Summary of Maschine

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    Manual.

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    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

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    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

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    Table of contents 1 welcome to maschine! ............................................................................................23 1.1 where to start? ........................................................................................................................... 24 1.2 manual conven...

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    2.5.3 controlling various instances with different controllers ........................................... 61 2.5.4 controlling your host’s transport functions in plug-in mode .................................... 61 2.6 preferences .......................................................................

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    2.9 using footswitches with your maschine studio controller ....................................................... 115 3 browser ....................................................................................................................116 3.1 browser basics ..................................

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    3.5.2 the bank page .......................................................................................................... 161 3.5.3 the types and modes pages .................................................................................... 162 3.5.4 the properties page .........................

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    4.3 managing groups ....................................................................................................................... 202 4.3.1 creating groups ........................................................................................................ 204 4.3.2 loading groups .......

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    5.4.1 note repeat ............................................................................................................... 247 5.4.2 mute and solo ............................................................................................................ 249 5.4.3 choke all notes ..............

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    6.2 the sampler plug-in ................................................................................................................... 300 6.2.1 page 1: voice settings / engine ................................................................................. 302 6.2.2 page 2: pitch / envelope ....

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    7.2.4 recording with count-in ............................................................................................ 356 7.2.5 quantizing while recording ....................................................................................... 358 7.3 recording patterns with the step sequencer ....

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    7.7.6 naming patterns ....................................................................................................... 414 7.7.7 changing the pattern’s color .................................................................................... 416 7.7.8 duplicating, copying, and pasting patter...

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    8.3.2 assigning macro controls .......................................................................................... 486 9 controlling your mix ..................................................................................................492 9.1 mix view basics ................................

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    10.1.1 engines: many different drums per drumsynth ......................................................... 531 10.1.2 common parameter organization .............................................................................. 531 10.1.3 shared parameters .............................................

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    10.4 the hi-hats ................................................................................................................................. 575 10.4.1 hi-hat – silver ........................................................................................................... 576 10.4.2 hi-hat ...

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    11.2.3 step 3: load an effect to process an input ................................................................ 634 11.3 creating a send effect ............................................................................................................... 636 11.3.1 step 1: set up a sound or grou...

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    12.4.3 reflex ........................................................................................................................ 686 12.4.4 reverb (legacy) ......................................................................................................... 688 12.4.5 reverb .................

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    13 creating a song using scenes ...................................................................................736 13.1 arranger basics .......................................................................................................................... 736 13.1.1 arranger overview ...........

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    13.2.13 looping ...................................................................................................................... 785 13.2.13.1 setting the loop range in the software .....................................................785 13.2.13.2 setting the loop range using the controller ....

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    14.4.4 manually adjusting your slices ................................................................................. 842 14.4.5 applying the slicing ................................................................................................... 847 14.5 mapping samples to zones .................

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    16.1.4 updates ..................................................................................................................... 924 16.2 getting help ............................................................................................................................... 925 16.2.1 knowle...

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    18 glossary ...................................................................................................................931 index ........................................................................................................................943 table of contents maschine studio - man...

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    1 welcome to maschine! Thank you for buying maschine! Maschine is a groove production studio that implements the familiar working style of classi- cal groove boxes along with the advantages of a computer based system. Maschine is ideal for making music live, as well as in the studio. It’s the hands-...

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    1.1 where to start? Maschine provides you with many information sources. The main documents are meant to be read in the following sequence: 1. Maschine setup guide 2. Maschine getting started and online video tutorials 3. Maschine manual (this document) the whole documentation set is available in pd...

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    Maschine getting started after reading the setup guide and following its instructions, your maschine should be up and running. The next step is to read the maschine getting started. This gives you a practi- cal approach to maschine via a set of tutorials covering easy and more advanced tasks in or- ...

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    ▪ knowledge base ▪ user forum ▪ technical support ▪ registration support you will find more information on these in chapter ↑ 16, troubleshooting – getting help . 1.2 manual conventions this section introduces you to the signage and text highlighting used in this manual. This man- ual uses particula...

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    ▪ text appearing on the displays of the controller is printed in light grey . Whenever you see this formatting applied, you will find the same text on a controller display. ▪ text appearing on labels of the hardware controller is printed in orange . Whenever you see this formatting applied, you will...

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    1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 the unlabeled buttons and knobs on the maschine studio controller. For better reference, we applied a special formatting here: throughout the document, the ele- ments are capitalized and numbered, so the buttons above the displays are written button 1 to button 8, whi...

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    2 basic concepts this chapter will reintroduce you to maschine’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect midi devices. Before reading this chapter it is strongly recommended that you read the ...

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    Sound sounds are the building blocks of all sound content in maschine. A sound is made up of any number of plug-ins. Each sound of the selected group is mapped to one of the 16 pads on the hardware controller, so you can play the sounds by pressing the pads. Refer to chapter ↑ 4, managing sounds, gr...

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    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the event area. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the selected sound slot ...

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    2.2.1 adjusting the size of the interface from the view menu in the application menu bar and from the view submenu in the ma- schine menu you can select one of four different sizes to display maschine’s software gui: the view menu in the application menu bar (windows depicted). The view submenu in t...

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    2.2.2 showing/hiding the browser ► click the browser button (with the magnifier symbol) in the header to show and hide the browser. You can also select browser from the view menu in the application menu bar or from the view submenu in the maschine menu. The browser button in the header. You can also...

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    You can also switch between arrange view and mix view from your computer keyboard via the [tab] key. Switching between arrange view and mix view on your controller ► press shift + navigate to switch between the arrange view and the mix view. 2.2.4 minimizing the mixer when maschine is in mix view, y...

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    ► click the arrow button on the bottom left of the pattern editor to show and hide the con- trol lane. Click the arrow button at the bottom left of the pattern editor to show/hide the control lane. 2.3 common operations this sections introduces a few very common operations in maschine you will encou...

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    We show here how to put sounds and groups in focus when the maschine software is in arrange view (default view). For instructions on putting sounds and groups in focus in mix view, please refer to chapter ↑ 9.2.3, selecting channel strips . Setting the focus on a group ► to put a group in focus, cli...

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    The focused group is highlighted and the pattern editor show its content. If the desired group does not appear in the group list, use the scroll bar at the right end of the arranger or turn your mouse wheel while hovering the arranger to display any hidden groups. You can also extend the arranger by...

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    1. Set the focus to the group containing the desired sound by clicking it in the group list on the left of the arranger (see above). The focused group is highlighted. The pattern editor displays the sounds and patterns of that group. 2. Click the desired sound slot in the sound list of the pattern e...

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    If the desired sound does not appear in the sound list, use the scroll bar at the right end of the pattern editor or turn your mouse wheel while hovering the pattern editor to display any hidden sounds. You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1....

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    2.3.2 switching between the master, group, and sound level at any time you can quickly switch the control area between the parameters of the master, the focused group, and the focused sound. Click the desired tab to switch the display of the control area. ► click the master , group or sound tab in t...

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    2.3.3 navigating channel properties, plug-ins, and parameter pages in the control area we describe here how to display/edit any plug-in parameters or channel properties located in any sound, group or the master. To select a particular plug-in or a particular set of channel properties, you first need...

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    2. Click the desired button ( input , output , groove , or macro ) in the channel property selec- tor to select that set of channel properties. → the selected button is highlighted and the parameters of the selected channel properties appear in the parameter area (the right and biggest part of the c...

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    In the software the names of the available pages are displayed at the top of the parameter area. The name of the page currently displayed is highlighted. ► click the desired page name at the top of the parameter area to show the corresponding parameter page. The parameter pages of the sound’s output...

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    Element action knob: click the knob and drag your mouse vertically to change the parameter value. Hold [shift] on your computer keyboard and drag your mouse to adjust the value in finer increments. Button: click the button to switch its state. When the button is enabled, it shows a small colored led...

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    2. At the top left of your controller, press the channel button to display the channel prop- erties or the plug-in button to display the plug-in slots of the selected sound, group or the master. 3. Press button 1 ( master ), button 2 ( group ) or button 3 ( sound ) to display the plug- ins and chann...

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    5. Use the page buttons left of the displays to navigate through the parameter pages of the selected channel properties or plug-in: moreover, if there is another page available to the left or to the right of the current page, the corresponding page button will be half lit on your controller. 6. Use ...

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    1. Hold navigate to enter navigate mode (or pin it by pressing navigate + button 1). 2. Press the channel button to display the channel properties or the plug-in button to display the plug-in slots of the selected sound, group or the master. 3. Press button 5/6 to navigate the channel properties or ...

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    ► press and hold navigate to enter navigate mode. You can also pin navigate mode by pressing navigate + button 1 above the left display so that your controller stays in nav- igate mode when you release navigate — see section ↑ 2.3.5, pinning a mode on your controller . The navigate mode now has two ...

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    Action shortcut show/hide the browser press button 5 ( browser ) show/hide the control lane press button 6 ( mod ) maximize/minimize the mixer press button 7 ( mixer ) zoom arranger in/out turn knob 1 or press pad 14 / 10 scroll arranger left/right turn knob 2 or press pad 9 / 11 zoom pattern editor...

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    ▪ fully lit pads indicate available actions. ▪ dim lit pads indicate actions currently not available (e.G., scrolling left in the pattern edi- tor when it is already at full left). ▪ unlit pads have no function. When your controller is in navigate mode and button 2 ( page nav ) is enabled, your cont...

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    The page navigation mode on your controller. The page navigation mode allows you to navigate the parameter pages available in the channel properties and plug-ins of the various channels (sounds, groups, and master) in your project. Except for the button 2 ( page nav ) — which allows you to switch ba...

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    Step undo step undo/redo is the classic undo/redo found in most applications. It cancels or re-executes each single action you have performed. In the software use the following keyboard shortcuts for the step undo and step redo func- tions: ► to cancel your last action (step undo), press [ctrl]+[shi...

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    ► on your controller, perform the take undo operation by pressing undo . To perform the take redo operation, press redo . ► on your controller, perform the step undo operation by pressing shift + undo . To per- form the step redo operation, press shift + redo . Take undo is available in following si...

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    ► to unpin a mode (i.E. Make it a temporary mode again), press its mode button + button 1 again. → now the mode will only be active as long as you hold the mode button. Here is a list of all buttons on your controller that you can pin by pressing button 1 simultane- ously: ▪ all buttons in the colum...

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    Click the controller menu (left) or the controller submenu in the maschine menu (right) and select the controller you want to use (windows depicted). Hardware on the controller you want to use with the maschine software, do the following: ▪ maschine studio controller: press shift + plug-in , turn th...

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    ▪ support of komplete kontrol s-series features such as the light guide. This means that instruments supporting nks can be found in the maschine browser next to your komplete instruments. All of their presets are fully tagged, so you can use filters to search for sounds from all of your nks and komp...

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    ► to add a kontakt instrument with nks support to your maschine library, drag the instrument folder onto the maschine browser. → the kontakt instrument is now available in the library pane of the maschine brows- er. The maschine library and the kontakt browser reference the instrument files con- tai...

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    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug- ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products nks and third- party plug-ins nks a...

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    Please refer to the documentation included with your host software. If you did not install the plug-ins when installing the maschine software, please refer to the setup guide available from the documentation folder in the maschine software installation folder. 2.5.1 differences between stand-alone a...

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    ▪ how to route maschine to multiple outputs in ableton live: http://www.Native-instruments.Com/knowledge/questions/1705 ▪ how to route maschine to multiple outputs in cubase: http://www.Native-instruments.Com/knowledge/questions/1707 ▪ how to route maschine to multiple outputs in pro tools: http://w...

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    Switching instances using the controller to switch from one maschine instance to another: 1. Press shift + plug-in . 2. Turn the jog wheel to select the desired instance. 3. Press button 4 to load that instance. You can also use knob 5 or button 5 and 6 to select the desired instance, and button 8 t...

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    ▪ all buttons in the transport section except rec , shift , and grid control your host ap- plication via midi. ▪ all other elements control the maschine plug-in instance. This allows you to simultaneously control the transport functions of your host and the various elements of your maschine project!...

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    Preferences… in the file menu of the application menu bar (windows depicted), and in the file submenu of the ma- schine menu. The following pages are available in the preferences panel: ▪ general: see ↑ 2.6.1, preferences – general page . ▪ default: see ↑ 2.6.4, preferences – default page . ▪ librar...

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    The preferences – general page. Setting description startup reload last project if this option is checked, the last project you worked on will automatically load the next time you start maschine. Recording audio basic concepts preferences maschine studio - manual - 64.

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    Setting description prefer project folder if this checkbox is marked, the samples you record will be put in a subdirectory of the folder where your project is saved. If not, your recordings will be saved in the generic recordings folder in your standard user directory (see section ↑ 2.6.4, preferenc...

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    Setting description enabled check this box to activate the metronome. You can also enable the metronome by clicking the metronome button in the maschine header — see section ↑ 7.2.3, using the metronome . Auto-enable when recording auto-enable option automatically turns on the metronome when you sta...

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    Setting description input quantize the input quantization setting can be set to one of the following modes: none : input quantization is disabled. Events you play or record on the pads are not quantized. Record : input quantization is applied only when you record the pads. Play/rec : input quantizat...

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    1. Open the general page of the preferences by clicking preferences… in the maschine menu (mac os x) or file menu (windows) of the application menu bar, or in the file sub- menu of the maschine menu. 2. Click the allow usage data tracking checkbox to enable or disable user data tracking. Usage data ...

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    Preferences – audio page. Setting description interface driver select your audio driver here. Device this allows you to choose from the available devices if you have connected more than one audio interface. Basic concepts preferences maschine studio - manual - 69.

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    Setting description status this shows you whether your audio interface is currently running. Sample rate this displays the selected sample rate of your audio interface. Please restart maschine after changing the sample rate. Asio config (windows only) click open panel to access specific controls rel...

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    Setting description inputs by clicking inputs , you can define which inputs on your audio interface should be used for the four stereo inputs of maschine. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the av...

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    The preferences – midi page. Basic concepts preferences maschine studio - manual - 72.

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    Setting description sync mode off : no midi sync mode is selected. Master (send clock) : if maschine is running as a stand-alone application, it can also send a midi clock signal to any device that is capable of receiving midi clock. This could be hardware such as a drum machine, another groovebox, ...

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    Setting description inputs clicking inputs displays a list of all the available midi inputs of your system. You can activate/deactivate each input by clicking the fields in the status column, which displays the current status of the corresponding port. Outputs clicking outputs displays a list of all...

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    The preferences – default page. Basic concepts preferences maschine studio - manual - 75.

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    Setting description project standalone here you can select a project to load automatically when you start a new project in maschine used as a stand-alone application. The field displays the location of the template project selected for use. Click the folder icon to select another template project. A...

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    Setting description duplicate scene only only the scene is duplicated. The result is a new unlinked scene with the same patterns referenced. Scene and patterns the scene itself and additionally all patterns are duplicated. The new scene and patterns are now completely independent from the originals....

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    At the top of the page, the factory and user buttons allow you to switch between the factory pane and the user pane. Factory pane ► to display the factory pane, click the factory button at the top of the library page. The preferences panel – the library page’s factory pane. Basic concepts preference...

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    The factory pane shows all factory libraries available. These includes the maschine factory library, libraries imported from other ni products, as well as installed maschine expan- sions. These libraries will appear in the factory view of the browser’s library pane. Element description location colu...

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    The preferences panel – the library page’s user pane. The user pane shows all user libraries currently used. These include maschine’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the user view of the browser’s library pane. Basic ...

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    Element description location column shows the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Alias column shows the alias stored for each library. Click an alias to edit it. Defining...

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    The user content folder can neither be renamed nor removed from the list. You can modify its path in the location column. Standard user directory cannot be removed the standard user directory can neither be renamed nor removed from the list in the user pane of the library page in the preferences pan...

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    1. Click cancel in the updating database dialog to interrupt the scan. A cancel rescan dialog opens up asking you to confirm that you want to cancel the scan: the dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your maschine library. 2. If you still want to ...

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    Adding folders to the user library in the user pane of the library page, you can add other folders to the user content of your ma- schine library. To do this: 1. Click add at the bottom of the pane. A folder selection dialog opens up. 2. In the dialog, navigate to the desired folder on your computer...

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    Please note that the selected folder cannot contain, or be contained within, a folder already listed in the user or factory pane. If maschine detects such a folder as you press ok ( choose on mac os x) in the folder selection dialog, a duplicate location message appears: click ok to return to the fo...

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    The preferences panel – the plug-ins page’s manager pane. Basic concepts preferences maschine studio - manual - 86.

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    Element description plug-in column lists all available vst/au plug-ins from the directories specified in the locations pane (see below). This includes all enabled or disabled 32-bit vst/au plug-ins, when maschine is running in 32-bit mode or otherwise all enabled or disabled vst/au 64-bit plug-ins, ...

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    Manager pane: use ni audio units checkbox (mac os x only) on mac os x, the manager pane contains an additional use ni audio units checkbox. Check this box to include the audio units (au) versions of your native instruments plug-ins in the software’s plug-in menus and in the controller’s plug-in brow...

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    The preferences panel – the plug-ins page’s locations pane. The locations pane also contains the following controls: element description plug-in column lists all plug-in directories used in maschine. Click the folder icon on the left of an entry to change the path of that plug-in directory. Add butt...

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    Element description remove button click remove to remove the selected directory. Rescan button if you have changed the content of a directory (such as installed or removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Clicking resca...

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    The preferences panel – hardware page. Setting description pads sensitivity use the sensitivity slider to adjust how sensitive the pads respond to your touch. This sets the minimum threshold at which the maschine studio controller will register a “hit.” basic concepts preferences maschine studio - m...

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    Setting description velocity scaling velocity scaling determines how your playing is translated into velocity values: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear to hard 3 (you really have to hit the pad hard to get a big velocity value). Display brightne...

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    Following sections describe the various maschine contexts in which touch sensitivity comes into play. You can adjust the touch sensitivity of knobs 1–8 — see section ↑ 2.6.8.5, adjusting the knobs’s touch sensitivity for more on this. Important: update the controller firmware to the latest version! ...

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    6. Within that folder, double-click the “deviceupdater.Exe” file (windows) or the “deviceup- dater” file (mac). The device updater starts up. 7. Follow the instructions of the device updater to complete the firmware update. In the rest of this section, we assume that the firmware of your maschine st...

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    Touch the knob under a selector (here the mode parameter under the left display) to open a list with the values available for selection. The list is displayed as long as you touch or turn the corresponding knob. When you release the knob, the list disappears after a short delay. Only one list can be...

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    List overlays for product category, bank, and sub-bank as you select a product category, bank or sub-bank via knobs 1, 3, and 4 under the left dis- play, respectively), the corresponding list overlay appears above. These overlays are similar to those for selectors described in section ↑ 2.6.8.1, lis...

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    The right display, here when browsing instruments: selecting the bass type via knob 5 (left picture) and the digital bass sub-type via knob 6 (on the right). Using the jog wheel with the list and tag overlays when your maschine studio controller is in browse mode, you can also make use of the jog wh...

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    2.6.8.3 touch auto-write option modulation recording also benefits from the touch sensitivity of knobs 1–8 via the touch auto- write option. Reminder: to record modulation from your maschine studio controller, activate play- back, switch your controller to auto-write mode by pressing and holding aut...

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    The touch auto-write check box in the hardware page of the preferences panel. ► to enable or disable the touch auto-write option, click the touch auto-write check box in the touch-sensitive knobs section of the hardware page in the preferences panel. To access the touch-sensitive knobs section in th...

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    The touch auto-write option is also available on the komplete kontrol s-series keyboards. See section using the touch strips for more information. Example of use touch auto-write can be very handy if a parameter already has some modulation recorded in the pattern, and you want to re-record modulatio...

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    When you touch any of the knobs 5–8, little icons appear above the knobs used for zooming/scrolling in the display. 2.6.8.5 adjusting the knobs’s touch sensitivity you can adjust the touch sensitivity of knobs 1–8 to your liking. Your setting will affect all the features involving touch-sensitive kn...

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    The touch sensitivity slider in the touch-sensitive knobs section allows you to adjust the touch sensitivity of knobs 1–8. ► in the touch-sensitive knobs section at the bottom of the hardware page in the prefer- ences panel, drag the touch sensitivity slider to the left to decrease the touch sensiti...

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    At low sensitivity values (slider to the left), you will need to apply a stronger pressure on knobs 1–8 for maschine to detect it. At high sensitivity values (slider to the right), ma- schine will detect a softer pressure on the knobs. The current sensitivity value is indicated by the number left of...

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    The controller menu allows you to display the settings for the desired device. This menu can hold up to two entries, depending on the device(s) focused on that maschine instance: ▪ no device focused on that instance: the controller menu is empty and all settings in the hardware page are grayed out a...

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    2.6.10 preferences – colors page the colors page enables you to choose default colors for your scenes, groups, and sounds. ► to display the colors page click the colors tab on the left of the preferences panel. The preferences panel – colors page. Basic concepts preferences maschine studio - manual ...

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    Setting description scene default selects a default color for your scenes. In the menu you can choose the desired color from the 16-color palette or white (default setting). The color selected as default is highlighted in the menu. If you select auto each scene will have a different default color. G...

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    2.7 integrating maschine into your midi setup you can quickly integrate maschine into your midi setup. You can use midi in maschine in various ways. Notably: ▪ you can synchronize a midi clock signal between maschine and other midi devices: ↑ 2.7.2, sync to external midi clock and ↑ 2.7.3, send midi...

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    2. If maschine is running as a stand-alone application, activate the corresponding midi in- put and/or output(s) of your maschine studio controller in the midi page of the prefer- ences panel (see ↑ 2.6.3, preferences – midi page ). 3. If maschine is running as a plug-in in a host application, the m...

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    To configure maschine to receive midi clock from an external device: 1. Select preferences entry from the file menu. 2. Select the midi page. 3. In the sync section select slave (receive clock) from the menu. 4. Select the input button to see a list of connected devices. 5. Check the name of the dev...

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    The preferences – midi page with sync to external midi clock activated. You must define at least one midi input device in the devices section of the midi page to enable maschine to sync. When slave (receive clock) is selected, the play button in the maschine header and the play button on your contro...

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    If you want to configure maschine to react to other midi messages than midi clock, in particular if you want to control maschine notes and parameters via midi, please refer to section ↑ 8.2, using midi control and host automation , where this is described in detail. 2.7.3 send midi clock if maschine...

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    Master (send clock) activated. You can adjust the midi clock offset in the midi page of the preferences panel. See ↑ 2.6.3, preferences – midi page for more information. If you want maschine to send other midi messages than midi clock, in particular if you want to control other midi-capable devices ...

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    2.8 syncing maschine using ableton link ableton link is a protocol that synchronizes beat, phase and tempo of link-enabled applica- tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with ot...

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    After clicking the play button, playback will resume on the downbeat once the moving bar within the link button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica- tion. If multiple...

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    2.9 using footswitches with your maschine studio controller your maschine studio controller provides two footswitch inputs in the form of 1/4" sockets on its rear panel. The footswitch inputs on the rear panel of your controller. These sockets allow you to control the transport in maschine via foots...

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    3 browser the browser is the place where you can organize and categorize all of your projects, groups, sounds, plug-in presets, and samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the maschine software has some advantages over the hardware in this...

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    Note that the library is the only other way to display and access your files: you could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the library organizes your files in a musically relevant way. Which files are included in the maschine libra...

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    Click the desired tab to show the corresponding pane of the browser. The library pane is described in section ↑ 3.2, searching and loading files from the library , and the files tab is described in section ↑ 3.6, loading and importing files from your file system . 3.2 searching and loading files fro...

  • Page 119

    1 2 3 4 5 6 7 8 9 the elements of the library pane. (1) library tab: click the library tab to open the library pane described here. (2) file type selector: this contains six icons, each representing the different files types of ma- schine. From the left to right the file types are project, group, so...

  • Page 120

    (3) content selector: click the ni icon (on the left) to select factory content or the user icon (on the right) to select user content instead. Only the files of the content selected here will be dis- played in the result list (8). See section ↑ 3.2.5, choosing between factory and user content . (4)...

  • Page 121

    ▪ for all files, click the edit button at the far right of the bar to open the attribute editor and modify the tags and properties assigned to the selected file(s). See section ↑ 3.5, editing the files’ tags and properties . Overview of the search workflow in the library pane when searching for file...

  • Page 122

    The browser on your controller. On the displays of your controller, the browser is organized as follows: ▪ the left display allows you to narrow your search by selecting the file type, the content type (factory or user files), as well as a product category, a product, a bank, and a sub-bank. ▪ the r...

  • Page 123

    The jog wheel and the function buttons in browse mode. 1. Press the left/right function buttons to select the field you want to control from the jog wheel. The selected field is indicated by thin brackets: 2. Turn the jog wheel to change the value in the selected field. → this way you can control th...

  • Page 124

    3.2.2 selecting or loading a product and selecting a bank from the browser the product selector allows you to limit your search to a certain product category, a particular product, or a specific bank of the product. You can also load a product along with its default preset file directly from the pro...

  • Page 125

    1 2 3 the opened product selector. (1) product selector header: the header shows the selected product—if there is no selection it shows a generic label ( all instruments ). Click on the header to close the product selector. (2) category/vendor selector: allows you to sort the product list by categor...

  • Page 126

    → upon your selection, the product selector automatically closes, the product name and icon appear in the header, and the tag filter and results list below will be filtered accord- ingly. Products are shown in the product selector only if the library contains files for them. If a particular product ...

  • Page 127

    The bank menu showing all banks for polyplex the bank menu allows you to select a particular bank of files for the selected product (poly- plex in the picture above). Banks can be additional libraries (for example massive expansions), different versions of the original factory library (for example f...

  • Page 128

    ► as with the product selection, you can remove the selected bank by clicking the little cross next to the bank name in the closed menu. Loading a product from the product selector if you wish to not only filter the results list by selecting a product, but also load the product along with its defaul...

  • Page 129

    ⇨ after selecting a category and product the list of available presets appear on the right- hand display. 7. Turn knob 8 to select a preset. 8. Press button 8 to load the selected preset. 3.2.2.2 browsing by product vendor using maschine studio the maschine browser can filter your search by product ...

  • Page 130

    The closed product selector without any instrument selected. Selecting a product or a product category ► click the product selector to open it. → the product selector opens up and shows you the following: browser searching and loading files from the library maschine studio - manual - 130

  • Page 131

    1 2 3 4 the opened product selector (for instrument presets). (1) product selector header: the header shows the product or the selected product category — if there is no selection it shows a generic label ( all instruments in the picture above) corre- sponding to the type of file selected in the fil...

