Summary of Maschine

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    Manual.

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    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

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    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

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    Table of contents 1 welcome to maschine! ............................................................................................22 1.1 where to start? ........................................................................................................................... 23 1.2 manual conven...

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    2.6 preferences ................................................................................................................................. 56 2.6.1 preferences – general page ....................................................................................... 58 2.6.1.1 usage data tracking...

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    3.2.5 choosing between factory and user content ............................................................. 113 3.2.6 selecting type and mode tags ................................................................................... 113 3.2.7 performing a text search ...................................

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    4.1.1 the sound, group, and master channels ................................................................... 159 4.1.2 similarities and differences in handling sounds and groups ................................... 161 4.1.3 selecting multiple sounds or groups ........................................

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    4.5.1 loading rex files into sound slots ........................................................................... 206 4.5.2 importing mpc programs to groups ........................................................................... 207 5 playing on your controller ..................................

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    6.1.2 first plug-in slot of sounds: choosing the sound’s role ........................................... 254 6.1.3 loading, removing, and replacing a plug-in ............................................................ 254 6.1.4 adjusting the plug-in parameters ........................................

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    7.1.1 pattern editor overview ............................................................................................. 298 7.1.2 navigating the event area ......................................................................................... 301 7.1.3 following the playback position in the p...

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    7.5 recording and editing modulation ............................................................................................. 352 7.5.1 which parameters are modulatable? ......................................................................... 353 7.5.2 recording modulation .......................

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    8.1.5 mono audio inputs ..................................................................................................... 418 8.1.5.1 configuring external inputs for sounds in mix view ..................................419 8.1.5.2 configuring external inputs for sounds in maschine mikro ...........

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    9.4.2 panels for drumsynths and internal effects .............................................................. 475 9.4.3 panel for the sampler ................................................................................................ 476 9.4.4 custom panels for native instruments plug-ins ......

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    10.3.5 snare – airy ............................................................................................................... 519 10.3.6 snare – vintage ......................................................................................................... 521 10.3.7 snare – chrome ............

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    11.1.1 adding an effect ........................................................................................................ 570 11.1.2 other operations on effects ....................................................................................... 579 11.1.3 using the side-chain input .........

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    12.3.3 fm ............................................................................................................................. 631 12.3.4 freq shifter ................................................................................................................ 632 12.3.5 phaser ............

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    13.1.2 navigating the arranger ............................................................................................ 692 13.1.3 following the playback position in your project ......................................................... 696 13.1.4 jumping to another playback position in your pro...

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    13.3.4 link when duplicating scenes ................................................................................... 740 13.3.5 making scenes unique .............................................................................................. 741 13.4 playing with scenes ...........................

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    14.4.6.2 delete all slices .........................................................................................808 14.4.7 sample slicer mono option ........................................................................................ 810 14.4.7.1 activating the sample slicer mono option in t...

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    16 troubleshooting – getting help ..................................................................................887 16.1 troubleshooting .......................................................................................................................... 887 16.1.1 the maschine software won...

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    17.3 special tricks ............................................................................................................................. 894 17.3.1 changing pattern length for variation ...................................................................... 894 17.3.2 load long audio files a...

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    1 welcome to maschine! Thank you for buying maschine! Maschine is a groove production studio that implements the familiar working style of classi- cal groove boxes along with the advantages of a computer based system. Maschine is ideal for making music live, as well as in the studio. It’s the hands-...

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    1.1 where to start? Maschine provides you with many information sources. The main documents are meant to be read in the following sequence: 1. Maschine setup guide 2. Maschine getting started and online video tutorials 3. Maschine manual (this document) the whole documentation set is available in pd...

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    Maschine getting started after reading the setup guide and following its instructions, your maschine should be up and running. The next step is to read the maschine getting started. This gives you a practi- cal approach to maschine via a set of tutorials covering easy and more advanced tasks in or- ...

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    ▪ knowledge base ▪ user forum ▪ technical support ▪ registration support you will find more information on these in chapter ↑ 16, troubleshooting – getting help . 1.2 manual conventions this section introduces you to the signage and text highlighting used in this manual. This man- ual uses particula...

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    ▪ text appearing on the displays of the controller is printed in light grey . Whenever you see this formatting applied, you will find the same text on a controller display. ▪ text appearing on labels of the hardware controller is printed in orange . Whenever you see this formatting applied, you will...

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    2 basic concepts this chapter will reintroduce you to maschine’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect midi devices. Before reading this chapter it is strongly recommended that you read the ...

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    Sound sounds are the building blocks of all sound content in maschine. A sound is made up of any number of plug-ins. Each sound of the selected group is mapped to one of the 16 pads on the hardware controller, so you can play the sounds by pressing the pads. Refer to chapter ↑ 4, managing sounds, gr...

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    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the event area. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the selected sound slot ...

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    2.2.1 adjusting the size of the interface from the view menu in the application menu bar and from the view submenu in the ma- schine menu you can select one of four different sizes to display maschine’s software gui: the view menu in the application menu bar (windows depicted). The view submenu in t...

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    2.2.2 showing/hiding the browser ► click the browser button (with the magnifier symbol) in the header to show and hide the browser. You can also select browser from the view menu in the application menu bar or from the view submenu in the maschine menu. The browser button in the header. You can also...

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    The mix view button. You can also switch between arrange view and mix view from your computer keyboard via the [tab] key. Switching between arrange view and mix view on your controller ► press shift + view to switch between the arrange view and the mix view. 2.2.4 minimizing the mixer when maschine ...

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    Minimizing/maximizing the mixer. Minimizing the mixer on the maschine controller press view + pad 15 to show/hide the channel details in the mixer. 2.2.5 showing/hiding the control lane when maschine is in arrange view, you can show/hide the control lane under the pattern editor: ► click the arrow b...

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    Click the arrow button at the bottom left of the pattern editor to show/hide the control lane. Showing/hiding the control lane on the controller ► press view + pad 14 to show/hide the control lane. 2.3 common operations this sections introduces a few very common operations in maschine you will encou...

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    We show here how to put sounds and groups in focus when the maschine software is in arrange view (default view). For instructions on putting sounds and groups in focus in mix view, please refer to chapter ↑ 9.2.3, selecting channel strips . Setting the focus on a group ► to put a group in focus, cli...

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    The focused group is highlighted and the pattern editor show its content. If the desired group does not appear in the group list, use the scroll bar at the right end of the arranger or turn your mouse wheel while hovering the arranger to display any hidden groups. You can also extend the arranger by...

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    1. Set the focus to the group containing the desired sound by clicking it in the group list on the left of the arranger (see above). The focused group is highlighted. The pattern editor displays the sounds and patterns of that group. 2. Click the desired sound slot in the sound list of the pattern e...

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    If the desired sound does not appear in the sound list, use the scroll bar at the right end of the pattern editor or turn your mouse wheel while hovering the pattern editor to display any hidden sounds. You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1....

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    Once the sound is focused you can use f1 – f3 above the display to quickly switch between the master, the containing group and the focused sound! You can also select multiple sounds at once to apply changes to all of them. See sec- tion selecting multiple sounds or groups for more information. 2.3.2...

