Summary of Maschine

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    Manual.

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    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

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    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

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    Table of contents 1 welcome to maschine .............................................................................................21 1.1 maschine documentation .......................................................................................................... 22 1.1.1 maschine getting star...

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    2.3.7 using two or more hardware controllers ................................................................... 45 2.4 native kontrol standard ............................................................................................................. 46 2.4.1 installing kontakt instruments with n...

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    3.2.1 overview of the library pane ................................................................................... 89 3.2.2 selecting or loading a product and selecting a bank from the browser .................... 92 3.2.3 selecting a product category, a product, a bank, and a sub-bank ............

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    3.6.6 importing files to the maschine library ................................................................... 135 3.7 locating missing samples .......................................................................................................... 137 3.8 using quick browse ......................

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    4.4 exporting maschine objects and audio ..................................................................................... 171 4.4.1 saving a group with its samples ............................................................................... 171 4.4.2 saving a project with its samples ..........

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    5.2.5 page 5: lfo ............................................................................................................... 213 5.2.6 page 6: velocity / modwheel ...................................................................................... 214 5.3 using native instruments and external...

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    6.3.7 quantizing events/notes ........................................................................................... 254 6.3.8 quantization while playing ........................................................................................ 255 6.3.9 adding variation to patterns ................

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    7.1.3 setting up auxiliary outputs for sounds and groups ................................................. 305 7.1.4 configuring the master and cue outputs of maschine ............................................. 308 7.1.5 mono audio inputs .............................................................

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    8.4.1 the plug-in header .................................................................................................... 364 8.4.2 panels for drumsynths and internal effects .............................................................. 366 8.4.3 panel for the sampler .............................

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    9.3.4 snare – sharp ........................................................................................................... 408 9.3.5 snare – airy ............................................................................................................... 410 9.3.6 snare – vintage ..............

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    10 using effects .............................................................................................................461 10.1 applying effects to a sound, a group or the master .................................................................... 461 10.1.1 adding an effect ....................

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    11.3.1 chorus ....................................................................................................................... 504 11.3.2 flanger ...................................................................................................................... 505 11.3.3 fm .................

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    11.7.2 flanger ...................................................................................................................... 541 11.7.3 burst echo ................................................................................................................. 543 11.7.4 reso echo ............

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    12.3.1 section management overview .................................................................................. 577 12.3.2 creating sections ...................................................................................................... 579 12.3.3 assigning a scene to a section ...........

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    13.2.3 arming, starting, and stopping the recording .......................................................... 607 13.2.4 checking your recordings ......................................................................................... 608 13.2.5 location and name of your recorded samples ............

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    14.7 recording modulation from your keyboard ................................................................................. 687 14.8 adjusting the settings for your keyboard in the maschine preferences ..................................... 691 14.9 arp hold mode .....................................

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    15.3.3 using loops to cycle through samples ..................................................................... 700 15.3.4 load long audio files and play with the start point .................................................. 700 16 troubleshooting ....................................................

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    1 welcome to maschine thank you for buying maschine! Maschine is a groove production studio that implements the familiar working style of classi- cal groove boxes along with the advantages of a computer based system. Maschine is ideal for making music live, as well as in the studio. It’s the hands-o...

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    1.1 maschine documentation native instruments provide many information sources regarding maschine. The main docu- ments should be read in the following sequence: 1. Maschine getting started 2. Maschine manual (this document) additional documentation sources provide you with details on more specific ...

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    1.1.3 maschine hardware control reference the maschine hardware control reference provides an overview of a maschine project, the quick access options performed using the maschine hardware controller, and lots of key- board shortcuts. 1.1.4 controller editor manual besides using your maschine hardwa...

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    1.2 document conventions this section introduces you to the signage and text highlighting used in this manual. This man- ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expe...

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    ▪ references to keys on your computer’s keyboard you’ll find put in square brackets (e.G., “press [shift] + [enter]”). ► single instructions are introduced by this play button type arrow. → results of actions are introduced by this smaller arrow. Naming convention throughout the documentation we wil...

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    For more information on ideas view read: ↑ 12.2, using ideas view . Arranger view in arranger view, arrangements are created by making sections and selecting a scene to use in each of the sections. This allows for the same scene to be used multiple times in the ar- rangement, each with their own ind...

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    2 basic concepts this chapter will reintroduce you to maschine’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect midi devices. Before reading this chapter it is strongly recommended that you read the ...

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    Project a project contains all data needed for a song: groups with their patterns, all scenes and all settings, modulation, effects, routings, sounds and samples. It’s like a snapshot of the entire state of maschine. Please read the maschine getting started for a complete overview of the maschine pr...

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    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Refer to chapter ↑ 12.3, using arranger view for more infor...

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    Details on using effects in maschine, refer to chapter ↑ 10, using effects . You will find an exhaustive description of all internal effects included in maschine in chapter ↑ 11, effect reference . Please refer to chapter ↑ 17, glossary at the end of this manual for more definitions! 2.2 adjusting t...

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    The view submenu in the maschine menu. Full screen view is also available from your computer keyboard via [ctrl]+[f] (mac os x: [cmd]+[f]). 2.2.2 showing/hiding the browser ► click the browser button (with the magnifier symbol) in the header to show and hide the browser. You can also select browser ...

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    2.2.3 switching between arrange view and mix view ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. You can also select arranger or mixer from the view menu in the application menu bar or from the view submenu in the maschine menu. The m...

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    Minimizing/maximizing the mixer. 2.2.5 showing/hiding the control lane when maschine is in arrange view, you can show/hide the control lane under the pattern editor: ► click the arrow button on the bottom left of the pattern editor to show and hide the con- trol lane. Basic concepts adjusting the ma...

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    Click the arrow button at the bottom left of the pattern editor to show/hide the control lane. 2.3 common operations this sections introduces a few very common operations in maschine you will encounter in numerous situations. 2.3.1 setting the focus on a group or a sound to display the content and p...

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    We show here how to put sounds and groups in focus when the maschine software is in arrange view (default view). For instructions on putting sounds and groups in focus in mix view, please refer to chapter ↑ 8.2.3, selecting channel strips . Setting the focus on a group ► to put a group in focus, cli...

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    The focused group is highlighted and the pattern editor show its content. If the desired group does not appear in the group list, use the scroll bar at the right end of the arranger or turn your mouse wheel while hovering the arranger to display any hidden groups. You can also extend the arranger by...

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    1. Set the focus to the group containing the desired sound by clicking it in the group list on the left of the arranger (see above). The focused group is highlighted. The pattern editor displays the sounds and patterns of that group. 2. Click the desired sound slot in the sound list of the pattern e...

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    If the desired sound does not appear in the sound list, use the scroll bar at the right end of the pattern editor or turn your mouse wheel while hovering the pattern editor to display any hidden sounds. You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1....

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    Click the arrangement button to toggle between the ideas view and arranger view. ► click the arranger button to tab in the top left corner. → the arrangement area switches from ideas view (default view) to arranger view. Click the button again to return back to ideas view. For more information about...

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    Selecting channel properties 1. At the far left of the control area, click the channel icon (showing a little knob) to display the channel properties: the button lights up. The channel property selector appears in the left part of the control area, showing a square of four buttons representing the v...

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    Selecting a plug-in 1. At the far left of the control area, click the little plug-in icon to display the plug-ins: the icon lights up. The plug-in list appears in the left part of the control area, showing a stack of all plug-ins loaded in the selected sound, group or the master: 2. Click the desire...

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    The parameter pages of the sound’s output properties: audio (currently displayed), aux, and midi. If all page names cannot be displayed at once at the top of the parameter area, two small ar- rows are displayed on the left to click through the pages: ► click the left or right arrow to access additio...

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    Element action knob: click the knob and drag your mouse vertically to change the parameter value. Hold [shift] on your computer keyboard and drag your mouse to adjust the value in finer increments. Button: click the button to switch its state. When the button is enabled, it shows a small colored led...

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    In the software use the following keyboard shortcuts for the step undo and step redo func- tions: ► to cancel your last action (step undo), press [ctrl]+[shift]+[z] ([cmd]+ [shift]+ [z] on mac os x). To re-execute your last action (step redo), press [ctrl]+ [shift]+ [y] ([cmd]+ [shift]+ [y] on mac o...

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    Outside of these three situations, take undo has the same effect as step undo (see above). 2.3.6 pinning a mode on your controller besides the default control mode, your controller has various other modes of operation, which you can enter by pressing their dedicated buttons. Depending on their purpo...

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    You can select the desired controller from the controller menu in the application menu bar or from the controller submenu in the maschine menu: click the controller menu (left) or the controller submenu in the maschine menu (right) and select the controller you want to use (windows depicted). Hardwa...

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    ▪ seamless integration into the maschine and komplete kontrol browser for a unified browsing experience. ▪ full parameter mapping for instant hands-on control. ▪ support of komplete kontrol s-series features such as the light guide. This means that instruments supporting nks can be found in the masc...

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    ► to add a kontakt instrument with nks support to your maschine library, drag the instrument folder onto the maschine browser. → the kontakt instrument is now available in the library pane of the maschine brows- er. The maschine library and the kontakt browser reference the instrument files con- tai...

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    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug- ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products nks and third- party plug-ins nks a...

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    Please refer to the documentation included with your host software. If you did not install the plug-ins when installing the maschine software, please refer to the setup guide available from the documentation folder in the maschine software installation folder. 2.5.1 differences between stand-alone a...

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    ▪ how to route maschine to multiple outputs in ableton live: http://www.Native-instruments.Com/knowledge/questions/1705 ▪ how to route maschine to multiple outputs in cubase: http://www.Native-instruments.Com/knowledge/questions/1707 ▪ how to route maschine to multiple outputs in pro tools: http://w...

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    2.6 preferences the preferences panel lets you specify various settings for maschine. ► to open the preferences panel, click preferences… in the maschine menu (mac os x) or file menu (windows) of the application menu bar, or in the file submenu of the ma- schine menu: preferences… in the file menu o...

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    ▪ colors: see ↑ 2.6.9, preferences – colors page . 2.6.1 preferences – general page the general page holds a few global settings. ► to display the general page click the general tab on the left of the preferences panel. The preferences – general page. Basic concepts preferences maschine 2 - manual -...

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    Setting description startup reload last project if this option is checked, the last project you worked on will automatically load the next time you start maschine. Recording audio prefer project folder if this checkbox is marked, the samples you record will be put in a subdirectory of the folder whe...

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    Setting description default midi input mode maschine lets you play your sound(s) via midi notes, for example, from a midi keyboard. By default and without any configuration, incoming midi notes on any midi port and any midi channel will trigger the pitch of the focused sound. In addition, you can se...

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    Setting description signature selects the time interval between each tick of the metronome. By default the metronome indicates the beats (the quarter notes, 1/4 ). Here you can select another note value for the ticks. Count-in length adjusts the duration of the count-in, i.E. How long the metronome ...

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    For more detailed information about usage data tracking, please refer to the following knowl- edge base article on the native instruments website: https://support.Native-instruments.Com/hc/en-us/articles/209545029 to enable or disable usage tracking: 1. Open the general page of the preferences by cl...

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    ► to display the audio page click the audio tab on the left of the preferences panel. Preferences – audio page. Setting description interface driver select your audio driver here. Basic concepts preferences maschine 2 - manual - 58.

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    Setting description device this allows you to choose from the available devices if you have connected more than one audio interface. Status this shows you whether your audio interface is currently running. Sample rate this displays the selected sample rate of your audio interface. Please restart mas...

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    Setting description inputs by clicking inputs , you can define which inputs on your audio interface should be used for the four stereo inputs of maschine. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the av...

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    The preferences – midi page. Basic concepts preferences maschine 2 - manual - 61.

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    Setting description sync mode off : no midi sync mode is selected. Master (send clock) : if maschine is running as a stand-alone application, it can also send a midi clock signal to any device that is capable of receiving midi clock. This could be hardware such as a drum machine, another groovebox, ...

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    Setting description inputs clicking inputs displays a list of all the available midi inputs of your system. You can activate/deactivate each input by clicking the fields in the status column, which displays the current status of the corresponding port. Outputs clicking outputs displays a list of all...

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    The preferences – default page. Basic concepts preferences maschine 2 - manual - 64.

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    Setting description project standalone here you can select a project to load automatically when you start a new project in maschine used as a stand-alone application. The field displays the location of the template project selected for use. Click the folder icon to select another template project. A...

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    Setting description duplicate scene only only the scene is duplicated. The result is a new unlinked scene with the same patterns referenced. Scene and patterns the scene itself and additionally all patterns are duplicated. The new scene and patterns are now completely independent from the originals....

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    At the top of the page, the factory and user buttons allow you to switch between the factory pane and the user pane. Factory pane ► to display the factory pane, click the factory button at the top of the library page. The preferences panel – the library page’s factory pane. Basic concepts preference...

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    The factory pane shows all factory libraries available. These includes the maschine factory library, libraries imported from other ni products, as well as installed maschine expan- sions. These libraries will appear in the factory view of the browser’s library pane. Element description location colu...

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    The preferences panel – the library page’s user pane. The user pane shows all user libraries currently used. These include maschine’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the user view of the browser’s library pane. Basic ...

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    Element description location column shows the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Alias column shows the alias stored for each library. Click an alias to edit it. Defining...

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    The user content folder can neither be renamed nor removed from the list. You can modify its path in the location column. Standard user directory cannot be removed the standard user directory can neither be renamed nor removed from the list in the user pane of the library page in the preferences pan...

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    1. Click cancel in the updating database dialog to interrupt the scan. A cancel rescan dialog opens up asking you to confirm that you want to cancel the scan: the dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your maschine library. 2. If you still want to ...

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    Adding folders to the user library in the user pane of the library page, you can add other folders to the user content of your ma- schine library. To do this: 1. Click add at the bottom of the pane. A folder selection dialog opens up. 2. In the dialog, navigate to the desired folder on your computer...

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    Please note that the selected folder cannot contain, or be contained within, a folder already listed in the user or factory pane. If maschine detects such a folder as you press ok ( choose on mac os x) in the folder selection dialog, a duplicate location message appears: click ok to return to the fo...

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    The preferences panel – the plug-ins page’s manager pane. Basic concepts preferences maschine 2 - manual - 75.

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    Element description plug-in column lists all available vst/au plug-ins from the directories specified in the locations pane (see below). This includes all enabled or disabled 32-bit vst/au plug-ins, when maschine is running in 32-bit mode or otherwise all enabled or disabled vst/au 64-bit plug-ins, ...

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    Manager pane: use ni audio units checkbox (mac os x only) on mac os x, the manager pane contains an additional use ni audio units checkbox. Check this box to include the audio units (au) versions of your native instruments plug-ins in the software’s plug-in menus and in the controller’s plug-in brow...

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    The preferences panel – the plug-ins page’s locations pane. The locations pane also contains the following controls: element description plug-in column lists all plug-in directories used in maschine. Click the folder icon on the left of an entry to change the path of that plug-in directory. Add butt...

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    Element description remove button click remove to remove the selected directory. Rescan button if you have changed the content of a directory (such as installed or removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Clicking resca...

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    The preferences panel – hardware page. 2.6.8 controller menu in the hardware page of the preferences panel in previous maschine versions you could have only one device focused on a particular ma- schine instance, and the hardware page of the preferences panel showed the settings for that particular ...

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    Boards in maschine 2.2, you can have two devices simultaneously focused on a maschine instance: a controller from the maschine family and a komplete kontrol s-series key- board. For this reason, the hardware page of the preferences panel provides you with a new controller menu at the top allowing yo...

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    ► when two devices are focused on the maschine instance, click the controller menu at the top of the hardware page in the preferences panel and select the particular device of which you want to edit the settings. → upon your selection all settings underneath are updated accordingly. 2.6.9 preference...

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    The preferences panel – colors page. Basic concepts preferences maschine 2 - manual - 83.

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    Setting description scene default selects a default color for your scenes. In the menu you can choose the desired color from the 16-color palette or white (default setting). The color selected as default is highlighted in the menu. If you select auto each scene will have a different default color. G...

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    2.7 syncing maschine using ableton link ableton link is a protocol that synchronizes beat, phase and tempo of link-enabled applica- tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with ot...

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    After clicking the play button, playback will resume on the downbeat once the moving bar within the link button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica- tion. If multiple...

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    3 browser the browser is the place where you can organize and categorize all of your projects, groups, sounds, plug-in presets, and samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the maschine software has some advantages over the hardware in this...

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    Note that the library is the only other way to display and access your files: you could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the library organizes your files in a musically relevant way. Which files are included in the maschine libra...

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    Click the desired tab to show the corresponding pane of the browser. The library pane is described in section ↑ 3.2, searching and loading files from the library , and the files tab is described in section ↑ 3.6, loading and importing files from your file system . 3.2 searching and loading files fro...

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    1 2 3 4 5 6 7 8 9 the elements of the library pane. (1) library tab: click the library tab to open the library pane described here. (2) file type selector: this contains six icons, each representing the different files types of ma- schine. From the left to right the file types are project, group, so...

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    (3) content selector: click the ni icon (on the left) to select factory content or the user icon (on the right) to select user content instead. Only the files of the content selected here will be dis- played in the result list (8). See section ↑ 3.2.5, choosing between factory and user content . (4)...

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    ▪ for all files, click the edit button at the far right of the bar to open the attribute editor and modify the tags and properties assigned to the selected file(s). See section ↑ 3.5, editing the files’ tags and properties . Overview of the search workflow in the library pane when searching for file...

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    The closed product selector header. Selecting a product category ► click on the product selector header to open it. → the product selector opens up, showing you all products available in your maschine li- brary. Browser searching and loading files from the library maschine 2 - manual - 93.

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    1 2 3 the opened product selector. (1) product selector header: the header shows the selected product—if there is no selection it shows a generic label ( all instruments ). Click on the header to close the product selector. (2) category/vendor selector: allows you to sort the product list by categor...

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    → upon your selection, the product selector automatically closes, the product name and icon appear in the header, and the tag filter and results list below will be filtered accord- ingly. Products are shown in the product selector only if the library contains files for them. If a particular product ...

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    The bank menu showing all banks for polyplex the bank menu allows you to select a particular bank of files for the selected product (poly- plex in the picture above). Banks can be additional libraries (for example massive expansions), different versions of the original factory library (for example f...

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    ► as with the product selection, you can remove the selected bank by clicking the little cross next to the bank name in the closed menu. Loading a product from the product selector if you wish to not only filter the results list by selecting a product, but also load the product along with its defaul...

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    → the product selector opens up and shows you the following: 1 2 3 4 the opened product selector (for instrument presets). (1) product selector header: the header shows the product or the selected product category — if there is no selection it shows a generic label ( all instruments in the picture a...

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    (2) product category filter: shows the categories of the products that have files available in the maschine library. Click a category of a product to select/deselect it. Selecting a category limits the number of products shown in the product list below (3). Only one category can be selected at a tim...

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    → the product selection is cancelled. The product selector displays the generic label corre- sponding to the selected file type (project, group, sound, instrument preset, effect pre- set or sample). The tag filter and the result list under the product selector now include files for all products. Sel...

