Summary of Maschine

  • Page 1

    Manual.

  • Page 2

    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

  • Page 3

    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

  • Page 4

    Table of contents 1 welcome to maschine! ............................................................................................22 1.1 where to start? ........................................................................................................................... 23 1.2 manual conven...

  • Page 5

    2.5.3 controlling various instances with different controllers ........................................... 58 2.6 preferences ................................................................................................................................. 58 2.6.1 preferences – general page ...........

  • Page 6

    3.2.3 selecting a product category, a product, a bank, and a sub-bank ........................... 111 3.2.3.1 selecting a product category, a product, a bank, and a sub-bank on the controller ...................................................................................................115 3.2.4...

  • Page 7

    3.7 locating missing samples .......................................................................................................... 155 3.8 using quick browse .................................................................................................................... 157 4 managing sound...

  • Page 8

    4.4.1 saving a group with its samples ............................................................................... 197 4.4.2 saving a project with its samples ............................................................................. 198 4.4.3 exporting audio .....................................

  • Page 9

    5.5.5 swing also applied to note repeat / arp output ........................................................ 252 6 working with plug-ins ...............................................................................................254 6.1 plug-in overview .............................................

  • Page 10

    6.3.3 setting up your own parameter pages ...................................................................... 292 6.3.4 using vst/au plug-in presets .................................................................................... 297 6.3.5 multiple-output plug-ins and multitimbral plug-ins .....

  • Page 11

    7.4.5 deleting events/notes ............................................................................................... 348 7.4.6 cut, copy, and paste events/notes ............................................................................ 351 7.4.7 quantizing events/notes ........................

  • Page 12

    8 audio routing, remote control, and macro controls ....................................................400 8.1 audio routing in maschine ....................................................................................................... 401 8.1.1 sending external audio to sounds ..................

  • Page 13

    9.2.4 managing your channels in the mixer ....................................................................... 464 9.2.5 adjusting settings in the channel strips ................................................................... 466 9.2.6 using the cue bus ..........................................

  • Page 14

    10.2.8 kick – maple .............................................................................................................. 512 10.2.9 kick – push ............................................................................................................... 513 10.3 the snares .................

  • Page 15

    10.6.2 percussion – kettle .................................................................................................... 562 10.6.3 percussion – shaker .................................................................................................. 564 10.7 the cymbals ........................

  • Page 16

    12.2 filtering effects .......................................................................................................................... 622 12.2.1 eq .............................................................................................................................. 622 12.2.2 fi...

  • Page 17

    12.6.2 lofi ............................................................................................................................ 662 12.6.3 saturator ................................................................................................................... 663 12.6.4 analog distorti...

  • Page 18

    13.2.7 changing the scene’s color ....................................................................................... 722 13.2.8 moving scenes ........................................................................................................... 723 13.2.9 clearing scenes .....................

  • Page 19

    14.2.3 arming, starting, and stopping the recording .......................................................... 759 14.2.5 checking your recordings ......................................................................................... 763 14.2.6 location and name of your recorded samples ............

  • Page 20

    15.4 browsing your maschine library ............................................................................................... 843 15.5 using the perform features ........................................................................................................ 848 15.6 using the touch st...

  • Page 21

    17.1.7 improvise ................................................................................................................... 873 17.2 basic techniques ....................................................................................................................... 874 17.2.1 use mute a...

  • Page 22

    1 welcome to maschine! Thank you for buying maschine! Maschine is a groove production studio that implements the familiar working style of classi- cal groove boxes along with the advantages of a computer based system. Maschine is ideal for making music live, as well as in the studio. It’s the hands-...

  • Page 23

    1.1 where to start? Maschine provides you with many information sources. The main documents are meant to be read in the following sequence: 1. Maschine setup guide 2. Maschine getting started and online video tutorials 3. Maschine manual (this document) the whole documentation set is available in pd...

  • Page 24

    Maschine getting started after reading the setup guide and following its instructions, your maschine should be up and running. The next step is to read the maschine getting started. This gives you a practi- cal approach to maschine via a set of tutorials covering easy and more advanced tasks in or- ...

  • Page 25

    ▪ knowledge base ▪ user forum ▪ technical support ▪ registration support you will find more information on these in chapter ↑ 16, troubleshooting – getting help . 1.2 manual conventions this section introduces you to the signage and text highlighting used in this manual. This man- ual uses particula...

  • Page 26

    ▪ text appearing on the displays of the controller is printed in light grey . Whenever you see this formatting applied, you will find the same text on a controller display. ▪ text appearing on labels of the hardware controller is printed in orange . Whenever you see this formatting applied, you will...

  • Page 27

    1 2 3 4 5 6 8 7 1 2 3 4 5 6 8 7 the unlabeled buttons and knobs on the maschine controller. For better reference, we applied a special formatting here: throughout the document, the ele- ments are capitalized and numbered, so the buttons above the displays are written button 1 to button 8, while the ...

  • Page 28

    2 basic concepts this chapter will reintroduce you to maschine’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect midi devices. Before reading this chapter it is strongly recommended that you read the ...

  • Page 29

    Sound sounds are the building blocks of all sound content in maschine. A sound is made up of any number of plug-ins. Each sound of the selected group is mapped to one of the 16 pads on the hardware controller, so you can play the sounds by pressing the pads. Refer to chapter ↑ 4, managing sounds, gr...

  • Page 30

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the event area. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the selected sound slot ...

  • Page 31

    2.2.1 adjusting the size of the interface from the view menu in the application menu bar and from the view submenu in the ma- schine menu you can select one of four different sizes to display maschine’s software gui: the view menu in the application menu bar (windows depicted). The view submenu in t...

  • Page 32

    2.2.2 showing/hiding the browser ► click the browser button (with the magnifier symbol) in the header to show and hide the browser. You can also select browser from the view menu in the application menu bar or from the view submenu in the maschine menu. The browser button in the header. You can also...

  • Page 33

    You can also switch between arrange view and mix view from your computer keyboard via the [tab] key. Switching between arrange view and mix view on your controller ► press shift + navigate to switch between the arrange view and the mix view. 2.2.4 minimizing the mixer when maschine is in mix view, y...

  • Page 34

    ► click the arrow button on the bottom left of the pattern editor to show and hide the con- trol lane. Click the arrow button at the bottom left of the pattern editor to show/hide the control lane. 2.3 common operations this sections introduces a few very common operations in maschine you will encou...

  • Page 35

    We show here how to put sounds and groups in focus when the maschine software is in arrange view (default view). For instructions on putting sounds and groups in focus in mix view, please refer to chapter ↑ 9.2.3, selecting channel strips . Setting the focus on a group ► to put a group in focus, cli...

  • Page 36

    The focused group is highlighted and the pattern editor show its content. If the desired group does not appear in the group list, use the scroll bar at the right end of the arranger or turn your mouse wheel while hovering the arranger to display any hidden groups. You can also extend the arranger by...

  • Page 37

    1. Set the focus to the group containing the desired sound by clicking it in the group list on the left of the arranger (see above). The focused group is highlighted. The pattern editor displays the sounds and patterns of that group. 2. Click the desired sound slot in the sound list of the pattern e...

  • Page 38

    If the desired sound does not appear in the sound list, use the scroll bar at the right end of the pattern editor or turn your mouse wheel while hovering the pattern editor to display any hidden sounds. You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1....

  • Page 39

    Once the sound is focused you can use button 1–3 above the left display to quickly switch between the master, the containing group and the focused sound! See section switching be- tween the master, group, and sound level for more information. You can also select multiple sounds at once to apply chan...

  • Page 40

    → the selected tab lights up. The name of your project, the focused group or the focused sound appears on the left display (under the master , group , and sound tabs), and the displays show the plug-in parameters and channel properties of the master, the fo- cused group or the focused sound, respect...

  • Page 41

    Area, showing a square of four buttons representing the various sets of channel properties available for the selected sound, group or the master: 2. Click the desired button ( input , output , groove , or macro ) in the channel property selec- tor to select that set of channel properties. → the sele...

  • Page 42

    If the plug-in list only shows a “ + ” sign, it means that there are no plug-ins loaded in this sound, group or the master. Clicking the “ + ” sign allows you to load a new plug-in: see section ↑ 6.1.3, loading, removing, and replacing a plug-in for more on this. Navigating parameter pages in some s...

  • Page 43

    Adjusting the parameters in the parameter area, each parameter includes a control element and a label. Following types of control elements are available: element action knob: click the knob and drag your mouse vertically to change the parameter value. Hold [shift] on your computer keyboard and drag ...

  • Page 44

    3. Press button 5 ( channel ) to display the channel properties or button 6 ( plug-in ) to display the plug-in slots of the selected sound, group or the master. 4. Press button 7/8 to navigate the channel properties or plug-ins (the name of the selected channel properties or plug-in appears between ...

  • Page 45

    6. Use knobs 1–8 under the displays to adjust the value of the parameters available on the selected page. For continuous parameters, hold shift while turning the knobs to adjust the values in finer increments. The displays showing the audio page from the group’s output properties (out tab). Using th...

  • Page 46

    Upon your selection the corresponding pad turns fully lit and the page name is highlight- ed on the right display. 5. Press button 7/8 to access the previous/next 16 parameter pages, if available. 6. Release navigate to get back to control mode (or press navigate a second time if you pinned the navi...

  • Page 47

    By default, when you enter navigate mode button 2 ( page nav ) is off and your controller shows the software navigation mode: the software navigation mode allows you to customize the user interface of the maschine software by showing or hiding specific parts of the interface (via button 5–7 above th...

  • Page 48

    ▪ unlit pads have no function. When your controller is in navigate mode and button 2 ( page nav ) is enabled, your controller shows the page navigation mode: the page navigation mode allows you to navigate the parameter pages available in the channel properties and plug-ins of the various channels (...

  • Page 49

    ► to cancel your last action (step undo), press [ctrl]+[shift]+[z] ([cmd]+ [shift]+ [z] on mac os x). To re-execute your last action (step redo), press [ctrl]+ [shift]+ [y] ([cmd]+ [shift]+ [y] on mac os x). You can also select undo step and redo step from the edit menu in the application menu bar o...

  • Page 50

    ► on the maschine hardware controller, perform the step undo operation by pressing shift + pad 3 ( step undo ). To perform the step redo operation, press shift + pad 4 ( step redo ). Take undo is available in following situations: ▪ recording in control mode ▪ recording in step mode ▪ recording modu...

  • Page 51

    → now the mode will only be active as long as you hold the mode button. Here is a list of all buttons on your controller that you can pin by pressing button 1 simultane- ously: ▪ all buttons in the column at the left of the pads ( scene , pattern , …, solo , mute ) ▪ grid button ▪ note repeat button...

  • Page 52

    Click the controller menu (left) or the controller submenu in the maschine menu (right) and select the controller you want to use (windows depicted). Hardware on the controller you want to use with the maschine software, do the following: ▪ maschine studio controller: press shift + plug-in , turn th...

  • Page 53

    ▪ support of komplete kontrol s-series features such as the light guide. This means that instruments supporting nks can be found in the maschine browser next to your komplete instruments. All of their presets are fully tagged, so you can use filters to search for sounds from all of your nks and komp...

  • Page 54

    ► to add a kontakt instrument with nks support to your maschine library, drag the instrument folder onto the maschine browser. → the kontakt instrument is now available in the library pane of the maschine brows- er. The maschine library and the kontakt browser reference the instrument files con- tai...

  • Page 55

    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug- ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products nks and third- party plug-ins nks a...

  • Page 56

    Please refer to the documentation included with your host software. If you did not install the plug-ins when installing the maschine software, please refer to the setup guide available from the documentation folder in the maschine software installation folder. 2.5.1 differences between stand-alone a...

  • Page 57

    ▪ how to route maschine to multiple outputs in ableton live: http://www.Native-instruments.Com/knowledge/questions/1705 ▪ how to route maschine to multiple outputs in cubase: http://www.Native-instruments.Com/knowledge/questions/1707 ▪ how to route maschine to multiple outputs in pro tools: http://w...

  • Page 58

    Switching instances using the controller to switch from one maschine instance to another: ▪ press shift + step . ▪ turn knob 5 (or press button 5/6) to select the desired instance. ▪ press button 8 to load that instance. 2.5.3 controlling various instances with different controllers you can use two ...

  • Page 59

    Preferences… in the file menu of the application menu bar (windows depicted), and in the file submenu of the ma- schine menu. The following pages are available in the preferences panel: ▪ general: see ↑ 2.6.1, preferences – general page . ▪ default: see ↑ 2.6.4, preferences – default page . ▪ librar...

  • Page 60

    The preferences – general page. Setting description startup reload last project if this option is checked, the last project you worked on will automatically load the next time you start maschine. Recording audio basic concepts preferences maschine - manual - 60

  • Page 61

    Setting description prefer project folder if this checkbox is marked, the samples you record will be put in a subdirectory of the folder where your project is saved. If not, your recordings will be saved in the generic recordings folder in your standard user directory (see section ↑ 2.6.4, preferenc...

  • Page 62

    Setting description enabled check this box to activate the metronome. You can also enable the metronome by clicking the metronome button in the maschine header — see section ↑ 7.2.3, using the metronome . Auto-enable when recording auto-enable option automatically turns on the metronome when you sta...

  • Page 63

    Setting description input quantize the input quantization setting can be set to one of the following modes: none : input quantization is disabled. Events you play or record on the pads are not quantized. Record : input quantization is applied only when you record the pads. Play/rec : input quantizat...

  • Page 64

    1. Open the general page of the preferences by clicking preferences… in the maschine menu (mac os x) or file menu (windows) of the application menu bar, or in the file sub- menu of the maschine menu. 2. Click the allow usage data tracking checkbox to enable or disable user data tracking. Usage data ...

  • Page 65

    Preferences – audio page. Setting description interface driver select your audio driver here. Device this allows you to choose from the available devices if you have connected more than one audio interface. Basic concepts preferences maschine - manual - 65.

  • Page 66

    Setting description status this shows you whether your audio interface is currently running. Sample rate this displays the selected sample rate of your audio interface. Please restart maschine after changing the sample rate. Asio config (windows only) click open panel to access specific controls rel...

  • Page 67

    Setting description inputs by clicking inputs , you can define which inputs on your audio interface should be used for the four stereo inputs of maschine. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the av...

  • Page 68

    The preferences – midi page. Basic concepts preferences maschine - manual - 68.

  • Page 69

    Setting description sync mode off : no midi sync mode is selected. Master (send clock) : if maschine is running as a stand-alone application, it can also send a midi clock signal to any device that is capable of receiving midi clock. This could be hardware such as a drum machine, another groovebox, ...

  • Page 70

    Setting description inputs clicking inputs displays a list of all the available midi inputs of your system. You can activate/deactivate each input by clicking the fields in the status column, which displays the current status of the corresponding port. Outputs clicking outputs displays a list of all...

  • Page 71

    The preferences – default page. Basic concepts preferences maschine - manual - 71.

  • Page 72

    Setting description project standalone here you can select a project to load automatically when you start a new project in maschine used as a stand-alone application. The field displays the location of the template project selected for use. Click the folder icon to select another template project. A...

  • Page 73

    Setting description duplicate scene only only the scene is duplicated. The result is a new unlinked scene with the same patterns referenced. Scene and patterns the scene itself and additionally all patterns are duplicated. The new scene and patterns are now completely independent from the originals....

  • Page 74

    At the top of the page, the factory and user buttons allow you to switch between the factory pane and the user pane. Factory pane ► to display the factory pane, click the factory button at the top of the library page. The preferences panel – the library page’s factory pane. Basic concepts preference...

  • Page 75

    The factory pane shows all factory libraries available. These includes the maschine factory library, libraries imported from other ni products, as well as installed maschine expan- sions. These libraries will appear in the factory view of the browser’s library pane. Element description location colu...

  • Page 76

    The preferences panel – the library page’s user pane. The user pane shows all user libraries currently used. These include maschine’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the user view of the browser’s library pane. Basic ...

  • Page 77

    Element description location column shows the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Alias column shows the alias stored for each library. Click an alias to edit it. Defining...

  • Page 78

    The user content folder can neither be renamed nor removed from the list. You can modify its path in the location column. Standard user directory cannot be removed the standard user directory can neither be renamed nor removed from the list in the user pane of the library page in the preferences pan...

  • Page 79

    1. Click cancel in the updating database dialog to interrupt the scan. A cancel rescan dialog opens up asking you to confirm that you want to cancel the scan: the dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your maschine library. 2. If you still want to ...

  • Page 80

    Adding folders to the user library in the user pane of the library page, you can add other folders to the user content of your ma- schine library. To do this: 1. Click add at the bottom of the pane. A folder selection dialog opens up. 2. In the dialog, navigate to the desired folder on your computer...

  • Page 81

    Please note that the selected folder cannot contain, or be contained within, a folder already listed in the user or factory pane. If maschine detects such a folder as you press ok ( choose on mac os x) in the folder selection dialog, a duplicate location message appears: click ok to return to the fo...

  • Page 82

    The preferences panel – the plug-ins page’s manager pane. Basic concepts preferences maschine - manual - 82.

  • Page 83

    Element description plug-in column lists all available vst/au plug-ins from the directories specified in the locations pane (see below). This includes all enabled or disabled 32-bit vst/au plug-ins, when maschine is running in 32-bit mode or otherwise all enabled or disabled vst/au 64-bit plug-ins, ...

  • Page 84

    Manager pane: use ni audio units checkbox (mac os x only) on mac os x, the manager pane contains an additional use ni audio units checkbox. Check this box to include the audio units (au) versions of your native instruments plug-ins in the software’s plug-in menus and in the controller’s plug-in brow...

  • Page 85

    The preferences panel – the plug-ins page’s locations pane. The locations pane also contains the following controls: element description plug-in column lists all plug-in directories used in maschine. Click the folder icon on the left of an entry to change the path of that plug-in directory. Add butt...

  • Page 86

    Element description remove button click remove to remove the selected directory. Rescan button if you have changed the content of a directory (such as installed or removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Clicking resca...

  • Page 87

    The preferences panel – hardware page. Setting description pads sensitivity use the sensitivity slider to adjust how sensitive the pads respond to your touch. This sets the minimum threshold at which the maschine controller will register a “hit.” basic concepts preferences maschine - manual - 87.

  • Page 88

    Setting description velocity scaling velocity scaling determines how your playing is translated into velocity values: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear to hard 3 (you really have to hit the pad hard to get a big velocity value). Display brightne...

  • Page 89

    2.6.8 controller menu in the hardware page of the preferences panel in previous maschine versions you could have only one device focused on a particular ma- schine instance, and the hardware page of the preferences panel showed the settings for that particular controller. With the integration of the...

  • Page 90

    ▪ one device (maschine or komplete kontrol s-series) focused on that instance: the controller menu holds only one entry for that device. This entry is always selected and you can adjust the settings for that device. ▪ two devices (one controller from the maschine family and one komplete kontrol s- s...

  • Page 91

    The preferences panel – colors page. Basic concepts preferences maschine - manual - 91.

  • Page 92

    Setting description scene default selects a default color for your scenes. In the menu you can choose the desired color from the 16-color palette or white (default setting). The color selected as default is highlighted in the menu. If you select auto each scene will have a different default color. G...

  • Page 93

    2.7 integrating maschine into your midi setup you can quickly integrate maschine into your midi setup. You can use midi in maschine in various ways. Notably: ▪ you can synchronize a midi clock signal between maschine and other midi devices: ↑ 2.7.2, sync to external midi clock and ↑ 2.7.3, send midi...

  • Page 94

    1. Hook it up to the maschine hardware controller’s midi in or midi out socket on the rear panel. 2. If maschine is running as a stand-alone application, activate the corresponding midi in- put and/or output(s) of your maschine studio controller in the midi page of the prefer- ences panel (see ↑ 2.6...

  • Page 95

    The preferences – midi page with sync to external midi clock activated. You must define at least one midi input device in the devices section of the midi page to enable maschine to sync. When slave (receive clock) is selected, the play button in the maschine header and the play button on your contro...

  • Page 96

    If you want to configure maschine to react to other midi messages than midi clock, in particular if you want to control maschine notes and parameters via midi, please refer to section ↑ 8.2, using midi control and host automation , where this is described in detail. 2.7.3 send midi clock if maschine...

  • Page 97

    Master (send clock) activated. You can adjust the midi clock offset in the midi page of the preferences panel. See ↑ 2.6.3, preferences – midi page for more information. If you want maschine to send other midi messages than midi clock, in particular if you want to control other midi-capable devices ...

  • Page 98

    2.8 syncing maschine using ableton link ableton link is a protocol that synchronizes beat, phase and tempo of link-enabled applica- tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with ot...

  • Page 99

    After clicking the play button, playback will resume on the downbeat once the moving bar within the link button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica- tion. If multiple...

  • Page 100

    3 browser the browser is the place where you can organize and categorize all of your projects, groups, sounds, plug-in presets, and samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the maschine software has some advantages over the hardware in this...

  • Page 101

    Note that the library is the only other way to display and access your files: you could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the library organizes your files in a musically relevant way. Which files are included in the maschine libra...

  • Page 102

    Click the desired tab to show the corresponding pane of the browser. The library pane is described in section ↑ 3.2, searching and loading files from the library , and the files tab is described in section ↑ 3.6, loading and importing files from your file system . 3.2 searching and loading files fro...

  • Page 103

    1 2 3 4 5 6 7 8 9 the elements of the library pane. (1) library tab: click the library tab to open the library pane described here. (2) file type selector: this contains six icons, each representing the different files types of ma- schine. From the left to right the file types are project, group, so...

  • Page 104

    (3) content selector: click the ni icon (on the left) to select factory content or the user icon (on the right) to select user content instead. Only the files of the content selected here will be dis- played in the result list (8). See section ↑ 3.2.5, choosing between factory and user content . (4)...

  • Page 105

    ▪ for all files, click the edit button at the far right of the bar to open the attribute editor and modify the tags and properties assigned to the selected file(s). See section ↑ 3.5, editing the files’ tags and properties . Overview of the search workflow in the library pane when searching for file...

  • Page 106

    ▪ the left display and the buttons and knobs on either side allow you to narrow your search by selecting the file type, the content type (factory or user files), the product/bank/sub- bank, and the desired type (and possibly mode) tags. ▪ the right display shows you the corresponding result list. It...

  • Page 107

    Selecting a product category ► click on the product selector header to open it. → the product selector opens up, showing you all products available in your maschine li- brary. 1 2 3 the opened product selector. (1) product selector header: the header shows the selected product—if there is no selecti...

  • Page 108

    ▪ other if vendor is selected in the category / vendor selector, the product list is sorted by the names of the manufacturers. ► to select a product and show only the preset files associated with it, click on the product in the list. → upon your selection, the product selector automatically closes, ...

  • Page 109

    Selecting a bank when you select specific products in the product list (see description above), an additional bank menu appears under the closed product selector: the bank menu showing all banks for polyplex the bank menu allows you to select a particular bank of files for the selected product (poly...

  • Page 110

    ► to select a particular bank for the selected product, click the bank menu under the prod- uct icon and choose a bank from the available entries. → upon your selection the bank menu closes and displays the selected bank. The tag filter and results list underneath further narrow their content accord...

  • Page 111

    ► to load a product with its default preset file, place the mouse over the product entry in the product selector and click on the arrow symbol that appears in the upper right corner of the product entry. → the product and the first preset from the results list for this product are loaded, and the re...

  • Page 112

    1 2 3 4 the opened product selector (for instrument presets). (1) product selector header: the header shows the product or the selected product category — if there is no selection it shows a generic label ( all instruments in the picture above) corre- sponding to the type of file selected in the fil...

  • Page 113

    Selected at a time. You can also select a category and close the product selector by clicking its header (1) again: the header (1) will display the category that you have just selected, and the types filter (and modes filter, if present) along with the result list will be filtered by that category. ...

  • Page 114

    Selecting a bank and a sub-bank when you select specific products in the product list (see description above), an additional bank menu appears under the closed product selector: the bank menu showing all banks for reaktor effects. This bank menu allows you to select a particular bank of files for th...

  • Page 115

    The grain delay sub-bank in the maschine 2.0 library bank. As with the product above, you can remove the selected bank and sub-bank by clicking the lit- tle cross at the right of the bank or sub-bank name in the closed menu. Products and banks for user content when you save your own maschine files, ...

  • Page 116

    Selecting a product, a bank, and a sub-bank on your controller. You can then use knob 1–3 as follows: 1. Turn knob 1 to select a product. Turn the knob at full left to remove any particular selec- tion (i.E. To select all products). 2. When a product is selected, turn knob 2 to select a bank of the ...

  • Page 117

    (5) effect plug-in presets: (.Mxfx) (6) samples: (.Wav, .Aiff) ► click the desired icon in the file type selector to display only the files of that type in the result list. → the selected icon is highlighted and the files are filtered accordingly. Selecting a file type on the maschine controller on ...