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    → the selected tab lights up. The name of your project, the focused group or the focused sound appears on the display (under the master , group , and sound tabs), and the display shows the plug-in parameters and channel properties of the master, the focused group or the focused sound, respectively. ...

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    Area, showing a square of four buttons representing the various sets of channel properties available for the selected sound, group or the master: 2. Click the desired button ( input , output , groove , or macro ) in the channel property selec- tor to select that set of channel properties. → the sele...

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    If the plug-in list only shows a “ + ” sign, it means that there are no plug-ins loaded in this sound, group or the master. Clicking the “ + ” sign allows you to load a new plug-in: see section ↑ 6.1.3, loading, removing, and replacing a plug-in for more on this. Navigating parameter pages in some s...

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    Adjusting the parameters in the parameter area, each parameter includes a control element and a label. Following types of control elements are available: element action knob: click the knob and drag your mouse vertically to change the parameter value. Hold [shift] on your computer keyboard and drag ...

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    The control elements around the display. Depending on what is shown on the display, some of the buttons might be inactive — in that case they are off. The active buttons (i.E. Those that would do something if you would press them) are always dimmed or fully lit. To see and edit any parameter of any ...

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    3. Press nav + f2 ( chnl. ) to navigate channel properties or nav + f3 ( plug-in ) to navi- gate plug-ins. 4. While holding nav , turn the control encoder or press the dimmed pads to select another set of channel properties or another plug-in. 5. Press nav + left/right arrow button to switch to anot...

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    6. Press the left/right arrow buttons under the display to select the previous/next parameter of the selected page, if any. 7. Turn the control encoder to change the value of the selected parameter. For continuous parameters, press and turn the control encoder to change the value in finer increments...

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    Step undo step undo/redo is the classic undo/redo found in most applications. It cancels or re-executes each single action you have performed. In the software use the following keyboard shortcuts for the step undo and step redo func- tions: ► to cancel your last action (step undo), press [ctrl]+[shi...

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    ► on the maschine mikro hardware controller, perform the take undo operation by pressing shift + pad 1 ( undo ). To perform the take redo operation, press shift + pad 2 ( redo ). ► on the maschine mikro hardware controller, perform the step undo operation by pressing shift + pad 3 ( step undo ). To ...

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    → now the mode is always pinned when you select it. ► to unpin a mode (i.E. Make it a temporary mode again), press its mode button + main again. → now the mode will only be active as long as you hold the mode button. Here is a list of all buttons on your controller that you can pin by pressing main ...

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    Click the controller menu (left) or the controller submenu in the maschine menu (right) and select the controller you want to use (windows depicted). Hardware on the controller you want to use with the maschine software, do the following: ▪ maschine studio controller: press shift + plug-in , turn th...

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    ▪ support of komplete kontrol s-series features such as the light guide. This means that instruments supporting nks can be found in the maschine browser next to your komplete instruments. All of their presets are fully tagged, so you can use filters to search for sounds from all of your nks and komp...

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    ► to add a kontakt instrument with nks support to your maschine library, drag the instrument folder onto the maschine browser. → the kontakt instrument is now available in the library pane of the maschine brows- er. The maschine library and the kontakt browser reference the instrument files con- tai...

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    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug- ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products nks and third- party plug-ins nks a...

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    Please refer to the documentation included with your host software. If you did not install the plug-ins when installing the maschine software, please refer to the setup guide available from the documentation folder in the maschine software installation folder. 2.5.1 differences between stand-alone a...

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    ▪ how to route maschine to multiple outputs in ableton live: http://www.Native-instruments.Com/knowledge/questions/1705 ▪ how to route maschine to multiple outputs in cubase: http://www.Native-instruments.Com/knowledge/questions/1707 ▪ how to route maschine to multiple outputs in pro tools: http://w...

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    Switching instances using the controller to switch from one maschine instance to another: 1. Press shift + f2 . 2. Turn the control encoder to select the desired instance. 3. Press the control encoder to load that instance. 2.5.3 controlling various instances with different controllers you can use t...

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    Preferences… in the file menu of the application menu bar (windows depicted), and in the file submenu of the ma- schine menu. Ms_sw_2.5_access_preferences_1 basic concepts preferences maschine mikro - manual - 57.

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    Ms_sw_2.5_access_preferences_2 the following pages are available in the preferences panel: ▪ general: see ↑ 2.6.1, preferences – general page . ▪ default: see ↑ 2.6.4, preferences – default page . ▪ library: see ↑ 2.6.5, preferences – library page . ▪ plug-ins: see ↑ 2.6.6, preferences – plug-ins pa...

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    The preferences – general page. Setting description startup reload last project if this option is checked, the last project you worked on will automatically load the next time you start maschine. Recording audio basic concepts preferences maschine mikro - manual - 59.

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    Setting description prefer project folder if this checkbox is marked, the samples you record will be put in a subdirectory of the folder where your project is saved. If not, your recordings will be saved in the generic recordings folder in your standard user directory (see section ↑ 2.6.4, preferenc...

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    Setting description enabled check this box to activate the metronome. You can also enable the metronome by clicking the metronome button in the maschine header — see section ↑ 7.2.3, using the metronome . Auto-enable when recording auto-enable option automatically turns on the metronome when you sta...

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    Setting description input quantize the input quantization settings previously available have been renamed to include the new input quantization mode — now input quantization can be set to following modes: none : input quantization is disabled. Events you play or record on the pads are not quantized....

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    1. Open the general page of the preferences by clicking preferences… in the maschine menu (mac os x) or file menu (windows) of the application menu bar, or in the file sub- menu of the maschine menu. 2. Click the allow usage data tracking checkbox to enable or disable user data tracking. Usage data ...

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    Preferences – audio page. Setting description interface driver select your audio driver here. Device this allows you to choose from the available devices if you have connected more than one audio interface. Basic concepts preferences maschine mikro - manual - 64.

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    Setting description status this shows you whether your audio interface is currently running. Sample rate this displays the selected sample rate of your audio interface. Please restart maschine after changing the sample rate. Asio config (windows only) click open panel to access specific controls rel...

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    Setting description inputs by clicking inputs , you can define which inputs on your audio interface should be used for the four stereo inputs of maschine. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the av...

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    The preferences – midi page. Basic concepts preferences maschine mikro - manual - 67.

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    Setting description sync mode off : no midi sync mode is selected. Master (send clock) : if maschine is running as a stand-alone application, it can also send a midi clock signal to any device that is capable of receiving midi clock. This could be hardware such as a drum machine, another groovebox, ...

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    If you want maschine to send other midi messages than midi clock, in particular if you want to control other midi-capable devices via the notes played in maschine, please refer to section ↑ 8.2.5, sending midi from sounds . 2.6.4 preferences – default page the default page allows you to define a few...

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    The preferences – default page. Setting description sounds default midi input mode metronome settings basic concepts preferences maschine mikro - manual - 70

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    Setting description down beat sample and up beat sample here you can select audio files to be used as up and down beat of the metronome, respectively. The fields display the locations of the audio files selected for use. Click the fields to select other files. Click the little crosses on the right o...

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    Setting description standalone here you can select a project to load automatically when you start a new project in maschine used as a stand-alone application. The field displays the location of the template project selected for use. Click the folder icon to select another template project. Any proje...