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    Similarly, some banks are split into several sub-banks. In that case a sub-bank menu appears under the bank menu and allows you to select a particular sub-bank. For example, in the pic- ture below the grain delay sub-bank of the maschine 2.0 library bank is selected for the ma- schine effect presets...

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    3.2.4 selecting a file type the file type selector shows six icons representing the different file types of maschine: 1 2 3 4 5 6 the file type selector. (1) project: (.Mxprj) (2) groups: (.Mxgrp) (3) sounds: (.Mxsnd) (4) instrument plug-in presets: (.Mxinst) (5) effect plug-in presets: (.Mxfx) (6) ...

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    ► click the ni icon to search the factory content, or click the user icon to search the user content. 3.2.6 selecting type and mode tags the tag filter that appears under the product selector allows you to search for files according to particular characteristics, effect type, sonic character, etc. T...

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    ▪ the hierarchical structure means that the sets of sub-tags are specific to each tag of the level above. Example: imagine that you are looking for a shaker sample from the maschine factory library: ▪ you have already selected the maschine product in the product selector, and the maschine 2.0 librar...

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    By selecting any of these tags, say, acoustic , you will narrow your search to this particular sub-type of shakers: ▪ now imagine that you have loaded an acoustic shaker sample and want to find a sample for another drum instrument, e.G., a tom: you leave the drums tag selected at the top level of th...

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    ◦ in general, mode tags will rather refer to technical terms (e.G., arpeggiated , percus- sive , synthetic , etc.). ◦ the modes filter is always displayed. You can start your search with the modes filter before (or even without) using the types filter. ◦ however, the list of tags available in the mo...

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    Highlighted triangle next to the attributes (types and modes). 3.2.7 performing a text search in the search field you can enter your search query. The search field. Browser searching and loading files from the library maschine 2 - manual - 107.

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    ► click in the search field and type the desired text to limit the results to files containing this text. The search will be performed on the file paths, the file names, the products/banks/sub-banks, the tags, and the properties directly as you type. If you want to search for a combination of two wo...

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    ▪ select the desired file(s). ▪ load the selected file(s) into your project (or load another project). ▪ delete the selected file(s) from your hard disk and from the library. ▪ navigate to the selected file(s) in your operating system. ▪ see, and possibly edit, the attributes of the selected file(s)...

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    ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it will be loaded into the sound slot currently in focus. The sampler plug- in will be automatically loaded in the first plug-in slot in order to play the sample. The sample will spread over the entir...

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    ▪ when dragging several sounds, you have following options: ◦ if you drop the sounds onto an existing group, the sounds will be loaded in the empty sound slots of that group — if there are not enough empty sound slots, the sounds will be loaded in the first sound slots of the group, replacing the so...

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    You cannot load multiple projects at once. Drag and drop of groups and sounds is possible only in arrange view. Deleting files in the result list you can delete user files directly from the result list: 1. Right-click ([ctrl]-click on mac os x) the desired user file and select delete from the con- t...

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    The control bar at the bottom of the browser. Some of the tools are available only for specific file types. The next sections describe each of these tools. The edit button ( library pane) or import button ( files pane) at the far right of the control bar allows you to edit the attributes of the file...

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    3.3.2 auditioning your samples when you are browsing samples, a prehear button and prehear volume slider appear next to the autoload button. The prehear controls. ► click the prehear button (showing a little speaker icon) to enable/disable prehear. When prehear is enabled, you can directly hear samp...

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    ▪ + patterns button enabled: groups will be loaded together with their patterns. This al- lows you to use the patterns you have saved with the groups. Upon loading, all patterns of the focused group will be replaced, and a clip referencing the first pattern will be created in the selected scene. ▪ +...

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    → when the option is enabled (button 3 lit and + routing label highlighted), groups are loaded together with their routing. 3.3.5 displaying file information the information button. ► click the information button (showing a little “i”) next to the edit button in the right part of the control bar to ...

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    Assigned as a favorite, and also match all other selected filters, including the search query en- tered into the search field. Favorites are available for both the factory content and the user content. Here are some important notes regarding the use of favorites: ▪ favorites are automatically shared...

  • Page 118

    The maschine browser showing all favorite instruments tagged with the type bass. To activate the favorites filter: browser using favorites in the browser maschine 2 - manual - 118.

  • Page 119

    1. Click on the filter favorites control next to the search field to filter the results by favor- ites: 2. The filter favorites control is now lit and the results list shows all favorites that match the selected search criteria: adding an item to the favorites list to add an item to the favorites, f...

  • Page 120

    2. Click on the set favorite icon to add the corresponding item to the favorites. → the item is added to the favorites, indicated by the lit set favorite icon next to its name: you can add any item in the results list to the favorites, no matter if it is selected or not. The set favorites icon will ...

  • Page 121

    1. Click on the lit set favorite icon to remove the corresponding item from the favorites. 2. The item is removed from the favorites, indicated by the hidden set favorite icon. The next time you select the favorites filter, the item will not be shown in the results list. 3.5 editing the files’ tags ...

  • Page 122

    ▪ at any time you can edit the tags and properties of user files already in the library by se- lecting them in the result list of the library pane and clicking the edit button at the bottom right of the browser. After you have finished editing click apply to apply your changes to the selected files,...

  • Page 123

    ► click the desired tab at the top right of the attribute editor to show the corresponding page. You can adjust the overall height of the attribute editor by dragging its upper border. The number of items selected appears in yellow in the upper left corner of the attribute editor. Displaying attribu...

  • Page 124

    You cannot modify the attributes shown in the bank page — they are automatically assigned by maschine. 3.5.3 the types and modes pages the types and modes pages display and let you modify the tags assigned to the file(s) se- lected in the result list above. ▪ the types page is available for all file...

  • Page 125

    Displaying tags ▪ in both types and modes pages, tags assigned to the selected files are marked with a check mark right of their name: ▪ in the types page, click the name of a tag to select it and display its sub-types in the next column to the right. In each column only one tag can be selected. The...

  • Page 126

    In the types page, if you uncheck a tag for which some sub-type tags were selected in the columns on the right, these will automatically unassigned as you unassign their pa- rent tag. Creating new tags you can also create your own tags both in the types and modes pages: ► to create a new tag in any ...

  • Page 127

    ▪ vendor : use this field to indicate the manufacturer of the selected files. Click the down- pointing arrow on the right to quickly select any vendor attribute already in use in other files of the library. ▪ author : use this field to indicate the author of the selected files. Click the down-pointi...

  • Page 128

    4 5 6 1 2 3 the elements of the files pane. (1) files tab: click the files tab to open the files pane described here. (2) favorite bar: displays all your favorites. Click any favorite to directly jump to that particular path and display its content in the result list (5). See section ↑ 3.6.2, using ...

  • Page 129

    (4) recent locations button: click this button to see a list of the last visited locations and quick- ly jump any of them. See section ↑ 3.6.4, navigating to recent locations . (5) result list: the result list displays the content (files and folders) of the folder loaded in the location bar (3). Onl...

  • Page 130

    ► click any favorite in the favorite bar to jump to that location. → the selected location is loaded in the location bar and its content appears in the result list. Favorites can be useful if you often return to the same location while browsing your file system in the files pane: save this location ...

  • Page 131

    The location bar provides following tools: ▪ up arrow: click the up arrow on the left to go one level up in your file system. ▪ selected path: within the path displayed, you can: ◦ click any folder name to jump to that folder: ◦ click any right-pointing arrow after a folder name to open a list of it...

  • Page 132

    The last 10 locations you have visited are stored by maschine and available here: ► click the recent location button and select any recently visited location from the list. → this location is loaded in the location bar and its content displayed in the result list. 3.6.5 using the result list the res...

  • Page 133

    In front of each file, an icon indicates the type of the file: icons for various file types. Navigating your file system in the result list you can further browse your file system in the result list by opening any of the displayed fold- er: ► double-click a folder to display its content. To return t...

  • Page 134

    Loading files from the result list you can load files from the result list using the same methods as in the result list of the library pane: via double-click or via drag-and-drop. For all details, please refer to section ↑ 3.2.8, loading a file from the result list . Additional features in the resul...

  • Page 135

    Command description sort by name sorts the result list according to the item names. Sort by date sorts the result list according to the item dates. 3.6.6 importing files to the maschine library apart from the huge maschine factory library, you might want to use your own samples or any maschine files...

  • Page 136

    3. Select the desired folder as described above. 4. Click the import button at the bottom right of the browser. You will be presented with the attribute editor. 5. In the attribute editor, tag the files you are about to import to the library as described in section ↑ 3.5, editing the files’ tags and...

  • Page 137

    ◦ if samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub-bank. 3.7 locating missing samples if you are loading a maschine project and one or more referenced sample(s) cannot be found for any reason, a dialog in which you can locate the missing samples...

  • Page 138

    Locating or purging missing samples at a later time when sample references cannot be resolved, two additional purge missing samples and find missing samples appear in the context menu of the affected sound(s) in the sound list. The purge missing samples and the find missing samples entries in the co...

  • Page 139

    3.8 using quick browse quick browse is a feature that allows you to quickly recall a search query you performed to get to a given file. Let’s say you have loaded a kick sample after browsing the library, then loaded a snare sample to another sound slot and now you realize you are not satisfied with ...

  • Page 140

    ▪ quick browse for instrument/effect presets and for samples: click the magnifying glass in the upper right corner of the control area to recall the search query that was used for the plug- in in the selected slot: ◦ if a sampler plug-in is selected, it will recall the search query used for the samp...

  • Page 141

    4 managing sounds, groups, and your project this chapter explains how to handle the various objects that structure any maschine project: sounds, groups, and the master. 4.1 overview of the sounds, groups, and master in a maschine project, objects are organized into three hierarchic levels, from the ...

  • Page 142

    1 2 the sound list (1) and the group list (2) in the arrange view of the software. 4.1.1 the sound, group, and master channels from a routing point of view, each sound, each group, and the master represents a distinct channel in maschine. The channels of the 16 sounds in a group are mixed together a...

  • Page 143

    When the software is in mix view, sounds, groups, and the master are represented by channel strips in the mixer. This view provides you with an intuitive control on both the audio and midi routings of any sound, group, and the master. Please refer to section ↑ 8.2, the mixer for more information. Th...

  • Page 144

    ▪ in each group you always have a fixed number of sound slots — namely 16. Some of these sound slots might be empty, and you can have gaps in your slots (i.E. Some empty sound slots between other slots containing sounds), depending on how you prefer to play your sounds from your pads. You cannot cre...

  • Page 145

    ▪ the selection, on the other hand, determines what will be affected by your actions (e.G., adjusting a parameter). For example, the focused sound (i.E. The one you clicked in the sound list) is implicitly selected — nothing special here: this just means that the sound whose parameters are currently...

  • Page 146

    ▪ if you set the focus to a sound or group which is already included in the current selection, the focus is moved to this new sound or group but the selection is preserved. This notably allows you to check the parameters of any selected sound or group while keeping the abili- ty to modify parameters...

  • Page 147

    Selecting multiple sounds/groups in the software to select multiple sounds or multiple groups in the maschine software, simply use the com- mon keyboard shortcuts of your operating system: in the sound list or the pad view for sounds, and in the group list for groups. Following actions are available...

  • Page 148

    Sounds: sound list or pad view with the exception of naming sound slots, all procedures described in the following sections are available both in the sound list and in the pad view. The pad view is an alternative repre- sentation of your sound slots that puts emphasis on their relationship with the ...

  • Page 149

    4.2.1 loading sounds you can load a readymade sound from the browser or from your operating system. The sound can be included in the maschine library or any expansion pack but it can also be a sound you have created yourself and saved for later use. You have many methods at your disposal to load a s...

  • Page 150

    ► click the speaker button above the sound list (or the pad view) to enable/disable sound pre-listening in the focused group: → when the speaker button is enabled, each time you set the focus on a sound by clicking it in the sound list or in pad view, this sound will be played back. This is useful a...

  • Page 151

    2. Modify the name of the sound slot via your computer keyboard. Press [enter] on your computer keyboard to confirm. If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine...

  • Page 152

    ▪ sounds: ◦ changing the selected sounds’ color. ◦ cutting, copying, and pasting the selected sounds. ◦ resetting the selected sounds. These commands are available in the sounds’ context menu. Notes on changing the color of multiple sounds when opening the color palette (in order to set a new color ...

  • Page 153

    ► right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a sound individually, its current settings will still be saved with your project. But once a s...

  • Page 154

    1. Right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save as… from the context menu: a save sound dialog appears. By default, the sound file inherits the name of its sound slot and it will be saved in your standard user directory (as defined in pr...

  • Page 155

    In the software, sounds are copied without their note content in the pattern. To include the note content in the copying operation, use duplicate on your controller (see be- low)! To copy and paste sounds in the software: 1. Right-click (on mac os x: [ctrl]-click) the sound slot (in the sound list o...

  • Page 156

    The copying procedure for multiple sounds is as follows: when you copy a selection of sounds, they are both placed into the clipboard and kept in the sound list. The pasting procedure for multiple sounds is as follows: ▪ when you paste a selection of sounds onto a sound slot, the pasted sounds repla...

  • Page 157

    4.2.7 moving sounds you can reorder sounds via drag-and-drop in the software. It can be helpful to organize your sounds more conveniently. Notably, this allows you to move your sounds to other pads, and create a group that is easier to play from the pads. You can select multiple sounds to move them ...

  • Page 158

    Sounds cannot be moved within the sound list when pre-listen (speaker button) is switched on. If you drag the sound(s) to the “ + ” at the end of the group list, a new group is auto- matically created and your sound(s) will be moved to the first sound slot(s) of that group. 4.2.8 resetting sound slo...

  • Page 159

    Resetting a sound slot. 4.3 managing groups this section describes the global editing functions available for groups. Group menu many of the functions described in the following sections are available in the following two context menus: managing sounds, groups, and your project managing groups masch...

  • Page 160

    ▪ the context menu of the groups in the group list, opened via a right-click ([ctrl]-click on mac os x) on the desired group: managing sounds, groups, and your project managing groups maschine 2 - manual - 160

  • Page 161

    ▪ the context menu of the focused group in the pattern editor, opened via a right-click ([ctrl]-click on mac os x) on the group name in the top left corner of the pattern editor: both context menus are equivalent: use either menu as you see fit. 4.3.1 creating groups creating a group will add a new ...

  • Page 162

    Automatic group bank management in maschine group banks are managed automatically, so that you don’t have to create or de- lete them manually. Group are always adjacent in the group list: you cannot have any gap in the group list — nor in any group bank. When you create a new group, the following ha...

  • Page 163

    In your operating system, group files have the extension “.Mxgrp” (maschine 2) or “.Mgrp” (maschine 1.X). Please refer to chapter ↑ 3, browser for more information on the browser. 4.3.3 renaming groups by default, new groups are named group ax – hx , “ x ” indicating the bank number ( group a1 – h1 ...

  • Page 164

    1. Right-click ([ctrl]-click on mac os x) the desired group in the group list or the group name in the top left corner of the pattern editor and select color from the context menu. A color palette appears. In the palette, the current color of the group is highlighted. 2. Select the desired color in ...

  • Page 165

    4.3.5 saving groups you can save your groups as individual files (extension “.Mxgrp”). This can be only done in the software. Saving your modifications into the original group file if you have made changes to a group loaded in your project, you can save your modifications as follows: ► right-click (...

  • Page 166

    You cannot save changes to factory files — these files are read-only. If you run the save com- mand on a factory file, it automatically turns into the save as… command: a save group dia- log opens and lets you save your modified group to your user library. See next paragraph for more details. The sa...

  • Page 167

    The group will be added to the library and is ready to be tagged in the browser — see section ↑ 3.5, editing the files’ tags and properties for more information on this. You can also save a group together with all the samples used in this group. This can be useful to use a drum kit on another comput...

  • Page 168

    3. Right-click (mac os x: [ctrl]-click) any group in the group list and select paste from the context menu to replace that group with the copied one. If you want to paste the group without affecting the existing groups, first click the “ + ” under the last group to create a new empty group and paste...

  • Page 169

    The pasting procedure for multiple groups is as follows: ▪ when you paste a selection of groups onto an existing group, the pasted groups replace that group and the following groups. Example: if you paste the groups a1 and b1 onto the group e2, the duplicates of a1 and b1 will replace the groups e2 ...

  • Page 170

    2. While holding the mouse button, drag your mouse vertically toward the desired location in the group list. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the group. 3. When the insertion line appears at the desired location, release the mouse button...

  • Page 171

    Deleting a group. 4.4 exporting maschine objects and audio this section describes how to save single groups or whole projects for use in another ma- schine installation, and how to export audio from various sources in your project. You can also export your patterns as audio or midi files via drag an...

  • Page 172

    1. Right-click (on mac os x: [ctrl]-click) the group in the group list left of the arranger and select save with samples… from the context menu: you will be presented with the save group with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to...

  • Page 173

    Controls description group displays the name and location of the group file to be created. The samples will be put in a folder with the same name in the same location. By default, the group file inherits the name of the group in the project and it will be saved in the “groups” subfolder of your stan...

  • Page 174

    1. Choose save project with samples… from the file menu or the file submenu in the ma- schine menu: you will be presented with the save project with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to cancel the operation. Managing sounds, gro...

  • Page 175

    Element description project displays the name and location of the project file to be created. The samples will be put in a folder with the same name in the same location. By default, the project file inherits the name of the project and it will be saved in the “projects” subfolder of your standard u...

  • Page 176

    2. Choose export audio… from the file menu or from the file submenu in the maschine menu. You will be presented with the export audio panel (see picture below). 3. In the export page of the export audio panel, select the source(s) and the destination (see description below). 4. If you wish, click th...

  • Page 177

    The export page of the export audio panel. Following parameters are available: managing sounds, groups, and your project exporting maschine objects and audio maschine 2 - manual - 177.

  • Page 178

    Element description source output menu and output list underneath selects what will be exported. The content of the output list under the menu depends on your selection in the menu: master output: select this to export the master output signal (including all groups and sounds and their effects) to o...

  • Page 179

    Export audio panel – options page the options page of the export audio panel allows you to adjust various settings for the export process. The options page of the export audio panel. Managing sounds, groups, and your project exporting maschine objects and audio maschine 2 - manual - 179.

  • Page 180

    The export page of the export audio panel. Following parameters are available: element description options normalize if this option is checked, the resulting audio file(s) will be normalized, i.E. The exported audio will be brought to the highest possible level without clipping (0 dbfs). Managing so...

  • Page 181

    Element description loop optimize optimizes the exported audio file for use as a loop: if loop optimize is disabled, the exported audio file will be prolonged to keep, e.G., the tail of a reverb. The end of the exported audio will always correspond to a bar division. If loop optimize is enabled, the...

  • Page 182

    Names of the exported audio files the exported audio files are named according to following rules: ▪ if master output is selected in the output menu the audio file will be named as follows: [project name] - [bpm].Wav/aiff ▪ if group outputs is selected in the output menu the audio files will be name...

  • Page 183

    → the samples are loaded into the sound slot. A new pattern is created in that group and directly loaded in the pattern editor (switch the pattern editor to keyboard view to better see the pattern — see section ↑ 6.1.5, group view and keyboard view ). This pattern con- tains the sequence data of the...

