sampler plug-in is selected, it will recall the search query used for the samp...

  • Page 136

    4 managing sounds, groups, and your project this chapter explains how to handle the various objects that structure any maschine project: sounds, groups, and the master. 4.1 overview of the sounds, groups, and master in a maschine project, objects are organized into three hierarchic levels, from the ...

  • Page 137

    1 2 the sound list (1) and the group list (2) in the arrange view of the software. 4.1.1 the sound, group, and master channels from a routing point of view, each sound, each group, and the master represents a distinct channel in maschine. The channels of the 16 sounds in a group are mixed together a...

  • Page 138

    When the software is in mix view, sounds, groups, and the master are represented by channel strips in the mixer. This view provides you with an intuitive control on both the audio and midi routings of any sound, group, and the master. Please refer to section ↑ 8.2, the mixer for more information. Th...

  • Page 139

    ▪ in each group you always have a fixed number of sound slots — namely 16. Some of these sound slots might be empty, and you can have gaps in your slots (i.E. Some empty sound slots between other slots containing sounds), depending on how you prefer to play your sounds from your pads. You cannot cre...

  • Page 140

    ▪ the selection, on the other hand, determines what will be affected by your actions (e.G., adjusting a parameter). For example, the focused sound (i.E. The one you clicked in the sound list) is implicitly selected — nothing special here: this just means that the sound whose parameters are currently...

  • Page 141

    ▪ if you set the focus to a sound or group which is already included in the current selection, the focus is moved to this new sound or group but the selection is preserved. This notably allows you to check the parameters of any selected sound or group while keeping the abili- ty to modify parameters...

  • Page 142

    Selecting multiple sounds/groups in the software to select multiple sounds or multiple groups in the maschine software, simply use the com- mon keyboard shortcuts of your operating system: in the sound list or the pad view for sounds, and in the group list for groups. Following actions are available...

  • Page 143

    Sounds: sound list or pad view with the exception of naming sound slots, all procedures described in the following sections are available both in the sound list and in the pad view. The pad view is an alternative repre- sentation of your sound slots that puts emphasis on their relationship with the ...

  • Page 144

    4.2.1 loading sounds you can load a readymade sound from the browser or from your operating system. The sound can be included in the maschine library or any expansion pack but it can also be a sound you have created yourself and saved for later use. You have many methods at your disposal to load a s...

  • Page 145

    ► click the speaker button above the sound list (or the pad view) to enable/disable sound pre-listening in the focused group: → when the speaker button is enabled, each time you set the focus on a sound by clicking it in the sound list or in pad view, this sound will be played back. This is useful a...

  • Page 146

    If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine plug-in window to confirm the name you have entered. 4.2.4 changing the sound’s color you can change the color of ea...

  • Page 147

    ◦ cutting, copying, and pasting the selected sounds. ◦ resetting the selected sounds. These commands are available in the sounds’ context menu. Notes on changing the color of multiple sounds when opening the color palette (in order to set a new color setting for the selected sounds): ▪ if the select...

  • Page 148

    ► right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a sound individually, its current settings will still be saved with your project. But once a s...

  • Page 149

    1. Right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save as… from the context menu: a save sound dialog appears. By default, the sound file inherits the name of its sound slot and it will be saved in your standard user directory (as defined in pr...

  • Page 150

    In the software, sounds are copied without their note content in the pattern. To include the note content in the copying operation, use duplicate on your controller (see be- low)! To copy and paste sounds in the software: 1. Right-click (on mac os x: [ctrl]-click) the sound slot (in the sound list o...

  • Page 151

    The copying procedure for multiple sounds is as follows: when you copy a selection of sounds, they are both placed into the clipboard and kept in the sound list. The pasting procedure for multiple sounds is as follows: ▪ when you paste a selection of sounds onto a sound slot, the pasted sounds repla...

  • Page 152

    4.2.7 moving sounds you can reorder sounds via drag-and-drop in the software. It can be helpful to organize your sounds more conveniently. Notably, this allows you to move your sounds to other pads, and create a group that is easier to play from the pads. You can select multiple sounds to move them ...

  • Page 153

    If you drag the sound(s) to the “ + ” at the end of the group list, a new group is auto- matically created and your sound(s) will be moved to the first sound slot(s) of that group. 4.2.8 resetting sound slots resetting a sound slot will remove the sound it contains and put all its settings (channel ...

  • Page 154

    4.3 managing groups this section describes the global editing functions available for groups. Group menu many of the functions described in the following sections are available in the following two context menus: ▪ the context menu of the groups in the group list, opened via a right-click ([ctrl]-cl...

  • Page 155

    ▪ the context menu of the focused group in the pattern editor, opened via a right-click ([ctrl]-click on mac os x) on the group name in the top left corner of the pattern editor: both context menus are equivalent: use either menu as you see fit. 4.3.1 creating groups creating a group will add a new ...

  • Page 156

    Automatic group bank management in maschine group banks are managed automatically, so that you don’t have to create or de- lete them manually. Group are always adjacent in the group list: you cannot have any gap in the group list — nor in any group bank. When you create a new group, the following ha...

  • Page 157

    In your operating system, group files have the extension “.Mxgrp” (maschine 2) or “.Mgrp” (maschine 1.X). Please refer to chapter ↑ 3, browser for more information on the browser. 4.3.3 renaming groups by default, new groups are named group ax – hx , “ x ” indicating the bank number ( group a1 – h1 ...

  • Page 158

    1. Right-click ([ctrl]-click on mac os x) the desired group in the group list or the group name in the top left corner of the pattern editor and select color from the context menu. A color palette appears. In the palette, the current color of the group is highlighted. 2. Select the desired color in ...

  • Page 159

    4.3.5 saving groups you can save your groups as individual files (extension “.Mxgrp”). This can be only done in the software. Saving your modifications into the original group file if you have made changes to a group loaded in your project, you can save your modifications as follows: ► right-click (...

  • Page 160

    You cannot save changes to factory files — these files are read-only. If you run the save com- mand on a factory file, it automatically turns into the save as… command: a save group dia- log opens and lets you save your modified group to your user library. See next paragraph for more details. The sa...

  • Page 161

    The group will be added to the library and is ready to be tagged in the browser — see section ↑ 3.5, editing the files’ tags and properties for more information on this. You can also save a group together with all the samples used in this group. This can be useful to use a drum kit on another comput...

  • Page 162

    3. Right-click (mac os x: [ctrl]-click) any group in the group list and select paste from the context menu to replace that group with the copied one. If you want to paste the group without affecting the existing groups, first click the “ + ” under the last group to create a new empty group and paste...

  • Page 163

    The pasting procedure for multiple groups is as follows: ▪ when you paste a selection of groups onto an existing group, the pasted groups replace that group and the following groups. Example: if you paste the groups a1 and b1 onto the group e2, the duplicates of a1 and b1 will replace the groups e2 ...

  • Page 164

    2. While holding the mouse button, drag your mouse vertically toward the desired location in the group list. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the group. 3. When the insertion line appears at the desired location, release the mouse button...

  • Page 165

    Deleting a group. 4.4 exporting maschine objects and audio this section describes how to save single groups or whole projects for use in another ma- schine installation, and how to export audio from various sources in your project. You can also export your patterns as audio or midi files via drag an...

  • Page 166

    1. Right-click (on mac os x: [ctrl]-click) the group in the group list left of the arranger and select save with samples… from the context menu: you will be presented with the save group with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to...

  • Page 167

    Controls description group displays the name and location of the group file to be created. The samples will be put in a folder with the same name in the same location. By default, the group file inherits the name of the group in the project and it will be saved in the “groups” subfolder of your stan...

  • Page 168

    1. Choose save project with samples… from the file menu or the file submenu in the ma- schine menu: you will be presented with the save project with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to cancel the operation. Managing sounds, gro...

  • Page 169

    Element description project displays the name and location of the project file to be created. The samples will be put in a folder with the same name in the same location. By default, the project file inherits the name of the project and it will be saved in the “projects” subfolder of your standard u...

  • Page 170

    2. Choose export audio… from the file menu or from the file submenu in the maschine menu. You will be presented with the export audio panel (see picture below). 3. In the export page of the export audio panel, select the source(s) and the destination (see description below). 4. If you wish, click th...

  • Page 171

    The export page of the export audio panel. Following parameters are available: managing sounds, groups, and your project exporting maschine objects and audio maschine 2 - manual - 171.

  • Page 172

    Element description source output menu and output list underneath selects what will be exported. The content of the output list under the menu depends on your selection in the menu: master output: select this to export the master output signal (including all groups and sounds and their effects) to o...

  • Page 173

    Export audio panel – options page the options page of the export audio panel allows you to adjust various settings for the export process. The options page of the export audio panel. Managing sounds, groups, and your project exporting maschine objects and audio maschine 2 - manual - 173.

  • Page 174

    The export page of the export audio panel. Following parameters are available: element description options normalize if this option is checked, the resulting audio file(s) will be normalized, i.E. The exported audio will be brought to the highest possible level without clipping (0 dbfs). Managing so...

  • Page 175

    Element description loop optimize optimizes the exported audio file for use as a loop: if loop optimize is disabled, the exported audio file will be prolonged to keep, e.G., the tail of a reverb. The end of the exported audio will always correspond to a bar division. If loop optimize is enabled, the...

  • Page 176

    Names of the exported audio files the exported audio files are named according to following rules: ▪ if master output is selected in the output menu the audio file will be named as follows: [project name] - [bpm].Wav/aiff ▪ if group outputs is selected in the output menu the audio files will be name...

  • Page 177

    → the samples are loaded into the sound slot. A new pattern is created in that group and directly loaded in the pattern editor (switch the pattern editor to keyboard view to better see the pattern — see section ↑ 6.1.5, group view and keyboard view ). This pattern con- tains the sequence data of the...

  • Page 178

    Mpc parameter mpc500, 1000, 2500 mpc400 0 mpc2000 (xl) mpc300 0 maschine parameter range lower/higher x x − − high/low key tuning x x x x tune attack x x x x attack decay x x x x decay voice overlap x − x x polyphony filter1 type x − − − filter type filter1 frequency x − x x filter cutoff filter1 re...

  • Page 179

    2. Navigate to the mpc program file you want to import and double-click it. You will be prompted with the mpc import panel: 3. In the input section of the panel, select one of the import options (see table below). 4. Click ok to start the import procedure (or cancel to close the panel without import...

  • Page 180

    Control description import all banks select this to import all banks of the mpc program file. Each bank will be loaded into a separate group. Import one bank select this if you only want to import a single bank. Use the drop-down menu to the right to select which bank you want to import. The list be...

  • Page 181

    5 working with plug-ins plug-ins are the building blocks of all sound in maschine. They can be used at all three lev- els of the maschine audio routing system: in sounds, in groups, and in the master. In maschine versions prior to 2.0, internal plug-ins were called modules. This chapter includes var...

  • Page 182

    The control area displaying the content of the sound kick ordinance of the selected sound slot 1. Sounds, groups, and the master can each hold any number of plug-ins. These are stacked up in the plug-in list, on the left of the control area. Working with plug-ins plug-in overview maschine 2 - manual...

  • Page 183

    ► to show the plug-in list, click the little plug-in icon at the far left of the control area: in the plug-in list, the processing order is always from top to bottom. In addition to plug-ins, each sound, each group, and the master also provide a set of global settings called channel properties. Thes...

  • Page 184

    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug-ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products external plug-ins third-party vst/au...

  • Page 185

    ◦ external: you can also use vst/au effect plug-ins from any third-party manufacturers. What to load, and where the type of plug-in that you can load depends on the selected level (sound, group or master) and slot: ▪ effect plug-ins (both internal and external) can be loaded in all plug-in slots at ...

  • Page 186

    The control area above. The control area will now show the content (channel properties or plug-ins) of the sound we have just selected. 2. At the far left of the control area, click the little plug icon to display the plug-ins. This displays the plug-in list on the left of the control area: the plug...

  • Page 187

    3. Click the slot with the “ + ” icon at the top of the plug-in list. This opens the plug-in menu where you can select the desired plug-in for loading (see be- low for a detailed description of the entries contained in the plug-in menu). → upon your selection the selected plug-in sits at the top of ...

  • Page 188

    A few plug-ins loaded. This down-pointing arrow lets you open the plug-in menu for slots already hosting a plug-in. ► in the plug-in list, click the down-pointing arrow at the right of a plug-in name to open the plug-in menu for that slot. You can also right-click ([ctrl]-click on mac os x) the plug...

  • Page 189

    ► to replace the plug-in currently loaded in a slot, open its plug-in menu and select anoth- er plug-in in the menu. → the original plug-in is replaced with the newly selected one. The rest of the plug-in list stays untouched. You can also recall the search query that was used to find the plug-in pr...

  • Page 190

    Plug-in menu entry description native instruments submenu lists available native instruments’ instruments (first plug-in slot of sounds only) and effects. For products working both as instrument and effect, the effect plug-in name is followed by the mention fx. If necessary each entry is followed by...

  • Page 191

    Plug-in menu entry description paste loads into the current slot the plug-in and all its settings that were cut or copied from another slot. This notably allows you to use a plug-in in different locations (sounds, groups, master) with the same settings. Preset management open… allows you to open a p...

  • Page 192

    5.1.5 bypassing plug-in slots you can bypass (or “mute”) any plug-in slot. When a plug-in slot is bypassed, the plug-in it contains is temporarily removed from the signal flow and does not process the audio passing through the slot. Instead, the incoming audio is directly sent to the next plug-in sl...

  • Page 193

    Use the same method to unmute the plug-in: ► to activate the bypassed slot again, click its grayed out icon. In most cases the first plug-in slot contains an instrument plug-in (e.G., a sampler). Be careful: bypassing the slot will mute the whole sound! 5.1.6 using side-chain some plug-ins provide s...

  • Page 194

    Moving plug-ins across sounds and groups moving plug-ins is not only possible within the same sound but also across sounds, across groups, across levels (e.G., from a sound to a group) or across sounds in different groups! To move a plug-in to another sound, group or the master, do the following: 1....

  • Page 195

    The maschine file format for native instruments plug-ins allows you to save a preset in the format native to the plug-in and freely exchange files between the plug-in instrument in stand- alone mode, maschine, and komplete kontrol. To use this feature you must ensure all installed native instruments...

  • Page 196

    The commands for saving and recalling plug-in presets in the plug-in menu. Plug-in menu entry description save saves your changes to the preset currently loaded. Save as… saves the current plug-in settings as a new preset on your hard disk. Save as default… saves the current settings and assignments...

  • Page 197

    5.1.9.2 recalling plug-in presets all plug-in presets you saved using the plug-in menu are available in the browser, both in the software and from your controller. You can find each plug-in preset automatically placed in the corresponding “instrument” or “effect” category in the file type selector o...

  • Page 198

    2. Click the plug-in drop-down menu. 3. Click remove default preset in the menu to remove the default preset. → the default plug-in preset is removed and the plug-in will load with its initialized settings next time it is opened. You can also use the plug-in manager in the preferences panel to gain ...

  • Page 199

    Many of these parameters can be modulated and automated! For more information, see section ↑ 6.4, recording and editing modulation and ↑ 7.2.3, controlling parameters via midi and host automation , respectively. In case maschine cannot find the sample(s) loaded in a sampler plug-in, a missing sample...

  • Page 200

    5.2.1 page 1: voice settings / engine sampler parameters – page 1 of 6: voice settings and engine in the software. Parameter description voice settings polyphony here you can define a voice limit for the sound, that is the maximum number of voices (notes) the sampler can play simultaneously. Once th...

  • Page 201

    Parameter description engine mode this allows you to select between different models for the sampling engine. Besides the default standard setting, the other options mp60 and s1200 emulate the sound of two legendary samplers that are often used in hip-hop and similar genres of music. The latter come...

  • Page 202

    Amplitude envelope the amplitude envelope section allows you to tailor your sample in terms of its loudness over time. The type selector. The type selector allows you to choose from three different types of amplitude envelopes. De- pending on the selected type, the available parameters in the amplit...