  • Page 118

    3.2.6 selecting type and mode tags the tag filter that appears under the product selector allows you to search for files according to particular characteristics, effect type, sonic character, etc. Types and modes filters for the massive threat bank of the massive plug-in. ► click the desired tags in...

  • Page 119

    ▪ you have already selected the maschine product in the product selector, and the maschine 2.0 library bank of this product (for more information on this, see section selecting a product category, a product, a bank, and a sub-bank). For now the types filter shows on- ly top-level tags: ▪ in order to...

  • Page 120

    ▪ now imagine that you have loaded an acoustic shaker sample and want to find a sample for another drum instrument, e.G., a tom: you leave the drums tag selected at the top level of the types filter and directly go to the second level, where you select tom instead of shaker . As you select tom , the...

  • Page 121

    If you don’t select any tag in the types or the modes filter, the result list will include all files satisfying any of their tags. Selecting multiple tags from the same level in both types and modes filter you can select multiple tags from the same level: ► hold [shift] on your computer keyboard and...

  • Page 122

    Highlighted triangle next to the attributes (types and modes). 3.2.6.1 selecting type and mode tags on the maschine controller on your controller in browse mode: ► press either page button (left of the displays) so that the header above the three fields of knob 1–3 read types or types / modes . Brow...

  • Page 123

    Selecting type tags on your controller (here for sounds). Selecting tags for projects, groups, sounds, and samples when browsing projects, groups, sounds or samples, the header above the three fields reads types . You can then use knob 1–3 as follows: 1. Turn knob 1 to select a type. Turn the knob a...

  • Page 124

    The search field. ► click in the search field and type the desired text to limit the results to files containing this text. The search will be performed on the file paths, the file names, the products/banks/sub-banks, the tags, and the properties directly as you type. If you want to search for a com...

  • Page 125

    If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. The result list allows you to: ▪ select the desired file(s). ▪ load the selected file(s) into your project (or load another project). ▪ delete the selected file(s) fro...

  • Page 126

    ▪ if it is a sound, it will be loaded into the sound slot currently in focus. ▪ if it is an instrument preset, it will be loaded into the first plug-in slot of the sound slot currently in focus. ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it wi...

  • Page 127

    ◦ if you drop the groups onto an existing group, the dropped groups will replace that group and the following ones. ◦ if you drop the groups onto the “ + ” at the end of the group list, the groups will be appended to the existing groups in the group list. ▪ when dragging several sounds, you have fol...

  • Page 128

    ◦ you can also drop the samples onto the zone page of the sample editor. In that case all samples will be loaded in the focused sound and a zone will be created for each sample. For more details, see section ↑ 14.5.7, adding samples to the sample map . You cannot load multiple projects at once. Drag...

  • Page 129

    3.2.8.1 loading a file from the result list on the maschine mk1 controller the right display shows you the corresponding result list. It allows you to select and load the desired file. The right display showing a result list with the markadellic sound selected. Check that the desired group or sound ...

  • Page 130

    The control bar at the bottom of the browser. Some of the tools are available only for specific file types. The next sections describe each of these tools. The edit button ( library pane) or import button ( files pane) at the far right of the control bar allows you to edit the attributes of the file...

  • Page 131

    Autoload using the controller on your controller in browse mode: ► press buttons 5 ( prev ) and 6 ( next ) above the right display to directly load the next or the previous file from the result list. Autoload is not available when browsing projects. Autoload is not available when browsing samples wi...

  • Page 132

    Prehear and autoload are mutually exclusive: only one of them can be active at a time. For more information on the autoload feature, see section ↑ 3.3.1, loading the selected files automatically . Pre-listening to your samples using the controller when browsing samples on your controller: ► press sh...

  • Page 133

    When browsing groups, you can choose to load each group with or without its patterns. This is done by clicking the load patterns button at the bottom of the browser: the load patterns button. ▪ load patterns button enabled: groups will be loaded together with their patterns. This al- lows you to use...

  • Page 134

    The information box provides various information on the selected file(s). If the selected files have different characteristics, the corresponding fields in the information box will read multi . 3.4 using favorites in the browser favorites in the maschine browser allow you to quickly view and browse ...

  • Page 135

    The maschine browser showing all favorite instruments tagged with the type bass. To activate the favorites filter: browser using favorites in the browser maschine - manual - 135.

  • Page 136

    1. Click on the filter favorites control next to the search field to filter the results by favor- ites: 2. The filter favorites control is now lit and the results list shows all favorites that match the selected search criteria: adding an item to the favorites list to add an item to the favorites, f...

  • Page 137

    2. Click on the set favorite icon to add the corresponding item to the favorites. → the item is added to the favorites, indicated by the lit set favorite icon next to its name: you can add any item in the results list to the favorites, no matter if it is selected or not. The set favorites icon will ...

  • Page 138

    1. Click on the lit set favorite icon to remove the corresponding item from the favorites. 2. The item is removed from the favorites, indicated by the hidden set favorite icon. The next time you select the favorites filter, the item will not be shown in the results list. Using favorites with the con...

  • Page 139

    ► the favorites filter is now activated and the results list shows all favorites that match the selected search criteria. Adding an item to the favorites to add a preset to the favorites follow the instructions below: 1. Press the browse button. 2. Select the item you want to set as a favorite by tu...

  • Page 140

    ▪ at any time you can edit the tags and properties of user files already in the library by se- lecting them in the result list of the library pane and clicking the edit button at the bottom right of the browser. After you have finished editing click apply to apply your changes to the selected files,...

  • Page 141

    ► click the desired tab at the top right of the attribute editor to show the corresponding page. You can adjust the overall height of the attribute editor by dragging its upper border. The number of items selected appears in yellow in the upper left corner of the attribute editor. Displaying attribu...

  • Page 142

    You cannot modify the attributes shown in the bank page — they are automatically assigned by maschine. 3.5.3 the types and modes pages the types and modes pages display and let you modify the tags assigned to the file(s) se- lected in the result list above. ▪ the types page is available for all file...

  • Page 143

    Displaying tags ▪ in both types and modes pages, tags assigned to the selected files are marked with a check mark right of their name: ▪ in the types page, click the name of a tag to select it and display its sub-types in the next column to the right. In each column only one tag can be selected. The...

  • Page 144

    In the types page, if you uncheck a tag for which some sub-type tags were selected in the columns on the right, these will automatically unassigned as you unassign their pa- rent tag. Creating new tags you can also create your own tags both in the types and modes pages: ► to create a new tag in any ...

  • Page 145

    ▪ vendor : use this field to indicate the manufacturer of the selected files. Click the down- pointing arrow on the right to quickly select any vendor attribute already in use in other files of the library. ▪ author : use this field to indicate the author of the selected files. Click the down-pointi...

  • Page 146

    4 5 6 1 2 3 the elements of the files pane. (1) files tab: click the files tab to open the files pane described here. (2) favorite bar: displays all your favorites. Click any favorite to directly jump to that particular path and display its content in the result list (5). See section ↑ 3.6.2, using ...

  • Page 147

    (4) recent locations button: click this button to see a list of the last visited locations and quick- ly jump any of them. See section ↑ 3.6.4, navigating to recent locations . (5) result list: the result list displays the content (files and folders) of the folder loaded in the location bar (3). Onl...

  • Page 148

    ► click any favorite in the favorite bar to jump to that location. → the selected location is loaded in the location bar and its content appears in the result list. Favorites can be useful if you often return to the same location while browsing your file system in the files pane: save this location ...

  • Page 149

    The location bar provides following tools: ▪ up arrow: click the up arrow on the left to go one level up in your file system. ▪ selected path: within the path displayed, you can: ◦ click any folder name to jump to that folder: ◦ click any right-pointing arrow after a folder name to open a list of it...

  • Page 150

    The last 10 locations you have visited are stored by maschine and available here: ► click the recent location button and select any recently visited location from the list. → this location is loaded in the location bar and its content displayed in the result list. 3.6.5 using the result list the res...

  • Page 151

    In front of each file, an icon indicates the type of the file: icons for various file types. Navigating your file system in the result list you can further browse your file system in the result list by opening any of the displayed fold- er: ► double-click a folder to display its content. To return t...

  • Page 152

    Loading files from the result list you can load files from the result list using the same methods as in the result list of the library pane: via double-click or via drag-and-drop. For all details, please refer to section ↑ 3.2.8, loading a file from the result list . Additional features in the resul...

  • Page 153

    Command description sort by name sorts the result list according to the item names. Sort by date sorts the result list according to the item dates. 3.6.6 importing files to the maschine library apart from the huge maschine factory library, you might want to use your own samples or any maschine files...

  • Page 154

    3. Select the desired folder as described above. 4. Click the import button at the bottom right of the browser. You will be presented with the attribute editor. 5. In the attribute editor, tag the files you are about to import to the library as described in section ↑ 3.5, editing the files’ tags and...

  • Page 155

    ◦ if samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub-bank. 3.7 locating missing samples if you are loading a maschine project and one or more referenced sample(s) cannot be found for any reason, a dialog in which you can locate the missing samples...

  • Page 156

    Locating or purging missing samples at a later time when sample references cannot be resolved, two additional purge missing samples and find missing samples appear in the context menu of the affected sound(s) in the sound list. The purge missing samples and the find missing samples entries in the co...

  • Page 157

    3.8 using quick browse quick browse is a feature that allows you to quickly recall a search query you performed to get to a given file. Let’s say you have loaded a kick sample after browsing the library, then loaded a snare sample to another sound slot and now you realize you are not satisfied with ...

  • Page 158

    ▪ quick browse for instrument/effect presets and for samples: click the magnifying glass in the upper right corner of the control area to recall the search query that was used for the plug- in in the selected slot: ◦ if a sampler plug-in is selected, it will recall the search query used for the samp...

  • Page 159

    Using quick browse on the controller quick browse is also available on your controller. To use it, you first have to select the desired file in your project: 1. Press control to enter control mode. 2. If you want to trigger quick browse for a group or a sound, set the focus to this group or sound — ...

  • Page 160

    4 managing sounds, groups, and your project this chapter explains how to handle the various objects that structure any maschine project: sounds, groups, and the master. 4.1 overview of the sounds, groups, and master in a maschine project, objects are organized into three hierarchic levels, from the ...

  • Page 161

    1 2 the sound list (1) and the group list (2) in the arrange view of the software. 4.1.1 the sound, group, and master channels from a routing point of view, each sound, each group, and the master represents a distinct channel in maschine. The channels of the 16 sounds in a group are mixed together a...

  • Page 162

    When the software is in mix view, sounds, groups, and the master are represented by channel strips in the mixer. This view provides you with an intuitive control on both the audio and midi routings of any sound, group, and the master. Please refer to section ↑ 9.2, the mixer for more information. Th...

  • Page 163

    ▪ in each group you always have a fixed number of sound slots — namely 16. Some of these sound slots might be empty, and you can have gaps in your slots (i.E. Some empty sound slots between other slots containing sounds), depending on how you prefer to play your sounds from your pads. You cannot cre...

  • Page 164

    ▪ the selection, on the other hand, determines what will be affected by your actions (e.G., adjusting a parameter). For example, the focused sound (i.E. The one you clicked in the sound list) is implicitly selected — nothing special here: this just means that the sound whose parameters are currently...

  • Page 165

    ▪ if you set the focus to a sound or group which is already included in the current selection, the focus is moved to this new sound or group but the selection is preserved. This notably allows you to check the parameters of any selected sound or group while keeping the abili- ty to modify parameters...

  • Page 166

    Selecting multiple sounds/groups in the software to select multiple sounds or multiple groups in the maschine software, simply use the com- mon keyboard shortcuts of your operating system: in the sound list or the pad view for sounds, and in the group list for groups. Following actions are available...

  • Page 167

    1. Press and hold select to enter select mode. You can also press select + button 1 to pin this mode and make it permanent. 2. Ensure that events (button 2) is disabled — if it is enabled, press button 2 to disable it. → you are ready to select more than one sound or group. Selecting sounds and grou...

  • Page 168

    The multi option (button 8) switches between single and multiple selection: ▪ when multi is disabled (button 8 off): ◦ pressing the group button / pad of an unselected group/sound sets the focus to that group/sound and clears the current group/sound selection (only the focused group/ sound is then s...

  • Page 169

    The pad view. The pad view can be shown by activating the pad view button above the sound list: the pad view button. ► click the pad view button to show or hide the pad view. → the pad view replaces the sound list on the left of the pattern editor. In the pad view, each cell represents a pad on your...

  • Page 170

    4.2.1 loading sounds you can load a readymade sound from the browser or from your operating system. The sound can be included in the maschine library or any expansion pack but it can also be a sound you have created yourself and saved for later use. You have many methods at your disposal to load a s...

  • Page 171

    ▪ alternatively you can recall the search query that was used to find the sound currently loaded in the focused sound slot. See section ↑ 3.8, using quick browse for more informa- tion. 4.2.2 pre-listening to sounds you can pre-listen to the sounds of the focused group as you set the focus on them i...

  • Page 172

    3. Press the pad containing the desired sound. → the sound is focused without being triggered. 4.2.3 renaming sound slots by default, sound slots are named sound 1 – 16 . If you load a sound, a plug-in preset or a sample (e.G., from the browser) into the sound slot, the sound slot takes the sound’s,...

  • Page 173

    1. Right-click ([ctrl]-click on mac os x) the desired sound slot in the sound list or in the pad view and select color from the context menu. A color palette appears. In the palette, the current color of the sound is highlighted. 2. Select the desired color in the palette. You can also choose to set...

  • Page 174

    ▪ if the selected sounds have the same color setting (a particular color or the default color), this color is highlighted in the color palette. ▪ if the selected sounds have different color settings, no setting is highlighted in the color palette. When you select a new color setting from the color p...

  • Page 175

    ► right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a sound individually, its current settings will still be saved with your project. But once a s...

  • Page 176

    1. Right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save as… from the context menu: a save sound dialog appears. By default, the sound file inherits the name of its sound slot and it will be saved in your standard user directory (as defined in pr...

  • Page 177

    In the software, sounds are copied without their note content in the pattern. To include the note content in the copying operation, use duplicate on your controller (see be- low)! To copy and paste sounds in the software: 1. Right-click (on mac os x: [ctrl]-click) the sound slot (in the sound list o...

  • Page 178

    The copying procedure for multiple sounds is as follows: when you copy a selection of sounds, they are both placed into the clipboard and kept in the sound list. The pasting procedure for multiple sounds is as follows: ▪ when you paste a selection of sounds onto a sound slot, the pasted sounds repla...

  • Page 179

    2. If you want to duplicate a sound including its pattern content, enable the + evnt option (button 2). 3. Press the pad of the sound you want to copy. The pad of the sound starts blinking. 4. Press the pad of the target sound slot (this can also be in another group, in this case first press the des...

  • Page 180

    2. While holding the mouse button, drag your mouse toward the desired location in the sound list or in the pad view. As the mouse cursor moves an insertion line appears at the potential places where you can drop the sound slot(s). 3. When the insertion line appears at the desired location in the sou...

  • Page 181

    ► to reset a sound slot, select it in the sound list or in the pad view and press [del] on your computer keyboard, or right-click (on mac os x: [ctrl]-click) the sound slot and choose reset from the context menu. → the content of the sound slot is removed and the sound slot is reset to its default s...

  • Page 182

    Group menu many of the functions described in the following sections are available in the following two context menus: ▪ the context menu of the groups in the group list, opened via a right-click ([ctrl]-click on mac os x) on the desired group: managing sounds, groups, and your project managing grou...

  • Page 183

    ▪ the context menu of the focused group in the pattern editor, opened via a right-click ([ctrl]-click on mac os x) on the group name in the top left corner of the pattern editor: both context menus are equivalent: use either menu as you see fit. 4.3.1 creating groups creating a group will add a new ...

  • Page 184

    Creating groups on the controller on your controller, existing groups are indicated by the lit group buttons a – h : ▪ the focused group is indicated by the fully lit group button. ▪ the other groups of your project are indicated by half-lit group buttons. ▪ in the last group bank the last lit group...

  • Page 185

    Automatic group bank management in maschine group banks are managed automatically, so that you don’t have to create or de- lete them manually. Group are always adjacent in the group list: you cannot have any gap in the group list — nor in any group bank. When you create a new group, the following ha...

  • Page 186

    In your operating system, group files have the extension “.Mxgrp” (maschine 2) or “.Mgrp” (maschine 1.X). Please refer to chapter ↑ 3, browser for more information on the browser. Loading groups on your controller on your controller, use the browser to load groups: ▪ you can browse your maschine lib...

  • Page 187

    If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine plug-in window to confirm the name you have entered. 4.3.4 changing the group’s color you can change the color of ea...

  • Page 188

    By default each group has a different color. But you can choose a common default color for groups in preferences > colors > group default. See section ↑ 2.6.9, preferences – colors page for more information. Once you have set a custom color for a group as described above, the group will retain its c...

  • Page 189

    ► right-click (on mac os x: [ctrl]-click) the group in the group list or the group name in the top left corner of the pattern editor and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a group individually, its current settings will still b...

  • Page 190

    1. Right-click (on mac os x: [ctrl]-click) the group in the group list or the group name in the top left corner of the pattern editor and select save as… from the context menu: a save group dialog appears. By default, the group file will be saved in your standard user directory (as defined in prefer...

  • Page 191

    In the software, groups are copied without their clips in the arranger. To include the clips in the copying operation, use duplicate on your controller (see below)! To copy and paste groups in the software: 1. Right-click (on mac os x: [ctrl]-click) the group you want to copy in the group list or th...

  • Page 192

    3. Right-click (mac os x: [ctrl]-click) any group in the group list and select paste from the context menu to replace that group with the copied one. If you want to paste the group without affecting the existing groups, first click the “ + ” under the last group to create a new empty group and paste...

  • Page 193

    The pasting procedure for multiple groups is as follows: ▪ when you paste a selection of groups onto an existing group, the pasted groups replace that group and the following groups. Example: if you paste the groups a1 and b1 onto the group e2, the duplicates of a1 and b1 will replace the groups e2 ...

  • Page 194

    4. Press the group button of your target group (this can also be in another group bank, in this case first press button 3/4 to select the group bank). If you want to paste the group without affecting the existing groups, press the dim white group button after the last col- ored group button to creat...

  • Page 195

    2. While holding the mouse button, drag your mouse vertically toward the desired location in the group list. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the group. 3. When the insertion line appears at the desired location, release the mouse button...

  • Page 196

    Deleting a group. Deleting a group on your controller on your controller in control mode, do the following to delete a group: ► to delete a group, hold shift + erase and press the group button of the group you want to delete. → the group is removed. All following groups are shifted left to fill the ...

  • Page 197

    4.4.1 saving a group with its samples sometimes it is useful to have the ability to save a group with its samples outside of the ma- schine library. If you want to take a group to another studio or if you want to backup or share a custom drum kit with all the related files, this comes in handy. To s...

  • Page 198

    Controls description group displays the name and location of the group file to be created. The samples will be put in a folder with the same name in the same location. By default, the group file inherits the name of the group in the project and it will be saved in the “groups” subfolder of your stan...

  • Page 199

    1. Choose save project with samples… from the file menu or the file submenu in the ma- schine menu: you will be presented with the save project with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to cancel the operation. Managing sounds, gro...

  • Page 200

    Element description project displays the name and location of the project file to be created. The samples will be put in a folder with the same name in the same location. By default, the project file inherits the name of the project and it will be saved in the “projects” subfolder of your standard u...

  • Page 201

    2. Choose export audio… from the file menu or from the file submenu in the maschine menu. You will be presented with the export audio panel (see picture below). 3. In the export page of the export audio panel, select the source(s) and the destination (see description below). 4. If you wish, click th...

  • Page 202

    The export page of the export audio panel. Following parameters are available: managing sounds, groups, and your project exporting maschine objects and audio maschine - manual - 202.

  • Page 203

    Element description source output menu and output list underneath selects what will be exported. The content of the output list under the menu depends on your selection in the menu: master output: select this to export the master output signal (including all groups and sounds and their effects) to o...

  • Page 204

    Export audio panel – options page the options page of the export audio panel allows you to adjust various settings for the export process. The options page of the export audio panel. Managing sounds, groups, and your project exporting maschine objects and audio maschine - manual - 204.

  • Page 205

    The export page of the export audio panel. Following parameters are available: element description options normalize if this option is checked, the resulting audio file(s) will be normalized, i.E. The exported audio will be brought to the highest possible level without clipping (0 dbfs). Managing so...

  • Page 206

    Element description loop optimize optimizes the exported audio file for use as a loop: if loop optimize is disabled, the exported audio file will be prolonged to keep, e.G., the tail of a reverb. The end of the exported audio will always correspond to a bar division. If loop optimize is enabled, the...

  • Page 207

    Names of the exported audio files the exported audio files are named according to following rules: ▪ if master output is selected in the output menu the audio file will be named as follows: [project name] - [bpm].Wav/aiff ▪ if group outputs is selected in the output menu the audio files will be name...

  • Page 208

    → the samples are loaded into the sound slot. A new pattern is created in that group and directly loaded in the pattern editor (switch the pattern editor to keyboard view to better see the pattern — see section ↑ 7.1.5, group view and keyboard view ). This pattern con- tains the sequence data of the...

  • Page 209

    Mpc parameter mpc500, 1000, 2500 mpc400 0 mpc2000 (xl) mpc300 0 maschine parameter range lower/higher x x − − high/low key tuning x x x x tune attack x x x x attack decay x x x x decay voice overlap x − x x polyphony filter1 type x − − − filter type filter1 frequency x − x x filter cutoff filter1 re...

  • Page 210

    2. Navigate to the mpc program file you want to import and double-click it. You will be prompted with the mpc import panel: 3. In the input section of the panel, select one of the import options (see table below). 4. Click ok to start the import procedure (or cancel to close the panel without import...

  • Page 211

    Control description import all banks select this to import all banks of the mpc program file. Each bank will be loaded into a separate group. Import one bank select this if you only want to import a single bank. Use the drop-down menu to the right to select which bank you want to import. The list be...

  • Page 212

    5 playing on your controller this chapter describes the numerous features available in maschine to adjust and enhance your playing, both during live performances and when recording patterns. 5.1 adjusting your pads maschine provides you with numerous features to finely tailor the way the pads of you...

  • Page 213

    ► click the pad view button to show or hide the pad view. When the pad view button is enabled, the pad view replaces the sound list below: the pad view replaces the sound list. At the top of the pad view, the grid of pads gives you access to all sound slots of the current group. The focused pad is f...

  • Page 214

    Parameter description key adjusts the base key for the selected pad. See section ↑ 5.1.3, adjusting the base key below. Choke configures the choke group for the selected pad. See section ↑ 5.1.4, using choke groups below. Link configures pad link for the selected pad. See section ↑ 5.1.5, using link...

  • Page 215

    Parameter description keyboard (button 2) activates/deactivates keyboard mode. In this mode your pads play notes of the focused sound at 16 different pitches. This is well suited for melodic instruments. The right display indicates the pitches played by each pad. See the next paragraph for a detaile...

  • Page 216

    Parameter description page 2 fix vel (knob 1) here you can adjust the exact velocity value used in the fixed velocity mode (see above). Using the keyboard mode 1. Select a sound by pressing the pad it is assigned to. 2. Now enter pad mode by holding pad mode and lock it by pressing button 1 (you can...

  • Page 217

    To shift the scale in octaves use button 5 (octave down) or button 6 (octave up). You can also shift the scale in semitones: use button 7 (semitone down) and button 8 (semitone up). Of course all these settings stay active when you press pad mode again to leave pad mode. Try to experiment with all k...

  • Page 218

    Adjusting the base key only affects the notes played by the pads of your controller. It does not affect the notes recorded in your patterns! To adjust the key of notes in pat- terns, please refer to section ↑ 7.4, editing events . You can select multiple pads and quickly change the base key for all ...

  • Page 219

    1. Hold the pad mode button to enter pad mode (or press pad mode + button 1 to pin it). On the right display, the key indicated for pad 1 (in the bottom left corner) is the current base key. 2. Press button 5 ( oct- ) / 6 ( oct+ ) to adjust the base key by octaves, or button 7 ( semi- ) / 8 ( semi+ ...

  • Page 220

    1. Click the pad view button above the sound list in the pattern editor to show the pad view for the focused group. 2. In the choke section click the group value and select the desired group 1–8 from the list or choose none (default setting) to remove the sound from its current choke group. 3. In th...

  • Page 221

    To assign the selected pad(s) / sound slot(s) to a choke group and set its/their choke mode on your controller: 1. Hold the pad mode button to enter pad mode (or press pad mode + button 1 to pin it). 2. If necessary, press the page left button to switch to the first parameter page of the pad mode. 3...

  • Page 222

    You can select multiple sound slots and quickly assign them all to a particular link group at once! To assign the selected sound(s) to a link group and set its/their link mode (master or slave), do the following: 1. Click the pad view button above the sound list in the pattern editor to show the pad...

  • Page 223

    Sound slots 1 to 4 are selected. If they have different choke values, a multi label appears (left). When you click it and select a new choke or link group from the list (middle), this new group is applied to all selected sounds. This is also true when adjusting the parameter from your controller. To...