  • Page 184

    Mpc parameter mpc500, 1000, 2500 mpc400 0 mpc2000 (xl) mpc300 0 maschine parameter range lower/higher x x − − high/low key tuning x x x x tune attack x x x x attack decay x x x x decay voice overlap x − x x polyphony filter1 type x − − − filter type filter1 frequency x − x x filter cutoff filter1 re...

  • Page 185

    2. Navigate to the mpc program file you want to import and double-click it. You will be prompted with the mpc import panel: 3. In the input section of the panel, select one of the import options (see table below). 4. Click ok to start the import procedure (or cancel to close the panel without import...

  • Page 186

    Control description import all banks select this to import all banks of the mpc program file. Each bank will be loaded into a separate group. Import one bank select this if you only want to import a single bank. Use the drop-down menu to the right to select which bank you want to import. The list be...

  • Page 187

    5 working with plug-ins plug-ins are the building blocks of all sound in maschine. They can be used at all three lev- els of the maschine audio routing system: in sounds, in groups, and in the master. In maschine versions prior to 2.0, internal plug-ins were called modules. This chapter includes var...

  • Page 188

    The control area displaying the content of the sound kick ordinance of the selected sound slot 1. Sounds, groups, and the master can each hold any number of plug-ins. These are stacked up in the plug-in list, on the left of the control area. Working with plug-ins plug-in overview maschine 2 - manual...

  • Page 189

    ► to show the plug-in list, click the little plug-in icon at the far left of the control area: in the plug-in list, the processing order is always from top to bottom. In addition to plug-ins, each sound, each group, and the master also provide a set of global settings called channel properties. Thes...

  • Page 190

    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug-ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products external plug-ins third-party vst/au...

  • Page 191

    ◦ external: you can also use vst/au effect plug-ins from any third-party manufacturers. What to load, and where the type of plug-in that you can load depends on the selected level (sound, group or master) and slot: ▪ effect plug-ins (both internal and external) can be loaded in all plug-in slots at ...

  • Page 192

    The control area above. The control area will now show the content (channel properties or plug-ins) of the sound we have just selected. 2. At the far left of the control area, click the little plug icon to display the plug-ins. This displays the plug-in list on the left of the control area: the plug...

  • Page 193

    3. Click the slot with the “ + ” icon at the top of the plug-in list. This opens the plug-in menu where you can select the desired plug-in for loading (see be- low for a detailed description of the entries contained in the plug-in menu). → upon your selection the selected plug-in sits at the top of ...

  • Page 194

    A few plug-ins loaded. This down-pointing arrow lets you open the plug-in menu for slots already hosting a plug-in. ► in the plug-in list, click the down-pointing arrow at the right of a plug-in name to open the plug-in menu for that slot. You can also right-click ([ctrl]-click on mac os x) the plug...

  • Page 195

    → the plug-in is unloaded from the slot. All following plug-ins are shifted one slot upwards to fill the gap. Furthermore, the plug-in menu also allows you to replace the loaded plug-in with another one: ► to replace the plug-in currently loaded in a slot, open its plug-in menu and select anoth- er ...

  • Page 196

    Plug-in menu entry description native instruments submenu lists available native instruments’ instruments (first plug-in slot of sounds only) and effects. For products working both as instrument and effect, the effect plug-in name is followed by the mention fx. If necessary each entry is followed by...

  • Page 197

    Plug-in menu entry description paste loads into the current slot the plug-in and all its settings that were cut or copied from another slot. This notably allows you to use a plug-in in different locations (sounds, groups, master) with the same settings. Preset management open… allows you to open a p...

  • Page 198

    5.1.5 bypassing plug-in slots you can bypass (or “mute”) any plug-in slot. When a plug-in slot is bypassed, the plug-in it contains is temporarily removed from the signal flow and does not process the audio passing through the slot. Instead, the incoming audio is directly sent to the next plug-in sl...

  • Page 199

    Use the same method to unmute the plug-in: ► to activate the bypassed slot again, click its grayed out icon. In most cases the first plug-in slot contains an instrument plug-in (e.G., a sampler). Be careful: bypassing the slot will mute the whole sound! 5.1.6 using side-chain some plug-ins provide s...

  • Page 200

    Moving plug-ins across sounds and groups moving plug-ins is not only possible within the same sound but also across sounds, across groups, across levels (e.G., from a sound to a group) or across sounds in different groups! To move a plug-in to another sound, group or the master, do the following: 1....

  • Page 201

    The maschine file format for native instruments plug-ins allows you to save a preset in the format native to the plug-in and freely exchange files between the plug-in instrument in stand- alone mode, maschine, and komplete kontrol. To use this feature you must ensure all installed native instruments...

  • Page 202

    The commands for saving and recalling plug-in presets in the plug-in menu. Plug-in menu entry description save saves your changes to the preset currently loaded. Save as… saves the current plug-in settings as a new preset on your hard disk. Save as default… saves the current settings and assignments...

  • Page 203

    5.1.9.2 recalling plug-in presets all plug-in presets you saved using the plug-in menu are available in the browser, both in the software and from your controller. You can find each plug-in preset automatically placed in the corresponding “instrument” or “effect” category in the file type selector o...

  • Page 204

    2. Click the plug-in drop-down menu. 3. Click remove default preset in the menu to remove the default preset. → the default plug-in preset is removed and the plug-in will load with its initialized settings next time it is opened. You can also use the plug-in manager in the preferences panel to gain ...

  • Page 205

    Many of these parameters can be modulated and automated! For more information, see section ↑ 6.4, recording and editing modulation and ↑ 7.2.3, controlling parameters via midi and host automation , respectively. In case maschine cannot find the sample(s) loaded in a sampler plug-in, a missing sample...

  • Page 206

    5.2.1 page 1: voice settings / engine sampler parameters – page 1 of 6: voice settings and engine in the software. Parameter description voice settings polyphony here you can define a voice limit for the sound, that is the maximum number of voices (notes) the sampler can play simultaneously. Once th...

  • Page 207

    Parameter description engine mode this allows you to select between different models for the sampling engine. Besides the default standard setting, the other options mp60 and s1200 emulate the sound of two legendary samplers that are often used in hip-hop and similar genres of music. The latter come...

  • Page 208

    Amplitude envelope the amplitude envelope section allows you to tailor your sample in terms of its loudness over time. The type selector. The type selector allows you to choose from three different types of amplitude envelopes. De- pending on the selected type, the available parameters in the amplit...

  • Page 209

    ▪ adsr: typically, the adsr envelope is used for longer, sustained samples that require complex dynamic control. Unlike many other hardware devices, the pads on maschine are sensitive not only to being hit, but also to being held — so using the adsr envelope, you can make the pads behave like a midi...

  • Page 210

    5.2.3 page 3: fx / filter sampler parameters – page 3 of 6: fx and filter in the software. Fx this is a small selection of basic effects, not to be mixed up with the collection of effect plug- ins covered in depth in chapter ↑ 11, effect reference . Parameter description fx comp basic compressor all...

  • Page 211

    Filter modes description off no filter. Lp2 lp2 is a low-pass filter with cutoff and resonance parameters. Cutoff can be modulated by velocity, the modulation envelope, the lfo or the midi modulation wheel. Bp2 bp2 is a band-pass filter with a cutoff parameter. Cutoff can be modulated by velocity, t...

  • Page 212

    Envelope controls description attack the time it takes for the envelope to reach its maximum level. Hold how long the envelope will stay at its maximum level. Decay with decay you adjust how fast the envelope drops to the sustain level in adsr mode; in ahd mode it is used to adjust how fast the enve...

  • Page 213

    5.2.5 page 5: lfo sampler parameters – page 5 of 6: lfo and destination in the software. Lfo the lfo (low frequency oscillator) is another modulation source based on waveforms with different shapes. Lfo controls description type here you can choose the shape of the lfo waveform. Available shapes are...

  • Page 214

    Destination this is where you define modulation targets for the lfo, i.E. The parameters you want this lfo to control. The knobs adjust the amount of modulation for the following targets: parameter modulation destination pitch tune parameter of the pitch / gate section on the pitch / envelope page (...

  • Page 215

    Parameter modulation destination start start parameter of the pitch / gate section on the pitch / envelope page (page 2). Positive values shift the sample start position later in time as you play harder, negative values shift it closer to the beginning of the sample as you play harder. Tip: a typica...

  • Page 216

    5.3 using native instruments and external plug-ins maschine allows you to load vst/au plug-ins from native instruments (native instruments plug-ins) or any third-party manufacturer (external plug-ins) and to use them like the ma- schine internal plug-ins. As with internal plug-ins, the following rul...

  • Page 217

    Maschine showing the user interfaces of a few native instruments plug-ins (monark, passive eq, guitar rig, and fm8). When a native instruments or external plug-in has been loaded into a plug-in slot, a little di- agonal arrow appears left of the parameter pages’ tabs, at the top of the control area:...

  • Page 218

    You can also close any floating window via the common button provided by your operat- ing system at the top left or right corner of the window. Maschine will always show the open floating windows of the focused sound, group or master when selected. When you set the focus to another sound, group or t...

  • Page 219

    ▪ edit view: the edit view shows the full user interface of the original native instruments product. You can show/hide the edit view by clicking the edit button (showing a pencil icon) in the plug-in header: 5.3.2 using the vst/au plug-in parameters the parameters of native instruments and external ...

  • Page 220

    Furthermore, for native instruments plug-ins these parameter pages group the plug-in parame- ters in an intelligent way that fits the particular workflows of each plug-in. For example in the massive plug-in, the eight macro controls of massive will be grouped into a single parame- ter page, the main...

  • Page 221

    2. Click the down-pointing arrow in the bottom left corner of the control area to reveal the assignment area underneath: 3. Click the pages tab in the left part of the assignment area: → the pages tab lights up and the pages pane appears on its right. You are now ready to assign parameters to the pa...

  • Page 222

    1 2 3 4 6 5 7 the control area with the pages pane active in the assignment area underneath. (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) add page button (“+” symbol): click the little “ + ” after the last page label to append a n...

  • Page 223

    Focused starting with the knob selected for editing — indicated by the focus frame (4). The next parameter you touch in the plug-in’s user interface (see section ↑ 5.3.1, opening/closing plug-in windows ) will be assigned to the focused knob. Once a knob is assigned, the next knob to the right will ...

  • Page 224

    Menu item description keyboard shortcuts cut cut the macro to paste it in another position. Ctrl + x / cmd + x copy copy the macro. Ctrl + c / cmd + c paste paste a cut or copied macro to a new position. Paste is only available if an applicable parameter is in the clipboard: paste is only available ...

  • Page 225

    5.3.4 using vst/au plug-in presets for some of your native instruments or third-party vst/au plug-ins, you might already have a set of factory or user presets (or patches, programs, etc.) that you like to use. Maschine lets you directly load these presets and save them as plug-in presets within masc...

  • Page 226

    This submenu provides the list of all presets that your vst/au plug-in has made available to the host — maschine in this case. 3. Select the desired preset in this submenu. → the preset is loaded into the plug-in. Each vst/au instrument or effect might handle its presets (or patches, programs…) diff...

  • Page 227

    Saving vst/au presets as maschine plug-in presets once you have loaded a vst/au preset (user preset of a native instruments instrument/effect or any preset of a third-party vst/au instrument or effect) using the method described above, you can save it as a plug-in preset in maschine via the save as…...

  • Page 228

    6 working with patterns creating a pattern is where the fun starts, because the sequencer really is the core of ma- schine. Both your controller and the software provide you with many powerful tools to create and edit your own beats. This chapter is organized as follows: ▪ general points on patterns...

  • Page 229

    6.1.1 pattern editor overview the pattern editor is the all-in-one pattern editing tool of the maschine software. This overview of the pattern editor introduces you its main parts and control elements. 2 4 7 11 6 5 8 9 10 14 13 12 15 1 3 the pattern editor (group view depicted). (1) group view butto...

  • Page 230

    (5) pad view button: click this button to switch between the sound list (4) and the pad view. The pad view is an alternate representation of your sound slots that focuses on the pads of your controller. In pad view you can adjust how the sounds should be triggered by your pads. See section the pad v...

  • Page 231

    (11) control lane: the control lane provides a visual overview and editing tools for the modula- tion and the midi/host automation of each parameter. See section ↑ 6.4, recording and editing modulation and ↑ 7.2, using midi control and host automation for more information. (12) horizontal zooming sc...

  • Page 232

    1 2 3 the zooming scroll bar at the bottom of the pattern editor. Use the horizontal zooming scroll bar as follows: ▪ click the main part (1) of the scroll bar and hold the mouse button, then: ◦ drag your mouse horizontally to scroll through the event area on the time axis (com- mon scroll bar behav...

  • Page 233

    When the pattern editor is in keyboard view, a vertical zooming scroll bar is available on the right of the pattern editor allowing you to both scroll and zoom in/out vertically on the pitch axis. It works in the same way as the horizontal bar described above. For more information on the group and k...

  • Page 234

    6.1.4 jumping to another playback position in the pattern you can use the timeline above the event area to set the playback to the desired position. For example, this can be useful to check a particular transition between events in your pattern without waiting for the whole loop range to be looped. ...

  • Page 235

    ▪ if playback is on, the playhead jumps to the closest position near your mouse cursor that retains the current playhead position relative to the pattern grid division. This allows seam- less jumps that don’t break the rhythm of your music. If the pattern grid is set to off (i.E. Disabled) or quick ...

  • Page 236

    In group view, the pattern editor shows the events for all sounds in the group. This view is well suited for rhythmic instruments (e.G., a drum kit), since you can see and edit the events for all sounds at once, without worrying about the pitch of the events you create or edit. The keyboard view alt...

  • Page 237

    In keyboard view, the pattern editor shows all notes for a particular sound. If you select another sound slot in the sound list on the left, the whole event area will switch to the notes for that sound. On the left of the event area, a vertical piano roll indicates the note corresponding to each row...

  • Page 238

    1. To adjust the pattern grid resolution, click the value near the grid: label in the pattern length controls and select the desired setting from the menu (see above for the available settings). → the divisions of the pattern grid now have the size you have just selected. The following pattern grid ...

  • Page 239

    Or ► to adjust the pattern length, drag the end marker of the pattern (white arrow) in the timeline: with either method, the available lengths will depend on the current pattern grid resolution (see above). Reducing the length of a pattern might exclude the last events from the pattern. However thes...

  • Page 240

    The vertical lines represent the step grid in the event area. By default the step grid is active and the step size is 1/16th. However you may use another step size or disable the step grid completely, as described below. Depending on the current zoom factor and step grid resolution, if the vertical ...

  • Page 241

    The step size menu lets you adjust the step grid resolution. ► to select the step size that will apply to all your editing actions, click the value next to the grid icon at the bottom left of the pattern editor and choose the desired step size from the drop-down menu. Values range from 1 bar to 1/12...

  • Page 242

    ► to adjust the nudge grid, right-click ([ctrl]-click on mac os x) on the background of the event area, select nudge grid in the menu, and choose a resolution from the values avail- able in the submenu: step, step/2, step/4, step/8, and step/16: the nudge grid is not indicated in the event area of t...

  • Page 243

    6.3 editing events many creation and editing commands on events/notes are available directly via mouse actions in the event area of the pattern editor. They will be applied according to the selected step grid resolution (see ↑ 6.1.7, adjusting the step grid and the nudge grid ). In group view, the s...

  • Page 244

    ► to choose a mouse edit mode, click the desired icon in the edit mode selector, at the bottom left of the pattern editor. You can also right-click ([ctrl]-click on mac os x) in the background of the event area and select the desired mode from the context menu. (1) select mode: provides an exhaustiv...

  • Page 245

    Action function double-click note delete selected notes right-click (mac os x: [ctrl]-click) delete selected notes selecting notes (see ↑ 6.3.3, selecting events/notes for details) click unselected note select note [shift] + click unselected note add note to current selection [shift] + click selecte...

  • Page 246

    Action function [ctrl] + drag left/right note border (mac os x: [cmd] + drag left/right border) freely moves the start/end of selected notes (overrides the step grid quantization), thereby resizing the notes. Drag note vertically group view: moves selected notes to another sound of the group. Keyboa...

  • Page 247

    6.3.2 creating events/notes in the software you can create new events anywhere in the event area using your mouse. The procedure depends on the active mouse edit mode (select, paint or erase). Each event is created at the beginning of the step in which your mouse cursor is located, ac- cording to th...

  • Page 248

    6.3.3 selecting events/notes maschine provides you many ways to select events/notes in your pattern. This notably allows you to precisely define which events your next edits will be applied to. In the software you can select events with your mouse only if select mode is selected in the edit mode sel...

  • Page 249

    In the software you can edit events with your mouse only if select mode is selected in the edit mode selector: click the cursor icon on the left to select events with your mouse. Action function editing selected notes drag note horizontally moves selected notes in time according to the step grid (se...

  • Page 250

    If you perform any of the actions listed above on a note not included in the current selection, the selection is dropped and the note you are editing will be the only note affected by your edit. Maschine also provides an exhaustive set of keyboard shortcuts to edit your events! For a detailed list p...

  • Page 251

    ▪ whereas dragging is based on the step grid, the nudge command is based on the nudge grid (see section ↑ 6.1.7, adjusting the step grid and the nudge grid ). ▪ whereas you can drag notes beyond the end of the pattern, nudged notes reaching the end of the pattern are automatically sent to the beginn...

  • Page 252

    Mouse in erase mode ► to delete an event, simply click it. Click and hold the mouse anywhere in the event area and move the cursor to quickly delete series of events. 6.3.6 cut, copy, and paste events/notes you can also cut, copy and paste selected events to another location in the same pattern or t...

  • Page 253

    Pasting rules the location at which the cut or copied events will be pasted depends on the following: ▪ in any case the first pasted event will be quantized to the current step grid, and the fol- lowing pasted events will retain their time offset to this first event. ▪ if you paste the events via th...

  • Page 254

    ◦ if you have changed the sound focus without changing the playhead position, events are inserted at the same timings as the original events. In group view the events cop- ied from the topmost sound in the sound list are pasted onto the focused sound, and the other events will retain their vertical ...

  • Page 255

    Quantize and quantize 50% in the pattern editor context menu. To apply full or half quantization using the maschine software: 1. Select the events in the pattern editor you want to quantize. If nothing is selected, the whole pattern will be quantized. 2. To apply full quantization to the selected ev...

  • Page 256

    ▪ record: input quantization is applied only when you record the pads. ▪ play/rec: input quantization is applied both when you play on the pads and when you re- cord them. In play/rec mode the quantization applied while playing is slightly different from the quantization applied while recording: whe...

  • Page 257

    In maschine, modulation means the automatic change of maschine parameters from an in- ternal source (e.G., manual changes recorded via auto-write…). Value changes are: ▪ temporary: the modified value is valid only until the end of the clip: when the scene is looped or when playback is restarted, the...

  • Page 258

    Example: let’s assume that you have recorded some modulation for the cutoff parame- ter of a filter plug-in in order to create a filter sweep. Since modulation is defined rela- tive to the non-modulated value, by manually adjusting the cutoff parameter you can shift the entire sweep across frequenci...

  • Page 259

    ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’s input properties: the root note knob in the midi page. At the sound and group level the same parameters are both automatable and modulata- ble. For more information on automation please refer to section ↑ 7.2.3, con...