  • Page 132

    Selected at a time. You can also select a category and close the product selector by clicking its header (1) again: the header (1) will display the category that you have just selected, and the types filter (and modes filter, if present) along with the result list will be filtered by that category. ...

  • Page 133

    Selecting a bank and a sub-bank when you select specific products in the product list (see description above), an additional bank menu appears under the closed product selector: the bank menu showing all banks for reaktor effects. This bank menu allows you to select a particular bank of files for th...

  • Page 134

    The grain delay sub-bank in the maschine 2.0 library bank. As with the product above, you can remove the selected bank and sub-bank by clicking the lit- tle cross at the right of the bank or sub-bank name in the closed menu. Products and banks for user content when you save your own maschine files, ...

  • Page 135

    ► turn knob 1–4 under the left display to select a product category (if any), a particular product, a bank of that product (if any), and a sub-bank in that bank (if any), respective- ly. Turn a knob at full left to remove any particular selection at this level (i.E. To select all items at this level...

  • Page 136

    1 2 3 4 5 6 the file type selector. (1) project: (.Mxprj) (2) groups: (.Mxgrp) (3) sounds: (.Mxsnd) (4) instrument plug-in presets: (.Mxinst) (5) effect plug-in presets: (.Mxfx) (6) samples: (.Wav, .Aiff) ► click the desired icon in the file type selector to display only the files of that type in th...

  • Page 137

    The content selector. ► click the ni icon to search the factory content, or click the user icon to search the user content. Choosing the factory or user content using the controller on your controller in browse mode: ► at the top right of the left display, press button 4 ( user ) to browse the user ...

  • Page 138

    ► click the desired tags in the tag filter to select them and limit the search to the files marked with them. Click the selected tags again to deselect them and broaden the search. Tags for projects, groups, sounds, and samples: 3 type levels for projects, groups, sounds, and samples, tags are struc...

  • Page 139

    By selecting any of these tags, say, acoustic , you will narrow your search to this particular sub-type of shakers: ▪ now imagine that you have loaded an acoustic shaker sample and want to find a sample for another drum instrument, e.G., a tom: you leave the drums tag selected at the top level of th...

  • Page 140

    Tags for instrument and effect presets: 2 type levels and 1 mode level for instrument and effect presets, tags can be of two kinds: type or mode. You can select them via the types and modes filter, respectively: ▪ the types filter works as described above for all other file types, except that only t...

  • Page 141

    ► click the small triangle located to the left of the attributes ( types or modes ). → the attribute sections will collapse results will be shown depending on the amount of space available. Click the triangle again to reopen the sections. Highlighted triangle next to the attributes (types and modes)...

  • Page 142

    ► turn knob 5–7 under the right display to select tags at the three levels of the tag filter. Turn a knob at full left to remove any particular selection at this level (i.E. To select all items at this level). Selecting type and mode tags on your controller (here for instrument presets). ▪ when brow...

  • Page 143

    3.2.8 loading a file from the result list the result list shows all the files that match your query: the result list showing kicks from the maschine library. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. The resul...

  • Page 144

    Selecting files in the result list ► to select a single file in the result list, click its entry. You can also select multiple files in the result list in order to process them all at once. To select adjacent files in the list, do the following: ► hold [shift] on your computer keyboard and click two...

  • Page 145

    Loading files via drag and drop except for projects, you can also load files from the result list into the desired location via drag and drop. This notably has the following benefits: ▪ you can load the file into a group or a sound slot that is not currently focused, or into a plug-in slot that is n...

  • Page 146

    ◦ if you drop the sounds onto the sound list, the sounds will be loaded in adjacent sound slots, starting from the slot onto which you dropped them. ▪ when dragging several instrument presets, you have the same options as when dragging sev- eral sounds (see above). Each instrument preset will be loa...

  • Page 147

    1. Right-click ([ctrl]-click on mac os x) the desired user file and select delete from the con- text menu. If you want to delete several files at once, first select them as described above, and right-click ([ctrl]-click on mac os x) ([ctrl]-click on mac os x) any of them. A warning dialog opens to i...

  • Page 148

    Check that the desired group or sound slot is focused and/or the desired plug-in slot is selected before loading the file from the browser to avoid loading it at the wrong place! To set the focus to a group or a sound slot, you can use group buttons a – h and the pads without leaving browse mode (se...

  • Page 149

    The edit button ( library pane) or import button ( files pane) at the far right of the control bar allows you to edit the attributes of the files selected in the result list above (in the files pane, these are the files being imported to the library, whereas in the library pane these are files alrea...

  • Page 150

    Autoload is not available when browsing projects. Autoload is not available when browsing samples with prehear enabled — see section ↑ 3.3.2, pre-listening to your samples . When prehear is enabled, button 5 and 6 select the previous/next sample in the result list without loading it automatically. 3...

  • Page 151

    ► press shift + button 8 ( prehear ) to enable/disable the prehear function. When prehear is enabled: ▪ the sample selected in the result list can be triggered from the pad of the focused sound or from any pad without being loaded into that sound. ▪ pressing any other pad triggers its sound without ...

  • Page 152

    ▪ load patterns button disabled: groups will be loaded without their patterns. This allows you to load another set of sounds while keeping your current patterns. Notably, this can be very useful to try another drum kit with your current patterns! The load patterns checkbox is available only when bro...

  • Page 153

    The information box provides various information on the selected file(s). If the selected files have different characteristics, the corresponding fields in the information box will read multi . 3.4 using favorites in the browser favorites in the maschine browser allow you to quickly view and browse ...

  • Page 154

    The maschine browser showing all favorite instruments tagged with the type bass. To activate the favorites filter: browser using favorites in the browser maschine studio - manual - 154.

  • Page 155

    1. Click on the filter favorites control next to the search field to filter the results by favor- ites: 2. The filter favorites control is now lit and the results list shows all favorites that match the selected search criteria: adding an item to the favorites list to add an item to the favorites, f...

  • Page 156

    2. Click on the set favorite icon to add the corresponding item to the favorites. → the item is added to the favorites, indicated by the lit set favorite icon next to its name: you can add any item in the results list to the favorites, no matter if it is selected or not. The set favorites icon will ...

  • Page 157

    1. Click on the lit set favorite icon to remove the corresponding item from the favorites. 2. The item is removed from the favorites, indicated by the hidden set favorite icon. The next time you select the favorites filter, the item will not be shown in the results list. Using favorites with the con...

  • Page 158

    2. Press the button 7 to activate the favorites filter. 3. To filter the list of favorites, use knobs 5 to 8. → the favorites filter is now activated and the results list shows all favorites that match the search criteria: adding an item to the favorites to add an item to the favorites using follow ...

  • Page 159

    → the item is added to the favorites, indicated by the favorite icon next to its name: removing an item from the favorites to remove an item from the favorites use the following instructions: 1. Press the browse button. 2. Turn the control encoder to select the item you want to remove from the favor...

  • Page 160

    Changes to the selected files, or click the lit edit button again to cancel you changes and close the attribute editor. See section ↑ 3.2, searching and loading files from the library for more information on the library pane. ▪ when importing folders to the maschine library from the browser’s files ...

  • Page 161

    You can adjust the overall height of the attribute editor by dragging its upper border. The number of items selected appears in yellow in the upper left corner of the attribute editor. Displaying attributes of factory files when browsing in the library pane, if the files selected in the result list ...

  • Page 162

    3.5.3 the types and modes pages the types and modes pages display and let you modify the tags assigned to the file(s) se- lected in the result list above. ▪ the types page is available for all file types when opening the attribute editor both from the library pane and the files pane. It shows three ...

  • Page 163

    Displaying tags ▪ in both types and modes pages, tags assigned to the selected files are marked with a check mark right of their name: ▪ in the types page, click the name of a tag to select it and display its sub-types in the next column to the right. In each column only one tag can be selected. The...

  • Page 164

    In the types page, if you uncheck a tag for which some sub-type tags were selected in the columns on the right, these will automatically unassigned as you unassign their pa- rent tag. Creating new tags you can also create your own tags both in the types and modes pages: ► to create a new tag in any ...

  • Page 165

    ▪ vendor : use this field to indicate the manufacturer of the selected files. Click the down- pointing arrow on the right to quickly select any vendor attribute already in use in other files of the library. ▪ author : use this field to indicate the author of the selected files. Click the down-pointi...

  • Page 166

    4 5 6 1 2 3 the elements of the files pane. (1) files tab: click the files tab to open the files pane described here. (2) favorite bar: displays all your favorites. Click any favorite to directly jump to that particular path and display its content in the result list (5). See section ↑ 3.6.2, using ...

  • Page 167

    (4) recent locations button: click this button to see a list of the last visited locations and quick- ly jump any of them. See section ↑ 3.6.4, navigating to recent locations . (5) result list: the result list displays the content (files and folders) of the folder loaded in the location bar (3). Onl...

  • Page 168

    ► click any favorite in the favorite bar to jump to that location. → the selected location is loaded in the location bar and its content appears in the result list. Favorites can be useful if you often return to the same location while browsing your file system in the files pane: save this location ...

  • Page 169

    The location bar provides following tools: ▪ up arrow: click the up arrow on the left to go one level up in your file system. ▪ selected path: within the path displayed, you can: ◦ click any folder name to jump to that folder: ◦ click any right-pointing arrow after a folder name to open a list of it...

  • Page 170

    The last 10 locations you have visited are stored by maschine and available here: ► click the recent location button and select any recently visited location from the list. → this location is loaded in the location bar and its content displayed in the result list. 3.6.5 using the result list the res...

  • Page 171

    In front of each file, an icon indicates the type of the file: icons for various file types. Navigating your file system in the result list you can further browse your file system in the result list by opening any of the displayed fold- er: ► double-click a folder to display its content. To return t...

  • Page 172

    Loading files from the result list you can load files from the result list using the same methods as in the result list of the library pane: via double-click or via drag-and-drop. For all details, please refer to section ↑ 3.2.8, loading a file from the result list . Additional features in the resul...

  • Page 173

    Command description sort by name sorts the result list according to the item names. Sort by date sorts the result list according to the item dates. 3.6.6 importing files to the maschine library apart from the huge maschine factory library, you might want to use your own samples or any maschine files...

  • Page 174

    3. Select the desired folder as described above. 4. Click the import button at the bottom right of the browser. You will be presented with the attribute editor. 5. In the attribute editor, tag the files you are about to import to the library as described in section ↑ 3.5, editing the files’ tags and...

  • Page 175

    ◦ if samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub-bank. 3.7 locating missing samples if you are loading a maschine project and one or more referenced sample(s) cannot be found for any reason, a dialog in which you can locate the missing samples...

  • Page 176

    Locating or purging missing samples at a later time when sample references cannot be resolved, two additional purge missing samples and find missing samples appear in the context menu of the affected sound(s) in the sound list. The purge missing samples and the find missing samples entries in the co...

  • Page 177

    3.8 using quick browse quick browse is a feature that allows you to quickly recall a search query you performed to get to a given file. Let’s say you have loaded a kick sample after browsing the library, then loaded a snare sample to another sound slot and now you realize you are not satisfied with ...

  • Page 178

    ▪ quick browse for instrument/effect presets and for samples: click the magnifying glass in the upper right corner of the control area to recall the search query that was used for the plug- in in the selected slot: ◦ if a sampler plug-in is selected, it will recall the search query used for the samp...

  • Page 179

    Quick browse from control mode on the controller from your controller you can easily access quick browse for samples and plug-in presets di- rectly from control mode: 1. Press plug-in to enter control mode and access your plug-ins. 2. Navigate to the channel (master, group or sound) hosting the plug...

  • Page 180

    5. Turn the jog wheel to select the desired plug-in preset or sample from the list, and press the jog wheel to load it. → the selected file replaces the previous file in your project. Quick browse from browse mode on the controller you can also access quick browse from the browser on your controller...

  • Page 181

    4 managing sounds, groups, and your project this chapter explains how to handle the various objects that structure any maschine project: sounds, groups, and the master. 4.1 overview of the sounds, groups, and master in a maschine project, objects are organized into three hierarchic levels, from the ...

  • Page 182

    1 2 the sound list (1) and the group list (2) in the arrange view of the software. 4.1.1 the sound, group, and master channels from a routing point of view, each sound, each group, and the master represents a distinct channel in maschine. The channels of the 16 sounds in a group are mixed together a...

  • Page 183

    When the software is in mix view, sounds, groups, and the master are represented by channel strips in the mixer. This view provides you with an intuitive control on both the audio and midi routings of any sound, group, and the master. Please refer to section ↑ 9.2, the mixer for more information. Th...

  • Page 184

    ▪ in each group you always have a fixed number of sound slots — namely 16. Some of these sound slots might be empty, and you can have gaps in your slots (i.E. Some empty sound slots between other slots containing sounds), depending on how you prefer to play your sounds from your pads. You cannot cre...

  • Page 185

    ▪ the selection, on the other hand, determines what will be affected by your actions (e.G., adjusting a parameter). For example, the focused sound (i.E. The one you clicked in the sound list) is implicitly selected — nothing special here: this just means that the sound whose parameters are currently...

  • Page 186

    ▪ if you set the focus to a sound or group which is already included in the current selection, the focus is moved to this new sound or group but the selection is preserved. This notably allows you to check the parameters of any selected sound or group while keeping the abili- ty to modify parameters...

  • Page 187

    Selecting multiple sounds/groups in the software to select multiple sounds or multiple groups in the maschine software, simply use the com- mon keyboard shortcuts of your operating system: in the sound list or the pad view for sounds, and in the group list for groups. Following actions are available...

  • Page 188

    ► press and hold select to enter select mode. You can also press select + button 1 to pin this mode and make it permanent. → you are ready to select more than one sound or group. Selecting sounds and groups via the select mode. You have following selection tools at your disposal: selection tool desc...

  • Page 189

    Selection tool description button 6 ( none ) deselects all sounds in the current group except the focused sound. Button 8 ( multi ) enables/disables the multiple selection mode. Toggling this option does nothing to the current focus nor selection but changes the behavior of the selection process — s...

  • Page 190

    The pad view. The pad view can be shown by activating the pad view button above the sound list: the pad view button. ► click the pad view button to show or hide the pad view. → the pad view replaces the sound list on the left of the pattern editor. In the pad view, each cell represents a pad on your...

  • Page 191

    4.2.1 loading sounds you can load a readymade sound from the browser or from your operating system. The sound can be included in the maschine library or any expansion pack but it can also be a sound you have created yourself and saved for later use. You have many methods at your disposal to load a s...

  • Page 192

    ▪ alternatively you can recall the search query that was used to find the sound currently loaded in the focused sound slot. See section ↑ 3.8, using quick browse for more informa- tion. 4.2.2 pre-listening to sounds you can pre-listen to the sounds of the focused group as you set the focus on them i...

  • Page 193

    4.2.3 renaming sound slots by default, sound slots are named sound 1 – 16 . If you load a sound, a plug-in preset or a sample (e.G., from the browser) into the sound slot, the sound slot takes the sound’s, preset’s or sample’s name. You can also rename sound slots manually. Naming is only available ...

  • Page 194

    1. Right-click ([ctrl]-click on mac os x) the desired sound slot in the sound list or in the pad view and select color from the context menu. A color palette appears. In the palette, the current color of the sound is highlighted. 2. Select the desired color in the palette. You can also choose to set...

  • Page 195

    ▪ if the selected sounds have the same color setting (a particular color or the default color), this color is highlighted in the color palette. ▪ if the selected sounds have different color settings, no setting is highlighted in the color palette. When you select a new color setting from the color p...

  • Page 196

    ► right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a sound individually, its current settings will still be saved with your project. But once a s...

  • Page 197

    1. Right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save as… from the context menu: a save sound dialog appears. By default, the sound file inherits the name of its sound slot and it will be saved in your standard user directory (as defined in pr...

  • Page 198

    In the software, sounds are copied without their note content in the pattern. To include the note content in the copying operation, use duplicate on your controller (see be- low)! To copy and paste sounds in the software: 1. Right-click (on mac os x: [ctrl]-click) the sound slot (in the sound list o...

  • Page 199

    The copying procedure for multiple sounds is as follows: when you copy a selection of sounds, they are both placed into the clipboard and kept in the sound list. The pasting procedure for multiple sounds is as follows: ▪ when you paste a selection of sounds onto a sound slot, the pasted sounds repla...

  • Page 200

    2. If you want to duplicate a sound including its pattern content, enable the + evnt option (button 2). 3. Press the pad of the sound you want to copy. The pad of the sound starts blinking. 4. Press the pad of the target sound slot (this can also be in another group, in this case first press the des...

  • Page 201

    2. While holding the mouse button, drag your mouse toward the desired location in the sound list or in the pad view. As the mouse cursor moves an insertion line appears at the potential places where you can drop the sound slot(s). 3. When the insertion line appears at the desired location in the sou...

  • Page 202

    ► to reset a sound slot, select it in the sound list or in the pad view and press [del] on your computer keyboard, or right-click (on mac os x: [ctrl]-click) the sound slot and choose reset from the context menu. → the content of the sound slot is removed and the sound slot is reset to its default s...

  • Page 203

    Group menu many of the functions described in the following sections are available in the following two context menus: ▪ the context menu of the groups in the group list, opened via a right-click ([ctrl]-click on mac os x) on the desired group: managing sounds, groups, and your project managing grou...

  • Page 204

    ▪ the context menu of the focused group in the pattern editor, opened via a right-click ([ctrl]-click on mac os x) on the group name in the top left corner of the pattern editor: both context menus are equivalent: use either menu as you see fit. 4.3.1 creating groups creating a group will add a new ...

  • Page 205

    Creating groups on your controller on your controller, existing groups are indicated by the lit group buttons a – h : ▪ the focused group is indicated by the fully lit group button. ▪ the other groups of your project are indicated by half-lit group buttons, each group button showing the color of the...

  • Page 206

    Automatic group bank management in maschine group banks are managed automatically, so that you don’t have to create or de- lete them manually. Group are always adjacent in the group list: you cannot have any gap in the group list — nor in any group bank. When you create a new group, the following ha...

  • Page 207

    In your operating system, group files have the extension “.Mxgrp” (maschine 2) or “.Mgrp” (maschine 1.X). Please refer to chapter ↑ 3, browser for more information on the browser. Loading groups on your controller on your controller, use the browser to load groups: ▪ you can browse your maschine lib...

  • Page 208

    If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine plug-in window to confirm the name you have entered. 4.3.4 changing the group’s color you can change the color of ea...

  • Page 209

    By default each group has a different color. But you can choose a common default color for groups in preferences > colors > group default. See section ↑ 2.6.10, preferences – colors page for more information. Once you have set a custom color for a group as described above, the group will retain its ...

  • Page 210

    ► right-click (on mac os x: [ctrl]-click) the group in the group list or the group name in the top left corner of the pattern editor and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a group individually, its current settings will still b...

  • Page 211

    1. Right-click (on mac os x: [ctrl]-click) the group in the group list or the group name in the top left corner of the pattern editor and select save as… from the context menu: a save group dialog appears. By default, the group file will be saved in your standard user directory (as defined in prefer...

  • Page 212

    In the software, groups are copied without their clips in the arranger. To include the clips in the copying operation, use duplicate on your controller (see below)! To copy and paste groups in the software: 1. Right-click (on mac os x: [ctrl]-click) the group you want to copy in the group list or th...

  • Page 213

    3. Right-click (mac os x: [ctrl]-click) any group in the group list and select paste from the context menu to replace that group with the copied one. If you want to paste the group without affecting the existing groups, first click the “ + ” under the last group to create a new empty group and paste...

  • Page 214

    The pasting procedure for multiple groups is as follows: ▪ when you paste a selection of groups onto an existing group, the pasted groups replace that group and the following groups. Example: if you paste the groups a1 and b1 onto the group e2, the duplicates of a1 and b1 will replace the groups e2 ...

  • Page 215

    4. Press the group button of your target group (this can also be in another group bank, in this case first press button 3/4 to select the group bank). If you want to paste the group without affecting the existing groups, press the dim white group button after the last col- ored group button to creat...

  • Page 216

    2. While holding the mouse button, drag your mouse vertically toward the desired location in the group list. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the group. 3. When the insertion line appears at the desired location, release the mouse button...

  • Page 217

    Deleting a group. Deleting a group on your controller on your controller in control mode, do the following to delete a group: ► to delete a group, hold shift + erase and press the group button of the group you want to delete. → the group is removed. All following groups are shifted left to fill the ...

  • Page 218

    4.4.1 saving a group with its samples sometimes it is useful to have the ability to save a group with its samples outside of the ma- schine library. If you want to take a group to another studio or if you want to backup or share a custom drum kit with all the related files, this comes in handy. To s...

  • Page 219

    Controls description group displays the name and location of the group file to be created. The samples will be put in a folder with the same name in the same location. By default, the group file inherits the name of the group in the project and it will be saved in the “groups” subfolder of your stan...

  • Page 220

    1. Choose save project with samples… from the file menu or the file submenu in the ma- schine menu: you will be presented with the save project with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to cancel the operation. Managing sounds, gro...

  • Page 221

    Element description project displays the name and location of the project file to be created. The samples will be put in a folder with the same name in the same location. By default, the project file inherits the name of the project and it will be saved in the “projects” subfolder of your standard u...

  • Page 222

    2. Choose export audio… from the file menu or from the file submenu in the maschine menu. You will be presented with the export audio panel (see picture below). 3. In the export page of the export audio panel, select the source(s) and the destination (see description below). 4. If you wish, click th...

  • Page 223

    The export page of the export audio panel. Following parameters are available: managing sounds, groups, and your project exporting maschine objects and audio maschine studio - manual - 223.

  • Page 224

    Element description source output menu and output list underneath selects what will be exported. The content of the output list under the menu depends on your selection in the menu: master output: select this to export the master output signal (including all groups and sounds and their effects) to o...

  • Page 225

    Export audio panel – options page the options page of the export audio panel allows you to adjust various settings for the export process. The options page of the export audio panel. Managing sounds, groups, and your project exporting maschine objects and audio maschine studio - manual - 225.

  • Page 226

    The export page of the export audio panel. Following parameters are available: element description options normalize if this option is checked, the resulting audio file(s) will be normalized, i.E. The exported audio will be brought to the highest possible level without clipping (0 dbfs). Managing so...

  • Page 227

    Element description loop optimize optimizes the exported audio file for use as a loop: if loop optimize is disabled, the exported audio file will be prolonged to keep, e.G., the tail of a reverb. The end of the exported audio will always correspond to a bar division. If loop optimize is enabled, the...

  • Page 228

    Names of the exported audio files the exported audio files are named according to following rules: ▪ if master output is selected in the output menu the audio file will be named as follows: [project name] - [bpm].Wav/aiff ▪ if group outputs is selected in the output menu the audio files will be name...

  • Page 229

    → the samples are loaded into the sound slot. A new pattern is created in that group and directly loaded in the pattern editor (switch the pattern editor to keyboard view to better see the pattern — see section ↑ 7.1.5, group view and keyboard view ). This pattern con- tains the sequence data of the...

  • Page 230

    Mpc parameter mpc500, 1000, 2500 mpc400 0 mpc2000 (xl) mpc300 0 maschine parameter range lower/higher x x − − high/low key tuning x x x x tune attack x x x x attack decay x x x x decay voice overlap x − x x polyphony filter1 type x − − − filter type filter1 frequency x − x x filter cutoff filter1 re...

  • Page 231

    2. Navigate to the mpc program file you want to import and double-click it. You will be prompted with the mpc import panel: 3. In the input section of the panel, select one of the import options (see table below). 4. Click ok to start the import procedure (or cancel to close the panel without import...

  • Page 232

    Control description import all banks select this to import all banks of the mpc program file. Each bank will be loaded into a separate group. Import one bank select this if you only want to import a single bank. Use the drop-down menu to the right to select which bank you want to import. The list be...

  • Page 233

    5 playing on your controller this chapter describes the numerous features available in maschine to adjust and enhance your playing, both during live performances and when recording patterns. 5.1 adjusting your pads maschine provides you with numerous features to finely tailor the way the pads of you...

  • Page 234

    ► click the pad view button to show or hide the pad view. When the pad view button is enabled, the pad view replaces the sound list below: the pad view replaces the sound list. At the top of the pad view, the grid of pads gives you access to all sound slots of the current group. The focused pad is f...

  • Page 235

    Parameter description key adjusts the base key for the selected pad. See section ↑ 5.1.3, adjusting the base key below. Choke configures the choke group for the selected pad. See section ↑ 5.1.4, using choke groups below. Link configures pad link for the selected pad. See section ↑ 5.1.5, using link...

  • Page 236

    Parameter description keyboard (button 2) activates/deactivates keyboard mode. In this mode your pads play notes of the focused sound at 16 different pitches. This is well suited for melodic instruments. The right display indicates the pitches played by each pad (all are shown in the color of the fo...

  • Page 237

    Parameter description page 2 fix vel (knob 1) here you can adjust the exact velocity value used in the fixed velocity mode (see above). Using the keyboard mode 1. Select a sound by pressing the pad it is assigned to. 2. Now enter pad mode by holding pad mode and lock it by pressing button 1 (you can...

  • Page 238

    To shift the scale in octaves use button 5 (octave down) or button 6 (octave up). You can also shift the scale in semitones: use button 7 (semitone down) and button 8 (semitone up). Of course all these settings stay active when you press pad mode again to leave pad mode. Try to experiment with all k...

  • Page 239

    You can select multiple pads and quickly change the base key for all of them at once! See section ↑ 4.1.3, selecting multiple sounds or groups to know how to do this. By default the base key of every sound slot is c3 (i.E. Middle c in the maschine convention). To change the base key of the selected ...

  • Page 240

    2. Press button 5 ( oct- ) / 6 ( oct+ ) to adjust the base key by octaves, or button 7 ( semi- ) / 8 ( semi+ ) to adjust the base key by semitones. The new values are indicated for all pads on the right display. 3. Release pad mode (or press it again if you pinned the mode). 5.1.4 using choke groups...

  • Page 241

    2. In the choke section click the group value and select the desired group 1–8 from the list or choose none (default setting) to remove the sound from its current choke group. 3. In the same choke section click the mode value ( master or slave ) to switch the sound between master (default setting) a...