  • Page 224

    5.2 adjusting the key, choke, and link parameters for multiple sounds in the software, if you select multiple sounds with different key , choke and/or link values, the corresponding parameters in pad view now display multi . On your controller in pad mode, the corresponding parameters now display ( ...

  • Page 225

    Adjusting the choke or link parameter for multiple sounds with different choke or link values ► click the multi label next to choke or link and select the desired value from the list to set all selected sounds to that same choke or link group, respectively. This also applies to the master/slave sett...

  • Page 226

    Adjusting the base key only affects the notes played by the pads of your controller. It does not affect the notes recorded in your patterns! To adjust the key of notes in pat- terns, please refer to section ↑ 4.1.3, selecting multiple sounds or groups . You can select multiple pads and quickly chang...

  • Page 227

    ▪ note repeat allows you to automatically repeat a sound by holding its pad: ↑ 5.4.1, note repeat . ▪ mute and solo allow you to selectively mute and solo sounds and groups: ↑ 5.4.2, mute and solo . ▪ choke all notes allow you to cut all playing audio: ↑ 5.4.3, choke all notes . ▪ groove allows you ...

  • Page 228

    The note repeat mode on the controller. In note repeat mode you can customize the way your sounds/notes will be repeated by adjust- ing following settings: element description button 5–8 select between four different presets — also while playing. The rate currently assigned to each button is indicat...

  • Page 229

    Element description gate (knob 4) adjusts the ratio between the duration of the notes and the duration of the silences between them, measured as a percentage of the note value set by rate (see above). Available values range from 0 % to 200 % : at low values the notes are very short. At 50 % notes an...

  • Page 230

    Put properties (see section ↑ 8.1.2, configuring the main output of sounds and groups ) as well as in solo and mute mode on your controller: activating the audio mute for sounds will ensure that not only the events are muted, but any remaining audio as well. To momentarily mute all audio from all so...

  • Page 231

    Soloing a group. ► to unsolo a group, right-click (on mac os x: [ctrl]-click) the group index again. Muting a sound ► to mute a sound, click the number on the left side of the sound slot in the pattern edi- tor. Muting a sound. ► to unmute the sound, click the number again. By default, the mute on s...

  • Page 232

    Muting a group ► to mute a group, click the group index (letter + number) on the left side of the group in the arranger: muting a group. ► to unmute the group, click the group index again. Mute and solo on your controller to enter solo mode on your controller: the solo mode on the controller. 1. Pre...

  • Page 233

    The mute mode on the controller. 1. Press and hold mute to enter mute mode. You can also press mute + button 1 to pin this mode and make it permanent. 2. Mute sounds by pressing their pads, and mute groups of the current group bank by pressing their group buttons. Press button 3 and 4 to switch to t...

  • Page 234

    5.4.3 choke all notes the choke all notes feature allows you to kill any note or event currently playing in your project. This affects the audio coming from all plug-ins (internal, native instruments, and ex- ternal). Choke all notes is only available on your controller: ► press shift + mute to chok...

  • Page 235

    ▪ at the master level, the groove properties affect all sounds of all groups. The master’s swing is added to the groove set for each individual group and sound via their own groove properties. The groove properties have a single parameter page: swing. Please refer to section ↑ 2.3.3, navigating chan...

  • Page 236

    How groove affects the rhythm: an example take a simple, regular one-bar rhythm with a hit on each eighth note. We set the cycle param- eter to 1/2, which is one half note, that is two beats. The following picture shows you how this rhythm would sound with the following settings: ▪ top: amount at 0....

  • Page 237

    You can quickly alter the output level, the tempo, and the groove of the master as well as the output level, the tune, and the groove of any group or sound via the master section of your controller. The master section of your controller. Level shortcuts 1. To change the output level of the master (i...

  • Page 238

    The master volume slider in the software’s header. To reset the output level of the master to 0 db, double-click the master volume slider. Groove shortcuts 1. To change the groove of the master, simply turn the swing knob. 2. To change the groove of a group, hold its group button (first navigate to ...

  • Page 239

    Tempo and tune shortcuts 1. To change the tempo of the master (i.E. The tempo of your project), simply turn the tem- po knob. 2. To change the tune of all sounds in a group, hold the desired group button (first navigate to its group bank if necessary) and turn the tempo knob. 3. To change the tune o...

  • Page 240

    5.5 performance features the performance features of maschine are inspired by similar features available in kom- plete kontrol and on the komplete kontrol s-series keyboards. This tight integra- tion offers a familiar and seamless workflow. 5.5.1 overview of the perform features the perform features...

  • Page 241

    The signal flow including the new perform features (scale, chord, and arp) when your pads are in keyboard mode. In this picture, blue cells represent modules sending “control” signals, i.E. Triggering messages (e.G., the note messages sent by the pads as you press them), whereas red cells represent ...

  • Page 242

    The signal flow including the perform features (note repeat, choke group, and link group) when your pads are in group mode. In this picture you will notice the following: ▪ note repeat takes the place of the scale, chord, and arp modules between the live input on the pads and the pattern editor. In ...

  • Page 243

    On your controller, pad mode has been reworked to include parameters for the new scale and chord engine available in keyboard mode: ▪ choke group and link group parameters are replaced with scale and chord parameters. ▪ the base key parameter turns into a root note parameter. All changes introduced ...

  • Page 244

    → hit a few pads: they trigger only notes from the selected scale. The right display shows the particular note played by each pad. Furthermore the root note (c3 by default) and its octaves are highlighted and the corresponding pads on your controller are fully lit. Now let’s start the scale on d3 in...

  • Page 245

    → in the left display the scale type parameter (knob 1) disappears and the chord type parameter (knob 4) offers other entries. The light from the pads on the top row of your controller go off and the pads are disabled. The other 12 pads trigger various chords indi- cated in the right display. You ca...

  • Page 246

    ▪ root note (c3 by default): defines both the root note of the scale and the particular key triggered by pad 1. As a direct consequence, pad 1 always triggers the root note of the se- lected scale. The root note parameter replaces the base key parameter found in the keyboard mode of previous maschin...

  • Page 247

    Scale type degrees (1 = root note) flamenco 1 ♭2 3 4 5 ♭6 7 altered 1 ♭2 ♭3 ♭4 ♭5 ♭6 ♭7 whole tone 1 2 3 #4 #5 #6 half-whole diminished 1 ♭2 #2 3 #4 5 6 ♭7 whole-half diminished 1 2 ♭3 #3 #4 #5 6 7 by default, the chromatic scale is selected — in other terms, by default your pads play every semitone...

  • Page 248

    ▪ chord type: selects which chords will be mapped to your pads. The available chord types depend on the selected chord mode and scale type: ◦ if chord mode is set to harmonizer, the chord type parameter offers different chords depending on whether scale type is set to chromatic or to any other scale...

  • Page 249

    When chord mode is set to harmonizer and scale type is set to any other scale than chromatic, the chords are bound to the particular notes included in the specified scale. Chord type offers following chords: chord type notes added to played note octave octave 1-3 3rd 1-5 5th 1-3-5 3rd and 5th 1-4-5 ...

  • Page 250

    Type of pad led in default state led when pad triggered pad 1 fully lit flash pads 2–12 dimly lit flash pads 13–16 off (pad inactive) enharmonic spelling of the root note on your controller, depending on the scale type, chord mode, and chord type you have se- lected, the enharmonic spelling of the r...

  • Page 251

    ▪ if chord mode is set to harmonizer, only the notes with the pitch of the pressed pad are deleted. The other notes in the triggered chord are not deleted. ▪ if chord mode is set to chord set, no notes are deleted, in other words erasing is disabled. 5.5.4 creating arpeggios and repeated notes masch...

  • Page 252

    Komplete kontrol s-series owners: input from your komplete kontrol s- series keyboard can also be processed by the arp engine. This is described in section ↑ 15.5, using the perform features . ▪ the note repeat / arp engine detects and makes use of any changes in the pressure you apply on each singl...

  • Page 253

    When the playback is not running, the swing is still applied to the output of arp (key- board mode) or note repeat (group mode). If you press play on your controller, the playback starts immediately and the swing cycle is reset. Playing on your controller performance features maschine - manual - 253.

  • Page 254

    6 working with plug-ins plug-ins are the building blocks of all sound in maschine. They can be used at all three lev- els of the maschine audio routing system: in sounds, in groups, and in the master. In maschine versions prior to 2.0, internal plug-ins were called modules. This chapter includes var...

  • Page 255

    The control area displaying the content of the sound kick ordinance of the selected sound slot 1. Sounds, groups, and the master can each hold any number of plug-ins. These are stacked up in the plug-in list, on the left of the control area. Working with plug-ins plug-in overview maschine - manual -...

  • Page 256

    ► to show the plug-in list, click the little plug-in icon at the far left of the control area: in the plug-in list, the processing order is always from top to bottom. In addition to plug-ins, each sound, each group, and the master also provide a set of global settings called channel properties. Thes...

  • Page 257

    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug-ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products external plug-ins third-party vst/au...

  • Page 258

    ◦ external: you can also use vst/au effect plug-ins from any third-party manufacturers. What to load, and where the type of plug-in that you can load depends on the selected level (sound, group or master) and slot: ▪ effect plug-ins (both internal and external) can be loaded in all plug-in slots at ...

  • Page 259

    The control area above. The control area will now show the content (channel properties or plug-ins) of the sound we have just selected. 2. At the far left of the control area, click the little plug icon to display the plug-ins. This displays the plug-in list on the left of the control area: the plug...

  • Page 260

    3. Click the slot with the “ + ” icon at the top of the plug-in list. This opens the plug-in menu where you can select the desired plug-in for loading (see be- low for a detailed description of the entries contained in the plug-in menu). → upon your selection the selected plug-in sits at the top of ...

  • Page 261

    A few plug-ins loaded. This down-pointing arrow lets you open the plug-in menu for slots already hosting a plug-in. ► in the plug-in list, click the down-pointing arrow at the right of a plug-in name to open the plug-in menu for that slot. You can also right-click ([ctrl]-click on mac os x) the plug...

  • Page 262

    ► to replace the plug-in currently loaded in a slot, open its plug-in menu and select anoth- er plug-in in the menu. → the original plug-in is replaced with the newly selected one. The rest of the plug-in list stays untouched. You can also recall the search query that was used to find the plug-in pr...

  • Page 263

    Plug-in menu entry description native instruments submenu lists available native instruments’ instruments (first plug-in slot of sounds only) and effects. For products working both as instrument and effect, the effect plug-in name is followed by the mention fx. If necessary each entry is followed by...

  • Page 264

    Plug-in menu entry description paste loads into the current slot the plug-in and all its settings that were cut or copied from another slot. This notably allows you to use a plug-in in different locations (sounds, groups, master) with the same settings. Preset management open… allows you to open a p...

  • Page 265

    → the focus slot can be selected from the browser. 6.1.3.2 loading, removing, and replacing a plug-in on your controller on the maschine controller, do the following: 1. Press control to enter control mode. 2. Select the sound, group or the master where you want to load, remove or replace a plug- in...

  • Page 266

    If the selected plug-in slot was not empty, the previous plug-in will be replaced with the new plug-in! Instead of using the plug-in browser, you can also use the global browser to load a par- ticular preset for a plug-in. Please refer to section ↑ 3.2, searching and loading files from the library f...

  • Page 267

    You can also recall the search query that was used to find the plug-in preset currently loaded in the plug-in slot (see section ↑ 3.8, using quick browse for more information). 6.1.4 adjusting the plug-in parameters the procedure for adjusting the plug-in parameters is common to all types of plug-in...

  • Page 268

    3. If you want to bypass a plug-in of a sound, click the group of its parent group in the ar- ranger, click the desired sound slot on the left of the pattern editor, and click the sound tab in the top left corner of the control area. 4. In the plug-in list, click the icon left to the plug-in name (k...

  • Page 269

    6. Press button 7/8 to select the desired plug-in slot. The name of the selected plug-in appears in the field between the left and right arrows under button 7 and 8. If there are no plug-ins in the channel this will read (none) . 7. Press shift + button 5 ( bypass ) above the right display to bypass...

  • Page 270

    Moving plug-ins within the plug-in list ► to move a plug-in in the plug-in list, click its name and drag your mouse vertically. While you are holding the mouse button, an insertion line appears at the place in the plug-in list where the plug-in would land if dropped. Drag your mouse until the insert...

  • Page 271

    Duplicating plug-ins across sounds and groups instead of selecting cut in the plug-in menu of the original slot (see above), select copy to du- plicate the plug-in to another slot! Moving a plug-in on the controller on your controller in control mode, you can move a plug-in to another slot of the sa...

  • Page 272

    To use this feature you must ensure all installed native instruments plug-ins are up-to- date. Please check service center or log-in to your native instruments account to find the latest updates. 6.1.9.1 saving plug-in presets saving plug-in presets can only be done in the software via the plug-in m...

  • Page 273

    Plug-in menu entry description save saves your changes to the preset currently loaded. Save as… saves the current plug-in settings as a new preset on your hard disk. Save as default… saves the current settings and assignments as the default preset for the plug-in. This default preset will be loaded ...

  • Page 274

    You can assign tags to the plug-in presets that you saved. This is done in the browser in the maschine software. For more information, please refer to section ↑ 3.5, editing the files’ tags and properties . Komplete products and maschine expansions have to be updated to ensure their full integration...

  • Page 275

    3. Click remove default preset in the menu to remove the default preset. → the default plug-in preset is removed and the plug-in will load with its initialized settings next time it is opened. You can also use the plug-in manager in the preferences panel to gain an overview of your de- fault plug-in...

  • Page 276

    Many of these parameters can be modulated and automated! For more information, see section ↑ 7.5, recording and editing modulation and ↑ 8.2.3, controlling parameters via midi and host automation , respectively. In case maschine cannot find the sample(s) loaded in a sampler plug-in, a missing sample...

  • Page 277

    6.2.1 page 1: voice settings / engine sampler parameters – page 1 of 6: voice settings and engine on the controller. Sampler parameters – page 1 of 6: voice settings and engine in the software. Parameter description voice settings polyphony here you can define a voice limit for the sound, that is th...

  • Page 278

    Parameter description pitchbend here you can adjust how the sound reacts on incoming midi pitchbend messages from an external midi controller or your host application. For more information on how to setup your sounds to receive midi, refer to section ↑ 8.2.1, triggering sounds via midi notes . Engin...

  • Page 279

    Parameter description pitch / gate tune defines the basic pitch of your sample: turn the knob to the right for a higher pitch and to the left for a lower pitch. Start determines the start point of the sample. This parameter can also be modulated by the velocity control, see ↑ 6.2.5, page 5: lfo . Re...

  • Page 280

    ▪ ahd: ahd mode disables the sustain and release controls of the adsr envelope (see be- low), and replaces them with the hold parameter. Ahd mode is ideal for “fire and forget” behavior, whereby you would like to have the sound trigger for a certain amount of time re- gardless of how long you hold t...

  • Page 281

    Parameter description sustain (adsr only) sustain determines the constant level being kept after decay until the note ends. This can also be controlled by an external midi controller or keyboard using the midi control change 64. Release (adsr only) release determines how long the sound takes to fade...

  • Page 282

    Parameter description sr sr stands for “sample rate”: you can use it to lower the original sample rate in order to make the sound more lo-fi. Bits allows you to lower the original bit depth of the sound, resulting in a more rough, digital sounding lo-fi effect. Filter the filter selector in the filt...

  • Page 283

    6.2.4 page 4: modulation sampler parameters – page 4 of 6: modulation envelope and destination on the controller. Sampler parameters – page 4 of 6: modulation envelope and destination in the software. Modulation envelope the modulation envelope section offers an additional envelope allowing further ...

  • Page 284

    Envelope controls description sustain the envelope level that will be maintained as long as the note is played. Release the time for the sustain level to return to zero after the note has ended. Destination this is where you define modulation targets for the modulation envelope, i.E. The parameters ...

  • Page 285

    Sampler parameters – page 5 of 6: lfo and destination in the software. Lfo the lfo (low frequency oscillator) is another modulation source based on waveforms with different shapes. Lfo controls description type here you can choose the shape of the lfo waveform. Available shapes are sine, tri (triang...

  • Page 286

    Parameter modulation destination pitch tune parameter of the pitch / gate section on the pitch / envelope page (page 2). Cutoff cutoff parameter of the filter section (with filter types lp2, hp2, bp2 only) on the fx / filter page (page 3). Drive drive parameter of the fx section on the fx / filter p...

  • Page 287

    Parameter modulation destination start start parameter of the pitch / gate section on the pitch / envelope page (page 2). Positive values shift the sample start position later in time as you play harder, negative values shift it closer to the beginning of the sample as you play harder. Tip: a typica...

  • Page 288

    6.3 using native instruments and external plug-ins maschine allows you to load vst/au plug-ins from native instruments (native instruments plug-ins) or any third-party manufacturer (external plug-ins) and to use them like the ma- schine internal plug-ins. As with internal plug-ins, the following rul...

  • Page 289

    Maschine showing the user interfaces of a few native instruments plug-ins (monark, passive eq, guitar rig, and fm8). When a native instruments or external plug-in has been loaded into a plug-in slot, a little di- agonal arrow appears left of the parameter pages’ tabs, at the top of the control area:...

  • Page 290

    You can also close any floating window via the common button provided by your operat- ing system at the top left or right corner of the window. Maschine will always show the open floating windows of the focused sound, group or master when selected. When you set the focus to another sound, group or t...

  • Page 291

    ▪ edit view: the edit view shows the full user interface of the original native instruments product. You can show/hide the edit view by clicking the edit button (showing a pencil icon) in the plug-in header: opening/closing plug-in windows on the controller on the maschine controller, to open/close ...

  • Page 292

    ▪ the current state of the plug-in parameters can be saved to the browser as a preset for to- tal recall of the plug-in (see section ↑ 6.1.9, saving and recalling plug-in presets for more on this). An auto-mapped parameter page of the massive plug-in in the software. An auto-mapped parameter page of...

  • Page 293

    Note that parameters of native instruments and external plug-ins are systematically as- signed to knobs (not to switches nor selectors) in maschine — this is also true in the maschine software. A parameter of a native instruments or external plug-in can be assigned to one knob only! To begin assigni...

  • Page 294

    The pages tab can be clicked only for native instruments or external plug-ins and for the macro properties. For all other plug-ins and channel properties, parameters and pa- rameter pages are not editable, and the pages tab is grayed out and inactive. For more information on the macro properties and...

  • Page 295

    (5) parameter label fields: double-click these fields to enter custom labels for your parameters (press [enter] to confirm). These labels will be mirrored everywhere in maschine for the cor- responding parameters. (6) reset button: click reset to remove the assignment for the selected knob. (7) lear...

  • Page 296

    The context menu contains following items: menu item description keyboard shortcuts rename rename the macro. Ctrl + r / cmd + r learn activates the learn mode. Reset reset the macro. Cut cut the macro to paste it in another position. Ctrl + x / cmd + x copy copy the macro. Ctrl + c / cmd + c paste p...

  • Page 297

    Menu item description keyboard shortcuts delete deletes current page with all assignments. Clear all clears all the assignments, and deletes all of the pages. 6.3.4 using vst/au plug-in presets for some of your native instruments or third-party vst/au plug-ins, you might already have a set of factor...

  • Page 298

    Accessing other vst/au presets to access user presets of your native instruments instruments/effects as well as both factory and user presets of your third-party vst/au plug-ins, you first need to load the corresponding native instruments or external plug-in into a plug-in slot. 1. Load the desired ...

  • Page 299

    Some vst/au plug-ins can run both as instrument and effect plug-ins. When loading a preset for such a plug-in, check that the preset can be effectively loaded in the current plug-in slot — in particular, take care to load presets for instruments in the first plug-in slot of sounds only! To avoid any...

  • Page 300

    ▪ the plug-in’s additional outputs are made available as audio sources for other sounds of the same group (they appear in the source menu in the audio page of the input properties for these sounds). This can be used to build advanced routings in maschine. For more information on configuring audio in...

  • Page 301

    7 working with patterns creating a pattern is where the fun starts, because the sequencer really is the core of ma- schine. Both your controller and the software provide you with many powerful tools to create and edit your own beats. This chapter is organized as follows: ▪ general points on patterns...

  • Page 302

    In every scene of your project you can choose for each group which of its patterns has to be played. In each scene the pattern you have chosen will be referenced by a clip (more on this in chapter ↑ 12.6.3, saturator ). 7.1.1 pattern editor overview the pattern editor is the all-in-one pattern editi...

  • Page 303

    (3) sample editor button: click this button to switch between the pattern editor and the sample editor. The sample editor is covered in chapter ↑ 12, effect reference . (4) sound list: sound slots 1 – 16 of the selected group are listed here. In keyboard view (2), click a sound slot to display its e...

  • Page 304

    (10) midi and audio dragger: the midi dragger and the audio dragger allow you to conveniently drag and drop midi or audio from your patterns to your desktop or host software, respectively. See section ↑ 7.8.1, exporting audio from patterns and ↑ 7.8.2, exporting midi from patterns for more informati...

  • Page 305

    ▪ the grid mode lets you adjust the step grid: ↑ 7.1.7, adjusting the step grid and the nudge grid . 7.1.2 navigating the event area the event area in the pattern editor can be scrolled and zoomed in or out to fit your current needs. Navigating the pattern editor horizontally (time) a zooming scroll...

  • Page 306

    ▪ similarly, click the right handle (3) of the scroll bar, hold the mouse button, and drag your mouse horizontally to zoom in or out of the event area while keeping the left border of the display at a fixed position in the pattern. ▪ double-click the main part (1) to reset the zoom and display the e...

  • Page 307

    7.1.3 following the playback position in the pattern if the event area doesn’t display the entire loop range selected, at some point the playhead will go beyond the portion of the pattern currently displayed and you might loose sight of the playback position. To prevent this, you can force the event...

  • Page 308

    → both button 3 and the follow label underneath light up. In the software the event area will now switch to the next pattern portion (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed. This way, you always see the pattern portion that is being play...

  • Page 309

    The playhead in the timeline shows you the current play position. At any time you can jump to another position in the pattern: ► click anywhere in the timeline of the event area to move the playhead to that position in the pattern. Moving the playhead to another position in the timeline of the patte...

  • Page 310

    Example with playback on: assuming that your pattern is four bars long and the pattern grid resolution is set to one bar, if you click around the 1.4 mark (4th beat of the 1st bar) in the timeline when the playhead reaches the 3.3 mark (3rd beat of the 3rd bar), the playhead will jump from the 3.3 t...

  • Page 311

    In group view, the pattern editor shows the events for all sounds in the group. This view is well suited for rhythmic instruments (e.G., a drum kit), since you can see and edit the events for all sounds at once, without worrying about the pitch of the events you create or edit. The keyboard view alt...

  • Page 312

    In keyboard view, the pattern editor shows all notes for a particular sound. If you select another sound slot in the sound list on the left, the whole event area will switch to the notes for that sound. On the left of the event area, a vertical piano roll indicates the note corresponding to each row...

  • Page 313

    7.1.6 adjusting the pattern grid and the pattern length the pattern grid defines regularly spaced-out timings notably used in following situations: ▪ adjusting the pattern length (see below). ▪ moving the playback position (see ↑ 7.1.4, jumping to another playback position in the pattern and ↑ 13.1....

  • Page 314

    Adjusting the pattern length you can adjust the length of your patterns to fit your needs. The pattern length is measured in bars and beats, and patterns can be up to 256 bars long. When you create a new empty pat- tern (see creating patterns), the pattern has the default length as defined in the de...

  • Page 315

    Adjusting the pattern grid and pattern length on the controller on your controller, the length of the selected pattern, along with the pattern grid resolution used to modify this length, can both be adjusted using various methods: via the pattern mode, the grid mode or the record prepare mode. Choos...

  • Page 316

    To disable the pattern grid, simply select the off value in the top right corner: ► to disable the pattern grid, hold grid , press button 3 ( pattern ), then press pad 16 ( off ). You don’t need to explicitly enable the pattern grid on your controller: it is enabled as soon as you select a resolutio...

  • Page 317

    The vertical lines represent the step grid in the event area. By default the step grid is active and the step size is 1/16th. However you may use another step size or disable the step grid completely, as described below. Depending on the current zoom factor and step grid resolution, if the vertical ...

  • Page 318

    The step size menu lets you adjust the step grid resolution. ► to select the step size that will apply to all your editing actions, click the value next to the grid icon at the bottom left of the pattern editor and choose the desired step size from the drop-down menu. Values range from 1 bar to 1/12...

  • Page 319

    ► to adjust the nudge grid, right-click ([ctrl]-click on mac os x) on the background of the event area, select nudge grid in the menu, and choose a resolution from the values avail- able in the submenu: step, step/2, step/4, step/8, and step/16: the nudge grid is not indicated in the event area of t...