  • Page 203

    ▪ adsr: typically, the adsr envelope is used for longer, sustained samples that require complex dynamic control. Unlike many other hardware devices, the pads on maschine are sensitive not only to being hit, but also to being held — so using the adsr envelope, you can make the pads behave like a midi...

  • Page 204

    5.2.3 page 3: fx / filter sampler parameters – page 3 of 6: fx and filter in the software. Fx this is a small selection of basic effects, not to be mixed up with the collection of effect plug- ins covered in depth in chapter ↑ 11, effect reference . Parameter description fx comp basic compressor all...

  • Page 205

    Filter modes description off no filter. Lp2 lp2 is a low-pass filter with cutoff and resonance parameters. Cutoff can be modulated by velocity, the modulation envelope, the lfo or the midi modulation wheel. Bp2 bp2 is a band-pass filter with a cutoff parameter. Cutoff can be modulated by velocity, t...

  • Page 206

    Envelope controls description attack the time it takes for the envelope to reach its maximum level. Hold how long the envelope will stay at its maximum level. Decay with decay you adjust how fast the envelope drops to the sustain level in adsr mode; in ahd mode it is used to adjust how fast the enve...

  • Page 207

    5.2.5 page 5: lfo sampler parameters – page 5 of 6: lfo and destination in the software. Lfo the lfo (low frequency oscillator) is another modulation source based on waveforms with different shapes. Lfo controls description type here you can choose the shape of the lfo waveform. Available shapes are...

  • Page 208

    Destination this is where you define modulation targets for the lfo, i.E. The parameters you want this lfo to control. The knobs adjust the amount of modulation for the following targets: parameter modulation destination pitch tune parameter of the pitch / gate section on the pitch / envelope page (...

  • Page 209

    Parameter modulation destination start start parameter of the pitch / gate section on the pitch / envelope page (page 2). Positive values shift the sample start position later in time as you play harder, negative values shift it closer to the beginning of the sample as you play harder. Tip: a typica...

  • Page 210

    5.3 using native instruments and external plug-ins maschine allows you to load vst/au plug-ins from native instruments (native instruments plug-ins) or any third-party manufacturer (external plug-ins) and to use them like the ma- schine internal plug-ins. As with internal plug-ins, the following rul...

  • Page 211

    Maschine showing the user interfaces of a few native instruments plug-ins (monark, passive eq, guitar rig, and fm8). When a native instruments or external plug-in has been loaded into a plug-in slot, a little di- agonal arrow appears left of the parameter pages’ tabs, at the top of the control area:...

  • Page 212

    You can also close any floating window via the common button provided by your operat- ing system at the top left or right corner of the window. Maschine will always show the open floating windows of the focused sound, group or master when selected. When you set the focus to another sound, group or t...

  • Page 213

    ▪ edit view: the edit view shows the full user interface of the original native instruments product. You can show/hide the edit view by clicking the edit button (showing a pencil icon) in the plug-in header: 5.3.2 using the vst/au plug-in parameters the parameters of native instruments and external ...

  • Page 214

    An auto-mapped parameter page of the massive plug-in in the software. Furthermore, for native instruments plug-ins these parameter pages group the plug-in parame- ters in an intelligent way that fits the particular workflows of each plug-in. For example in the massive plug-in, the eight macro contro...

  • Page 215

    2. Click the down-pointing arrow in the bottom left corner of the control area to reveal the assignment area underneath: 3. Click the pages tab in the left part of the assignment area: → the pages tab lights up and the pages pane appears on its right. You are now ready to assign parameters to the pa...

  • Page 216

    1 2 3 4 6 5 7 the control area with the pages pane active in the assignment area underneath. (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) add page button (“+” symbol): click the little “ + ” after the last page label to append a n...

  • Page 217

    Focused starting with the knob selected for editing — indicated by the focus frame (4). The next parameter you touch in the plug-in’s user interface (see section ↑ 5.3.1, opening/closing plug-in windows ) will be assigned to the focused knob. Once a knob is assigned, the next knob to the right will ...

  • Page 218

    Menu item description keyboard shortcuts cut cut the macro to paste it in another position. Ctrl + x / cmd + x copy copy the macro. Ctrl + c / cmd + c paste paste a cut or copied macro to a new position. Paste is only available if an applicable parameter is in the clipboard: paste is only available ...

  • Page 219

    5.3.4 using vst/au plug-in presets for some of your native instruments or third-party vst/au plug-ins, you might already have a set of factory or user presets (or patches, programs, etc.) that you like to use. Maschine lets you directly load these presets and save them as plug-in presets within masc...

  • Page 220

    This submenu provides the list of all presets that your vst/au plug-in has made available to the host — maschine in this case. 3. Select the desired preset in this submenu. → the preset is loaded into the plug-in. Each vst/au instrument or effect might handle its presets (or patches, programs…) diff...

  • Page 221

    Saving vst/au presets as maschine plug-in presets once you have loaded a vst/au preset (user preset of a native instruments instrument/effect or any preset of a third-party vst/au instrument or effect) using the method described above, you can save it as a plug-in preset in maschine via the save as…...

  • Page 222

    6 working with patterns creating a pattern is where the fun starts, because the sequencer really is the core of ma- schine. Both your controller and the software provide you with many powerful tools to create and edit your own beats. This chapter is organized as follows: ▪ general points on patterns...

  • Page 223

    6.1.1 pattern editor overview the pattern editor is the all-in-one pattern editing tool of the maschine software. This overview of the pattern editor introduces you its main parts and control elements. 2 4 7 11 6 5 8 9 10 14 13 12 15 1 3 the pattern editor (group view depicted). (1) group view butto...

  • Page 224

    (5) pad view button: click this button to switch between the sound list (4) and the pad view. The pad view is an alternate representation of your sound slots that focuses on the pads of your controller. In pad view you can adjust how the sounds should be triggered by your pads. See section the pad v...

  • Page 225

    (11) control lane: the control lane provides a visual overview and editing tools for the modula- tion and the midi/host automation of each parameter. See section ↑ 6.4, recording and editing modulation and ↑ 7.2, using midi control and host automation for more information. (12) horizontal zooming sc...

  • Page 226

    1 2 3 the zooming scroll bar at the bottom of the pattern editor. Use the horizontal zooming scroll bar as follows: ▪ click the main part (1) of the scroll bar and hold the mouse button, then: ◦ drag your mouse horizontally to scroll through the event area on the time axis (com- mon scroll bar behav...

  • Page 227

    When the pattern editor is in keyboard view, a vertical zooming scroll bar is available on the right of the pattern editor allowing you to both scroll and zoom in/out vertically on the pitch axis. It works in the same way as the horizontal bar described above. For more information on the group and k...

  • Page 228

    6.1.4 jumping to another playback position in the pattern you can use the timeline above the event area to set the playback to the desired position. For example, this can be useful to check a particular transition between events in your pattern without waiting for the whole loop range to be looped. ...

  • Page 229

    ▪ if playback is on, the playhead jumps to the closest position near your mouse cursor that retains the current playhead position relative to the pattern grid division. This allows seam- less jumps that don’t break the rhythm of your music. If the pattern grid is set to off (i.E. Disabled) or quick ...

  • Page 230

    In group view, the pattern editor shows the events for all sounds in the group. This view is well suited for rhythmic instruments (e.G., a drum kit), since you can see and edit the events for all sounds at once, without worrying about the pitch of the events you create or edit. The keyboard view alt...

  • Page 231

    In keyboard view, the pattern editor shows all notes for a particular sound. If you select another sound slot in the sound list on the left, the whole event area will switch to the notes for that sound. On the left of the event area, a vertical piano roll indicates the note corresponding to each row...

  • Page 232

    1. To adjust the pattern grid resolution, click the value near the grid: label in the pattern length controls and select the desired setting from the menu (see above for the available settings). → the divisions of the pattern grid now have the size you have just selected. The following pattern grid ...

  • Page 233

    Or ► to adjust the pattern length, drag the end marker of the pattern (white arrow) in the timeline: with either method, the available lengths will depend on the current pattern grid resolution (see above). Reducing the length of a pattern might exclude the last events from the pattern. However thes...

  • Page 234

    The vertical lines represent the step grid in the event area. By default the step grid is active and the step size is 1/16th. However you may use another step size or disable the step grid completely, as described below. Depending on the current zoom factor and step grid resolution, if the vertical ...

  • Page 235

    The step size menu lets you adjust the step grid resolution. ► to select the step size that will apply to all your editing actions, click the value next to the grid icon at the bottom left of the pattern editor and choose the desired step size from the drop-down menu. Values range from 1 bar to 1/12...

  • Page 236

    ► to adjust the nudge grid, right-click ([ctrl]-click on mac os x) on the background of the event area, select nudge grid in the menu, and choose a resolution from the values avail- able in the submenu: step, step/2, step/4, step/8, and step/16: the nudge grid is not indicated in the event area of t...

  • Page 237

    6.3 editing events many creation and editing commands on events/notes are available directly via mouse actions in the event area of the pattern editor. They will be applied according to the selected step grid resolution (see ↑ 6.1.7, adjusting the step grid and the nudge grid ). In group view, the s...

  • Page 238

    ► to choose a mouse edit mode, click the desired icon in the edit mode selector, at the bottom left of the pattern editor. You can also right-click ([ctrl]-click on mac os x) in the background of the event area and select the desired mode from the context menu. (1) select mode: provides an exhaustiv...

  • Page 239

    Action function double-click note delete selected notes right-click (mac os x: [ctrl]-click) delete selected notes selecting notes (see ↑ 6.3.3, selecting events/notes for details) click unselected note select note [shift] + click unselected note add note to current selection [shift] + click selecte...

  • Page 240

    Action function [ctrl] + drag left/right note border (mac os x: [cmd] + drag left/right border) freely moves the start/end of selected notes (overrides the step grid quantization), thereby resizing the notes. Drag note vertically group view: moves selected notes to another sound of the group. Keyboa...

  • Page 241

    6.3.2 creating events/notes in the software you can create new events anywhere in the event area using your mouse. The procedure depends on the active mouse edit mode (select, paint or erase). Each event is created at the beginning of the step in which your mouse cursor is located, ac- cording to th...

  • Page 242

    6.3.3 selecting events/notes maschine provides you many ways to select events/notes in your pattern. This notably allows you to precisely define which events your next edits will be applied to. In the software you can select events with your mouse only if select mode is selected in the edit mode sel...

  • Page 243

    In the software you can edit events with your mouse only if select mode is selected in the edit mode selector: click the cursor icon on the left to select events with your mouse. Action function editing selected notes drag note horizontally moves selected notes in time according to the step grid (se...

  • Page 244

    If you perform any of the actions listed above on a note not included in the current selection, the selection is dropped and the note you are editing will be the only note affected by your edit. Maschine also provides an exhaustive set of keyboard shortcuts to edit your events! For a detailed list p...

  • Page 245

    ▪ whereas dragging is based on the step grid, the nudge command is based on the nudge grid (see section ↑ 6.1.7, adjusting the step grid and the nudge grid ). ▪ whereas you can drag notes beyond the end of the pattern, nudged notes reaching the end of the pattern are automatically sent to the beginn...

  • Page 246

    Mouse in erase mode ► to delete an event, simply click it. Click and hold the mouse anywhere in the event area and move the cursor to quickly delete series of events. 6.3.6 cut, copy, and paste events/notes you can also cut, copy and paste selected events to another location in the same pattern or t...

  • Page 247

    Pasting rules the location at which the cut or copied events will be pasted depends on the following: ▪ in any case the first pasted event will be quantized to the current step grid, and the fol- lowing pasted events will retain their time offset to this first event. ▪ if you paste the events via th...

  • Page 248

    ◦ if you have changed the sound focus without changing the playhead position, events are inserted at the same timings as the original events. In group view the events cop- ied from the topmost sound in the sound list are pasted onto the focused sound, and the other events will retain their vertical ...

  • Page 249

    Quantize and quantize 50% in the pattern editor context menu. To apply full or half quantization using the maschine software: 1. Select the events in the pattern editor you want to quantize. If nothing is selected, the whole pattern will be quantized. 2. To apply full quantization to the selected ev...

  • Page 250

    ▪ record: input quantization is applied only when you record the pads. ▪ play/rec: input quantization is applied both when you play on the pads and when you re- cord them. In play/rec mode the quantization applied while playing is slightly different from the quantization applied while recording: whe...

  • Page 251

    Modulation vs. Automation although both deal with automatic change of maschine parameters, modulation and automa- tion have to be distinguished. The following table summarizes the main differences: modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G...

  • Page 252

    6.4.1 which parameters are modulatable? All the modulatable parameters are found in plug-ins or channel properties (e.G., you cannot modulate the pattern length or the step grid resolution). This means that all modulatable pa- rameters are found in a parameter page of the control area (when the soft...

  • Page 253

    Also note that your macro controls will be modulatable if, and only if, their target parameters are themselves modulatable. For more information on macro controls please refer to section ↑ 7.3, creating custom sets of parameters with the macro controls . 6.4.2 recording modulation in the software in...

  • Page 254

    ► to remove the entire modulation for a knob, simply right-click (on mac os x: [ctrl]+click) its outer ring. You can also create and edit modulation tracks directly in the control lane. See section the record prepare mode for more information. 6.4.3 creating and editing modulation in the control lan...

  • Page 255

    The modulation pane showing the modulation track for the decay parameter (see on the left). The modulation pane contains following elements: ▪ the left part shows the modulator list showing all parameters currently modulated in the focused sound or group. Click any entry to display the modulation tr...

  • Page 256

    As soon as some modulation is recorded for a parameter in a particular pattern of the group, the corresponding modulator and modulation track appear for all patterns of the group. The track will be empty for patterns in which you haven’t recorded any modulation for this parame- ter yet. Similarly, i...

  • Page 257

    Mouse edit mode available mouse actions (1) select mode to create modulation points, double-click in the control lane — other points on this step will be replaced. To delete a modulation point, right-click it ([ctrl]-click it on mac os x). To edit an existing modulation point, drag it vertically (yo...

  • Page 258

    To create a new modulation track: 1. To create a new modulation track for a parameter of a sound, click the desired sound in the sound list (left of the pattern editor) and click the sound tab in the control area. 2. To create a new modulation track for a parameter of a group, click the desired grou...

  • Page 259

    When you load a plug-in in a channel (sound or group) its modulatable parameters will automatically show up in the menu of available parameters when this channel is fo- cused. Resetting a modulation track ► to reset the modulation track of a parameter, right-click ([ctrl]-click on mac os x) the desi...

  • Page 260

    6.5 creating midi tracks from scratch in maschine within maschine you can create midi tracks from scratch for any sound of your project. Ma- schine’s midi automation tracks can have two purposes: ▪ when playback is on, the content of these tracks is sent in real time as midi data via the midi output...

  • Page 261

    3. Click the midi socket icon left of the control lane to display the midi pane. 4. At the end of the list of midi controls nearby, click the “ + ” to add a new midi track. A new entry appears at the end of the list reading not assigned . 5. Right-click ([ctrl]-click on mac os x) this not assigned e...

  • Page 262

    6.6 managing patterns this section describes how to organize your patterns, pattern slots, and pattern banks. 6.6.1 the pattern manager and pattern mode in the software, all pattern management operations are done in the pattern manager: ► to open the pattern manager, click the pattern manager button...

  • Page 263

    Use the pattern manager to manage your patterns. ▪ on the left you can see the list of the 16 pattern slots in the selected pattern bank. Slots containing a pattern show a colored bar on the left along with the pattern name. The other slots contain no pattern. The selected pattern is highlighted (th...

  • Page 264

    Closing the pattern manager ► to close the pattern manager, click anywhere outside it. 6.6.2 selecting patterns and pattern banks in the topmost row of the pattern editor, you can see on the left the name of the pattern se- lected: the selected pattern is named basics. Selecting a pattern: 1. Open t...