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    Factory pane ► to display the factory pane, click the factory button at the top of the library page. The preferences panel – the library page’s factory pane. The factory pane shows all factory libraries available. These includes the maschine factory library, libraries imported from other ni products...

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    Element description location column shows the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Product column shows the name of each product. These names cannot be edited. Rescan butto...

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    The preferences panel – the library page’s user pane. The user pane shows all user libraries currently used. These include maschine’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the user view of the browser’s library pane. Basic ...

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    Element description location column shows the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Alias column shows the alias stored for each library. Click an alias to edit it. Defining...

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    The user content folder can neither be renamed nor removed from the list. You can modify its path in the location column. Standard user directory cannot be removed the standard user directory can neither be renamed nor removed from the list in the user pane of the library page in the preferences pan...

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    1. Click cancel in the updating database dialog to interrupt the scan. A cancel rescan dialog opens up asking you to confirm that you want to cancel the scan: the dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your maschine library. 2. If you still want to ...

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    Adding folders to the user library in the user pane of the library page, you can add other folders to the user content of your ma- schine library. To do this: 1. Click add at the bottom of the pane. A folder selection dialog opens up. 2. In the dialog, navigate to the desired folder on your computer...

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    Please note that the selected folder cannot contain, or be contained within, a folder already listed in the user or factory pane. If maschine detects such a folder as you press ok ( choose on mac os x) in the folder selection dialog, a duplicate location message appears: click ok to return to the fo...

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    The preferences panel – the plug-ins page’s manager pane. Basic concepts preferences maschine mikro - manual - 81.

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    Element description plug-in column lists all available vst/au plug-ins from the directories specified in the locations pane (see below). This includes all enabled or disabled 32-bit vst/au plug-ins, when maschine is running in 32-bit mode or otherwise all enabled or disabled vst/au 64-bit plug-ins, ...

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    Manager pane: use ni audio units checkbox (mac os x only) on mac os x, the manager pane contains an additional use ni audio units checkbox. Check this box to include the audio units (au) versions of your native instruments plug-ins in the software’s plug-in menus and in the controller’s plug-in brow...

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    The preferences panel – the plug-ins page’s locations pane. The locations pane also contains the following controls: element description plug-in column lists all plug-in directories used in maschine. Click the folder icon on the left of an entry to change the path of that plug-in directory. Add butt...

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    Element description remove button click remove to remove the selected directory. Rescan button if you have changed the content of a directory (such as installed or removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Clicking resca...

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    The preferences panel – hardware page. Setting description pads sensitivity use the sensitivity slider to adjust how sensitive the pads respond to your touch. This sets the minimum threshold at which the maschine mikro controller will register a “hit.” basic concepts preferences maschine mikro - man...

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    Setting description velocity scaling velocity scaling determines how your playing is translated into velocity values: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear to hard 3 (you really have to hit the pad hard to get a big velocity value). Display brightne...

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    2.6.8 controller menu in the hardware page of the preferences panel in previous maschine versions you could have only one device focused on a particular ma- schine instance, and the hardware page of the preferences panel showed the settings for that particular controller. With the integration of the...

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    ▪ one device (maschine or komplete kontrol s-series) focused on that instance: the controller menu holds only one entry for that device. This entry is always selected and you can adjust the settings for that device. ▪ two devices (one controller from the maschine family and one komplete kontrol s- s...

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    The preferences panel – colors page. Basic concepts preferences maschine mikro - manual - 90

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    Setting description scene default selects a default color for your scenes. In the menu you can choose the desired color from the 16-color palette or white (default setting). The color selected as default is highlighted in the menu. If you select auto each scene will have a different default color. G...

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    2.7 integrating maschine into your midi setup you can quickly integrate maschine into your midi setup. You can use midi in maschine in various ways. Notably: ▪ you can synchronize a midi clock signal between maschine and other midi devices: ↑ 2.7.2, sync to external midi clock and ↑ 2.7.3, send midi...

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    Sync to external midi clock activated. You have to define at least one input in the audio and midi settings panel’ midi page to enable sync to external midi clock. When sync to external midi clock is checked, the play button in the maschine header and the play button on your controller are deactivat...

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    If you use maschine as a plug-in, it cannot send any midi clock signal. See section ↑ 2.5, stand-alone and plug-in mode for more information on using maschine as a plug-in. To enable it, select send midi clock from the file menu: send midi clock activated. You can adjust the midi clock offset in the...

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    3 browser the browser is the place where you can organize and categorize all of your projects, groups, sounds, plug-in presets, and samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the maschine software has some advantages over the hardware in this...

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    Note that the library is the only other way to display and access your files: you could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the library organizes your files in a musically relevant way. Which files are included in the maschine libra...

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    Click the desired tab to show the corresponding pane of the browser. The library pane is described in section ↑ 3.2, searching and loading files from the library , and the files tab is described in section ↑ 3.6, loading and importing files from your file system . 3.2 searching and loading files fro...

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    1 2 3 4 5 6 7 8 9 the elements of the library pane. (1) library tab: click the library tab to open the library pane described here. (2) file type selector: this contains six icons, each representing the different files types of ma- schine. From the left to right the file types are project, group, so...

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    (3) content selector: click the ni icon (on the left) to select factory content or the user icon (on the right) to select user content instead. Only the files of the content selected here will be dis- played in the result list (8). See section ↑ 3.2.5, choosing between factory and user content . (4)...

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    ▪ for all files, click the edit button at the far right of the bar to open the attribute editor and modify the tags and properties assigned to the selected file(s). See section ↑ 3.5, editing the files’ tags and properties . Overview of the search workflow in the library pane when searching for file...

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    On the display of your controller, the browser is organized as follows: ▪ when the f1 button ( filter ) is selected, you can narrow your search by using the f3 but- ton, the left/right arrow buttons, and the control encoder to select the file type, the con- tent type (factory or user files), the pro...

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    The closed product selector header. Selecting a product category ► click on the product selector header to open it. → the product selector opens up, showing you all products available in your maschine li- brary. Browser searching and loading files from the library maschine mikro - manual - 102.

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    1 2 3 the opened product selector. (1) product selector header: the header shows the selected product—if there is no selection it shows a generic label ( all instruments ). Click on the header to close the product selector. (2) category/vendor selector: allows you to sort the product list by categor...

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    → upon your selection, the product selector automatically closes, the product name and icon appear in the header, and the tag filter and results list below will be filtered accord- ingly. Products are shown in the product selector only if the library contains files for them. If a particular product ...

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    The bank menu showing all banks for polyplex the bank menu allows you to select a particular bank of files for the selected product (poly- plex in the picture above). Banks can be additional libraries (for example massive expansions), different versions of the original factory library (for example f...

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    ► as with the product selection, you can remove the selected bank by clicking the little cross next to the bank name in the closed menu. Loading a product from the product selector if you wish to not only filter the results list by selecting a product, but also load the product along with its defaul...

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    → the product selector opens up and shows you the following: 1 2 3 4 the opened product selector (for instrument presets). (1) product selector header: the header shows the product or the selected product category — if there is no selection it shows a generic label ( all instruments in the picture a...

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    (2) product category filter: shows the categories of the products that have files available in the maschine library. Click a category of a product to select/deselect it. Selecting a category limits the number of products shown in the product list below (3). Only one category can be selected at a tim...