  • Page 242

    1. Hold the pad mode button to enter pad mode (or press pad mode + button 1 to pin it). 2. If necessary, press the page left button to switch to the first parameter page of the pad mode. 3. Turn knob 1 ( choke group ) to select the desired choke group 1 – 8 for that pad or choose none (default setti...

  • Page 243

    To assign the selected sound(s) to a link group and set its/their link mode (master or slave), do the following: 1. Click the pad view button above the sound list in the pattern editor to show the pad view for the focused group. 2. In the link section click the group value and select the desired gro...

  • Page 244

    To assign the selected pad(s) / sound slot(s) to a link group and set its/their link mode on your controller: 1. Hold the pad mode button to enter pad mode (or press pad mode + button 1 to pin it). 2. If necessary, press the page left button to switch to the first parameter page of the pad mode. 3. ...

  • Page 245

    Sound slots 1 to 4 are selected. If they have different key values, a multi label appears (left). When you drag it (middle), a transpose value appears (right) that will be applied to all selected sounds when you will release the mouse button. This is also true when adjusting the parameter from your ...

  • Page 246

    This is also true when adjusting the parameter from your controller. 5.3 adjusting the base key in group mode, the base key defines the key (or pitch) at which the selected sound will be played when its pad is pressed. In keyboard mode, it defines the key played by pad 1 on your controller; pads 2 –...

  • Page 247

    2. Press button 5 ( oct- ) / 6 ( oct+ ) to adjust the base key by octaves, or button 7 ( semi- ) / 8 ( semi+ ) to adjust the base key by semitones. The new values are indicated for all pads on the right display. 3. Release pad mode (or press it again if you pinned the mode). 5.4 playing tools on top...

  • Page 248

    ▪ note repeat can also come in handy to quickly record a regular beat when creating pat- terns. ▪ note repeat is also interesting to use with tonal sounds and you can access it from key- board mode to create synthesizer-like arpeggios. Note repeat is a hardware-only feature. ► press and hold note re...

  • Page 249

    Element description type (knob 3) selects from three variations of the original note length defined by the rate parameter: normal plays the original note length (default setting), triplet plays triplets of the original note length (faster, three notes in the duration of two original notes), and dott...

  • Page 250

    We describe here how to mute/solo groups and sounds in the arrange view of the soft- ware, but you can also do this from mix view via the mute button available in each chan- nel strip of the mixer! See section ↑ 9.2.5, adjusting settings in the channel strips for more information. Audio mute vs. Eve...

  • Page 251

    Soloing a group ► to solo a group, right-click (on mac os x: [ctrl]-click) the group index (letter + number) on the left side of the group in the arranger: soloing a group. ► to unsolo a group, right-click (on mac os x: [ctrl]-click) the group index again. Muting a sound ► to mute a sound, click the...

  • Page 252

    By default, the mute on sounds is an event mute: events for muted sounds are not trig- gered, but the audio coming from previous events might still be audible (reverb tail, etc.). You can also activate audio mute for sounds to mute both events and audio — see the beginning of this section for more i...

  • Page 253

    Choke all notes is only available on your controller: ► press shift + mute to choke all playing notes. Choke all notes can be useful in various situations: ▪ as a creative tool in a live performance, e.G. To create stutter beaks, ▪ as a workflow aid, to stop long one-shot samples that still continue...

  • Page 254

    Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to display and navigate sets of channel proper- ties. The groove properties for a sound in the software. The groove properties for a sound on the controller. Controls descrip...

  • Page 255

    How groove affects the rhythm: an example take a simple, regular one-bar rhythm with a hit on each eighth note. We set the cycle param- eter to 1/2, which is one half note, that is two beats. The following picture shows you how this rhythm would sound with the following settings: ▪ top: amount at 0....

  • Page 256

    ▪ you can quickly alter the output level of the master (for both the main and cue outputs) or any sound/group via the master section of the controller. ▪ you can also quickly alter the output level, the tune, and the groove of any group or sound via the quick edit functions available in the edit sec...

  • Page 257

    → the adjusted value shortly appears on the left display. The level meter in the master sec- tion always displays the level corresponding to the selected button on the right. Hold shift while turning the master encoder to adjust the value in finer increments. These shortcuts control the level parame...

  • Page 258

    The edit section of your controller, here with the tune function active. 1. If you want to adjust the level, tune and/or swing values for a sound, hold its pad (or hold select + its pad if the pads are in keyboard mode). In keyboard mode you can also press select + the pad of the desired sound, then...

  • Page 259

    ▪ when volume is selected (lit), the shortcut controls the level parameter in the audio page of the output properties for the selected group or sound. See section ↑ 8.1.2, config- uring the main output of sounds and groups for a detailed description of these channel properties. ▪ when swing is selec...

  • Page 260

    5.5 performance features the performance features of maschine are inspired by similar features available in kom- plete kontrol and on the komplete kontrol s-series keyboards. This tight integra- tion offers a familiar and seamless workflow. 5.5.1 overview of the perform features the perform features...

  • Page 261

    The signal flow including the new perform features (scale, chord, and arp) when your pads are in keyboard mode. In this picture, blue cells represent modules sending “control” signals, i.E. Triggering messages (e.G., the note messages sent by the pads as you press them), whereas red cells represent ...

  • Page 262

    The signal flow including the perform features (note repeat, choke group, and link group) when your pads are in group mode. In this picture you will notice the following: ▪ note repeat takes the place of the scale, chord, and arp modules between the live input on the pads and the pattern editor. In ...

  • Page 263

    On your controller, pad mode has been reworked to include parameters for the new scale and chord engine available in keyboard mode: ▪ choke group and link group parameters are replaced with scale and chord parameters. ▪ the base key parameter turns into a root note parameter. All changes introduced ...

  • Page 264

    5. Turn knob 1 ( scale type ) to select minor pentatonic . → hit a few pads: they trigger only notes from the selected scale. The right display shows the particular note played by each pad. Furthermore the root note (c3 by default) and its octaves are highlighted and the corresponding pads on your c...

  • Page 265

    → hit a few pads: each pad triggers a chord containing the pad’s original note (the “ 1 ” in 1-3 ) and the note two pads above (the “ 3 ” in 1-3 ). No matter which pads you hit, all chords use notes within the scale we have specified (the minor pentatonic scale based on d). Finally, let’s try the ot...

  • Page 266

    ▪ the scale and chord engine processes live input from the pads of your controller only. In- put from third-party midi controllers and data recorded in the pattern editor are not proc- essed by the scale and chord engine. Komplete kontrol s-series owners: input from your komplete kontrol s- series k...

  • Page 267

    Scale type degrees (1 = root note) chromatic (default) 1 #1 2 #2 3 4 #4 5 #5 6 #6 7 major 1 2 3 4 5 6 7 minor 1 2 ♭3 4 5 ♭6 ♭7 harmonic minor 1 2 ♭3 4 5 ♭6 7 major pentatonic 1 2 3 5 6 minor pentatonic 1 ♭3 4 5 ♭7 blues 1 ♭3 4 #4 5 ♭7 japanese 1 2 ♭3 5 ♭6 freygish 1 ♭2 3 4 5 ♭6 ♭7 gypsy 1 2 ♭3 #4 5 ...

  • Page 268

    ▪ chord mode (off by default): selects from three different modes for generating chords: ◦ off: no chords will be generated. Only the notes corresponding to the pads that you hit will be played. ◦ harmonizer: generates chords based on the pads you hit and using notes from the se- lected scale, as sp...

  • Page 269

    Chord type semitones added above played note suspended 4 5 and 7 major 7 4, 7, and 11 minor 7 3, 7, and 10 dominant 7 4, 7, and 10 dominant 9 4, 7, 10, and 14 minor 7 ♭5 3, 6, and 10 diminished 7 3, 6, and 9 augmented 4 and 8 quartal 5, 10, and 15 trichord 5 and 11 when chord mode is set to harmoniz...

  • Page 270

    Scales and chords: visual feedback on the pads when scales and/or chords are enabled, the leds of the pads keep you informed at any time on the current scale and chord configuration. The default lighting behavior of your pads is modified by the scale and chord engine as follows: when chord mode is s...

  • Page 271

    Condition enharmonic spelling chord mode is set to chord set and chord type is set to major 1-8 c d ♭ d e ♭ e f f# g a ♭ a b ♭ b chord mode is set to chord set and chord type is set to minor 1-8 c c# d d# e f f# g g# a b ♭ b erasing notes when erasing notes from your controller, the notes effectivel...

  • Page 272

    The arp engine can be seen as a melodic extension of the note repeat engine already availa- ble in previous maschine versions: actually, arp replaces and extends note repeat in key- board mode. Instead of playing repeated notes at a constant pitch you can now play sequences of notes at different pit...

  • Page 273

    Komplete kontrol s-series owners: the central clock is shared by all connected devices, so that e.G. Repeated notes triggered from your maschine controller and ar- peggios triggered from your komplete kontrol s-series keyboard will be synchron- ized even if the transport is not running. Pads in grou...

  • Page 274

    Additionally, because of the parameter reordering, knobs 5 and 6 are no longer used to scroll/zoom into the display. All other note repeat features remain unchanged. Note repeat mode seamlessly switches to arp mode as soon as you switch your pads from group mode to keyboard mode (see below): all cur...

  • Page 275

    Element description lock (button 2) keeps the arp feature enabled even when you leave arp mode. For example, this can be useful to adjust the chord settings, switch to another pattern, adjust plug-in parameters, etc., while keeping arpeggios running. If arp is locked, when you switch to another cont...

  • Page 276

    Element description type (knob 2) sets the sequential order of the arpeggiated notes. You can choose from following settings: up starts from the root note and plays the notes up through the chord. Down plays the notes the other way around. Up & down plays the notes in both directions alternatively. ...

  • Page 277

    Element description octaves (knob 6) adjusts the spread of the arpeggiated sequence. You can choose to play back your sequence within the octave of the pads you pressed on your controller only, or you can select up to eight octaves and let the notes of your chord (or the single note of your pad) be ...

  • Page 278

    5.5.5 swing also applied to note repeat / arp output in previous maschine versions, the swing modules at the sound, group, and master levels were adding swing only to notes coming from the pattern editor. In maschine 2.2 the swing engines (at the master, group, and sound level) process notes coming ...

  • Page 279

    6 working with plug-ins plug-ins are the building blocks of all sound in maschine. They can be used at all three lev- els of the maschine audio routing system: in sounds, in groups, and in the master. In maschine versions prior to 2.0, internal plug-ins were called modules. This chapter includes var...

  • Page 280

    The control area displaying the content of the sound kick ordinance of the selected sound slot 1. Sounds, groups, and the master can each hold any number of plug-ins. These are stacked up in the plug-in list, on the left of the control area. Working with plug-ins plug-in overview maschine studio - m...

  • Page 281

    ► to show the plug-in list, click the little plug-in icon at the far left of the control area: in the plug-in list, the processing order is always from top to bottom. In addition to plug-ins, each sound, each group, and the master also provide a set of global settings called channel properties. Thes...

  • Page 282

    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug-ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products external plug-ins third-party vst/au...

  • Page 283

    ◦ external: you can also use vst/au effect plug-ins from any third-party manufacturers. What to load, and where the type of plug-in that you can load depends on the selected level (sound, group or master) and slot: ▪ effect plug-ins (both internal and external) can be loaded in all plug-in slots at ...

  • Page 284

    The control area above. The control area will now show the content (channel properties or plug-ins) of the sound we have just selected. 2. At the far left of the control area, click the little plug icon to display the plug-ins. This displays the plug-in list on the left of the control area: the plug...

  • Page 285

    3. Click the slot with the “ + ” icon at the top of the plug-in list. This opens the plug-in menu where you can select the desired plug-in for loading (see be- low for a detailed description of the entries contained in the plug-in menu). → upon your selection the selected plug-in sits at the top of ...

  • Page 286

    A few plug-ins loaded. This down-pointing arrow lets you open the plug-in menu for slots already hosting a plug-in. ► in the plug-in list, click the down-pointing arrow at the right of a plug-in name to open the plug-in menu for that slot. You can also right-click ([ctrl]-click on mac os x) the plug...

  • Page 287

    ► to replace the plug-in currently loaded in a slot, open its plug-in menu and select anoth- er plug-in in the menu. → the original plug-in is replaced with the newly selected one. The rest of the plug-in list stays untouched. You can also recall the search query that was used to find the plug-in pr...

  • Page 288

    Plug-in menu entry description native instruments submenu lists available native instruments’ instruments (first plug-in slot of sounds only) and effects. For products working both as instrument and effect, the effect plug-in name is followed by the mention fx. If necessary each entry is followed by...

  • Page 289

    Plug-in menu entry description paste loads into the current slot the plug-in and all its settings that were cut or copied from another slot. This notably allows you to use a plug-in in different locations (sounds, groups, master) with the same settings. Preset management open… allows you to open a p...

  • Page 290

    → the focus slot can be selected from the browser. 6.1.3.2 loading, removing, and replacing a plug-in on your controller on the maschine studio controller, do the following: 1. At the top left of your controller, press the plug-in button to enter control mode and dis- play the plug-in slots of the s...

  • Page 291

    If the selected plug-in slot was not empty, the previous plug-in will be replaced with the new plug-in! Instead of using the plug-in browser, you can also use the common browser to load a particular preset for a plug-in (see section ↑ 3.2, searching and loading files from the library ). Inserting a ...

  • Page 292

    Replacing a plug-in ► to replace a plug-in, simply select its slot and load a new plug-in as described above. You can also recall the search query that was used to find the plug-in preset currently loaded in the plug-in slot (see section ↑ 3.8, using quick browse for more information). 6.1.4 adjusti...

  • Page 293

    2. If you want to bypass a plug-in of a group, click the desired group on the left of the ar- ranger, and click the group tab in the top left corner of the control area. 3. If you want to bypass a plug-in of a sound, click the group of its parent group in the ar- ranger, click the desired sound slot...

  • Page 294

    4. If you want to bypass a plug-in of a sound, press button 3 to select the sound tab, se- lect its parent group as described in the previous step, and press select + the pad of that sound (or simply hit its pad if pads are in group mode). 5. Press button 5/6 to select the desired plug-in slot. The ...

  • Page 295

    6.1.7 moving plug-ins maschine allows you to move plug-ins across the plug-in list and across sounds and groups. Moving plug-ins within the plug-in list ► to move a plug-in in the plug-in list, click its name and drag your mouse vertically. While you are holding the mouse button, an insertion line a...

  • Page 296

    5. In the plug-in menu that opens, select paste. → the plug-in with all its parameters has now been moved from its original location to its target location. Duplicating plug-ins across sounds and groups instead of selecting cut in the plug-in menu of the original slot (see above), select copy to du-...

  • Page 297

    The maschine file format for native instruments plug-ins allows you to save a preset in the format native to the plug-in and freely exchange files between the plug-in instrument in stand- alone mode, maschine, and komplete kontrol. To use this feature you must ensure all installed native instruments...

  • Page 298

    The commands for saving and recalling plug-in presets in the plug-in menu. Plug-in menu entry description save saves your changes to the preset currently loaded. Save as… saves the current plug-in settings as a new preset on your hard disk. Save as default… saves the current settings and assignments...

  • Page 299

    6.1.9.2 recalling plug-in presets all plug-in presets you saved using the plug-in menu are available in the browser, both in the software and from your controller. You can find each plug-in preset automatically placed in the corresponding “instrument” or “effect” category in the file type selector o...

  • Page 300

    2. Click the plug-in drop-down menu. 3. Click remove default preset in the menu to remove the default preset. → the default plug-in preset is removed and the plug-in will load with its initialized settings next time it is opened. You can also use the plug-in manager in the preferences panel to gain ...

  • Page 301

    Many of these parameters can be modulated and automated! For more information, see section ↑ 7.5, recording and editing modulation and ↑ 8.2.3, controlling parameters via midi and host automation , respectively. In case maschine cannot find the sample(s) loaded in a sampler plug-in, a missing sample...

  • Page 302

    6.2.1 page 1: voice settings / engine sampler parameters – page 1 of 6: voice settings and engine on the controller. Sampler parameters – page 1 of 6: voice settings and engine in the software. Parameter description voice settings polyphony here you can define a voice limit for the sound, that is th...

  • Page 303

    Parameter description pitchbend here you can adjust how the sound reacts on incoming midi pitchbend messages from an external midi controller or your host application. For more information on how to setup your sounds to receive midi, refer to section ↑ 8.2.1, triggering sounds via midi notes . Engin...

  • Page 304

    Sampler parameters – page 2 of 6: pitch / gate and amplitude envelope in the software. Parameter description pitch / gate tune defines the basic pitch of your sample: turn the knob to the right for a higher pitch and to the left for a lower pitch. Start determines the start point of the sample. This...

  • Page 305

    ▪ one-shot: this is typical vintage drum machine behavior: the sample is played in its entire- ty from beginning to end with no envelope. If one-shot is selected, the amplitude enve- lope section doesn’t display any parameters. ▪ ahd: ahd mode disables the sustain and release controls of the adsr en...

  • Page 306

    Parameter description amplitude envelope attack (ahd and adsr) attack determines how quickly the sound reaches full volume after being triggered. Hold (ahd only) hold determines how long the envelope will stay at its maximum level. Decay (ahd and adsr) decay determines how fast the envelope drops to...

  • Page 307

    Sampler parameters – page 3 of 6: fx and filter in the software. Fx this is a small selection of basic effects, not to be mixed up with the collection of effect plug- ins covered in depth in chapter ↑ 12, effect reference . Parameter description fx comp basic compressor allowing you to give a sound ...

  • Page 308

    Filter modes description bp2 bp2 is a band-pass filter with a cutoff parameter. Cutoff can be modulated by velocity, the modulation envelope, the lfo or the midi modulation wheel. Hp2 hp2 is a high-pass filter with cutoff and resonance parameters. Cutoff can be modulated by velocity, the modulation ...

  • Page 309

    Modulation envelope the modulation envelope section offers an additional envelope allowing further modifica- tion (or “modulation”) of specific sampler parameters according to the way you play on the pads. Its parameters are matched to those of the amplitude envelope section on page 2 (see ↑ 6.2.1, ...

  • Page 310

    Parameter modulation destination drive drive parameter of the fx section on the fx / filter page (page 3). Pan pan parameter on the audio page of the sound’s output properties (see ↑ 8.1.2, configuring the main output of sounds and groups for more information). 6.2.5 page 5: lfo sampler parameters –...

  • Page 311

    Lfo controls description type here you can choose the shape of the lfo waveform. Available shapes are sine, tri (triangle), rect (rectangle), saw, and random. Speed controls the rate of the lfo measured in hertz (hz). If you choose to synchronize the speed by activating sync , it will show note valu...

  • Page 312

    6.2.6 page 6: velocity / modwheel sampler parameters – page 6 of 6: velocity destination and modwheel destination on the controller. Sampler parameters – page 6 of 6: velocity destination and modwheel destination in the software. Velocity destination this section allows you to use the input velocity...

  • Page 313

    Parameter modulation destination start start parameter of the pitch / gate section on the pitch / envelope page (page 2). Positive values shift the sample start position later in time as you play harder, negative values shift it closer to the beginning of the sample as you play harder. Tip: a typica...

  • Page 314

    6.3 using native instruments and external plug-ins maschine allows you to load vst/au plug-ins from native instruments (native instruments plug-ins) or any third-party manufacturer (external plug-ins) and to use them like the ma- schine internal plug-ins. As with internal plug-ins, the following rul...

  • Page 315

    Maschine showing the user interfaces of a few native instruments plug-ins (monark, passive eq, guitar rig, and fm8). When a native instruments or external plug-in has been loaded into a plug-in slot, a little di- agonal arrow appears left of the parameter pages’ tabs, at the top of the control area:...

  • Page 316

    You can also close any floating window via the common button provided by your operat- ing system at the top left or right corner of the window. Maschine will always show the open floating windows of the focused sound, group or master when selected. When you set the focus to another sound, group or t...

  • Page 317

    ▪ edit view: the edit view shows the full user interface of the original native instruments product. You can show/hide the edit view by clicking the edit button (showing a pencil icon) in the plug-in header: opening/closing plug-in windows on the controller on the maschine studio controller, to open...

  • Page 318

    ▪ the current state of the plug-in parameters can be saved to the browser as a preset for to- tal recall of the plug-in (see section ↑ 6.1.9, saving and recalling plug-in presets for more on this). An auto-mapped parameter page of the massive plug-in in the software. An auto-mapped parameter page of...

  • Page 319

    Parameter pages may be assigned automatically using auto-mapping (see section ↑ 6.3.2, using the vst/au plug-in parameters above) or created individually via learn mode. With learn mode, you can create custom pages containing only the desired parameters arranged to fit your personal workflow. Moreov...

  • Page 320

    3. Click the pages tab in the left part of the assignment area: → the pages tab lights up and the pages pane appears on its right. You are now ready to assign parameters to the parameter pages. The pages tab can be clicked only for native instruments or external plug-ins and for the macro properties...

  • Page 321

    (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) add page button (“+” symbol): click the little “ + ” after the last page label to append a new page. By default, pages are labeled “page 1,” “page 2,” etc. You can change page labels by...

  • Page 322

    Parameter slots - context menu when the assignment area is opened and the pages tab is selected, a right-click on an as- signed or unassigned parameter slot’s label brings up a context menu. The parameter slots’ context menu. The context menu contains following items: menu item description keyboard ...

  • Page 323

    Pages name - context menu when the assignment area is opened and the pages tab is selected, a right-click on a page name at the top of the parameter area opens a context menu. The parameter pages’ context menu. The context menu contains the following items: menu item description keyboard shortcuts d...

  • Page 324

    Accessing factory presets of native instruments’ instruments/effects accessing factory presets of your native instruments instruments and effects is straightfor- ward: factory presets of all native instruments instruments/effects installed on your computer are already integrated into the maschine li...

  • Page 325

    This submenu provides the list of all presets that your vst/au plug-in has made available to the host — maschine in this case. 3. Select the desired preset in this submenu. → the preset is loaded into the plug-in. Each vst/au instrument or effect might handle its presets (or patches, programs…) diff...

  • Page 326

    Saving vst/au presets as maschine plug-in presets once you have loaded a vst/au preset (user preset of a native instruments instrument/effect or any preset of a third-party vst/au instrument or effect) using the method described above, you can save it as a plug-in preset in maschine via the save as…...

  • Page 327

    7 working with patterns creating a pattern is where the fun starts, because the sequencer really is the core of ma- schine. Both your controller and the software provide you with many powerful tools to create and edit your own beats. This chapter is organized as follows: ▪ general points on patterns...

  • Page 328

    In every scene of your project you can choose for each group which of its patterns has to be played. In each scene the pattern you have chosen will be referenced by a clip (more on this in chapter ↑ 12.6.3, saturator ). 7.1.1 pattern editor overview the pattern editor is the all-in-one pattern editi...

  • Page 329

    (3) sample editor button: click this button to switch between the pattern editor and the sample editor. The sample editor is covered in chapter ↑ 12, effect reference . (4) sound list: sound slots 1 – 16 of the selected group are listed here. In keyboard view (2), click a sound slot to display its e...

  • Page 330

    (10) midi and audio dragger: the midi dragger and the audio dragger allow you to conveniently drag and drop midi or audio from your patterns to your desktop or host software, respectively. See section ↑ 7.8.1, exporting audio from patterns and ↑ 7.8.2, exporting midi from patterns for more informati...

  • Page 331

    ▪ the step mode allows you to record patterns (including modulation) in the step sequencer: ↑ 7.3, recording patterns with the step sequencer . ▪ the event select mode allows you to select the desired events: ↑ 7.4.3, selecting events/ notes . ▪ the event edit mode lets you edit the selected events:...

  • Page 332

    1 2 3 4 5 6 7 8 the pattern arrange mode in the controller displays: keyboard view (top) and group view (bottom). In pattern arrange mode, the displays of your controller show the following: ▪ the left display provides an overview of the whole pattern: ◦ the display follows the group or keyboard vie...

  • Page 333

    ◦ above the arrangement overview, you see the name of the project, the focused group or the focused sound (depending on which of the master , group or sound tab is selected in the software’s control area) along with the current tempo and playback po- sition. ▪ the right display provides a detailed v...

  • Page 334

    ▪ turn knob 1 ( length ) and 2 ( grid ) to adjust the pattern length and the pattern grid, respectively (see section ↑ 7.1.6, adjusting the pattern grid and the pattern length ). ▪ press button 4 ( duplicate ) to duplicate the pattern (see section ↑ 7.7.8, duplicating, copying, and pasting patterns ...

  • Page 335

    ▪ click the left handle (2) of the scroll bar, hold the mouse button, and drag your mouse hori- zontally to zoom in or out of the event area while keeping the right border of the display at a fix positioned in the pattern. ▪ similarly, click the right handle (3) of the scroll bar, hold the mouse but...

  • Page 336

    1. From control mode, press and hold navigate to enter navigate mode. 2. Turn knob 3 ( pattern zoom ) to zoom in or out of the edit area. 3. Turn knob 4 ( pattern scroll ) to scroll through the edit area. 7.1.3 following the playback position in the pattern if the event area doesn’t display the enti...

  • Page 337

    The follow function affects both the pattern editor and the arranger simultaneously (see sec- tion ↑ 13.1.3, following the playback position in your project for more information on the fol- low function in the arranger). Following the playback position on the controller to follow the playhead positi...

  • Page 338

    7.1.4 jumping to another playback position in the pattern you can use the timeline above the event area to set the playback to the desired position. For example, this can be useful to check a particular transition between events in your pattern without waiting for the whole loop range to be looped. ...

  • Page 339

    ▪ if playback is on, the playhead jumps to the closest position near your mouse cursor that retains the current playhead position relative to the pattern grid division. This allows seam- less jumps that don’t break the rhythm of your music. If the pattern grid is set to off (i.E. Disabled) or quick ...

  • Page 340

    ► click the group view button (showing little rows) on the left of the pattern editor to switch it to group view: in group view each row of the event area represents a different sound slot. In group view, the pattern editor shows the events for all sounds in the group. This view is well suited for r...

  • Page 341

    → the event area now only shows notes for the selected sound. By adding or editing notes, you can choose their pitch in semitones depending on where you place them on the verti- cal axis, the lowest note being the lowest row. In keyboard view, the pattern editor shows all notes for a particular soun...