  • Page 265

    3. Select the desired pattern by clicking its name in the list on the left or by clicking its cell in the selected pad grid on the right. → the selected pattern is loaded in the pattern editor and its events appear in the event area. Furthermore, this pattern is referenced by a clip for the selected...

  • Page 266

    ▪ if no pattern is selected, as soon as you create an event (in the empty event area of the software or by recording pads on your controller) a new pattern will be created for it! See section ↑ 6.3.2, creating events/notes for more information on creating events. ▪ if you double-click in a cell of t...

  • Page 267

    → a new empty pattern is created in the selected pattern slot. The new pattern is loaded in the pattern editor with an empty event area. Furthermore, this pattern is referenced by a clip for the selected group in the current scene in the arranger. This clip replaces any previous clip for the group i...

  • Page 268

    6.6.5 creating and deleting pattern banks you can create and delete pattern banks in order to organize your patterns to your liking. Creating a pattern bank if the last pattern bank contains at least one pattern (even empty), you can create an addition- al pattern bank after that last bank. To do th...

  • Page 269

    2. Hover the pad grid of the desired pattern bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that pattern bank. → the pattern bank is deleted including all its patterns, if any. The following banks are shifted up to fill the gap. If ...

  • Page 270

    → the pattern is renamed. In the arranger, all clips referencing this pattern in the arranger will mirror the new pattern name. Renaming patterns in the pattern manager to rename any pattern even if it is not selected: 1. Open the pattern manager (see ↑ 6.6.1, the pattern manager and pattern mode )....

  • Page 271

    Renaming patterns in the arranger you can also rename a pattern in the arranger via any clip referencing this pattern: 1. Double-click any clip referencing the pattern you want to name. The clip turns to a text field and waits for your input. 2. Type a name and press [enter] on your computer keyboar...

  • Page 272

    3. Right-click ([ctrl]-click on mac os x) the desired pattern slot or the corresponding cell in the pad grid and select color from the context menu. A color palette appears. In the palette, the current color of the pattern is highlighted. 4. Select the desired color in the palette. You can also choo...

  • Page 273

    2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and its patterns appear in the list on the left. 3. Right-click ([ctrl]-click on mac os x) the pattern slot or the corresponding ce...

  • Page 274

    3. Select the group in which you want to paste the pattern’s content. 4. Open the pattern manager, select (or create) an empty pattern, and close the pattern manager again. The selected (or created) pattern appears in the pattern editor. 5. Right-click (on mac os x: [ctrl]-click) the event area’s ba...

  • Page 275

    5. When the desired slot is highlighted or when the insertion line appears at the desired lo- cation, release the mouse button. → the pattern takes its new place. If you drop the pattern onto a slot, the current pattern in that slot is replaced (if any). The clips that were referencing this pattern ...

  • Page 276

    To render patterns to audio files: 1. Select the pattern you want to export audio from (see section ↑ 6.6.2, selecting patterns and pattern banks ). 2. If you want to export multiple sounds of the group, switch the pattern editor to group view, mute the sounds you want to exclude from the exported a...

  • Page 277

    6.7.2 exporting midi from patterns you can export midi files from selected patterns. This is useful if you want to use or edit them in another application. This function is only available in the software. The midi file will be exported according to the channel and transpose parameters in the midi pa...

  • Page 278

    You can even drag the midi dragger icon onto another sound or group in maschine! In this case the midi file will be directly imported into a pattern of the selected group according to the rules described in section ↑ 6.7.3, importing midi to patterns . Exporting midi via the context menu you can als...

  • Page 279

    Sounds which do not contain note events in a group pattern are exported as empty midi tracks. This way, if you are exporting multiple patterns and some sounds in the group only have notes in some of these patterns, you will get a consistent assignment of notes to midi tracks across all exported patt...

  • Page 280

    3. Right-click ([ctrl]-click on mac os x) the group in the group list and select import midi… from the context menu. You can alternatively right-click ([ctrl]-click on mac os x) the group name in the header above the sound list and select the same entry. 4. In the import midi dialog that opens, navi...

  • Page 281

    4. Drag the midi file onto the desired group in the group list left of the arranger. → the midi file will be imported to the selected pattern of the group according to the im- port rules described below. If the pattern editor is in group view, you can also drag the midi file directly onto the event ...

  • Page 282

    ◦ for each sound, midi notes will be imported at the default root note c3 — this en- sures that the imported midi data will correctly trigger all maschine factory kits. ◦ the midi cc data will be copied to all sounds for which midi notes have been im- ported. ▪ if the midi file contains data on mult...

  • Page 283

    3. Right-click ([ctrl]-click on mac os x) the desired sound in the sound list and select im- port midi… from the context menu. 4. In the import midi dialog that opens, navigate to the desired midi file on your computer and click open to confirm. → the midi file will be imported to the selected patte...

  • Page 284

    4. Drag the midi file onto the desired sound in the sound list (left of the pattern editor). → the midi file will be imported to the selected pattern for that sound according to the im- port rules described below. If the pattern editor is in keyboard view, you can also drag the midi file directly on...

  • Page 285

    4. Open the files pane of the browser and navigate to the desired midi file (see section ↑ 3.6, loading and importing files from your file system to know how to use the files pane). 5. Double-click the midi file or click it and press [enter] on your computer keyboard. → the midi file will be importe...

  • Page 286

    1. Select multiple midi files in your operating system or in the files pane of the browser. 2. Drag and drop the multiple selection onto the desired group in the group list. → new patterns will be created for that group. Apart from this, each new pattern receiving the data from one of the midi files...

  • Page 287

    2. Drag and drop the multiple selection onto the desired sound in the sound list. → new patterns will be created for that sound in the group, each new pattern receiving the data from one of the midi files. Only this sound will contain notes in these new patterns. Apart from this, each midi file will...

  • Page 288

    7 audio routing, remote control, and macro controls this chapter describes a few important topics and features of maschine’s routing and assign- ment system. Understanding these will be of great help in numerous maschine workflows: ▪ we will explain how maschine’s audio routing works and how to take...

  • Page 289

    7.1 audio routing in maschine maschine offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of maschine are structured in a simple, hi- erarchical way: ▪ at the bottom level, each sound has its own channel....

  • Page 290

    Mix view or arrange view? When it comes to adjusting audio and midi routings, the mix view can sometimes be the most efficient way to do: the familiar mixing desk layout allows you to quickly find the parameters you are looking for and adjust the routing on the fly. Hence, in the following sections ...

  • Page 291

    The audio page of the input properties is available for sounds only. Maschine 1.X owners: the audio page of the sound’s input properties replaces and extends the features of the input module available in previous maschine versions. The audio page of the input properties for a sound in the software. ...

  • Page 292

    If maschine is running as a plug-in, the external stereo inputs ext. 1–4 available in the source selector of the main section will correspond to virtual inputs in your host. This allows you to send mixer channels from your daw to individual sounds within ma- schine, for example. Please refer to your...

  • Page 293

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 294

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. This is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. This ...

  • Page 295

    7.1.2 configuring the main output of sounds and groups by default the outputs of all sounds in a group are sent to this group, where they are mixed together and processed by the plug-ins loaded in the group, if any. Similarly, by default the outputs of all groups are sent to the master, where they a...

  • Page 296

    Controls description audio section dest. Selects where you want to send the main audio output of your channel. For sounds, available options are none (no output), master, group (parent group, default setting), any other group or any other sound acting as bussing point (i.E. Containing an effect plug...

  • Page 297

    If maschine is running as a plug-in, the external stereo outputs ext. 1–16 available in the dest. Selector of the main section will correspond to virtual outputs in your host. This allows you to send individual sounds or groups from maschine to their own mixer channels within your daw, for example. ...

  • Page 298

    The pair of knobs for each sound/group allows you to quickly adjust the channel level and panoramic position. For sound slots, the knobs are visible only when the pattern editor is in group mode. In keyboard mode, the knobs are not visible. Configuring the main outputs of sounds and groups in mix vi...

  • Page 299

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: navigate to the channel of which you want to configure the output: for a sound click the header of it...

  • Page 300

    4. To select another destination for the channel’s output, click the first area under the level meter, and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 7.1.3 setting up auxiliary outputs for sounds and groups each sound or group of yo...

  • Page 301

    The aux page of the output properties (here for a group) in the software. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the aux page of the output properties in the software and from your controller. Controls d...

  • Page 302

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the aux button is active on the left of the mixer — if not, click it to enable it and d...

  • Page 303

    5. In the channel strip of the desired sound or group, click the aux 1 or aux 2 label (de- fault labels) at the bottom of the strip and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 6. Adjust the level for that auxiliary output via the...

  • Page 304

    Besides, all channels currently routed to the cue bus for pre-listening are mixed together and sent to the cue output. For more information on how to use the cue bus, see section ↑ 8.2.6, using the cue bus . You can choose to which outputs (on your audio interface or in your host) both master and cu...

  • Page 305

    Controls description output selects where you want to send the cue bus of your maschine project. Available options are the 16 external stereo outputs ext. 1– 16. By selecting a different output from the one used for the main stereo output, you can effectively pre-listen on this additional output (e....

  • Page 306

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Click the background of the last header in the top right corner of the mixer. The master/cue channel strip appears underneath. In this master/cue channel strip, do the following to configure the o...

  • Page 307

    2. To adjust the level and panoramic position of the main output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the main section, respectively (see above). 3. To select another destination for the master outp...

  • Page 308

    1. Click the headphone icon in the strip’s header to show the controls for the cue channel. 2. To adjust the level and panoramic position of the cue output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the c...

  • Page 309

    7.1.5 mono audio inputs each sound can be configured to receive external stereo or mono audio signals. You may use audio signals from outside maschine (from your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used in plug-in mode). Maschine offers either 4 ...

  • Page 310

    7.1.5.1 configuring external inputs for sounds in mix view you can also easily send stereo or mono external audio to sounds in maschine’s mixer: 1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the do...

  • Page 311

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 312

    ⇨ the mixer displays the channel strips of all sounds in the selected group. Audio routing, remote control, and macro controls audio routing in maschine maschine 2 - manual - 312.

  • Page 313

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. ⇨ this is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. Aud...

  • Page 314

    7.2 using midi control and host automation maschine provides you with flexible midi remote control and host automation facilities that can be used in many situations. Incoming midi and host automation maschine’s master, groups and sounds can be controlled via midi and the host (when ma- schine is ru...

  • Page 315

    Outgoing midi you can also sending midi data from sounds. For example, when maschine is running as a plug-in in a host environment, this allows you to record your performance on the pads as a midi pattern in your host application. This is described in section ↑ 7.2.5, sending midi from sounds . 7.2....

  • Page 316

    If the sound has no plug-ins, the incoming midi notes will be forwarded to the sound’s midi output, if enabled (see section ↑ 7.2.5, sending midi from sounds ). ▪ midi input settings of a sound and its parent group are merged: for example, if you con- figure a group to react to incoming notes on mid...

  • Page 317

    Controls description midi section active (plug-in mode only) enables the midi note input for that sound/group (disabled by default). Please refer to your host documentation to know how to route midi signals to your maschine plug-in. Note that when active is disabled for both a sound and its parent g...

  • Page 318

    Some of these parameters also affect midi file import: the channel parameter of a sound will be used when importing a multi-channel midi file to its group, while the root note parameter will be used when importing a single-channel midi file to the group. For more information on midi file import plea...

  • Page 319

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. Above the fader area in the channel strip of the sound or group you want to configure, click the bigger field on the right (labeled midi in b...

  • Page 320

    5. Click the little field on its left to select a midi channel. This is equivalent to the channel parameter described above. For more information on how to trigger maschine 2 sounds via midi notes in a host sequencer refer to this knowledge base article: http://www.Native-instruments.Com/ knowledge/...

  • Page 321

    3. Click program change . ► maschine will send program change messages when scenes are triggered from the ma- schine hardware scene page. 7.2.3 controlling parameters via midi and host automation you can assign many parameters of the channel properties and plug-ins located in your various channels (...

  • Page 322

    Modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G., an external midi sequencer or an automation track in your host) duration of the change temporary (until the end of the clip) permanent target parameters at the sound and group levels only at all ...

  • Page 323

    2. In the left part of the assignment area, click the automation tab: → the automation tab lights up and the automation pane appears on its right. You are now ready to configure midi and host automation for the parameters in the current parameter page. Once the assignment area is open, when you swit...

  • Page 324

    A midi cc assignment for the current parameter page. A few host automation assignments for the current parameter page. The following paragraphs describe in more details how to assign midi controls and host auto- mation ids to maschine parameters. Which maschine parameters are automatable? All the au...

  • Page 325

    ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel properties: ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’...

  • Page 326

    2. On the left of the assignment area, click the automation tab to show the automation pane, then in this pane click the host tab. 3. Click the enable label in the assignment field under any unassigned parameter to auto- matically assign that parameter to the next free automation id. → the assignmen...

  • Page 327

    → the previous automation id is removed from the assignment field and the parameter is not available anymore for host automation. For more information on how to automate vst/au plug-in parameters from your host, please refer to your host documentation. Assigning midi controls to parameters assigning...

  • Page 328

    3. Click learn in the assignment field of a parameter to enter learn mode for that parame- ter. The assignment field shows a blinking learning . 4. Move the desired control element (knob, button, etc.) on your midi controller. → the assignment field automatically displays the midi message type recei...

  • Page 329

    ► right-click ([ctrl]-click on mac os x) the non-empty assignment field under a parameter and select unlearn in the menu to remove the midi assignment for that parameter. → the midi assignment is removed from the assignment field and the parameter is not con- trollable via midi anymore. Of course, t...

  • Page 330

    7.2.5 sending midi from sounds your sounds can output midi notes and automation data to the outside world, allowing you to control any midi-capable application and/or external midi gear from maschine’s sequencer. With its midi output enabled, a sound will send: ▪ midi notes corresponding to the note...

  • Page 331

    Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the output properties in the software and from your controller. Control description midi section dest. Selects the midi port on which the sound wil...

  • Page 332

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and di...

  • Page 333

    4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound you want to configure. If the mixer currently displays the sound channels, single-click the header of the desired group. The mixer displays the channel strips...

  • Page 334

    6. Click the little field on its right to select a midi channel. This is equivalent to the channel parameter described above. 7.3 creating custom sets of parameters with the macro controls macro controls enable you to control in one same location a selection of parameters coming from different sourc...

  • Page 335

    7.3.1 macro control overview each macro control can be assigned to one destination with the full range of the selected pa- rameter. On the other hand, the same parameter can be the destination of more than one mac- ro control. To know which parameters you can assign to a macro control, consider this...

  • Page 336

    Assigning the macro controls is possible in the software only. Opening the pages pane in the assignment area first of all, you need to open the pages pane of the assignment area for macro properties. To do this: 1. Select the macro properties of the desired channel (sound, group, or master) as descr...

  • Page 337

    When the pages pane of the assignment area is open, you also notice a few changes in the control area above. 1 2 3 7 6 5 4 the control area with macro properties displayed and the pages pane active in the assignment area underneath. (1) delete page button (“x” symbol): click the little “ x ” after a...

  • Page 338

    (6) focus frame: indicates the macro control being assigned. Click any macro control to display and edit its assignment in the target selector below (4). (7) target selector: displays and selects the target parameter of the selected macro control in- dicated by the focus frame (5). This multi-level ...

  • Page 339

    Note that the whole path to this parameter stays visible in the target selector: this lets you modify a single selection without starting from the topmost channel and going through the en- tire selection process again: ► to modify a particular item in the selection shown by the target selector, clic...

  • Page 340

    Menu item description keyboard shortcuts copy copy the macro. Ctrl + c / cmd + c paste paste a cut or copied macro to a new position. Ctrl + v / cmd + v assignment area pages – context menu when the assignment area is opened and the pages tab is selected, right-click on a page opens a context menu. ...

  • Page 341

    8 controlling your mix the default view of the maschine software is the arrange view, which contains the arranger at the top, the control area in the middle, and the pattern editor / sampler editor at the bot- tom. The arrange view is best suited to organize your melodies and rhythms in the timeline...