  • Page 320

    2. Press button 4 ( step ) to access the step and nudge grid settings. The right display will show you which pad represents a resolution: 3. Select a step size by pressing the corresponding pad. Alternatively you can repeatedly press button 5–8 to successively select each of the resolutions in the c...

  • Page 321

    7.2 recording patterns in real time this section describes the various ways, features, and aids available on your controller to re- cord patterns as you play them in real time: ▪ the most common method is called overdub recording. Alternatively you can use replace recording. Both are described in se...

  • Page 322

    Recording a pattern: press play then rec and hit some pads! 1. Press play to start the sequencer. The play button lights up. 2. Press rec to begin recording. The rec button lights up. 3. Now hit the pads you want to record and listen to what happens. Each hit will create an event in the pattern edit...

  • Page 323

    4. Hit the pads you want to record. Each hit will create an event in the pattern editor, the event length depends on how long you hold the pad. Existing events for the selected sound(s) are deleted as they are reached by the playhead. 5. When you’re done, press rec again to stop recording the pads. ...

  • Page 324

    ▪ if a pattern is already selected (i.E. Loaded in the pattern editor), the events are recorded in that pattern. This is also true if the playhead of the arranger currently is within an auto- matic repetition of the original clip (see section ↑ 13.1, arranger basics ). ▪ if no pattern is selected, e...

  • Page 325

    3. While holding rec , to adjust the pattern length for the pattern in which you are about to record, you can turn knob 1 ( length ) or press button 5–8 to directly select from the four length presets available: 2 , 4 , 8 , or 16 bars. 4. Release rec . → the record mode is engaged ( rec is lit) and ...

  • Page 326

    ▪ you can select custom sounds for the metronome’s downbeats and upbeats in the prefer- ences’ default page (see section ↑ 2.6.4, preferences – default page for more details). The time signature of the metronome can be set to differ from the time signature of your project! This can be useful to reco...

  • Page 327

    ▪ you hear the metronome alone during the count-in phase (1, 2 or 4 bars). ▪ after the count-in phase, the recording starts in overdub mode (see ↑ 7.2.1, recording your patterns live ). The metronome turns off if it was off before the count-in, otherwise it stays on. You can adjust the metronome’s v...

  • Page 328

    On your controller: ► press shift + rec to start the count-in and record in overdub mode. Or ► press shift + erase + rec to start the count-in and record in replace mode (see sec- tion ↑ 7.2.1, recording your patterns live for more information on the replace mode). Adjusting the count-in duration yo...

  • Page 329

    → with input quantization enabled, as you are recording the pads your notes will be quan- tized according to the step size (i.E. Step grid resolution) selected. If you turn the step grid off, no quantization will be applied. See section ↑ 7.1.7, adjusting the step grid and the nudge grid for more in...

  • Page 330

    A typical 4/4 line in step mode. In step mode events are created with following settings: ▪ the event pitch is set to the sound’s base key. To know how to change the base key of your sounds, see section ↑ 5.1.3, adjusting the base key . ▪ the event velocity is defined by how hard you hit the pads, u...

  • Page 331

    Checking your sequence (right display) the step mode on the controller displays: the first bar of a four-bar pattern. The right display of your controller provides more information on the sequence: ▪ individual events are represented by rectangular blocks. These always mirror the steps cur- rently r...

  • Page 332

    ► if button 5 ( follow ) is disabled, press button 7 and 8 to manually switch to the previ- ous/next 16 steps both on your pads and on the right display. Adjusting your pattern (left display) the left display of your controller allows you to adjust a few settings for your pattern. You can adjust the...

  • Page 333

    ▪ if fixed velocity is disabled, the velocity of each event will depend on how hard you hit the pad when creating the event. These parameters only affect your next hits on the pads: they don’t modify the pitch/ velocity of existing events, even if these are selected! To quickly modify the pitch, vel...

  • Page 334

    The event position will be adjusted independently of the current step grid: it is de- signed as a fine adjustment within the current step. Alternatively you can use the controls in the edit section of your controller to edit the selected events — see section ↑ 7.4.4, editing selected events/notes , ...

  • Page 335

    ► to choose a mouse edit mode, click the desired icon in the edit mode selector, at the bottom left of the pattern editor. You can also right-click ([ctrl]-click on mac os x) in the background of the event area and select the desired mode from the context menu. (1) select mode: provides an exhaustiv...

  • Page 336

    Action function double-click note delete selected notes right-click (mac os x: [ctrl]-click) delete selected notes selecting notes (see ↑ 7.4.3, selecting events/notes for details) click unselected note select note [shift] + click unselected note add note to current selection [shift] + click selecte...

  • Page 337

    Action function [ctrl] + drag left/right note border (mac os x: [cmd] + drag left/right border) freely moves the start/end of selected notes (overrides the step grid quantization), thereby resizing the notes. Drag note vertically group view: moves selected notes to another sound of the group. Keyboa...

  • Page 338

    7.4.2 creating events/notes in the software you can create new events anywhere in the event area using your mouse. The procedure depends on the active mouse edit mode (select, paint or erase). Each event is created at the beginning of the step in which your mouse cursor is located, ac- cording to th...

  • Page 339

    Your controller offers numerous ways to create events — on your controller this is referred to as “recording patterns.” for details on this please refer to section ↑ 7.2, recording patterns in re- al time and ↑ 7.3, recording patterns with the step sequencer . 7.4.3 selecting events/notes maschine p...

  • Page 340

    Selecting events/notes on the controller using your controller you can select particular events from the current pattern. This will allow you to edit them without affecting the other events. Quick selecting events and notes the quickest and easiest way to select events is the following: ► press shif...

  • Page 341

    Select mode: selecting events (pads in group mode) in group mode (the default mode of the pads), each pad represents a specific sound of the focused group. Selecting events on the controller with the pads in group mode. You have following selection tools at your disposal: selection tool description ...

  • Page 342

    Selection tool description page buttons drop the current selection and select the previous/next individual event for the focused sound. Knob 4 ( event ) selects individual events for the focused sound using the events’ index number (their “order of appearance” in the pattern). If the selection conta...

  • Page 343

    Selection tool description pads unlit pads indicate pitches at which the pattern has no notes. Nothing happens when you press them. Dimmed pads indicate pitches at which notes can be selected: press any dimmed pad to add all notes at that pitch to the selection. The pad turns fully lit to indicate t...

  • Page 344

    In the software you can edit events with your mouse only if select mode is selected in the edit mode selector: click the cursor icon on the left to select events with your mouse. Action function editing selected notes drag note horizontally moves selected notes in time according to the step grid (se...

  • Page 345

    If you perform any of the actions listed above on a note not included in the current selection, the selection is dropped and the note you are editing will be the only note affected by your edit. Maschine also provides an exhaustive set of keyboard shortcuts to edit your events! For a detailed list p...

  • Page 346

    ▪ whereas dragging is based on the step grid, the nudge command is based on the nudge grid (see section ↑ 7.1.7, adjusting the step grid and the nudge grid ). ▪ whereas you can drag notes beyond the end of the pattern, nudged notes reaching the end of the pattern are automatically sent to the beginn...

  • Page 347

    Editing tool description knob 5 ( position ) nudges selected events, i.E. Shifts selected events on the timeline according to the nudge grid (the events’ offset relative to the nudge grid are preserved). Hold shift while you turn the knob to temporarily override the nudge grid quantization and adjus...

  • Page 348

    The following paragraphs will show you alternate editing functions available from your pads. These functions also work outside select mode. Nudge events and notes nudging allows you to shift selected events by the nudge grid resolution (the events’ offsets relative to the nudge grid are preserved). ...

  • Page 349

    Mouse in select mode ► to delete events in a pattern, double-click or right-click (mac os x: [ctrl]-click) them. This also works on any selection of events: double-click or right-click (mac os x: [ctrl]-click) any of the selected events to delete them all. If some events are selected, you can also p...

  • Page 350

    ▪ if your pads are in keyboard mode and events (button 2) is enabled in the left display, the lit pads show you the pitches (of the focused sound) for which the pattern contains events. ▪ if your pads are in keyboard mode and events (button 2) is disabled in the left display, the lit pads show you t...

  • Page 351

    → as long as you hold the pad, the corresponding events are deleted as the playhead moves on. You can use this to selectively erase notes at a particular place in the pattern. This might take some time getting used to, especially when the tempo is very fast, but you can always use undo/redo ( shift ...

  • Page 352

    1. To cut or copy the selected events, press [ctrl] + [x] or [ctrl] + [c] ([cmd] + [x] or [cmd] + [c] on mac os x), respectively. You can also right-click ([ctrl]-click on mac os x) in the background of the event area and select cut or copy from the context menu. The selected events are placed in th...

  • Page 353

    ◦ in group view the events copied from the topmost sound in the sound list are pasted onto the focused sound. In keyboard view the events copied from the highest pitch are pasted at the pitch of the row in which the mouse cursor is located. ◦ all copied events retain their position relative to each ...

  • Page 354

    Cut, copy, and paste events/notes on your controller to copy and paste selected events from your controller: 1. To copy the selected events, press shift + pad 11 ( copy ). 2. If you want to cut the selected events before pasting them, press shift + pad 9 ( clear ) to delete the original events. 3. T...

  • Page 355

    Quantizing events via the pattern editor context menu quantize and quantize 50% is available from the pattern editor context menu. This menu pro- vides the same functionality as pressing quantize and quantize 50% on the maschine hard- ware. Quantize and quantize 50% in the pattern editor context men...

  • Page 356

    Using quantization on the controller you can quantize your notes at any time, no matter how you recorded them. They will be quan- tized according to the step size (i.E. Step grid resolution) selected. If you turn the step grid off, no quantization will be applied. See section adjusting the step grid...

  • Page 357

    In play/rec mode the quantization applied while playing is slightly different from the quantization applied while recording: when recording, all events are quantized to the closest step — possibly ahead of the event. When playing, on the other hand, events oc- curring in the first half of the steps ...

  • Page 358

    → the pattern is doubled. Keep in mind that doubling a pattern twice results in a pattern that is four times as long. 7.5 recording and editing modulation one of the really cool features of maschine is the ability to modulate nearly all maschine parameters both on the controller and in the software ...

  • Page 359

    Modulation automation target parameters at the sound and group levels only (see below) at all levels (sound, group, and master) nature of the change (continuous parameters only) relative (defines a deviation to the non-modulated value) absolute (defines a new value regardless of the non- automated v...

  • Page 360

    ▪ the parameter must be controlled by a knob or a button in the software. Most parameters controlled by selectors (e.G., for selecting an operating mode or a filter type) cannot be modulated — however there are a few exceptions. ▪ the parameter must be at the group or sound level. Parameters at the ...

  • Page 361

    Drag the outer ring of the knobs to record modulation. ► to record modulation for a knob in real time, click its outer ring and then drag it up and down during playback. → your movement are recorded into the pattern and will be recalled as the playback is loop- ed. As soon as you create modulation f...

  • Page 362

    1. First make sure the song is playing ( play must be lit) and your controller is in control mode ( control must be lit, if it’s not please press it). 2. Navigate to the parameter you want to modulate. To do this, put the focus on the desired group or sound (see ↑ 2.3.1, setting the focus on a group...

  • Page 363

    7.5.3 creating and editing modulation in the control lane you can also create, select, and edit individual modulation points in the modulation pane of the control lane. Displaying the modulation pane in the control lane 1. To see and edit modulation for parameters of a sound, click the desired sound...

  • Page 364

    ▪ the left part shows the modulator list showing all parameters currently modulated in the focused sound or group. Click any entry to display the modulation track for that parameter on the right. Click the “ + ” symbol at the end of the list to add a modulation track for an- other parameter (see bel...

  • Page 365

    2 3 1 the edit mode selector. All actions in the control lane are quantized according to the step grid. For more information on the step grid, please refer to section ↑ 7.1.7, adjusting the step grid and the nudge grid . Mouse edit mode available mouse actions (1) select mode to create modulation po...

  • Page 366

    Adding a modulation track as soon as you record modulation for a new parameter in the software or from your controller, a new modulation track is automatically created and contains your recorded movements in form of modulation points. But you can also create a new modulation track from scratch in th...

  • Page 367

    Once you have selected a parameter in the menu the parameter name appears in place of modulator x in the modulator list and the modulation track on the right is editable. → in the modulation track you can now add and edit modulation points for the selected pa- rameter as described above. The modulat...

  • Page 368

    Removing a modulation track ► to remove a modulation track, hover its entry in the modulator list with the mouse and click the little cross that appears on its right. → the modulation track and its entry in the modulator list are removed from the modula- tion pane for all patterns. The parameter is ...

  • Page 369

    Create midi tracks in the midi pane of the control lane. 1. Click the desired sound in the sound list on the left of the pattern editor. 2. If the control lane is not visible at the bottom of the pattern editor, click the up-pointing arrow in the bottom left corner of the pattern editor to show it. ...

  • Page 370

    You will notice that one midi track is always present in the midi pane: the velocity track. This track holds the velocities for all the events for the focused sound in the pat- tern. You cannot delete the velocity track. Removing a midi track ► to remove a midi track, hover its entry in the list of ...

  • Page 371

    Use the pattern manager to manage your patterns. ▪ on the left you can see the list of the 16 pattern slots in the selected pattern bank. Slots containing a pattern show a colored bar on the left along with the pattern name. The other slots contain no pattern. The selected pattern is highlighted (th...

  • Page 372

    Closing the pattern manager ► to close the pattern manager, click anywhere outside it. The pattern mode on your controller the pattern mode is where you select and manage your patterns. ► to enter pattern mode on your controller, press pattern (you can pin it by pressing button 1 at the same time). ...

  • Page 373

    The selected pattern is named basics. Selecting a pattern: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. If it is not already selected, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is su...

  • Page 374

    If you want to select a pattern already referenced by one or more clips in the arranger, you can click any of these clips to select and load the referenced pattern in the pattern editor. This way your arrangement won’t be modified. Selecting patterns and pattern banks on your controller to select a ...

  • Page 375

    ▪ if no pattern is selected, as soon as you create an event (in the empty event area of the software or by recording pads on your controller) a new pattern will be created for it! See section ↑ 7.4.2, creating events/notes for more information on creating events. ▪ if you double-click in a cell of t...

  • Page 376

    → a new empty pattern is created in the selected pattern slot. The new pattern is loaded in the pattern editor with an empty event area. Furthermore, this pattern is referenced by a clip for the selected group in the current scene in the arranger. This clip replaces any previous clip for the group i...

  • Page 377

    3. On the right of the pattern slot, click the little cross icon: you can also right-click ([ctrl]-click on mac os x) the pattern slot or the corresponding cell in the pad grid and select delete from the context menu: → the pattern is deleted. If the pattern was referenced by clips in the arranger, ...

  • Page 378

    3. Press erase + the pad corresponding to the pattern you want to delete. → the pattern is deleted. If the desired pattern bank is already selected (or if there is only one pattern bank), this alternate method can be simplified as follows: press erase + pattern + pad to delete the corresponding patt...

  • Page 379

    Deleting a pattern bank to delete a pattern bank: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. Hover the pad grid of the desired pattern bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that pat...

  • Page 380

    If the last pattern bank is empty, there is no “ + ” symbol under button 8 and you cannot create any new pattern bank. Deleting a pattern bank on your controller to delete a pattern bank: 1. Press and hold pattern to enter pattern mode. 2. Press button 7 and 8 to select the desired pattern bank. 3. ...

  • Page 381

    → the pattern is renamed. In the arranger, all clips referencing this pattern in the arranger will mirror the new pattern name. Renaming patterns in the pattern manager to rename any pattern even if it is not selected: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode )....

  • Page 382

    Renaming patterns in the arranger you can also rename a pattern in the arranger via any clip referencing this pattern: 1. Double-click any clip referencing the pattern you want to name. The clip turns to a text field and waits for your input. 2. Type a name and press [enter] on your computer keyboar...

  • Page 383

    3. Right-click ([ctrl]-click on mac os x) the desired pattern slot or the corresponding cell in the pad grid and select color from the context menu. A color palette appears. In the palette, the current color of the pattern is highlighted. 4. Select the desired color in the palette. You can also choo...

  • Page 384

    2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and its patterns appear in the list on the left. 3. Right-click ([ctrl]-click on mac os x) the pattern slot or the corresponding ce...

  • Page 385

    3. Select the group in which you want to paste the pattern’s content. 4. Open the pattern manager, select (or create) an empty pattern, and close the pattern manager again. The selected (or created) pattern appears in the pattern editor. 5. Right-click (on mac os x: [ctrl]-click) the event area’s ba...

  • Page 386

    Please note that the copy-paste described here affects the pattern as a whole. You can also copy-paste particular events within the pattern or between patterns. See ↑ 7.4.4, editing selected events/notes for more on this. 7.7.9 moving patterns you can reorder patterns via drag and drop in the softwa...

  • Page 387

    You can also drag a pattern from the pad grid onto the pad list, and inversely! 7.7.10 adjusting pattern length in fine increments patten length can be adjusted in fine increments to create irregular pattern lengths by tempo- rarily pressing the [shift] button on your computer keyboard or shift on t...

  • Page 388

    ▪ the exported range will be based on the selected pattern, regardless of the current loop range. Note that the loop optimize setting will be respected. ▪ the exported audio will only include the focused group (in group view) or the focused sound (in keyboard view) — in other words it will include w...

  • Page 389

    5. While holding the mouse button, drag the icon to start the export. A pop-up message will inform you about the rendering status: as soon as rendering is finished, the mouse cursor displays the name of the pattern you are dragging. → you can now drag the exported audio file to your desktop, into an...

  • Page 390

    2. If you want to export midi from the entire group, switch the pattern editor to group view. If you want instead to export midi from the focused sound only, switch the pattern editor to keyboard view. See section ↑ 7.1.5, group view and keyboard view to know how to do this. 3. In the top right corn...

  • Page 391

    3. Select export midi… in the context menu (the picture below shows the context menu for a sound). 4. In the export midi dialog that opens, navigate to the desired location on your computer, type a name for the midi file and click save to confirm. → the midi file is exported to the selected location...

  • Page 392

    You can import midi files into groups or into individual sounds. You can do this via three methods: via the context menu of the group/sound, via drag-and-drop, or via the files pane of the browser. You can even import multiple midi files at once. The following paragraphs de- scribe each of these sit...

  • Page 393

    1. In the group list (left of the arranger), click the group in which you want to import the midi file. This sets the focus to that group and displays its patterns in the pattern editor under- neath. 2. Select the pattern in which you want to import the midi file. 3. Navigate to the desired midi fil...

  • Page 394

    ◦ the midi note data will be allocated to the various sounds in your group according to the root note parameter in the midi page of the group’s input properties — see sec- tion ↑ 8.2.1, triggering sounds via midi notes . This parameter defines the lowest note in the group, which is tied to sound slo...

  • Page 395

    1. In the group list (left of the arranger), click the group containing the sound for which you want to import the midi file. This sets the focus to that group and displays its sounds and patterns in the pattern edi- tor underneath. 2. Select the pattern in which you want to import the midi file. 3....

  • Page 396

    4. Drag the midi file onto the desired sound in the sound list (left of the pattern editor). → the midi file will be imported to the selected pattern for that sound according to the im- port rules described below. If the pattern editor is in keyboard view, you can also drag the midi file directly on...

  • Page 397

    4. Open the files pane of the browser and navigate to the desired midi file (see section ↑ 3.6, loading and importing files from your file system to know how to use the files pane). 5. Double-click the midi file or click it and press [enter] on your computer keyboard. → the midi file will be importe...

  • Page 398

    1. Select multiple midi files in your operating system or in the files pane of the browser. 2. Drag and drop the multiple selection onto the desired group in the group list. → new patterns will be created for that group. Apart from this, each new pattern receiving the data from one of the midi files...

  • Page 399

    2. Drag and drop the multiple selection onto the desired sound in the sound list. → new patterns will be created for that sound in the group, each new pattern receiving the data from one of the midi files. Only this sound will contain notes in these new patterns. Apart from this, each midi file will...

  • Page 400

    8 audio routing, remote control, and macro controls this chapter describes a few important topics and features of maschine’s routing and assign- ment system. Understanding these will be of great help in numerous maschine workflows: ▪ we will explain how maschine’s audio routing works and how to take...

  • Page 401

    8.1 audio routing in maschine maschine offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of maschine are structured in a simple, hi- erarchical way: ▪ at the bottom level, each sound has its own channel....

  • Page 402

    Mix view or arrange view? When it comes to adjusting audio and midi routings, the mix view can sometimes be the most efficient way to do: the familiar mixing desk layout allows you to quickly find the parameters you are looking for and adjust the routing on the fly. Hence, in the following sections ...

  • Page 403

    The audio page of the input properties is available for sounds only. Maschine 1.X owners: the audio page of the sound’s input properties replaces and extends the features of the input module available in previous maschine versions. The audio page of the input properties for a sound in the software. ...

  • Page 404

    Controls description audio section source selects an external audio input to be routed to the sound. Available entries are none (no external input) and the four external stereo inputs ext. 1–4, as well as any additional output(s) of multiple- output plug-ins loaded in other sounds of the same group....

  • Page 405

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the grou...

  • Page 406

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. This is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. This ...

  • Page 407

    8.1.2 configuring the main output of sounds and groups by default the outputs of all sounds in a group are sent to this group, where they are mixed together and processed by the plug-ins loaded in the group, if any. Similarly, by default the outputs of all groups are sent to the master, where they a...

  • Page 408

    Controls description audio section dest. Selects where you want to send the main audio output of your channel. For sounds, available options are none (no output), master, group (parent group, default setting), any other group or any other sound acting as bussing point (i.E. Containing an effect plug...

  • Page 409

    If maschine is running as a plug-in, the external stereo outputs ext. 1–16 available in the dest. Selector of the main section will correspond to virtual outputs in your host. This allows you to send individual sounds or groups from maschine to their own mixer channels within your daw, for example. ...

  • Page 410

    The pair of knobs for each sound/group allows you to quickly adjust the channel level and panoramic position. For sound slots, the knobs are visible only when the pattern editor is in group mode. In keyboard mode, the knobs are not visible. Configuring the main outputs of sounds and groups in mix vi...

  • Page 411

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: navigate to the channel of which you want to configure the output: for a sound click the header of it...

  • Page 412

    4. To select another destination for the channel’s output, click the first area under the level meter, and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 8.1.3 setting up auxiliary outputs for sounds and groups each sound or group of yo...

  • Page 413

    The aux page of the output properties (here for a group) in the software. The aux page of the output properties (here for a group) on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the aux page o...

  • Page 414

    If maschine is running as a plug-in, the external stereo outputs ext. 1–16 available in the dest. Selectors of the aux 1 and aux 2 section will correspond to virtual outputs in your host. This allows you to send auxiliary outputs of individual sounds or groups from maschine to their own mixer channe...

  • Page 415

    3. Check that the aux button is active on the left of the mixer — if not, click it to enable it and display the settings for the auxiliary outputs of each channel strip. 4. Navigate to the channel of which you want to configure an auxiliary output: for a sound click the header of its parent group (o...

  • Page 416

    6. Adjust the level for that auxiliary output via the little knob at the right of the menu. This is equivalent to setting the level parameter described above. 7. Set the pre/post state of the auxiliary output by clicking the post (or pre ) label right under the menu. This is equivalent to setting th...

  • Page 417

    The audio page of the output properties for the master in the software. The audio page of the output properties for the master on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of ...

  • Page 418

    Controls description output selects where you want to send the cue bus of your maschine project. Available options are the 16 external stereo outputs ext. 1– 16. By selecting a different output from the one used for the main stereo output, you can effectively pre-listen on this additional output (e....

  • Page 419

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Click the background of the last header in the top right corner of the mixer. The master/cue channel strip appears underneath. In this master/cue channel strip, do the following to configure the o...

  • Page 420

    2. To adjust the level and panoramic position of the main output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the main section, respectively (see above). 3. To select another destination for the master outp...

  • Page 421

    1. Click the headphone icon in the strip’s header to show the controls for the cue channel. 2. To adjust the level and panoramic position of the cue output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the c...

  • Page 422

    8.1.5 mono audio inputs each sound can be configured to receive external stereo or mono audio signals. You may use audio signals from outside maschine (from your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used in plug-in mode). Maschine offers either 4 ...

  • Page 423

    8.1.5.1 configuring external inputs for sounds in mix view you can also easily send stereo or mono external audio to sounds in maschine’s mixer: 1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the do...

  • Page 424

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 425

    ⇨ the mixer displays the channel strips of all sounds in the selected group. Audio routing, remote control, and macro controls audio routing in maschine maschine - manual - 425.

  • Page 426

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. ⇨ this is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. Aud...

  • Page 427

    8.1.5.2 configuring external inputs for sounds in maschine all input channels, including individual mono l and r channels can be found at the bottom of the input selection drop-down menus. The metering of mono inputs is shown as dual-mono. To configure an external input for a sound: 1. Select the gr...

  • Page 428

    ▪ triggering sounds via midi notes: by default, incoming midi notes will trigger the focused sound. You can change this default behavior and map incoming midi notes differently in order to adapt maschine to your requirements. The appropriate midi settings can be con- figured in the midi page of the ...