  • Page 342

    ► press shift + pad mode on your controller to switch the pattern editor between group and keyboard view. See the pad view for more details on the various pad modes available on your controller. 7.1.6 adjusting the pattern grid and the pattern length the pattern grid defines regularly spaced-out tim...

  • Page 343

    ▪ quick (default): with this setting, the available lengths for your pattern are as follows: 1 bar, 2 bars, 4 bars, 8 bars, 12 bars, 16 bars, etc. (+ 4 bars each time starting from 4 bars). This handy mode allows you to quickly select from the most common pattern lengths. For other uses of the patte...

  • Page 344

    Events beyond the pattern’s end can be edited in the software. However, you cannot edit them from the controller. See section editing events for more information on editing events. Adjusting the pattern grid and pattern length on the controller on your controller, the length of the selected pattern,...

  • Page 345

    1. Press and hold grid to enter grid mode. You can also press button 1 to pin grid mode so you can release grid (see ↑ 2.3.5, pinning a mode on your controller ). 2. Press button 3 ( pattern ) to access the pattern grid settings. The right display will show you which pad represents which resolution:...

  • Page 346

    7.1.7 adjusting the step grid and the nudge grid the step grid defines regularly spaced-out timings (the “steps”) at which your events/notes can be created, moved, etc. The step grid resolution corresponds to the step size, which directly affects the precision of all pattern editing actions, includi...

  • Page 347

    Enabling or disabling the step grid ► to enable or disable the step grid, click the step grid button (showing a little grid icon) in the bottom left corner of the pattern editor. The step grid is enabled. Adjusting the step grid the step grid resolution can be adjusted via the step size menu, showin...

  • Page 348

    ▪ if you set the nudge grid resolution to a full step, the nudge grid will mirror the step grid and you can nudge events with the same resolution as when creating or quantizing events. ▪ you can also set the nudge grid resolution to a smaller fraction of the step grid resolution. This allows you to ...

  • Page 349

    1. Hold grid to enter grid mode. 2. Press button 4 ( step ) to access the step and nudge grid settings. The right display will show you which pad represents a resolution: 3. Select a step size by pressing the corresponding pad. Alternatively you can repeatedly press button 5–8 to successively select...

  • Page 350

    7.2 recording patterns in real time this section describes the various ways, features, and aids available on your controller to re- cord patterns as you play them in real time: ▪ the most common method is called overdub recording. Alternatively you can use replace recording. Both are described in se...

  • Page 351

    Recording a pattern: press play then rec and hit some pads! 1. Press play to start the sequencer. The play button lights up. 2. Press rec to begin recording. The rec button lights up. 3. Now hit the pads you want to record and listen to what happens. Each hit will create an event in the pattern edit...

  • Page 352

    4. Hit the pads you want to record. Each hit will create an event in the pattern editor, the event length depends on how long you hold the pad. Existing events for the selected sound(s) are deleted as they are reached by the playhead. 5. When you’re done, press rec again to stop recording the pads. ...

  • Page 353

    ▪ if a pattern is already selected (i.E. Loaded in the pattern editor), the events are recorded in that pattern. This is also true if the playhead of the arranger currently is within an auto- matic repetition of the original clip (see section ↑ 13.1, arranger basics ). ▪ if no pattern is selected, e...

  • Page 354

    The record prepare mode on your controller 1. With rec disabled, press and hold rec to enter record prepare mode. After a second, the following displays appear: 2. While holding rec , turn knob 2 ( grid ) to adjust the pattern grid resolution. 3. While holding rec , to adjust the pattern length for ...

  • Page 355

    ► click the metronome icon in the maschine header to enable/disable the metronome: the metronome can be heard only when the sequencer is playing! The metronome signal is sent to the cue bus. To know how to use the cue bus, see section ↑ 9.2.6, using the cue bus . You can customize the metronome in v...

  • Page 356

    1. Press shift + grid to show the recording settings. 2. Turn knob 1 ( metronome level ) to adjust the metronome volume. 3. Turn knob 2 ( metronome time ) to select a time signature. While adjusting the metronome settings you can enable/disable the metronome via but- ton 2 ( metro ). This is strictl...

  • Page 357

    If the current loop range does not start at the beginning of a bar (i.E. On a downbeat), the count-in phase will start with a downbeat, count the selected duration (1, 2 or 4 bars), and then add the offset between the beginning of the bar in which the beginning of the loop range is placed and the ac...

  • Page 358

    Adjusting the count-in duration you can adjust the duration of the count-in in the recording settings: 1. Press shift + grid to show the record settings. 2. Turn knob 3 ( length ) to select a duration for the count-in. 7.2.5 quantizing while recording you can choose to have notes automatically quant...

  • Page 359

    → with input quantization enabled, as you are recording the pads your notes will be quan- tized according to the step size (i.E. Step grid resolution) selected. If you turn the step grid off, no quantization will be applied. See section ↑ 7.1.7, adjusting the step grid and the nudge grid for more in...

  • Page 360

    The step mode on the controller displays: the first bar of a four-bar pattern. The left display shows your entire pattern, and the right display focuses on the portion of the pattern corresponding to the steps controlled by your pads. The details shown in the displays depend on the current mode of y...

  • Page 361

    3. Press an unlit pad to create an event on that step. The pad lights up to indicate that there is an event on that step. The new event is one step long. The next time the playback position reaches that step the new event will be played. 4. Press a lit pad to remove that step. The pad turns off and ...

  • Page 362

    ▪ the event velocity is defined by how hard you hit the pads, unless you have enabled the fixed velocity option (see below). ▪ the event length is set to one step (hence, it depends on the current step grid settings). ▪ obviously, the event position is defined by the pad you hit. Checking your seque...

  • Page 363

    If you manually switch to the previous/next 16 steps during the playback with follow enabled, follow is automatically disabled. Unlike in event edit mode, knob 5 does not adjust the zoom factor here: indeed, since the display always represents 16 steps of the pattern, the zoom factor is directly def...

  • Page 364

    2. Use knobs 1–4 as described in the table below to edit the position, length, pitch, and velocity of the selected events: editing tool description knob 1 ( position ) nudges selected events, i.E. Shifts selected events on the timeline according to the nudge grid (the events’ offsets relative to the...

  • Page 365

    Quick edit shortcuts for the selected steps you can also quickly adjust the velocity, pitch, and position of any events via the quick edit shortcuts: use the jogwheel and the function buttons underneath for the quick edit shortcuts. 1. Press and hold the pad(s) of the step(s) you want to edit. 2. To...

  • Page 366

    The event position will be adjusted independently of the current step grid: it is de- signed as a fine adjustment within the current step. Alternatively you can use the controls in the edit section of your controller to edit the selected events — see section ↑ 7.4.4, editing selected events/notes , ...

  • Page 367

    ► to choose a mouse edit mode, click the desired icon in the edit mode selector, at the bottom left of the pattern editor. You can also right-click ([ctrl]-click on mac os x) in the background of the event area and select the desired mode from the context menu. (1) select mode: provides an exhaustiv...

  • Page 368

    Action function double-click note delete selected notes right-click (mac os x: [ctrl]-click) delete selected notes selecting notes (see ↑ 7.4.3, selecting events/notes for details) click unselected note select note [shift] + click unselected note add note to current selection [shift] + click selecte...

  • Page 369

    Action function [ctrl] + drag left/right note border (mac os x: [cmd] + drag left/right border) freely moves the start/end of selected notes (overrides the step grid quantization), thereby resizing the notes. Drag note vertically group view: moves selected notes to another sound of the group. Keyboa...

  • Page 370

    7.4.2 creating events/notes in the software you can create new events anywhere in the event area using your mouse. The procedure depends on the active mouse edit mode (select, paint or erase). Each event is created at the beginning of the step in which your mouse cursor is located, ac- cording to th...

  • Page 371

    Your controller offers numerous ways to create events — on your controller this is referred to as “recording patterns.” for details on this please refer to section ↑ 7.2, recording patterns in re- al time and ↑ 7.3, recording patterns with the step sequencer . 7.4.3 selecting events/notes maschine p...

  • Page 372

    Selecting events/notes on the controller using your controller, you can quickly select particular events from the current pattern and in order to edit them without affecting the other events. To select events in your pattern: ► hold events to enter event select mode — or press events + button 1 to p...

  • Page 373

    ▪ the left display shows an overview of the events in your pattern for all sounds in the group. ▪ the right display shows a detailed view of a portion of your pattern with events and their velocities for the focused sound. You can adjust the right display as follows: ► turn knob 5 and 6 to zoom in/o...

  • Page 374

    Selection tool description knob 1/2 ( start / end ) define the selection’s start and end points in the timeline for the focused sound. All events within this time interval are included into the selection. Knob 4 ( event ) selects individual events for the focused sound using the events’ index number...

  • Page 375

    ► turn knob 7 to scroll on the pitch axis (vertical axis) from events at the lowest pitch until events at the highest pitch. If all events are within two octaves, they all appear in the dis- play and knob 7 is inactive. You have following selection tools at your disposal: selection tool description ...

  • Page 376

    7.4.4 editing selected events/notes once you have selected particular events, you can edit them in various ways. In the software you can edit events with your mouse only if select mode is selected in the edit mode selector: click the cursor icon on the left to select events with your mouse. Action f...

  • Page 377

    Action function double-click note deletes selected notes. Right-click (mac os x: [ctrl]- click) deletes selected notes. If multiple notes are selected, mouse actions can be performed on any of the selected notes — they will apply to all selected notes. If you perform any of the actions listed above ...

  • Page 378

    ▪ all other notes in the selection are moved or resized by the same amount (regardless of their own quantizing rules). When resizing, if the notes have different lengths the length differences are retained as long as no event becomes shorter than one step. For example, if you have a drum roll, a fla...

  • Page 379

    1. Press arrange to enter arrange mode. Arrange lights up. 2. Press button 2 ( pattern ) to enter pattern arrange mode. Button 2 lights up and pattern is highlighted in the left display. 3. Press button 5 ( events ) to enter event edit mode. Button 5 lights up and events is highlighted in the right ...

  • Page 380

    ▪ the left display shows an overview of the events in your pattern for all pitches of the fo- cused sound. ▪ the right display shows a detailed view of a portion of your pattern containing events on two octaves. You can adjust the right display as follows: ► turn knob 5 and 6 to zoom in/out and scro...

  • Page 381

    Editing tool description knob 1 ( position ) nudges selected events, i.E. Shifts selected events on the timeline according to the nudge grid (the events’ offsets relative to the nudge grid are preserved). Hold shift while you turn the knob to temporarily override the nudge grid quantization and adju...

  • Page 382

    The following paragraphs will show you alternate editing functions available in the edit sec- tion of your controller. These functions also work outside select mode. Nudge events and notes nudging allows you to shift selected events by the nudge grid resolution (the events’ offsets relative to the n...

  • Page 383

    This also works on any selection of events: double-click or right-click (mac os x: [ctrl]-click) any of the selected events to delete them all. If some events are selected, you can also press [del] or [backspace] on your computer key- board to delete them. See section ↑ 7.4.3, selecting events/notes...

  • Page 384

    ▪ if your pads are in keyboard mode, the lit pads show you the pitches (of the focused sound) for which the pattern contains events. In other terms you don’t need to press any unlit pad, since there are no events to delete there. While holding events + erase you can press several pads to delete thei...

  • Page 385

    Deleting events via the transport functions if the sequencer is not playing, you can erase events on either side of the playhead by manual- ly moving the playhead: ► while playback is off, hold erase and turn the jog wheel or press the function but- tons (under the jog wheel) to jump to the previous...

  • Page 386

    → the events will be pasted according to the rules described hereinafter. If no event is se- lected, all displayed events will be affected: in keyboard view these are all events of the focused sound; in group view these are all events of all sounds within the group (see section ↑ 7.1.5, group view a...

  • Page 387

    ◦ if you have changed the sound focus, events are pasted at the same timings as the original events. In group view the events copied from the topmost sound in the sound list are pasted onto the focused sound, and the other events will retain their vertical position relative to these topmost events. ...

  • Page 388

    1. To copy the selected events, press copy . 2. If you want to cut the selected events before pasting them, clear to delete the original events. 3. To paste them, press paste . → the events will be pasted according to the same rules as when using the keyboard short- cuts in the software (see above)....

  • Page 389

    Quantizing events via the pattern editor context menu quantize and quantize 50% is available from the pattern editor context menu. This menu pro- vides the same functionality as pressing quantize and quantize 50% on the maschine hard- ware. Quantize and quantize 50% in the pattern editor context men...

  • Page 390

    Using quantization on the controller you can quantize your notes at any time, no matter how you recorded them. They will be quan- tized according to the step size (i.E. Step grid resolution) selected. If you turn the step grid off, no quantization will be applied. See section ↑ 7.1.7, adjusting the ...

  • Page 391

    ▪ play/rec: input quantization is applied both when you play on the pads and when you re- cord them. In play/rec mode the quantization applied while playing is slightly different from the quantization applied while recording: when recording, all events are quantized to the closest step — possibly ah...

  • Page 392

    3. Press button 3 ( double ). → the pattern is doubled. Keep in mind that doubling a pattern twice results in a pattern that is four times as long. You can also double the selected pattern in pattern arrange mode: press arrange then button 2 ( pattern ) to enter pattern arrange mode, then press butt...

  • Page 393

    Modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G., an external midi sequencer or an automation track in your host) duration of the change temporary (until the end of the clip) permanent target parameters at the sound and group levels only (see be...

  • Page 394

    7.5.1 which parameters are modulatable? All the modulatable parameters are found in plug-ins or channel properties (e.G., you cannot modulate the pattern length or the step grid resolution). This means that all modulatable pa- rameters are found in a parameter page of the control area (when the soft...

  • Page 395

    Also note that your macro controls will be modulatable if, and only if, their target parameters are themselves modulatable. For more information on macro controls please refer to section ↑ 8.3, creating custom sets of parameters with the macro controls . 7.5.2 recording modulation in the software in...

  • Page 396

    ► to remove the entire modulation for a knob, simply right-click (on mac os x: [ctrl]+click) its outer ring. You can also create and edit modulation tracks directly in the control lane. See section ↑ 7.2.2, the record prepare mode for more information. To modulate a parameter with the controller: 1....

  • Page 397

    ► press shift + clear ( clr auto ) to delete all modulation for all parameters of the fo- cused sound or group. You can also record modulation from the step sequencer! See recording modulation in step mode for more information. 7.5.3 creating and editing modulation in the control lane you can also c...

  • Page 398

    The modulation pane showing the modulation track for the decay parameter (see on the left). The modulation pane contains following elements: ▪ the left part shows the modulator list showing all parameters currently modulated in the focused sound or group. Click any entry to display the modulation tr...

  • Page 399

    As soon as some modulation is recorded for a parameter in a particular pattern of the group, the corresponding modulator and modulation track appear for all patterns of the group. The track will be empty for patterns in which you haven’t recorded any modulation for this parame- ter yet. Similarly, i...

  • Page 400

    Mouse edit mode available mouse actions (1) select mode to create modulation points, double-click in the control lane — other points on this step will be replaced. To delete a modulation point, right-click it ([ctrl]-click it on mac os x). To edit an existing modulation point, drag it vertically (yo...

  • Page 401

    To create a new modulation track: 1. To create a new modulation track for a parameter of a sound, click the desired sound in the sound list (left of the pattern editor) and click the sound tab in the control area. 2. To create a new modulation track for a parameter of a group, click the desired grou...

  • Page 402

    When you load a plug-in in a channel (sound or group) its modulatable parameters will automatically show up in the menu of available parameters when this channel is fo- cused. Resetting a modulation track ► to reset the modulation track of a parameter, right-click ([ctrl]-click on mac os x) the desi...

  • Page 403

    7.6 creating midi tracks from scratch in maschine within maschine you can create midi tracks from scratch for any sound of your project. Ma- schine’s midi automation tracks can have two purposes: ▪ when playback is on, the content of these tracks is sent in real time as midi data via the midi output...

  • Page 404

    3. Click the midi socket icon left of the control lane to display the midi pane. 4. At the end of the list of midi controls nearby, click the “ + ” to add a new midi track. A new entry appears at the end of the list reading not assigned . 5. Right-click ([ctrl]-click on mac os x) this not assigned e...

  • Page 405

    7.7 managing patterns this section describes how to organize your patterns, pattern slots, and pattern banks. 7.7.1 the pattern manager and pattern mode in the software, all pattern management operations are done in the pattern manager: ► to open the pattern manager, click the pattern manager button...

  • Page 406

    Use the pattern manager to manage your patterns. ▪ on the left you can see the list of the 16 pattern slots in the selected pattern bank. Slots containing a pattern show a colored bar on the left along with the pattern name. The other slots contain no pattern. The selected pattern is highlighted (th...

  • Page 407

    Closing the pattern manager ► to close the pattern manager, click anywhere outside it. The pattern mode on your controller the pattern mode is where you select and manage your patterns. ► to enter pattern mode on your controller, press pattern (you can pin it by pressing button 1 at the same time). ...

  • Page 408

    7.7.2 selecting patterns and pattern banks in the topmost row of the pattern editor, you can see on the left the name of the pattern se- lected: the selected pattern is named basics. Selecting a pattern: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. If it is no...

  • Page 409

    → the selected pattern is loaded in the pattern editor and its events appear in the event area. Furthermore, this pattern is referenced by a clip for the selected group in the cur- rent scene in the arranger. This clip replaces any previous clip for the group in that scene (see chapter ↑ 13, creatin...

  • Page 410

    7.7.3 creating patterns first of all, you don’t need to explicitly create a new empty pattern before filling it with events: ▪ if no pattern is selected, as soon as you create an event (in the empty event area of the software or by recording pads on your controller) a new pattern will be created for...

  • Page 411

    → a new empty pattern is created in the selected pattern slot. The new pattern is loaded in the pattern editor with an empty event area. Furthermore, this pattern is referenced by a clip for the selected group in the current scene in the arranger. This clip replaces any previous clip for the group i...

  • Page 412

    3. On the right of the pattern slot, click the little cross icon: you can also right-click ([ctrl]-click on mac os x) the pattern slot or the corresponding cell in the pad grid and select delete from the context menu: → the pattern is deleted. If the pattern was referenced by clips in the arranger, ...

  • Page 413

    3. Press erase + the pad corresponding to the pattern you want to delete. → the pattern is deleted. If the desired pattern bank is already selected (or if there is only one pattern bank), this alternate method can be simplified as follows: press erase + pattern + pad to delete the corresponding patt...

  • Page 414

    Deleting a pattern bank to delete a pattern bank: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. Hover the pad grid of the desired pattern bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that pat...

  • Page 415

    1. Double-click the pattern name at the top left of the pattern editor: 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the pattern is renamed. In the arranger, all clips referencing this pattern in the arranger will mirror the new patte...

  • Page 416

    4. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the pattern is renamed. In the arranger, all clips referencing this pattern will mirror the new pattern name. If you use maschine as a plug-in, some hosts will utilize the [enter] key, as i...

  • Page 417

    2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and its patterns appear in the list on the left. 3. Right-click ([ctrl]-click on mac os x) the desired pattern slot or the correspo...

  • Page 418

    Duplicating a pattern to duplicate a pattern: 1. Open the pattern manager (see the pattern manager and pattern mode). 2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and its patte...

  • Page 419

    2. Right-click (on mac os x: [ctrl]+click) the event area’s background and choose copy from the slot’s context menu: 3. Select the group in which you want to paste the pattern’s content. 4. Open the pattern manager, select (or create) an empty pattern, and close the pattern manager again. The select...

  • Page 420

    → the pattern is copied to the target pad. The target pad starts flashing and you can further copy/paste it to other slots! This procedure has following benefits: ▪ you can paste the copy into the pattern slot of your choice — empty or not. If the target pattern slot already contains a pattern, it w...

  • Page 421

    4. While holding the mouse button, drag your mouse toward the desired location. As the mouse cursor moves, the potential target slots are highlighted or an insertion line appears at the potential places between slots where you can drop the pattern slot. 5. When the desired slot is highlighted or whe...

  • Page 422

    → pressing shift temporarily allows the pattern length to be adjusted in finer increments according the value of the step grid. 7.8 importing/exporting audio and midi to/from patterns in the pattern editor you can quickly export midi and audio from patterns and import midi to patterns via drag and d...

  • Page 423

    3. If you want to export a single sound in the group, you can switch the pattern editor to keyboard view, put the focus on the desired sound, and check that this sound is not muted (see section ↑ 5.4.2, mute and solo ) — otherwise the exported audio file will be silent! Alternatively you can let the...

  • Page 424

    You can export midi files using two methods: via drag-and-drop or via the group/sound con- text menu. Exporting midi via drag-and-drop you can render the selected pattern to a midi file by simply dragging it onto the target location on your operating system or directly into a midi channel of your ho...

  • Page 425

    1. Select the pattern you want to export midi from (see section ↑ 7.7.2, selecting patterns and pattern banks ). 2. To export midi from the entire group, switch the pattern editor to group view and right- click ([ctrl]-click on mac os x) the desired group in the group list (left of the arranger) to ...

  • Page 426

    7.8.3 importing midi to patterns you can import midi files (extension “.Mid”) to patterns. This allows you to use in maschine midi files prepared with another application. This function is only available in the software. Importing midi data into a pattern that already contains data (note, modulation...

  • Page 427

    3. Right-click ([ctrl]-click on mac os x) the group in the group list and select import midi… from the context menu. You can alternatively right-click ([ctrl]-click on mac os x) the group name in the header above the sound list and select the same entry. 4. In the import midi dialog that opens, navi...

  • Page 428

    4. Drag the midi file onto the desired group in the group list left of the arranger. → the midi file will be imported to the selected pattern of the group according to the im- port rules described below. If the pattern editor is in group view, you can also drag the midi file directly onto the event ...

  • Page 429

    ◦ for each sound, midi notes will be imported at the default root note c3 — this en- sures that the imported midi data will correctly trigger all maschine factory kits. ◦ the midi cc data will be copied to all sounds for which midi notes have been im- ported. ▪ if the midi file contains data on mult...

  • Page 430

    3. Right-click ([ctrl]-click on mac os x) the desired sound in the sound list and select im- port midi… from the context menu. 4. In the import midi dialog that opens, navigate to the desired midi file on your computer and click open to confirm. → the midi file will be imported to the selected patte...

  • Page 431

    4. Drag the midi file onto the desired sound in the sound list (left of the pattern editor). → the midi file will be imported to the selected pattern for that sound according to the im- port rules described below. If the pattern editor is in keyboard view, you can also drag the midi file directly on...

  • Page 432

    4. Open the files pane of the browser and navigate to the desired midi file (see section ↑ 3.6, loading and importing files from your file system to know how to use the files pane). 5. Double-click the midi file or click it and press [enter] on your computer keyboard. → the midi file will be importe...

  • Page 433

    1. Select multiple midi files in your operating system or in the files pane of the browser. 2. Drag and drop the multiple selection onto the desired group in the group list. → new patterns will be created for that group. Apart from this, each new pattern receiving the data from one of the midi files...

  • Page 434

    2. Drag and drop the multiple selection onto the desired sound in the sound list. → new patterns will be created for that sound in the group, each new pattern receiving the data from one of the midi files. Only this sound will contain notes in these new patterns. Apart from this, each midi file will...

  • Page 435

    8 audio routing, remote control, and macro controls this chapter describes a few important topics and features of maschine’s routing and assign- ment system. Understanding these will be of great help in numerous maschine workflows: ▪ we will explain how maschine’s audio routing works and how to take...

  • Page 436

    8.1 audio routing in maschine maschine offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of maschine are structured in a simple, hi- erarchical way: ▪ at the bottom level, each sound has its own channel....

  • Page 437

    Mix view or arrange view? When it comes to adjusting audio and midi routings, the mix view can sometimes be the most efficient way to do: the familiar mixing desk layout allows you to quickly find the parameters you are looking for and adjust the routing on the fly. Hence, in the following sections ...

  • Page 438

    The audio page of the input properties is available for sounds only. Maschine 1.X owners: the audio page of the sound’s input properties replaces and extends the features of the input module available in previous maschine versions. The audio page of the input properties for a sound in the software. ...

  • Page 439

    Controls description audio section source selects an external audio input to be routed to the sound. Available entries are none (no external input) and the four external stereo inputs ext. 1–4, as well as any additional output(s) of multiple- output plug-ins loaded in other sounds of the same group....

  • Page 440

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the grou...

  • Page 441

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. This is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. This ...

  • Page 442

    8.1.2 configuring the main output of sounds and groups by default the outputs of all sounds in a group are sent to this group, where they are mixed together and processed by the plug-ins loaded in the group, if any. Similarly, by default the outputs of all groups are sent to the master, where they a...

  • Page 443

    Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of the output proper- ties in the software and from your controller. Controls description audio section dest. Selects where you want to send the main...

  • Page 444

    Controls description pan defines the pan position of the channel in the stereo field. Audio mute (sounds only) if you enable audio mute , muting this sound will not only bypass its events but also mute its audio output, thereby muting any audio tails from notes already played. See section ↑ 5.4.2, m...

  • Page 445

    The pair of knobs for each sound/group allows you to quickly adjust the channel level and panoramic position. For sound slots, the knobs are visible only when the pattern editor is in group mode. In keyboard mode, the knobs are not visible. Configuring the main outputs of sounds and groups in mix vi...

  • Page 446

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: navigate to the channel of which you want to configure the output: for a sound click the header of it...

  • Page 447

    4. To select another destination for the channel’s output, click the first area under the level meter, and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 8.1.3 setting up auxiliary outputs for sounds and groups each sound or group of yo...

  • Page 448

    The aux page of the output properties (here for a group) in the software. The aux page of the output properties (here for a group) on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the aux page o...

  • Page 449

    Controls description level adjusts the level of the signal sent to the aux 1 or aux 2 output. Order if order is set to pre, the channel will be fed into aux 1 or aux 2 before the level and pan settings of the main section on the audio page are applied. If order is set to post (default setting), the ...

  • Page 450

    3. Check that the aux button is active on the left of the mixer — if not, click it to enable it and display the settings for the auxiliary outputs of each channel strip. 4. Navigate to the channel of which you want to configure an auxiliary output: for a sound click the header of its parent group (o...

  • Page 451

    6. Adjust the level for that auxiliary output via the little knob at the right of the menu. This is equivalent to setting the level parameter described above. 7. Set the pre/post state of the auxiliary output by clicking the post (or pre ) label right under the menu. This is equivalent to setting th...

  • Page 452

    The audio page of the output properties for the master in the software. The audio page of the output properties for the master on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of ...