  • Page 260

    ▪ a modulation track is created for this parameter in the modulation pane of the control area (at the bottom of the pattern editor) containing the modulation points you have just record- ed. You can further edit the modulation track from there — see section ↑ 6.4.3, creating and editing modulation i...

  • Page 261

    4. Click the little bar icon left of the control lane to display the modulation pane. → the modulation pane appears. The modulation pane showing the modulation track for the decay parameter (see on the left). The modulation pane contains following elements: ▪ the left part shows the modulator list s...

  • Page 262

    The range of the vertical value scale left of the modulation track depends on the cur- rent, non-modulated value of the selected parameter: since modulation points set new values relative to the non-modulated value of the parameter, this scale allows you to see at any time the real values that will ...

  • Page 263

    Mouse edit mode available mouse actions (1) select mode to create modulation points, double-click in the control lane — other points on this step will be replaced. To delete a modulation point, right-click it ([ctrl]-click it on mac os x). To edit an existing modulation point, drag it vertically (yo...

  • Page 264

    To create a new modulation track: 1. To create a new modulation track for a parameter of a sound, click the desired sound in the sound list (left of the pattern editor) and click the sound tab in the control area. 2. To create a new modulation track for a parameter of a group, click the desired grou...

  • Page 265

    When you load a plug-in in a channel (sound or group) its modulatable parameters will automatically show up in the menu of available parameters when this channel is fo- cused. Resetting a modulation track ► to reset the modulation track of a parameter, right-click ([ctrl]-click on mac os x) the desi...

  • Page 266

    6.5 creating midi tracks from scratch in maschine within maschine you can create midi tracks from scratch for any sound of your project. Ma- schine’s midi automation tracks can have two purposes: ▪ when playback is on, the content of these tracks is sent in real time as midi data via the midi output...

  • Page 267

    3. Click the midi socket icon left of the control lane to display the midi pane. 4. At the end of the list of midi controls nearby, click the “ + ” to add a new midi track. A new entry appears at the end of the list reading not assigned . 5. Right-click ([ctrl]-click on mac os x) this not assigned e...

  • Page 268

    6.6 managing patterns this section describes how to organize your patterns, pattern slots, and pattern banks. 6.6.1 the pattern manager and pattern mode in the software, all pattern management operations are done in the pattern manager: ► to open the pattern manager, click the pattern manager button...

  • Page 269

    Use the pattern manager to manage your patterns. ▪ on the left you can see the list of the 16 pattern slots in the selected pattern bank. Slots containing a pattern show a colored bar on the left along with the pattern name. The other slots contain no pattern. The selected pattern is highlighted (th...

  • Page 270

    Closing the pattern manager ► to close the pattern manager, click anywhere outside it. 6.6.2 selecting patterns and pattern banks in the topmost row of the pattern editor, you can see on the left the name of the pattern se- lected: the selected pattern is named basics. Selecting a pattern: 1. Open t...

  • Page 271

    3. Select the desired pattern by clicking its name in the list on the left or by clicking its cell in the selected pad grid on the right. → the selected pattern is loaded in the pattern editor and its events appear in the event area. Furthermore, this pattern is referenced by a clip for the selected...

  • Page 272

    ▪ if no pattern is selected, as soon as you create an event (in the empty event area of the software or by recording pads on your controller) a new pattern will be created for it! See section ↑ 6.3.2, creating events/notes for more information on creating events. ▪ if you double-click in a cell of t...

  • Page 273

    → a new empty pattern is created in the selected pattern slot. The new pattern is loaded in the pattern editor with an empty event area. Furthermore, this pattern is referenced by a clip for the selected group in the current scene in the arranger. This clip replaces any previous clip for the group i...

  • Page 274

    If the pattern was referenced by clips in the arranger, these clips will be removed as well! 6.6.5 creating and deleting pattern banks you can create and delete pattern banks in order to organize your patterns to your liking. Creating a pattern bank if the last pattern bank contains at least one pat...

  • Page 275

    2. Hover the pad grid of the desired pattern bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that pattern bank. → the pattern bank is deleted including all its patterns, if any. The following banks are shifted up to fill the gap. If ...

  • Page 276

    → the pattern is renamed. In the arranger, all clips referencing this pattern in the arranger will mirror the new pattern name. Renaming patterns in the pattern manager to rename any pattern even if it is not selected: 1. Open the pattern manager (see ↑ 6.6.1, the pattern manager and pattern mode )....

  • Page 277

    If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine plug-in window to confirm the name you have entered. Renaming patterns in the arranger you can also rename a pattern...

  • Page 278

    3. Right-click ([ctrl]-click on mac os x) the desired pattern slot or the corresponding cell in the pad grid and select color from the context menu. A color palette appears. In the palette, the current color of the pattern is highlighted. 4. Select the desired color in the palette. You can also choo...

  • Page 279

    2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and its patterns appear in the list on the left. 3. Right-click ([ctrl]-click on mac os x) the pattern slot or the corresponding ce...

  • Page 280

    2. Right-click (on mac os x: [ctrl]+click) the event area’s background and choose copy from the slot’s context menu: 3. Select the group in which you want to paste the pattern’s content. 4. Open the pattern manager, select (or create) an empty pattern, and close the pattern manager again. The select...

  • Page 281

    3. Click and hold the pattern slot or the corresponding cell in the pad grid. 4. While holding the mouse button, drag your mouse toward the desired location. As the mouse cursor moves, the potential target slots are highlighted or an insertion line appears at the potential places between slots where...

  • Page 282

    The audio will be exported as a wav audio file and according to the current settings of the export audio panel (see section ↑ 4.4.3, exporting audio for more information on these set- tings) with following exceptions: ▪ the exported range will be based on the selected pattern, regardless of the curr...

  • Page 283

    5. While holding the mouse button, drag the icon to start the export. A pop-up message will inform you about the rendering status: as soon as rendering is finished, the mouse cursor displays the name of the pattern you are dragging. → you can now drag the exported audio file to your desktop, into an...

  • Page 284

    2. If you want to export midi from the entire group, switch the pattern editor to group view. If you want instead to export midi from the focused sound only, switch the pattern editor to keyboard view. See section ↑ 6.1.5, group view and keyboard view to know how to do this. 3. In the top right corn...

  • Page 285

    3. Select export midi… in the context menu (the picture below shows the context menu for a sound). 4. In the export midi dialog that opens, navigate to the desired location on your computer, type a name for the midi file and click save to confirm. → the midi file is exported to the selected location...

  • Page 286

    You can import midi files into groups or into individual sounds. You can do this via three methods: via the context menu of the group/sound, via drag-and-drop, or via the files pane of the browser. You can even import multiple midi files at once. The following paragraphs de- scribe each of these sit...

  • Page 287

    1. In the group list (left of the arranger), click the group in which you want to import the midi file. This sets the focus to that group and displays its patterns in the pattern editor under- neath. 2. Select the pattern in which you want to import the midi file. 3. Navigate to the desired midi fil...

  • Page 288

    ◦ the midi note data will be allocated to the various sounds in your group according to the root note parameter in the midi page of the group’s input properties — see sec- tion ↑ 7.2.1, triggering sounds via midi notes . This parameter defines the lowest note in the group, which is tied to sound slo...

  • Page 289

    1. In the group list (left of the arranger), click the group containing the sound for which you want to import the midi file. This sets the focus to that group and displays its sounds and patterns in the pattern edi- tor underneath. 2. Select the pattern in which you want to import the midi file. 3....

  • Page 290

    4. Drag the midi file onto the desired sound in the sound list (left of the pattern editor). → the midi file will be imported to the selected pattern for that sound according to the im- port rules described below. If the pattern editor is in keyboard view, you can also drag the midi file directly on...

  • Page 291

    4. Open the files pane of the browser and navigate to the desired midi file (see section ↑ 3.6, loading and importing files from your file system to know how to use the files pane). 5. Double-click the midi file or click it and press [enter] on your computer keyboard. → the midi file will be importe...

  • Page 292

    1. Select multiple midi files in your operating system or in the files pane of the browser. 2. Drag and drop the multiple selection onto the desired group in the group list. → new patterns will be created for that group. Apart from this, each new pattern receiving the data from one of the midi files...

  • Page 293

    2. Drag and drop the multiple selection onto the desired sound in the sound list. → new patterns will be created for that sound in the group, each new pattern receiving the data from one of the midi files. Only this sound will contain notes in these new patterns. Apart from this, each midi file will...

  • Page 294

    7 audio routing, remote control, and macro controls this chapter describes a few important topics and features of maschine’s routing and assign- ment system. Understanding these will be of great help in numerous maschine workflows: ▪ we will explain how maschine’s audio routing works and how to take...

  • Page 295

    7.1 audio routing in maschine maschine offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of maschine are structured in a simple, hi- erarchical way: ▪ at the bottom level, each sound has its own channel....

  • Page 296

    Mix view or arrange view? When it comes to adjusting audio and midi routings, the mix view can sometimes be the most efficient way to do: the familiar mixing desk layout allows you to quickly find the parameters you are looking for and adjust the routing on the fly. Hence, in the following sections ...

  • Page 297

    The audio page of the input properties is available for sounds only. Maschine 1.X owners: the audio page of the sound’s input properties replaces and extends the features of the input module available in previous maschine versions. The audio page of the input properties for a sound in the software. ...

  • Page 298

    If maschine is running as a plug-in, the external stereo inputs ext. 1–4 available in the source selector of the main section will correspond to virtual inputs in your host. This allows you to send mixer channels from your daw to individual sounds within ma- schine, for example. Please refer to your...

  • Page 299

    4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound you want to configure. If the mixer currently displays the sound channels, single-click the header of the desired group. The mixer displays the channel strips...

  • Page 300

    6. Turn the little knob on its left to adjust the input gain. This is equivalent to setting the gain parameter described above. 7.1.2 configuring the main output of sounds and groups by default the outputs of all sounds in a group are sent to this group, where they are mixed together and processed b...

  • Page 301

    Please refer to section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of the output proper- ties in the software and from your controller. Controls description audio section dest. Selects where you want to send the main...

  • Page 302

    Controls description pan defines the pan position of the channel in the stereo field. Audio mute (sounds only) if you enable audio mute , muting this sound will not only bypass its events but also mute its audio output, thereby muting any audio tails from notes already played. See section mute and s...

  • Page 303

    The pair of knobs for each sound/group allows you to quickly adjust the channel level and panoramic position. For sound slots, the knobs are visible only when the pattern editor is in group mode. In keyboard mode, the knobs are not visible. Configuring the main outputs of sounds and groups in mix vi...

  • Page 304

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: navigate to the channel of which you want to configure the output: for a sound click the header of its parent group (or double-click it if the mixer currently displays the group channel strips), and ...

  • Page 305

    4. To select another destination for the channel’s output, click the first area under the level meter, and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 7.1.3 setting up auxiliary outputs for sounds and groups each sound or group of yo...

  • Page 306

    The aux page of the output properties (here for a group) in the software. Please refer to section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the aux page of the output properties in the software and from your controller. Controls d...

  • Page 307

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the aux button is active on the left of the mixer — if not, click it to enable it and d...

  • Page 308

    5. In the channel strip of the desired sound or group, click the aux 1 or aux 2 label (de- fault labels) at the bottom of the strip and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 6. Adjust the level for that auxiliary output via the...

  • Page 309

    Besides, all channels currently routed to the cue bus for pre-listening are mixed together and sent to the cue output. For more information on how to use the cue bus, see section ↑ 8.2.6, using the cue bus . You can choose to which outputs (on your audio interface or in your host) both master and cu...

  • Page 310

    Controls description output selects where you want to send the cue bus of your maschine project. Available options are the 16 external stereo outputs ext. 1– 16. By selecting a different output from the one used for the main stereo output, you can effectively pre-listen on this additional output (e....

  • Page 311

    3. Click the background of the last header in the top right corner of the mixer. The master/cue channel strip appears underneath. In this master/cue channel strip, do the following to configure the output of the master chan- nel: 1. Click master in the strip’s header to show the controls for the mas...

  • Page 312

    3. To select another destination for the master output, click the first area under the level meter and select the desired destination in the menu. This is equivalent to setting the output parameter in the main section (see above). In this master/cue channel strip, do the following to configure the o...

  • Page 313

    2. To adjust the level and panoramic position of the cue output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the cue section, respectively (see above). 3. To select another destination for the cue output, c...

  • Page 314

    Maschine offers either 4 stereo inputs or 8 mono inputs, so each sound can use one external mono or stereo input. The same external signal can be fed into any number of sounds. For example, this allows you to process any external audio signal using the plug-ins loaded in a sound, and more generally,...

  • Page 315

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and di...

  • Page 316

    4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound you want to configure. If the mixer currently displays the sound channels, single-click the header of the desired group. ⇨ the mixer displays the channel stri...

  • Page 317

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. ⇨ this is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. Aud...

  • Page 318

    7.2 using midi control and host automation maschine provides you with flexible midi remote control and host automation facilities that can be used in many situations. Incoming midi and host automation maschine’s master, groups and sounds can be controlled via midi and the host (when ma- schine is ru...

  • Page 319

    Outgoing midi you can also sending midi data from sounds. For example, when maschine is running as a plug-in in a host environment, this allows you to record your performance on the pads as a midi pattern in your host application. This is described in section ↑ 7.2.5, sending midi from sounds . 7.2....

  • Page 320

    If the sound has no plug-ins, the incoming midi notes will be forwarded to the sound’s midi output, if enabled (see section ↑ 7.2.5, sending midi from sounds ). ▪ midi input settings of a sound and its parent group are merged: for example, if you con- figure a group to react to incoming notes on mid...

  • Page 321

    Controls description midi section active (plug-in mode only) enables the midi note input for that sound/group (disabled by default). Please refer to your host documentation to know how to route midi signals to your maschine plug-in. Note that when active is disabled for both a sound and its parent g...

  • Page 322

    Some of these parameters also affect midi file import: the channel parameter of a sound will be used when importing a multi-channel midi file to its group, while the root note parameter will be used when importing a single-channel midi file to the group. For more information on midi file import plea...

  • Page 323

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. Above the fader area in the channel strip of the sound or group you want to configure, click the bigger field on the right (labeled midi in b...

  • Page 324

    5. Click the little field on its left to select a midi channel. This is equivalent to the channel parameter described above. For more information on how to trigger maschine 2 sounds via midi notes in a host sequencer refer to this knowledge base article: http://www.Native-instruments.Com/ knowledge/...

  • Page 325

    3. Click program change . ► maschine will send program change messages when scenes are triggered from the ma- schine hardware scene page. 7.2.3 controlling parameters via midi and host automation you can assign many parameters of the channel properties and plug-ins located in your various channels (...

  • Page 326

    Modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G., an external midi sequencer or an automation track in your host) duration of the change temporary (until the end of the clip) permanent target parameters at the sound and group levels only at all ...

  • Page 327

    2. In the left part of the assignment area, click the automation tab: → the automation tab lights up and the automation pane appears on its right. You are now ready to configure midi and host automation for the parameters in the current parameter page. Once the assignment area is open, when you swit...

  • Page 328

    A midi cc assignment for the current parameter page. A few host automation assignments for the current parameter page. The following paragraphs describe in more details how to assign midi controls and host auto- mation ids to maschine parameters. Which maschine parameters are automatable? All the au...

  • Page 329

    ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel properties: ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’...

  • Page 330

    2. On the left of the assignment area, click the automation tab to show the automation pane, then in this pane click the host tab. 3. Click the enable label in the assignment field under any unassigned parameter to auto- matically assign that parameter to the next free automation id. → the assignmen...

  • Page 331

    → the previous automation id is removed from the assignment field and the parameter is not available anymore for host automation. For more information on how to automate vst/au plug-in parameters from your host, please refer to your host documentation. Assigning midi controls to parameters assigning...

  • Page 332

    3. Click learn in the assignment field of a parameter to enter learn mode for that parame- ter. The assignment field shows a blinking learning . 4. Move the desired control element (knob, button, etc.) on your midi controller. → the assignment field automatically displays the midi message type recei...

  • Page 333

    ► right-click ([ctrl]-click on mac os x) the non-empty assignment field under a parameter and select unlearn in the menu to remove the midi assignment for that parameter. → the midi assignment is removed from the assignment field and the parameter is not con- trollable via midi anymore. Of course, t...

  • Page 334

    7.2.5 sending midi from sounds your sounds can output midi notes and automation data to the outside world, allowing you to control any midi-capable application and/or external midi gear from maschine’s sequencer. With its midi output enabled, a sound will send: ▪ midi notes corresponding to the note...

  • Page 335

    Please refer to section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the output properties in the software and from your controller. Control description midi section dest. Selects the midi port on which the sound wil...

  • Page 336

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and di...

  • Page 337

    5. At the bottom of the channel strip of the sound you want to configure, click the bigger field left and select the desired midi port in the menu. This is equivalent to setting the dest. Parameter described above. 6. Click the little field on its right to select a midi channel. This is equivalent t...

  • Page 338

    7.3 creating custom sets of parameters with the macro controls macro controls enable you to control in one same location a selection of parameters coming from different sources. Available in every channel (sounds, groups, and master), macro con- trols are very useful for playing live since you can c...

  • Page 339

    A macro control of a channel can control any parameter located in the properties or plug-ins of that channel or of any underlying channel. In other words: ▪ for sounds: you can assign the macro controls of a sound to any parameters in its proper- ties or plug-ins. It is also possible to assign midi ...

  • Page 340

    1. Select the macro properties of the desired channel (sound, group, or master) as descri- bed in section ↑ 2.3.4, navigating channel properties, plug-ins, and parameter pages in the control area . 2. Click the down-pointing arrow in the bottom left corner of the control area to reveal the assignmen...

  • Page 341

    1 2 3 7 6 5 4 the control area with macro properties displayed and the pages pane active in the assignment area underneath. (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) add page button (“+” symbol): click the little “ + ” after th...

  • Page 342

    (7) target selector: displays and selects the target parameter of the selected macro control in- dicated by the focus frame (5). This multi-level drop-down widget allows you to quickly navi- gate through the structure of the channel to the desired parameter. The detailed procedure is explained in th...

  • Page 343

    2. Upon your selection in the previous menu, the menu takes the name of your selection, and another menu may appear to the right which allows you to refine your search (e.G., by listing all parameter pages of the selected plug-in or channel properties). This continues until a parameter is reached an...

  • Page 344

    Menu item description keyboard shortcuts rename rename the macro. Ctrl + r / cmd + r reset reset the macro. Cut cut the macro to paste it in another position. Ctrl + x / cmd + x copy copy the macro. Ctrl + c / cmd + c paste paste a cut or copied macro to a new position. Ctrl + v / cmd + v assignment...

  • Page 345

    8 controlling your mix the default view of the maschine software is the arrange view, which contains the arranger at the top, the control area in the middle, and the pattern editor / sampler editor at the bot- tom. The arrange view is best suited to organize your melodies and rhythms in the timeline...

  • Page 346

    The mix view button. ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. 8.1.2 mix view elements when you switch the maschine software to mix view, the arranger, the control area, and the pattern editor disappear and are replaced with the ...