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    → the product selection is cancelled. The product selector displays the generic label corre- sponding to the selected file type (project, group, sound, instrument preset, effect pre- set or sample). The tag filter and the result list under the product selector now include files for all products. Sel...

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    Similarly, some banks are split into several sub-banks. In that case a sub-bank menu appears under the bank menu and allows you to select a particular sub-bank. For example, in the pic- ture below the grain delay sub-bank of the maschine 2.0 library bank is selected for the ma- schine effect presets...

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    3.2.3.1 selecting a product category, a product, a bank, and a sub-bank on the controller on your controller in browse mode: 1. Press f1 to select the filter page. 2. Press the left/right arrow buttons to select the product field. 3. Turn the control encoder to select a product. Turn the control enc...

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    3.2.4 selecting a file type the file type selector shows six icons representing the different file types of maschine: 1 2 3 4 5 6 the file type selector. (1) project: (.Mxprj) (2) groups: (.Mxgrp) (3) sounds: (.Mxsnd) (4) instrument plug-in presets: (.Mxinst) (5) effect plug-in presets: (.Mxfx) (6) ...

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    3.2.5 choosing between factory and user content the content selector shows two icons representing the factory content on the left, and the user content on the right: the content selector. ► click the ni icon to search the factory content, or click the user icon to search the user content. Choosing t...

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    Types and modes filters for the massive threat bank of the massive plug-in. ► click the desired tags in the tag filter to select them and limit the search to the files marked with them. Click the selected tags again to deselect them and broaden the search. Tags for projects, groups, sounds, and samp...

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    ▪ you have already selected the maschine product in the product selector, and the maschine 2.0 library bank of this product (for more information on this, see section selecting a product category, a product, a bank, and a sub-bank). For now the types filter shows on- ly top-level tags: ▪ in order to...

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    ▪ now imagine that you have loaded an acoustic shaker sample and want to find a sample for another drum instrument, e.G., a tom: you leave the drums tag selected at the top level of the types filter and directly go to the second level, where you select tom instead of shaker . As you select tom , the...

  • Page 117

    If you don’t select any tag in the types or the modes filter, the result list will include all files satisfying any of their tags. Selecting multiple tags from the same level in both types and modes filter you can select multiple tags from the same level: ► hold [shift] on your computer keyboard and...

  • Page 118

    Highlighted triangle next to the attributes (types and modes) 3.2.6.1 selecting type and mode tags on the maschine mikro controller on your controller in browse mode: 1. Press f1 to select the filter page. 2. Press the left/right arrow buttons to select the type field. Browser searching and loading ...

  • Page 119

    3. Turn the control encoder to select a type. Turn the control encoder at full left to remove any particular selection (i.E. Select all types). 4. If the selected type contains any sub-types, press the right arrow button to select the sub-type field, and turn the control encoder to select a sub-type...

  • Page 120

    Selecting tags for instrument and effect presets when browsing instrument or effect presets, continue as follows: 1. Press the right arrow button to select the mode field. 2. Turn the control encoder to select a mode, if any. Turn the control encoder at full left to remove any particular selection (...

  • Page 121

    The result list showing kicks from the maschine library. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. The result list allows you to: ▪ select the desired file(s). ▪ load the selected file(s) into your project (or...

  • Page 122

    You can also select multiple files in the result list in order to process them all at once. To select adjacent files in the list, do the following: ► hold [shift] on your computer keyboard and click two files in the result list to select these files and all files in-between. To select distant files ...

  • Page 123

    ▪ you can load the file into a group or a sound slot that is not currently focused, or into a plug-in slot that is not selected. ▪ you can load a sample into its own zone in the zone page of the sample editor: a new zone will be created for that sample. See section ↑ 14.5.7, adding samples to the sa...

  • Page 124

    ▪ when dragging several instrument presets, you have the same options as when dragging sev- eral sounds (see above). Each instrument preset will be loaded into in its own sound, and the sound will take the name of the preset. ▪ when dragging several effect presets, you have following options: ◦ if y...

  • Page 125

    1. Right-click ([ctrl]-click on mac os x) the desired user file and select delete from the con- text menu. If you want to delete several files at once, first select them as described above, and right-click ([ctrl]-click on mac os x) ([ctrl]-click on mac os x) any of them. A warning dialog opens to i...

  • Page 126

    Check that the desired group or sound slot is focused and/or the desired plug-in slot is selected before loading the file from the browser to avoid loading it at the wrong place! To set the focus to a group or a sound slot, you can use group buttons a – h and the pads without leaving browse mode (se...

  • Page 127

    3.3.1 loading the selected files automatically ► click the autoload button to enable/disable autoload. The autoload button. When autoload is enabled, any item that you select in the result list of the library pane or files pane is automatically loaded into the focused group or sound slot or into the...

  • Page 128

    Autoload is not available when browsing samples with prehear enabled — see section ↑ 3.3.2, pre-listening to your samples . When prehear is enabled, button 5 and 6 select the previous/next sample in the result list without loading it automatically. 3.3.2 pre-listening to your samples when you are br...

  • Page 129

    When prehear is enabled, following things happens: ▪ the sample selected in the result list can be triggered from the pad of the focused sound or from any pad without being loaded into that sound. ▪ pressing any other pad triggers its sound without changing the focus. To set the focus to another sou...

  • Page 130

    ▪ load patterns button disabled: groups will be loaded without their patterns. This allows you to load another set of sounds while keeping your current patterns. Notably, this can be very useful to try another drum kit with your current patterns! The load patterns checkbox is available only when bro...

  • Page 131

    The information box provides various information on the selected file(s). If the selected files have different characteristics, the corresponding fields in the information box will read multi . 3.4 using favorites in the browser favorites in the maschine browser allow you to quickly view and browse ...

  • Page 132

    The maschine browser showing all favorite instruments tagged with the type bass to activate the favorites filter: browser using favorites in the browser maschine mikro - manual - 132.

  • Page 133

    1. Click on the filter favorites control next to the search field to filter the results by favor- ites: 2. The filter favorites control is now lit and the results list shows all favorites that match the selected search criteria: adding an item to the favorites list to add an item to the favorites, f...

  • Page 134

    2. Click on the set favorite icon to add the corresponding item to the favorites. → the item is added to the favorites, indicated by the lit set favorite icon next to its name: you can add any item in the results list to the favorites, no matter if it is selected or not. The set favorites icon will ...

  • Page 135

    1. Click on the lit set favorite icon to remove the corresponding item from the favorites. 2. The item is removed from the favorites, indicated by the hidden set favorite icon. The next time you select the favorites filter, the item will not be shown in the results list. Using favorites with the con...

  • Page 136

    4. Turn the encoder to turn favorites on . 5. Press f2 to select list . ► the favorites filter is now activated and the results list shows all favorites that match the selected search criteria. Adding an item to the favorites to add an item to the favorites using follow the instructions below: 1. Pr...

  • Page 137

    → the item is removed from the favorites list. 3.5 editing the files’ tags and properties the attribute editor allows you to assign or edit tags and properties to your maschine files to make it easier to find them later when browsing the maschine library in the library pane (see section ↑ 3.2, searc...