  • Page 429

    There is no midi page in the input properties of the master. Maschine 1.X owners: the midi page of the input properties for sounds and groups replaces and extends the features of the sound midi settings and sound midi batch setup available in previous maschine versions, respectively. When configurin...

  • Page 430

    The midi page of the input properties (here for a group) in the software. The midi page of the input properties (here for a group) on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page ...

  • Page 431

    Controls description source (stand-alone mode only) selects the midi port on which the sound or group will receive midi notes. Available entries are none (midi note input disabled, default setting), all (midi notes are received on all enabled input ports), and each enabled midi input port. You can e...

  • Page 432

    If maschine is running as a plug-in in a host and you have configured your scenes to be triggered via midi notes, the scene trigger has priority over any sound trigger set to the same midi channel. To configure midi control for scenes, please refer to section ↑ 13.4, triggering scenes via midi (masc...

  • Page 433

    4. Above the fader area in the channel strip of the sound or group you want to configure, click the bigger field on the right (labeled midi in by default) and select the desired midi port in the menu. This is equivalent to setting the source parameter described above. If maschine is running as a plu...

  • Page 434

    5. Click the little field on its left to select a midi channel. This is equivalent to the channel parameter described above. For more information on how to trigger maschine 2 sounds via midi notes in a host sequencer refer to this knowledge base article: http://www.Native-instruments.Com/ knowledge/...

  • Page 435

    3. Click program change . ► maschine will send program change messages when scenes are triggered from the ma- schine hardware scene page. 8.2.3 controlling parameters via midi and host automation you can assign many parameters of the channel properties and plug-ins located in your various channels (...

  • Page 436

    Modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G., an external midi sequencer or an automation track in your host) duration of the change temporary (until the end of the clip) permanent target parameters at the sound and group levels only at all ...

  • Page 437

    2. In the left part of the assignment area, click the automation tab: → the automation tab lights up and the automation pane appears on its right. You are now ready to configure midi and host automation for the parameters in the current parameter page. Once the assignment area is open, when you swit...

  • Page 438

    A midi cc assignment for the current parameter page. A few host automation assignments for the current parameter page. The following paragraphs describe in more details how to assign midi controls and host auto- mation ids to maschine parameters. Which maschine parameters are automatable? All the au...

  • Page 439

    ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel properties: ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’...

  • Page 440

    2. On the left of the assignment area, click the automation tab to show the automation pane, then in this pane click the host tab. 3. Click the enable label in the assignment field under any unassigned parameter to auto- matically assign that parameter to the next free automation id. → the assignmen...

  • Page 441

    → the previous automation id is removed from the assignment field and the parameter is not available anymore for host automation. For more information on how to automate vst/au plug-in parameters from your host, please refer to your host documentation. Assigning midi controls to parameters assigning...

  • Page 442

    3. Click learn in the assignment field of a parameter to enter learn mode for that parame- ter. The assignment field shows a blinking learning . 4. Move the desired control element (knob, button, etc.) on your midi controller. → the assignment field automatically displays the midi message type recei...

  • Page 443

    ► right-click ([ctrl]-click on mac os x) the non-empty assignment field under a parameter and select unlearn in the menu to remove the midi assignment for that parameter. → the midi assignment is removed from the assignment field and the parameter is not con- trollable via midi anymore. Of course, t...

  • Page 444

    8.2.5 sending midi from sounds your sounds can output midi notes and automation data to the outside world, allowing you to control any midi-capable application and/or external midi gear from maschine’s sequencer. With its midi output enabled, a sound will send: ▪ midi notes corresponding to the note...

  • Page 445

    The midi page of the output properties for a sound on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the output properties in the software and from your controller. Control descr...

  • Page 446

    Control description channel selects the midi channel on which the sound will send midi data. By default sound slot 1 will send midi data on channel 1, sound slot 2 on channel 2, etc. Transpose applies an offset to the midi note numbers before the notes are sent. Values range from -48 (downward trans...

  • Page 447

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 448

    5. At the bottom of the channel strip of the sound you want to configure, click the bigger field left and select the desired midi port in the menu. This is equivalent to setting the dest. Parameter described above. 6. Click the little field on its right to select a midi channel. This is equivalent t...

  • Page 449

    8.3 creating custom sets of parameters with the macro controls macro controls enable you to control in one same location a selection of parameters coming from different sources. Available in every channel (sounds, groups, and master), macro con- trols are very useful for playing live since you can c...

  • Page 450

    8.3.1 macro control overview each macro control can be assigned to one destination with the full range of the selected pa- rameter. On the other hand, the same parameter can be the destination of more than one mac- ro control. To know which parameters you can assign to a macro control, consider this...

  • Page 451

    Assigning the macro controls is possible in the software only. Opening the pages pane in the assignment area first of all, you need to open the pages pane of the assignment area for macro properties. To do this: 1. Select the macro properties of the desired channel (sound, group, or master) as descr...

  • Page 452

    When the pages pane of the assignment area is open, you also notice a few changes in the control area above. 1 2 3 7 6 5 4 the control area with macro properties displayed and the pages pane active in the assignment area underneath. (1) delete page button (“x” symbol): click the little “ x ” after a...

  • Page 453

    (6) focus frame: indicates the macro control being assigned. Click any macro control to display and edit its assignment in the target selector below (4). (7) target selector: displays and selects the target parameter of the selected macro control in- dicated by the focus frame (5). This multi-level ...

  • Page 454

    Note that the whole path to this parameter stays visible in the target selector: this lets you modify a single selection without starting from the topmost channel and going through the en- tire selection process again: ► to modify a particular item in the selection shown by the target selector, clic...

  • Page 455

    Menu item description keyboard shortcuts copy copy the macro. Ctrl + c / cmd + c paste paste a cut or copied macro to a new position. Ctrl + v / cmd + v assignment area pages – context menu when the assignment area is opened and the pages tab is selected, right-click on a page opens a context menu. ...

  • Page 456

    9 controlling your mix the default view of the maschine software is the arrange view, which contains the arranger at the top, the control area in the middle, and the pattern editor / sampler editor at the bot- tom. The arrange view is best suited to organize your melodies and rhythms in the timeline...

  • Page 457

    The mix view button. ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. ► press shift + navigate to switch between the arrange view and the mix view in the maschine software. 9.1.2 mix view elements when you switch the maschine software t...

  • Page 458

    1 2 3 the mix view, with the mixer (1) at the top, the plug-in chain (2) in the middle, and the plug-in strip (3) at the bottom. (1) mixer: at the top, the mixer shows you at a glance the level and routing settings for all sounds of the focused group, or all groups in your project. You can change th...

  • Page 459

    9.2 the mixer sitting in the top part of the mix view, the mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The mixer in the maschine software. The mixer provides a classic mixing desk layout containing a certain number of channel strips. The p...

  • Page 460

    ▪ which of the sound or group level is selected for displaying: ↑ 9.2.1, displaying groups vs. Displaying sounds . ▪ whether the mixer is minimized or not, and which sections are enabled for display: ↑ 9.2.2, adjusting the mixer layout . 9.2.1 displaying groups vs. Displaying sounds the mixer provid...

  • Page 461

    In this mode the desk’s input strips (1) represent all groups of your project, while the output strip at the far right (2) represents the master/cue channel. At the top of the mixer you see the headers of all your groups and of the master/cue channel (3). The focused channel is high- lighted. Mixer ...

  • Page 462

    → if the mixer was displaying sound strips beforehand, it will display all group strips in- stead, and the group you have double-clicked will be focused. If the mixer was displaying group strips beforehand, it will instead display all sound strips of the group that you have double-clicked. The last ...

  • Page 463

    Showing/hiding particular sections of the strips both when displaying all group channels or all sound channels of a particular group, the mix- er allows you to select which sections you want to show or hide in the strips currently dis- played. This is done via the three buttons on the left of the mi...

  • Page 464

    ▪ when the mixer displays the sound strips of a group, when you click another group header in the top row the mixer will stay at the sound level and directly display to the sound strips of this other group. ▪ you can select more than one channel strip among the strips displayed. The focused strip is...

  • Page 465

    The channel’s context menu provides the exact same entries as in arrange view. Following management commands are available in the mixer: management command action renaming channels double-click the channel name in the header, type the desired name on your computer keyboard, and press [enter] to conf...

  • Page 466

    9.2.5 adjusting settings in the channel strips the layout of sound and group strips is close to that of a classical mixing desk. The signal travels from top to bottom: from the input routing settings at the top, it passes through the var- ious plug-ins loaded in the channel, then goes through the pa...

  • Page 467

    Available settings in sound/group channel strips we list here all the elements available in a full channel strip. For each element we indicate the basic operation and the corresponding parameter in arrange view. If some of the settings are not visible, check that the mixer is not minimized and that ...

  • Page 468

    ▪ switch the mixer display between sounds and groups (see section ↑ 9.2.1, displaying groups vs. Displaying sounds ). ▪ focus/select particular channels (see section ↑ 9.2.3, selecting channel strips ). ▪ rename the channel: double-click its current name, type a new name on your computer keyboard, a...

  • Page 469

    This plug-in list is the exact equivalent of the plug-in list in the control area of the arrange view. For all details, see section ↑ 6.1, plug-in overview . (5) fader section: allows you to adjust the channel’s level, panoramic position, mute and cue state. Following actions are available: ▪ drag t...

  • Page 470

    (8) midi output settings (sound strips only): allows you to select a midi output. Visible only if the io button is enabled on the left of the mixer. Click the midi out label to select a midi output port, then select a channel via the additional menu on the right. These controls are equivalent to the...

  • Page 471

    ▪ pre-listening to samples in the browser (see section ↑ 3.3.2, pre-listening to your sam- ples ). ▪ metronome (see section ↑ 7.2.3, using the metronome ). ▪ pre-listening functions in the sample editor when recording (see section ↑ 14.2.2, select- ing the source and the recording mode ) or slicing ...

  • Page 472

    1. Click the header of the master/cue strip in the top right corner of the mixer. If the mixer was showing sound channels, it switches to the group level. The master/cue channel strip appears and is put under focus. 2. Click the headphone icon in the master header. → the master channel strip switche...

  • Page 473

    ▪ click a plug-in name to select it. If this plug-in is currently hidden in the plug-in strip un- derneath, it automatically scrolls to show the interface of that plug-in. ▪ click the little “ + ” icon at the end of the chain and select a plug-in in the plug-in menu to load it at the end of the chai...

  • Page 474

    The plug-in strip of a channel, with a distinct interface for each plug-in. In the plug-in strip the plug-in panels vary with the type of plug-in (internal, native instru- ments or external): ▪ for all types of plug-ins, the panel shows a plug-in header at the top: ↑ 9.4.1, the plug-in header . ▪ in...

  • Page 475

    Click a plug-in in the plug-in chain to display its panel in the plug-in strip below. If the maschine window is not wide enough for all plug-in panels to be displayed at once, an horizontal scroll bar appears at the bottom of the plug-in strip to display the hidden part. Use the horizontal scroll ba...

  • Page 476

    Use the vertical scroll bar to display the rest of the plug-in. 9.4.1 the plug-in header for all types of plug-ins (internal, native instruments, and external) the plug-in panel displays a plug-in header at the top: controlling your mix the plug-in strip maschine - manual - 476.

  • Page 477

    1 2 3 4 the plug-in header at the top of the plug-in panel. The plug-in header can contain following elements, from left to right: (1) open plug-in window button (native instruments and external plug-ins only): click the little arrow icon to open/close the plug-in interface in an external window. Se...

  • Page 478

    9.4.2 panels for drumsynths and internal effects for drumsynths and internal effects, the panels in the plug-in strip provide intuitive visual representations of the plug-ins and their parameters. The plug-in panel of a drumsynth and two internal effects. As with all other plug-ins, the panels for d...

  • Page 479

    For an exhaustive description of the parameters available in each panel, please refer to chapter ↑ 10, using the drumsynths for drumsynths and chapter ↑ 12, effect reference for internal ef- fects. Parameter modulation is not indicated in the panel for internal plug-ins. As a conse- quence, the valu...

  • Page 480

    Sampler – main pane 1 2 3 4 5 6 7 the sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample waveform: shows the waveform or the sample used in the selected zone. It provides the same features as the waveform found in the sample ...

  • Page 481

    (4) amp envelope section: allows you to adjust the type parameter and the envelope parame- ters from the pitch/envelope page in the control area. For more details, see section ↑ 6.2.2, page 2: pitch / envelope . (5) saturation, lo fi, and filter sections: allows you to adjust the parameters from the...

  • Page 482

    The sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample map: allows you to adjust the key and velocity ranges of your zones. This the same as the map view available in the zone page of the sample editor. For more details, see ...

  • Page 483

    ▪ absynth 5’s default view shows the main elements of the perform window of ab- synth 5: controlling your mix the plug-in strip maschine - manual - 483.

  • Page 484

    ▪ massive’s default view shows specific parts of the synth view (the eight macro controls at the top and the modulation pages underneath): controlling your mix the plug-in strip maschine - manual - 484.

  • Page 485

    ▪ guitar rig’s default view shows a mini rack with a reduced version of the global header at the top: as with all other plug-ins, the panel for native instruments plug-ins shows the plug-in header at the top containing a button for opening the plug-in in a floating window as well as the name of the ...

  • Page 486

    Click the little “+” in the header to switch between default and additional view. Mac os x users: the vst plug-in of a native instruments product must be installed for this product’s default view (and additional view, if any) to appear in the plug-in strip. If you normally use the au version of this...

  • Page 487

    → the plug-in shows up in its own floating window. When undocking native instruments plug-ins, their panel in the plug-in strip is re- placed by a thin plug-in placeholder (see below). Plug-ins of native instruments platform products (reaktor, kontakt, guitar rig) are automatically opened in floatin...

  • Page 488

    ▪ in the plug-in strip the plug-in panel is replaced with a thin vertical plug-in placeholder containing only the little diagonal arrow — this allows you to dock the plug-in back into the plug-in strip (see below). ▪ the floating window also displays the plug-in header at the top. In addition to the...

  • Page 489

    9.5 controlling your mix from your controller your controller provides a dedicated mix mode. The mix mode allows you to see and adjust the level and pan parameters for all your groups and sounds. ► press shift + sampling to enter or leave mix mode on your controller. When mix mode is active, the sam...

  • Page 490

    Navigating groups and sounds at both levels channels are organized into sets of eight channels (four on each display). ► use the page buttons at the left of the displays to show the next/previous eight channels (sounds: 1 – 8 and 9 – 16 ; groups: a1 – h1 , a2 – h2 , etc.). If you set the focus to a ...

  • Page 491

    10 using the drumsynths drumsynths are a powerful set of monophonic internal instrument plug-ins (i.E. Instrument plug-ins included with maschine) that allow you to generate individual, fine-tuned drum sounds for your music productions. Like any other instrument plug-in, you can load them only in th...

  • Page 492

    10.1 drumsynths – general handling this section describes the general use and features of the drumsynths. Managing drumsynths drumsynths are maschine plug-ins and, as such, they support all usual plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste dr...

  • Page 493

    All drumsynths share the same parameter organization in the control area. ▪ their parameters are grouped into the same three parameter pages: ◦ the main page groups the most important parameters for each drum type. Here you can select the engine to be used, the tuning, the decay, etc. ◦ the advanced...

  • Page 494

    All drumsynths share the same global layout in the plug-in strip. ▪ in the top part of the panel you can adjust the tune parameter, select the desired engine, adjust the velocity response, and adjust the decay parameter (or the filter parameter for the shaker engine of the percussion). ▪ in the bott...

  • Page 495

    10.1.3 shared parameters within each drumsynth, some parameters are shared between several engines (e.G., the tune parameter). Shared parameters have the advantage of keeping their position when you switch to another engine in the drumsynth. This allows you to compare the sound of various engines mo...

  • Page 496

    For all engines, the tune parameter lets you define which pitch will be played when hitting the pad of that sound (with pads in group mode) or playing the middle c (midi note 60) base note. In the maschine convention the midi note 60 is noted c3. The engines have different pitch ranges: ▪ most engin...

  • Page 497

    The kick panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The kick provides following engines: ▪ sub (default): ↑ 10.2.1, kick ...

  • Page 498

    ▪ bold: ↑ 10.2.7, kick – bold . ▪ maple: ↑ 10.2.8, kick – maple . ▪ push: ↑ 10.2.9, kick – push . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the kick and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10....

  • Page 499

    Element description bend adjusts the amplitude of the pitch envelope applied throughout the sound duration (punch), measured as a percentage. Available values range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound stays at its original pitch during its entire decaying phase. As the bend valu...

  • Page 500

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 501

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 502

    Element description bias adjusts the timbre of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). At zero, the distortion is symmetrical and introduces mostly odd harmonics. As the bias value is increased, the distortion becomes more asymmetric an...

  • Page 503

    10.2.3 kick – dusty the dusty kick is an electronic kick with an organic feel. It’s capable of broken, dusty sounds but can also open up to a thundering warehouse boom. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available...

  • Page 504

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 505

    Main page element description main section engine selects the engine used in the kick plug-in. If you change this setting, please refer to section 10.2 “the kicks” in the maschine 2.0 manual. Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Availabl...

  • Page 506

    Element description grind adjusts the grittiness of the “aero” component of the sound, measured as a percentage. Available values range from 0.0 to 100.0% (default: 45.0%). Low values produce a boomy reverberation. High values result in a crushed, digital “air” squashed into the drum sound. Note tha...

  • Page 507

    10.2.5 kick – rasper the rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into drum’n’bass or dubstep productions. Its two crispness modes allow for a wide range of bass drums. The parameters described below are presented as they appear i...

  • Page 508

    Element description decay adjusts the duration of the crispness effect, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 34.0 %). Amount adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced pag...

  • Page 509

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Element description main section engine selects the...

  • Page 510

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 511

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a pe...

  • Page 512

    10.2.8 kick – maple the maple kick is an acoustic bass drum emulation that provides a realistic and organic sound. It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic instruments and its room parameters make it fit seamlessly into any mix. The paramete...

  • Page 513

    Element description size adjusts the size of the room, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount adjusts the amount of room effect applied to the drum sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). A...

  • Page 514

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 515

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 516

    The snare panel in the plug-in strip. As with every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The snare provides following engines: ▪ volt (default): ↑ 10.3.1, ...

  • Page 517

    ▪ vintage: ↑ 10.3.6, snare – vintage ▪ chrome: ↑ 10.3.7, snare – chrome ▪ iron: ↑ 10.3.8, snare – iron ▪ clap: ↑ 10.3.9, snare – clap for more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1...

  • Page 518

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Osc mode selects the oscillator mode: if you select tonal (default), t...

  • Page 519

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 520

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Grit adjusts the intensity of the bitcrushing, measured as a percentag...

  • Page 521

    10.3.3 snare – pow the pow snare is a shot of filtered noise, useful as an electro snare, an effect or a layer in a combined snare sound. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within th...

  • Page 522

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 523

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see pitch range, tuning, and midi notes. Decay adjusts the duration of the sound’s tail, measured as a percentage....

  • Page 524

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 525

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 526

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 527

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 528

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 529

    Element description skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 ...

  • Page 530

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 531

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 532

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 533

    Element description decay adjusts the duration of the sound’s tail, but also the “spread” between the individual claps, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Room adjusts the balance between the dry sound — the claps themselves — and the synthesized ...

  • Page 534

    10.3.10 snare – breaker the breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix- es containing heavy bass. The adjustment of the wires spectrum provides a great range of snares. It also works very well with the rasper kick. The parameters described below are pre...

  • Page 535

    Element description spectra section mode selects from two different noise types that simulate the wires of the drum. Available modes are a (default) and b. Tune provides an independent tuning of the snare noise. It relates to the tension of the snare wires on a real snare drum. Available values rang...

  • Page 536

    10.4 the hi-hats the hi-hat drumsynth can generate a variety of hi-hat sounds. The hi-hat in the control area (main page depicted). The hi-hat panel in the plug-in strip. Using the drumsynths the hi-hats maschine - manual - 536.

  • Page 537

    As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The hi-hat provides following engines: ▪ silver (default): ↑ 10.4.1, hi-hat – silver . ▪ circuit: ↑ 10.4.2...

  • Page 538

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a perce...

  • Page 539

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 540

    Main page element description main section engine selects the engine used in the hi-hat plug-in. If you change this setting, please refer to ↑ 10.4, the hi-hats . Tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (defa...

  • Page 541

    Element description seed selects a random sequence to control the waveform produced by the oscillator. Each of the 31 seed values available produces a different set of random pitches and harmonics. Dissonance affects the randomization of the oscillator, measured as a percentage. Available values ran...

  • Page 542

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 543

    Element description strike adjusts the attack of the cymbal, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Distress introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced page for this engin...

  • Page 544

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view) — for more information please refer to section ↑ 9.4, the plug-in strip . Main page element description main se...

  • Page 545

    Advanced page element description hybrid section bend adjusts the amount of a pitch envelope for sound design purposes. It is a bipolar control ranging from -100.0 to 100.0% (default: 0.0%) rattle adjusts the amount of sizzling from the hi-hat. It is more noticeable with long decays. Available value...

  • Page 546

    When played, like on a real drum set. By the way you are not limited to two hi-hat sounds — e.G., you could add to the same choke group a third sound containing a half-opened hi-hat. To know how to do this, please refer to section ↑ 5.1.4, using choke groups where choke groups are explained in detai...

  • Page 547

    The tom panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The tom provides following engines: ▪ tronic (default): ↑ 10.5.1, tom ...

  • Page 548

    For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10.5.1 tom – tronic the tronic engine is the default engine of the tom. A fat, analog-style tom with...

  • Page 549

    Element description bend adjusts the pitch sweep of the sound, measured as a percentage. Available values range from -100.0 % to 100.0 % (default: 0.0 %). At zero the sound stays at its original pitch during its entire decaying phase. At higher values, the pitch bends upwards. At lower values, the p...

  • Page 550

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 551

    Main page element description main section engine selects the engine used in the tom plug-in. If you change this setting, please refer to ↑ 10.5, the toms . Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 48.00 to 72.00....

  • Page 552

    Element description color adjusts a simple filter which affects the brightness of the sound. Available values range from 0.0 to 100.0 % (default: 50.0 %). Glide the tuning of the fractal tom is locked for each note; in other words the change in tuning is applied only when a new note is received. Whe...

  • Page 553

    Element description transpose adjusts the pitch transposition of the feedback oscillator bank only, measured in semitones and cents. This is useful for tuning it to the tone oscillator. Available values range from -12.00 to 12.00 semitones (default: 0.00). Freq a adjusts the pitch of oscillator a wi...

  • Page 554

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 555

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from...

  • Page 556

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From the mid position, by turning the knob ...

  • Page 557

    Element description tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from 0.0 to 100.0% (default). Impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0....

  • Page 558

    The percussion in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The pe...

  • Page 559

    ▪ fractal (default): ↑ 10.6.1, percussion – fractal . ▪ kettle: ↑ 10.6.2, percussion – kettle . ▪ shaker: ↑ 10.6.3, percussion – shaker . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ ...

  • Page 560

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tune hold when tune hold is enabled, the tuning behavior is that of the fractal tom: the tuning is fixed until the next note is received (see ↑ ...

  • Page 561

    Element description harmonics section ktr. Mode (key tracking mode) selects from two key tracking modes: harmonic (default) and dissonant. In harmonic mode all oscillators track the tune parameter (on the main page, see above) and your keyboard evenly. Therefore, the drum stays in tune with itself a...

  • Page 562

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 563

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 33.00 to 57.00. The default value is 45.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 564

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 565

    Element description filter adjusts the bandwidth of the filter applied to the noise source, measured as a percentage. Higher settings result in a wider filter. Lower settings result in a narrower filter, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 70.0 %). Grain ad...

  • Page 566

    Element description accent (performer mode only) controls the amount of emphasis on certain notes within the shaker pattern, measured as a percentage. At low values, the groove is static and the notes rather quiet, as if the shaker were being shaken very gently and uniformly. As the parameter is inc...

  • Page 567

    Element description sync the sync parameter has two options: lock and retrig. In lock mode, the shaker pattern is synced to the song position; that is, it is always in time regardless of when a note is pressed. In retrig mode, the shaker pattern (including accents) is retriggered on every note on, w...

  • Page 568

    Element description swing adjusts the amount of swing or shuffle in the shaker pattern. Higher values will result in a pattern with more swing. Note that swing alone will result in quite a mechanical feel — for a more human feel it is recommended to add some twist as well (see below). Available valu...

  • Page 569

    The cymbal in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The cymbal...

  • Page 570

    ▪ crash (default): ↑ 10.7.1, cymbal – crash . ▪ ride: ↑ 10.7.2, cymbal – ride . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the cymbals and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10.7.1 cymbal – cr...

  • Page 571

    Element description width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the effect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). Color secti...

  • Page 572

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 573

    Element description impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, r...