  • Page 342

    The mix view button. ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. 8.1.2 mix view elements when you switch the maschine software to mix view, the arranger, the control area, and the pattern editor disappear and are replaced with the ...

  • Page 343

    1 2 3 the mix view, with the mixer (1) at the top, the plug-in chain (2) in the middle, and the plug-in strip (3) at the bottom. (1) mixer: at the top, the mixer shows you at a glance the level and routing settings for all sounds of the focused group, or all groups in your project. You can change th...

  • Page 344

    8.2 the mixer sitting in the top part of the mix view, the mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The mixer in the maschine software. The mixer provides a classic mixing desk layout containing a certain number of channel strips. The p...

  • Page 345

    ▪ which of the sound or group level is selected for displaying: ↑ 8.2.1, displaying groups vs. Displaying sounds . ▪ whether the mixer is minimized or not, and which sections are enabled for display: ↑ 8.2.2, adjusting the mixer layout . 8.2.1 displaying groups vs. Displaying sounds the mixer provid...

  • Page 346

    In this mode the desk’s input strips (1) represent all groups of your project, while the output strip at the far right (2) represents the master/cue channel. At the top of the mixer you see the headers of all your groups and of the master/cue channel (3). The focused channel is high- lighted. Mixer ...

  • Page 347

    → if the mixer was displaying sound strips beforehand, it will display all group strips in- stead, and the group you have double-clicked will be focused. If the mixer was displaying group strips beforehand, it will instead display all sound strips of the group that you have double-clicked. The last ...

  • Page 348

    Showing/hiding particular sections of the strips both when displaying all group channels or all sound channels of a particular group, the mix- er allows you to select which sections you want to show or hide in the strips currently dis- played. This is done via the three buttons on the left of the mi...

  • Page 349

    ▪ when the mixer displays the sound strips of a group, when you click another group header in the top row the mixer will stay at the sound level and directly display to the sound strips of this other group. ▪ you can select more than one channel strip among the strips displayed. The focused strip is...

  • Page 350

    The channel’s context menu provides the exact same entries as in arrange view. Following management commands are available in the mixer: management command action renaming channels double-click the channel name in the header, type the desired name on your computer keyboard, and press [enter] to conf...

  • Page 351

    8.2.5 adjusting settings in the channel strips the layout of sound and group strips is close to that of a classical mixing desk. The signal travels from top to bottom: from the input routing settings at the top, it passes through the var- ious plug-ins loaded in the channel, then goes through the pa...

  • Page 352

    Available settings in sound/group channel strips we list here all the elements available in a full channel strip. For each element we indicate the basic operation and the corresponding parameter in arrange view. If some of the settings are not visible, check that the mixer is not minimized and that ...

  • Page 353

    ▪ switch the mixer display between sounds and groups (see section ↑ 8.2.1, displaying groups vs. Displaying sounds ). ▪ focus/select particular channels (see section ↑ 8.2.3, selecting channel strips ). ▪ rename the channel: double-click its current name, type a new name on your computer keyboard, a...

  • Page 354

    This plug-in list is the exact equivalent of the plug-in list in the control area of the arrange view. For all details, see section ↑ 5.1, plug-in overview . (5) fader section: allows you to adjust the channel’s level, panoramic position, mute and cue state. Following actions are available: ▪ drag t...

  • Page 355

    (8) midi output settings (sound strips only): allows you to select a midi output. Visible only if the io button is enabled on the left of the mixer. Click the midi out label to select a midi output port, then select a channel via the additional menu on the right. These controls are equivalent to the...

  • Page 356

    ▪ pre-listening to samples in the browser (see section ↑ 3.3.2, pre-listening to your sam- ples ). ▪ metronome (see section using the metronome). ▪ pre-listening functions in the sample editor when recording (see section ↑ 13.2.2, select- ing the source and the recording mode ) or slicing samples (s...

  • Page 357

    1. Click the header of the master/cue strip in the top right corner of the mixer. If the mixer was showing sound channels, it switches to the group level. The master/cue channel strip appears and is put under focus. 2. Click the headphone icon in the master header. → the master channel strip switche...

  • Page 358

    ▪ click a plug-in name to select it. If this plug-in is currently hidden in the plug-in strip un- derneath, it automatically scrolls to show the interface of that plug-in. ▪ click the little “ + ” icon at the end of the chain and select a plug-in in the plug-in menu to load it at the end of the chai...

  • Page 359

    The plug-in strip of a channel, with a distinct interface for each plug-in. In the plug-in strip the plug-in panels vary with the type of plug-in (internal, native instru- ments or external): ▪ for all types of plug-ins, the panel shows a plug-in header at the top: ↑ 8.4.1, the plug-in header . ▪ in...

  • Page 360

    Click a plug-in in the plug-in chain to display its panel in the plug-in strip below. If the maschine window is not wide enough for all plug-in panels to be displayed at once, an horizontal scroll bar appears at the bottom of the plug-in strip to display the hidden part. Use the horizontal scroll ba...

  • Page 361

    Use the vertical scroll bar to display the rest of the plug-in. 8.4.1 the plug-in header for all types of plug-ins (internal, native instruments, and external) the plug-in panel displays a plug-in header at the top: controlling your mix the plug-in strip maschine 2 - manual - 361.

  • Page 362

    1 2 3 4 the plug-in header at the top of the plug-in panel. The plug-in header can contain following elements, from left to right: (1) open plug-in window button (native instruments and external plug-ins only): click the little arrow icon to open/close the plug-in interface in an external window. Se...

  • Page 363

    8.4.2 panels for drumsynths and internal effects for drumsynths and internal effects, the panels in the plug-in strip provide intuitive visual representations of the plug-ins and their parameters. The plug-in panel of a drumsynth and two internal effects. As with all other plug-ins, the panels for d...

  • Page 364

    For an exhaustive description of the parameters available in each panel, please refer to chapter ↑ 9, using the drumsynths for drumsynths and chapter ↑ 11, effect reference for internal ef- fects. Parameter modulation is not indicated in the panel for internal plug-ins. As a conse- quence, the value...

  • Page 365

    Sampler – main pane 1 2 3 4 5 6 7 the sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample waveform: shows the waveform or the sample used in the selected zone. It provides the same features as the waveform found in the sample ...

  • Page 366

    (4) amp envelope section: allows you to adjust the type parameter and the envelope parame- ters from the pitch/envelope page in the control area. For more details, see section ↑ 5.2.2, page 2: pitch / envelope . (5) saturation, lo fi, and filter sections: allows you to adjust the parameters from the...

  • Page 367

    The sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample map: allows you to adjust the key and velocity ranges of your zones. This the same as the map view available in the zone page of the sample editor. For more details, see ...

  • Page 368

    ▪ absynth 5’s default view shows the main elements of the perform window of ab- synth 5: controlling your mix the plug-in strip maschine 2 - manual - 368.

  • Page 369

    ▪ massive’s default view shows specific parts of the synth view (the eight macro controls at the top and the modulation pages underneath): controlling your mix the plug-in strip maschine 2 - manual - 369.

  • Page 370

    ▪ guitar rig’s default view shows a mini rack with a reduced version of the global header at the top: as with all other plug-ins, the panel for native instruments plug-ins shows the plug-in header at the top containing a button for opening the plug-in in a floating window as well as the name of the ...

  • Page 371

    Click the little “+” in the header to switch between default and additional view. Mac os x users: the vst plug-in of a native instruments product must be installed for this product’s default view (and additional view, if any) to appear in the plug-in strip. If you normally use the au version of this...

  • Page 372

    → the plug-in shows up in its own floating window. When undocking native instruments plug-ins, their panel in the plug-in strip is re- placed by a thin plug-in placeholder (see below). Plug-ins of native instruments platform products (reaktor, kontakt, guitar rig) are automatically opened in floatin...

  • Page 373

    ▪ in the plug-in strip the plug-in panel is replaced with a thin vertical plug-in placeholder containing only the little diagonal arrow — this allows you to dock the plug-in back into the plug-in strip (see below). ▪ the floating window also displays the plug-in header at the top. In addition to the...

  • Page 374

    9 using the drumsynths drumsynths are a powerful set of monophonic internal instrument plug-ins (i.E. Instrument plug-ins included with maschine) that allow you to generate individual, fine-tuned drum sounds for your music productions. Like any other instrument plug-in, you can load them only in the...

  • Page 375

    9.1 drumsynths – general handling this section describes the general use and features of the drumsynths. Managing drumsynths drumsynths are maschine plug-ins and, as such, they support all usual plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste dru...

  • Page 376

    All drumsynths share the same parameter organization in the control area. ▪ their parameters are grouped into the same three parameter pages: ◦ the main page groups the most important parameters for each drum type. Here you can select the engine to be used, the tuning, the decay, etc. ◦ the advanced...

  • Page 377

    All drumsynths share the same global layout in the plug-in strip. ▪ in the top part of the panel you can adjust the tune parameter, select the desired engine, adjust the velocity response, and adjust the decay parameter (or the filter parameter for the shaker engine of the percussion). ▪ in the bott...

  • Page 378

    9.1.3 shared parameters within each drumsynth, some parameters are shared between several engines (e.G., the tune parameter). Shared parameters have the advantage of keeping their position when you switch to another engine in the drumsynth. This allows you to compare the sound of various engines mor...

  • Page 379

    For all engines, the tune parameter lets you define which pitch will be played when hitting the pad of that sound (with pads in group mode) or playing the middle c (midi note 60) base note. In the maschine convention the midi note 60 is noted c3. The engines have different pitch ranges: ▪ most engin...

  • Page 380

    The kick panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The kick provides following engines: ▪ sub (default): ↑ 9.2.1, kick –...

  • Page 381

    ▪ bold: ↑ 9.2.7, kick – bold . ▪ maple: ↑ 9.2.8, kick – maple . ▪ push: ↑ 9.2.9, kick – push . For more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the kick and the other drumsynths, see ↑ 9.1, drum- synths – general handling . 9.2....

  • Page 382

    Element description bend adjusts the amplitude of the pitch envelope applied throughout the sound duration (punch), measured as a percentage. Available values range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound stays at its original pitch during its entire decaying phase. As the bend valu...

  • Page 383

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 384

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’...

  • Page 385

    Element description bias adjusts the timbre of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). At zero, the distortion is symmetrical and introduces mostly odd harmonics. As the bias value is increased, the distortion becomes more asymmetric an...

  • Page 386

    9.2.3 kick – dusty the dusty kick is an electronic kick with an organic feel. It’s capable of broken, dusty sounds but can also open up to a thundering warehouse boom. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available ...

  • Page 387

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 388

    Main page element description main section engine selects the engine used in the kick plug-in. If you change this setting, please refer to section 10.2 “the kicks” in the maschine 2.0 manual. Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Availabl...

  • Page 389

    Element description grind adjusts the grittiness of the “aero” component of the sound, measured as a percentage. Available values range from 0.0 to 100.0% (default: 45.0%). Low values produce a boomy reverberation. High values result in a crushed, digital “air” squashed into the drum sound. Note tha...

  • Page 390

    9.2.5 kick – rasper the rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into drum’n’bass or dubstep productions. Its two crispness modes allow for a wide range of bass drums. The parameters described below are presented as they appear in...

  • Page 391

    Element description decay adjusts the duration of the crispness effect, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 34.0 %). Amount adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced pag...

  • Page 392

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 8.4, the plug-in strip for more information on this. Element description main section engine selects the...

  • Page 393

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 394

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a per...

  • Page 395

    9.2.8 kick – maple the maple kick is an acoustic bass drum emulation that provides a realistic and organic sound. It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic instruments and its room parameters make it fit seamlessly into any mix. The parameter...

  • Page 396

    Element description size adjusts the size of the room, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount adjusts the amount of room effect applied to the drum sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). A...

  • Page 397

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 8.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 398

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 399

    The snare panel in the plug-in strip. As with every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The snare provides following engines: ▪ volt (default): ↑ 9.3.1, s...

  • Page 400

    ▪ vintage: ↑ 9.3.6, snare – vintage ▪ chrome: ↑ 9.3.7, snare – chrome ▪ iron: ↑ 9.3.8, snare – iron ▪ clap: ↑ 9.3.9, snare – clap for more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 9.1, dr...

  • Page 401

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Osc mode selects the oscillator mode: if you select tonal (default), t...

  • Page 402

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 403

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Grit adjusts the intensity of the bitcrushing, measured as a percentag...

  • Page 404

    9.3.3 snare – pow the pow snare is a shot of filtered noise, useful as an electro snare, an effect or a layer in a combined snare sound. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the...

  • Page 405

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 406

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see pitch range, tuning, and midi notes. Decay adjusts the duration of the sound’s tail, measured as a percentage....

  • Page 407

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 408

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 409

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 410

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 411

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 412

    Element description skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 ...

  • Page 413

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 414

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 415

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 416

    Element description decay adjusts the duration of the sound’s tail, but also the “spread” between the individual claps, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Room adjusts the balance between the dry sound — the claps themselves — and the synthesized ...

  • Page 417

    9.3.10 snare – breaker the breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix- es containing heavy bass. The adjustment of the wires spectrum provides a great range of snares. It also works very well with the rasper kick. The parameters described below are pres...

  • Page 418

    Element description spectra section mode selects from two different noise types that simulate the wires of the drum. Available modes are a (default) and b. Tune provides an independent tuning of the snare noise. It relates to the tension of the snare wires on a real snare drum. Available values rang...

  • Page 419

    9.4 the hi-hats the hi-hat drumsynth can generate a variety of hi-hat sounds. The hi-hat in the control area (main page depicted). The hi-hat panel in the plug-in strip. Using the drumsynths the hi-hats maschine 2 - manual - 419.

  • Page 420

    As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The hi-hat provides following engines: ▪ silver (default): ↑ 9.4.1, hi-hat – silver . ▪ circuit: ↑ 9.4.2, ...

  • Page 421

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a percen...

  • Page 422

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 423

    Main page element description main section engine selects the engine used in the hi-hat plug-in. If you change this setting, please refer to ↑ 9.4, the hi-hats . Tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (defau...

  • Page 424

    Element description seed selects a random sequence to control the waveform produced by the oscillator. Each of the 31 seed values available produces a different set of random pitches and harmonics. Dissonance affects the randomization of the oscillator, measured as a percentage. Available values ran...

  • Page 425

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 8.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 426

    Element description strike adjusts the attack of the cymbal, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Distress introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced page for this engin...

  • Page 427

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view) — for more information please refer to section ↑ 8.4, the plug-in strip . Main page element description main se...

  • Page 428

    Advanced page element description hybrid section bend adjusts the amount of a pitch envelope for sound design purposes. It is a bipolar control ranging from -100.0 to 100.0% (default: 0.0%) rattle adjusts the amount of sizzling from the hi-hat. It is more noticeable with long decays. Available value...

  • Page 429

    When played, like on a real drum set. By the way you are not limited to two hi-hat sounds — e.G., you could add to the same choke group a third sound containing a half-opened hi-hat. To know how to do this, please refer to section using choke groups where choke groups are ex- plained in detail. With...

  • Page 430

    The tom panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The tom provides following engines: ▪ tronic (default): ↑ 9.5.1, tom –...

  • Page 431

    For more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 9.1, drum- synths – general handling . 9.5.1 tom – tronic the tronic engine is the default engine of the tom. A fat, analog-style tom wit...

  • Page 432

    Element description bend adjusts the pitch sweep of the sound, measured as a percentage. Available values range from -100.0 % to 100.0 % (default: 0.0 %). At zero the sound stays at its original pitch during its entire decaying phase. At higher values, the pitch bends upwards. At lower values, the p...

  • Page 433

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 434

    Main page element description main section engine selects the engine used in the tom plug-in. If you change this setting, please refer to ↑ 9.5, the toms . Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 48.00 to 72.00. ...