  • Page 347

    1 2 3 the mix view, with the mixer (1) at the top, the plug-in chain (2) in the middle, and the plug-in strip (3) at the bottom. (1) mixer: at the top, the mixer shows you at a glance the level and routing settings for all sounds of the focused group, or all groups in your project. You can change th...

  • Page 348

    8.2 the mixer sitting in the top part of the mix view, the mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The mixer in the maschine software. The mixer provides a classic mixing desk layout containing a certain number of channel strips. The p...

  • Page 349

    ▪ which of the sound or group level is selected for displaying: ↑ 8.2.1, displaying groups vs. Displaying sounds . ▪ whether the mixer is minimized or not, and which sections are enabled for display: ↑ 8.2.2, adjusting the mixer layout . 8.2.1 displaying groups vs. Displaying sounds the mixer provid...

  • Page 350

    In this mode the desk’s input strips (1) represent all groups of your project, while the output strip at the far right (2) represents the master/cue channel. At the top of the mixer you see the headers of all your groups and of the master/cue channel (3). The focused channel is high- lighted. Mixer ...

  • Page 351

    → if the mixer was displaying sound strips beforehand, it will display all group strips in- stead, and the group you have double-clicked will be focused. If the mixer was displaying group strips beforehand, it will instead display all sound strips of the group that you have double-clicked. The last ...

  • Page 352

    Showing/hiding particular sections of the strips both when displaying all group channels or all sound channels of a particular group, the mix- er allows you to select which sections you want to show or hide in the strips currently dis- played. This is done via the three buttons on the left of the mi...

  • Page 353

    ▪ when the mixer displays the sound strips of a group, when you click another group header in the top row the mixer will stay at the sound level and directly display to the sound strips of this other group. ▪ you can select more than one channel strip among the strips displayed. The focused strip is...

  • Page 354

    The channel’s context menu provides the exact same entries as in arrange view. Following management commands are available in the mixer: management command action renaming channels double-click the channel name in the header, type the desired name on your computer keyboard, and press [enter] to conf...

  • Page 355

    8.2.5 adjusting settings in the channel strips the layout of sound and group strips is close to that of a classical mixing desk. The signal travels from top to bottom: from the input routing settings at the top, it passes through the var- ious plug-ins loaded in the channel, then goes through the pa...

  • Page 356

    Available settings in sound/group channel strips we list here all the elements available in a full channel strip. For each element we indicate the basic operation and the corresponding parameter in arrange view. If some of the settings are not visible, check that the mixer is not minimized and that ...

  • Page 357

    ▪ switch the mixer display between sounds and groups (see section ↑ 8.2.1, displaying groups vs. Displaying sounds ). ▪ focus/select particular channels (see section ↑ 8.2.3, selecting channel strips ). ▪ rename the channel: double-click its current name, type a new name on your computer keyboard, a...

  • Page 358

    This plug-in list is the exact equivalent of the plug-in list in the control area of the arrange view. For all details, see section ↑ 5.1, plug-in overview . (5) fader section: allows you to adjust the channel’s level, panoramic position, mute and cue state. Following actions are available: ▪ drag t...

  • Page 359

    (8) midi output settings (sound strips only): allows you to select a midi output. Visible only if the io button is enabled on the left of the mixer. Click the midi out label to select a midi output port, then select a channel via the additional menu on the right. These controls are equivalent to the...

  • Page 360

    ▪ pre-listening to samples in the browser (see section ↑ 3.3.2, auditioning your samples ). ▪ metronome (see section using the metronome). ▪ pre-listening functions in the sample editor when recording (see section ↑ 13.2.2, select- ing the source and the recording mode ) or slicing samples (see sect...

  • Page 361

    2. Click the headphone icon in the master header. → the master channel strip switches to the cue channel strip. Here you can adjust the cue channel’s level and panoramic position, along with the destination you want to send the cue channel to. As destination, choose for example another output pair i...

  • Page 362

    ▪ click the little square on the left of a plug-in name to bypass this plug-in slot (bypassed slots are grayed out). Click the little square again to unmute the plug-in slot and insert the plug-in back into the processing chain. See section ↑ 5.1.5, bypassing plug-in slots for more information. ▪ ri...

  • Page 363

    ▪ for all types of plug-ins, the panel shows a plug-in header at the top: ↑ 8.4.1, the plug-in header . ▪ internal effects and drumsynths have their own custom panels: ↑ 8.4.2, panels for drum- synths and internal effects . ▪ the sampler plug-in has a special, extended panel: ↑ 8.4.3, panel for the ...

  • Page 364

    Use the horizontal scroll bar to display the other plug-in panels. If the maschine window is not high enough for any plug-in panel to be displayed entirely, a vertical scroll bar appears on the right of the panel to display the hidden part: use the vertical scroll bar to display the rest of the plug...

  • Page 365

    1 2 3 4 the plug-in header at the top of the plug-in panel. The plug-in header can contain following elements, from left to right: (1) open plug-in window button (native instruments and external plug-ins only): click the little arrow icon to open/close the plug-in interface in an external window. Se...

  • Page 366

    8.4.2 panels for drumsynths and internal effects for drumsynths and internal effects, the panels in the plug-in strip provide intuitive visual representations of the plug-ins and their parameters. The plug-in panel of a drumsynth and two internal effects. As with all other plug-ins, the panels for d...

  • Page 367

    For an exhaustive description of the parameters available in each panel, please refer to chapter ↑ 9, using the drumsynths for drumsynths and chapter ↑ 11, effect reference for internal ef- fects. Parameter modulation is not indicated in the panel for internal plug-ins. As a conse- quence, the value...

  • Page 368

    Sampler – main pane 1 2 3 4 5 6 7 the sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample waveform: shows the waveform or the sample used in the selected zone. It provides the same features as the waveform found in the sample ...

  • Page 369

    (4) amp envelope section: allows you to adjust the type parameter and the envelope parame- ters from the pitch/envelope page in the control area. For more details, see section ↑ 5.2.2, page 2: pitch / envelope . (5) saturation, lo fi, and filter sections: allows you to adjust the parameters from the...

  • Page 370

    The sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample map: allows you to adjust the key and velocity ranges of your zones. This the same as the map view available in the zone page of the sample editor. For more details, see ...

  • Page 371

    ▪ absynth 5’s default view shows the main elements of the perform window of ab- synth 5: controlling your mix the plug-in strip maschine 2 - manual - 371.

  • Page 372

    ▪ massive’s default view shows specific parts of the synth view (the eight macro controls at the top and the modulation pages underneath): controlling your mix the plug-in strip maschine 2 - manual - 372.

  • Page 373

    ▪ guitar rig’s default view shows a mini rack with a reduced version of the global header at the top: as with all other plug-ins, the panel for native instruments plug-ins shows the plug-in header at the top containing a button for opening the plug-in in a floating window as well as the name of the ...

  • Page 374

    Click the little “+” in the header to switch between default and additional view. Mac os x users: the vst plug-in of a native instruments product must be installed for this product’s default view (and additional view, if any) to appear in the plug-in strip. If you normally use the au version of this...

  • Page 375

    → the plug-in shows up in its own floating window. When undocking native instruments plug-ins, their panel in the plug-in strip is re- placed by a thin plug-in placeholder (see below). Plug-ins of native instruments platform products (reaktor, kontakt, guitar rig) are automatically opened in floatin...

  • Page 376

    ▪ in the plug-in strip the plug-in panel is replaced with a thin vertical plug-in placeholder containing only the little diagonal arrow — this allows you to dock the plug-in back into the plug-in strip (see below). ▪ the floating window also displays the plug-in header at the top. In addition to the...

  • Page 377

    9 using the drumsynths drumsynths are a powerful set of monophonic internal instrument plug-ins (i.E. Instrument plug-ins included with maschine) that allow you to generate individual, fine-tuned drum sounds for your music productions. Like any other instrument plug-in, you can load them only in the...

  • Page 378

    9.1 drumsynths – general handling this section describes the general use and features of the drumsynths. Managing drumsynths drumsynths are maschine plug-ins and, as such, they support all usual plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste dru...

  • Page 379

    All drumsynths share the same parameter organization in the control area. ▪ their parameters are grouped into the same three parameter pages: ◦ the main page groups the most important parameters for each drum type. Here you can select the engine to be used, the tuning, the decay, etc. ◦ the advanced...

  • Page 380

    All drumsynths share the same global layout in the plug-in strip. ▪ in the top part of the panel you can adjust the tune parameter, select the desired engine, adjust the velocity response, and adjust the decay parameter (or the filter parameter for the shaker engine of the percussion). ▪ in the bott...

  • Page 381

    9.1.3 shared parameters within each drumsynth, some parameters are shared between several engines (e.G., the tune parameter). Shared parameters have the advantage of keeping their position when you switch to another engine in the drumsynth. This allows you to compare the sound of various engines mor...

  • Page 382

    For all engines, the tune parameter lets you define which pitch will be played when hitting the pad of that sound (with pads in group mode) or playing the middle c (midi note 60) base note. In the maschine convention the midi note 60 is noted c3. The engines have different pitch ranges: ▪ most engin...

  • Page 383

    The kick panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The kick provides following engines: ▪ sub (default): ↑ 9.2.1, kick –...

  • Page 384

    ▪ bold: ↑ 9.2.7, kick – bold . ▪ maple: ↑ 9.2.8, kick – maple . ▪ push: ↑ 9.2.9, kick – push . For more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the kick and the other drumsynths, see ↑ 9.1, drum- synths – general handling . 9.2....

  • Page 385

    Element description bend adjusts the amplitude of the pitch envelope applied throughout the sound duration (punch), measured as a percentage. Available values range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound stays at its original pitch during its entire decaying phase. As the bend valu...

  • Page 386

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 387

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’...

  • Page 388

    Element description bias adjusts the timbre of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). At zero, the distortion is symmetrical and introduces mostly odd harmonics. As the bias value is increased, the distortion becomes more asymmetric an...

  • Page 389

    9.2.3 kick – dusty the dusty kick is an electronic kick with an organic feel. It’s capable of broken, dusty sounds but can also open up to a thundering warehouse boom. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available ...

  • Page 390

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 391

    Main page element description main section engine selects the engine used in the kick plug-in. If you change this setting, please refer to section 10.2 “the kicks” in the maschine 2.0 manual. Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Availabl...

  • Page 392

    Element description grind adjusts the grittiness of the “aero” component of the sound, measured as a percentage. Available values range from 0.0 to 100.0% (default: 45.0%). Low values produce a boomy reverberation. High values result in a crushed, digital “air” squashed into the drum sound. Note tha...

  • Page 393

    9.2.5 kick – rasper the rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into drum’n’bass or dubstep productions. Its two crispness modes allow for a wide range of bass drums. The parameters described below are presented as they appear in...

  • Page 394

    Element description decay adjusts the duration of the crispness effect, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 34.0 %). Amount adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced pag...

  • Page 395

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 8.4, the plug-in strip for more information on this. Element description main section engine selects the...

  • Page 396

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 397

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a per...

  • Page 398

    9.2.8 kick – maple the maple kick is an acoustic bass drum emulation that provides a realistic and organic sound. It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic instruments and its room parameters make it fit seamlessly into any mix. The parameter...

  • Page 399

    Element description size adjusts the size of the room, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount adjusts the amount of room effect applied to the drum sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). A...

  • Page 400

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 8.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 401

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 402

    The snare panel in the plug-in strip. As with every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The snare provides following engines: ▪ volt (default): ↑ 9.3.1, s...

  • Page 403

    ▪ vintage: ↑ 9.3.6, snare – vintage ▪ chrome: ↑ 9.3.7, snare – chrome ▪ iron: ↑ 9.3.8, snare – iron ▪ clap: ↑ 9.3.9, snare – clap for more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 9.1, dr...

  • Page 404

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Osc mode selects the oscillator mode: if you select tonal (default), t...

  • Page 405

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 406

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Grit adjusts the intensity of the bitcrushing, measured as a percentag...

  • Page 407

    9.3.3 snare – pow the pow snare is a shot of filtered noise, useful as an electro snare, an effect or a layer in a combined snare sound. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the...

  • Page 408

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 409

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a p...

  • Page 410

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 411

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 412

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 413

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 414

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 415

    Element description skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 ...

  • Page 416

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 417

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 418

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 419

    Element description decay adjusts the duration of the sound’s tail, but also the “spread” between the individual claps, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Room adjusts the balance between the dry sound — the claps themselves — and the synthesized ...

  • Page 420

    9.3.10 snare – breaker the breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix- es containing heavy bass. The adjustment of the wires spectrum provides a great range of snares. It also works very well with the rasper kick. The parameters described below are pres...

  • Page 421

    Element description spectra section mode selects from two different noise types that simulate the wires of the drum. Available modes are a (default) and b. Tune provides an independent tuning of the snare noise. It relates to the tension of the snare wires on a real snare drum. Available values rang...

  • Page 422

    9.4 the hi-hats the hi-hat drumsynth can generate a variety of hi-hat sounds. The hi-hat in the control area (main page depicted). The hi-hat panel in the plug-in strip. Using the drumsynths the hi-hats maschine 2 - manual - 422.

  • Page 423

    As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The hi-hat provides following engines: ▪ silver (default): ↑ 9.4.1, hi-hat – silver . ▪ circuit: ↑ 9.4.2, ...

  • Page 424

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a percen...

  • Page 425

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 426

    Main page element description main section engine selects the engine used in the hi-hat plug-in. If you change this setting, please refer to ↑ 9.4, the hi-hats . Tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (defau...

  • Page 427

    Element description seed selects a random sequence to control the waveform produced by the oscillator. Each of the 31 seed values available produces a different set of random pitches and harmonics. Dissonance affects the randomization of the oscillator, measured as a percentage. Available values ran...

  • Page 428

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 8.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 429

    Element description strike adjusts the attack of the cymbal, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Distress introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced page for this engin...

  • Page 430

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view) — for more information please refer to section ↑ 8.4, the plug-in strip . Main page element description main se...

  • Page 431

    Advanced page element description hybrid section bend adjusts the amount of a pitch envelope for sound design purposes. It is a bipolar control ranging from -100.0 to 100.0% (default: 0.0%) rattle adjusts the amount of sizzling from the hi-hat. It is more noticeable with long decays. Available value...

  • Page 432

    When played, like on a real drum set. By the way you are not limited to two hi-hat sounds — e.G., you could add to the same choke group a third sound containing a half-opened hi-hat. To know how to do this, please refer to section using choke groups where choke groups are ex- plained in detail. With...

  • Page 433

    The tom panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The tom provides following engines: ▪ tronic (default): ↑ 9.5.1, tom –...

  • Page 434

    For more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 9.1, drum- synths – general handling . 9.5.1 tom – tronic the tronic engine is the default engine of the tom. A fat, analog-style tom wit...

  • Page 435

    Element description bend adjusts the pitch sweep of the sound, measured as a percentage. Available values range from -100.0 % to 100.0 % (default: 0.0 %). At zero the sound stays at its original pitch during its entire decaying phase. At higher values, the pitch bends upwards. At lower values, the p...

  • Page 436

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 437

    Main page element description main section engine selects the engine used in the tom plug-in. If you change this setting, please refer to ↑ 9.5, the toms . Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 48.00 to 72.00. ...

  • Page 438

    Element description color adjusts a simple filter which affects the brightness of the sound. Available values range from 0.0 to 100.0 % (default: 50.0 %). Glide the tuning of the fractal tom is locked for each note; in other words the change in tuning is applied only when a new note is received. Whe...

  • Page 439

    Element description transpose adjusts the pitch transposition of the feedback oscillator bank only, measured in semitones and cents. This is useful for tuning it to the tone oscillator. Available values range from -12.00 to 12.00 semitones (default: 0.00). Freq a adjusts the pitch of oscillator a wi...

  • Page 440

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 441

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from...

  • Page 442

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From the mid position, by turning the knob ...

  • Page 443

    Element description tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from 0.0 to 100.0% (default). Impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0....

  • Page 444

    The percussion in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The pe...

  • Page 445

    ▪ fractal (default): ↑ 9.6.1, percussion – fractal . ▪ kettle: ↑ 9.6.2, percussion – kettle . ▪ shaker: ↑ 9.6.3, percussion – shaker . For more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 9....

  • Page 446

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tune hold when tune hold is enabled, the tuning behavior is that of the fractal tom: the tuning is fixed until the next note is received (see ↑ ...

  • Page 447

    Element description harmonics section ktr. Mode (key tracking mode) selects from two key tracking modes: harmonic (default) and dissonant. In harmonic mode all oscillators track the tune parameter (on the main page, see above) and your keyboard evenly. Therefore, the drum stays in tune with itself a...

  • Page 448

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 449

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 33.00 to 57.00. The default value is 45.00. For more details see ↑ 9.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’...

  • Page 450

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 451

    Element description filter adjusts the bandwidth of the filter applied to the noise source, measured as a percentage. Higher settings result in a wider filter. Lower settings result in a narrower filter, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 70.0 %). Grain ad...

  • Page 452

    Element description accent (performer mode only) controls the amount of emphasis on certain notes within the shaker pattern, measured as a percentage. At low values, the groove is static and the notes rather quiet, as if the shaker were being shaken very gently and uniformly. As the parameter is inc...

  • Page 453

    Element description sync the sync parameter has two options: lock and retrig. In lock mode, the shaker pattern is synced to the song position; that is, it is always in time regardless of when a note is pressed. In retrig mode, the shaker pattern (including accents) is retriggered on every note on, w...

  • Page 454

    Element description swing adjusts the amount of swing or shuffle in the shaker pattern. Higher values will result in a pattern with more swing. Note that swing alone will result in quite a mechanical feel — for a more human feel it is recommended to add some twist as well (see below). Available valu...

  • Page 455

    The crash engine selected for the cymbal in the control area (main page depicted). The crash engine selected on the cymbal panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of paramete...

  • Page 456

    The cymbal provides following engines: ▪ crash (default): ↑ 9.7.1, cymbal – crash . ▪ ride: ↑ 9.7.2, cymbal – ride . For more information on engines, see ↑ 9.1.1, engines: many different drums per drum- synth . For general information on the cymbals and the other drumsynths, see ↑ 9.1, drumsynths – ...

  • Page 457

    Element description width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the effect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). Color secti...

  • Page 458

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 459

    Element description impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, r...

  • Page 460

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 461

    10 using effects at each project level (sound, group and master) it is possible to add effects in form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, native instruments ...

  • Page 462

    Choose the channel in which the effect is to be inserted 1. If you want to apply the effect to the master (to process the audio of the whole project), click the master tab in the top left corner of the control area. 2. If you want to apply the effect to a group (to process the audio of the whole gro...

  • Page 463

    Load the effect in a new slot 1. At the far left of the control area, click the little plug-in icon to display the plug-ins of the selected channel: the icon lights up. The plug-in list appears nearby, showing a stack of all plug-ins al- ready loaded in the channel: in the plug-in list each plug-in ...

  • Page 464

    If you have selected a sound and its plug-in list is empty, the plug-in menu also shows all available instrument plug-ins. 3. Click the desired entry in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instrum...

  • Page 465

    Notes and hints on loading effects in the software ▪ instead of clicking the “ + ” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the plug-in menu: the effect selected in the menu will replace the plug-in currently loaded in...