  • Page 138

    The attribute editor (here showing the types page). The attribute editor affects the files selected in the result list of the library pane (see sec- tion ↑ 3.2.8, loading a file from the result list ) or the files within the folders selected for im- port in the files pane (see section ↑ 3.6, loading...

  • Page 139

    Factory files are loaded in the attribute editor. The attribute editor will display the various attributes for these files, but you won’t be able to modify them. 3.5.2 the bank page the bank page is only available when opening the attribute editor from the library pane. The bank page of the attribut...

  • Page 140

    ▪ the types page is available for all file types when opening the attribute editor both from the library pane and the files pane. It shows three columns (for projects, groups, sounds, and samples) or two columns (for instrument and effect presets) according to the hierarchical levels of the type tag...

  • Page 141

    ▪ in the types page, click the name of a tag to select it and display its sub-types in the next column to the right. In each column only one tag can be selected. The selected tag is highlighted: assigning tags ► click the empty check box right of the desired tag name to assign this tag to the select...

  • Page 142

    ► to create a new tag in any column, click the “ + ” symbol at the bottom of the column, enter the desired tag name with your computer keyboard and press [enter] to confirm. Adding a new sub-type for the loops type. Deleting tags tags in the types and modes pages cannot be deleted manually. However,...

  • Page 143

    As with the other pages of the attribute editor, the fields in the properties page can be modified only if you have selected user files in the result list. The attributes of facto- ry files cannot be edited. 3.6 loading and importing files from your file system the browser’s files pane allows you to...

  • Page 144

    4 5 6 1 2 3 the elements of the files pane. (1) files tab: click the files tab to open the files pane described here. (2) favorite bar: displays all your favorites. Click any favorite to directly jump to that particular path and display its content in the result list (5). See section ↑ 3.6.2, using ...

  • Page 145

    (4) recent locations button: click this button to see a list of the last visited locations and quick- ly jump any of them. See section ↑ 3.6.4, navigating to recent locations . (5) result list: the result list displays the content (files and folders) of the folder loaded in the location bar (3). Onl...

  • Page 146

    ► click any favorite in the favorite bar to jump to that location. → the selected location is loaded in the location bar and its content appears in the result list. Favorites can be useful if you often return to the same location while browsing your file system in the files pane: save this location ...

  • Page 147

    The location bar provides following tools: ▪ up arrow: click the up arrow on the left to go one level up in your file system. ▪ selected path: within the path displayed, you can: ◦ click any folder name to jump to that folder: ◦ click any right-pointing arrow after a folder name to open a list of it...

  • Page 148

    The last 10 locations you have visited are stored by maschine and available here: ► click the recent location button and select any recently visited location from the list. → this location is loaded in the location bar and its content displayed in the result list. 3.6.5 using the result list the res...

  • Page 149

    In front of each file, an icon indicates the type of the file: icons for various file types. Navigating your file system in the result list you can further browse your file system in the result list by opening any of the displayed fold- er: ► double-click a folder to display its content. To return t...

  • Page 150

    Loading files from the result list you can load files from the result list using the same methods as in the result list of the library pane: via double-click or via drag-and-drop. For all details, please refer to section ↑ 3.2.8, loading a file from the result list . Additional features in the resul...

  • Page 151

    Command description sort by name sorts the result list according to the item names. Sort by date sorts the result list according to the item dates. 3.6.6 importing files to the maschine library apart from the huge maschine factory library, you might want to use your own samples or any maschine files...

  • Page 152

    4. Click the import button at the bottom right of the browser. You will be presented with the attribute editor. 5. In the attribute editor, tag the files you are about to import to the library as described in section ↑ 3.5, editing the files’ tags and properties . 6. When you are done, click ok at t...

  • Page 153

    3.7 locating missing samples if you are loading a maschine project and one or more referenced sample(s) cannot be found for any reason, a dialog in which you can locate the missing samples will appear. The missing sample dialog allows you to locate missing samples. Sounds referencing missing samples...

  • Page 154

    The purge missing samples and the find missing samples entries in the context menu of a sound whose sample is missing. ► select purge missing samples from the sound slot’s context menu to remove the missing sample(s) from that sound. ► select find missing samples from the sound slot’s context menu t...

  • Page 155

    Would now have to try to remember the name or the tags you used to find it, or browse all kick samples (given that the maschine library already has several hundreds of kick samples, this may take a considerable amount of time). With quick browse you can restore the query with just one click. Quick b...

  • Page 156

    ◦ if a sampler plug-in is selected, it will recall the search query used for the sample loaded in that sampler. If several samples are loaded in the sampler, it will recall the search query for the sample in the selected zone in the zone list. ◦ if any other instrument or effect plug-in is selected,...

  • Page 157

    1. If you want to trigger quick browse for a group or a sound, set the focus to this group or sound — see section ↑ 2.3.1, setting the focus on a group or a sound . 2. If you want to trigger quick browse for a sample or a plug-in preset, additionally select the slot of that plug-in (for a sample thi...

  • Page 158

    4 managing sounds, groups, and your project this chapter explains how to handle the various objects that structure any maschine project: sounds, groups, and the master. 4.1 overview of the sounds, groups, and master in a maschine project, objects are organized into three hierarchic levels, from the ...

  • Page 159

    1 2 the sound list (1) and the group list (2) in the arrange view of the software. 4.1.1 the sound, group, and master channels from a routing point of view, each sound, each group, and the master represents a distinct channel in maschine. The channels of the 16 sounds in a group are mixed together a...

  • Page 160

    When the software is in mix view, sounds, groups, and the master are represented by channel strips in the mixer. This view provides you with an intuitive control on both the audio and midi routings of any sound, group, and the master. Please refer to section ↑ 9.2, the mixer for more information. Ms...

  • Page 161

    The mixer displaying the channel strips for all sounds in a group. 4.1.2 similarities and differences in handling sounds and groups sounds and groups are handled in very similar ways — see section ↑ 4.2, managing sounds and ↑ 4.3, managing groups below for all details. We list here the main differen...

  • Page 162

    4.1.3 selecting multiple sounds or groups in maschine you can select multiple sounds or multiple groups at once. This notably allows you to change a parameter value for all selected sounds/groups at a time! To achieve this, maschine distinguishes the “focus” from the “selection”: ▪ the focus determi...

  • Page 163

    Other sounds were added to the selection (but they are not focused). More precisely, if a group or a sound is currently focused, you can additionally select other groups or sounds, respectively. These will be also affected by your edits on the focused group or sound. You cannot select sounds and gro...

  • Page 164

    ▪ channel properties: parameter adjustments apply to all selected sounds/groups for any pa- rameter in any set of channel properties. See chapter ↑ 8, audio routing, remote control, and macro controls for more information on the channel properties. ▪ plug-ins: parameter adjustments apply to all sele...

  • Page 165

    Action function click selected object sets the focus to this object while retaining the selection. [ctrl]-click ([cmd]-click on mac os x) unselected object adds the object to the selection. [ctrl]-click ([cmd]-click on mac os x) selected object deselects the object — except for the focused object, w...

  • Page 166

    Selecting sounds and groups via the select mode. You have following selection tools at your disposal: selection tool description pads press any pad to set the focus to that particular sound slot. The pad lights up to indicate that the sound slot is focused (and selected). Unlit pads indicate unselec...