  • Page 435

    Element description color adjusts a simple filter which affects the brightness of the sound. Available values range from 0.0 to 100.0 % (default: 50.0 %). Glide the tuning of the fractal tom is locked for each note; in other words the change in tuning is applied only when a new note is received. Whe...

  • Page 436

    Element description transpose adjusts the pitch transposition of the feedback oscillator bank only, measured in semitones and cents. This is useful for tuning it to the tone oscillator. Available values range from -12.00 to 12.00 semitones (default: 0.00). Freq a adjusts the pitch of oscillator a wi...

  • Page 437

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 438

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from...

  • Page 439

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From the mid position, by turning the knob ...

  • Page 440

    Element description tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from 0.0 to 100.0% (default). Impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0....

  • Page 441

    The percussion in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The pe...

  • Page 442

    ▪ fractal (default): ↑ 9.6.1, percussion – fractal . ▪ kettle: ↑ 9.6.2, percussion – kettle . ▪ shaker: ↑ 9.6.3, percussion – shaker . For more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 9....

  • Page 443

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tune hold when tune hold is enabled, the tuning behavior is that of the fractal tom: the tuning is fixed until the next note is received (see ↑ ...

  • Page 444

    Element description harmonics section ktr. Mode (key tracking mode) selects from two key tracking modes: harmonic (default) and dissonant. In harmonic mode all oscillators track the tune parameter (on the main page, see above) and your keyboard evenly. Therefore, the drum stays in tune with itself a...

  • Page 445

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 446

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 33.00 to 57.00. The default value is 45.00. For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’...

  • Page 447

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 448

    Element description filter adjusts the bandwidth of the filter applied to the noise source, measured as a percentage. Higher settings result in a wider filter. Lower settings result in a narrower filter, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 70.0 %). Grain ad...

  • Page 449

    Element description accent (performer mode only) controls the amount of emphasis on certain notes within the shaker pattern, measured as a percentage. At low values, the groove is static and the notes rather quiet, as if the shaker were being shaken very gently and uniformly. As the parameter is inc...

  • Page 450

    Element description sync the sync parameter has two options: lock and retrig. In lock mode, the shaker pattern is synced to the song position; that is, it is always in time regardless of when a note is pressed. In retrig mode, the shaker pattern (including accents) is retriggered on every note on, w...

  • Page 451

    Element description swing adjusts the amount of swing or shuffle in the shaker pattern. Higher values will result in a pattern with more swing. Note that swing alone will result in quite a mechanical feel — for a more human feel it is recommended to add some twist as well (see below). Available valu...

  • Page 452

    The cymbal in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The cymbal...

  • Page 453

    ▪ crash (default): ↑ 9.7.1, cymbal – crash . ▪ ride: ↑ 9.7.2, cymbal – ride . For more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the cymbals and the other drumsynths, see ↑ 9.1, drumsynths – general handling . 9.7.1 cymbal – crash...

  • Page 454

    Element description width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the effect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). Color secti...

  • Page 455

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 456

    Element description impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, r...

  • Page 457

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 458

    10 using effects at each project level (sound, group and master) it is possible to add effects in form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, native instruments ...

  • Page 459

    Choose the channel in which the effect is to be inserted 1. If you want to apply the effect to the master (to process the audio of the whole project), click the master tab in the top left corner of the control area. 2. If you want to apply the effect to a group (to process the audio of the whole gro...

  • Page 460

    Load the effect in a new slot 1. At the far left of the control area, click the little plug-in icon to display the plug-ins of the selected channel: the icon lights up. The plug-in list appears nearby, showing a stack of all plug-ins al- ready loaded in the channel: in the plug-in list each plug-in ...

  • Page 461

    If you have selected a sound and its plug-in list is empty, the plug-in menu also shows all available instrument plug-ins. 3. Click the desired entry in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instrum...

  • Page 462

    Notes and hints on loading effects in the software ▪ instead of clicking the “ + ” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the plug-in menu: the effect selected in the menu will replace the plug-in currently loaded in...

  • Page 463

    2. If it’s not already open, open the extended view of the mixer by clicking the down-pointing arrow at the left of the mixer: 3. Check that the plug-in icon is active on the left of the mixer — if not, click it to display the plug-in list in each channel strip. Then, put the focus on the channel (m...

  • Page 464

    3. To set the focus to a sound channel: if the mixer is currently displaying the group channel strips, in the mixer’s top row double-click the blank space in the header of the group con- taining the desired sound, then click the header of the desired sound in the row below. If the mixer is currently...

  • Page 465

    10.1.2 other operations on effects you can manipulate effects like any other plug-in loaded in a plug-in slot. This notably in- cludes adjusting the effect parameters, removing effects, moving effects to other plug-in slots, saving and recalling effect presets, etc. Here we provide a reminder of eve...

  • Page 466

    Action procedure bypass an effect click the fx icon (in arrange view) or the little square (in mix view) at the left of the effect name in the plug-in list. Click again to re-enable the effect. Save the current effect settings as preset open the plug-in menu, and select save as… at the bottom of the...

  • Page 467

    In music production the side-chain signal is most of the time another audio track of the project. A common example is the use of the kick drum track as side-chain for the compres- sion of the bass track: on each kick the compressor will compress the bass more, resulting in a typical pumping effect b...

  • Page 468

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 469

    10.2 applying effects to external audio maschine’s flexible routing facilities allow you to apply effects to external audio as well. This external audio can come from the inputs of your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used as a plug-in. To do...

  • Page 470

    Any audio source plugged into the first input of your audio interface will be available on the in 1 l input of maschine, and so on. See ↑ 2.6.2, preferences – audio page for more information on the audio page of the preferences panel. Using effects applying effects to external audio maschine 2 - man...

  • Page 471

    Maschine in plug-in mode if maschine is running as a plug-in in a host environment, the maschine plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the maschine plug-in. In this example, we wi...

  • Page 472

    The icon lights up. The plug-in list appears nearby. Since we have chosen an empty sound in section ↑ 10.2.2, step 2: set up a sound to receive the external input above, the plug-in list should be empty: 2. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list ...

  • Page 473

    ▪ step 2: route a portion of the desired audio signals from their original sounds and groups to that send effect. This is done via the output properties of the corresponding sounds and groups: ↑ 10.3.2, step 2: route audio to the send effect . 10.3.1 step 1: set up a sound or group as send effect th...

  • Page 474

    3. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list of all available instrument and effect plug-ins. 4. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instrume...

  • Page 475

    → the sound slot now mirrors the plug-in name. For more information on renaming sound slots, see section ↑ 4.2.3, renaming sound slots . 10.3.2 step 2: route audio to the send effect once you have configured a sound or group as send effect (see ↑ 10.3.1, step 1: set up a sound or group as send effec...

  • Page 476

    When setting up complex routings, please take care to avoid feedback loops! In addition, the following points are worth noting: ▪ cpu load: send effects can be of great help to save cpu power. Using one reverb for many sounds and groups instead of loading another reverb in each sound/group makes a b...

  • Page 477

    ▪ the sound list lets you keep a better overview of your effect sequence than the tiny plug- in list in a single sound. ▪ you can rename and colorize each sound individually according to the effect(s) it contains. ▪ you have a better control on your whole effect sequence from your controller. ▪ you ...

  • Page 478

    However, take time to name every sound in this multi-effect group after the effect(s) inserted and to give it a name that allows you to recognize it as an effect; remember that you will be choosing this effect from a potentially large list in your user library. In the maschine library there are alre...

  • Page 479

    11 effect reference maschine provides a healthy selection of more than 20 different effect plug-ins that can be quickly applied to sounds, groups and the master, all as insert effects. By using maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ...

  • Page 480

    11.1 dynamics 11.1.1 compressor this is a classic compression effect to control the dynamic information of an audio signal. You can use the compressor to fatten up your drums or to control signals that have a very wide dy- namic range. In addition to the legacy classic mode, the compressor provides ...

  • Page 481

    Parameter description mode section mode selects between two operation modes: classic (default setting) and feedback. Whereas classic mode generates a cleaner and more precise compression, feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envel...

  • Page 482

    Side-chain input page the compressor in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (oth...

  • Page 483

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 10.1.3, using the side-chain input . Level meters in the compressor panel (plug-in...

  • Page 484

    The gate panel in the plug-in strip. Main page the gate in the control area: main page. Parameter description depth section threshold this value determines the threshold at which the gate starts to work. Higher values will let only the loudest parts of the signal through the gate. Time section attac...

  • Page 485

    Parameter description release the time the gate will take to release the input signal after it rises above the threshold. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. Side-chain input page the gate in the control area: side-chain input...

  • Page 486

    Parameter description gain adjusts the input level of the side-chain signal fed into the plug-in. Filter section filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts...

  • Page 487

    Fect (no threshold) but rather affects all parts of the signal. This retains the musical character of your sound while keeping operation simple and intuitive: adjust the desired amount of ac- centuation for the attack and/or sustain phases and you’re all set! The transient master panel in the plug-i...

  • Page 488

    Parameter description sustain prolongs/shortens the sustain phases in your signal. With the knob at the middle position, the sustain phases are not altered. From this position, turning the sustain knob to the left shortens the sustain phases, while turning it to the right prolongs them. Limit activa...

  • Page 489

    Main page the limiter in the control area: main page. Element description mode section mode selects from two different limiter types. The available modes are legacy and transparent. Depth section (transparent mode only) threshold this value determines the threshold where the limiter kicks in. If you...

  • Page 490

    Side-chain input page the limiter in the control area: side-chain input page. The modulation page contains one parameter: velocity. Element description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain di...

  • Page 491

    Element description filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Available values are off and on (default: off). Center freq adjusts the center frequency of the filter. Availabl...

  • Page 492

    The maximizer panel in the plug-in strip. Main page the maximizer in the control area: main page. Parameter description depth section amount this parameter is used to adjust the amount of the maximizer effect. Turn the knob clockwise to increase the loudness of the signal. Curve controls the compres...

  • Page 493

    Side-chain input page the maximizer in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (othe...

  • Page 494

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 10.1.3, using the side-chain input . 11.2 filtering effects 11.2.1 eq use the eq t...

  • Page 495

    Freq / gain page the eq in the control area: freq / gain page. Parameter description low section freq frequency selector for the low frequency band. Ranges from 20 hz to 8 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Low-mid section freq frequency selector f...

  • Page 496

    Parameter description freq frequency selector for the high frequency band. Ranges from 50 hz to 20 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Width / output page the eq in the control area: width / output page. Parameter description low-mid section width b...

  • Page 497

    The filter panel in the plug-in strip. Main page the filter in the control area: main page. Parameter description type section mode here you can select between four different filter modes: lp (low- pass), bp (band-pass), hp (high-pass), and notch. Depending on the mode selected, the following parame...

  • Page 498

    Parameter description amount this defines how much the filter gets modulated by the modulation source. Source here you can select between three different modulation sources: lfo, lfo sync, and envelope. Depending on your choice for the modulation source, the following parameters appear to the right:...

  • Page 499

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 500

    11.2.3 cabinet the cabinet emulation is a cabinet and microphone component that proves full control over all the (post-amp) stages of recording a guitar tone. Cabinet emulation includes the four cabinet types, and the variable positioning of six different microphones. The cabinet emulation effect in...

  • Page 501

    Element description ▪ vintage cabinet ▪ modern cabinet microphone section microphone selects from six different microphone types, which includes: ▪ dynamic 57 ▪ dynamic 421 ▪ dynamic 441 ▪ ribbon 121 ▪ condenser 47 ▪ condenser 67 distance adjusts the distance of the microphone from the cabinet. Avai...

  • Page 502

    The chorus panel in the plug-in strip. The chorus in the control area. Parameter description mod section rate the rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated. Amount the amount of the chorus effect. Output section mix mix lets you adju...

  • Page 503

    The flanger panel in the plug-in strip. The flanger in the control area. Parameter description main section frequency this defines the center frequency of the flanger. Feedback adjusts the amount of output signal fed back into the input. Invert inverts the flanger. Mod section amount this defines ho...

  • Page 504

    Parameter description speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens the stereo field of the effect. Output section mix mix lets you adjust the amou...

  • Page 505

    Parameter description freq section rate this is for adjusting the speed of the fm modulation. Split the split control determines the extent to which the fm effect is applied to high frequencies via a crossover. Turn to the right to affect higher frequencies. It can be useful to eliminate noise artif...

  • Page 506

    The freq shifter in the control area. Parameter description freq section coarse this is used to define the basic frequency of the freq shifter. Fine fine-tune the frequency here. Output section feedback adjusts the amount of output signal fed back into the input. Increasing this parameter will incre...

  • Page 507

    The phaser panel in the plug-in strip. The phaser in the control area. Parameter description main section frequency this defines the center frequency of the phaser. Feedback adjusts the amount of output signal fed back into the input. 8pole activating this causes the phaser to use the 8pole mode, re...

  • Page 508

    Parameter description speed (lfo) defines the speed of the lfo in a range from 0.03 hz up to 8 hz. Speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens th...

  • Page 509

    The ice panel in the plug-in strip. The ice in the control area. Parameter description room section color with lower settings, the general sound is a bit more muffled. The higher the color value, the brighter it sounds. Ice the “ice” factor: higher values sound more metallic. Size adjust the size of...

  • Page 510

    11.4.2 metaverb like the reverb, the metaverb adds spatial room information. However, in contrast to the re- verb it has a much more “synthetic” sound, which is particularly suited for melodic content. The metaverb panel in the plug-in strip. The metaverb in the control area. Parameter description r...

  • Page 511

    Parameter description pan this pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatural. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. 11.4.3 ref...

  • Page 512

    The reflex in the control area. Parameter description room section color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Smooth with this parameter, you can soften the metallic character of reflex. Size adjust the size of the virtual room ...

  • Page 513

    11.4.4 reverb (legacy) this reverb is best for most common applications. The reverb adds room information to the signal, making it sound more spacious and natural. It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sorts of other signals. The reverb panel...

  • Page 514

    Parameter description high high band eq to cut or boost high frequencies. Position section pan this pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatural. Stereo this parameter widens the stereo field of th...

  • Page 515

    11.4.5.1 reverb room the room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the room size , and pre delay parameters to create special effects. The reverb effect in the plug-in strip. The reverb in the control area (main page depicted). Main...

  • Page 516

    Element description reverb size adjust the size of the simulated room. Turn clockwise to increase the perceived size of the room and reverb reflections. Available values range from 0.0 to 100.0% (default: 20.0%). Color section damping adjusts damping of the high frequencies in the reverb signal. Dam...

  • Page 517

    Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 db t...

  • Page 518

    The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range ...

  • Page 519

    Element description softness alters the balance between early reflections and the late reverb tail. It also changes the amount of diffusion present. It allows you to soften the attack of the reverb and push it more into the background, so it doesn't muddy the dry sound so much. Available values rang...

  • Page 520

    11.4.5.3 plate reverb this effect emulates a plate reverberator. Partly inspired by a legendary plate reverb system, this efficient reverb effect can be used in numerous situations. Its controls make the plate re- verb easy to use while still flexible and unique sounding. The plate reverb is the bes...

  • Page 521

    11.5 delays 11.5.1 beat delay the beat delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the project “big stream” from the maschine factory library: the beat delay is used in various groups here and offers a lot of rhythmic sonic possibilit...

  • Page 522

    Parameter description delay section time the time parameter defines the delay length in note values. The available values depend on the unit defined by the unit parameter on the unit page (see below). They range from half a unit to 16 units. Offset this parameter is used to shift the start of the de...

  • Page 523

    Unit page the beat delay in the control area: unit page. Parameter description unit section unit defines the unit used by the time and offset parameters on the main page. 11.5.2 grain delay by chopping the input into small “grains” and rearranging them as a cloud, the grain delay is useful for creat...

  • Page 524

    Main page the grain delay in the control area: main page. Parameter description grain section pitch determines the pitch of the grains: low values result in a deep, slowly repeating grain, high values speed up the grain, making it sound faster and higher. Size defines the length of the grains. Jitte...