  • Page 453

    Controls description cue section output selects where you want to send the cue bus of your maschine project. Available options are the 16 external stereo outputs ext. 1– 16. By selecting a different output from the one used for the main stereo output, you can effectively pre-listen on this additiona...

  • Page 454

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Click the background of the last header in the top right corner of the mixer. The master/cue channel strip appears underneath. In this master/cue channel strip, do the following to configure the o...

  • Page 455

    2. To adjust the level and panoramic position of the main output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the main section, respectively (see above). 3. To select another destination for the master outp...

  • Page 456

    1. Click the headphone icon in the strip’s header to show the controls for the cue channel. 2. To adjust the level and panoramic position of the cue output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the c...

  • Page 457

    8.1.5 mono audio inputs each sound can be configured to receive external stereo or mono audio signals. You may use audio signals from outside maschine (from your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used in plug-in mode). Maschine offers either 4 ...

  • Page 458

    8.1.5.1 configuring external inputs for sounds in mix view you can also easily send stereo or mono external audio to sounds in maschine’s mixer: 1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the do...

  • Page 459

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 460

    ⇨ the mixer displays the channel strips of all sounds in the selected group. Audio routing, remote control, and macro controls audio routing in maschine maschine studio - manual - 460

  • Page 461

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. ⇨ this is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. Aud...

  • Page 462

    8.1.5.2 configuring external inputs for sounds in maschine studio all input channels, including individual mono l and r channels can be found at the bottom of the input selection drop-down menus. Pressing the in button on maschine studio will tog- gle through stereo, left, and right inputs, and mete...

  • Page 463

    ▪ by default, all midi data incoming on the enabled midi input port(s) will be received by the focused sound of the focused group. See ↑ 2.6.3, preferences – midi page to find in- formation on how to enable/disable midi input ports in maschine. ▪ triggering sounds via midi notes: by default, incomin...

  • Page 464

    To play one or more sounds via midi notes independently of the sound slot currently focused, you need to configure the midi input settings of your sound(s) or of their group, i.E. Define how the sound(s) or the group should react to incoming midi notes. This is done in the midi page of the sounds’ o...

  • Page 465

    ◦ the way midi files are imported to sounds and groups. See section ↑ 7.8.3, importing midi to patterns for more information. ▪ midi automation (i.E. Controlling maschine parameters via midi) is not affected by the settings described here. For more information on midi automation, please refer to sec...

  • Page 466

    Controls description midi section active (plug-in mode only) enables the midi note input for that sound/group (disabled by default). Please refer to your host documentation to know how to route midi signals to your maschine plug-in. Note that when active is disabled for both a sound and its parent g...

  • Page 467

    Some of these parameters also affect midi file import: the channel parameter of a sound will be used when importing a multi-channel midi file to its group, while the root note parameter will be used when importing a single-channel midi file to the group. For more information on midi file import plea...

  • Page 468

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. Above the fader area in the channel strip of the sound or group you want to configure, click the bigger field on the right (labeled midi in b...

  • Page 469

    5. Click the little field on its left to select a midi channel. This is equivalent to the channel parameter described above. For more information on how to trigger maschine 2 sounds via midi notes in a host sequencer refer to this knowledge base article: http://www.Native-instruments.Com/ knowledge/...

  • Page 470

    3. Click program change . ► maschine will send program change messages when scenes are triggered from the ma- schine hardware scene page. 8.2.3 controlling parameters via midi and host automation you can assign many parameters of the channel properties and plug-ins located in your various channels (...

  • Page 471

    Modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G., an external midi sequencer or an automation track in your host) duration of the change temporary (until the end of the clip) permanent target parameters at the sound and group levels only at all ...

  • Page 472

    2. In the left part of the assignment area, click the automation tab: → the automation tab lights up and the automation pane appears on its right. You are now ready to configure midi and host automation for the parameters in the current parameter page. Once the assignment area is open, when you swit...

  • Page 473

    A midi cc assignment for the current parameter page. A few host automation assignments for the current parameter page. The following paragraphs describe in more details how to assign midi controls and host auto- mation ids to maschine parameters. Which maschine parameters are automatable? All the au...

  • Page 474

    ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel properties: ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’...

  • Page 475

    2. On the left of the assignment area, click the automation tab to show the automation pane, then in this pane click the host tab. 3. Click the enable label in the assignment field under any unassigned parameter to auto- matically assign that parameter to the next free automation id. → the assignmen...

  • Page 476

    → the previous automation id is removed from the assignment field and the parameter is not available anymore for host automation. For more information on how to automate vst/au plug-in parameters from your host, please refer to your host documentation. Assigning midi controls to parameters assigning...

  • Page 477

    3. Click learn in the assignment field of a parameter to enter learn mode for that parame- ter. The assignment field shows a blinking learning . 4. Move the desired control element (knob, button, etc.) on your midi controller. → the assignment field automatically displays the midi message type recei...

  • Page 478

    ► right-click ([ctrl]-click on mac os x) the non-empty assignment field under a parameter and select unlearn in the menu to remove the midi assignment for that parameter. → the midi assignment is removed from the assignment field and the parameter is not con- trollable via midi anymore. Of course, t...

  • Page 479

    8.2.5 sending midi from sounds your sounds can output midi notes and automation data to the outside world, allowing you to control any midi-capable application and/or external midi gear from maschine’s sequencer. With its midi output enabled, a sound will send: ▪ midi notes corresponding to the note...

  • Page 480

    The midi page of the output properties for a sound on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the output properties in the software and from your controller. Control descr...

  • Page 481

    Control description channel selects the midi channel on which the sound will send midi data. By default sound slot 1 will send midi data on channel 1, sound slot 2 on channel 2, etc. Transpose applies an offset to the midi note numbers before the notes are sent. Values range from -48 (downward trans...

  • Page 482

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 483

    5. At the bottom of the channel strip of the sound you want to configure, click the bigger field left and select the desired midi port in the menu. This is equivalent to setting the dest. Parameter described above. 6. Click the little field on its right to select a midi channel. This is equivalent t...

  • Page 484

    8.3 creating custom sets of parameters with the macro controls macro controls enable you to control in one same location a selection of parameters coming from different sources. Available in every channel (sounds, groups, and master), macro con- trols are very useful for playing live since you can c...

  • Page 485

    Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the macro properties in the software and from your controller. 8.3.1 macro control overview each macro control can be assigned to one destination with the full rang...

  • Page 486

    Macro control shortcut on the controller on your controller, a dedicated button allows you to quickly access your macro controls at any time: ► press macro in the performance section to directly switch to the macro controls of the focused channel (sound, group or master). 8.3.2 assigning macro contr...

  • Page 487

    → the pages tab lights up and the pages pane appears on its right. You are now ready to assign macro controls to parameters. Once the assignment area is open, when you switch to other parameter pages the as- signment area follows your selection: it always shows the assignments for the page cur- rent...

  • Page 488

    (3) section label fields: these fields allow you to define sections of parameters within the dis- played page. Double-click the field above the first parameter you want to include in the sec- tion, type the desired name for the section, and press [enter] to confirm. The new section will include all ...

  • Page 489

    1. Click the select menu (for now the only menu of the target selector). The menu is organized into subcategories: settings (listing the properties of the current channel), slots (listing the plug-ins loaded in the current channel), and possibly a third category listing the channels included at the ...

  • Page 490

    The macro properties context menu. The context menu contains following items: menu item description keyboard shortcuts rename rename the macro. Ctrl + r / cmd + r reset reset the macro. Cut cut the macro to paste it in another position. Ctrl + x / cmd + x copy copy the macro. Ctrl + c / cmd + c past...

  • Page 491

    The control area assignment pages context menu. The context menu contains the following items: menu item description keyboard shortcuts delete deletes current page with all assignments. Clear all clears all the assignments, and deletes all of the pages. Audio routing, remote control, and macro contr...

  • Page 492

    9 controlling your mix the default view of the maschine software is the arrange view, which contains the arranger at the top, the control area in the middle, and the pattern editor / sampler editor at the bot- tom. The arrange view is best suited to organize your melodies and rhythms in the timeline...

  • Page 493

    The mix view button. ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. ► press shift + navigate to switch between the arrange view and the mix view in the maschine software. 9.1.2 mix view elements when you switch the maschine software t...

  • Page 494

    1 2 3 the mix view, with the mixer (1) at the top, the plug-in chain (2) in the middle, and the plug-in strip (3) at the bottom. (1) mixer: at the top, the mixer shows you at a glance the level and routing settings for all sounds of the focused group, or all groups in your project. You can change th...

  • Page 495

    9.2 the mixer sitting in the top part of the mix view, the mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The mixer in the maschine software. The mixer provides a classic mixing desk layout containing a certain number of channel strips. The p...

  • Page 496

    ▪ which of the sound or group level is selected for displaying: ↑ 9.2.1, displaying groups vs. Displaying sounds . ▪ whether the mixer is minimized or not, and which sections are enabled for display: ↑ 9.2.2, adjusting the mixer layout . 9.2.1 displaying groups vs. Displaying sounds the mixer provid...

  • Page 497

    In this mode the desk’s input strips (1) represent all groups of your project, while the output strip at the far right (2) represents the master/cue channel. At the top of the mixer you see the headers of all your groups and of the master/cue channel (3). The focused channel is high- lighted. Mixer ...

  • Page 498

    → if the mixer was displaying sound strips beforehand, it will display all group strips in- stead, and the group you have double-clicked will be focused. If the mixer was displaying group strips beforehand, it will instead display all sound strips of the group that you have double-clicked. The last ...

  • Page 499

    Showing/hiding particular sections of the strips both when displaying all group channels or all sound channels of a particular group, the mix- er allows you to select which sections you want to show or hide in the strips currently dis- played. This is done via the three buttons on the left of the mi...

  • Page 500

    ▪ when the mixer displays the sound strips of a group, when you click another group header in the top row the mixer will stay at the sound level and directly display to the sound strips of this other group. ▪ you can select more than one channel strip among the strips displayed. The focused strip is...

  • Page 501

    The channel’s context menu provides the exact same entries as in arrange view. Following management commands are available in the mixer: management command action renaming channels double-click the channel name in the header, type the desired name on your computer keyboard, and press [enter] to conf...

  • Page 502

    9.2.5 adjusting settings in the channel strips the layout of sound and group strips is close to that of a classical mixing desk. The signal travels from top to bottom: from the input routing settings at the top, it passes through the var- ious plug-ins loaded in the channel, then goes through the pa...

  • Page 503

    Available settings in sound/group channel strips we list here all the elements available in a full channel strip. For each element we indicate the basic operation and the corresponding parameter in arrange view. If some of the settings are not visible, check that the mixer is not minimized and that ...

  • Page 504

    ▪ switch the mixer display between sounds and groups (see section ↑ 9.2.1, displaying groups vs. Displaying sounds ). ▪ focus/select particular channels (see section ↑ 9.2.3, selecting channel strips ). ▪ rename the channel: double-click its current name, type a new name on your computer keyboard, a...

  • Page 505

    This plug-in list is the exact equivalent of the plug-in list in the control area of the arrange view. For all details, see section ↑ 6.1, plug-in overview . (5) fader section: allows you to adjust the channel’s level, panoramic position, mute and cue state. Following actions are available: ▪ drag t...

  • Page 506

    (8) midi output settings (sound strips only): allows you to select a midi output. Visible only if the io button is enabled on the left of the mixer. Click the midi out label to select a midi output port, then select a channel via the additional menu on the right. These controls are equivalent to the...

  • Page 507

    ▪ pre-listening to samples in the browser (see section ↑ 3.3.2, pre-listening to your sam- ples ). ▪ metronome (see section ↑ 7.2.3, using the metronome ). ▪ pre-listening functions in the sample editor when recording (see section ↑ 14.2.2, select- ing the source and the recording mode ) or slicing ...

  • Page 508

    1. Click the header of the master/cue strip in the top right corner of the mixer. If the mixer was showing sound channels, it switches to the group level. The master/cue channel strip appears and is put under focus. 2. Click the headphone icon in the master header. → the master channel strip switche...

  • Page 509

    ▪ click a plug-in name to select it. If this plug-in is currently hidden in the plug-in strip un- derneath, it automatically scrolls to show the interface of that plug-in. ▪ click the little “ + ” icon at the end of the chain and select a plug-in in the plug-in menu to load it at the end of the chai...

  • Page 510

    The plug-in strip of a channel, with a distinct interface for each plug-in. In the plug-in strip the plug-in panels vary with the type of plug-in (internal, native instru- ments or external): ▪ for all types of plug-ins, the panel shows a plug-in header at the top: ↑ 9.4.1, the plug-in header . ▪ in...

  • Page 511

    Click a plug-in in the plug-in chain to display its panel in the plug-in strip below. If the maschine window is not wide enough for all plug-in panels to be displayed at once, an horizontal scroll bar appears at the bottom of the plug-in strip to display the hidden part. Use the horizontal scroll ba...

  • Page 512

    Use the vertical scroll bar to display the rest of the plug-in. 9.4.1 the plug-in header for all types of plug-ins (internal, native instruments, and external) the plug-in panel displays a plug-in header at the top: controlling your mix the plug-in strip maschine studio - manual - 512.

  • Page 513

    1 2 3 4 the plug-in header at the top of the plug-in panel. The plug-in header can contain following elements, from left to right: (1) open plug-in window button (native instruments and external plug-ins only): click the little arrow icon to open/close the plug-in interface in an external window. Se...

  • Page 514

    9.4.2 panels for drumsynths and internal effects for drumsynths and internal effects, the panels in the plug-in strip provide intuitive visual representations of the plug-ins and their parameters. The plug-in panel of a drumsynth and two internal effects. As with all other plug-ins, the panels for d...

  • Page 515

    For an exhaustive description of the parameters available in each panel, please refer to chapter ↑ 10, using the drumsynths for drumsynths and chapter ↑ 12, effect reference for internal ef- fects. Parameter modulation is not indicated in the panel for internal plug-ins. As a conse- quence, the valu...

  • Page 516

    Sampler – main pane 1 2 3 4 5 6 7 the sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample waveform: shows the waveform or the sample used in the selected zone. It provides the same features as the waveform found in the sample ...

  • Page 517

    (4) amp envelope section: allows you to adjust the type parameter and the envelope parame- ters from the pitch/envelope page in the control area. For more details, see section ↑ 6.2.2, page 2: pitch / envelope . (5) saturation, lo fi, and filter sections: allows you to adjust the parameters from the...

  • Page 518

    The sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample map: allows you to adjust the key and velocity ranges of your zones. This the same as the map view available in the zone page of the sample editor. For more details, see ...

  • Page 519

    ▪ absynth 5’s default view shows the main elements of the perform window of ab- synth 5: controlling your mix the plug-in strip maschine studio - manual - 519.

  • Page 520

    ▪ massive’s default view shows specific parts of the synth view (the eight macro controls at the top and the modulation pages underneath): controlling your mix the plug-in strip maschine studio - manual - 520

  • Page 521

    ▪ guitar rig’s default view shows a mini rack with a reduced version of the global header at the top: as with all other plug-ins, the panel for native instruments plug-ins shows the plug-in header at the top containing a button for opening the plug-in in a floating window as well as the name of the ...

  • Page 522

    Click the little “+” in the header to switch between default and additional view. Mac os x users: the vst plug-in of a native instruments product must be installed for this product’s default view (and additional view, if any) to appear in the plug-in strip. If you normally use the au version of this...

  • Page 523

    → the plug-in shows up in its own floating window. When undocking native instruments plug-ins, their panel in the plug-in strip is re- placed by a thin plug-in placeholder (see below). Plug-ins of native instruments platform products (reaktor, kontakt, guitar rig) are automatically opened in floatin...

  • Page 524

    ▪ in the plug-in strip the plug-in panel is replaced with a thin vertical plug-in placeholder containing only the little diagonal arrow — this allows you to dock the plug-in back into the plug-in strip (see below). ▪ the floating window also displays the plug-in header at the top. In addition to the...

  • Page 525

    9.5 controlling your mix from your controller your maschine studio controller provides a dedicated mix mode. The mix mode provides an overview of your channels via a mixing desk layout, similarly to the mixer in the software’s mix view (see section ↑ 9.2, the mixer ). The mix mode on your controller...

  • Page 526

    ► use the page buttons at the left of the displays to show the next/previous eight channels (sounds: 1 – 8 and 9 – 16 ; groups: a1 – h1 , a2 – h2 , etc.). Setting the focus on a channel (sound or group) ► to put the focus on any of the displayed channels (sounds or groups), press the but- ton 1–8 ab...

  • Page 527

    When the mix mode shows group channels, the level indicator in the master section of your controller (at the right of the displays) shows by default the master or cue channel ( mst or cue button lit) and you can directly adjust the master or cue level via the knob underneath. Mix mode – displaying t...

  • Page 528

    9.5.2 adjusting the level and pan in mix mode the mix mode allows you to quickly adjust the level and panoramic position of each of your channels via knobs 1–8. To do this: 1. If you want to adjust the level and panoramic position of groups, switch to the group view by pressing back under the jog wh...

  • Page 529

    ► to solo a channel in mix mode, press solo + the button 1–8 above the desired chan- nel(s). The strips of muted channels are grayed out in the displays. Even if the displays don’t switch to mute or solo mode, the usual procedures for muting and soloing groups and sounds stay valid in mix mode. For ...

  • Page 530

    10 using the drumsynths drumsynths are a powerful set of monophonic internal instrument plug-ins (i.E. Instrument plug-ins included with maschine) that allow you to generate individual, fine-tuned drum sounds for your music productions. Like any other instrument plug-in, you can load them only in th...

  • Page 531

    10.1 drumsynths – general handling this section describes the general use and features of the drumsynths. Managing drumsynths drumsynths are maschine plug-ins and, as such, they support all usual plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste dr...

  • Page 532

    All drumsynths share the same parameter organization in the control area. ▪ their parameters are grouped into the same three parameter pages: ◦ the main page groups the most important parameters for each drum type. Here you can select the engine to be used, the tuning, the decay, etc. ◦ the advanced...

  • Page 533

    All drumsynths share the same global layout in the plug-in strip. ▪ in the top part of the panel you can adjust the tune parameter, select the desired engine, adjust the velocity response, and adjust the decay parameter (or the filter parameter for the shaker engine of the percussion). ▪ in the bott...

  • Page 534

    10.1.3 shared parameters within each drumsynth, some parameters are shared between several engines (e.G., the tune parameter). Shared parameters have the advantage of keeping their position when you switch to another engine in the drumsynth. This allows you to compare the sound of various engines mo...

  • Page 535

    For all engines, the tune parameter lets you define which pitch will be played when hitting the pad of that sound (with pads in group mode) or playing the middle c (midi note 60) base note. In the maschine convention the midi note 60 is noted c3. The engines have different pitch ranges: ▪ most engin...

  • Page 536

    The kick panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The kick provides following engines: ▪ sub (default): ↑ 10.2.1, kick ...

  • Page 537

    ▪ bold: ↑ 10.2.7, kick – bold . ▪ maple: ↑ 10.2.8, kick – maple . ▪ push: ↑ 10.2.9, kick – push . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the kick and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10....

  • Page 538

    Element description bend adjusts the amplitude of the pitch envelope applied throughout the sound duration (punch), measured as a percentage. Available values range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound stays at its original pitch during its entire decaying phase. As the bend valu...

  • Page 539

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 540

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 541

    Element description bias adjusts the timbre of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). At zero, the distortion is symmetrical and introduces mostly odd harmonics. As the bias value is increased, the distortion becomes more asymmetric an...

  • Page 542

    10.2.3 kick – dusty the dusty kick is an electronic kick with an organic feel. It’s capable of broken, dusty sounds but can also open up to a thundering warehouse boom. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available...

  • Page 543

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 544

    Main page element description main section engine selects the engine used in the kick plug-in. If you change this setting, please refer to section 10.2 “the kicks” in the maschine 2.0 manual. Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Availabl...

  • Page 545

    Element description grind adjusts the grittiness of the “aero” component of the sound, measured as a percentage. Available values range from 0.0 to 100.0% (default: 45.0%). Low values produce a boomy reverberation. High values result in a crushed, digital “air” squashed into the drum sound. Note tha...

  • Page 546

    10.2.5 kick – rasper the rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into drum’n’bass or dubstep productions. Its two crispness modes allow for a wide range of bass drums. The parameters described below are presented as they appear i...

  • Page 547

    Element description decay adjusts the duration of the crispness effect, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 34.0 %). Amount adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced pag...

  • Page 548

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Element description main section engine selects the...

  • Page 549

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 550

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a pe...

  • Page 551

    10.2.8 kick – maple the maple kick is an acoustic bass drum emulation that provides a realistic and organic sound. It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic instruments and its room parameters make it fit seamlessly into any mix. The paramete...

  • Page 552

    Element description size adjusts the size of the room, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount adjusts the amount of room effect applied to the drum sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). A...

  • Page 553

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 554

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 555

    The snare panel in the plug-in strip. As with every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The snare provides following engines: ▪ volt (default): ↑ 10.3.1, ...

  • Page 556

    ▪ vintage: ↑ 10.3.6, snare – vintage ▪ chrome: ↑ 10.3.7, snare – chrome ▪ iron: ↑ 10.3.8, snare – iron ▪ clap: ↑ 10.3.9, snare – clap for more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1...

  • Page 557

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Osc mode selects the oscillator mode: if you select tonal (default), t...

  • Page 558

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 559

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Grit adjusts the intensity of the bitcrushing, measured as a percentag...

  • Page 560

    10.3.3 snare – pow the pow snare is a shot of filtered noise, useful as an electro snare, an effect or a layer in a combined snare sound. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within th...

  • Page 561

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 562

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see pitch range, tuning, and midi notes. Decay adjusts the duration of the sound’s tail, measured as a percentage....

  • Page 563

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 564

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 565

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 566

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 567

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 568

    Element description skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 ...

  • Page 569

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 570

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 571

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 572

    Element description decay adjusts the duration of the sound’s tail, but also the “spread” between the individual claps, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Room adjusts the balance between the dry sound — the claps themselves — and the synthesized ...

  • Page 573

    10.3.10 snare – breaker the breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix- es containing heavy bass. The adjustment of the wires spectrum provides a great range of snares. It also works very well with the rasper kick. The parameters described below are pre...

  • Page 574

    Element description spectra section mode selects from two different noise types that simulate the wires of the drum. Available modes are a (default) and b. Tune provides an independent tuning of the snare noise. It relates to the tension of the snare wires on a real snare drum. Available values rang...

  • Page 575

    10.4 the hi-hats the hi-hat drumsynth can generate a variety of hi-hat sounds. The hi-hat in the control area (main page depicted). The hi-hat panel in the plug-in strip. Using the drumsynths the hi-hats maschine studio - manual - 575.

  • Page 576

    As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The hi-hat provides following engines: ▪ silver (default): ↑ 10.4.1, hi-hat – silver . ▪ circuit: ↑ 10.4.2...

  • Page 577

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a perce...

  • Page 578

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 579

    Main page element description main section engine selects the engine used in the hi-hat plug-in. If you change this setting, please refer to ↑ 10.4, the hi-hats . Tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (defa...

  • Page 580

    Element description seed selects a random sequence to control the waveform produced by the oscillator. Each of the 31 seed values available produces a different set of random pitches and harmonics. Dissonance affects the randomization of the oscillator, measured as a percentage. Available values ran...

  • Page 581

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 582

    Element description strike adjusts the attack of the cymbal, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Distress introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced page for this engin...

  • Page 583

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view) — for more information please refer to section ↑ 9.4, the plug-in strip . Main page element description main se...

  • Page 584

    Advanced page element description hybrid section bend adjusts the amount of a pitch envelope for sound design purposes. It is a bipolar control ranging from -100.0 to 100.0% (default: 0.0%) rattle adjusts the amount of sizzling from the hi-hat. It is more noticeable with long decays. Available value...

  • Page 585

    When played, like on a real drum set. By the way you are not limited to two hi-hat sounds — e.G., you could add to the same choke group a third sound containing a half-opened hi-hat. To know how to do this, please refer to section ↑ 5.1.4, using choke groups where choke groups are explained in detai...

  • Page 586

    The tom panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The tom provides following engines: ▪ tronic (default): ↑ 10.5.1, tom ...

  • Page 587

    For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10.5.1 tom – tronic the tronic engine is the default engine of the tom. A fat, analog-style tom with...

  • Page 588

    Element description bend adjusts the pitch sweep of the sound, measured as a percentage. Available values range from -100.0 % to 100.0 % (default: 0.0 %). At zero the sound stays at its original pitch during its entire decaying phase. At higher values, the pitch bends upwards. At lower values, the p...

  • Page 589

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 590

    Main page element description main section engine selects the engine used in the tom plug-in. If you change this setting, please refer to ↑ 10.5, the toms . Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 48.00 to 72.00....

  • Page 591

    Element description color adjusts a simple filter which affects the brightness of the sound. Available values range from 0.0 to 100.0 % (default: 50.0 %). Glide the tuning of the fractal tom is locked for each note; in other words the change in tuning is applied only when a new note is received. Whe...

  • Page 592

    Element description transpose adjusts the pitch transposition of the feedback oscillator bank only, measured in semitones and cents. This is useful for tuning it to the tone oscillator. Available values range from -12.00 to 12.00 semitones (default: 0.00). Freq a adjusts the pitch of oscillator a wi...

  • Page 593

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 594

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from...

  • Page 595

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From the mid position, by turning the knob ...

  • Page 596

    Element description tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from 0.0 to 100.0% (default). Impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0....

  • Page 597

    The percussion in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The pe...

  • Page 598

    ▪ fractal (default): ↑ 10.6.1, percussion – fractal . ▪ kettle: ↑ 10.6.2, percussion – kettle . ▪ shaker: ↑ 10.6.3, percussion – shaker . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ ...

  • Page 599

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tune hold when tune hold is enabled, the tuning behavior is that of the fractal tom: the tuning is fixed until the next note is received (see ↑ ...

  • Page 600

    Element description harmonics section ktr. Mode (key tracking mode) selects from two key tracking modes: harmonic (default) and dissonant. In harmonic mode all oscillators track the tune parameter (on the main page, see above) and your keyboard evenly. Therefore, the drum stays in tune with itself a...

  • Page 601

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 602

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 33.00 to 57.00. The default value is 45.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 603

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 604

    Element description filter adjusts the bandwidth of the filter applied to the noise source, measured as a percentage. Higher settings result in a wider filter. Lower settings result in a narrower filter, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 70.0 %). Grain ad...