  • Page 167

    ◦ pressing group then the pad of a selected group, or pressing the pad of a selected sound, sets the focus to that group/sound without changing the current group/sound selection. The pad stays fully lit. ▪ when multi is enabled ( f3 on): ◦ pressing group then the pad of an unselected group, or press...

  • Page 168

    The pad view can be shown by activating the pad view button above the sound list: the pad view button. ► click the pad view button to show or hide the pad view. → the pad view replaces the sound list on the left of the pattern editor. In the pad view, each cell represents a pad on your controller an...

  • Page 169

    ▪ context menu: right-click ([ctrl]-click on mac os x) the desired sound slot in the sound list or the corresponding cell of the pad grid in pad view, and select open… in the context menu. In the load sound dialog that opens, navigate to the desired sound file on your computer and click open to load...

  • Page 170

    ► click the speaker button above the sound list (or the pad view) to enable/disable sound pre-listening in the focused group: → when the speaker button is enabled, each time you set the focus on a sound by clicking it in the sound list or in pad view, this sound will be played back. This is useful a...

  • Page 171

    You can also rename sound slots manually. Naming is only available from within the software, but any changes will also show up on your controller. To rename a sound slot: 1. Double-click the name of the desired sound slot or right-click ([ctrl]-click on mac os x) the sound slot and select rename fro...

  • Page 172

    1. Right-click ([ctrl]-click on mac os x) the desired sound slot in the sound list or in the pad view and select color from the context menu. A color palette appears. In the palette, the current color of the sound is highlighted. 2. Select the desired color in the palette. You can also choose to set...

  • Page 173

    ▪ if the selected sounds have the same color setting (a particular color or the default color), this color is highlighted in the color palette. ▪ if the selected sounds have different color settings, no setting is highlighted in the color palette. When you select a new color setting from the color p...

  • Page 174

    ► right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a sound individually, its current settings will still be saved with your project. But once a s...

  • Page 175

    1. Right-click (on mac os x: [ctrl]-click) the sound slot in the sound list or in the pad view and select save as… from the context menu: a save sound dialog appears. By default, the sound file inherits the name of its sound slot and it will be saved in your standard user directory (as defined in pr...

  • Page 176

    In the software, sounds are copied without their note content in the pattern. To include the note content in the copying operation, use duplicate on your controller (see be- low)! To copy and paste sounds in the software: 1. Right-click (on mac os x: [ctrl]-click) the sound slot (in the sound list o...

  • Page 177

    The copying procedure for multiple sounds is as follows: when you copy a selection of sounds, they are both placed into the clipboard and kept in the sound list. The pasting procedure for multiple sounds is as follows: ▪ when you paste a selection of sounds onto a sound slot, the pasted sounds repla...

  • Page 178

    2. If you want to duplicate a sound including its pattern content, enable the + evnt option ( f1 ). 3. Press the pad of the sound you want to copy. The pad of the sound starts blinking. 4. Press the pad of the target sound slot (this can also be in another group, in this case first press group , the...

  • Page 179

    2. While holding the mouse button, drag your mouse toward the desired location in the sound list or in the pad view. As the mouse cursor moves an insertion line appears at the potential places where you can drop the sound slot(s). 3. When the insertion line appears at the desired location in the sou...

  • Page 180

    ► to reset a sound slot, select it in the sound list or in the pad view and press [del] on your computer keyboard, or right-click (on mac os x: [ctrl]-click) the sound slot and choose reset from the context menu. → the content of the sound slot is removed and the sound slot is reset to its default s...

  • Page 181

    Group menu many of the functions described in the following sections are available in the following two context menus: ▪ the context menu of the groups in the group list, opened via a right-click ([ctrl]-click on mac os x) on the desired group: managing sounds, groups, and your project managing grou...

  • Page 182

    ▪ the context menu of the focused group in the pattern editor, opened via a right-click ([ctrl]-click on mac os x) on the group name in the top left corner of the pattern editor: both context menus are equivalent: use either menu as you see fit. 4.3.1 creating groups creating a group will add a new ...

  • Page 183

    Creating groups on the controller on your controller: ► press and hold the group button. → existing groups are indicated by the lit pads 9 – 16 : ▪ the focused group is indicated by the fully lit pad. ▪ the other groups of your project are indicated by half-lit pads. ▪ in the last group bank the las...

  • Page 184

    Automatic group bank management in maschine group banks are managed automatically, so that you don’t have to create or de- lete them manually. Group are always adjacent in the group list: you cannot have any gap in the group list — nor in any group bank. When you create a new group, the following ha...

  • Page 185

    In your operating system, group files have the extension “.Mxgrp” (maschine 2) or “.Mgrp” (maschine 1.X). Please refer to chapter ↑ 3, browser for more information on the browser. Loading groups on your controller on your controller, use the browser to load groups: ▪ you can browse your maschine lib...

  • Page 186

    If you use maschine as a plug-in, some hosts will utilize the [enter] key, as it is map- ped to some function of the host software. In this case, click anywhere else in the ma- schine plug-in window to confirm the name you have entered. 4.3.4 changing the group’s color you can change the color of ea...

  • Page 187

    By default each group has a different color. But you can choose a common default color for groups in preferences > colors > group default. See section ↑ 2.6.9, preferences – colors page for more information. Once you have set a custom color for a group as described above, the group will retain its c...

  • Page 188

    ► right-click (on mac os x: [ctrl]-click) the group in the group list or the group name in the top left corner of the pattern editor and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a group individually, its current settings will still b...

  • Page 189

    1. Right-click (on mac os x: [ctrl]-click) the group in the group list or the group name in the top left corner of the pattern editor and select save as… from the context menu: a save group dialog appears. By default, the group file will be saved in your standard user directory (as defined in prefer...

  • Page 190

    In the software, groups are copied without their clips in the arranger. To include the clips in the copying operation, use duplicate on your controller (see below)! To copy and paste groups in the software: 1. Right-click (on mac os x: [ctrl]-click) the group you want to copy in the group list or th...

  • Page 191

    3. Right-click (mac os x: [ctrl]-click) any group in the group list and select paste from the context menu to replace that group with the copied one. If you want to paste the group without affecting the existing groups, first click the “ + ” under the last group to create a new empty group and paste...

  • Page 192

    The pasting procedure for multiple groups is as follows: ▪ when you paste a selection of groups onto an existing group, the pasted groups replace that group and the following groups. Example: if you paste the groups a1 and b1 onto the group e2, the duplicates of a1 and b1 will replace the groups e2 ...

  • Page 193

    4. Press the pad of your target group (this can also be in another group bank, in this case first press the left/right arrow button under the display to select the group bank). If you want to paste the group without affecting the existing groups, press the dim white pad after the last colored pad to...

  • Page 194

    2. While holding the mouse button, drag your mouse vertically toward the desired location in the group list. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the group. 3. When the insertion line appears at the desired location, release the mouse button...

  • Page 195

    Deleting a group. Deleting a group on your controller on your controller in control mode, do the following to delete a group: ► to delete a group, hold shift + erase + group and press the pad 9 – 16 of the group you want to delete. If the group is in another group bank, first press the left/right ar...