  • Page 525

    Output page the grain delay in the control area: output page. Parameter description output section stereo this parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). 11.5.3 grain stretch the grain stretch effect uses granular synthesis to manipulate t...

  • Page 526

    The grain stretch in the control area. Parameter description master section on enables the effect. Every time this control is switched on, the grain stretch effect buffers incoming audio for 32 x 1/16th step. Time section stretch defines the time-stretch amount. Set to 50.0 % for half speed. Loop se...

  • Page 527

    The resochord panel in the plug-in strip. The resochord in the control area. Parameter description pitch section mode here you can select between the two modes of the resochord: chord and string. In chord mode, the 6 combs are tuned according to various chords. In string mode, the 6 combs are center...

  • Page 528

    Parameter description tune it allows you to transpose the resochord in semitones. Color section brightness this is to determine the basic sound characteristic of the resochord: higher values will brighten the sound by adding high frequencies. Feedback adjusts the amount of output signal fed back int...

  • Page 529

    The distortion in the control area. Parameter description main section drive determines the basic amount of distortion. Color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Feedback adjust the amount of output signal fed back into the inp...

  • Page 530

    The lofi panel in the plug-in strip. The lofi in the control area. Parameter description resample section sr sr stands for sample rate and ranges from cd-quality (44.1 khz) to 99.5 hz which results in a hissy crackle. Bitcrush section bits introduces a distortion based on bit reduction. Smooth reduc...

  • Page 531

    11.6.3 saturator the saturator is a flexible tool allowing you to apply various types of saturations to your signal. The saturator offers three modes: classic (legacy mode), tape, and tube. You can select the desired mode via the mode selector. Since the three modes provide different sets of parame-...

  • Page 532

    Classic mode – parameter description input controls the input gain of the effect. Increasing input will also increase the amount of compression performed on the audio signal. Contour determines how closely the saturator responds to the input volume. Higher values create a more distorted sound. Drive...

  • Page 533

    Tube mode the tube mode emulates the smooth saturation of overdriven tube amplifiers. It is equipped with a feedback-driven dynamic compression and an additional eq section allowing you to fine adjust the frequency content to be processed. The saturator in tube mode in the control area. Tube mode – ...

  • Page 534

    Tube mode – parameter description bass adjusts the level of the low frequency band. Treble adjusts the level of the high frequency band. Output section gain adjusts the output level of the effect. Use this to compensate for changes in volume caused by input gain and signal compression. 11.6.4 analog...

  • Page 535

    Main page element description mode section mode select between two distortion modes: analog and mulholland (default: mulholland ). Distortion section saturation sets the amount of saturation applied to the signal. Available values range from 0.0 to 100.0% (default: 25.0%). Bass attenuates the low fr...

  • Page 536

    ▪ filter: the filter is a raw-sounding, analog-modelled lp/bp/hp filter with additional satura- tion parameters and resonance that can be pushed into self-oscillation. For more informa- tion see section ↑ 11.7.1, filter . ▪ flanger: the flanger is a comb filter effect. It can behave like a standard ...

  • Page 537

    Filter perform fx in the plug-in strip. Filter perform fx in the control area. Main page parameter description mode section mode select an effect. Touchstrip section effect reference perform fx maschine 2 - manual - 537.

  • Page 538

    Parameter description engage activates the filter. Frequency sets the cutoff frequency according to the min/max range parameters. Filter type selects from low pass, band pass and high pass modes. Resonance sets the resonance of the filter. Values over 100% will lead to self-oscillation—be careful! T...

  • Page 539

    Flanger perform fx in the plug-in strip. Flanger perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 539.

  • Page 540

    Parameter description engage activates the effect. Frequency controls the volume of the comb filter. Flanger decay controls the decay time. Saturation controls the saturation in the feedback path, producing a dirtier, compressed sound. Stereo controls the stereo spread of the effect. Setup page para...

  • Page 541

    Burst echo perform fx in the plug-in strip. Burst echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 541.

  • Page 542

    Parameter description engage activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the feed parameter. Ts assign assigns the control to feedback or time. Feedback : sets the delay feedback when the effect is activated. The feedback is reduced wh...

  • Page 543

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in replace mode, the dry signal is muted after the first repetition, leaving only ...

  • Page 544

    Reso echo perform fx in the plug-in strip. Reso echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 544.

  • Page 545

    Parameter description engage activates the effect. Frequency controls the frequency of the filters in the filter bank, altering the tonality of the signal. Echo time sets the delay time. Feedback sets the delay feedback. Pump controls the amount of compression applied to the feedback loop. Wet level...

  • Page 546

    11.7.5 ring built on a carefully selected bank of ring modulators, ring adds a bell-like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or smart strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring perform fx in the plug-in strip....

  • Page 547

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the ring modulators. Osc spread controls the frequency spread of the ring modulators. At low spread values, the ring modulators converge to a single modulation freq...

  • Page 548

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in wet only mode, the dry signal is muted entirely, leav- ing silence except when ...

  • Page 549

    Stutter perform fx in the plug-in strip. Stutter perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 549.

  • Page 550

    Parameter description engage controls a hard bypass. Activating the control commences looping, releasing the control bypasses the effect. Length can be assigned to length (loop length, by default) or pitch (relative pitch) using ts assign . Ts assign assigns the control to length or pitch . Stutter ...

  • Page 551

    11.7.7 tremolo a no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, rate, and depth ranges, and use the stereo knob to create auto-pan motion effects. Tremolo perform fx in the plug-in strip. Tremolo perform fx...

  • Page 552

    Main page parameter description mode mode select an effect. Touchstrip engage enables and disables the effect. Position controls the tremolo and vibrato rate and depth, within the ranges defined by the min and max parameters on the second page. Tremolo trem/vibr controls the balance between tremolo ...

  • Page 553

    Setup page parameter description depth range depth min controls the amplitude of the modulation when the parameter position is set to 0%. Depth max controls the amplitude of the modulation when the parameter position is set to 100%. Depth range rate min controls the rate of the modulation when the p...

  • Page 554

    Scratcher perform fx in the plug-in strip. Scratcher perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 554.

  • Page 555

    Parameter description engage engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely. Position controls the brake speed (higher = slower brake), the scratch position (higher = forward) and the delay time (higher = longer delay time). Swirl delay time con...

  • Page 556

    12 creating a song using scenes in maschine, a song is made of a variable number of scenes, which represent the different parts of the song — e.G., intro, verse, chorus, break, another verse… scenes provide a very flexible way to arrange your song. 12.1 arranger basics the place where you organize s...

  • Page 557

    ▪ a pattern can be played in several scenes: in fact a scene only contains a reference to your pattern, and you can place as many references to this pattern as you want in different scenes in the arranger. When you modify your pattern in the pattern editor, all references to it in the arranger are u...

  • Page 558

    Placed at the beginning of the scene. Repetitions of a clip are indicated by darker blocks in the arranger: ▪ if a scene has been manually shortened, only the visible part of the clip within the set length will be audible. ▪ clips always start at the beginning of the scene. As a notable consequence,...

  • Page 559

    1 2 3 5 6 7 8 9 10 4 an overview of the arranger. (1) mix view button: click the mix view button to switch the maschine software between the arrange view and the mix view. The arranger is visible only in arrange view, i.E. Only if the mix view button is disabled. (2) project name: the name of the pr...

  • Page 560

    (6) scene names: the top of the arranger displays all scenes of your project, represented by their name. All clips located in the column under a scene will be played together in that scene. Clicking a scene name selects the scene, moves the playhead to that scene (see sec- tion ↑ 12.3.2, jumping to ...

  • Page 561

    1 2 3 the zooming scroll bar at the bottom of the arranger. Use the horizontal zooming scroll bar as follows: ▪ click the main part (1) of the scroll bar and hold the mouse button, then: ◦ drag your mouse horizontally to scroll through the arranger on the time axis (common scroll bar behavior). ◦ dr...

  • Page 562

    Ms_sw_2.5_arranger_zooming_bar_at_the_right the classic scroll bar right of the arranger. You can also adjust the height of the arranger in order to display more/less groups at once by dragging its bottom right corner vertically with your mouse: drag the handle to adjust the arranger’s height. Creat...

  • Page 563

    12.1.3 following the playback position in your project if the arranger doesn’t display the entire loop range currently selected, at some point the playhead will go beyond the portion of your project currently displayed in the arranger and you might loose track of the playback position. To prevent th...

  • Page 564

    In the timeline and across the entire height of the arranger, the playhead (a white vertical line) indicates the current play position in your project. The playhead shows you the current play position. At any time you can jump to another position in your project: ► click anywhere in the timeline to ...

  • Page 565

    12.1.5 creating and removing clips each clip placed in the arranger references one of the patterns available in the pattern editor for the corresponding group. Therefore, “creating a clip” means “creating a reference to the desired pattern in the selected scene,” while “deleting a clip” means “remov...

  • Page 566

    ▪ the clip is inserted at the beginning of the scene. If the clip is longer than the scene, the scene is extended to include the entire clip. If the clip is shorter than the scene, the clip is automatically repeated in order to fill the entire scene. ▪ the corresponding pattern will now be played by...

  • Page 567

    12.2 managing scenes sequencing music in maschine is done in a multi-tiered manner, the tiers being patterns, scenes, and timeline. The most basic building block in the maschine sequencer is the pat- tern. This is where you program notes (events) and control information that trigger the sounds, inst...

  • Page 568

    However, once you have the basic structure in place, you may want to start introducing varia- tions to the notes inside the patterns, or to the patterns used in a scene. Maschine’s se- quencer offers a number of functions that help this process by either creating new data or by re-using existing dat...

  • Page 569

    ▪ on the left you can see the list of the 16 scene slots in the selected scene bank. Slots containing a scene show a colored or white bar on the left along with the scene name. The other slots contain no scene. The selected scene is highlighted (scene 19 in the image above). ▪ on the right you can s...

  • Page 570

    Selecting a scene in the arranger to select a scene in the arranger, do the following: ► select the desired scene by clicking its name at the top of the arranger: → the scene name is now underlined to indicate that this scene is selected. Selecting a scene and a scene bank in the scene manager to se...

  • Page 571

    3. Select the desired scene by clicking the slot with its name in the list on the left or by clicking its cell in the selected pad grid on the right. → the scene slot and the corresponding cell on the right are now highlighted to indicate that this scene is selected. Once a scene has been selected… ...

  • Page 572

    Creating a scene in the arranger ► to create a new scene, click the “ + ” button located after all existing scene names in the top row of the arranger. Click the “+” button to create a new scene. → a new empty scene is created after all existing scenes. The new scene also appears in the scene manage...

  • Page 573

    2. If it is not already selected, click the desired pad grid on the right to select the scene bank where you want to create a scene. The selected scene bank is surrounded by a white border, and the left part of the scene manager displays the scene slots in that bank. 3. Click any empty scene slot in...

  • Page 574

    Inserting a new scene after another scene you can also insert a new empty scene after any existing scene in your project: 1. In the top row of the arranger or in the scene manager, right-click ([ctrl]-click on mac os x) the name of the scene after which you want to insert the new scene and select in...

  • Page 575

    → the scene is deleted with all its clips. The next scenes shift ahead to fill the gap. Instead of deleting the scene, which removes it entirely from your arrangement, you can also clear the scene: this will only remove its content — the scene will stay in your ar- rangement, but empty. For more inf...

  • Page 576

    2. Press button 7 and 8 to select the desired scene bank. 3. Press erase + the pad corresponding to the scene you want to delete. → the scene is deleted with all its clips. The next scenes shift ahead to fill the gap. If the desired scene bank is already selected (or if there is only one scene bank)...

  • Page 577

    Deleting scenes on the controller to delete a scene on your controller: 1. Press and hold scene to enter scene mode. 2. Press shift + left/right arrow to select the desired scene bank. 3. Press the pad corresponding to the scene you want to delete. 4. Press f3 ( delete ). → the scene is deleted with...

  • Page 578

    2. Click the “ + ” symbol under the last pad grid on the right to create another scene bank. → a new empty scene bank is created and its pad grid appears in place of the “ + ” symbol. If the last scene bank is empty, there is no “ + ” symbol under its pad grid and you can- not create any new scene b...

  • Page 579

    2. Hover the pad grid of the desired scene bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that scene bank. → the scene bank is deleted including all its scenes, if any. The following banks are shift- ed up to fill the gap. 12.2.6 na...

  • Page 580

    In the pad grid and select rename from the context menu: the scene name gets highlighted and editable. 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. Renaming scenes in the scene manager to rename a scene in the sc...

  • Page 581

    In the pad grid and select rename from the context menu: the scene name gets highlighted and editable. 4. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel your change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [...

  • Page 582

    1. Right-click ([ctrl]-click on mac os x) the name of the desired scene in the arranger or in the scene manager, and select color from the context menu. A color palette appears. In the palette, the current color of the scene is highlighted. 2. Select the desired color in the palette. You can also ch...

  • Page 583

    In the software you can move scenes both in the arranger and in the scene manager. To move scenes: 1. Click and hold the scene name (in the arranger) or the scene slot (in the scene manag- er). 2. While holding the mouse button, drag your mouse horizontally (in the arranger) or verti- cally (in the ...

  • Page 584

    ▪ drop the scene slot onto another slot: the current scene in that slot will be replaced (if any). ▪ drag a scene from the pad grid (on the right) onto the slot list (on the left), and inversely! 12.2.9 clearing scenes clearing a scene allows you to remove all its clips, leaving the scene empty. Cle...

  • Page 585

    ▪ duplicate scenes, ▪ duplicate scenes and patterns, ▪ link scenes, and ▪ link when duplicating. 12.2.10.1 scene linking basics scenes can be duplicated either as new scenes, or as linked scenes. Linked scenes are help- ful when you realize you need to change something in all instances of the verse,...

  • Page 586

    Duplicate entry. Duplicate has two results depending on the scene settings in the preferences. See ↑ 2.6.4, preferences – default page for more information. Duplicating scenes only with scene only selected in the preferences, duplicate will create a new scene just to the right and it will still cont...

  • Page 587

    2. Click duplicate. → the scene will be duplicated according to the setting in the preferences. See ↑ 2.6.4, preferences – default page for more information. 12.2.10.3 link when duplicating scenes enabling the link when duplicating preference will make maschine create linked scenes in- stead of new ...

  • Page 588

    2. Click duplicate. → the scene will be duplicated and linked according to the setting in the preferences. See ↑ 2.6.4, preferences – default page for more information. 12.2.10.4 making scenes unique at any time, you can make a linked scene totally unique. This will create a new scene in the same lo...

  • Page 589

    2. Click unique. → the scene will become independent of any scenes it was linked to and the patterns can be edited without affecting any the original scenes. 12.2.11 adjustable scene length scenes and clips obey following rules: by default the length of a scene is automatically set to the longest cl...

  • Page 590

    In the arranger, and a truncated clip marker will appear on the right-hand side of the scene to indicate that a section of the clip is hidden: ▪ if a scene has been manually shortened, only the visible part of the clip within the set length will be audible. ▪ clips always start at the beginning of t...

  • Page 591

    ► click and drag the scene end marker to the left. → the clip will be shortened, and if the adjustment is shorter than the referenced pattern a small truncated clip marker will appear on the right-hand side of the scene to indicate that a section of the clip is hidden. Only the visible part of the c...

  • Page 592

    12.2.12 enabling scene auto length by default a scene is set to auto length allowing it to resize automatically to the content with- in the scene. If the length of a scene is manually adjusted by truncating or lengthening the scene end marker, auto length is discarded and the scene automatically set...

  • Page 593

    Before recording, recording multiple takes, etc. The loop range is permanently visible, (even when it is deactivate) and the range of the loop can be altered at any time using the left and right end points. 12.2.13.1 setting the loop range in the software set the start, end and position of the loop ...

  • Page 594

    ► click the loop button in the header to activate or deactivate the loop. When the loop is activated the scenes within the loop range are repeated. 12.3 playing with scenes maschine provides you with various tools to precisely control which scene has to be played, and when. Studio track or live perf...