  • Page 574

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 575

    11 using effects at each project level (sound, group and master) it is possible to add effects in form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, native instruments ...

  • Page 576

    Choose the channel in which the effect is to be inserted 1. If you want to apply the effect to the master (to process the audio of the whole project), click the master tab in the top left corner of the control area. 2. If you want to apply the effect to a group (to process the audio of the whole gro...

  • Page 577

    Load the effect in a new slot 1. At the far left of the control area, click the little plug-in icon to display the plug-ins of the selected channel: the icon lights up. The plug-in list appears nearby, showing a stack of all plug-ins al- ready loaded in the channel: in the plug-in list each plug-in ...

  • Page 578

    If you have selected a sound and its plug-in list is empty, the plug-in menu also shows all available instrument plug-ins. 3. Click the desired entry in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instrum...

  • Page 579

    Notes and hints on loading effects in the software ▪ instead of clicking the “ + ” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the plug-in menu: the effect selected in the menu will replace the plug-in currently loaded in...

  • Page 580

    2. If it’s not already open, open the extended view of the mixer by clicking the down-pointing arrow at the left of the mixer: 3. Check that the plug-in icon is active on the left of the mixer — if not, click it to display the plug-in list in each channel strip. Then, put the focus on the channel (m...

  • Page 581

    3. To set the focus to a sound channel: if the mixer is currently displaying the group channel strips, in the mixer’s top row double-click the blank space in the header of the group con- taining the desired sound, then click the header of the desired sound in the row below. If the mixer is currently...

  • Page 582

    2. If you want to apply the effect to the master (to process the audio of the whole project), press button 1 to select the master tab. 3. If you want to apply the effect to a group (to process the audio of the whole group), press button 2 to select the group tab and press the group button a – h corr...

  • Page 583

    11. When you have found the effect you want to use, press button 8 ( load ) to load it. You can also use buttons 5 and 6 to step through the list and load each effect directly. 12. Leave the plug-in browser and switch back to control mode by pressing control (or by pressing shift + browse again). → ...

  • Page 584

    ▪ if you created a nice effect setting, you can put it to further use by saving it as a plug-in preset in the software. Please read ↑ 6.1.9, saving and recalling plug-in presets for more details. 11.1.2 other operations on effects you can manipulate effects like any other plug-in loaded in a plug-in...

  • Page 585

    Action procedure duplicate an effect first, open the source slot’s plug-in menu and select copy. Then open the plug-in menu of the desired slot in the target channel (sound, group, or master) and select paste. Bypass an effect click the fx icon (in arrange view) or the little square (in mix view) at...

  • Page 586

    Action procedure insert an effect after the selected effect press shift + button 4. The browser automatically opens and lets you select the desired effect preset to be inserted after the plug-in currently selected. Replace the effect select the effect to be replaced and use the plug-in browser (pres...

  • Page 587

    What is a side-chain input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit (the “side-chain input”) to control the behavior of the processing. Usually the ...

  • Page 588

    The side-chain input page of the compressor plug-in on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access parameter pages. The parameters of the side-chain input are not available in the plug-in pane...

  • Page 589

    Parameter description filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts the center frequency of the filter. Width adjusts the bandwidth of the filter. On your con...

  • Page 590

    Maschine in stand-alone mode please make sure that you have connected an external audio signal source to your audio inter- face and that the inputs of the audio interface are activated. To do this: 1. Select the preferences… entry from the file menu to open the preferences panel. 2. In the audio pag...

  • Page 591

    Any audio source plugged into the first input of your audio interface will be available on the in 1 l input of maschine, and so on. See ↑ 2.6.2, preferences – audio page for more information on the audio page of the preferences panel. Using effects applying effects to external audio maschine - manua...

  • Page 592

    Maschine in plug-in mode if maschine is running as a plug-in in a host environment, the maschine plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the maschine plug-in. In this example, we wi...

  • Page 593

    7. Press navigate + pad 1 to select the audio parameter page. You can also press the page left button until it turns off, since the audio page is the first page of the input properties. You will now see two parameters at the bottom of the left display: source (which selects the source) and gain (whi...

  • Page 594

    Sound in section ↑ 11.2.2, step 2: set up a sound to receive the external input above, the plug-in list should be empty: 2. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list of all available instrument and effect plug-ins. 3. Click the desired effect in the...

  • Page 595

    3. Turn knob 1 ( type ) to choose between maschine internal instruments and effects ( in- ternal ), vst/au plug-ins from native instruments ( ni ) or vst/au plug-ins from third- party manufacturers ( external ). 4. Turn knob 2 to set subtype to effect . The right display shows only effect plug-ins o...

  • Page 596

    The procedure in arrange view is described here. You can also do this in mix view — see section ↑ 11.1.1, adding an effect . In this example we will use an empty sound: 1. Choose the empty sound you want to use as send effect: on the left of the arranger click the group containing that sound, on the...

  • Page 597

    3. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list of all available instrument and effect plug-ins. 4. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instrume...

  • Page 598

    → the sound slot now mirrors the plug-in name. For more information on renaming sound slots, see section ↑ 4.2.3, renaming sound slots . Set up a sound as send effect on the controller 1. Press the control button to enter control mode. 2. Press button 3 to select the sound tab 3. Press the group but...

  • Page 599

    9. Turn knob 5 to browse the available plug-ins. 10. When you have found the effect you want to use (e.G., the maschine compressor), press button 8 ( load ) to load it. You can also use button 5/6 to step through the list and load each effect directly. 11. Switch back to control mode by pressing con...

  • Page 600

    11.3.2 step 2: route audio to the send effect once you have configured a sound or group as send effect (see ↑ 11.3.1, step 1: set up a sound or group as send effect ), you can send the output of any other sounds and groups to that sound or group. For this purpose, each sound and each group is equipp...

  • Page 601

    5. Press button 7/8 to select output . The output properties are shown in the displays of your controller (in the example under- neath we show the output properties of a sound). 6. Press navigate + pad 2 to select the aux page of parameters. You can also use the page buttons for this. 7. Turn knob 1...

  • Page 602

    11.3.3 a few notes on send effects when working with send effects, please keep in mind the following: ▪ you cannot send the master output to send effects. ▪ you cannot send a send effect’s output to itself, nor the output of a group to one of its own sounds. However, you can: ▪ chain several sounds ...

  • Page 603

    11.4 creating multi-effects creating a multi-effect unit is basically the same thing as creating a series of sounds as send effects within a group and arrange them as you see fit. Following the procedure described in the previous section ↑ 11.3, creating a send effect , in every sound of the group y...

  • Page 604

    Which of the main, aux 1, and aux 2 output to use? Each sound provides three distinct outputs: main, aux 1, and aux 2. If you want to build a series of effects split across several sounds, for each sound in the series you have to send one of these outputs to the input of the next sound. For this we ...

  • Page 605

    Groups of the multi fx type in the library pane. Using effects creating multi-effects maschine - manual - 605.

  • Page 606

    12 effect reference maschine provides a healthy selection of more than 20 different effect plug-ins that can be quickly applied to sounds, groups and the master, all as insert effects. By using maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ...

  • Page 607

    12.1 dynamics 12.1.1 compressor this is a classic compression effect to control the dynamic information of an audio signal. You can use the compressor to fatten up your drums or to control signals that have a very wide dy- namic range. In addition to the legacy classic mode, the compressor provides ...

  • Page 608

    Parameter description mode section mode selects between two operation modes: classic (default setting) and feedback. Whereas classic mode generates a cleaner and more precise compression, feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envel...

  • Page 609

    The compressor on the controller: main page. Side-chain input page the compressor in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabl...

  • Page 610

    Parameter description filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts the center frequency of the filter. Width adjusts the bandwidth of the filter. On your con...

  • Page 611

    12.1.2 gate the gate cuts any part of the input signal which falls below the input threshold. This can be used to rhythmically chop the signal and make it stutter or sound staccato. If this effect is used in a sound or a group, it also provides a side-chain input page (in the control area and on you...

  • Page 612

    Parameter description time section attack use attack to adjust how fast the gate reacts to the incoming signal: the more you dial it to the right, the slower it will react, resulting in a softer transition between the gated and the not gated parts of the signal. Hold the hold parameter is used to de...

  • Page 613

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 614

    Input level meter in the gate panel (plug-in strip) in the plug-in strip, the gate panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the control area) provides a level meter for visual monitoring of the ...

  • Page 615

    The transient master in the control area. Parameter description depth section input gain adjusts the level of the input signal. This allows you to offset the overall level once you have set the desired effect, in order to counterbalance the gain or loss of level that might occur. Attack sharpens/sof...

  • Page 616

    12.1.4 limiter the limiter does two things: firstly it ensures that the signal level stays below 0 db, thus pre- venting digital clipping. But it can also increase the overall perceived volume by reducing the threshold. It is recommended to place the limiter in a master plug-in slot. However, please...

  • Page 617

    Element description mode section mode selects from two different limiter types. The available modes are legacy and transparent. Depth section (transparent mode only) threshold this value determines the threshold where the limiter kicks in. If you use it to prevent your signal from clipping, leave it...

  • Page 618

    Side-chain input page the limiter in the control area: side-chain input page. The modulation page contains one parameter: velocity. Element description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain di...

  • Page 619

    Element description filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Available values are off and on (default: off). Center freq adjusts the center frequency of the filter. Availabl...

  • Page 620

    The maximizer panel in the plug-in strip. Main page the maximizer in the control area: main page. Parameter description depth section amount this parameter is used to adjust the amount of the maximizer effect. Turn the knob clockwise to increase the loudness of the signal. Curve controls the compres...

  • Page 621

    The maximizer on the controller: main page. Side-chain input page the maximizer in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled...

  • Page 622

    Parameter description filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts the center frequency of the filter. Width adjusts the bandwidth of the filter. On your con...

  • Page 623

    The eq panel in the plug-in strip. Freq / gain page the eq in the control area: freq / gain page. Parameter description low section freq frequency selector for the low frequency band. Ranges from 20 hz to 8 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Low-mi...

  • Page 624

    Parameter description high-mid section freq frequency selector for the second mid-frequency band. Ranges from 40 hz to 16 khz. Gain this determines how much the selected frequency is increased/ attenuated by. High section freq frequency selector for the high frequency band. Ranges from 50 hz to 20 k...

  • Page 625

    Parameter description high-mid section width bandwidth control for the second mid-frequency band. Output section gain gain control for the eq altogether. The eq on the controller: width / output page. 12.2.2 filter filter with selectable characteristics that can be modulated via lfo or envelope. The...

  • Page 626

    Main page the filter in the control area: main page. Parameter description type section mode here you can select between four different filter modes: lp (low- pass), bp (band-pass), hp (high-pass), and notch. Depending on the mode selected, the following parameters vary as indicated. Freq section cu...

  • Page 627

    Parameter description speed defines the speed of the modulation in note values from 16/1 (one cycle every 16 bars) up to 1/32 note. Lfo shape defines how the lfo evolves over time. Phase adjusts the start phase of the lfo. Source: envelope decay with decay you adjust how fast the envelope fades out....

  • Page 628

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 629

    The filter on the controller: side-chain input page. 12.2.3 cabinet the cabinet emulation is a cabinet and microphone component that proves full control over all the (post-amp) stages of recording a guitar tone. Cabinet emulation includes the four cabinet types, and the variable positioning of six d...

  • Page 630

    Main page element description cabinet section cabinet selects from four different cabinet types, which includes: ▪ american cabinet ▪ british cabinet ▪ vintage cabinet ▪ modern cabinet microphone section microphone selects from six different microphone types, which includes: ▪ dynamic 57 ▪ dynamic 4...

  • Page 631

    12.3 modulation effects 12.3.1 chorus the chorus is useful to “thicken” signals and enhance or add stereo content. It is most effec- tive on melodic sounds, but can also be used on hi-hats to make them more vivid or on a voice sample to create a doubling effect (thereby making it sound as if there w...

  • Page 632

    Parameter description amount the amount of the chorus effect. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The chorus on the controller. 12.3.2 flanger classic flanger effect with lfo and envelope modulation. The flanger sounds a bit l...

  • Page 633

    The flanger in the control area. Parameter description main section frequency this defines the center frequency of the flanger. Feedback adjusts the amount of output signal fed back into the input. Invert inverts the flanger. Mod section amount this defines how much the flanger gets modulated by the...

  • Page 634

    The flanger on the controller. 12.3.3 fm fm modulates the frequency of the audio signal based on fm synthesis. High frequency set- tings are useful for adding a subtle “gritty” texture to the input signal. The fm panel in the plug-in strip. Fm in the control area. Parameter description freq section ...

  • Page 635

    Parameter description split the split control determines the extent to which the fm effect is applied to high frequencies via a crossover. Turn to the right to affect higher frequencies. It can be useful to eliminate noise artifacts caused by fm of very high signals. With high split settings, the ef...

  • Page 636

    The freq shifter panel in the plug-in strip. The freq shifter in the control area. Parameter description freq section coarse this is used to define the basic frequency of the freq shifter. Fine fine-tune the frequency here. Output section feedback adjusts the amount of output signal fed back into th...

  • Page 637

    The freq shifter on the controller. 12.3.5 phaser classic phaser with lfo and envelope modulation. The phaser panel in the plug-in strip. The phaser in the control area. Parameter description main section frequency this defines the center frequency of the phaser. Feedback adjusts the amount of outpu...

  • Page 638

    Parameter description 8pole activating this causes the phaser to use the 8pole mode, resulting in a more intense phasing effect. Mod section amount this defines how much the phaser gets modulated by the modulation source. Source here you can select the modulation source of the phaser: available opti...

  • Page 639

    12.4 spatial and reverb effects 12.4.1 ice this is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the project “come into my disco” from the maschine factory library, you can hear how it creates deep sou...

  • Page 640

    Parameter description ice the “ice” factor: higher values sound more metallic. Size adjust the size of the virtual room here. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The ice on the controller. 12.4.2 metaverb like the reverb, the ...

  • Page 641

    The metaverb in the control area. Parameter description room section size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High high band eq to cut or boost high frequencies. Position section pan this pans the dry signal. This is useful because t...

  • Page 642

    12.4.3 reflex this is a special resonating reverb. At moderate settings the reflex can be useful to emulate small, “tight” rooms. At more extreme settings, it can produce interesting artificial, metallic textures. Automating the color parameter usually yields very pleasing results. The reflex panel ...

  • Page 643

    Parameter description smooth with this parameter, you can soften the metallic character of reflex. Size adjust the size of the virtual room here. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The reflex reverb on the controller. 12.4.4 ...

  • Page 644

    The reverb in the control area. Parameter description room section room this allows you to choose one of four basic characteristics of the reverb: general, bright, guitar, and shatter. Size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High hi...

  • Page 645

    The reverb on the controller. 12.4.5 reverb the plate reverb panel in the plug-in strip. 12.4.5.1 reverb room the room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the room size , and pre delay parameters to create special effects. The reve...

  • Page 646

    The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range ...

  • Page 647

    Element description diffusion controls the density of the reflections in the virtual room. A low diffusion setting makes the reflections sound more distinct, like closely spaced echoes. A high diffusion setting creates reflections so close they sound more like noise, in which echoes are indistinguis...

  • Page 648

    12.4.5.2 reverb hall the reverb hall mode is a spacious and natural reverb that is particularly suited to tonal sounds. When used with a high reverb time setting it provides a very lush reverb making it also suitable for ambient or experimental music. Modulate the room size , and pre delay pa- ramet...

  • Page 649

    Element description reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range can be adjusted in seconds from 0.5s to 20.2s (default: 2.2s). Reverb size adjust the size of the simulated room. Turn clockwise to increase the perceived size of the room and reve...

  • Page 650

    Eq page the eq page contains parameters to adjust the eq of the reverb. Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adjusts the low-frequency content in th...

  • Page 651

    Parameter description decay adjusts the damping of the plate, which directly affects the decay time of the reverb. Eq section low shelf controls the low-frequency content in the reverberated signal. High damp adjusts the damping of the high frequencies in the reverberated signal. Output section mix ...

  • Page 652

    The beat delay panel in the plug-in strip. Main page the beat delay in the control area: main page. Parameter description delay section time the time parameter defines the delay length in note values. The available values depend on the unit defined by the unit parameter on the unit page (see below)....

  • Page 653

    Parameter description crossover allows for panning the feedback signal rhythmically in the stereo field. Color defines the basic frequency of the feedback circuit: lower values result in a deeper sound, whereas higher values brighten the sound. Split controls the difference in frequency between left...

  • Page 654

    Parameter description unit section unit defines the unit used by the time and offset parameters on the main page. The beat delay on the controller: unit page. 12.5.2 grain delay by chopping the input into small “grains” and rearranging them as a cloud, the grain delay is useful for creating ambient ...

  • Page 655

    Main page the grain delay in the control area: main page. Parameter description grain section pitch determines the pitch of the grains: low values result in a deep, slowly repeating grain, high values speed up the grain, making it sound faster and higher. Size defines the length of the grains. Jitte...

  • Page 656

    The grain delay on the controller: main page. Output page the grain delay in the control area: output page. Parameter description output section stereo this parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). The grain delay on the controller: outp...

  • Page 657

    The grain stretch panel in the plug-in strip. The grain stretch in the control area. Parameter description master section on enables the effect. Every time this control is switched on, the grain stretch effect buffers incoming audio for 32 x 1/16th step. Time section stretch defines the time-stretch...

  • Page 658

    Parameter description output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The grain stretch on the controller. 12.5.4 resochord the resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. Th...

  • Page 659

    The resochord in the control area. Parameter description pitch section mode here you can select between the two modes of the resochord: chord and string. In chord mode, the 6 combs are tuned according to various chords. In string mode, the 6 combs are centered around one frequency and can be spread ...

  • Page 660

    Parameter description output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The resochord on the controller. 12.6 distortion effects 12.6.1 distortion combining overdrive, feedback and modulation, the distortion produces a heavy distortion/fuzz...

  • Page 661

    The distortion in the control area. Parameter description main section drive determines the basic amount of distortion. Color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Feedback adjust the amount of output signal fed back into the inp...

  • Page 662

    12.6.2 lofi the lofi effect reduces the bit depth (or bit resolution) and sample rate of the audio signal for an interesting “vintage” effect at subtle settings, and heavy digital distortion at extreme set- tings. The lofi panel in the plug-in strip. The lofi in the control area. Parameter descripti...

  • Page 663

    Parameter description stereo widens the stereo field of the effect. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The lofi on the controller. 12.6.3 saturator the saturator is a flexible tool allowing you to apply various types of satur...

  • Page 664

    The saturator in classic mode in the control area. Classic mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Input controls the input gain of the effect. Increasing input will also i...

  • Page 665

    The saturator in tape mode in the control area. Tape mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Input controls the input gain of the effect. This affects the amount of tape di...

  • Page 666

    Tube mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Charge in tube mode the saturator provides a negative feedback loop that attenuates the level at the saturator’s input accordin...

  • Page 667

    The analog distortion panel in the plug-in strip. The analog distortion in the control area (main page depicted). Main page element description mode section mode select between two distortion modes: analog and mulholland (default: mulholland ). Distortion section saturation sets the amount of satura...

  • Page 668

    Element description tone sets the frequency for the high cut filter. Filtering the harmonically rich distorted signal produces a softer tone. Available values range from 0.0 to 100.0% (default: 100.0%). Focus switches the frequency range of the processed signal, pulling it slightly further forwards ...

  • Page 669

    ▪ ring: based on a bank of ring modulators, the ring effect adds a bell-like quality to melod- ic sound sources. An additional plate reverb lets you pick out individual notes with your fin- ger and have them ring out for several seconds. For more information see section ↑ 12.7.5, ring . ▪ stutter: s...

  • Page 670

    Filter perform fx in the plug-in strip. Filter perform fx in the control area. Main page parameter description mode section mode select an effect. Touchstrip section effect reference perform fx maschine - manual - 670

  • Page 671

    Parameter description engage activates the filter. Frequency sets the cutoff frequency according to the min/max range parameters. Filter type selects from low pass, band pass and high pass modes. Resonance sets the resonance of the filter. Values over 100% will lead to self-oscillation—be careful! T...

  • Page 672

    Flanger perform fx in the plug-in strip. Flanger perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 672.

  • Page 673

    Parameter description engage activates the effect. Frequency controls the volume of the comb filter. Flanger decay controls the decay time. Saturation controls the saturation in the feedback path, producing a dirtier, compressed sound. Stereo controls the stereo spread of the effect. Setup page para...

  • Page 674

    Burst echo perform fx in the plug-in strip. Burst echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 674.

  • Page 675

    Parameter description engage activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the feed parameter. Ts assign assigns the control to feedback or time. Feedback : sets the delay feedback when the effect is activated. The feedback is reduced wh...

  • Page 676

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in replace mode, the dry signal is muted after the first repetition, leaving only ...

  • Page 677

    Reso echo perform fx in the plug-in strip. Reso echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 677.

  • Page 678

    Parameter description engage activates the effect. Frequency controls the frequency of the filters in the filter bank, altering the tonality of the signal. Echo time sets the delay time. Feedback sets the delay feedback. Pump controls the amount of compression applied to the feedback loop. Wet level...

  • Page 679

    12.7.5 ring built on a carefully selected bank of ring modulators, ring adds a bell-like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or smart strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring perform fx in the plug-in strip....

  • Page 680

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the ring modulators. Osc spread controls the frequency spread of the ring modulators. At low spread values, the ring modulators converge to a single modulation freq...

  • Page 681

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in wet only mode, the dry signal is muted entirely, leav- ing silence except when ...

  • Page 682

    Stutter perform fx in the plug-in strip. Stutter perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 682.

  • Page 683

    Parameter description engage controls a hard bypass. Activating the control commences looping, releasing the control bypasses the effect. Length can be assigned to length (loop length, by default) or pitch (relative pitch) using ts assign . Ts assign assigns the control to length or pitch . Stutter ...

  • Page 684

    12.7.7 tremolo a no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, rate, and depth ranges, and use the stereo knob to create auto-pan motion effects. Tremolo perform fx in the plug-in strip. Tremolo perform fx...

  • Page 685

    Main page parameter description mode mode select an effect. Touchstrip engage enables and disables the effect. Position controls the tremolo and vibrato rate and depth, within the ranges defined by the min and max parameters on the second page. Tremolo trem/vibr controls the balance between tremolo ...

  • Page 686

    Setup page parameter description depth range depth min controls the amplitude of the modulation when the parameter position is set to 0%. Depth max controls the amplitude of the modulation when the parameter position is set to 100%. Depth range rate min controls the rate of the modulation when the p...

  • Page 687

    Scratcher perform fx in the plug-in strip. Scratcher perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 687.

  • Page 688

    Parameter description engage engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely. Position controls the brake speed (higher = slower brake), the scratch position (higher = forward) and the delay time (higher = longer delay time). Swirl delay time con...

  • Page 689

    13 creating a song using scenes in maschine, a song is made of a variable number of scenes, which represent the different parts of the song — e.G., intro, verse, chorus, break, another verse… scenes provide a very flexible way to arrange your song. 13.1 arranger basics the place where you organize s...

  • Page 690

    ▪ a pattern can be played in several scenes: in fact a scene only contains a reference to your pattern, and you can place as many references to this pattern as you want in different scenes in the arranger. When you modify your pattern in the pattern editor, all references to it in the arranger are u...

  • Page 691

    Placed at the beginning of the scene. Repetitions of a clip are indicated by darker blocks in the arranger: ▪ if a scene has been manually shortened, only the visible part of the clip within the set length will be audible. ▪ clips always start at the beginning of the scene. As a notable consequence,...

  • Page 692

    1 2 3 5 6 7 8 9 10 4 an overview of the arranger. (1) mix view button: click the mix view button to switch the maschine software between the arrange view and the mix view. The arranger is visible only in arrange view, i.E. Only if the mix view button is disabled. (2) project name: the name of the pr...

  • Page 693

    (6) scene names: the top of the arranger displays all scenes of your project, represented by their name. All clips located in the column under a scene will be played together in that scene. Clicking a scene name selects the scene, moves the playhead to that scene (see sec- tion ↑ 13.3.2, jumping to ...

  • Page 694

    ▪ additionally, in all modes the transport section of your controller allows you to move and resize the loop range: ↑ 13.3.1, selecting a loop range . 13.1.2 navigating the arranger the arranger can be scrolled and zoomed in or out to fit your current needs. Navigating the arranger horizontally (tim...

  • Page 695

    Navigating the arranger vertically (groups) a classic scroll bar is available right of the arranger. It allows you to scroll to hidden groups in case all of them don’t fit in the arranger. Ms_sw_2.5_arranger_zooming_bar_at_the_right the classic scroll bar right of the arranger. You can also adjust t...

  • Page 696

    Drag the handle to adjust the arranger’s height. Navigating the arranger from the controller you can also control the position and zoom factor in the arranger from your controller: 1. From control mode, press and hold navigate to enter navigate mode. 2. Turn knob 1 ( arranger zoom ) to zoom in or ou...