  • Page 605

    Element description accent (performer mode only) controls the amount of emphasis on certain notes within the shaker pattern, measured as a percentage. At low values, the groove is static and the notes rather quiet, as if the shaker were being shaken very gently and uniformly. As the parameter is inc...

  • Page 606

    Element description sync the sync parameter has two options: lock and retrig. In lock mode, the shaker pattern is synced to the song position; that is, it is always in time regardless of when a note is pressed. In retrig mode, the shaker pattern (including accents) is retriggered on every note on, w...

  • Page 607

    Element description swing adjusts the amount of swing or shuffle in the shaker pattern. Higher values will result in a pattern with more swing. Note that swing alone will result in quite a mechanical feel — for a more human feel it is recommended to add some twist as well (see below). Available valu...

  • Page 608

    The cymbal in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The cymbal...

  • Page 609

    ▪ crash (default): ↑ 10.7.1, cymbal – crash . ▪ ride: ↑ 10.7.2, cymbal – ride . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the cymbals and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10.7.1 cymbal – cr...

  • Page 610

    Element description width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the effect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). Color secti...

  • Page 611

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 612

    Element description impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, r...

  • Page 613

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 614

    11 using effects at each project level (sound, group and master) it is possible to add effects in form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, native instruments ...

  • Page 615

    Choose the channel in which the effect is to be inserted 1. If you want to apply the effect to the master (to process the audio of the whole project), click the master tab in the top left corner of the control area. 2. If you want to apply the effect to a group (to process the audio of the whole gro...

  • Page 616

    Load the effect in a new slot 1. At the far left of the control area, click the little plug-in icon to display the plug-ins of the selected channel: the icon lights up. The plug-in list appears nearby, showing a stack of all plug-ins al- ready loaded in the channel: in the plug-in list each plug-in ...

  • Page 617

    If you have selected a sound and its plug-in list is empty, the plug-in menu also shows all available instrument plug-ins. 3. Click the desired entry in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instrum...

  • Page 618

    Notes and hints on loading effects in the software ▪ instead of clicking the “ + ” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the plug-in menu: the effect selected in the menu will replace the plug-in currently loaded in...

  • Page 619

    2. If it’s not already open, open the extended view of the mixer by clicking the down-pointing arrow at the left of the mixer: 3. Check that the plug-in icon is active on the left of the mixer — if not, click it to display the plug-in list in each channel strip. Then, put the focus on the channel (m...

  • Page 620

    3. To set the focus to a sound channel: if the mixer is currently displaying the group channel strips, in the mixer’s top row double-click the blank space in the header of the group con- taining the desired sound, then click the header of the desired sound in the row below. If the mixer is currently...

  • Page 621

    2. If you want to apply the effect to the master (to process the audio of the whole project), press button 1 to select the master tab. 3. If you want to apply the effect to a group (to process the audio of the whole group), press button 2 to select the group tab and press the group button a – h corr...

  • Page 622

    10. When you have found the effect you want to use, press the jog wheel or button 8 ( load ) to load it. You can also use buttons 5 and 6 to step through the list and load each effect directly. 11. Leave the plug-in browser and switch back to control mode by pressing plug-in (or by pressing shift + ...

  • Page 623

    ▪ if you created a nice effect setting, you can put it to further use by saving it as a plug-in preset in the software. Please read ↑ 6.1.9, saving and recalling plug-in presets for more details. 11.1.2 other operations on effects you can manipulate effects like any other plug-in loaded in a plug-in...

  • Page 624

    Action procedure duplicate an effect first, open the source slot’s plug-in menu and select copy. Then open the plug-in menu of the desired slot in the target channel (sound, group, or master) and select paste. Bypass an effect click the fx icon (in arrange view) or the little square (in mix view) at...

  • Page 625

    Action procedure insert another effect after the selected effect press shift + button 4. The browser automatically opens and lets you select the desired effect preset to be inserted after the plug-in currently selected. Replace the effect use the plug-in browser (press shift + browse ) or the browse...

  • Page 626

    What is a side-chain input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit (the “side-chain input”) to control the behavior of the processing. Usually the ...

  • Page 627

    The side-chain input page of the compressor plug-in on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access parameter pages. The parameters of the side-chain input are not available in the plug-in pane...

  • Page 628

    Parameter description filter section filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts the center frequency of the filter. Width adjusts the bandwidth of the filt...

  • Page 629

    Maschine in stand-alone mode please make sure that you have connected an external audio signal source to your audio inter- face and that the inputs of the audio interface are activated. To do this: 1. Select the preferences… entry from the file menu to open the preferences panel. 2. In the audio pag...

  • Page 630

    Any audio source plugged into the first input of your audio interface will be available on the in 1 l input of maschine, and so on. See ↑ 2.6.2, preferences – audio page for more information on the audio page of the preferences panel. Using effects applying effects to external audio maschine studio ...

  • Page 631

    Maschine in plug-in mode if maschine is running as a plug-in in a host environment, the maschine plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the maschine plug-in. In this example, we wi...

  • Page 632

    Method 1: using the master section this is the quickest method for selecting an external input for your sound: ► to select either of the four available stereo inputs, press the corresponding in1 – in4 but- ton in the master section. → the button lights up and the corresponding external input is rout...

  • Page 633

    ▪ if you press an output button at the right of the level meter, your input selection stays ac- tive — this is indicated by the dim lit input button. However, the level meter and master encoder will not be focused on the input but instead on the selected output. You must se- lect your input again to...

  • Page 634

    → now the external audio is routed to your sound! You can adjust the level of the incoming signal by turning knob 2 ( gain ). 11.2.3 step 3: load an effect to process an input here we describe the procedure in arrange view. You can also do this in mix view — see section ↑ 11.1.1, adding an effect . ...

  • Page 635

    3. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (native instruments products) or external (third-party products) submenu at the top of the list. → upon your selection the effect is loaded i...

  • Page 636

    → the selected effect is loaded in a new plug-in slot and directly starts to process your ex- ternal audio! By pressing plug-in or shift + browse again you can switch back to control mode and adjust the effect. 11.3 creating a send effect sometimes you may want to have a classic send effect, for exa...

  • Page 637

    2. At the far left of the control area, click the plug-in icon to display the plug-ins of the sound: the icon lights up. The plug-in list appears. Since we have chosen an empty sound, the plug-in list should be empty: 3. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and...

  • Page 638

    → upon selection the effect is loaded and its parameters are displayed in the parameter area. When you load an effect into the first plug-in slot of a sound, maschine automati- cally configures the sound’s input to receive any signal(s) coming from other sounds and groups in your project and sends t...

  • Page 639

    4. Press select + the unlit pad of the empty sound you want to use (or simply hit its unlit pad if pads are in group mode). Since we have selected an empty sound, you see (none) under button 7/8 and these buttons are inactive (i.E. There are no plug-ins to navigate yet). 5. Press shift + browse to o...

  • Page 640

    10. Switch back to control mode by pressing plug-in (or by pressing shift + browse again). → now you can edit the effect parameters using knobs 1–8 and the page buttons as usual (see ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area ). When you load an effect ...

  • Page 641

    Here we describe the procedure in arrange view. You can also do this in mix view — see section ↑ 8.1.2, configuring the main output of sounds and groups . You can repeat the process to route more sounds/groups to the same send effect, or route the same sound/group to an additional send effect send u...

  • Page 642

    5. Press navigate + pad 2 to select the aux page of parameters. You can also use the page buttons for this. 6. Turn knob 1 ( aux 1 dest. ) to assign the first auxiliary output to the desired send effect. In addition to the usual entries available in both fields, you will find all the sounds and grou...

  • Page 643

    11.3.3 a few notes on send effects when working with send effects, please keep in mind the following: ▪ you cannot send the master output to send effects. ▪ you cannot send a send effect’s output to itself, nor the output of a group to one of its own sounds. However, you can: ▪ chain several sounds ...

  • Page 644

    11.4 creating multi-effects creating a multi-effect unit is basically the same thing as creating a series of sounds as send effects within a group and arrange them as you see fit. Following the procedure described in the previous section ↑ 11.3, creating a send effect , in every sound of the group y...

  • Page 645

    Which of the main, aux 1, and aux 2 output to use? Each sound provides three distinct outputs: main, aux 1, and aux 2. If you want to build a series of effects split across several sounds, for each sound in the series you have to send one of these outputs to the input of the next sound. For this we ...

  • Page 646

    Groups of the multi fx type in the library pane. Using effects creating multi-effects maschine studio - manual - 646.

  • Page 647

    12 effect reference maschine provides a healthy selection of more than 20 different effect plug-ins that can be quickly applied to sounds, groups and the master, all as insert effects. By using maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ...

  • Page 648

    12.1 dynamics 12.1.1 compressor this is a classic compression effect to control the dynamic information of an audio signal. You can use the compressor to fatten up your drums or to control signals that have a very wide dy- namic range. In addition to the legacy classic mode, the compressor provides ...

  • Page 649

    Parameter description mode section mode selects between two operation modes: classic (default setting) and feedback. Whereas classic mode generates a cleaner and more precise compression, feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envel...

  • Page 650

    The compressor on the controller: main page. Side-chain input page the compressor in the control area: side-chain input page. Effect reference dynamics maschine studio - manual - 650

  • Page 651

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 652

    The compressor on the controller: side-chain input page. Level meters in the compressor panel (plug-in strip) in the plug-in strip, the compressor panel offers a few extra features not available in the con- trol area: ▪ the threshold and gain faders (corresponding to the threshold and gain parameter...

  • Page 653

    The gate panel in the plug-in strip. Main page the gate in the control area: main page. Parameter description depth section threshold this value determines the threshold at which the gate starts to work. Higher values will let only the loudest parts of the signal through the gate. Time section attac...

  • Page 654

    Parameter description release the time the gate will take to release the input signal after it rises above the threshold. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The gate on the controller: main page. Side-chain input page the gat...

  • Page 655

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 656

    Input level meter in the gate panel (plug-in strip) in the plug-in strip, the gate panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the control area) provides a level meter for visual monitoring of the ...

  • Page 657

    The transient master panel in the plug-in strip. The transient master in the control area. Parameter description depth section input gain adjusts the level of the input signal. This allows you to offset the overall level once you have set the desired effect, in order to counterbalance the gain or lo...

  • Page 658

    Parameter description sustain prolongs/shortens the sustain phases in your signal. With the knob at the middle position, the sustain phases are not altered. From this position, turning the sustain knob to the left shortens the sustain phases, while turning it to the right prolongs them. Limit activa...

  • Page 659

    The limiter panel in the plug-in strip. Main page the limiter in the control area: main page. Element description mode section mode selects from two different limiter types. The available modes are legacy and transparent. Depth section (transparent mode only) threshold this value determines the thre...

  • Page 660

    Element description release the time the limiter will take to stop limiting after the input signal falls below the threshold. With longer release times it takes more time to get back to normal. Available values can be adjusted in milliseconds from 1.0ms to 500.0ms (default: 1.0ms). Output section ce...

  • Page 661

    Element description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds, and the outputs of all (other) groups. In the menu these outputs are la...

  • Page 662

    The limiter on the controller: side-chain input page. Input level meter in the limiter panel (plug-in strip) in the plug-in strip, the limiter panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the contro...

  • Page 663

    The maximizer panel in the plug-in strip. Main page the maximizer in the control area: main page. Parameter description depth section amount this parameter is used to adjust the amount of the maximizer effect. Turn the knob clockwise to increase the loudness of the signal. Curve controls the compres...

  • Page 664

    The maximizer on the controller: main page. Side-chain input page the maximizer in the control area: side-chain input page. Effect reference dynamics maschine studio - manual - 664.

  • Page 665

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 666

    The maximizer on the controller: side-chain input page. 12.2 filtering effects 12.2.1 eq use the eq to boost or cut selective frequencies of the audio signal. The eq is mainly a tool to tailor your audio signal to taste by cutting out selected frequencies or boosting others, but can also be used as ...

  • Page 667

    Freq / gain page the eq in the control area: freq / gain page. Parameter description low section freq frequency selector for the low frequency band. Ranges from 20 hz to 8 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Low-mid section freq frequency selector f...

  • Page 668

    Parameter description freq frequency selector for the high frequency band. Ranges from 50 hz to 20 khz. Gain this determines how much the selected frequency is increased/ attenuated by. The eq on the controller: freq / gain page. Width / output page the eq in the control area: width / output page. P...

  • Page 669

    Parameter description output section gain gain control for the eq altogether. The eq on the controller: width / output page. 12.2.2 filter filter with selectable characteristics that can be modulated via lfo or envelope. There are many applications for a filter: it can be used to emulate a synthesiz...

  • Page 670

    Main page the filter in the control area: main page. Parameter description type section mode here you can select between four different filter modes: lp (low- pass), bp (band-pass), hp (high-pass), and notch. Depending on the mode selected, the following parameters vary as indicated. Freq section cu...

  • Page 671

    Parameter description speed defines the speed of the modulation in note values from 16/1 (one cycle every 16 bars) up to 1/32 note. Lfo shape defines how the lfo evolves over time. Phase adjusts the start phase of the lfo. Source: envelope decay with decay you adjust how fast the envelope fades out....

  • Page 672

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 673

    The filter on the controller: side-chain input page. 12.2.3 cabinet the cabinet emulation is a cabinet and microphone component that proves full control over all the (post-amp) stages of recording a guitar tone. Cabinet emulation includes the four cabinet types, and the variable positioning of six d...

  • Page 674

    The cabinet emulation in the control area (main page depicted). Main page element description cabinet section cabinet selects from four different cabinet types, which includes: ▪ american cabinet ▪ british cabinet ▪ vintage cabinet ▪ modern cabinet microphone section microphone selects from six diff...

  • Page 675

    Element description output section mix adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 100.0%). 12.3 modulation effects 12.3.1 chorus the chorus is useful to “thicken” signals and enhance or add stereo content. It is m...

  • Page 676

    Parameter description mod section rate the rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated. Amount the amount of the chorus effect. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signa...

  • Page 677

    The flanger panel in the plug-in strip. The flanger in the control area. Parameter description main section frequency this defines the center frequency of the flanger. Feedback adjusts the amount of output signal fed back into the input. Invert inverts the flanger. Mod section amount this defines ho...

  • Page 678

    Parameter description speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens the stereo field of the effect. Output section mix mix lets you adjust the amou...

  • Page 679

    The fm panel in the plug-in strip. Fm in the control area. Parameter description freq section rate this is for adjusting the speed of the fm modulation. Split the split control determines the extent to which the fm effect is applied to high frequencies via a crossover. Turn to the right to affect hi...

  • Page 680

    The fm on the controller. 12.3.4 freq shifter the freq shifter shifts selected frequencies of the audio signal by a user-specified amount. With high frequencies it sounds like a pitch shifter; with low frequencies it sounds like a spe- cial chorus. The freq shifter panel in the plug-in strip. The fr...

  • Page 681

    Parameter description freq section coarse this is used to define the basic frequency of the freq shifter. Fine fine-tune the frequency here. Output section feedback adjusts the amount of output signal fed back into the input. Increasing this parameter will increase the intensity of the effect. Stere...

  • Page 682

    The phaser panel in the plug-in strip. The phaser in the control area. Parameter description main section frequency this defines the center frequency of the phaser. Feedback adjusts the amount of output signal fed back into the input. 8pole activating this causes the phaser to use the 8pole mode, re...

  • Page 683

    Parameter description speed (lfo) defines the speed of the lfo in a range from 0.03 hz up to 8 hz. Speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens th...

  • Page 684

    The ice panel in the plug-in strip. The ice in the control area. Parameter description room section color with lower settings, the general sound is a bit more muffled. The higher the color value, the brighter it sounds. Ice the “ice” factor: higher values sound more metallic. Size adjust the size of...

  • Page 685

    The ice on the controller. 12.4.2 metaverb like the reverb, the metaverb adds spatial room information. However, in contrast to the re- verb it has a much more “synthetic” sound, which is particularly suited for melodic content. The metaverb panel in the plug-in strip. The metaverb in the control ar...

  • Page 686

    Parameter description room section size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High high band eq to cut or boost high frequencies. Position section pan this pans the dry signal. This is useful because the dry signal can not be panned af...

  • Page 687

    Automating the color parameter usually yields very pleasing results. The reflex panel in the plug-in strip. The reflex in the control area. Parameter description room section color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Smooth wit...

  • Page 688

    The reflex reverb on the controller. 12.4.4 reverb (legacy) this reverb is best for most common applications. The reverb adds room information to the signal, making it sound more spacious and natural. It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sor...

  • Page 689

    The reverb in the control area. Parameter description room section room this allows you to choose one of four basic characteristics of the reverb: general, bright, guitar, and shatter. Size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High hi...

  • Page 690

    The reverb on the controller. 12.4.5 reverb the plate reverb panel in the plug-in strip. 12.4.5.1 reverb room the room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the room size , and pre delay parameters to create special effects. Effect r...

  • Page 691

    The reverb effect in the plug-in strip. The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to...

  • Page 692

    Element description damping adjusts damping of the high frequencies in the reverb signal. Damping refers to the rate at which the high frequencies decay. This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%). Modulation sets t...

  • Page 693

    Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 db t...

  • Page 694

    The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range ...

  • Page 695

    Element description softness alters the balance between early reflections and the late reverb tail. It also changes the amount of diffusion present. It allows you to soften the attack of the reverb and push it more into the background, so it doesn't muddy the dry sound so much. Available values rang...

  • Page 696

    12.4.5.3 plate reverb this effect emulates a plate reverberator. Partly inspired by a legendary plate reverb system, this efficient reverb effect can be used in numerous situations. Its controls make the plate re- verb easy to use while still flexible and unique sounding. The plate reverb is the bes...

  • Page 697

    The plate reverb on the controller. 12.5 delays 12.5.1 beat delay the beat delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the project “big stream” from the maschine factory library: the beat delay is used in various groups here and offer...

  • Page 698

    Main page the beat delay in the control area: main page. Parameter description delay section time the time parameter defines the delay length in note values. The available values depend on the unit defined by the unit parameter on the unit page (see below). They range from half a unit to 16 units. O...

  • Page 699

    Parameter description stereo this parameter widens the stereo field of the effect. Values go from -100.0 % to 100 % — negative values inverse the stereo field of the effect. Mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The beat delay on the controlle...

  • Page 700

    The beat delay on the controller: unit page. 12.5.2 grain delay by chopping the input into small “grains” and rearranging them as a cloud, the grain delay is useful for creating ambient textures. Increase size, space and density to quickly transform any sound into an evolving ambient texture. As a u...

  • Page 701

    Main page the grain delay in the control area: main page. Parameter description grain section pitch determines the pitch of the grains: low values result in a deep, slowly repeating grain, high values speed up the grain, making it sound faster and higher. Size defines the length of the grains. Jitte...

  • Page 702

    The grain delay on the controller: main page. Output page the grain delay in the control area: output page. Parameter description output section stereo this parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). Effect reference delays maschine studio...

  • Page 703

    The grain delay on the controller: output page. 12.5.3 grain stretch the grain stretch effect uses granular synthesis to manipulate the speed and pitch of the in- coming signal. The grain stretch panel in the plug-in strip. The grain stretch in the control area. Effect reference delays maschine stud...

  • Page 704

    Parameter description master section on enables the effect. Every time this control is switched on, the grain stretch effect buffers incoming audio for 32 x 1/16th step. Time section stretch defines the time-stretch amount. Set to 50.0 % for half speed. Loop sets a loop length, in 1/16th steps. Pitc...

  • Page 705

    12.5.4 resochord the resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. The results are most effective with non-melodic content (like drums) as the re- sochord will print its own harmonic content on to any input material. The resochord panel i...

  • Page 706

    Parameter description spread (string mode) allows you to define how big the difference in tuning is between combs. Style (chord mode) you can select between different chord-styles such as minor or major. Chord (chord mode) here you can choose from different chords to be applied to your audio signal....

  • Page 707

    12.6 distortion effects 12.6.1 distortion combining overdrive, feedback and modulation, the distortion produces a heavy distortion/fuzz effect, comparable to distortion stomp-boxes for guitars. This effect is special because of the feedback it creates. The distortion panel in the plug-in strip. The ...

  • Page 708

    Parameter description feedback adjust the amount of output signal fed back into the input. Tone general tonal characteristic of the feedback signal. Tone mod modulation introduced in the feedback signal. Output section gate the gate button is used to cancel out feedback loops introduced by high feed...

  • Page 709

    The lofi panel in the plug-in strip. The lofi in the control area. Parameter description resample section sr sr stands for sample rate and ranges from cd-quality (44.1 khz) to 99.5 hz which results in a hissy crackle. Bitcrush section bits introduces a distortion based on bit reduction. Smooth reduc...

  • Page 710

    The lofi on the controller. 12.6.3 saturator the saturator is a flexible tool allowing you to apply various types of saturations to your signal. The saturator offers three modes: classic (legacy mode), tape, and tube. You can select the desired mode via the mode selector. Since the three modes provi...

  • Page 711

    The saturator in classic mode in the control area. Classic mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Input controls the input gain of the effect. Increasing input will also i...

  • Page 712

    Tape mode the tape mode emulates the soft compression and pleasant saturation induced by recording to analogue magnetic tapes. It can be used lightly to add warmth and coloring to the sound, or heavily to add aggressive distortion. The saturator in tape mode in the control area. Tape mode – paramete...

  • Page 713

    The saturator in tube mode in the control area. Tube mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Charge in tube mode the saturator provides a negative feedback loop that attenu...

  • Page 714

    Tube mode – parameter description output section gain adjusts the output level of the effect. Use this to compensate for changes in volume caused by input gain and signal compression. 12.6.4 analog distortion the analog distortion be used to add grit to drums and percussion, lead synths and guitars....

  • Page 715

    Main page element description mode section mode select between two distortion modes: analog and mulholland (default: mulholland ). Distortion section saturation sets the amount of saturation applied to the signal. Available values range from 0.0 to 100.0% (default: 25.0%). Bass attenuates the low fr...

  • Page 716

    ▪ filter: the filter is a raw-sounding, analog-modelled lp/bp/hp filter with additional satura- tion parameters and resonance that can be pushed into self-oscillation. For more informa- tion see section ↑ 12.7.1, filter . ▪ flanger: the flanger is a comb filter effect. It can behave like a standard ...

  • Page 717

    Filter perform fx in the plug-in strip. Filter perform fx in the control area. Main page parameter description mode section mode select an effect. Touchstrip section effect reference perform fx maschine studio - manual - 717.

  • Page 718

    Parameter description engage activates the filter. Frequency sets the cutoff frequency according to the min/max range parameters. Filter type selects from low pass, band pass and high pass modes. Resonance sets the resonance of the filter. Values over 100% will lead to self-oscillation—be careful! T...

  • Page 719

    Flanger perform fx in the plug-in strip. Flanger perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine studio - manual - 719.

  • Page 720

    Parameter description engage activates the effect. Frequency controls the volume of the comb filter. Flanger decay controls the decay time. Saturation controls the saturation in the feedback path, producing a dirtier, compressed sound. Stereo controls the stereo spread of the effect. Setup page para...

  • Page 721

    Burst echo perform fx in the plug-in strip. Burst echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine studio - manual - 721.

  • Page 722

    Parameter description engage activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the feed parameter. Ts assign assigns the control to feedback or time. Feedback : sets the delay feedback when the effect is activated. The feedback is reduced wh...

  • Page 723

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in replace mode, the dry signal is muted after the first repetition, leaving only ...

  • Page 724

    Reso echo perform fx in the plug-in strip. Reso echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine studio - manual - 724.

  • Page 725

    Parameter description engage activates the effect. Frequency controls the frequency of the filters in the filter bank, altering the tonality of the signal. Echo time sets the delay time. Feedback sets the delay feedback. Pump controls the amount of compression applied to the feedback loop. Wet level...

  • Page 726

    12.7.5 ring built on a carefully selected bank of ring modulators, ring adds a bell-like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or smart strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring perform fx in the plug-in strip....

  • Page 727

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the ring modulators. Osc spread controls the frequency spread of the ring modulators. At low spread values, the ring modulators converge to a single modulation freq...

  • Page 728

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in wet only mode, the dry signal is muted entirely, leav- ing silence except when ...

  • Page 729

    Stutter perform fx in the plug-in strip. Stutter perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine studio - manual - 729.

  • Page 730

    Parameter description engage controls a hard bypass. Activating the control commences looping, releasing the control bypasses the effect. Length can be assigned to length (loop length, by default) or pitch (relative pitch) using ts assign . Ts assign assigns the control to length or pitch . Stutter ...

  • Page 731

    12.7.7 tremolo a no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, rate, and depth ranges, and use the stereo knob to create auto-pan motion effects. Tremolo perform fx in the plug-in strip. Tremolo perform fx...

  • Page 732

    Main page parameter description mode mode select an effect. Touchstrip engage enables and disables the effect. Position controls the tremolo and vibrato rate and depth, within the ranges defined by the min and max parameters on the second page. Tremolo trem/vibr controls the balance between tremolo ...

  • Page 733

    Setup page parameter description depth range depth min controls the amplitude of the modulation when the parameter position is set to 0%. Depth max controls the amplitude of the modulation when the parameter position is set to 100%. Depth range rate min controls the rate of the modulation when the p...

  • Page 734

    Scratcher perform fx in the plug-in strip. Scratcher perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine studio - manual - 734.

  • Page 735

    Parameter description engage engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely. Position controls the brake speed (higher = slower brake), the scratch position (higher = forward) and the delay time (higher = longer delay time). Swirl delay time con...

  • Page 736

    13 creating a song using scenes in maschine, a song is made of a variable number of scenes, which represent the different parts of the song — e.G., intro, verse, chorus, break, another verse… scenes provide a very flexible way to arrange your song. 13.1 arranger basics the place where you organize s...

  • Page 737

    ▪ a pattern can be played in several scenes: in fact a scene only contains a reference to your pattern, and you can place as many references to this pattern as you want in different scenes in the arranger. When you modify your pattern in the pattern editor, all references to it in the arranger are u...

  • Page 738

    Placed at the beginning of the scene. Repetitions of a clip are indicated by darker blocks in the arranger: ▪ if a scene has been manually shortened, only the visible part of the clip within the set length will be audible. ▪ clips always start at the beginning of the scene. As a notable consequence,...