  • Page 595

    If the playhead is outside the current loop range, the playback will loop at the end of the project. In the software the loop range is indicated by a highlighted region in the arranger timeline, as well as two vertical segments going through the arranger that represent the start and end points of th...

  • Page 596

    Quickly switching the loop range between the entire project and the selected scene you can quickly set the loop range to all scenes in one go: ► double-click anywhere in the arranger timeline to include all available scenes in the loop. The other way around: ► if the loop range includes all scenes, ...

  • Page 597

    Manual loop range adjustments and playback position manual adjustments of the loop range can also affect the playhead position: ▪ if the playhead is within the loop range it will stay within it no matter how the loop range is moved or resized: ◦ as you move the loop range’s start point (or the whole...

  • Page 598

    ▪ the retrigger setting lets you decide where the next loop will start: ◦ if retrigger is enabled, the next scene that is selected will be forced to play from the start. This is useful if you always want your scenes to play from the beginning regard- less of what’s happening elsewhere in the music. ...

  • Page 599

    → the next time you select a new scene or group of scenes for looping, the new loop will start from the beginning of the first scene (retrigger enabled) or from the same position as where it left the current scene (retrigger disabled). 12.4 triggering scenes via midi (maschine plug-in only) if masch...

  • Page 600

    1. In the maschine header, click the cog wheel icon. This opens the following menu: 2. Click midi scene change from the menu. 3. In the submenu that opens, select midi note to trigger your scenes via midi notes, pro- gram change to trigger your scenes via midi program change messages, or none (defau...

  • Page 601

    1. Click the grid symbol next to the value to enable the arrange grid. 2. Click the current arrange grid value to open the drop-down menu. 3. Select a new value for the arrange grid. → the selected arrange grid value is applied. Creating a song using scenes the arrange grid maschine 2 - manual - 601.

  • Page 602

    13 sampling and sample mapping maschine allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own samples, or rearrange loops that you have created yourself using maschine. You can ...

  • Page 603

    2. Click the sample editor button on the left of the pattern editor to switch to the sample editor. The sample editor appears and displays the sample content of the focused sound. 3. In the sample editor, click the desired tab at the top to access the corresponding page: ▪ the record page allows you...

  • Page 604

    The record page in the software. 13.2.2 selecting the source and the recording mode at the bottom of the record page, the parameters in the recording section allow you to ad- just which source should be recorded and how the recording should start and stop. Adjusting the source and mode of the record...

  • Page 605

    ► click the input selector to choose between the available inputs: ▪ if source is set to ext. Ster. , you can select either of maschine’s four external stereo inputs in 1–4. ▪ if source is set to ext. Mono , you can select either of maschine’s eight external mono inputs: the left (“l”) or right (“r”...

  • Page 606

    Any input level reaching the slider position will start the recording! Double-click the slider to reset the threshold to its default value (-12 db). Monitoring the input signal visually controlling the input signal. The level meters above the recording section show you at any time the level of the s...

  • Page 607

    13.2.3 arming, starting, and stopping the recording the start and cancel buttons. ► click start to arm the recording. After the recording has been armed, its behavior will depend on the recording mode you have selected (via the mode selector, see section ↑ 13.2.2, selecting the source and the record...

  • Page 608

    In any case the recorded audio will be stored in the sound that was under focus as you started the recording. When the recording is done… when the recording is done, the following things happen: ▪ the recording is named and stored as a file on your hard disk (see section ↑ 13.2.5, loca- tion and nam...

  • Page 609

    1 2 3 4 5 the waveform display and the information bar displaying a recording. (1) waveform display shows the waveform of the recording currently selected in the recording history (5) — by de- fault your last recording: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zoomin...

  • Page 610

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the recorded sample under another name and/or to another location on your computer. (2) zoo...

  • Page 611

    ▪ click the little cross at the top right corner of a mini waveform to delete this particular re- cording. ▪ drag any mini waveform to another sound slot to load it in that sound. Right-click (mac os x: [ctrl]-click) any mini waveform in the recording history to open a con- text menu with the follow...

  • Page 612

    In the name above, [yymmdd] stands for the current date (year, month, day, all 2-digit num- bers) and [hhmmss] for the current time (hours, minutes, seconds, all 2-digit numbers). 13.3 editing a sample the edit page of the sample editor in the software and its equivalent the edit page of the samplin...

  • Page 613

    1 2 3 4 7 5 6 the edit page in the software. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ drag any sample onto the waveform to replace the current sample for the focused zone. If there is no sample loaded yet, this aut...

  • Page 614

    ▪ loop range: if a loop has been defined in the sample, it is also indicated on the waveform. You can then adjust the loop by dragging its borders, and move the entire loop by dragging its title bar. Loops can be created and adjusted in the zone page — see section ↑ 13.5.4, selecting and editing zon...

  • Page 615

    Displays the file name and the length of the recorded sample. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 8.2.6, using the cue bus for more information). Click the little circle (or pair of circle) at the far right to switch the wavefor...

  • Page 616

    13.3.2 audio editing functions in the edit page, the audio toolbar provides various audio functions. These will be performed on the selected region of the sample, as defined by the start and end parameters of the se- lection range section (see ↑ 13.3.1, using the edit page above). ► to apply any aud...

  • Page 617

    Command description dc correct this removes the dc offset. Dc offset (“direct current offset”) is an undesirable constant shift in the signal level that might be introduced by some audio processing units. This offset can notably waste some of the available headroom. Silence this silences the selecte...

  • Page 618

    Parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction) enables/disables the formant correction. Formant correction allows the pitch-shifted...

  • Page 619

    Parameter description length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm value (see above) will be automatically mirrored by this length value. Once you have ...

  • Page 620

    3. If you wish, manually adjust the proposed slices: ↑ 13.4.3, manually adjusting your sli- ces . 4. Apply the slicing to your sample and export the slices — whether in place or to another sound/group: ↑ 13.4.4, applying the slicing . Which sample is shown in the slice page? The slice page ( slice p...

  • Page 621

    The slice page in the software. 13.4.2 adjusting the slicing settings at the bottom of the slice page, you can adjust the settings used to define where the various slices will be created in the sample. Adjust the slicing settings at the bottom of the slice page. Any change to these settings will dir...

  • Page 622

    Parameter description slicer section mode here you can select either split, grid, detect or manual: detect mode: the sample will be sliced according to its transients. Split mode: the sample will be sliced into equally spread slices. Grid mode: the sample will be sliced according to note values. Man...

  • Page 623

    Parameter description mono the sample slicer mono option when activated automatically sets the voice and choke group of all sample slices to 1 when slicing to a group. This time saving feature is useful when you don’t want to have lots of samples triggered or repeating at the same time, for example,...

  • Page 624

    13.4.3 manually adjusting your slices in addition to the detect, split, grid, and manual modes that create slices automatically (see section ↑ 13.4.2, adjusting the slicing settings above), you can also adjust slices manually us- ing your mouse, the waveform display, and the various edit tools at yo...

  • Page 625

    ▪ hover a slice with the mouse to select it (it is highlighted). Little “ s ” and “ e ” markers ap- pear at the bottom of the slice borders to indicate the start and end point of that slice, respectively. ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (2...

  • Page 626

    These default mouse actions are valid only if the slice and remove buttons are disabled in the edit tools (5). Enabling any of them provides alternative mouse controls described below. (2) zooming scroll bar click the main part of the scroll bar and drag your mouse horizontally to scroll through the...

  • Page 627

    ▪ delete all : click the delete all button to delete all proposed slices and start slicing from scratch again. The slice and remove buttons are mutually exclusive. With slice or remove enabled, you can still prelisten to your individual slices by pressing the corresponding pads on your controller! 1...

  • Page 628

    1 2 3 you can apply the slicing in various ways. (1) apply button exports the slices to the same sound. If you click apply , the slices will be mapped to individ- ual notes of this sound, the sample editor will be replaced by the pattern editor in keyboard view, and the pads of your controller will ...

  • Page 629

    ◦ the pads of your controller will switch to keyboard mode so that you can directly play your slices on the pads. ◦ depending on the setting of the pattern creation selector (3), notes will be automati- cally created for each slice (see below). In other words, the apply button (1) is just a shortcut...

  • Page 630

    ◦ if slices are exported to a group the sequence of notes will contain one note for each sound containing a slice. Any existing notes for these sounds will be replaced. Notes for other sounds in the pattern will stay untouched. ▪ no pattern: no pattern is created, and the current pattern is left unt...

  • Page 631

    The root note parameter is shared among all sounds in a group. However, when applying slices to a sound, these slices will always start at the lowest possible note, to make room for the maximum number of slices. If you already have sounds in a group, the root note is not changed after applying slice...

  • Page 632

    The zone page (here for an empty sound). 13.5.2 zone page overview the zone page provides following elements: sampling and sample mapping mapping samples to zones maschine 2 - manual - 632.

  • Page 633

    1 2 3 4 5 6 the zone page: an overview. (1) zone list button: shows/hides the zone list (4). (2) sample view button: switches the zone page between map view and sample view (5). (3) information bar: displays the file name and the length of the sample in the focused zone. Click and hold the little pl...

  • Page 634

    Ton (2) to switch between the map view and the sample view (the sample view is visible when the sample view button is enabled). The map and sample views are explained in detail in sec- tion ↑ 13.5.4, selecting and editing zones in the map view and ↑ 13.5.5, editing zones in the sample view , respect...

  • Page 635

    ► drag a sample from the browser’s library or files pane or from your operating system onto the empty area in the zone list. Or 1. Click the “ + ” at the end of the zone list. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. ...

  • Page 636

    Or 1. Right-click ([ctrl]-click on mac os x) the desired entry in the zone list and select load sample… in the menu that opens. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. → the dragged or selected sample replaced the pr...

  • Page 637

    ▪ the other selected zones are highlighted in white. Their settings are not displayed any- where, however they will be affected by your actions in the zone list and in the map view (see section ↑ 13.5.4, selecting and editing zones in the map view for more on this). Mouse/keyboard action command mul...

  • Page 638

    3. In that menu selects delete to remove the focused zone only, or delete selected to re- move all selected zones. Moving zones in the list you can move your zones across the zone list via drag and drop: 1. Select the zone(s) you want to move. 2. Click and hold the mouse button, and drag your mouse ...

  • Page 639

    The map view contains following elements: 1 2 4 3 the map view of the zone page. (1) sample map the sample map shows all zones contained in your sound. ▪ the horizontal axis represents keys (or pitches) from c-2 to g8, while the vertical axis rep- resents velocities from 0 to 127. ▪ each zone is dep...

  • Page 640

    You can also add a sample by dragging it directly onto the sample map. See section ↑ 13.5.7, adding samples to the sample map for more information. (2) virtual keyboard below the mapping view, the virtual keyboard represents the entire key scale. The root note of the selected zone is indicated by th...

  • Page 641

    Mouse/keyboard action command hold [ctrl] ([cmd] on mac os x) and click several zones selects all clicked zones. Click a selected zone to deselect it (i.E. Remove it from the selection). Hold [shift] and click two zones selects both zones and all zones in-between. Click and drag a selection frame in...

  • Page 642

    For more information on the edit and slice pages, please refer to section ↑ 13.3, editing a sample and ↑ 13.4, slicing a sample , respectively. Sample map menu the sample map menu contains additional editing facilities. ► right-click ([ctrl]-click on mac os x) a zone to open the sample map menu. The...

  • Page 643

    5 2 1 4 3 the sample view of the zone page. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (3). ▪ play range markers (4) and loop...

  • Page 644

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the sample of the focused zone under another name and/or to another location on your comput...

  • Page 645

    13.5.6 adjusting the zone settings at the bottom of the zone page, the zone settings allow you to adjust how each zone should be played back. The zone settings in the software. The various sections always display the values for the focused zone. If the maschine window is not wide enough to display a...

  • Page 646

    Parameter description active enable this to define a loop in the sample of the focused zone. When the play position reaches the loop, the playback is looped as long as the note is held. This can be useful to loop either a whole sample or part of it, e.G., to simulate a longer tone. Note: this techni...

  • Page 647

    Parameter description pan sets the panorama position of the focused zone. Root key adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. The root key is also indicated by the colored key on the virtual keyboard; to change it, you can...

  • Page 648

    Editing your zones on your controller at the bottom of the left display, the zone settings allow you to adjust how each zone should be played back. The various parameters always display the values for the focused zone. The parameters available in the zone settings are spread over five pages. ► use t...

  • Page 649

    Parameter description end (knob 3) adjusts the end point of the loop. Xfade (knob 4) allows you to blend a little of the material near the loop start and end points in order to get a smoother, less abrupt loop. This is particularly helpful if the loop is inducing any clicks. Hold shift when turning ...

  • Page 650

    Parameter description attack (knob 1) adjusts how quickly the sample/slice reaches full volume after being triggered. Decay (knob 2) adjusts how fast the sample/slice dies down. Hold shift when turning the knobs to adjust the parameters in finer increments. Page 5 – map parameters the map page conta...

  • Page 651

    ▪ drag your mouse vertically to adjust the key range: with your mouse in the lower half of the sample map the zone will cover the root key only; dragging your mouse up in the upper half of the sample map will extend the zone’s key range up to one octave above the root key; with your mouse at the top...

  • Page 652

    14 komplete kontrol integration maschine supports the komplete kontrol s-series keyboards from native instruments. The komplete kontrol s-series keyboards are tightly integrated into the maschine workflows. From your komplete kontrol s-series keyboard you can do the following in maschine: ▪ switch t...

  • Page 653

    ▪ komplete kontrol mode: your keyboard focuses on a running komplete kontrol instance (standalone or plug-in). For more details on this mode, please refer to the kom- plete kontrol manual. ▪ midi mode: your keyboard acts as a midi controller. You can adjust your keyboard’s midi assignments via the c...

  • Page 654

    You can also call your keyboard from any komplete kontrol instance (plug-in or standalone) and from the controller editor. To know how to do this, please refer to the komplete kontrol manual and the controller editor manual, respectively. To connect your komplete kontrol s-series keyboard to a parti...

  • Page 655

    If maschine is running as a standalone application you can also use the controller menu in the application menu bar: → the maschine instance takes the focus of your komplete kontrol s-series key- board. In maschine the controller menu allows you to select your komplete kontrol s-series keyboard: ▪ t...

  • Page 656

    Note that you can have both a maschine controller and a komplete kontrol s-series keyboard focused on the same maschine instance. To do this, simply select the desired entry in the upper section, and the desired entry in the lower section of the menu/submenu. You will see a check mark in both sectio...

  • Page 657

    1. Press instance . The on-screen overlay appears on your computer screen with all available maschine and komplete kontrol instances: 2. Turn the control encoder to select the desired instance, and press the encoder to switch the focus to that instance. → now your komplete kontrol s-series keyboard ...

  • Page 658

    In this on-screen overlay, the focused instance is highlighted. As you turn the control encod- er, the selection is indicated by a white bar underneath. Instances are organized into distinct sections according to their host environment: ▪ each host (that includes maschine and/or komplete kontrol plu...

  • Page 659

    ▪ if the currently selected track contains an instance of komplete kontrol, your key- board focuses on that instance. ▪ if the currently selected track does not contain any instance of komplete kontrol, your keyboard switches to midi mode. You can also do this by clicking the desired track in the wi...

  • Page 660

    Transport in maschine running as a standalone application if your keyboard is focused on a maschine instance running as a standalone application and no komplete kontrol instance is loaded in any host application, all six buttons in the transport section of your keyboard control the transport in masc...

  • Page 661

    Element (or combination) command in maschine loop + navigate left + control encoder move the loop range’s start point loop + navigate right + control encoder move the loop range’s end point shift + loop include all scenes in the loop range playhead jumps control encoder (turn) moves the playhead by ...