  • Page 697

    Activate the follow button to keep following the playhead in the arranger. ► to follow the playhead position in the arranger during playback, click the follow button in the maschine header. → the follow button lights up in the maschine header. The arranger will now switch to the next portion of your...

  • Page 698

    → both button 3 and the follow label underneath light up. In the software the arranger will now switch to the next portion of your project (with the same zoom factor) as soon as the playhead reaches the end of the portion displayed. You can release scene to leave scene mode: the follow function will...

  • Page 699

    Depending on the playback state, the following will happen: ▪ if playback is off, the playhead jumps to the closest pattern grid division before your mouse cursor. If the pattern grid is set to off (i.E. Disabled), the playhead jumps to the exact position you have clicked. If the pattern grid is set...

  • Page 700

    For more information on the pattern grid, see section ↑ 7.1.6, adjusting the pattern grid and the pattern length . Jumps based on the step grid you can also jump by finer increments: ► hold shift and press the locate buttons (showing left/right arrows) in the transport section to jump to the previou...

  • Page 701

    Creating a clip referencing an existing pattern 1. In the arranger, click the cell located in the column of the desired scene and in the row of the desired group. This selects both the desired scene and group simultaneously. You can also click the desired scene label and group separately. 2. In the ...

  • Page 702

    Patterns and the pattern editor are described in chapter ↑ 7, working with patterns . Double-clicking an empty cell in the arranger will automatically create a clip referenc- ing a new empty pattern. Creating the clip and the pattern simultaneously you can also create a clip referencing a new empty ...

  • Page 703

    2. Press button 7 and 8 to select the desired scene bank. 3. Press the pad corresponding to the scene in which you want to create a clip. Then create the clip for the desired group: 1. Press the desired group button a – h to select the group from which you want to select a pattern. 2. Press and hold...

  • Page 704

    Removing a clip removing a clip is also done in pattern mode: ► to remove the clip for the selected group from the selected scene, press pattern + button 2 ( remove ). → the clip is removed from the scene: ▪ the corresponding pattern will not be played by that scene anymore. ▪ the pattern itself is ...

  • Page 705

    Composition live by triggering these various scenes as you wish. You could for example, begin playing the intro scene, let it play for 8 bars, then trigger the verse scene and allow it to play for 32 bars. When it feels like it’s time for the chorus, you trigger the chorus scene and all the assigned...

  • Page 706

    Use the scene manager to manage your scenes. ▪ on the left you can see the list of the 16 scene slots in the selected scene bank. Slots containing a scene show a colored or white bar on the left along with the scene name. The other slots contain no scene. The selected scene is highlighted (scene 19 ...

  • Page 707

    Scene manager vs. Arranger’s top row if all scene operations can be done in the scene manager, most of them can also be done in the top row of the arranger: the top row of the arranger. The only difference between the scene manager and the arranger’s top row is that the scene manager allows you to m...

  • Page 708

    ▪ dim lit pads indicate scene slots containing a pattern. ▪ unlit pads represent empty scene slots. Scene arrange mode ► in scene mode, press button 2 ( arrange ) to switch to scene arrange mode. Scene arrange mode is similar to scene mode except that the right display of your controller now shows a...

  • Page 709

    ► select the desired scene by clicking its name at the top of the arranger: → the scene name is now underlined to indicate that this scene is selected. Selecting a scene and a scene bank in the scene manager to select a scene in the scene manager, do the following: 1. Open the scene manager (see ↑ 1...

  • Page 710

    3. Select the desired scene by clicking the slot with its name in the list on the left or by clicking its cell in the selected pad grid on the right. → the scene slot and the corresponding cell on the right are now highlighted to indicate that this scene is selected. Once a scene has been selected… ...

  • Page 711

    ► press scene + button 7 or 8 to select the previous or next scene bank, respectively. If the last scene bank is selected and not empty, you will see a “ + ” under button 8: pressing button 8 will create a new, empty pattern bank — section ↑ 13.2.5, creating and deleting scene banks for more info. S...

  • Page 712

    Click the “+” button to create a new scene. → a new empty scene is created after all existing scenes. The new scene also appears in the scene manager — it will be located in the last non-empty scene bank right after the last scene slot. Creating a scene in the scene manager 1. Open the scene manager...

  • Page 713

    3. Click any empty scene slot in the list on the left or click any dark cell in the selected pad grid on the right to create a new empty scene there. → a new empty scene is created in the selected scene slot. The new scene also appears in the pad grid on the right as well as in the arranger — in the...

  • Page 714

    → a new empty scene is inserted right after the scene in question, both in the arranger and in the scene manager. Creating a new scene on your controller ► to create a new empty scene in the current scene bank, press scene + any unlit pad. ► a new empty scene is created at this position in the curre...

  • Page 715

    1. In the top row of the arranger or in the scene manager, right-click ([ctrl]-click on mac os x) the name of the scene you want to delete and select delete from the context menu: → the scene is deleted with all its clips. The next scenes shift ahead to fill the gap. Instead of deleting the scene, w...

  • Page 716

    1. Press and hold scene to enter scene mode. 2. Press button 7 and 8 to select the desired scene bank. 3. Press the pad corresponding to the scene you want to delete. Alternatively you can select the scene by pressing the page buttons. 4. Press button 6 ( delete ). → the scene is deleted with all it...

  • Page 717

    → the scene is deleted with all its clips. The next scenes shift ahead to fill the gap. Alternate method 1. Press and hold scene to enter scene mode. 2. Press button 7 and 8 to select the desired scene bank. 3. Press erase + the pad corresponding to the scene you want to delete. → the scene is delet...

  • Page 718

    If the desired scene bank is already selected (or if there is only one scene bank), this alternate method can be simplified as follows: press erase + scene + pad to delete the corresponding scene! 13.2.5 creating and deleting scene banks you can create and delete scene banks in order to organize you...

  • Page 719

    1. Open the scene manager (see ↑ 13.2.1, scene management overview ). 2. Hover the pad grid of the desired scene bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that scene bank. → the scene bank is deleted including all its scenes, i...

  • Page 720

    If the last scene bank is empty, there is no “ + ” symbol under button 8 and you cannot create any new scene bank. Deleting a scene bank to delete a scene bank: 1. Press and hold scene to enter scene mode. 2. Press button 7 and 8 to select the desired scene bank. 3. Press shift + button 6 ( delete )...

  • Page 721

    In the pad grid and select rename from the context menu: the scene name gets highlighted and editable. 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. Renaming scenes in the scene manager to rename a scene in the sc...

  • Page 722

    In the pad grid and select rename from the context menu: the scene name gets highlighted and editable. 4. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel your change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [...

  • Page 723

    1. Right-click ([ctrl]-click on mac os x) the name of the desired scene in the arranger or in the scene manager, and select color from the context menu. A color palette appears. In the palette, the current color of the scene is highlighted. 2. Select the desired color in the palette. You can also ch...

  • Page 724

    In the software you can move scenes both in the arranger and in the scene manager. To move scenes: 1. Click and hold the scene name (in the arranger) or the scene slot (in the scene manag- er). 2. While holding the mouse button, drag your mouse horizontally (in the arranger) or verti- cally (in the ...

  • Page 725

    ▪ drop the scene slot onto another slot: the current scene in that slot will be replaced (if any). ▪ drag a scene from the pad grid (on the right) onto the slot list (on the left), and inversely! Moving scenes on the controller to moves scenes on your controller: 1. Press and hold scene to enter sce...

  • Page 726

    1. Right-click ([ctrl]-click on mac os x) the name of the desired scene in the arranger or in the scene manager, and select clear from the context menu. → the scene is cleared. 13.2.10 duplicating scenes the scene context menu in the maschine software arranger timeline contains a number of entries t...

  • Page 727

    To duplicate a scene and a pattern: 1. Right-click (or ([ctrl]-click on os x) the scene you want to duplicate in the timeline. 2. Click duplicate. → the scene will be duplicated according to the duplicate setting in the preferences. For more information see ↑ 2.6.4, preferences – default page . 13.2...

  • Page 728

    Duplicating scenes and patterns with scene and pattern selected in the preferences, duplicating a scene will create a new scene just to the right as well as new patterns which are copies of the original patterns. This new scene will sound the same as the original, but you will now have the freedom t...

  • Page 729

    13.2.10.3 link when duplicating scenes enabling the link when duplicating preference will make maschine create linked scenes in- stead of new scenes when using the afore-mentioned duplicate feature. For example, with this option turned on, right-clicking on the chorus scene and choosing duplicate wi...

  • Page 730

    3. Press button 2 link . 4. Press the pad that you want to duplicate the scene to. → a linked duplicate copy will automatically be updated when the original scene or pattern is changed. See ↑ 2.6.4, preferences – default page for more information. 13.2.10.4 making scenes unique at any time, you can ...

  • Page 731

    1. Press shift + scene . 2. Select the scene you want to make unique by pressing the pad. 3. Press button 2 unique . → the scene will become independent of any scenes it was linked to and the patterns can be edited without affecting any the original scenes. Making a scene unique on the hardware to m...

  • Page 732

    ▪ if a clip is shorter than the scene it is placed in, it is automatically repeated until the end of the scene (the last repetition might be shortened). These repetitions are automatically generated and cannot be edited. They reference the same pattern as the original clip placed at the beginning of...

  • Page 733

    ► click and drag the scene end marker to the left. → the clip will be shortened, and if the adjustment is shorter than the referenced pattern a small truncated clip marker will appear on the right-hand side of the scene to indicate that a section of the clip is hidden. Only the visible part of the c...

  • Page 734

    2. Press button 1 to pin the page if required. 3. Turn knob 4 to adjust the length of the scene as required. Turning the knob left will shorten the scene, turning it right will lengthen the scene. 4. Press shift and turn knob 4 to change the scene length in smaller increments. → the scene length is ...

  • Page 735

    → auto length is enabled and the selected scene is automatically resized to fit the content of the clips within the scene. Any manual adjustments that were previously made are discarded. To enable auto length for a scene using your controller: 1. Press scene to access the scene page. 2. Press the co...

  • Page 736

    ► drag the left or right end of the loop marker to make it longer. → the loop range is elongated. To move the loop using the software: ► click and drag the loop range left or right. → the whole loop range is moved. Activating or deactivating a loop in the software to activate a loop using the softwa...

  • Page 737

    2. Press button 5 loop to activate the loop. 3. Turn knob 3 start to set the start point of the loop. 4. Turn knob 4 length to set the length of the loop. → the start and end points of the loop range are set. ► turn knob 1 position to alter the position of the whole loop. → the position of the loop ...

  • Page 738

    On the other hand, if you are preparing a track for performing live, you will probably want to switch back and forth between different scenes or groups of scenes during your performance. This may also be necessary if you are composing a studio track in your host sequencer and want to control which s...

  • Page 739

    Setting the loop range to a single scene you can easily set the loop range to a single scene by selecting any scene outside the cur- rent loop range: ► to set the loop range to a single scene outside the current loop range, simply select this scene in the arranger’s top row or in the scene manager. ...

  • Page 740

    The arranger timeline showing that the single scene scene 1 is looped. You have following actions at your disposal: ► drag the loop range’s highlighted region horizontally to move the whole loop range. ► drag the left or right border of the loop range horizontally to move the loop range’s start or e...

  • Page 741

    ▪ any resulting jump of the playhead will be based on the same rules as when you move it manually — see section ↑ 13.1.4, jumping to another playback position in your project for more information. Selecting a loop range on the controller on your controller you have several methods to control the loo...

  • Page 742

    Quickly setting the loop range to the entire project you can quickly select all scenes in one go: ► press scene + button 3 ( all ) to include all available scenes in the loop range. This command is not available if arrange (button 2) is enabled. If you want to set the loop range back to a particular...

  • Page 743

    You can also move the playback position manually as described in section ↑ 13.1.4, jumping to another playback position in your project . Maschine provides you with two additional settings to fine-tune the jumps between the scene currently playing and the next scene that is selected: ▪ the perform g...

  • Page 744

    ► to adjust the perform grid, click the value left of the sync label in the maschine header and select the desired division from the menu: → the next time you select a new scene or group of scenes for looping, the switch will hap- pen on the next division selected here. ► to enable/disable the retri...

  • Page 745

    → the selected value is highlighted on the right display and the corresponding pad turns fully lit. The next time you select a new scene or group of scenes for looping, the switch will happen on the next division selected here. To disable the pattern grid, simply select the off value in the top righ...

  • Page 746

    Scene slot midi note number program change number … … … 128 127 128 midi note numbers: host applications use various conventions to name midi notes. For example, in maschine, midi note number 0 is referred to as c-2 and midi note num- ber 60 (middle c) as c3. Please refer to the documentation of you...

  • Page 747

    ▪ loop start / length ▪ loop position ▪ pattern length ▪ scene length ▪ song clip start / length ▪ playhead relocation the arrange grid setting is located at the bottom left corner of the arranger area and can be activated/deactivated by toggling the grid symbol. 1. Click the grid symbol next to the...

  • Page 748

    → the selected arrange grid value is applied. On your controller: 1. Press the grid button to access the grid page. 2. Press button 3 to select arrange . 3. Press button 5, or the corresponding pad to select an arrange grid value. → the selected arrange grid value is applied. To disable the arrange ...

  • Page 749

    1. Press grid to access the grid page. 2. Press button 3 to select arrange . 3. Turn knob 4 to enable the quick grid. → quick grid is enabled and globally applied to all patterns. Creating a song using scenes quick grid maschine - manual - 749.

  • Page 750

    14 sampling and sample mapping maschine allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own samples, or rearrange loops that you have created yourself using maschine. You can ...

  • Page 751

    2. Click the sample editor button on the left of the pattern editor to switch to the sample editor. The sample editor appears and displays the sample content of the focused sound. 3. In the sample editor, click the desired tab at the top to access the corresponding page: ▪ the record page allows you...

  • Page 752

    ▪ the record page allows you to record new samples: ↑ 14.2, recording a sample . ▪ the edit page allows you to apply destructive edits to existing samples: ↑ 14.3, editing a sample . ▪ the slice page allows you to create slices from your existing samples: ↑ 14.4, slicing a sample . ▪ the zone page a...

  • Page 753

    The record page in the software. Opening the record page on the controller ► in sampling mode, press button 1 to access the record page. The record page looks as follows: the record page on the controller. 14.2.2 selecting the source and the recording mode at the bottom of the record page, the param...

  • Page 754

    Adjusting the source and mode of the recording in the software. Selecting the source to record ► click the source selector on the left to select the type of source you want to record: ▪ to record external audio signals connected to your audio interface, select ext. Ster. (for stereo signals) or ext....

  • Page 755

    A length for the sample to be recorded: either 1, 2, 4, 8, or 16 bars — or choose free if you don’t want to set any duration limit to the recording. At any time you can click stop to stop the recording before the duration defined by length has been reached — the record- ing will then stop at the nex...

  • Page 756

    Furthermore, if you have selected an external signal ( ext. Ster. Or ext. Mono selected in source ), an additional monitor section appears on the right. In this section, activate the monitor button to send the input signal to the cue bus of maschine, allowing you to hear on a separate channel (e.G.,...

  • Page 757

    Parameter description source (knob 1) select here the type of source you want to record. To record external audio signals connected to your audio interface, select ext. Ster. (for stereo signals) or ext. Mono (for mono signals). To record audio signals coming from maschine itself, select internal . ...

  • Page 758

    Parameter description mode (knob 3) selects from the two available recording modes: sync: if sync is selected, you can synchronize the recording function to the sequencer, so that the recording starts in sync with the sequencer after you press button 5 ( start ). The recording will start at the top ...

  • Page 759

    Prelistening to the input signal. Furthermore, if you have selected an external signal ( ext. Ster. Or ext. Mono selected in source ), an additional monitor section is available by pressing the right page button. In this section, using knob 1 you can set monitor to on in order to send the input sign...

  • Page 760

    ◦ once the recording has started, the audio is recorded for the duration set by the length control (see section ↑ 14.2.2, selecting the source and the recording mode above). You can also click stop beforehand to stop the recording at the next bar, or cancel to cancel the recording (in that case the ...

  • Page 761

    ▪ the recording is mapped to a new zone covering the entire key and velocity ranges in the zone page, which makes your new sample directly playable from the pad of its sound slot (or from all your pads if pads are in keyboard mode). Any existing zones will be replaced. For more information on zones,...

  • Page 762

    ◦ the recording will start as soon as the input signal exceeds the threshold value. Until then button 5 flashes, the label under it reads waiting , and a waiting for input… message appears underneath. During this waiting phase you can also start the recording manually by pressing button 5 ( waiting ...

  • Page 763

    Note that any events for that sound in the current pattern will remain. As a conse- quence, your recording might directly start to play at the pitch defined by the existing events! 14.2.5 checking your recordings you can visualize the last recordings you have made in the current sound: 1 2 3 4 5 the...

  • Page 764

    ▪ when the sample is played back (e.G., by pressing the pad or by clicking the little play icon in the information bar (4)), a playhead indicator (white vertical line) shows you the cur- rent play position within the waveform. ▪ right-click (mac os x: [ctrl]-click) anywhere in the waveform to open a...

  • Page 765

    ▪ click any mini waveform to select the corresponding recording for displaying—you can then further edit this recording via the other pages of the sample editor. When selected, a re- cording is also automatically mapped to a new zone covering the entire key and velocity ranges in the zone page. Any ...

  • Page 766

    The recorded sample is shown on the right display. The name and length of the displayed sample are indicated above the waveform. When the sample is played back (e.G., by pressing the fully lit pad), a playhead indicator (vertical line) shows you the current play position within the waveform. ► turn ...

  • Page 767

    14.2.6 location and name of your recorded samples by default, recorded samples are saved in the recordings subfolder of your standard user di- rectory, as defined on the user pane of the library page in the preferences panel (see ↑ 2.6.4, preferences – default page ). If you activate the prefer proj...

  • Page 768

    14.3.1 using the edit page ► in the sample editor, click the edit tab at the top to open the edit page. The edit page looks as follows: 1 2 3 4 7 5 6 the edit page in the software. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing t...

  • Page 769

    ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (4). ▪ play range: the s and e markers indicate the start and end points of the play range, re- spectively. Drag them with the mouse to modify the portion of the sample that will be played back. This can als...

  • Page 770

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the sample under another name and/or to another location on your computer. (2) information ...

  • Page 771

    Provides a set of destructive audio processing functions to modify your sample. The functions will be applied to the current selection range. The available functions are described in section ↑ 14.3.2, audio editing functions below. You can also edit the play and loop ranges on the zone page. See sec...

  • Page 772

    The edit page on the controller, page 1 of 2: adjusting the play range of the sample. Parameter description start (knob 1) adjusts the start point of the play range in the sample. End (knob 2) adjusts the end point of the play range in the sample. Hold shift when turning the knobs to adjust the para...

  • Page 773

    Hold shift when turning the knobs to adjust the parameters in finer increments. On the right display, the selection range is highlighted. Changing the play range automatically resets the selection range to the new play range. Audio editing the edit page provides several audio editing functions to pr...

  • Page 774

    Command description truncate this deletes the part of the sample that is outside of the selected region. Norm. (normalize) this adjusts the level of the selected region to the maximum possible value without clipping. Reverse this reverses the selected region of the sample. Fade in this applies a fad...

  • Page 775

    The stretch controls at the bottom of the edit page. These controls allow you to adjust the parameters of the time stretching / pitch shifting func- tion before applying it to the selected region. Pitch shifting and time stretching can be applied independently. The following parameters are available...

  • Page 776

    Parameter description src bpm (source bpm, beat mode only) allows to define the tempo of the original audio (in bpm). This tempo is defined in different ways according to the auto dtct value: if auto dtct is enabled, you can set the length (in bars) of the original audio. You can choose between 1/2,...

  • Page 777

    Audio editing functions on the controller the edit page additionally provides several audio editing functions to process your sample. Audio editing functions on the right display of the controller. 1. Use button 5 and 6 to select the desired audio function. 2. Press button 8 to perform the selected ...

  • Page 778

    Parameter description fade out this applies a fade out to the selected region of the sample. Fix dc this removes the dc offset. Dc offset (“direct current offset”) is an undesirable constant shift in the signal level that might be introduced by some audio processing units. This offset can notably wa...

  • Page 779

    Parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction) enables/disables the formant correction. Formant correction allows the pitch-shifted...

  • Page 780

    Parameter description new bpm (beat mode only) defines the target tempo of the time-shifted audio (in bpm). Length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm...

  • Page 781

    1. Open the slice page ( slice page on the controller): ↑ 14.4.1, opening the slice page . 2. Choose a method for slicing along with a few settings depending on the chosen method: ↑ 14.4.2, adjusting the slicing settings . 3. If you wish, manually adjust the proposed slices: ↑ 14.4.4, manually adjus...

  • Page 782

    The slice page in the software. Opening the slice page on your controller ► in sampling mode, press button 3 to access the slice page. The slice page looks as follows: the slice page 1 on the controller. 14.4.2 adjusting the slicing settings at the bottom of the slice page, you can adjust the settin...

  • Page 783

    Adjust the slicing settings at the bottom of the slice page. Any change to these settings will directly affect the number and position of the slice markers displayed on the waveform above. At any time you can prelisten to the proposed slices on the cue bus (see section ↑ 9.2.6, using the cue bus for...

  • Page 784

    Parameter description sensitivity (detect mode only) when mode is set to detect (see above), sensitivity lets you adjust the sensitivity of the transient detection. Higher values will cause more slices to be detected because more transients will be recognized, lower values will result in less slices...

  • Page 785

    Parameter description engine section (detect mode only) zero-x (zero crossing, detect mode only) when mode is set to detect , activate zero-x to force the detected slices to be created on the closest locations where the audio signal crosses the zero value. This can be helpful to avoid clicks when pl...

  • Page 786

    ► if there are more than 16 slices, press shift + button 7 or 8 to switch your pads to the previous/next 16 slices, respectively. Note that we haven’t applied any slicing yet: for now your pads only allow you to prelis- ten how the proposed would sound after you apply the slicing. Applying the slici...

  • Page 787

    Parameter description sensitivity (detect mode only) when mode is set to detect (see above), sensitivity lets you adjust the sensitivity of the transient detection. Higher values will cause more slices to be detected because more transients will be recognized, lower values will result in less slices...

  • Page 788

    14.4.3 live slicing live slicing is a quick and intuitive way to add slices to a sample using the pads on your con- troller. The first pad is used to trigger the sample and the subsequent pads are used to add slice points as required. If necessary, the start and end points of the slices can then be ...

  • Page 789

    14.4.3.2 delete all slices the delete all option in sampling edit mode is a quick and convenient way to delete all slices at once from a sample using your controller. Use the del all option to delete all slices at once from a sample. To delete all slices from a sample: 1. Press the sampling button t...

  • Page 790

    You can directly adjust your slices manually by selecting manual in the mode selector, or start from maschine’s proposed slices as described in section ↑ 14.4.2, adjusting the slicing settings and fine-adjust these slices manually — in that case the mode se- lector automatically switches to manual ....

  • Page 791

    ▪ context menu: right-click (mac os x: [ctrl]-click) anywhere in a slice to open a context menu with the following commands: command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save ...

  • Page 792

    Click the main part of the bar to reset the zoom and display the entire waveform. Alternatively you can use the scroll wheel of your mouse when hovering the waveform display (1) to zoom in/ out. (3) timeline shows the time scale in seconds. (4) information bar displays the file name and the length o...

  • Page 793

    With slice or remove enabled, you can still prelisten to your individual slices by pressing the corresponding pads on your controller! Manually adjusting slices using your controller your controller provides a dedicated slice edit mode that allows you to select and fine-tune each particular slice. ►...

  • Page 794

    Parameter description end (knob 4) adjusts the end point of the selected slice. Hold shift when turning the knob to adjust the parameter in finer increments. Note that moving the end point of a slice does not simultaneously move the start point of the next slice — in opposition to adjusting the star...

  • Page 795

    1 2 3 you can apply the slicing in various ways. (1) apply button exports the slices to the same sound. If you click apply , the slices will be mapped to individ- ual notes of this sound, the sample editor will be replaced by the pattern editor in keyboard view, and the pads of your controller will ...

  • Page 796

    ◦ the pads of your controller will switch to keyboard mode so that you can directly play your slices on the pads. ◦ depending on the setting of the pattern creation selector (3), notes will be automati- cally created for each slice (see below). In other words, the apply button (1) is just a shortcut...

  • Page 797

    ◦ if slices are exported to a group the sequence of notes will contain one note for each sound containing a slice. Any existing notes for these sounds will be replaced. Notes for other sounds in the pattern will stay untouched. ▪ no pattern: no pattern is created, and the current pattern is left unt...

  • Page 798

    The root note parameter is shared among all sounds in a group. However, when applying slices to a sound, these slices will always start at the lowest possible note, to make room for the maximum number of slices. If you already have sounds in a group, the root note is not changed after applying slice...