  • Page 196

    4.4.1 saving a group with its samples sometimes it is useful to have the ability to save a group with its samples outside of the ma- schine library. If you want to take a group to another studio or if you want to backup or share a custom drum kit with all the related files, this comes in handy. To s...

  • Page 197

    Controls description group displays the name and location of the group file to be created. The samples will be put in a folder with the same name in the same location. By default, the group file inherits the name of the group in the project and it will be saved in the “groups” subfolder of your stan...

  • Page 198

    1. Choose save project with samples… from the file menu or the file submenu in the ma- schine menu: you will be presented with the save project with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to cancel the operation. Managing sounds, gro...

  • Page 199

    Element description project displays the name and location of the project file to be created. The samples will be put in a folder with the same name in the same location. By default, the project file inherits the name of the project and it will be saved in the “projects” subfolder of your standard u...

  • Page 200

    2. Choose export audio… from the file menu or from the file submenu in the maschine menu. You will be presented with the export audio panel (see picture below). 3. In the export page of the export audio panel, select the source(s) and the destination (see description below). 4. If you wish, click th...

  • Page 201

    The export page of the export audio panel. Following parameters are available: managing sounds, groups, and your project exporting maschine objects and audio maschine mikro - manual - 201.

  • Page 202

    Element description source output menu and output list underneath selects what will be exported. The content of the output list under the menu depends on your selection in the menu: master output: select this to export the master output signal (including all groups and sounds and their effects) to o...

  • Page 203

    Export audio panel – options page the options page of the export audio panel allows you to adjust various settings for the export process. The options page of the export audio panel. Managing sounds, groups, and your project exporting maschine objects and audio maschine mikro - manual - 203.

  • Page 204

    The export page of the export audio panel. Following parameters are available: element description options normalize if this option is checked, the resulting audio file(s) will be normalized, i.E. The exported audio will be brought to the highest possible level without clipping (0 dbfs). Managing so...

  • Page 205

    Element description loop optimize optimizes the exported audio file for use as a loop: if loop optimize is disabled, the exported audio file will be prolonged to keep, e.G., the tail of a reverb. The end of the exported audio will always correspond to a bar division. If loop optimize is enabled, the...

  • Page 206

    Names of the exported audio files the exported audio files are named according to following rules: ▪ if master output is selected in the output menu the audio file will be named as follows: [project name] - [bpm].Wav/aiff ▪ if group outputs is selected in the output menu the audio files will be name...

  • Page 207

    → the samples are loaded into the sound slot. A new pattern is created in that group and directly loaded in the pattern editor (switch the pattern editor to keyboard view to better see the pattern — see section ↑ 7.1.5, group view and keyboard view ). This pattern con- tains the sequence data of the...

  • Page 208

    Mpc parameter mpc500, 1000, 2500 mpc400 0 mpc2000 (xl) mpc300 0 maschine parameter range lower/higher x x − − high/low key tuning x x x x tune attack x x x x attack decay x x x x decay voice overlap x − x x polyphony filter1 type x − − − filter type filter1 frequency x − x x filter cutoff filter1 re...

  • Page 209

    2. Navigate to the mpc program file you want to import and double-click it. You will be prompted with the mpc import panel: 3. In the input section of the panel, select one of the import options (see table below). 4. Click ok to start the import procedure (or cancel to close the panel without import...

  • Page 210

    Control description import all banks select this to import all banks of the mpc program file. Each bank will be loaded into a separate group. Import one bank select this if you only want to import a single bank. Use the drop-down menu to the right to select which bank you want to import. The list be...

  • Page 211

    5 playing on your controller this chapter describes the numerous features available in maschine to adjust and enhance your playing, both during live performances and when recording patterns. 5.1 adjusting your pads maschine provides you with numerous features to finely tailor the way the pads of you...

  • Page 212

    ► click the pad view button to show or hide the pad view. When the pad view button is enabled, the pad view replaces the sound list below: the pad view replaces the sound list. At the top of the pad view, the grid of pads gives you access to all sound slots of the current group. The focused pad is f...

  • Page 213

    Parameter description key adjusts the base key for the selected pad. See section ↑ 5.1.3, adjusting the base key below. Choke configures the choke group for the selected pad. See section ↑ 5.1.4, using choke groups below. Link configures pad link for the selected pad. See section ↑ 5.1.5, using link...

  • Page 214

    Parameter description keybd ( f1 ) activates/deactivates keyboard mode. In this mode your pads play notes of the focused sound at 16 different pitches. This is well suited for melodic instruments. See the next paragraph for a detailed description of the keyboard mode. Please note that keyboard mode ...

  • Page 215

    Parameter description 5/6: base key adjusts the base key for the selected pad. See section ↑ 5.1.3, adjusting the base key for more information. 6/6: fix vel here you can adjust the exact velocity value used in the fixed velocity mode (see above). Using the keyboard mode 1. Select a sound by pressin...

  • Page 216

    To shift the scale in octaves use f2 ( oct - ) or f3 ( oct + ). You can also adjust the scale in semitones via the parameter 5/6: base key described above. Try to experiment with all kinds of samples in the keyboard mode; some rather boring sounding samples can be really interesting if you play them...

  • Page 217

    2. Click the key value and drag your mouse vertically, or double-click it, enter a new value on your computer keyboard, and press [enter] to confirm. Adjusting the key parameter for multiple sounds with different key values ► click and drag the multi label next to key to transpose the base key of al...

  • Page 218

    5.1.4 using choke groups when your pads are in group mode, choke groups allow you to build sets of “mutually exclu- sive” pads: a choke group lets you force each newly triggered sound to cancel out all other sounds still playing — in other terms, these sounds would never play together, the newer sou...

  • Page 219

    The hi-hat is an ideal candidate for making use of choke groups! See ↑ 10.4.3, hi-hat – memory for more details! Adjusting the choke multiple sounds with different choke values ► click the multi label next to choke and select the desired value from the list to set all selected sounds to that same ch...

  • Page 220

    5. Turn the control encoder to select the desired choke mode from master (default set- ting) or slave for that pad. 6. Release pad mode (or press it again if you pinned the mode). 5.1.5 using link groups when your pads are in group mode, link groups allow you to link pads with each other: this can b...

  • Page 221

    2. In the link section click the group value and select the desired group 1–8 from the list or choose none (default setting) to remove the sound from its current link group. 3. In the same link section click the mode value ( master or slave ) to switch the sound be- tween master (default setting) an...

  • Page 222

    2. Use the left/right arrow buttons to display the 3/6: link group parameter. 3. Turn the control encoder to select the desired link group 1 – 8 for that pad or choose none (default setting) to remove the pad from its current link group. 4. Press the right arrow button to display the 4/6: link mode ...

  • Page 223

    Sound slots 1 to 4 are selected. If they have different key values, a multi label appears (left). When you drag it (middle), a transpose value appears (right) that will be applied to all selected sounds when you will release the mouse button. This is also true when adjusting the parameter from your ...

  • Page 224

    This is also true when adjusting the parameter from your controller. 5.3 adjusting the base key in group mode, the base key defines the key (or pitch) at which the selected sound will be played when its pad is pressed. In keyboard mode, it defines the key played by pad 1 on your controller; pads 2 –...