  • Page 662

    For more information on the on-screen overlay, see section ↑ 14.1, switching the key- board focus to/from a maschine instance and ↑ 14.4, browsing your maschine li- brary . Disabling maschine transport functions on your keyboard if needed, you can disable your keyboard’s transport functions in masch...

  • Page 663

    Enabling/disabling your keyboard’s transport functions in maschine. ► to enable or disable the transport functions of your keyboard in maschine, click the enabled check box in the transport control section of the hardware page in the preferen- ces panel. Komplete kontrol integration controlling the ...

  • Page 664

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 665

    ▪ if the control area in the maschine software currently displays the channel properties of the focused sound, or if it displays another level ( master or group tab active), knobs 1–8 on your keyboard continue to control the selected parameter page in the select- ed plug-in of the (possibly underlyi...

  • Page 666

    Use the velocity scaling menu to adjust the behavior of keys. The velocity scaling menu lets you determine how your playing is translated into velocity val- ues: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear (de- fault) to hard 3 (you really have to press t...

  • Page 667

    ▪ by default the leftmost display indicates which parameter page of which plug-in is current- ly controlled by knobs 1–8: ◦ the preset field shows the name of the plug-in currently selected. If the plug-in slot is empty, the field is blank. ◦ the page field shows the number of the current parameter ...

  • Page 668

    Switch to the previ- ous/next… shortcut notes parameter page page buttons (above the leftmost display) the page field in the leftmost display indicates the selected parameter page (see above). Plug-in navigate left/right buttons the preset field in the leftmost display indicates the selected plug-in...

  • Page 669

    Switch to the previ- ous/next… shortcut notes sound slot navigate up/down buttons in the leftmost display, the page field shortly reads the index of the selected sound slot in the form [group letter and number].[sound slot number] ), and the preset field shortly reads the name of the selected sound....

  • Page 670

    For more information on browsing your maschine library from your komplete kon- trol s-series keyboard, see section ↑ 14.4, browsing your maschine library . Visual feedback on the light guide the leds of the light guide above the keybed provide a useful feedback on the state of each key underneath. T...

  • Page 671

    The enabled check box in the light guide section allows you to completely disable the leds above the keybed. To access and modify the settings for your komplete kontrol s-series keyboard, it must be currently connected to your computer and controlling the maschine soft- ware, and it must be selected...

  • Page 672

    When the on-screen overlay is open, pressing browse again will close it without loading any- thing. Browsing the effect presets of your maschine library directly from your komplete kontrol s-series keyboard (here a s25, as shown in the header). The on-screen overlay browser in maschine is very simil...

  • Page 673

    Synchronization between on-screen overlay and maschine browser the maschine browser and the on-screen overlay browser are always synchronized: any selec- tion you make in the on-screen overlay browser will be mirrored in the library pane of the maschine software’s browser (as well as on any connecte...

  • Page 674

    There is always one file type selected. When the file type selector is open, the selected file type is highlighted. You can turn the control encoder to move the focus (indicated by the white underline) to another file type, and once the focus is on the desired file type, select it by pressing the co...

  • Page 675

    Reminder: you can deselect tags by moving the focus onto them and pressing the con- trol encoder. If the on-screen overlay is not big enough to display all tags, the tag cloud under focus is dis- played entirely. When the focus moves to another level of types, the section scrolls so that the cloud a...

  • Page 676

    ▪ if it is a sound, it will be loaded into the sound slot in focus. ▪ if it is an instrument preset, it will be loaded into the first plug-in slot of the sound slot in focus. ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it will be loaded into th...

  • Page 677

    General notes on the perform features on your komplete kontrol s-series keyboard ▪ the perform features (scale, chord, and arp) on your komplete kontrol s-series keyboard and on controllers from the maschine family are very similar and share most of their parameters: if you modify a shared parameter...

  • Page 678

    Since your komplete kontrol s-series keyboard always controls notes of one par- ticular sound, the scale and chord features can be used regardless of whether the fo- cused group is in group or keyboard mode. To adjust the scale and chord parameters and configure the scale and/or chords you want to u...

  • Page 679

    ▪ knob 3 controls the key mode. This parameter is specific to your keyboard. As a reminder, key mode lets you choose from three operating modes: in guide mode, the light guide acts as a visual guide for the selected scale which is mapped to the keyboard. However notes outside of the selected scale r...

  • Page 680

    ** if key mode is set to standard, since the “off” keys are re-mapped to keys within the se- lected scale, when you press an “off” key its target key will light up (fully lit or white, depend- ing on the key), showing you which note was effectively triggered. Note that if chord mode is set to harmon...

  • Page 681

    ► press shift + arp to switch knobs 1–8 to arp edit mode and access the arp parame- ters. → the displays below knobs 1–8 switch to the arp parameters. When you release shift , the page field in the leftmost display reads arp . Note that the preset field underneath keeps indicating the selected plug-...

  • Page 682

    Element description knob 5 ( sequence ) selects a sequence for the arpeggio. This parameter is shared with maschine controllers. Other section knob 6 ( octaves ) adjusts the octaves parameter. This parameter is shared with maschine controllers. Knob 7 ( dynamic ) adjusts the dynamic parameter. This ...

  • Page 683

    When you record a pattern in your maschine project, your actions on the left and right touch strips are recorded as pitch and modulation (cc1) midi data for the focused sound, respec- tively. You will be able to see and edit these tracks in the midi pane of the control lane under the pattern editor ...

  • Page 684

    The touch strip settings in the hardware page of the preferences panel. To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller...

  • Page 685

    The pitch strip (left strip) behaves like a typical pitchbend wheel: it simulates a simple spring holding back the current pitch value when it moves away from its default position, which is in the middle of the strip. When you put your finger somewhere on the strip, the value instantly jumps to the ...

  • Page 686

    ◦ display menu: lets you select one of two ways to display the current state of the modu- lation strip: bar or dot. Bar displays a bar of lit leds from the default position of the strip to the current value; whereas dot displays a dot of lit leds at the current value. ◦ strength slider: adjusts the ...

  • Page 687

    Plete kontrol with maschine, the tempo is defined by the maschine software. When using the komplete kontrol stand-alone application, you can set the tempo in the header of the software interface. In ball mode, the following additional settings are available for the modulation strip: ◦ display menu: ...

  • Page 688

    Modulation strip section parameter description mode selects from the two available behaviors: standard and ball (see description above). Display defines how the value is indicated on the strip’s led chain: dot: the blue led indicates the current value. White leds are disabled. Bar: the blue led indi...

  • Page 689

    In order to record modulation, your keyboard provides an auto-write mode similar to the one found on the various maschine controllers, except that on your keyboard auto-write mode is always pinned (it is never a temporary mode). To record modulation from your keyboard, do as follows: 1. Check that m...

  • Page 690

    Using the touch sensitivity of knobs 1–8 modulation recording also benefits from the touch sensitivity of knobs 1–8 via the touch auto- write option. Enabled by default, the touch auto-write option allows you to record modulation events as soon as you touch knobs 1–8, even if you don’t rotate them. ...

  • Page 691

    The touch auto-write check box in the hardware page of the preferences panel. ► to enable or disable the touch auto-write option, click the touch auto-write check box in the touch-sensitive knobs section of the hardware page in the preferences panel. Komplete kontrol integration recording modulation...

  • Page 692

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 693

    The hardware page of the preferences panel for the komplete kontrol s-series keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section. Komplete kontrol integration adjusting the settings for your keyboard in the maschine pref...

  • Page 694

    Section/parameter description keyboard velocity scaling menu adjusts how your playing is translated into velocity values. See section ↑ 14.3, navigating and controlling your sounds within a group . Light guide enabled check box switches the colored leds of the light guide (above the keybed) on or of...

  • Page 695

    14.10 support for komplete kontrol s88 maschine 2.4 supports the new flagship of the s-series keyboard line, komplete kon- trol s88 from native instruments. Komplete kontrol s88 delivers an expansive, profes- sional-grade fatar keybed for true piano feel across 88 fully-weighted, hammer-action keys....

  • Page 696

    15 troubleshooting – getting help this chapter assists you in solving common issues with maschine and provides you with the necessary information for getting further assistance. Before getting help please make sure you have downloaded the latest maschine software and documentation from service cente...

  • Page 697

    ▪ disconnect all unused hardware (e.G., printer, scanner). This will increase the amount of processing power available for your music software. ▪ laptops are often equipped with built-in devices that disturb audio processing, most com- monly bluetooth transceivers, an ethernet network adapter, or a ...

  • Page 698

    Http://www.Native-instruments.Com/updates 15.2 getting help if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help! The links in the following sections can also be reached from the service cen...

  • Page 699

    In your description, you should mention: ▪ how to reproduce the problem ▪ how you have already tried to fix the problem ▪ a description of your setup, including all hardware and the version of your software ▪ the brand and specifications of your computer when installing new software or software upda...

  • Page 700

    16 appendix: tips for playing live maschine is a very hands-on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integr...

  • Page 701

    16.1.4 name and color your groups, patterns, sounds and scenes 16.1.5 consider using a limiter on your master this sounds rather conservative, but if you want to avoid digital distortion caused by an over- load of your audio interface, this is a useful safety measure. However, you might experience a...

  • Page 702

    16.2.2 use scene mode and tweak the loop range scene mode is useful to trigger different parts of an arrangement by switching scenes, while changing the loop range adds another layer of improvisation. By using a short value for the perform grid, you can quickly combine scenes and create new variatio...

  • Page 703

    16.3 special tricks 16.3.1 changing pattern length for variation try a short pattern grid resolution like a quarter or eighth note and change the pattern length (see section ↑ 6.1.6, adjusting the pattern grid and the pattern length ) to create variations of a pattern. If you select an even smaller ...

  • Page 704

    17 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 705

    Bpm bpm stands for “beats per minute.” it is the most common unit to measure the tempo in a musical context. Browser the browser is the front end for accessing all maschine files: projects, groups, sounds, pre- sets for instrument and effect plug-ins, and samples. Each of these can be stored, tagged...

  • Page 706

    Choke groups choke group allows you establish links between pads so that triggering the sound of a pad au- tomatically mutes other sounds in that choke group. You can have up to eight choke groups in each group. In a choke group, each pad can be set as master or slave: pressing a master pad will tri...

  • Page 707

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the event area. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the focused sound slot o...

  • Page 708

    Instance you can run several instances of the maschine plug-in simultaneously in your host environ- ment — the only limit being the resources of your computer! At any time you can switch the focus of your hardware controller between the plug-in instances. You can even use different controllers (e.G....

  • Page 709

    Library maschine includes a huge factory library of samples, sounds, plug-in presets, groups, and projects. Of course, you can further extend it with your own files. Link groups link groups allow you to establish links between pads so that the sound of a pad can be also triggered by pressing another...

  • Page 710

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 711

    Ment and effect plug-ins can be loaded in the first plug-in slot of sounds. The other plug-in slots of sounds, as well as the plug-in slots of groups and of the master can hold effect plug- ins only. At each level (sound, group, and master), plug-ins process the audio in series, ac- cording to the o...

  • Page 712

    Sample editor the sample editor can be displayed in place of the pattern editor in the maschine software. The sample editor is the all-in-one editor for samples. It notably allows you to record samples, edit them, split them into slices and map them across notes and velocities on your keyboard. Its ...

  • Page 713

    Back as a musical sequence. Maschine has its own sequencing abilities: you can record and play single patterns as well as arrange patterns into scenes and scenes into full songs. Ma- schine also provides a step sequencer to create and edit your patterns. Slice a slice is a piece of sample ready to b...

  • Page 714

    Swing the swing allows you to shift some of the events in your pattern to create a shuffling effect. It is located in the groove properties. Solo see mute and solo. Tempo the tempo of a project (or song, track…) is the speed at which the song is played. The tempo is usually measured in beats per min...

  • Page 715

    The set of all zones in a sound is the sample map: it is the “map” of all samples included in the sound along with the individual key ranges and velocity ranges at which these samples are triggered. Glossary maschine 2 - manual - 715.

  • Page 716

    Index a ableton link connecting to a network [81] joining a link session [81] amplitude envelope (sampler) [202] arranger [556] [558] definition [704] selecting a loop range [594] asio driver [55] attribute editor [116] au plug-ins [210] audio rendering from patterns [275] rendering from sounds/grou...

  • Page 717

    C channel input properties (audio page) [290] [469] macro properties [334] output properties (audio page) [295] output properties (aux page) [300] channel properties [288] definition [705] input [290] [469] macro [334] output [295] [300] [303] choke group definition [706] chorus [501] classic satura...

  • Page 718

    D delay effects [521] delete events/notes (software) [245] group [164] digital distortion [529] display brightness [75] distortion [528] avoiding [701] driver selecting an audio driver [54] drum program files importing [177] duplicate group [161] pattern (software) [272] sound [149] duplicating link...

  • Page 719

    Grain stretch [525] ice [508] insert effect [707] introduction [27] limiter [488] loading [458] lofi [529] manipulating [465] maximizer [491] metaverb [510] multi-effect [476] phaser [506] plate reverb [520] reflex [511] resochord [526] reverb [513] saturator [531] send effect [472] [712] transient ...

  • Page 720

    F favorites [112] add [112] remove [112] show [112] file type selecting in browser [98] file type selector [86] files pane [122] filter [496] filter (sampler) [204] filtering effects [494] flanger [502] fm [504] frequency shifter [505] g gate [483] grain delay [523] grain stretch [525] groove proper...

  • Page 721

    Rendering audio from [169] saving [159] saving with samples [165] set up as send effect [473] triggering sounds via midi notes [315] group list [136] group view definition [707] h header definition [708] help [696] host automation [321] hp2 (filter mode) [204] i ice [508] import midi to pattern [279...

  • Page 722

    L latency [55] [700] [708] lfo [496] [502] [506] library [83] importing your own files [130] library pane [85] limiter [488] using [701] link group definition [709] link when duplicating [587] load group with patterns [110] plug-in [185] locking a mode (controller) [41] lofi [529] loop range selecti...

  • Page 723

    Triggering scenes via [599] triggering sounds via midi notes [315] midi clock [58] missing samples [132] modes filter [87] modulation [250] definition [709] drawing with mouse [256] modulatable parameters [252] recording (software) [253] modulation effects [501] modulation envelope (sampler) [205] m...

  • Page 724

    O output properties audio page [295] [303] aux page [300] p pad modes (controller) definition [710] pad sensitivity [75] parameter page definition [710] navigating [37] parameter pages controlling parameters via host automation [321] controlling parameters via midi [321] pattern [222] adjusting leng...

  • Page 725

    Moving [274] moving events/notes (software) [242] nudging events/notes (software) [244] paste content (software) [273] paste events/notes (software) [246] quantizing events/notes [248] recording in step mode (controller) [236] renaming [269] rendering audio from [275] resizing events/notes (software...

  • Page 726

    Library page [62] midi page [56] plug-ins page [70] prehear [110] definition [711] pre-listening samples [110] preset external plug-ins [219] native instruments plug-ins [219] saving plug-in presets [194] using vst/au presets [219] project definition [711] introduction [25] rendering audio from [169...

  • Page 727

    S sample definition [711] exporting with group [165] exporting with project [167] importing into library [130] missing [132] pre-listening [110] sample editor [602] definition [712] sample rate definition [712] exporting audio [175] reducing (effect) [529] selecting [55] sampler plug-in [198] amplit...

  • Page 728

    Selecting (software) [569] scene manager [568] search field [87] search results [104] select events/notes (software) [242] send effect [472] definition [712] send midi clock [58] sequencer definition [712] slice [619] definition [713] exporting (software) [628] slice page (software) [619] [620] solo...

  • Page 729

    Definition [713] step grid [233] definition [713] step mode (controller) [236] definition [713] step sequencer (controller) [236] step undo/redo [39] swing definition [714] sync to external midi clock [58] t tag filter using [99] tags assigning types and sub-types [120] creating [121] take undo/redo...

  • Page 730

    V velocity scaling [75] view switching [28] vst plug-ins [210] z zone definition [714] zone page software [631] index maschine 2 - manual - 730