  • Page 466

    2. If it’s not already open, open the extended view of the mixer by clicking the down-pointing arrow at the left of the mixer: 3. Check that the plug-in icon is active on the left of the mixer — if not, click it to display the plug-in list in each channel strip. Then, put the focus on the channel (m...

  • Page 467

    3. To set the focus to a sound channel: if the mixer is currently displaying the group channel strips, in the mixer’s top row double-click the blank space in the header of the group con- taining the desired sound, then click the header of the desired sound in the row below. If the mixer is currently...

  • Page 468

    10.1.2 other operations on effects you can manipulate effects like any other plug-in loaded in a plug-in slot. This notably in- cludes adjusting the effect parameters, removing effects, moving effects to other plug-in slots, saving and recalling effect presets, etc. Here we provide a reminder of eve...

  • Page 469

    Action procedure bypass an effect click the fx icon (in arrange view) or the little square (in mix view) at the left of the effect name in the plug-in list. Click again to re-enable the effect. Save the current effect settings as preset open the plug-in menu, and select save as… at the bottom of the...

  • Page 470

    In music production the side-chain signal is most of the time another audio track of the project. A common example is the use of the kick drum track as side-chain for the compres- sion of the bass track: on each kick the compressor will compress the bass more, resulting in a typical pumping effect b...

  • Page 471

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 472

    10.2 applying effects to external audio maschine’s flexible routing facilities allow you to apply effects to external audio as well. This external audio can come from the inputs of your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used as a plug-in. To do...

  • Page 473

    Any audio source plugged into the first input of your audio interface will be available on the in 1 l input of maschine, and so on. See ↑ 2.6.2, preferences – audio page for more information on the audio page of the preferences panel. Using effects applying effects to external audio maschine 2 - man...

  • Page 474

    Maschine in plug-in mode if maschine is running as a plug-in in a host environment, the maschine plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the maschine plug-in. In this example, we wi...

  • Page 475

    The icon lights up. The plug-in list appears nearby. Since we have chosen an empty sound in section ↑ 10.2.2, step 2: set up a sound to receive the external input above, the plug-in list should be empty: 2. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list ...

  • Page 476

    ▪ step 2: route a portion of the desired audio signals from their original sounds and groups to that send effect. This is done via the output properties of the corresponding sounds and groups: ↑ 10.3.2, step 2: route audio to the send effect . 10.3.1 step 1: set up a sound or group as send effect th...

  • Page 477

    3. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list of all available instrument and effect plug-ins. 4. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instrume...

  • Page 478

    → the sound slot now mirrors the plug-in name. For more information on renaming sound slots, see section ↑ 4.2.3, renaming sound slots . 10.3.2 step 2: route audio to the send effect once you have configured a sound or group as send effect (see ↑ 10.3.1, step 1: set up a sound or group as send effec...

  • Page 479

    When setting up complex routings, please take care to avoid feedback loops! In addition, the following points are worth noting: ▪ cpu load: send effects can be of great help to save cpu power. Using one reverb for many sounds and groups instead of loading another reverb in each sound/group makes a b...

  • Page 480

    ▪ the sound list lets you keep a better overview of your effect sequence than the tiny plug- in list in a single sound. ▪ you can rename and colorize each sound individually according to the effect(s) it contains. ▪ you have a better control on your whole effect sequence from your controller. ▪ you ...

  • Page 481

    However, take time to name every sound in this multi-effect group after the effect(s) inserted and to give it a name that allows you to recognize it as an effect; remember that you will be choosing this effect from a potentially large list in your user library. In the maschine library there are alre...

  • Page 482

    11 effect reference maschine provides a healthy selection of more than 20 different effect plug-ins that can be quickly applied to sounds, groups and the master, all as insert effects. By using maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ...

  • Page 483

    11.1 dynamics 11.1.1 compressor this is a classic compression effect to control the dynamic information of an audio signal. You can use the compressor to fatten up your drums or to control signals that have a very wide dy- namic range. In addition to the legacy classic mode, the compressor provides ...

  • Page 484

    Parameter description mode section mode selects between two operation modes: classic (default setting) and feedback. Whereas classic mode generates a cleaner and more precise compression, feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envel...

  • Page 485

    Side-chain input page the compressor in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (oth...

  • Page 486

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 10.1.3, using the side-chain input . Level meters in the compressor panel (plug-in...

  • Page 487

    The gate panel in the plug-in strip. Main page the gate in the control area: main page. Parameter description depth section threshold this value determines the threshold at which the gate starts to work. Higher values will let only the loudest parts of the signal through the gate. Time section attac...

  • Page 488

    Parameter description release the time the gate will take to release the input signal after it rises above the threshold. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. Side-chain input page the gate in the control area: side-chain input...

  • Page 489

    Parameter description gain adjusts the input level of the side-chain signal fed into the plug-in. Filter section filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts...

  • Page 490

    Fect (no threshold) but rather affects all parts of the signal. This retains the musical character of your sound while keeping operation simple and intuitive: adjust the desired amount of ac- centuation for the attack and/or sustain phases and you’re all set! The transient master panel in the plug-i...

  • Page 491

    Parameter description sustain prolongs/shortens the sustain phases in your signal. With the knob at the middle position, the sustain phases are not altered. From this position, turning the sustain knob to the left shortens the sustain phases, while turning it to the right prolongs them. Limit activa...

  • Page 492

    Main page the limiter in the control area: main page. Element description mode section mode selects from two different limiter types. The available modes are legacy and transparent. Depth section (transparent mode only) threshold this value determines the threshold where the limiter kicks in. If you...

  • Page 493

    Side-chain input page the limiter in the control area: side-chain input page. The modulation page contains one parameter: velocity. Element description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain di...

  • Page 494

    Element description filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Available values are off and on (default: off). Center freq adjusts the center frequency of the filter. Availabl...

  • Page 495

    The maximizer panel in the plug-in strip. Main page the maximizer in the control area: main page. Parameter description depth section amount this parameter is used to adjust the amount of the maximizer effect. Turn the knob clockwise to increase the loudness of the signal. Curve controls the compres...

  • Page 496

    Side-chain input page the maximizer in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (othe...

  • Page 497

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 10.1.3, using the side-chain input . 11.2 filtering effects 11.2.1 eq use the eq t...

  • Page 498

    Freq / gain page the eq in the control area: freq / gain page. Parameter description low section freq frequency selector for the low frequency band. Ranges from 20 hz to 8 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Low-mid section freq frequency selector f...

  • Page 499

    Parameter description freq frequency selector for the high frequency band. Ranges from 50 hz to 20 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Width / output page the eq in the control area: width / output page. Parameter description low-mid section width b...

  • Page 500

    The filter panel in the plug-in strip. Main page the filter in the control area: main page. Parameter description type section mode here you can select between four different filter modes: lp (low- pass), bp (band-pass), hp (high-pass), and notch. Depending on the mode selected, the following parame...

  • Page 501

    Parameter description amount this defines how much the filter gets modulated by the modulation source. Source here you can select between three different modulation sources: lfo, lfo sync, and envelope. Depending on your choice for the modulation source, the following parameters appear to the right:...

  • Page 502

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 503

    11.2.3 cabinet the cabinet emulation is a cabinet and microphone component that proves full control over all the (post-amp) stages of recording a guitar tone. Cabinet emulation includes the four cabinet types, and the variable positioning of six different microphones. The cabinet emulation effect in...

  • Page 504

    Element description ▪ vintage cabinet ▪ modern cabinet microphone section microphone selects from six different microphone types, which includes: ▪ dynamic 57 ▪ dynamic 421 ▪ dynamic 441 ▪ ribbon 121 ▪ condenser 47 ▪ condenser 67 distance adjusts the distance of the microphone from the cabinet. Avai...

  • Page 505

    The chorus panel in the plug-in strip. The chorus in the control area. Parameter description mod section rate the rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated. Amount the amount of the chorus effect. Output section mix mix lets you adju...

  • Page 506

    The flanger panel in the plug-in strip. The flanger in the control area. Parameter description main section frequency this defines the center frequency of the flanger. Feedback adjusts the amount of output signal fed back into the input. Invert inverts the flanger. Mod section amount this defines ho...

  • Page 507

    Parameter description speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens the stereo field of the effect. Output section mix mix lets you adjust the amou...

  • Page 508

    Parameter description freq section rate this is for adjusting the speed of the fm modulation. Split the split control determines the extent to which the fm effect is applied to high frequencies via a crossover. Turn to the right to affect higher frequencies. It can be useful to eliminate noise artif...

  • Page 509

    The freq shifter in the control area. Parameter description freq section coarse this is used to define the basic frequency of the freq shifter. Fine fine-tune the frequency here. Output section feedback adjusts the amount of output signal fed back into the input. Increasing this parameter will incre...

  • Page 510

    The phaser panel in the plug-in strip. The phaser in the control area. Parameter description main section frequency this defines the center frequency of the phaser. Feedback adjusts the amount of output signal fed back into the input. 8pole activating this causes the phaser to use the 8pole mode, re...

  • Page 511

    Parameter description speed (lfo) defines the speed of the lfo in a range from 0.03 hz up to 8 hz. Speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens th...

  • Page 512

    The ice panel in the plug-in strip. The ice in the control area. Parameter description room section color with lower settings, the general sound is a bit more muffled. The higher the color value, the brighter it sounds. Ice the “ice” factor: higher values sound more metallic. Size adjust the size of...

  • Page 513

    11.4.2 metaverb like the reverb, the metaverb adds spatial room information. However, in contrast to the re- verb it has a much more “synthetic” sound, which is particularly suited for melodic content. The metaverb panel in the plug-in strip. The metaverb in the control area. Parameter description r...

  • Page 514

    Parameter description pan this pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatural. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. 11.4.3 ref...

  • Page 515

    The reflex in the control area. Parameter description room section color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Smooth with this parameter, you can soften the metallic character of reflex. Size adjust the size of the virtual room ...

  • Page 516

    11.4.4 reverb (legacy) this reverb is best for most common applications. The reverb adds room information to the signal, making it sound more spacious and natural. It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sorts of other signals. The reverb panel...

  • Page 517

    Parameter description high high band eq to cut or boost high frequencies. Position section pan this pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatural. Stereo this parameter widens the stereo field of th...

  • Page 518

    11.4.5.1 reverb room the room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the room size , and pre delay parameters to create special effects. The reverb effect in the plug-in strip. The reverb in the control area (main page depicted). Main...

  • Page 519

    Element description reverb size adjust the size of the simulated room. Turn clockwise to increase the perceived size of the room and reverb reflections. Available values range from 0.0 to 100.0% (default: 20.0%). Color section damping adjusts damping of the high frequencies in the reverb signal. Dam...

  • Page 520

    Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 db t...

  • Page 521

    The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range ...

  • Page 522

    Element description softness alters the balance between early reflections and the late reverb tail. It also changes the amount of diffusion present. It allows you to soften the attack of the reverb and push it more into the background, so it doesn't muddy the dry sound so much. Available values rang...

  • Page 523

    11.4.5.3 plate reverb this effect emulates a plate reverberator. Partly inspired by a legendary plate reverb system, this efficient reverb effect can be used in numerous situations. Its controls make the plate re- verb easy to use while still flexible and unique sounding. The plate reverb is the bes...

  • Page 524

    11.5 delays 11.5.1 beat delay the beat delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the project “big stream” from the maschine factory library: the beat delay is used in various groups here and offers a lot of rhythmic sonic possibilit...

  • Page 525

    Parameter description delay section time the time parameter defines the delay length in note values. The available values depend on the unit defined by the unit parameter on the unit page (see below). They range from half a unit to 16 units. Offset this parameter is used to shift the start of the de...

  • Page 526

    Unit page the beat delay in the control area: unit page. Parameter description unit section unit defines the unit used by the time and offset parameters on the main page. 11.5.2 grain delay by chopping the input into small “grains” and rearranging them as a cloud, the grain delay is useful for creat...

  • Page 527

    Main page the grain delay in the control area: main page. Parameter description grain section pitch determines the pitch of the grains: low values result in a deep, slowly repeating grain, high values speed up the grain, making it sound faster and higher. Size defines the length of the grains. Jitte...

  • Page 528

    Output page the grain delay in the control area: output page. Parameter description output section stereo this parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). 11.5.3 grain stretch the grain stretch effect uses granular synthesis to manipulate t...

  • Page 529

    The grain stretch in the control area. Parameter description master section on enables the effect. Every time this control is switched on, the grain stretch effect buffers incoming audio for 32 x 1/16th step. Time section stretch defines the time-stretch amount. Set to 50.0 % for half speed. Loop se...

  • Page 530

    The resochord panel in the plug-in strip. The resochord in the control area. Parameter description pitch section mode here you can select between the two modes of the resochord: chord and string. In chord mode, the 6 combs are tuned according to various chords. In string mode, the 6 combs are center...

  • Page 531

    Parameter description tune it allows you to transpose the resochord in semitones. Color section brightness this is to determine the basic sound characteristic of the resochord: higher values will brighten the sound by adding high frequencies. Feedback adjusts the amount of output signal fed back int...

  • Page 532

    The distortion in the control area. Parameter description main section drive determines the basic amount of distortion. Color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Feedback adjust the amount of output signal fed back into the inp...

  • Page 533

    The lofi panel in the plug-in strip. The lofi in the control area. Parameter description resample section sr sr stands for sample rate and ranges from cd-quality (44.1 khz) to 99.5 hz which results in a hissy crackle. Bitcrush section bits introduces a distortion based on bit reduction. Smooth reduc...

  • Page 534

    11.6.3 saturator the saturator is a flexible tool allowing you to apply various types of saturations to your signal. The saturator offers three modes: classic (legacy mode), tape, and tube. You can select the desired mode via the mode selector. Since the three modes provide different sets of parame-...

  • Page 535

    Classic mode – parameter description input controls the input gain of the effect. Increasing input will also increase the amount of compression performed on the audio signal. Contour determines how closely the saturator responds to the input volume. Higher values create a more distorted sound. Drive...

  • Page 536

    Tube mode the tube mode emulates the smooth saturation of overdriven tube amplifiers. It is equipped with a feedback-driven dynamic compression and an additional eq section allowing you to fine adjust the frequency content to be processed. The saturator in tube mode in the control area. Tube mode – ...

  • Page 537

    Tube mode – parameter description bass adjusts the level of the low frequency band. Treble adjusts the level of the high frequency band. Output section gain adjusts the output level of the effect. Use this to compensate for changes in volume caused by input gain and signal compression. 11.6.4 analog...

  • Page 538

    Main page element description mode section mode select between two distortion modes: analog and mulholland (default: mulholland ). Distortion section saturation sets the amount of saturation applied to the signal. Available values range from 0.0 to 100.0% (default: 25.0%). Bass attenuates the low fr...

  • Page 539

    ▪ filter: the filter is a raw-sounding, analog-modelled lp/bp/hp filter with additional satura- tion parameters and resonance that can be pushed into self-oscillation. For more informa- tion see section ↑ 11.7.1, filter . ▪ flanger: the flanger is a comb filter effect. It can behave like a standard ...

  • Page 540

    Filter perform fx in the plug-in strip. Filter perform fx in the control area. Main page parameter description mode section mode select an effect. Touchstrip section effect reference perform fx maschine 2 - manual - 540

  • Page 541

    Parameter description engage activates the filter. Frequency sets the cutoff frequency according to the min/max range parameters. Filter type selects from low pass, band pass and high pass modes. Resonance sets the resonance of the filter. Values over 100% will lead to self-oscillation—be careful! T...

  • Page 542

    Flanger perform fx in the plug-in strip. Flanger perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 542.

  • Page 543

    Parameter description engage activates the effect. Frequency controls the volume of the comb filter. Flanger decay controls the decay time. Saturation controls the saturation in the feedback path, producing a dirtier, compressed sound. Stereo controls the stereo spread of the effect. Setup page para...

  • Page 544

    Burst echo perform fx in the plug-in strip. Burst echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 544.

  • Page 545

    Parameter description engage activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the feed parameter. Ts assign assigns the control to feedback or time. Feedback : sets the delay feedback when the effect is activated. The feedback is reduced wh...

  • Page 546

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in replace mode, the dry signal is muted after the first repetition, leaving only ...

  • Page 547

    Reso echo perform fx in the plug-in strip. Reso echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 547.

  • Page 548

    Parameter description engage activates the effect. Frequency controls the frequency of the filters in the filter bank, altering the tonality of the signal. Echo time sets the delay time. Feedback sets the delay feedback. Pump controls the amount of compression applied to the feedback loop. Wet level...

  • Page 549

    11.7.5 ring built on a carefully selected bank of ring modulators, ring adds a bell-like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or smart strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring perform fx in the plug-in strip....

  • Page 550

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the ring modulators. Osc spread controls the frequency spread of the ring modulators. At low spread values, the ring modulators converge to a single modulation freq...

  • Page 551

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in wet only mode, the dry signal is muted entirely, leav- ing silence except when ...

  • Page 552

    Stutter perform fx in the plug-in strip. Stutter perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 552.

  • Page 553

    Parameter description engage controls a hard bypass. Activating the control commences looping, releasing the control bypasses the effect. Length can be assigned to length (loop length, by default) or pitch (relative pitch) using ts assign . Ts assign assigns the control to length or pitch . Stutter ...

  • Page 554

    11.7.7 tremolo a no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, rate, and depth ranges, and use the stereo knob to create auto-pan motion effects. Tremolo perform fx in the plug-in strip. Tremolo perform fx...

  • Page 555

    Main page parameter description mode mode select an effect. Touchstrip engage enables and disables the effect. Position controls the tremolo and vibrato rate and depth, within the ranges defined by the min and max parameters on the second page. Tremolo trem/vibr controls the balance between tremolo ...

  • Page 556

    Setup page parameter description depth range depth min controls the amplitude of the modulation when the parameter position is set to 0%. Depth max controls the amplitude of the modulation when the parameter position is set to 100%. Depth range rate min controls the rate of the modulation when the p...

  • Page 557

    Scratcher perform fx in the plug-in strip. Scratcher perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine 2 - manual - 557.

  • Page 558

    Parameter description engage engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely. Position controls the brake speed (higher = slower brake), the scratch position (higher = forward) and the delay time (higher = longer delay time). Swirl delay time con...

  • Page 559

    12 working with the arranger the arranger is the big area located in the upper part of the maschine window, right under the header. The maschine arranger has two different views: ideas view and arranger view which are also reflected on your controller. Each view has a specific purpose in the workflo...

  • Page 560

    The ideas view the ideas view allows you to experiment with your musical ideas without being tied to a time- line or any kind of arrangement. Here you can create patterns for each group and combine them into a scene. 1 2 3 the ideas view for creating and experimenting with musical ideas free from th...

  • Page 561

    Control area). To mute a group click the group letter, for example a1 , and right-click on the letter to solo the group. Using your mouse you can also right-click ([control] + right-click on mac os x) on the name of a group to access the many options available to manage them. The arranger view the a...

  • Page 562

    (4) pattern area: in each section of the arrangement, you can see the name of the scene as- signed to the section along with the scene's patterns stacked vertically for each group in the project. The patterns seen here are the same as those seen when viewing the same scene in the ideas view. 12.1.1 ...