  • Page 799

    1. Select the group containing the target sound by pressing its group button a – h . If your project has more than eight groups, you can use button 3 and 4 to first select the desired group bank. The selected group button starts flashing and the corresponding group is highlighted on the left display...

  • Page 800

    Exporting a single slice instead of exporting all slices, you can also export the selected slice only: 1. Press button 7 ( apply to ). The controller switches to the selection mode described above. 2. Press button 5 ( single ) to export the selected slice only. 3. Choose the target sound or group as...

  • Page 801

    ► select a sound slot, then open the sample editor (by clicking the button with the wave- form icon on the left of the pattern editor), and click the zone tab to show the zone page. The zone page (here for an empty sound). Opening the zone page on your controller ► in sampling mode, press button 4 t...

  • Page 802

    1 2 3 4 5 6 the zone page: an overview. (1) zone list button: shows/hides the zone list (4). (2) sample view button: switches the zone page between map view and sample view (5). (3) information bar: displays the file name and the length of the sample in the focused zone. Click and hold the little pl...

  • Page 803

    Ton (2) to switch between the map view and the sample view (the sample view is visible when the sample view button is enabled). The map and sample views are explained in detail in sec- tion ↑ 14.5.4, selecting and editing zones in the map view and ↑ 14.5.5, editing zones in the sample view , respect...

  • Page 804

    ► drag a sample from the browser’s library or files pane or from your operating system onto the empty area in the zone list. Or 1. Click the “ + ” at the end of the zone list. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. ...

  • Page 805

    Or 1. Right-click ([ctrl]-click on mac os x) the desired entry in the zone list and select load sample… in the menu that opens. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. → the dragged or selected sample replaced the pr...

  • Page 806

    ▪ the other selected zones are highlighted in white. Their settings are not displayed any- where, however they will be affected by your actions in the zone list and in the map view (see section ↑ 14.5.4, selecting and editing zones in the map view for more on this). Mouse/keyboard action command mul...

  • Page 807

    3. In that menu selects delete to remove the focused zone only, or delete selected to re- move all selected zones. Moving zones in the list you can move your zones across the zone list via drag and drop: 1. Select the zone(s) you want to move. 2. Click and hold the mouse button, and drag your mouse ...

  • Page 808

    Multiple selection is not possible from the controller. Hence, setting the focus to the previous/next zone automatically deselects any other zone, the focused zone now being the only selected zone. The sample can be played back on the cue channel at any time by pressing the corresponding pad on your...

  • Page 809

    1 2 4 3 the map view of the zone page. (1) sample map the sample map shows all zones contained in your sound. ▪ the horizontal axis represents keys (or pitches) from c-2 to g8, while the vertical axis rep- resents velocities from 0 to 127. ▪ each zone is depicted as a rectangle defining a specific k...

  • Page 810

    You can also add a sample by dragging it directly onto the sample map. See section ↑ 14.5.7, adding samples to the sample map for more information. (2) virtual keyboard below the mapping view, the virtual keyboard represents the entire key scale. The root note of the selected zone is indicated by th...

  • Page 811

    Mouse/keyboard action command hold [ctrl] ([cmd] on mac os x) and click several zones selects all clicked zones. Click a selected zone to deselect it (i.E. Remove it from the selection). Hold [shift] and click two zones selects both zones and all zones in-between. Click and drag a selection frame in...

  • Page 812

    For more information on the edit and slice pages, please refer to section ↑ 14.3, editing a sample and ↑ 14.4, slicing a sample , respectively. Sample map menu the sample map menu contains additional editing facilities. ► right-click ([ctrl]-click on mac os x) a zone to open the sample map menu. The...

  • Page 813

    5 2 1 4 3 the sample view of the zone page. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (3). ▪ play range markers (4) and loop...

  • Page 814

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the sample of the focused zone under another name and/or to another location on your comput...

  • Page 815

    14.5.6 adjusting the zone settings at the bottom of the zone page, the zone settings allow you to adjust how each zone should be played back. The zone settings in the software. The various sections always display the values for the focused zone. If the maschine window is not wide enough to display a...

  • Page 816

    Parameter description active enable this to define a loop in the sample of the focused zone. When the play position reaches the loop, the playback is looped as long as the note is held. This can be useful to loop either a whole sample or part of it, e.G., to simulate a longer tone. Note: this techni...

  • Page 817

    Parameter description pan sets the panorama position of the focused zone. Root key adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. The root key is also indicated by the colored key on the virtual keyboard; to change it, you can...

  • Page 818

    Editing your zones on your controller at the bottom of the left display, the zone settings allow you to adjust how each zone should be played back. The zone settings on the controller. The various parameters always display the values for the focused zone. The parameters available in the zone setting...

  • Page 819

    Page 2 – loop parameters the parameters in the loop page allow you to define and adjust a portion that will play in loop while the note is held. The zone page on the controller, page 2 of 5: loop parameters. Parameter description active (knob 1) enable this to define a loop in the sample of the focu...

  • Page 820

    Page 3 – tune / mix parameters the tune / mix page contains parameters controlling pitch- and level-related aspects of the sample playback. The zone page on the controller, page 3 of 5: tune / mix parameters. Parameter description tune (knob 1) sets the tuning of the focused zone. Gain (knob 2) sets...

  • Page 821

    Hold shift when turning the knobs to adjust the parameters in finer increments. Page 5 – map parameters the map page contains the parameters defining the key and velocity ranges of the zone. The zone page on the controller, page 5 of 5: map parameters. Parameter description key lo (lowest key, knob ...

  • Page 822

    ▪ drag your mouse vertically to adjust the key range: with your mouse in the lower half of the sample map the zone will cover the root key only; dragging your mouse up in the upper half of the sample map will extend the zone’s key range up to one octave above the root key; with your mouse at the top...

  • Page 823

    3. In the browser, select the sample you want to add to the map of the current sound (see ↑ 3.2, searching and loading files from the library for more information on using the browser on your controller). 4. Press button 8 ( load ) to load the sample. → a new zone is created that contains the added ...

  • Page 824

    15 komplete kontrol integration maschine supports the komplete kontrol s-series keyboards from native instruments. The komplete kontrol s-series keyboards are tightly integrated into the maschine workflows. From your komplete kontrol s-series keyboard you can do the following in maschine: ▪ switch t...

  • Page 825

    ▪ komplete kontrol mode: your keyboard focuses on a running komplete kontrol instance (standalone or plug-in). For more details on this mode, please refer to the kom- plete kontrol manual. ▪ midi mode: your keyboard acts as a midi controller. You can adjust your keyboard’s midi assignments via the c...

  • Page 826

    You can also call your keyboard from any komplete kontrol instance (plug-in or standalone) and from the controller editor. To know how to do this, please refer to the komplete kontrol manual and the controller editor manual, respectively. To connect your komplete kontrol s-series keyboard to a parti...

  • Page 827

    If maschine is running as a standalone application you can also use the controller menu in the application menu bar: → the maschine instance takes the focus of your komplete kontrol s-series key- board. In maschine the controller menu allows you to select your komplete kontrol s-series keyboard: ▪ t...

  • Page 828

    Note that you can have both a maschine controller and a komplete kontrol s-series keyboard focused on the same maschine instance. To do this, simply select the desired entry in the upper section, and the desired entry in the lower section of the menu/submenu. You will see a check mark in both sectio...

  • Page 829

    1. Press instance . The on-screen overlay appears on your computer screen with all available maschine and komplete kontrol instances: 2. Turn the control encoder to select the desired instance, and press the encoder to switch the focus to that instance. → now your komplete kontrol s-series keyboard ...

  • Page 830

    In this on-screen overlay, the focused instance is highlighted. As you turn the control encod- er, the selection is indicated by a white bar underneath. Instances are organized into distinct sections according to their host environment: ▪ each host (that includes maschine and/or komplete kontrol plu...

  • Page 831

    ▪ if the currently selected track contains an instance of komplete kontrol, your key- board focuses on that instance. ▪ if the currently selected track does not contain any instance of komplete kontrol, your keyboard switches to midi mode. You can also do this by clicking the desired track in the wi...

  • Page 832

    Transport in maschine running as a standalone application if your keyboard is focused on a maschine instance running as a standalone application and no komplete kontrol instance is loaded in any host application, all six buttons in the transport section of your keyboard control the transport in masc...

  • Page 833

    Element (or combination) command in maschine loop + navigate left + control encoder move the loop range’s start point loop + navigate right + control encoder move the loop range’s end point shift + loop include all scenes in the loop range playhead jumps control encoder (turn) moves the playhead by ...

  • Page 834

    For more information on the on-screen overlay, see section ↑ 15.1, switching the key- board focus to/from a maschine instance and ↑ 15.4, browsing your maschine li- brary . Disabling maschine transport functions on your keyboard if needed, you can disable your keyboard’s transport functions in masch...

  • Page 835

    Enabling/disabling your keyboard’s transport functions in maschine. ► to enable or disable the transport functions of your keyboard in maschine, click the enabled check box in the transport control section of the hardware page in the preferen- ces panel. Komplete kontrol integration controlling the ...

  • Page 836

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 837

    ▪ if the control area in the maschine software currently displays the channel properties of the focused sound, or if it displays another level ( master or group tab active), knobs 1–8 on your keyboard continue to control the selected parameter page in the select- ed plug-in of the (possibly underlyi...

  • Page 838

    Use the velocity scaling menu to adjust the behavior of keys. The velocity scaling menu lets you determine how your playing is translated into velocity val- ues: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear (de- fault) to hard 3 (you really have to press t...

  • Page 839

    ▪ by default the leftmost display indicates which parameter page of which plug-in is current- ly controlled by knobs 1–8: ◦ the preset field shows the name of the plug-in currently selected. If the plug-in slot is empty, the field is blank. ◦ the page field shows the number of the current parameter ...

  • Page 840

    Switch to the previ- ous/next… shortcut notes parameter page page buttons (above the leftmost display) the page field in the leftmost display indicates the selected parameter page (see above). Plug-in navigate left/right buttons the preset field in the leftmost display indicates the selected plug-in...

  • Page 841

    Switch to the previ- ous/next… shortcut notes sound slot navigate up/down buttons in the leftmost display, the page field shortly reads the index of the selected sound slot in the form [group letter and number].[sound slot number] ), and the preset field shortly reads the name of the selected sound....

  • Page 842

    For more information on browsing your maschine library from your komplete kon- trol s-series keyboard, see section ↑ 15.4, browsing your maschine library . Visual feedback on the light guide the leds of the light guide above the keybed provide a useful feedback on the state of each key underneath. T...

  • Page 843

    The enabled check box in the light guide section allows you to completely disable the leds above the keybed. To access and modify the settings for your komplete kontrol s-series keyboard, it must be currently connected to your computer and controlling the maschine soft- ware, and it must be selected...

  • Page 844

    When the on-screen overlay is open, pressing browse again will close it without loading any- thing. Browsing the effect presets of your maschine library directly from your komplete kontrol s-series keyboard (here a s25, as shown in the header). The on-screen overlay browser in maschine is very simil...

  • Page 845

    Synchronization between on-screen overlay and maschine browser the maschine browser and the on-screen overlay browser are always synchronized: any selec- tion you make in the on-screen overlay browser will be mirrored in the library pane of the maschine software’s browser (as well as on any connecte...

  • Page 846

    There is always one file type selected. When the file type selector is open, the selected file type is highlighted. You can turn the control encoder to move the focus (indicated by the white underline) to another file type, and once the focus is on the desired file type, select it by pressing the co...

  • Page 847

    Reminder: you can deselect tags by moving the focus onto them and pressing the con- trol encoder. If the on-screen overlay is not big enough to display all tags, the tag cloud under focus is dis- played entirely. When the focus moves to another level of types, the section scrolls so that the cloud a...

  • Page 848

    ▪ if it is a sound, it will be loaded into the sound slot in focus. ▪ if it is an instrument preset, it will be loaded into the first plug-in slot of the sound slot in focus. ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it will be loaded into th...

  • Page 849

    General notes on the perform features on your komplete kontrol s-series keyboard ▪ the perform features (scale, chord, and arp) on your komplete kontrol s-series keyboard and on controllers from the maschine family are very similar and share most of their parameters: if you modify a shared parameter...

  • Page 850

    Since your komplete kontrol s-series keyboard always controls notes of one par- ticular sound, the scale and chord features can be used regardless of whether the fo- cused group is in group or keyboard mode. To adjust the scale and chord parameters and configure the scale and/or chords you want to u...

  • Page 851

    ▪ knob 3 controls the key mode. This parameter is specific to your keyboard. As a reminder, key mode lets you choose from three operating modes: in guide mode, the light guide acts as a visual guide for the selected scale which is mapped to the keyboard. However notes outside of the selected scale r...

  • Page 852

    ** if key mode is set to standard, since the “off” keys are re-mapped to keys within the se- lected scale, when you press an “off” key its target key will light up (fully lit or white, depend- ing on the key), showing you which note was effectively triggered. Note that if chord mode is set to harmon...

  • Page 853

    ► press shift + arp to switch knobs 1–8 to arp edit mode and access the arp parame- ters. → the displays below knobs 1–8 switch to the arp parameters. When you release shift , the page field in the leftmost display reads arp . Note that the preset field underneath keeps indicating the selected plug-...

  • Page 854

    Element description knob 5 ( sequence ) selects a sequence for the arpeggio. This parameter is shared with maschine controllers. Other section knob 6 ( octaves ) adjusts the octaves parameter. This parameter is shared with maschine controllers. Knob 7 ( dynamic ) adjusts the dynamic parameter. This ...

  • Page 855

    When you record a pattern in your maschine project, your actions on the left and right touch strips are recorded as pitch and modulation (cc1) midi data for the focused sound, respec- tively. You will be able to see and edit these tracks in the midi pane of the control lane under the pattern editor ...

  • Page 856

    The touch strip settings in the hardware page of the preferences panel. To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller...

  • Page 857

    The pitch strip (left strip) behaves like a typical pitchbend wheel: it simulates a simple spring holding back the current pitch value when it moves away from its default position, which is in the middle of the strip. When you put your finger somewhere on the strip, the value instantly jumps to the ...

  • Page 858

    ◦ display menu: lets you select one of two ways to display the current state of the modu- lation strip: bar or dot. Bar displays a bar of lit leds from the default position of the strip to the current value; whereas dot displays a dot of lit leds at the current value. ◦ strength slider: adjusts the ...

  • Page 859

    Plete kontrol with maschine, the tempo is defined by the maschine software. When using the komplete kontrol stand-alone application, you can set the tempo in the header of the software interface. In ball mode, the following additional settings are available for the modulation strip: ◦ display menu: ...

  • Page 860

    Modulation strip section parameter description mode selects from the two available behaviors: standard and ball (see description above). Display defines how the value is indicated on the strip’s led chain: dot: the blue led indicates the current value. White leds are disabled. Bar: the blue led indi...

  • Page 861

    In order to record modulation, your keyboard provides an auto-write mode similar to the one found on the various maschine controllers, except that on your keyboard auto-write mode is always pinned (it is never a temporary mode). To record modulation from your keyboard, do as follows: 1. Check that m...

  • Page 862

    Using the touch sensitivity of knobs 1–8 modulation recording also benefits from the touch sensitivity of knobs 1–8 via the touch auto- write option. Enabled by default, the touch auto-write option allows you to record modulation events as soon as you touch knobs 1–8, even if you don’t rotate them. ...

  • Page 863

    The touch auto-write check box in the hardware page of the preferences panel. ► to enable or disable the touch auto-write option, click the touch auto-write check box in the touch-sensitive knobs section of the hardware page in the preferences panel. Komplete kontrol integration recording modulation...

  • Page 864

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 865

    The hardware page of the preferences panel for the komplete kontrol s-series keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section. Komplete kontrol integration adjusting the settings for your keyboard in the maschine pref...

  • Page 866

    Section/parameter description keyboard velocity scaling menu adjusts how your playing is translated into velocity values. See section ↑ 15.3, navigating and controlling your sounds within a group . Light guide enabled check box switches the colored leds of the light guide (above the keybed) on or of...

  • Page 867

    4. Press button 2 lock if you want the arpeggiator to continue while you access other modes. → the arpeggiated notes are held. Press the button 3 again to disable hold . 15.10 support for komplete kontrol s88 maschine 2.4 supports the new flagship of the s-series keyboard line, komplete kon- trol s8...

  • Page 868

    16 troubleshooting – getting help this chapter assists you in solving common issues with maschine and provides you with the necessary information for getting further assistance. Before getting help please make sure you have downloaded the latest maschine software and documentation from service cente...

  • Page 869

    ▪ disconnect all unused hardware (e.G., printer, scanner). This will increase the amount of processing power available for your music software. ▪ laptops are often equipped with built-in devices that disturb audio processing, most com- monly bluetooth transceivers, an ethernet network adapter, or a ...

  • Page 870

    Http://www.Native-instruments.Com/updates 16.2 getting help if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help! The links in the following sections can also be reached from the service cen...

  • Page 871

    In your description, you should mention: ▪ how to reproduce the problem ▪ how you have already tried to fix the problem ▪ a description of your setup, including all hardware and the version of your software ▪ the brand and specifications of your computer when installing new software or software upda...

  • Page 872

    17 appendix: tips for playing live maschine is a very hands-on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integr...

  • Page 873

    17.1.4 name and color your groups, patterns, sounds and scenes naming and coloring your groups, patterns, sounds and scenes gives you a better overview of exactly what you are doing. It might not be something that is very interesting, but it certainly pays off in a hectic live situation. 17.1.5 cons...

  • Page 874

    17.2 basic techniques 17.2.1 use mute and solo mute and solo are a good way to build up a live set especially on the maschine controller as you can mute and solo groups and sounds at the same time. By pinning the mute and solo mode (press button 1 simultaneously for this), you have both hands free t...

  • Page 875

    17.2.5 set up your own multi-effect groups and automate them you can setup multi-effect groups containing all the effects you want to use in a live set. You can find several multi-effect groups in the library pane of the browser to give you an idea of what works for you. To be able to quickly change...

  • Page 876

    18 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 877

    Bpm bpm stands for “beats per minute.” it is the most common unit to measure the tempo in a musical context. Browser the browser is the front end for accessing all maschine files: projects, groups, sounds, pre- sets for instrument and effect plug-ins, and samples. Each of these can be stored, tagged...

  • Page 878

    Choke groups choke group allows you establish links between pads so that triggering the sound of a pad au- tomatically mutes other sounds in that choke group. You can have up to eight choke groups in each group. In a choke group, each pad can be set as master or slave: pressing a master pad will tri...

  • Page 879

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the event area. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the focused sound slot o...

  • Page 880

    Instance you can run several instances of the maschine plug-in simultaneously in your host environ- ment — the only limit being the resources of your computer! At any time you can switch the focus of your hardware controller between the plug-in instances. You can even use different controllers (e.G....

  • Page 881

    Library maschine includes a huge factory library of samples, sounds, plug-in presets, groups, and projects. Of course, you can further extend it with your own files. Link groups link groups allow you to establish links between pads so that the sound of a pad can be also triggered by pressing another...

  • Page 882

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 883

    Ment and effect plug-ins can be loaded in the first plug-in slot of sounds. The other plug-in slots of sounds, as well as the plug-in slots of groups and of the master can hold effect plug- ins only. At each level (sound, group, and master), plug-ins process the audio in series, ac- cording to the o...

  • Page 884

    Sample editor the sample editor can be displayed in place of the pattern editor in the maschine software. The sample editor is the all-in-one editor for samples. It notably allows you to record samples, edit them, split them into slices and map them across notes and velocities on your keyboard. Its ...

  • Page 885

    Back as a musical sequence. Maschine has its own sequencing abilities: you can record and play single patterns as well as arrange patterns into scenes and scenes into full songs. Ma- schine also provides a step sequencer to create and edit your patterns. Slice a slice is a piece of sample ready to b...

  • Page 886

    Swing the swing allows you to shift some of the events in your pattern to create a shuffling effect. It is located in the groove properties. Solo see mute and solo. Tempo the tempo of a project (or song, track…) is the speed at which the song is played. The tempo is usually measured in beats per min...

  • Page 887

    The set of all zones in a sound is the sample map: it is the “map” of all samples included in the sound along with the individual key ranges and velocity ranges at which these samples are triggered. Glossary maschine - manual - 887.

  • Page 888

    Index a ableton link connecting to a network [98] joining a link session [98] amplitude envelope (sampler) [279] arranger [689] [691] definition [876] selecting a loop range [738] asio driver [66] attribute editor [139] au plug-ins [288] audio rendering from patterns [387] rendering from sounds/grou...

  • Page 889

    C channel groove properties [234] input properties (audio page) [402] [589] macro properties [449] output properties (audio page) [407] output properties (aux page) [412] channel properties [400] definition [877] groove [234] input [402] [589] macro [449] output [407] [412] [416] choke all notes [23...

  • Page 890

    Cut/copy/paste events/notes (controller) [354] events/notes (software) [351] d delay effects [651] delete events/notes (controller) [349] events/notes (software) [348] group [195] digital distortion [662] display brightness [86] distortion [660] avoiding [873] driver selecting an audio driver [65] d...

  • Page 891

    E edit events/notes (controller) [346] edit page (controller) [771] edit page (software) [767] effect categories delays [651] distortions [660] dynamics [607] filtering [622] modulation [631] spatial and reverbs [639] effects [575] [606] applying [575] applying to external audio [589] beat delay [65...

  • Page 892

    Events cut/copy/paste (controller) [354] cut/copy/paste (software) [351] definition [879] deleting (controller) [349] deleting (software) [348] editing (controller) [346] editing with the mouse [334] introduction [30] moving (controller) [347] [348] moving (software) [343] nudging (controller) [347]...

  • Page 893

    G gate [611] grain delay [654] grain stretch [656] groove [234] groove properties [234] definition [879] group applying effects to [575] color [187] copying and pasting [190] creating [183] definition [879] deleting [195] duplicating [190] groove properties [234] group list [160] input properties (m...

  • Page 894

    I ice [639] import midi to pattern [391] import button [154] importing your files into the library [153] input properties audio page [402] [589] input quantization [328] insert effect [879] instance definition [880] k key [217] [225] keyboard mode (controller) [216] quick erasing notes [349] quick s...

  • Page 895

    M macro controls [449] definition [881] making scenes unique [730] maschine library [100] maschine software stand-alone or plug-in [55] master applying effects to [575] definition [881] groove properties [234] introduction [29] [160] macro properties [449] output properties [416] maximizer [619] met...

  • Page 896

    Multi-effect [603] [875] mute [874] definition [882] plug-in slot [267] sound or group [229] mute (controller) [233] n name group [186] pattern [380] scene [720] sound slot [172] native instruments plug-ins [288] native kontrol standard [52] nks [52] note repeat [227] [874] notes cut/copy/paste (con...

  • Page 897

    Resizing (controller) [347] resizing (software) [343] selecting (controller) [340] [342] selecting (software) [339] transposing (controller) [348] transposing (software) [344] nudge events/notes (controller) [347] [348] nudge events/notes (software) [345] o octaves transposing events/notes by [348] ...

  • Page 898

    Deleting (controller) [377] deleting (software) [376] deleting events/notes (controller) [349] deleting events/notes (software) [348] doubling (controller) [357] duplicating (software) [383] editing (software) [302] editing events/notes (controller) [346] exporting midi from [389] importing midi to ...

  • Page 899

    Pitch scale [216] plate reverb [650] plug-in [55] adjusting parameters [267] bypassing [267] introduction [30] [882] loading [258] moving [269] muting [267] saving presets [271] switching instances [58] plug-in preset definition [883] plug-in slot bypassing [267] muting [267] plug-ins external [288]...

  • Page 900

    R record count-in [326] input quantization [328] overdub mode [321] record prepare mode (controller) [324] replace mode [322] record page (controller) [753] record page (software) [752] record prepare mode (controller) [324] redo [48] [49] reflex [642] rendering audio [200] replace mode (controller)...

  • Page 901

    S sample definition [883] exporting with group [197] exporting with project [198] importing into library [153] missing [155] pre-listening [131] sample editor [750] definition [884] sample rate definition [884] exporting audio [206] reducing (effect) [662] selecting [66] sampler plug-in [275] amplit...

  • Page 902

    Selecting (software) [708] selecting a loop range [738] transitions [743] triggering via midi [745] scene arrange mode (controller) [708] scene bank creating (controller) [719] creating (software) [718] deleting (controller) [720] deleting (software) [718] selecting (controller) [710] selecting (sof...

  • Page 903

    Introduction [29] [160] macro properties [449] moving [179] muting and soloing [229] naming [172] output properties (audio page) [407] output properties (aux page) [412] output properties (midi page) [444] pasting [176] rendering audio from [200] resetting slot [180] saving [174] sending midi [444] ...

  • Page 904

    T tag filter using [118] tags assigning types and sub-types [143] creating [144] take undo/redo [49] tape saturation [664] template project plug-in [72] stand-alone [72] text search using in browser [123] threshold [611] [616] transient master [614] transpose events/notes (controller) [348] events/n...