  • Page 739

    1 2 3 5 6 7 8 9 10 4 an overview of the arranger. (1) mix view button: click the mix view button to switch the maschine software between the arrange view and the mix view. The arranger is visible only in arrange view, i.E. Only if the mix view button is disabled. (2) project name: the name of the pr...

  • Page 740

    (6) scene names: the top of the arranger displays all scenes of your project, represented by their name. All clips located in the column under a scene will be played together in that scene. Clicking a scene name selects the scene, moves the playhead to that scene (see sec- tion ↑ 13.3.2, jumping to ...

  • Page 741

    ▪ additionally, in all modes the transport and edit section of your controller allow you to move and resize the loop range: ↑ 13.3.1, selecting a loop range . 13.1.2 navigating the arranger the arranger can be scrolled and zoomed in or out to fit your current needs. Navigating the arranger horizonta...

  • Page 742

    Navigating the arranger vertically (groups) a classic scroll bar is available right of the arranger. It allows you to scroll to hidden groups in case all of them don’t fit in the arranger. Ms_sw_2.5_arranger_zooming_bar_at_the_right the classic scroll bar right of the arranger. You can also adjust t...

  • Page 743

    Drag the handle to adjust the arranger’s height. Navigating the arranger from the controller you can also control the position and zoom factor in the arranger from your controller: 1. From control mode, press and hold navigate to enter navigate mode. 2. Turn knob 1 ( arranger zoom ) to zoom in or ou...

  • Page 744

    Activate the follow button to keep following the playhead in the arranger. ► to follow the playhead position in the arranger during playback, click the follow button in the maschine header. → the follow button lights up in the maschine header. The arranger will now switch to the next portion of your...

  • Page 745

    The follow function will be automatically disabled as soon as you manually scroll to an- other portion of the pattern. The follow function simultaneously affects various displays in the software and on your con- troller: ▪ in the software the follow function affects both the pattern editor and the a...

  • Page 746

    ▪ if playback is off, the playhead jumps to the closest pattern grid division before your mouse cursor. If the pattern grid is set to off (i.E. Disabled), the playhead jumps to the exact position you have clicked. If the pattern grid is set to quick , the playhead jumps to the beginning of the bar y...

  • Page 747

    For more information on the pattern grid, see section ↑ 7.1.6, adjusting the pattern grid and the pattern length . Jumps based on the step grid you can also jump by finer increments: ► hold shift and turn the jog wheel to jump to the previous/next step, according to the current step grid settings. Y...

  • Page 748

    Creating a clip referencing an existing pattern 1. In the arranger, click the cell located in the column of the desired scene and in the row of the desired group. This selects both the desired scene and group simultaneously. You can also click the desired scene label and group separately. 2. In the ...

  • Page 749

    Patterns and the pattern editor are described in chapter ↑ 7, working with patterns . Double-clicking an empty cell in the arranger will automatically create a clip referenc- ing a new empty pattern. Creating the clip and the pattern simultaneously you can also create a clip referencing a new empty ...

  • Page 750

    2. Press button 7 and 8 to select the desired scene bank. 3. Press the pad corresponding to the scene in which you want to create a clip. Then create the clip for the desired group: 1. Press the desired group button a – h to select the group from which you want to select a pattern. 2. Press and hold...

  • Page 751

    ▪ additionally this pattern is loaded in the pattern editor, ready to be modified. For further information regarding the pattern mode, please refer to section ↑ 7.7, manag- ing patterns . Removing a clip removing a clip is also done in pattern mode: ► to remove the clip for the selected group from t...

  • Page 752

    Of what patterns should be playing on the groups at any given time. You can have multiple scenes in your project which correspond to multiple sections in your song, though only one scene can play at a time. For example, you can have a scene for the intro (as was just descri- bed), another scene for ...

  • Page 753

    → the scene manager appears underneath. Use the scene manager to manage your scenes. ▪ on the left you can see the list of the 16 scene slots in the selected scene bank. Slots containing a scene show a colored or white bar on the left along with the scene name. The other slots contain no scene. The ...

  • Page 754

    Scene manager vs. Arranger’s top row if all scene operations can be done in the scene manager, most of them can also be done in the top row of the arranger: the top row of the arranger. The only difference between the scene manager and the arranger’s top row is that the scene manager allows you to m...

  • Page 755

    1 2 3 4 5 6 7 8 9 10 the scene arrange mode in the controller displays. In scene arrange mode, the displays of your controller show the following: ▪ the left display provides an overview of the arrangement for your entire project: ◦ similarly to the arranger in the software, you will find scenes org...

  • Page 756

    ◦ horizontally, the displayed time interval is variable: turn knob 5 and 6 to zoom and scroll in the right display to your liking, respectively. You can also enable button 3 ( follow ) and let the right display follow the playhead as it travels through your ar- rangement — see section ↑ 13.1.3, foll...

  • Page 757

    → your controller switches to scene mode. This is indicated by the lit scene button. The scene mode in the controller displays. Apart from a few commands, the main difference between the scene mode and the scene ar- range mode is found in the right display of the controller: in scene mode you see al...

  • Page 758

    Selecting a scene in the arranger to select a scene in the arranger, do the following: ► select the desired scene by clicking its name at the top of the arranger: → the scene name is now underlined to indicate that this scene is selected. Selecting a scene and a scene bank in the scene manager to se...

  • Page 759

    3. Select the desired scene by clicking the slot with its name in the list on the left or by clicking its cell in the selected pad grid on the right. → the scene slot and the corresponding cell on the right are now highlighted to indicate that this scene is selected. Once a scene has been selected… ...

  • Page 760

    ► press scene + button 7 or 8 to select the previous or next scene bank, respectively. If the last scene bank is selected and not empty, pressing button 8 will create a new, empty pattern bank — see section ↑ 13.2.5, creating and deleting scene banks for more information. You can also select scene b...

  • Page 761

    13.2.3 creating scenes you can create a new scene via the scene manager or directly in the arranger. Creating a scene in the arranger ► to create a new scene, click the “ + ” button located after all existing scene names in the top row of the arranger. Click the “+” button to create a new scene. → a...

  • Page 762

    2. If it is not already selected, click the desired pad grid on the right to select the scene bank where you want to create a scene. The selected scene bank is surrounded by a white border, and the left part of the scene manager displays the scene slots in that bank. 3. Click any empty scene slot in...

  • Page 763

    Inserting a new scene after another scene you can also insert a new empty scene after any existing scene in your project: 1. In the top row of the arranger or in the scene manager, right-click ([ctrl]-click on mac os x) the name of the scene after which you want to insert the new scene and select in...

  • Page 764

    2. Press button 7 and 8 to select the desired scene bank. 3. Press the pad corresponding to the scene after which you want to insert a new scene. 4. Press button 5 ( insert ). → a new empty scene is inserted right after the scene in question. You can also insert new scenes in scene arrange mode: pre...

  • Page 765

    ► to delete a scene in the scene manager, hover the slot of the desired scene with your mouse and click the little cross that appears on the right of the slot: deleting scenes on the controller to delete a scene on your controller: 1. Press and hold scene to enter scene mode. 2. Press button 7 and 8...

  • Page 766

    You can also delete scenes in scene arrange mode: press arrange then button 1 ( scene ) to enter scene arrange mode, then follow either of the procedures described above. Deleting scenes on the controller to delete a scene on your controller: 1. Press and hold scene to enter scene mode. 2. Press but...

  • Page 767

    4. Press f3 ( delete ). → the scene is deleted with all its clips. The next scenes shift ahead to fill the gap. Alternate method 1. Press and hold scene to enter scene mode. 2. Press shift + left/right arrow to select the desired scene bank. 3. Press erase + the pad corresponding to the scene you wa...

  • Page 768

    2. Click the “ + ” symbol under the last pad grid on the right to create another scene bank. → a new empty scene bank is created and its pad grid appears in place of the “ + ” symbol. If the last scene bank is empty, there is no “ + ” symbol under its pad grid and you can- not create any new scene b...

  • Page 769

    2. Hover the pad grid of the desired scene bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that scene bank. → the scene bank is deleted including all its scenes, if any. The following banks are shift- ed up to fill the gap. Creating ...

  • Page 770

    Deleting a scene bank to delete a scene bank: 1. Press and hold scene to enter scene mode. 2. Press button 7 and 8 to select the desired scene bank. 3. Press shift + button 6 ( delete ) to delete the selected scene bank. → the scene bank is deleted including all its scene, if any. The following bank...

  • Page 771

    In the pad grid and select rename from the context menu: the scene name gets highlighted and editable. 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. Renaming scenes in the scene manager to rename a scene in the sc...

  • Page 772

    In the pad grid and select rename from the context menu: the scene name gets highlighted and editable. 4. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel your change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [...

  • Page 773

    1. Right-click ([ctrl]-click on mac os x) the name of the desired scene in the arranger or in the scene manager, and select color from the context menu. A color palette appears. In the palette, the current color of the scene is highlighted. 2. Select the desired color in the palette. You can also ch...

  • Page 774

    In the software you can move scenes both in the arranger and in the scene manager. To move scenes: 1. Click and hold the scene name (in the arranger) or the scene slot (in the scene manag- er). 2. While holding the mouse button, drag your mouse horizontally (in the arranger) or verti- cally (in the ...

  • Page 775

    ▪ drop the scene slot onto another slot: the current scene in that slot will be replaced (if any). ▪ drag a scene from the pad grid (on the right) onto the slot list (on the left), and inversely! Moving scenes on the controller to moves scenes on your controller: 1. Press and hold scene to enter sce...

  • Page 776

    1. Right-click ([ctrl]-click on mac os x) the name of the desired scene in the arranger or in the scene manager, and select clear from the context menu. → the scene is cleared. 13.2.10 duplicating scenes the scene context menu in the maschine software arranger timeline contains a number of entries t...

  • Page 777

    To duplicate a scene and a pattern: 1. Right-click (or ([ctrl]-click on os x) the scene you want to duplicate in the timeline. 2. Click duplicate. → the scene will be duplicated according to the duplicate setting in the preferences. For more information see ↑ 2.6.4, preferences – default page . 13.2...

  • Page 778

    Duplicating scenes and patterns with scene and pattern selected in the preferences, duplicating a scene will create a new scene just to the right as well as new patterns which are copies of the original patterns. This new scene will sound the same as the original, but you will now have the freedom t...

  • Page 779

    13.2.10.3 link when duplicating scenes enabling the link when duplicating preference will make maschine create linked scenes in- stead of new scenes when using the afore-mentioned duplicate feature. For example, with this option turned on, right-clicking on the chorus scene and choosing duplicate wi...

  • Page 780

    3. Press button 2 link . 4. Press the pad that you want to duplicate the scene to. → a linked duplicate copy will automatically be updated when the original scene or pattern is changed. See ↑ 2.6.4, preferences – default page for more information. 13.2.10.4 making scenes unique at any time, you can ...

  • Page 781

    1. Press shift + scene . 2. Select the scene you want to make unique by pressing the pad. 3. Press button 2 unique . → the scene will become independent of any scenes it was linked to and the patterns can be edited without affecting any the original scenes. 13.2.11 adjustable scene length scenes and...

  • Page 782

    ▪ clips always start at the beginning of the scene. 13.2.11.1 adjusting the length of a scene using the software variable scene length allows you to lengthen or shorten a clip without altering the referenced pattern. This is particularly useful as it avoids the need to create a new version of a patt...

  • Page 783

    → the clip will be shortened, and if the adjustment is shorter than the referenced pattern a small truncated clip marker will appear on the right-hand side of the scene to indicate that a section of the clip is hidden. Only the visible part of the clip will be audible during playback. When adjusting...

  • Page 784

    13.2.12 enabling scene auto length by default a scene is set to auto length allowing it to resize automatically to the content with- in the scene. If the length of a scene is manually adjusted by truncating or lengthening the scene end marker, auto length is discarded and the scene automatically set...

  • Page 785

    → the selected scene is automatically resized to fit the content of the clips within the scene. Any manual adjustments that were previously made are discarded. 13.2.13 looping activate a loop to repeatedly play a section of the arrangement. Once a loop is activated the scenes within the range of the...

  • Page 786

    ► click and drag the loop range left or right. → the whole loop range is moved. Activating or deactivating a loop in the software to activate a loop using the software: ► click the loop button in the header to activate or deactivate the loop. When the loop is activated the scenes within the loop ran...

  • Page 787

    → the start and end points of the loop range are set to the range of the whole song. Activating or deactivating a loop using maschine studio to activate a loop using the controller: ► press shift + restart ( loop ) to activate or deactivate the loop. When the loop is activated the scenes within the ...

  • Page 788

    In many situations a single scene will be looped. But maschine also allows you to select sev- eral consecutive scenes and play them one after the other in a loop. You can even select a loop that doesn’t start at the beginning of a scene or end at the end of a scene. The looped region is defined by i...

  • Page 789

    In particular, this method allows you to quickly switch the loop range from one scene to an- other one. Quickly switching the loop range between the entire project and the selected scene you can quickly set the loop range to all scenes in one go: ► double-click anywhere in the arranger timeline to i...

  • Page 790

    For more information on the pattern grid, see section ↑ 7.1.6, adjusting the pattern grid and the pattern length . Manual loop range adjustments and playback position manual adjustments of the loop range can also affect the playhead position: ▪ if the playhead is within the loop range it will stay w...

  • Page 791

    Setting the loop range to several scenes to set the loop range to several consecutive scenes, do the following: 1. Press and hold scene to enter scene mode or press arrange and button 1 ( scene ) to enter scene arrange mode.. 2. Press and hold the pad corresponding to the start scene. 3. While holdi...

  • Page 792

    Hold shift + restart to adjust the loop range in various ways. Following actions are available: ► hold shift + restart ( loop ) and turn the control encoder to move the whole loop range. ► hold shift + restart ( loop ) + left/right locate button and turn the control encoder to move the loop range’s ...

  • Page 793

    13.3.2 jumping to other scenes if you set a new loop range by selecting another scene or group of scenes as described in section ↑ 13.3.1, selecting a loop range , the playback will jump to the new loop range. This way you can easily move the playback position to other scenes and adapt your song liv...

  • Page 794

    Adjusting the perform grid and retrigger setting. ► to adjust the perform grid, click the value left of the sync label in the maschine header and select the desired division from the menu: → the next time you select a new scene or group of scenes for looping, the switch will hap- pen on the next div...

  • Page 795

    2. Press button 2 ( perform ) to access the perform grid settings. The right display will show you which pad represents which resolution: 3. Select a resolution by pressing the corresponding pad. Alternatively you can press but- ton 5, 6 or 8 to successively select each of the resolutions in the cor...

  • Page 796

    13.4 triggering scenes via midi (maschine plug-in only) if maschine is running as a plug-in in a host environment, you can trigger and change scenes using midi note or midi program change messages sent from your host to the ma- schine plug-in. When this feature is enabled, midi notes or program chan...

  • Page 797

    1. In the maschine header, click the cog wheel icon. This opens the following menu: 2. Click midi scene change from the menu. 3. In the submenu that opens, select midi note to trigger your scenes via midi notes, pro- gram change to trigger your scenes via midi program change messages, or none (defau...

  • Page 798

    1. Click the grid symbol next to the value to enable the arrange grid. 2. Click the current arrange grid value to open the drop-down menu. 3. Select a new value for the arrange grid. → the selected arrange grid value is applied. On your controller: 1. Press the grid button to access the grid page. 2...

  • Page 799

    To disable the arrange grid ► press button 8 or pad 16 to select off . → the arrange grid is disabled. 13.6 quick grid the quick grid setting allows you to quickly and conveniently set the most common pattern lengths using your controller. Quick grid is only accessible from your controller. When the...

  • Page 800

    14 sampling and sample mapping maschine allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own samples, or rearrange loops that you have created yourself using maschine. You can ...

  • Page 801

    2. Click the sample editor button on the left of the pattern editor to switch to the sample editor. The sample editor appears and displays the sample content of the focused sound. 3. In the sample editor, click the desired tab at the top to access the corresponding page: ▪ the record page allows you...

  • Page 802

    2. Press sampling to enter sampling mode and access the sample content of the focused sound: 3. Press button 1–4 to select the desired page: ▪ the record page allows you to record new samples: ↑ 14.2, recording a sample . ▪ the edit page allows you to apply destructive edits to existing samples: ↑ 1...

  • Page 803

    14.2.1 opening the record page in the software, recording a new sample is done in the record page of the sample editor. ► in the sample editor, click the record tab at the top to open the record page. The record page looks as follows: the record page in the software. Opening the record page on the c...

  • Page 804

    The record page on the controller. 14.2.2 selecting the source and the recording mode at the bottom of the record page, the parameters in the recording section allow you to ad- just which source should be recorded and how the recording should start and stop. Adjusting the source and mode of the reco...

  • Page 805

    ▪ if source is set to internal , you can select the output of any available group or the mas- ter. You can easily record the output of a particular sound by setting source to internal , soloing this sound and selecting its parent group in the input selector! You can also set source to internal , cho...

  • Page 806

    Monitoring the input signal visually controlling the input signal. The level meters above the recording section show you at any time the level of the selected audio source. For example, this can come in handy to adjust the appropriate threshold in de- tect mode. For this purpose, in detect mode the ...

  • Page 807

    Adjusting the source and mode of the recording on your controller. Selecting the source to record first choose which source you want to record using the source and input parameters: parameter description source (knob 1) select here the type of source you want to record. To record external audio sign...

  • Page 808

    You can easily record the output of a particular sound by setting source to inter- nal , soloing this sound and selecting its parent group in the input selector! You can also set source to internal , choose as input a group with a drum kit loaded, and record your live improvisations on the pads whil...

  • Page 809

    Monitoring the input signal visually controlling the input signal. The level meters above the recording section show you at any time the level of the selected audio source. For example, this can come in handy to adjust the appropriate threshold in de- tect mode. For this purpose, in detect mode the ...

  • Page 810

    For more information on how to use the cue bus, please refer to section ↑ 9.2.6, using the cue bus . 14.2.3 arming, starting, and stopping the recording the start and cancel buttons. ► click start to arm the recording. After the recording has been armed, its behavior will depend on the recording mod...

  • Page 811

    If you want to start and stop the recording manually, you can set the mode to detect , dial the threshold down to off, and start the recording by clicking start . To stop re- cording, click stop . In any case the recorded audio will be stored in the sound that was under focus as you started the reco...

  • Page 812

    14.2.4 arming, starting, and stopping the recording on your controller starting and stopping the recording. ► press button 5 ( start ) to arm the recording. After the recording has been armed, its behavior will depend on the recording mode you have selected (via the mode selector, see section ↑ 14.2...

  • Page 813

    ◦ once the recording has started, press button 5 ( stop ) to stop the recording (it stops immediately) or button 6 ( cancel ) to cancel the recording (the recorded audio will not be saved). If you want to start and stop the recording manually, you can set the mode to detect , dial the threshold down...

  • Page 814

    14.2.5 checking your recordings you can visualize the last recordings you have made in the current sound: 1 2 3 4 5 the waveform display and the information bar displaying a recording. (1) waveform display shows the waveform of the recording currently selected in the recording history (5) — by de- f...

  • Page 815

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the recorded sample under another name and/or to another location on your computer. (2) zoo...

  • Page 816

    ▪ click the little cross at the top right corner of a mini waveform to delete this particular re- cording. ▪ drag any mini waveform to another sound slot to load it in that sound. Right-click (mac os x: [ctrl]-click) any mini waveform in the recording history to open a con- text menu with the follow...

  • Page 817

    The recorded sample is shown on the right display. The name and length of the displayed sample are indicated above the waveform. When the sample is played back (e.G., by pressing the fully lit pad), a playhead indicator (vertical line) shows you the current play position within the waveform. ► turn ...

  • Page 818

    The recording history is not saved with the project! The recording history is meant as a temporary tool to help you manage the various recordings made during the current ses- sion. When you close the current project, the recording history is cleared for all sounds — nevertheless all your recordings ...

  • Page 819

    ▪ if you have just recorded a sample, it will directly appear here. If you have recorded more than one sample, the sampled selected in the recording history (by default the last re- corded sample) will appear here — see section ↑ 14.2.5, checking your recordings for more information on the recording...

  • Page 820

    (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ drag any sample onto the waveform to replace the current sample for the focused zone. If there is no sample loaded yet, this automatically loads a sampler plug-in in the sou...

  • Page 821

    Command description deselect cancels the current selection range. Select all selects the entire sample. Select play range selects the play range, i.E. The region between the s and e markers. This is equivalent to double-clicking anywhere in the waveform. Select loop selects the loop range. Open cont...

  • Page 822

    Adjusts the range that will be played when you trigger a note. Adjust the play start and end points in the sample via the start and end parameters. You can also do it by dragging the white markers labeled s and e on the waveform display (1) using the mouse as described above. (6) selection range sec...

  • Page 823

    ▪ the sample can be played back at any time by pressing the corresponding pad on your controller. When the sample is played back, the playhead indicator (vertical line) shows you the current play position within the waveform on the right display. The parameters available at the bottom of the left di...

  • Page 824

    If a loop has been defined in the sample, it is also indicated on the waveform. Loops can be created and adjusted in the zone page — see section ↑ 14.5.4, selecting and editing zones in the map view . Note that the loop will always stay within the play range. Therefore, when moving the sample’s star...

  • Page 825

    Audio editing the edit page provides several audio editing functions to process your sample. Available via button 5–8 above the right display, these functions are described in detail in the next section ↑ 14.3.2, audio editing functions . 14.3.2 audio editing functions in the edit page, the audio to...

  • Page 826

    Command description fade in this applies a fade in to the selected region of the sample. Fade out this applies a fade out to the selected region of the sample. Dc correct this removes the dc offset. Dc offset (“direct current offset”) is an undesirable constant shift in the signal level that might b...

  • Page 827

    The following parameters are available: parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction) enables/disables the formant correction. For...

  • Page 828

    Parameter description length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm value (see above) will be automatically mirrored by this length value. Once you have ...

  • Page 829

    2. Press button 8 to perform the selected audio function → the audio function will be performed on the selected region in your sample, as defined by the start and end parameters of the selection range section on page 2 (see ↑ 14.3.1, using the edit page ). These audio processing functions are destru...

  • Page 830

    Parameter description copy this copies the selected region of the sample to the clipboard for later use. Paste this pastes the cut/copied region of the sample, replacing the region of the sample currently selected. Duplicate this duplicates the selected region of the sample. The copy is placed right...

  • Page 831

    Parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction) enables/disables the formant correction. Formant correction allows the pitch-shifted...

  • Page 832

    Parameter description new bpm (beat mode only) defines the target tempo of the time-shifted audio (in bpm). Length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm...

  • Page 833

    1. Open the slice page ( slice page on the controller): ↑ 14.4.1, opening the slice page . 2. Choose a method for slicing along with a few settings depending on the chosen method: ↑ 14.4.2, adjusting the slicing settings . 3. If you wish, manually adjust the proposed slices: ↑ 14.4.4, manually adjus...

  • Page 834

    The slice page in the software. Opening the slice page on your controller ► in sampling mode, press button 3 to access the slice page. The slice page looks as follows: the slice page 1 on the controller. Sampling and sample mapping slicing a sample maschine studio - manual - 834.

  • Page 835

    14.4.2 adjusting the slicing settings at the bottom of the slice page, you can adjust the settings used to define where the various slices will be created in the sample. Adjust the slicing settings at the bottom of the slice page. Any change to these settings will directly affect the number and posi...

  • Page 836

    Parameter description auto-snap (manual mode only) the sample slicer manual mode auto-snap feature automatically aligns slice points to the nearest transient as you manually trigger the slicing from the pads. It can be turned off so that slice points are instead placed exactly where you trigger them...

  • Page 837

    Parameter description adjust if bpm is set to auto , you can choose between the tempo that maschine detected, or half or double of that tempo. If bpm is set to manual , you can adjust the tempo manually. Engine section (detect mode only) zero-x (zero crossing, detect mode only) when mode is set to d...

  • Page 838

    ► press any fully or dim lit pad to play back the corresponding slice on the cue bus (see section ↑ 9.2.6, using the cue bus for more information). For more information on the cue channel, please refer to section ↑ 9.2.6, using the cue bus . If there are more than 16 slices, you can select which set...

  • Page 839

    Parameter description auto-snap (manual mode only) the sample slicer manual mode auto-snap feature automatically aligns slice points to the nearest transient as you manually trigger the slicing from the pads. It can be turned off so that slice points are instead placed exactly where you trigger them...

  • Page 840

    The engine section. This engine section contains a single parameter: zero-x . Parameter description engine section (detect mode only) zero-x (zero crossing, detect mode only) when mode is set to detect , activate zero-x to force the detected slices to be created on the closest locations where the au...

  • Page 841

    1. Press the sampling button to enter the sampling page. 2. Press button 3 to select slice to open the slice tab. 3. Turn knob 1 to select manual mode. ⇨ pad 1 will begin to flash to indicate that the first slice can be added. 4. Press pad 1 to add the first slice to the sample. ⇨ playback of the sa...

  • Page 842

    → all slices are deleted from the current sample. Deleting all slices after they have been applied to the pattern editor if you have committed your slices using the apply option, you must return to edit mode and apply the delete all option to fully remove them from the keyzone and pattern. To delete...

  • Page 843

    3 4 1 2 5 manually adjusting your slices. (1) waveform display shows the selected sample with a couple of spread vertical lines in the waveform: this is where the slices are going to be applied (i.E. Cut). ▪ hover a slice with the mouse to select it (it is highlighted). Little “ s ” and “ e ” marker...

  • Page 844

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the slice under as a distinct file on your computer. By default, you can adjust slices with...

  • Page 845

    (3) timeline shows the time scale in seconds. (4) information bar displays the file name and the length of the selected sample. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 9.2.6, using the cue bus for more information). Click the little...

  • Page 846

    Manually adjusting slices using your controller your controller provides a dedicated slice edit mode that allows you to select and fine-tune each particular slice. ► on the slice page of the sampling mode, press button 5 ( edit ) to enter/leave slice edit mode. → when slice edit mode is active, butt...

  • Page 847

    Parameter description end (knob 4) adjusts the end point of the selected slice. Hold shift when turning the knob to adjust the parameter in finer increments. Note that moving the end point of a slice does not simultaneously move the start point of the next slice — in opposition to adjusting the star...