  • Page 563

    Navigating the arranger vertically (groups) a classic scroll bar is available right of the arranger. It allows you to scroll to hidden groups in case all of them don’t fit in the arranger. The classic scroll bar right of the arranger. You can also adjust the height of the arranger in order to displa...

  • Page 564

    12.1.2 following the playback position in your project if the arranger doesn’t display the entire loop range currently selected, at some point the playhead will go beyond the portion of your project currently displayed in the arranger and you might loose track of the playback position. To prevent th...

  • Page 565

    ▪ the perform grid lets you quantize the section transitions: you can choose the point at which the playback will leave the current section. For example, you might not want a newly selected loop to fire off immediately — you might want it to wait until the next bar line. The available quantization v...

  • Page 566

    ► to adjust the perform grid, click the value left of the sync label in the maschine header and select the desired division from the menu: → the next time you select a new section or group of sections for looping, the switch will happen on the next division selected here. ► to enable/disable the ret...

  • Page 567

    12.2.1 scene overview in the software, all scenes can be managed from the ideas view: ► to open ideas view, click the arranger view button at the left on the arranger. → when the button is unlit ideas view is active, when the button is lit arranger view is ac- tive. The ideas view. ▪ at the top you ...

  • Page 568

    Click the “+” button to create a new scene. → a new empty scene is created after all existing scenes. 12.2.3 assigning and removing patterns each pattern placed in the arranger (ideas view or arranger view) references one of the pat- terns available in the pattern editor for the corresponding group....

  • Page 569

    2. Then click the pattern slot you want to assign or remove for that scene. → upon your selection, the pattern is inserted into the selected scene: ▪ the pattern replaces any previous pattern for that group in the scene. ▪ the pattern displays its name and color. ▪ the corresponding pattern will now...

  • Page 570

    → the pattern is removed from the scene: ▪ the corresponding pattern will not be played by that scene anymore. ▪ the pattern itself is left untouched. 12.2.4 selecting scenes you can select the desired scene in the ideas view. Selecting a scene in the ideas view to select a scene in the ideas view, ...

  • Page 571

    12.2.5 deleting scenes to delete a scene in the ideas view: 1. In the top row of the ideas view, right-click ([ctrl]-click on mac os x) the name of the scene you want to delete and select delete from the context menu: → the scene is deleted with all its patterns. Scenes to the right shift to fill th...

  • Page 572

    To clear a scene: ► right-click ([ctrl]-click on mac os x) the name of the scene you want to clear, and se- lect clear from the context menu. → the scene is cleared of all patterns. 12.2.8 duplicating scenes the ideas view allows you to duplicate a scene. This feature works in connection with settin...

  • Page 573

    → the selected scene is duplicated in accordance with the setting in the default page of the preferences. 12.2.9 making scenes unique if a scene is referencing the same pattern you can use make a separate (unique) copy of the scene and its patterns by selecting unique. This will then allow you to wo...

  • Page 574

    → a unique copy of the scene and its patterns are created. This option is only available if the selected scene is referencing the same pattern as an- other scene. 12.2.10 appending scenes to arrangement once you are satisfied with a scene you can append it directly to your arrangement in the ar- ran...

  • Page 575

    12.2.11 naming scenes by default, scenes are named scene 1 , scene 2 , scene 3 , etc. You can rename scenes and use custom names of your own. Naming is only available from within the software, but any changes will also show up on your controller. Renaming scenes in the arranger to rename a scene in ...

  • Page 576

    12.2.12 changing the color of a scene you can change the color of each scene in the software. To do this: 1. Right-click ([ctrl]-click on mac os x) the name of the desired scene in the arranger or in the scene manager, and select color from the context menu. A color palette appears. In the palette, ...

  • Page 577

    12.3 using arranger view in maschine, a song is made of a variable number of scenes, which represent the different parts of the song — e.G., intro, verse, chorus, break, another verse… by assigning your scenes to sections to the timeline in the arranger view you can start to organize your track. The...

  • Page 578

    Use the section manager to manage your sections. ▪ on the left you can see the list of the 16 section slots in the selected section bank. Slots containing a section show a colored or white bar on the left along with the section name. The other slots contain no section. The selected section is highli...

  • Page 579

    The top row of the arranger. The only difference between the section manager and the arranger’s top row is that the sec- tion manager allows you to manage your section banks, which is impossible in the arranger’s top row. Apart from this, actions in the arranger’s top row and in the section manager ...

  • Page 580

    ► right-click ([cmd] + click on mac os x) a section slot and select append in the context menu, then for example, select scene 2 from the submenu. → the selected scene is added to the section. By repeating this for each new section, you can quickly add scenes to the arranger. 12.3.4 selecting sectio...

  • Page 581

    Selecting a section and a section bank in the section manager to select a section in the section manager, do the following: 1. Open the section manager (see ↑ 12.3.1, section management overview ). 2. If it is not already selected, select the section bank containing the desired section by clicking i...

  • Page 582

    Once a section has been selected… once you have selected a section using either of the methods described above, the following happens: ▪ the pattern editor displays the pattern corresponding to the focused group in this section. If there is no pattern for the focused group in the section you have ju...

  • Page 583

    Selecting a section ► to select a section in the current section bank, press scene + the dim lit pad corre- sponding to this section. Upon your selection, the following happens: ▪ the pattern editor displays the pattern corresponding to the clip for the focused group in this section. If there is no ...

  • Page 584

    3. When the insertion line appears at the desired location, release the mouse button. → the section takes its new place. On your controller in section mode, you can now select this section via the pad corresponding to its new location. 12.3.6 adjusting the length of a section here are a few rules on...

  • Page 585

    ▪ if a pattern is shorter than the section it is placed in, it is automatically repeated until the end of the section (the last repetition might be shortened). These repetitions are automati- cally generated and cannot be edited. They reference the same pattern placed at the be- ginning of the secti...

  • Page 586

    → the scene will be repeated if the adjustment is longer than the referenced pattern. To shorten a section: ► click and drag the end marker of the section to the left. → the scene will be shortened, and if the adjustment is shorter than the referenced pattern a small truncated clip marker will appea...

  • Page 587

    ▪ the minimum length of a section equals the minimum scene length. This can only be ach- ieved if arrange grid or step grid is set to off . 12.3.7 assigning and removing patterns each pattern placed in the arranger (ideas view or arranger view) references one of the pat- terns available in the patte...

  • Page 588

    2. In the pattern editor, open the pattern manager and click the desired pattern slot to se- lect it (see section ↑ 6.6.2, selecting patterns and pattern banks for more information). → upon your selection, the pattern is inserted into the selected section: ▪ the pattern replaces any previous pattern...

  • Page 589

    ► to remove a pattern, right-click it (on mac os x: [ctrl]-click it). → the pattern is removed from the section: ▪ the corresponding pattern will not be played by that section anymore. ▪ the pattern itself is left untouched. ▪ if the pattern was the longest in the section, the section is automatical...

  • Page 590

    → the selected section is duplicated in accordance with the setting in the default page of the preferences. 12.3.8.1 making sections unique at any time, you can make a linked section totally unique. This will create a new section in the same location, and will also create new patterns. You are then ...

  • Page 591

    2. Click unique. → the section will become independent of any sections it was linked to and the patterns can be edited without affecting any the original sections. 12.3.9 removing sections to remove a section from the arrangement: 1. In the top row of the arranger view, right-click ([ctrl]-click on ...

  • Page 592

    Instead of removing the section, which removes it entirely, you can also clear the sec- tion: this will only remove its content — the section will stay in your arrangement, but empty. For more information on clearing sections, see section ↑ 12.3.11, clearing sec- tions . 12.3.10 renaming scenes by d...

  • Page 593

    2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else i...

  • Page 594

    12.3.12 creating and deleting section banks a new section bank is automatically created once you fill an entire bank with sections. 12.3.13 enabling auto length by default a section is set to auto length allowing it to resize automatically to the content within the section. If the length of a sectio...

  • Page 595

    12.3.14 looping activate a loop to repeatedly play a section of the arrangement. Once a loop is activated the sections within the range of the loop play until the loop is deactivated. You can use the range to repeatedly play a particular part of a song. This can be good for composing, practicing a p...

  • Page 596

    Activating or deactivating a loop in the software to activate a loop using the software: ► click the loop button in the header to activate or deactivate the loop. When the loop is activated the sections within the loop range are repeated. 12.4 playing with sections maschine provides you with various...

  • Page 597

    The playhead shows you the current play position. At any time you can jump to another position in your project: ► click anywhere in the timeline to move the playhead to that position in the project. Depending on the playback state, the following will happen: ▪ if playback is off, the playhead jumps ...

  • Page 598

    12.5 triggering sections or scenes via midi you can trigger and change sections and scenes using midi note or midi program change messages sent from your host to the maschine plug-in or midi controller. When this feature is enabled, midi notes or program change messages are linked to the first 128 s...

  • Page 599

    → the midi change dialog appears. In the midi change dialog: 1. In scene option click the enabled checkbox to enable scenes in the ideas view to be trig- gered. In section option, click the enabled checkbox to enable sections in the arranger view to be triggered. 2. In the source submenu, select the...

  • Page 600

    12.6 the arrange grid the arrange grid is used to quantize all modifications related to the timeline. The value set here is used for following features: ▪ loop start / length ▪ loop position ▪ pattern length ▪ scene length ▪ song clip start / length ▪ playhead relocation the arrange grid setting is ...

  • Page 601

    2. Click the current arrange grid value to open the drop-down menu. 3. Select a new value for the arrange grid. → the selected arrange grid value is applied. Working with the arranger the arrange grid maschine 2 - manual - 601.

  • Page 602

    13 sampling and sample mapping maschine allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own samples, or rearrange loops that you have created yourself using maschine. You can ...

  • Page 603

    2. Click the sample editor button on the left of the pattern editor to switch to the sample editor. The sample editor appears and displays the sample content of the focused sound. 3. In the sample editor, click the desired tab at the top to access the corresponding page: ▪ the record page allows you...

  • Page 604

    The record page in the software. 13.2.2 selecting the source and the recording mode at the bottom of the record page, the parameters in the recording section allow you to ad- just which source should be recorded and how the recording should start and stop. Adjusting the source and mode of the record...

  • Page 605

    ► click the input selector to choose between the available inputs: ▪ if source is set to ext. Ster. , you can select either of maschine’s four external stereo inputs in 1–4. ▪ if source is set to ext. Mono , you can select either of maschine’s eight external mono inputs: the left (“l”) or right (“r”...

  • Page 606

    Any input level reaching the slider position will start the recording! Double-click the slider to reset the threshold to its default value (-12 db). Monitoring the input signal visually controlling the input signal. The level meters above the recording section show you at any time the level of the s...

  • Page 607

    13.2.3 arming, starting, and stopping the recording the start and cancel buttons. ► click start to arm the recording. After the recording has been armed, its behavior will depend on the recording mode you have selected (via the mode selector, see section ↑ 13.2.2, selecting the source and the record...

  • Page 608

    In any case the recorded audio will be stored in the sound that was under focus as you started the recording. When the recording is done… when the recording is done, the following things happen: ▪ the recording is named and stored as a file on your hard disk (see section ↑ 13.2.5, loca- tion and nam...

  • Page 609

    1 2 3 4 5 the waveform display and the information bar displaying a recording. (1) waveform display shows the waveform of the recording currently selected in the recording history (5) — by de- fault your last recording: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zoomin...

  • Page 610

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the recorded sample under another name and/or to another location on your computer. (2) zoo...

  • Page 611

    ▪ click the little cross at the top right corner of a mini waveform to delete this particular re- cording. ▪ drag any mini waveform to another sound slot to load it in that sound. Right-click (mac os x: [ctrl]-click) any mini waveform in the recording history to open a con- text menu with the follow...

  • Page 612

    In the name above, [yymmdd] stands for the current date (year, month, day, all 2-digit num- bers) and [hhmmss] for the current time (hours, minutes, seconds, all 2-digit numbers). 13.3 editing a sample the edit page of the sample editor in the software and its equivalent the edit page of the samplin...

  • Page 613

    1 2 3 4 7 5 6 the edit page in the software. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ drag any sample onto the waveform to replace the current sample for the focused zone. If there is no sample loaded yet, this aut...

  • Page 614

    ▪ loop range: if a loop has been defined in the sample, it is also indicated on the waveform. You can then adjust the loop by dragging its borders, and move the entire loop by dragging its title bar. Loops can be created and adjusted in the zone page — see section ↑ 13.5.4, selecting and editing zon...

  • Page 615

    Displays the file name and the length of the recorded sample. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 8.2.6, using the cue bus for more information). Click the little circle (or pair of circle) at the far right to switch the wavefor...

  • Page 616

    13.3.2 audio editing functions in the edit page, the audio toolbar provides various audio functions. These will be performed on the selected region of the sample, as defined by the start and end parameters of the se- lection range section (see ↑ 13.3.1, using the edit page above). ► to apply any aud...

  • Page 617

    Command description dc correct this removes the dc offset. Dc offset (“direct current offset”) is an undesirable constant shift in the signal level that might be introduced by some audio processing units. This offset can notably waste some of the available headroom. Silence this silences the selecte...

  • Page 618

    Parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction) enables/disables the formant correction. Formant correction allows the pitch-shifted...

  • Page 619

    Parameter description length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm value (see above) will be automatically mirrored by this length value. Once you have ...

  • Page 620

    3. If you wish, manually adjust the proposed slices: ↑ 13.4.3, manually adjusting your sli- ces . 4. Apply the slicing to your sample and export the slices — whether in place or to another sound/group: ↑ 13.4.4, applying the slicing . Which sample is shown in the slice page? The slice page ( slice p...

  • Page 621

    The slice page in the software. 13.4.2 adjusting the slicing settings at the bottom of the slice page, you can adjust the settings used to define where the various slices will be created in the sample. Adjust the slicing settings at the bottom of the slice page. Any change to these settings will dir...

  • Page 622

    Parameter description slicer section mode here you can select either split, grid, detect or manual: detect mode: the sample will be sliced according to its transients. Split mode: the sample will be sliced into equally spread slices. Grid mode: the sample will be sliced according to note values. Man...

  • Page 623

    Parameter description mono the sample slicer mono option when activated automatically sets the voice and choke group of all sample slices to 1 when slicing to a group. This time saving feature is useful when you don’t want to have lots of samples triggered or repeating at the same time, for example,...

  • Page 624

    You can directly adjust your slices manually by selecting manual in the mode selector, or start from maschine’s proposed slices as described in section ↑ 13.4.2, adjusting the slicing settings and fine-adjust these slices manually — in that case the mode se- lector automatically switches to manual ....

  • Page 625

    ▪ context menu: right-click (mac os x: [ctrl]-click) anywhere in a slice to open a context menu with the following commands: command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save ...

  • Page 626

    Click the main part of the bar to reset the zoom and display the entire waveform. Alternatively you can use the scroll wheel of your mouse when hovering the waveform display (1) to zoom in/ out. (3) timeline shows the time scale in seconds. (4) information bar displays the file name and the length o...

  • Page 627

    With slice or remove enabled, you can still prelisten to your individual slices by pressing the corresponding pads on your controller! 13.4.4 applying the slicing once you are satisfied with the proposed and/or manually adjusted slices (see section ↑ 13.4.2, adjusting the slicing settings ), you can...

  • Page 628

    Exports the slices to the same sound. If you click apply , the slices will be mapped to individ- ual notes of this sound, the sample editor will be replaced by the pattern editor in keyboard view, and the pads of your controller will switch to keyboard mode so that you can directly play your slices ...

  • Page 629

    Selects from three modes controlling the automatic note creation upon slice export. The mode selected here will be used both when clicking the apply button (1) and when using the slice dragger (2). Following options are available: ▪ create pattern (default setting): upon slice export a new pattern w...

  • Page 630

    Dragging an individual slice to another sound. Applying a sliced sample to a sound if you drag a slice to a group in the group list (at the left of the arranger), it will be exported to the first sound slot of that group. Any sound loaded in that sound slot will be replaced. When applying a sliced s...

  • Page 631

    13.5 mapping samples to zones mapping samples is a way to create sounds with more than one sample across the midi key- board and with different velocities. You can create and adjust zones that define a key (or pitch) range and a velocity range for each sample included in the sound. In other terms, t...

  • Page 632

    13.5.2 zone page overview the zone page provides following elements: 1 2 3 4 5 6 the zone page: an overview. (1) zone list button: shows/hides the zone list (4). (2) sample view button: switches the zone page between map view and sample view (5). (3) information bar: displays the file name and the l...

  • Page 633

    (4) zone list: shows all zones in a list. The zone list can be shown/hidden by clicking the zone list button (1). Click an entry in the list to set the focus to that zone. You can also select multiple zones, move them via drag and drop, and add/delete zones in the list. See section ↑ 13.5.3, selecti...

  • Page 634

    You can adjust the width of the zone list by dragging its right border. Adding a new zone to the zone list you can add a new zone to the zone list in two ways: ► drag a sample from the browser’s library or files pane or from your operating system onto the empty area in the zone list. Or 1. Click the...

  • Page 635

    ► drag a sample from the browser’s library or files pane or from your operating system onto the desired entry in the zone list. Or 1. Right-click ([ctrl]-click on mac os x) the desired entry in the zone list and select load sample… in the menu that opens. A load sample dialog opens up. 2. Navigate t...

  • Page 636

    Selecting multiple zones in the list you can select several zones in the list at once using the common methods of your operating system. The basic rules for multiple selection are the following: ▪ the focused zone is automatically selected. It is highlighted in the color of the sound and its wavefor...

  • Page 637

    2. Right-click ([ctrl]-click on mac os x) any of the selected zones. A menu opens up. 3. In that menu selects delete to remove the focused zone only, or delete selected to re- move all selected zones. Moving zones in the list you can move your zones across the zone list via drag and drop: 1. Select ...

  • Page 638

    13.5.4 selecting and editing zones in the map view the map view is visible when the sample view button (showing a little waveform icon at the right of the zone tab) is disabled. Disable the sample view button to see the map view. The map view contains following elements: 1 2 4 3 the map view of the ...

  • Page 639

    ▪ each zone is depicted as a rectangle defining a specific key range (the rectangle’s width) and a velocity range (the rectangle’s height). Any note played within these key and velocity ranges will trigger the sample of that zone. ▪ you can zoom in/out both horizontally and vertically via the zoomin...

  • Page 640

    Available actions in the map you can select and edit zones with your mouse and your keyboard in the map. Following ac- tions are available: mouse/keyboard action command selection commands click a zone puts this zone under focus. The focused zone is highlighted. You can edit the focused zone and the...

  • Page 641

    Mouse/keyboard action command double-click a zone extends the key and velocity ranges of the zone so that it fits the key and velocity limits of the neighbor zones. This can be very useful to quickly fill up any key or velocity gap between zones. Right-click ([cmd]-click on mac os x) a zone opens th...

  • Page 642

    13.5.5 editing zones in the sample view the sample view is visible when the sample view button (showing a little waveform icon at the right of the zone tab) is enabled. Enable the sample view button to see the sample view. The sample view contains following elements: 5 2 1 4 3 the sample view of the...

  • Page 643

    ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (3). ▪ play range markers (4) and loop markers (5): see below. ▪ playhead indicator: when the sample is played back (e.G., by pressing the pad or by click- ing the little play icon in the information bar abo...

  • Page 644

    If a loop has been defined in the sample, it is also indicated on the waveform. You can then adjust the loop by dragging its borders, and move the entire loop by dragging its title bar. Loops can be created and adjusted in the loop section of the zone settings, under the wave- form display (see sect...

  • Page 645

    Parameter description active enable this to define a loop in the sample of the focused zone. When the play position reaches the loop, the playback is looped as long as the note is held. This can be useful to loop either a whole sample or part of it, e.G., to simulate a longer tone. Note: this techni...

  • Page 646

    Parameter description pan sets the panorama position of the focused zone. Root key adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. The root key is also indicated by the colored key on the virtual keyboard; to change it, you can...

  • Page 647

    Editing your zones on your controller at the bottom of the left display, the zone settings allow you to adjust how each zone should be played back. The various parameters always display the values for the focused zone. The parameters available in the zone settings are spread over five pages. ► use t...

  • Page 648

    Parameter description end (knob 3) adjusts the end point of the loop. Xfade (knob 4) allows you to blend a little of the material near the loop start and end points in order to get a smoother, less abrupt loop. This is particularly helpful if the loop is inducing any clicks. Hold shift when turning ...

  • Page 649

    Parameter description attack (knob 1) adjusts how quickly the sample/slice reaches full volume after being triggered. Decay (knob 2) adjusts how fast the sample/slice dies down. Hold shift when turning the knobs to adjust the parameters in finer increments. Page 5 – map parameters the map page conta...

  • Page 650

    ▪ drag your mouse vertically to adjust the key range: with your mouse in the lower half of the sample map the zone will cover the root key only; dragging your mouse up in the upper half of the sample map will extend the zone’s key range up to one octave above the root key; with your mouse at the top...

  • Page 651

    14 komplete kontrol integration maschine supports the komplete kontrol s-series keyboards from native instruments. The komplete kontrol s-series keyboards are tightly integrated into the maschine workflows. From your komplete kontrol s-series keyboard you can do the following in maschine: ▪ switch t...

  • Page 652

    ▪ komplete kontrol mode: your keyboard focuses on a running komplete kontrol instance (standalone or plug-in). For more details on this mode, please refer to the kom- plete kontrol manual. ▪ midi mode: your keyboard acts as a midi controller. You can adjust your keyboard’s midi assignments via the c...

  • Page 653

    You can also call your keyboard from any komplete kontrol instance (plug-in or standalone) and from the controller editor. To know how to do this, please refer to the komplete kontrol manual and the controller editor manual, respectively. To connect your komplete kontrol s-series keyboard to a parti...

  • Page 654

    If maschine is running as a standalone application you can also use the controller menu in the application menu bar: → the maschine instance takes the focus of your komplete kontrol s-series key- board. In maschine the controller menu allows you to select your komplete kontrol s-series keyboard: ▪ t...

  • Page 655

    Note that you can have both a maschine controller and a komplete kontrol s-series keyboard focused on the same maschine instance. To do this, simply select the desired entry in the upper section, and the desired entry in the lower section of the menu/submenu. You will see a check mark in both sectio...

  • Page 656

    1. Press instance . The on-screen overlay appears on your computer screen with all available maschine and komplete kontrol instances: 2. Turn the control encoder to select the desired instance, and press the encoder to switch the focus to that instance. → now your komplete kontrol s-series keyboard ...

  • Page 657

    In this on-screen overlay, the focused instance is highlighted. As you turn the control encod- er, the selection is indicated by a white bar underneath. Instances are organized into distinct sections according to their host environment: ▪ each host (that includes maschine and/or komplete kontrol plu...

  • Page 658

    ▪ if the currently selected track contains an instance of komplete kontrol, your key- board focuses on that instance. ▪ if the currently selected track does not contain any instance of komplete kontrol, your keyboard switches to midi mode. You can also do this by clicking the desired track in the wi...

  • Page 659

    Transport in maschine running as a standalone application if your keyboard is focused on a maschine instance running as a standalone application and no komplete kontrol instance is loaded in any host application, all six buttons in the transport section of your keyboard control the transport in masc...

  • Page 660

    Element (or combination) command in maschine loop + navigate left + control encoder move the loop range’s start point loop + navigate right + control encoder move the loop range’s end point shift + loop include all scenes in the loop range playhead jumps control encoder (turn) moves the playhead by ...

  • Page 661

    For more information on the on-screen overlay, see section ↑ 14.1, switching the key- board focus to/from a maschine instance and ↑ 14.4, browsing your maschine li- brary . Disabling maschine transport functions on your keyboard if needed, you can disable your keyboard’s transport functions in masch...

  • Page 662

    Enabling/disabling your keyboard’s transport functions in maschine. ► to enable or disable the transport functions of your keyboard in maschine, click the enabled check box in the transport control section of the hardware page in the preferen- ces panel. Komplete kontrol integration controlling the ...

  • Page 663

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 664

    ▪ if the control area in the maschine software currently displays the channel properties of the focused sound, or if it displays another level ( master or group tab active), knobs 1–8 on your keyboard continue to control the selected parameter page in the select- ed plug-in of the (possibly underlyi...

  • Page 665

    Use the velocity scaling menu to adjust the behavior of keys. The velocity scaling menu lets you determine how your playing is translated into velocity val- ues: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear (de- fault) to hard 3 (you really have to press t...

  • Page 666

    ▪ by default the leftmost display indicates which parameter page of which plug-in is current- ly controlled by knobs 1–8: ◦ the preset field shows the name of the plug-in currently selected. If the plug-in slot is empty, the field is blank. ◦ the page field shows the number of the current parameter ...

  • Page 667

    Switch to the previ- ous/next… shortcut notes parameter page page buttons (above the leftmost display) the page field in the leftmost display indicates the selected parameter page (see above). Plug-in navigate left/right buttons the preset field in the leftmost display indicates the selected plug-in...

  • Page 668

    Switch to the previ- ous/next… shortcut notes sound slot navigate up/down buttons in the leftmost display, the page field shortly reads the index of the selected sound slot in the form [group letter and number].[sound slot number] ), and the preset field shortly reads the name of the selected sound....

  • Page 669

    For more information on browsing your maschine library from your komplete kon- trol s-series keyboard, see section ↑ 14.4, browsing your maschine library . Visual feedback on the light guide the leds of the light guide above the keybed provide a useful feedback on the state of each key underneath. T...

  • Page 670

    The enabled check box in the light guide section allows you to completely disable the leds above the keybed. To access and modify the settings for your komplete kontrol s-series keyboard, it must be currently connected to your computer and controlling the maschine soft- ware, and it must be selected...

  • Page 671

    When the on-screen overlay is open, pressing browse again will close it without loading any- thing. Browsing the effect presets of your maschine library directly from your komplete kontrol s-series keyboard (here a s25, as shown in the header). The on-screen overlay browser in maschine is very simil...

  • Page 672

    Synchronization between on-screen overlay and maschine browser the maschine browser and the on-screen overlay browser are always synchronized: any selec- tion you make in the on-screen overlay browser will be mirrored in the library pane of the maschine software’s browser (as well as on any connecte...

  • Page 673

    There is always one file type selected. When the file type selector is open, the selected file type is highlighted. You can turn the control encoder to move the focus (indicated by the white underline) to another file type, and once the focus is on the desired file type, select it by pressing the co...

  • Page 674

    Reminder: you can deselect tags by moving the focus onto them and pressing the con- trol encoder. If the on-screen overlay is not big enough to display all tags, the tag cloud under focus is dis- played entirely. When the focus moves to another level of types, the section scrolls so that the cloud a...

  • Page 675

    ▪ if it is a sound, it will be loaded into the sound slot in focus. ▪ if it is an instrument preset, it will be loaded into the first plug-in slot of the sound slot in focus. ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it will be loaded into th...

  • Page 676

    General notes on the perform features on your komplete kontrol s-series keyboard ▪ the perform features (scale, chord, and arp) on your komplete kontrol s-series keyboard and on controllers from the maschine family are very similar and share most of their parameters: if you modify a shared parameter...

  • Page 677

    Since your komplete kontrol s-series keyboard always controls notes of one par- ticular sound, the scale and chord features can be used regardless of whether the fo- cused group is in group or keyboard mode. To adjust the scale and chord parameters and configure the scale and/or chords you want to u...

  • Page 678

    ▪ knob 3 controls the key mode. This parameter is specific to your keyboard. As a reminder, key mode lets you choose from three operating modes: in guide mode, the light guide acts as a visual guide for the selected scale which is mapped to the keyboard. However notes outside of the selected scale r...

  • Page 679

    ** if key mode is set to standard, since the “off” keys are re-mapped to keys within the se- lected scale, when you press an “off” key its target key will light up (fully lit or white, depend- ing on the key), showing you which note was effectively triggered. Note that if chord mode is set to harmon...

  • Page 680

    ► press shift + arp to switch knobs 1–8 to arp edit mode and access the arp parame- ters. → the displays below knobs 1–8 switch to the arp parameters. When you release shift , the page field in the leftmost display reads arp . Note that the preset field underneath keeps indicating the selected plug-...

  • Page 681

    Element description knob 5 ( sequence ) selects a sequence for the arpeggio. This parameter is shared with maschine controllers. Other section knob 6 ( octaves ) adjusts the octaves parameter. This parameter is shared with maschine controllers. Knob 7 ( dynamic ) adjusts the dynamic parameter. This ...

  • Page 682

    When you record a pattern in your maschine project, your actions on the left and right touch strips are recorded as pitch and modulation (cc1) midi data for the focused sound, respec- tively. You will be able to see and edit these tracks in the midi pane of the control lane under the pattern editor ...

  • Page 683

    The touch strip settings in the hardware page of the preferences panel. To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller...

  • Page 684

    The pitch strip (left strip) behaves like a typical pitchbend wheel: it simulates a simple spring holding back the current pitch value when it moves away from its default position, which is in the middle of the strip. When you put your finger somewhere on the strip, the value instantly jumps to the ...

  • Page 685

    ◦ display menu: lets you select one of two ways to display the current state of the modu- lation strip: bar or dot. Bar displays a bar of lit leds from the default position of the strip to the current value; whereas dot displays a dot of lit leds at the current value. ◦ strength slider: adjusts the ...

  • Page 686

    Plete kontrol with maschine, the tempo is defined by the maschine software. When using the komplete kontrol stand-alone application, you can set the tempo in the header of the software interface. In ball mode, the following additional settings are available for the modulation strip: ◦ display menu: ...

  • Page 687

    Modulation strip section parameter description mode selects from the two available behaviors: standard and ball (see description above). Display defines how the value is indicated on the strip’s led chain: dot: the blue led indicates the current value. White leds are disabled. Bar: the blue led indi...

  • Page 688

    In order to record modulation, your keyboard provides an auto-write mode similar to the one found on the various maschine controllers, except that on your keyboard auto-write mode is always pinned (it is never a temporary mode). To record modulation from your keyboard, do as follows: 1. Check that m...

  • Page 689

    Using the touch sensitivity of knobs 1–8 modulation recording also benefits from the touch sensitivity of knobs 1–8 via the touch auto- write option. Enabled by default, the touch auto-write option allows you to record modulation events as soon as you touch knobs 1–8, even if you don’t rotate them. ...

  • Page 690

    The touch auto-write check box in the hardware page of the preferences panel. ► to enable or disable the touch auto-write option, click the touch auto-write check box in the touch-sensitive knobs section of the hardware page in the preferences panel. Komplete kontrol integration recording modulation...

  • Page 691

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 692

    The hardware page of the preferences panel for the komplete kontrol s-series keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section. Komplete kontrol integration adjusting the settings for your keyboard in the maschine pref...

  • Page 693

    Section/parameter description keyboard velocity scaling menu adjusts how your playing is translated into velocity values. See section ↑ 14.3, navigating and controlling your sounds within a group . Light guide enabled check box switches the colored leds of the light guide (above the keybed) on or of...

  • Page 694

    14.10 support for komplete kontrol s88 maschine 2.4 supports the new flagship of the s-series keyboard line, komplete kon- trol s88 from native instruments. Komplete kontrol s88 delivers an expansive, profes- sional-grade fatar keybed for true piano feel across 88 fully-weighted, hammer-action keys....

  • Page 695

    14.11.1 knowledge base the online knowledge base gathers useful information about your native instruments product and can be of great help to solve possible issues you may encounter. You can reach the knowl- edge base via: www.Native-instruments.Com/knowledge . 14.11.2 technical support if no knowle...

  • Page 696

    14.11.4 user forum in the native instruments user forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the technical support team does not participate in the forum. If you’re encountering an issue that can’t be solved by other ...

  • Page 697

    15 appendix: tips for playing live maschine is a very hands-on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integr...

  • Page 698

    15.1.4 name and color your groups, patterns, sounds and scenes 15.1.5 consider using a limiter on your master this sounds rather conservative, but if you want to avoid digital distortion caused by an over- load of your audio interface, this is a useful safety measure. However, you might experience a...

  • Page 699

    15.2.2 use scene mode and tweak the loop range scene mode is useful to trigger different parts of an arrangement by switching scenes, while changing the loop range adds another layer of improvisation. By using a short value for the perform grid, you can quickly combine scenes and create new variatio...

  • Page 700

    15.3 special tricks 15.3.1 changing pattern length for variation try a short pattern grid resolution like a quarter or eighth note and change the pattern length (see section ↑ 6.1.6, adjusting the pattern grid and the pattern length ) to create variations of a pattern. If you select an even smaller ...

  • Page 701

    16 troubleshooting if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest maschine soft- ware from native access. 16.1 know...

  • Page 702

    ▪ the brand and specifications of your computer when installing new software or software updates, a readme file is included that con- tains late breaking news and new information that was not yet included in the documen- tation. Please open and read this readme file before contacting technical suppo...

  • Page 703

    17 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 704

    Their audio. You then only have to set up the desired sound(s) and group(s) of your project to send some of their audio to this bussing point. This basically is the way to set up send effects in maschine! Channel properties channel properties are sets of parameters available at each project level (i...

  • Page 705

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the step grid. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the select sound slots on...

  • Page 706

    Header the header is the topmost row of controls in the maschine software window. It contains global settings, such as the master volume slider, the transport controls, controls for global swing, tempo, time signature, etc. Keyboard view keyboard view is the view of the pattern editor in which only ...

  • Page 707

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 708

    Plug-in a plug-in is an instrument or effect unit, either internal or external (by native instruments or a third-party manufacturer), that can be loaded into a plug-in slot to produce or alter sound. When a plug-in is loaded into a plug-in slot, the plug-in appears in the plug-in list in the left pa...

  • Page 709

    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Section a section is a reference to a specific scene on the...

  • Page 710

    Step steps are elementary time blocks. They are notably used to apply quantization or to compose patterns from your controller in step mode. All steps together make up the step grid. In the software’s pattern editor, steps are visualized by vertical lines. You can adjust the step size, e.G., to appl...

  • Page 711

    Index a ableton link connecting to a network [85] joining a link session [85] amplitude envelope (sampler) [208] arranger definition [703] switching views [559] arranger view [577] definition [27] [703] groups [561] pattern area [562] sections [561] timeline [561] arranger view button [559] asio dri...

  • Page 712

    B beat delay [524] bit depth exporting audio [181] reducing (effect) [532] bp2 (filter mode) [210] browser + patterns button [114] + routing button [115] definition [27] [703] file type selector [102] in-depth [87] load with patterns [114] showing and hiding [31] bussing point [703] bypassing plug-i...

  • Page 713

    Definition [704] control mode definition [704] controller modes temporary vs. Pinned [45] controller settings [79] controlling external midi devices using macro controls [339] copy/paste group [167] pattern content (software) [279] sound [154] count-in length [56] cpu power [697] cue adjusting the o...

  • Page 714

    E edit page (software) [612] effect categories delays [524] distortions [531] dynamics [483] filtering [497] modulation [504] spatial and reverbs [511] effects [461] [482] applying [461] applying to external audio [472] beat delay [524] chorus [504] compressor [483] creating a send effect [475] defi...

  • Page 715

    Cut/copy/paste (software) [252] definition [29] deleting (software) [251] editing with the mouse [243] moving (software) [248] nudging (software) [250] paste (software) [252] quantizing [254] resizing (software) [248] selecting (software) [248] transposing (software) [249] events vs. Notes [243] exp...

  • Page 716

    G gate [486] grain delay [526] grain stretch [528] groove properties definition [705] group applying effects to [461] color [163] copying and pasting [167] creating [161] definition [28] [705] deleting [170] duplicating [167] group list [141] input properties (midi page) [319] introduction [141] loa...

  • Page 717

    I ice [511] ideas view definition [27] [705] groups [560] pattern area [560] scenes [560] import midi to pattern [285] import button [136] importing your files into the library [135] input properties audio page [296] [472] insert effect [705] k keyboard view definition [706] l latency [59] [697] lfo...

  • Page 718

    M macro control definition [706] macro controls [338] making sections unique [590] maschine library [87] maschine software stand-alone or plug-in [49] master applying effects to [461] definition [28] [706] introduction [141] macro properties [338] output properties [308] maximizer [494] metaverb [51...

  • Page 719

    N name group [163] pattern [275] scene [575] sound slot [150] native instruments plug-ins [216] native kontrol standard [46] nks [46] note repeat [699] notes cut/copy/paste (software) [252] deleting (software) [251] editing with the mouse [243] moving (software) [248] nudging (software) [250] paste ...

  • Page 720

    P pad modes definition [707] pad sensitivity [79] parameter page definition [707] navigating [41] parameter pages controlling parameters via host automation [325] controlling parameters via midi [325] pattern [228] adding variation [256] adjusting length (software) [238] color [277] creating (softwa...

  • Page 721

    Pattern manager [268] pattern variation humanize mode [256] random mode [256] perform grid [565] phaser [509] pinning a mode (controller) [45] plate reverb [523] plug-in [49] adjusting parameters [197] bypassing [198] definition [29] [708] loading [191] moving [199] muting [198] saving presets [200]...

  • Page 722

    R record page (software) [603] redo [43] reflex [514] rename scenes [592] rendering audio [175] reset sound slot [158] resize events/notes (software) [248] pattern (software) [238] resochord [529] result list in files pane [129] [132] in library pane [91] [108] retrigger scenes [565] reverb [516] re...

  • Page 723

    Plug-in preset [200] project with samples [173] sound [152] scene appending (software) [574] clearing (software) [571] color [576] creating (software) [567] definition [29] [709] deleting (software) [571] duplicating (controller) [572] jumping to another [565] moving (software) [583] naming [575] re...

  • Page 724

    Solo [698] definition [707] song [577] sound applying effects to [461] color [151] copying and pasting [154] definition [28] [709] duplicating [154] input properties (audio page) [296] [472] input properties (midi page) [319] introduction [141] macro properties [338] moving [157] naming [150] output...

  • Page 725

    T tag filter using [103] tags assigning types and sub-types [125] creating [126] take undo/redo [44] tape saturation [535] template project plug-in [65] stand-alone [65] text search using in browser [107] threshold [486] [491] transient master [489] transpose events/notes (software) [249] triggering...