  • Page 848

    1 2 3 you can apply the slicing in various ways. (1) apply button exports the slices to the same sound. If you click apply , the slices will be mapped to individ- ual notes of this sound, the sample editor will be replaced by the pattern editor in keyboard view, and the pads of your controller will ...

  • Page 849

    ◦ the pads of your controller will switch to keyboard mode so that you can directly play your slices on the pads. ◦ depending on the setting of the pattern creation selector (3), notes will be automati- cally created for each slice (see below). In other words, the apply button (1) is just a shortcut...

  • Page 850

    ◦ if slices are exported to a group the sequence of notes will contain one note for each sound containing a slice. Any existing notes for these sounds will be replaced. Notes for other sounds in the pattern will stay untouched. ▪ no pattern: no pattern is created, and the current pattern is left unt...

  • Page 851

    The root note parameter is shared among all sounds in a group. However, when applying slices to a sound, these slices will always start at the lowest possible note, to make room for the maximum number of slices. If you already have sounds in a group, the root note is not changed after applying slice...

  • Page 852

    In this selection mode, you can choose to export the slices to a sound or to a group. To export the slices to a sound: 1. Select the group containing the target sound by pressing its group button a – h . If your project has more than eight groups, you can use button 3 and 4 to first select the desir...

  • Page 853

    At any time you can press button 7 ( cancel ) to cancel the export and return to the slice page. Exporting a single slice instead of exporting all slices, you can also export the selected slice only: 1. Press button 7 ( apply to ). The controller switches to the selection mode described above. 2. Pr...

  • Page 854

    14.5.1 opening the zone page mapping is done in the zone page of the sample editor. ► select a sound slot, then open the sample editor (by clicking the button with the wave- form icon on the left of the pattern editor), and click the zone tab to show the zone page. The zone page (here for an empty s...

  • Page 855

    The zone page on the controller. 14.5.2 zone page overview the zone page provides following elements: 1 2 3 4 5 6 the zone page: an overview. (1) zone list button: shows/hides the zone list (4). Sampling and sample mapping mapping samples to zones maschine studio - manual - 855.

  • Page 856

    (2) sample view button: switches the zone page between map view and sample view (5). (3) information bar: displays the file name and the length of the sample in the focused zone. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 9.2.6, using ...

  • Page 857

    The zone list in the zone page. ► click the zone list button next to the slice tab to show/hide the zone list. The zone list allows you to add, remove, replace, select, and reorder zones in the list. You can adjust the width of the zone list by dragging its right border. Adding a new zone to the zon...

  • Page 858

    1. Click the “ + ” at the end of the zone list. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. → a new zone is created at the end of the list containing the dragged or selected sample. You can drag and drop several samples ...

  • Page 859

    1. Right-click ([ctrl]-click on mac os x) the desired entry in the zone list and select load sample… in the menu that opens. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. → the dragged or selected sample replaced the previ...

  • Page 860

    ▪ the other selected zones are highlighted in white. Their settings are not displayed any- where, however they will be affected by your actions in the zone list and in the map view (see section ↑ 14.5.4, selecting and editing zones in the map view for more on this). Mouse/keyboard action command mul...

  • Page 861

    3. In that menu selects delete to remove the focused zone only, or delete selected to re- move all selected zones. Moving zones in the list you can move your zones across the zone list via drag and drop: 1. Select the zone(s) you want to move. 2. Click and hold the mouse button, and drag your mouse ...

  • Page 862

    Multiple selection is not possible from the controller. Hence, setting the focus to the previous/next zone automatically deselects any other zone, the focused zone now being the only selected zone. The sample can be played back on the cue channel at any time by pressing the corresponding pad on your...

  • Page 863

    1 2 4 3 the map view of the zone page. (1) sample map the sample map shows all zones contained in your sound. ▪ the horizontal axis represents keys (or pitches) from c-2 to g8, while the vertical axis rep- resents velocities from 0 to 127. ▪ each zone is depicted as a rectangle defining a specific k...

  • Page 864

    You can also add a sample by dragging it directly onto the sample map. See section ↑ 14.5.7, adding samples to the sample map for more information. (2) virtual keyboard below the mapping view, the virtual keyboard represents the entire key scale. The root note of the selected zone is indicated by th...

  • Page 865

    Mouse/keyboard action command hold [ctrl] ([cmd] on mac os x) and click several zones selects all clicked zones. Click a selected zone to deselect it (i.E. Remove it from the selection). Hold [shift] and click two zones selects both zones and all zones in-between. Click and drag a selection frame in...

  • Page 866

    For more information on the edit and slice pages, please refer to section ↑ 14.3, editing a sample and ↑ 14.4, slicing a sample , respectively. Sample map menu the sample map menu contains additional editing facilities. ► right-click ([ctrl]-click on mac os x) a zone to open the sample map menu. The...

  • Page 867

    5 2 1 4 3 the sample view of the zone page. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (3). ▪ play range markers (4) and loop...

  • Page 868

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the sample of the focused zone under another name and/or to another location on your comput...

  • Page 869

    14.5.6 adjusting the zone settings at the bottom of the zone page, the zone settings allow you to adjust how each zone should be played back. The zone settings in the software. The various sections always display the values for the focused zone. If the maschine window is not wide enough to display a...

  • Page 870

    Parameter description active enable this to define a loop in the sample of the focused zone. When the play position reaches the loop, the playback is looped as long as the note is held. This can be useful to loop either a whole sample or part of it, e.G., to simulate a longer tone. Note: this techni...

  • Page 871

    Parameter description pan sets the panorama position of the focused zone. Root key adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. The root key is also indicated by the colored key on the virtual keyboard; to change it, you can...

  • Page 872

    Editing your zones on your controller at the bottom of the left display, the zone settings allow you to adjust how each zone should be played back. The zone settings on the controller. The various parameters always display the values for the focused zone. The parameters available in the zone setting...

  • Page 873

    Parameter description start (knob 1) adjusts the playback’s start point in the sample of the focused zone. End (knob 2) adjusts the playback’s end point in the sample of the focused zone. ► hold shift when turning the knobs to adjust the parameters in finer increments. In the waveform on the right d...

  • Page 874

    Parameter description end (knob 3) adjusts the end point of the loop. Xfade (knob 4) allows you to blend a little of the material near the loop start and end points in order to get a smoother, less abrupt loop. This is particularly helpful if the loop is inducing any clicks. Hold shift when turning ...

  • Page 875

    Parameter description pan (knob 3) sets the panorama position of the focused zone. Root key (knob 4) adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. Page 4 – envelope parameters this amplitude envelope can be used to get rid of...

  • Page 876

    The zone page on the controller, page 5 of 5: map parameters. Parameter description key lo (lowest key, knob 1) sets the lowest note (key) of the focused zone. Key hi (highest key, knob 2) sets the highest note (key) of the focused zone. Vel lo (lowest velocity, knob 3) defines the lowest velocity o...

  • Page 877

    ▪ drag your mouse vertically to adjust the key range: with your mouse in the lower half of the sample map the zone will cover the root key only; dragging your mouse up in the upper half of the sample map will extend the zone’s key range up to one octave above the root key; with your mouse at the top...

  • Page 878

    3. In the browser, select the sample you want to add to the map of the current sound (see ↑ 3.2, searching and loading files from the library for more information on using the browser on your controller). 4. Press button 8 ( load ) to load the sample. → a new zone is created that contains the added ...

  • Page 879

    15 komplete kontrol integration maschine supports the komplete kontrol s-series keyboards from native instruments. The komplete kontrol s-series keyboards are tightly integrated into the maschine workflows. From your komplete kontrol s-series keyboard you can do the following in maschine: ▪ switch t...

  • Page 880

    ▪ komplete kontrol mode: your keyboard focuses on a running komplete kontrol instance (standalone or plug-in). For more details on this mode, please refer to the kom- plete kontrol manual. ▪ midi mode: your keyboard acts as a midi controller. You can adjust your keyboard’s midi assignments via the c...

  • Page 881

    You can also call your keyboard from any komplete kontrol instance (plug-in or standalone) and from the controller editor. To know how to do this, please refer to the komplete kontrol manual and the controller editor manual, respectively. To connect your komplete kontrol s-series keyboard to a parti...

  • Page 882

    If maschine is running as a standalone application you can also use the controller menu in the application menu bar: → the maschine instance takes the focus of your komplete kontrol s-series key- board. In maschine the controller menu allows you to select your komplete kontrol s-series keyboard: ▪ t...

  • Page 883

    Note that you can have both a maschine controller and a komplete kontrol s-series keyboard focused on the same maschine instance. To do this, simply select the desired entry in the upper section, and the desired entry in the lower section of the menu/submenu. You will see a check mark in both sectio...

  • Page 884

    1. Press instance . The on-screen overlay appears on your computer screen with all available maschine and komplete kontrol instances: 2. Turn the control encoder to select the desired instance, and press the encoder to switch the focus to that instance. → now your komplete kontrol s-series keyboard ...

  • Page 885

    In this on-screen overlay, the focused instance is highlighted. As you turn the control encod- er, the selection is indicated by a white bar underneath. Instances are organized into distinct sections according to their host environment: ▪ each host (that includes maschine and/or komplete kontrol plu...

  • Page 886

    ▪ if the currently selected track contains an instance of komplete kontrol, your key- board focuses on that instance. ▪ if the currently selected track does not contain any instance of komplete kontrol, your keyboard switches to midi mode. You can also do this by clicking the desired track in the wi...

  • Page 887

    Transport in maschine running as a standalone application if your keyboard is focused on a maschine instance running as a standalone application and no komplete kontrol instance is loaded in any host application, all six buttons in the transport section of your keyboard control the transport in masc...

  • Page 888

    Element (or combination) command in maschine loop + navigate left + control encoder move the loop range’s start point loop + navigate right + control encoder move the loop range’s end point shift + loop include all scenes in the loop range playhead jumps control encoder (turn) moves the playhead by ...

  • Page 889

    For more information on the on-screen overlay, see section ↑ 15.1, switching the key- board focus to/from a maschine instance and ↑ 15.4, browsing your maschine li- brary . Disabling maschine transport functions on your keyboard if needed, you can disable your keyboard’s transport functions in masch...

  • Page 890

    Enabling/disabling your keyboard’s transport functions in maschine. ► to enable or disable the transport functions of your keyboard in maschine, click the enabled check box in the transport control section of the hardware page in the preferen- ces panel. Komplete kontrol integration controlling the ...

  • Page 891

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 892

    ▪ if the control area in the maschine software currently displays the channel properties of the focused sound, or if it displays another level ( master or group tab active), knobs 1–8 on your keyboard continue to control the selected parameter page in the select- ed plug-in of the (possibly underlyi...

  • Page 893

    Use the velocity scaling menu to adjust the behavior of keys. The velocity scaling menu lets you determine how your playing is translated into velocity val- ues: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear (de- fault) to hard 3 (you really have to press t...

  • Page 894

    ▪ by default the leftmost display indicates which parameter page of which plug-in is current- ly controlled by knobs 1–8: ◦ the preset field shows the name of the plug-in currently selected. If the plug-in slot is empty, the field is blank. ◦ the page field shows the number of the current parameter ...

  • Page 895

    Switch to the previ- ous/next… shortcut notes parameter page page buttons (above the leftmost display) the page field in the leftmost display indicates the selected parameter page (see above). Plug-in navigate left/right buttons the preset field in the leftmost display indicates the selected plug-in...

  • Page 896

    Switch to the previ- ous/next… shortcut notes sound slot navigate up/down buttons in the leftmost display, the page field shortly reads the index of the selected sound slot in the form [group letter and number].[sound slot number] ), and the preset field shortly reads the name of the selected sound....

  • Page 897

    For more information on browsing your maschine library from your komplete kon- trol s-series keyboard, see section ↑ 15.4, browsing your maschine library . Visual feedback on the light guide the leds of the light guide above the keybed provide a useful feedback on the state of each key underneath. T...

  • Page 898

    The enabled check box in the light guide section allows you to completely disable the leds above the keybed. To access and modify the settings for your komplete kontrol s-series keyboard, it must be currently connected to your computer and controlling the maschine soft- ware, and it must be selected...

  • Page 899

    When the on-screen overlay is open, pressing browse again will close it without loading any- thing. Browsing the effect presets of your maschine library directly from your komplete kontrol s-series keyboard (here a s25, as shown in the header). The on-screen overlay browser in maschine is very simil...

  • Page 900

    Synchronization between on-screen overlay and maschine browser the maschine browser and the on-screen overlay browser are always synchronized: any selec- tion you make in the on-screen overlay browser will be mirrored in the library pane of the maschine software’s browser (as well as on any connecte...

  • Page 901

    There is always one file type selected. When the file type selector is open, the selected file type is highlighted. You can turn the control encoder to move the focus (indicated by the white underline) to another file type, and once the focus is on the desired file type, select it by pressing the co...

  • Page 902

    Reminder: you can deselect tags by moving the focus onto them and pressing the con- trol encoder. If the on-screen overlay is not big enough to display all tags, the tag cloud under focus is dis- played entirely. When the focus moves to another level of types, the section scrolls so that the cloud a...

  • Page 903

    ▪ if it is a sound, it will be loaded into the sound slot in focus. ▪ if it is an instrument preset, it will be loaded into the first plug-in slot of the sound slot in focus. ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it will be loaded into th...

  • Page 904

    General notes on the perform features on your komplete kontrol s-series keyboard ▪ the perform features (scale, chord, and arp) on your komplete kontrol s-series keyboard and on controllers from the maschine family are very similar and share most of their parameters: if you modify a shared parameter...

  • Page 905

    Since your komplete kontrol s-series keyboard always controls notes of one par- ticular sound, the scale and chord features can be used regardless of whether the fo- cused group is in group or keyboard mode. To adjust the scale and chord parameters and configure the scale and/or chords you want to u...

  • Page 906

    ▪ knob 3 controls the key mode. This parameter is specific to your keyboard. As a reminder, key mode lets you choose from three operating modes: in guide mode, the light guide acts as a visual guide for the selected scale which is mapped to the keyboard. However notes outside of the selected scale r...

  • Page 907

    ** if key mode is set to standard, since the “off” keys are re-mapped to keys within the se- lected scale, when you press an “off” key its target key will light up (fully lit or white, depend- ing on the key), showing you which note was effectively triggered. Note that if chord mode is set to harmon...

  • Page 908

    ► press shift + arp to switch knobs 1–8 to arp edit mode and access the arp parame- ters. → the displays below knobs 1–8 switch to the arp parameters. When you release shift , the page field in the leftmost display reads arp . Note that the preset field underneath keeps indicating the selected plug-...

  • Page 909

    Element description knob 5 ( sequence ) selects a sequence for the arpeggio. This parameter is shared with maschine controllers. Other section knob 6 ( octaves ) adjusts the octaves parameter. This parameter is shared with maschine controllers. Knob 7 ( dynamic ) adjusts the dynamic parameter. This ...

  • Page 910

    When you record a pattern in your maschine project, your actions on the left and right touch strips are recorded as pitch and modulation (cc1) midi data for the focused sound, respec- tively. You will be able to see and edit these tracks in the midi pane of the control lane under the pattern editor ...

  • Page 911

    The touch strip settings in the hardware page of the preferences panel. To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller...

  • Page 912

    The pitch strip (left strip) behaves like a typical pitchbend wheel: it simulates a simple spring holding back the current pitch value when it moves away from its default position, which is in the middle of the strip. When you put your finger somewhere on the strip, the value instantly jumps to the ...

  • Page 913

    ◦ display menu: lets you select one of two ways to display the current state of the modu- lation strip: bar or dot. Bar displays a bar of lit leds from the default position of the strip to the current value; whereas dot displays a dot of lit leds at the current value. ◦ strength slider: adjusts the ...

  • Page 914

    Plete kontrol with maschine, the tempo is defined by the maschine software. When using the komplete kontrol stand-alone application, you can set the tempo in the header of the software interface. In ball mode, the following additional settings are available for the modulation strip: ◦ display menu: ...

  • Page 915

    Modulation strip section parameter description mode selects from the two available behaviors: standard and ball (see description above). Display defines how the value is indicated on the strip’s led chain: dot: the blue led indicates the current value. White leds are disabled. Bar: the blue led indi...

  • Page 916

    In order to record modulation, your keyboard provides an auto-write mode similar to the one found on the various maschine controllers, except that on your keyboard auto-write mode is always pinned (it is never a temporary mode). To record modulation from your keyboard, do as follows: 1. Check that m...

  • Page 917

    Using the touch sensitivity of knobs 1–8 modulation recording also benefits from the touch sensitivity of knobs 1–8 via the touch auto- write option. Enabled by default, the touch auto-write option allows you to record modulation events as soon as you touch knobs 1–8, even if you don’t rotate them. ...

  • Page 918

    The touch auto-write check box in the hardware page of the preferences panel. ► to enable or disable the touch auto-write option, click the touch auto-write check box in the touch-sensitive knobs section of the hardware page in the preferences panel. Komplete kontrol integration recording modulation...

  • Page 919

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 920

    The hardware page of the preferences panel for the komplete kontrol s-series keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section. Komplete kontrol integration adjusting the settings for your keyboard in the maschine pref...

  • Page 921

    Section/parameter description keyboard velocity scaling menu adjusts how your playing is translated into velocity values. See section ↑ 15.3, navigating and controlling your sounds within a group . Light guide enabled check box switches the colored leds of the light guide (above the keybed) on or of...

  • Page 922

    4. Press button 2 lock if you want the arpeggiator to continue while you access other modes. → the arpeggiated notes are held. Press the button 3 again to disable hold . Press shift button 3 to access follow. 15.10 support for komplete kontrol s88 maschine 2.4 supports the new flagship of the s-seri...

  • Page 923

    16 troubleshooting – getting help this chapter assists you in solving common issues with maschine and provides you with the necessary information for getting further assistance. Before getting help please make sure you have downloaded the latest maschine software and documentation from service cente...

  • Page 924

    ▪ disconnect all unused hardware (e.G., printer, scanner). This will increase the amount of processing power available for your music software. ▪ laptops are often equipped with built-in devices that disturb audio processing, most com- monly bluetooth transceivers, an ethernet network adapter, or a ...

  • Page 925

    Http://www.Native-instruments.Com/updates 16.2 getting help if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help! The links in the following sections can also be reached from the service cen...

  • Page 926

    In your description, you should mention: ▪ how to reproduce the problem ▪ how you have already tried to fix the problem ▪ a description of your setup, including all hardware and the version of your software ▪ the brand and specifications of your computer when installing new software or software upda...

  • Page 927

    17 appendix: tips for playing live maschine is a very hands-on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integr...

  • Page 928

    17.1.4 name and color your groups, patterns, sounds and scenes naming and coloring your groups, patterns, sounds and scenes gives you a better overview of exactly what you are doing. The colors you select are mirrored on the controller. This is espe- cially helpful if you focus on playing with the m...

  • Page 929

    17.2 basic techniques 17.2.1 use mute and solo mute and solo are a good way to build up a live set especially on the maschine controller as you can mute and solo groups and sounds at the same time. By pinning the mute and solo mode (press button 1 simultaneously for this), you have both hands free t...

  • Page 930

    17.2.5 set up your own multi-effect groups and automate them you can setup multi-effect groups containing all the effects you want to use in a live set. You can find several multi-effect groups in the library pane of the browser to give you an idea of what works for you. To be able to quickly change...

  • Page 931

    18 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 932

    Bpm bpm stands for “beats per minute.” it is the most common unit to measure the tempo in a musical context. Browser the browser is the front end for accessing all maschine files: projects, groups, sounds, pre- sets for instrument and effect plug-ins, and samples. Each of these can be stored, tagged...

  • Page 933

    Choke groups choke group allows you establish links between pads so that triggering the sound of a pad au- tomatically mutes other sounds in that choke group. You can have up to eight choke groups in each group. In a choke group, each pad can be set as master or slave: pressing a master pad will tri...

  • Page 934

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the event area. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the focused sound slot o...

  • Page 935

    Instance you can run several instances of the maschine plug-in simultaneously in your host environ- ment — the only limit being the resources of your computer! At any time you can switch the focus of your hardware controller between the plug-in instances. You can even use different controllers (e.G....

  • Page 936

    Library maschine includes a huge factory library of samples, sounds, plug-in presets, groups, and projects. Of course, you can further extend it with your own files. Link groups link groups allow you to establish links between pads so that the sound of a pad can be also triggered by pressing another...

  • Page 937

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 938

    Ment and effect plug-ins can be loaded in the first plug-in slot of sounds. The other plug-in slots of sounds, as well as the plug-in slots of groups and of the master can hold effect plug- ins only. At each level (sound, group, and master), plug-ins process the audio in series, ac- cording to the o...

  • Page 939

    Sample editor the sample editor can be displayed in place of the pattern editor in the maschine software. The sample editor is the all-in-one editor for samples. It notably allows you to record samples, edit them, split them into slices and map them across notes and velocities on your keyboard. Its ...

  • Page 940

    Back as a musical sequence. Maschine has its own sequencing abilities: you can record and play single patterns as well as arrange patterns into scenes and scenes into full songs. Ma- schine also provides a step sequencer to create and edit your patterns. Slice a slice is a piece of sample ready to b...

  • Page 941

    Swing the swing allows you to shift some of the events in your pattern to create a shuffling effect. It is located in the groove properties. Solo see mute and solo. Tempo the tempo of a project (or song, track…) is the speed at which the song is played. The tempo is usually measured in beats per min...

  • Page 942

    The set of all zones in a sound is the sample map: it is the “map” of all samples included in the sound along with the individual key ranges and velocity ranges at which these samples are triggered. Glossary maschine studio - manual - 942.

  • Page 943

    Index a ableton link connecting to a network [113] joining a link session [113] amplitude envelope (sampler) [304] arrange button [331] [754] arranger [736] [738] definition [931] selecting a loop range [787] asio driver [70] attribute editor [159] au plug-ins [314] audio rendering from patterns [42...

  • Page 944

    C channel groove properties [253] input properties (audio page) [437] [628] macro properties [484] output properties (audio page) [442] output properties (aux page) [447] channel properties [435] definition [932] groove [253] input [437] [628] macro [484] output [442] [447] [451] choke all notes [25...

  • Page 945

    Cut/copy/paste events/notes (controller) [387] events/notes (software) [385] d delay effects [697] delete events/notes (controller) [383] events/notes (software) [382] group [216] digital distortion [708] display brightness [90] distortion [707] avoiding [928] driver selecting an audio driver [69] d...

  • Page 946

    E edit events/notes (controller) [378] edit page (controller) [822] edit page (software) [818] effect categories delays [697] distortions [707] dynamics [648] filtering [666] modulation [675] spatial and reverbs [683] effects [614] [647] applying [614] applying to external audio [628] beat delay [69...

  • Page 947

    Event edit mode (controller) [378] event select mode (controller) [372] events cut/copy/paste (controller) [387] cut/copy/paste (software) [385] definition [934] deleting (controller) [383] deleting (software) [382] editing (controller) [378] editing with the mouse [366] introduction [31] moving (co...

  • Page 948

    G gate [652] grain delay [700] grain stretch [703] groove [253] groove properties [253] definition [934] group applying effects to [614] color [208] copying and pasting [211] creating [204] definition [934] deleting [216] duplicating [211] groove properties [253] group list [181] input properties (m...

  • Page 949

    I ice [683] import midi to pattern [426] import button [174] importing your files into the library [173] input properties audio page [437] [628] input quantization [358] insert effect [934] instance definition [935] k key [238] [246] keyboard mode (controller) [237] quick erasing events [383] select...

  • Page 950

    M macro controls [484] definition [936] macro controls (controller) [486] making scenes unique [780] maschine library [116] maschine software stand-alone or plug-in [58] master applying effects to [614] definition [936] groove properties [253] introduction [30] [181] macro properties [484] output pr...

  • Page 951

    Move events/notes (controller) [364] [381] [382] multi-effect [644] [930] mute [929] definition [937] plug-in slot [292] sound or group [249] n name group [207] pattern [414] scene [770] sound slot [193] native instruments plug-ins [314] native kontrol standard [55] nks [55] note repeat [247] [929] ...

  • Page 952

    Resizing (software) [376] selecting (controller) [372] [374] selecting (software) [371] transposing (controller) [382] transposing (software) [376] nudge events/notes (controller) [364] [381] [382] nudge events/notes (software) [378] o octaves transposing events/notes by [382] output properties audi...

  • Page 953

    Deleting (controller) [412] deleting (software) [411] deleting events/notes (controller) [383] deleting events/notes (software) [382] doubling (controller) [391] duplicating (software) [418] editing (software) [328] editing events/notes (controller) [378] exporting midi from [423] importing midi to ...

  • Page 954

    Perform grid [793] phaser [681] pinning a mode (controller) [53] pitch scale [237] plate reverb [696] plug-in [58] adjusting parameters [292] bypassing [292] introduction [31] [937] loading [283] moving [295] muting [292] saving presets [296] switching instances [61] plug-in preset definition [938] ...

  • Page 955

    Q quantization definition [938] quantizing after recording [388] quantizing while recording (controller) [358] quick browse [177] r record count-in [356] input quantization [358] overdub mode [350] record prepare mode (controller) [353] replace mode [351] record page (controller) [803] record page (...

  • Page 956

    Retrigger scenes [793] reverb [688] reverberation effects [683] rex files importing to sounds [228] root key setting [871] [875] routing [614] s sample definition [938] exporting with group [218] exporting with project [219] importing into library [173] missing [175] pre-listening [150] sample edito...

  • Page 957

    Saturator [710] save group [209] group with samples [218] plug-in preset [296] project with samples [219] sound [195] scene [736] arranging (software) [738] clearing (software) [775] color [772] creating (controller) [763] creating (software) [761] definition [939] deleting (controller) [765] [766] ...

  • Page 958

    Sequencer definition [939] slice [832] definition [940] exporting (controller) [851] exporting (software) [848] slice page (controller) [834] slice page (software) [832] [833] solo [929] definition [937] sound or group [249] song [736] sound applying effects to [614] color [193] copying and pasting ...

  • Page 959

    Definition [940] step mode (controller) [359] definition [940] step sequencer (controller) [359] step undo/redo [52] [53] swing definition [941] sync to external midi clock [73] [108] t tag filter using [137] tags assigning types and sub-types [163] creating [164] take undo/redo [52] [53] tape satur...

  • Page 960

    V velocity scaling [90] view switching [32] vst plug-ins [314] z zone definition [941] zone page controller [854] software [854] index maschine studio - manual - 960