  • Page 225

    2. Use the left/right arrow buttons to display the 5/6: base key parameter. 3. Turn the control encoder to adjust the base key by semitones. In keyboard mode you can additionally press f2 ( oct- ) or f3 ( oct+ ) to shift the base key by octaves. 4. Release pad mode (or press it again if you pinned t...

  • Page 226

    ▪ note repeat can also come in handy to quickly record a regular beat when creating pat- terns. ▪ note repeat is also interesting to use with tonal sounds and you can access it from key- board mode to create synthesizer-like arpeggios. Note repeat is a hardware-only feature. ► press and hold note re...

  • Page 227

    Element description rate adjusts the rate assigned to the selected f1 – f3 button. Available values are 1 bar and a series of note values going from 1/2 (half note) until 1/128 (a hundred twenty-eighth note). Type selects from three variations of the original note length defined by the rate paramete...

  • Page 228

    Put properties (see section ↑ 8.1.2, configuring the main output of sounds and groups ) as well as in solo and mute mode on your controller: activating the audio mute for sounds will ensure that not only the events are muted, but any remaining audio as well. To momentarily mute all audio from all so...

  • Page 229

    Soloing a group. ► to unsolo a group, right-click (on mac os x: [ctrl]-click) the group index again. Muting a sound ► to mute a sound, click the number on the left side of the sound slot in the pattern edi- tor. Muting a sound. ► to unmute the sound, click the number again. By default, the mute on s...

  • Page 230

    Muting a group ► to mute a group, click the group index (letter + number) on the left side of the group in the arranger: muting a group. ► to unmute the group, click the group index again. Mute and solo work in the same way: the solo mode on the controller. 1. Press and hold solo to enter solo mode....

  • Page 231

    The mute mode on the controller. 3. Press and hold mute to enter mute mode. You can also pin this mode to make it perma- nent (see section ↑ 2.3.5, pinning a mode on your controller ). 4. Mute sounds by pressing their pads, and mute groups of the current group bank by pressing group followed by the ...

  • Page 232

    5.4.3 choke all notes the choke all notes feature allows you to kill any note or event currently playing in your project. This affects the audio coming from all plug-ins (internal, native instruments, and ex- ternal). Choke all notes is only available on your controller: ► press shift + mute to chok...

  • Page 233

    ▪ at the master level, the groove properties affect all sounds of all groups. The master’s swing is added to the groove set for each individual group and sound via their own groove properties. The groove properties have a single parameter page: swing. Please refer to section ↑ 2.3.3, navigating chan...

  • Page 234

    Controls description cycle determines on what musical resolution the groove is applied. This directly affects which events will be shifted. Values are measured in fractions of a whole note. Invert allows you to invert the groove so that instead of being delayed in the pattern events will be triggere...

  • Page 235

    5.4.5 level, tempo, tune, and groove shortcuts on your controller your controller provides extra shortcuts for various important parameters. Most of these param- eters are already available in the channel properties of the sounds, groups, and master. The shortcuts detailed here give you an additiona...

  • Page 236

    4. To change the output level of a group, hold the group button, press the pad 9 – 16 of the desired group (first navigate to its group bank via the left/right arrow buttons if necessa- ry), and turn the control encoder while holding group . 5. To change the output level of an individual sound, hold...

  • Page 237

    4. To change the groove of a group, hold the group button, press the pad 9 – 16 of the de- sired group (first navigate to its group bank via the left/right arrow buttons if necessary), and turn the control encoder while holding group . 5. To change the groove of an individual sound, hold its pad (or...

  • Page 238

    5. To change the tune of an individual sound, hold its pad (or hold select + its pad if pads are in keyboard mode) and turn the control encoder. In keyboard mode you can also press select + the pad of the desired sound, then hold any pad (i.E. Any pitch of that sound) and turn the control encoder. 6...

  • Page 239

    ▪ the arp engine allows you to create arpeggios based on the pads you press or the chord cur- rently triggered. Designed to enrich the melodic content of your projects, these engines are available when your pads are in keyboard mode. Furthermore, they are designed to be used live and, as such, they ...

  • Page 240

    ▪ the scale and chord modules can feed the arp module, the scale module can also affect the chord module, as we will see later. ▪ the notes played on your pads are first sent to the perform features (scale, chord, and arp engines), which send the resulting notes to the pattern editor. In other terms...

  • Page 241

    ▪ the choke group and link group modules affect both your hits on the pads and the con- tent of your patterns, but their result cannot be recorded into patterns. 5.5.2 selecting a scale and creating chords maschine 2.2 comes equipped with a vast amount of scales and chords that you can select and us...

  • Page 242

    5.5.3 scale and chord parameters this section describes the scale and chord engine and its parameters, and provides a list of all scales and chords available on your controller. General notes on scales and chords ▪ the scale and chord parameters are the same for all sound slots in a particular group...

  • Page 243

    The root note parameter replaces the base key parameter found in the keyboard mode of previous maschine versions and still available in group mode. Although the root note is edited in the same way as the base key on your controller, keep in mind that both are independent of each other. Compared to t...

  • Page 244

    Scale type degrees (1 = root note) half-whole diminished 1 ♭2 #2 3 #4 5 6 ♭7 whole-half diminished 1 2 ♭3 #3 #4 #5 6 7 by default, the chromatic scale is selected — in other terms, by default your pads play every semitone as in previous maschine versions. The scale type parameter is not available if...

  • Page 245

    ◦ if chord mode is set to chord set, the chord type parameter provides 16 different sets of 12 chords each (8 major sets and 8 minor sets): major 1, major 2, …, major 8, and minor 1, minor 2, …, minor 8. The 12 chords are mapped onto the first 12 pads. Pads 13–16 are disabled. When chord mode is set...

  • Page 246

    Chord type notes added to played note octave octave 1-3 3rd 1-5 5th 1-3-5 3rd and 5th 1-4-5 4th and 5th 1-3-5-7 3rd, 5th, and 7th 1-4-7 4th and 7th scales and chords: visual feedback on the pads when scales and/or chords are enabled, the leds of the pads keep you informed at any time on the current ...

  • Page 247

    Enharmonic spelling of the root note on your controller, depending on the scale type, chord mode, and chord type you have se- lected, the enharmonic spelling of the root note will vary in order to optimize the spelling of the entire scale / chord set: condition enharmonic spelling scale type is set ...

  • Page 248

    5.5.4 creating arpeggios and repeated notes maschine 2.2 introduces a flexible and versatile arp engine, an arpeggiator that effectively lets you play your sounds in note sequences. The arpeggios are created according to both the pads you hold and the chords configured with the scale and chord engin...

  • Page 249

    ▪ the note repeat / arp engine detects and makes use of any changes in the pressure you apply on each single pad you hold (polyphonic aftertouch). This allows you to generate ar- peggios and repeated notes with varying velocities! ▪ the output of the note repeat / arp engine is recorded into the pat...

  • Page 250

    6 working with plug-ins plug-ins are the building blocks of all sound in maschine. They can be used at all three lev- els of the maschine audio routing system: in sounds, in groups, and in the master. In maschine versions prior to 2.0, internal plug-ins were called modules. This chapter includes var...

  • Page 251

    The control area displaying the content of the sound kick ordinance of the selected sound slot 1. Sounds, groups, and the master can each hold any number of plug-ins. These are stacked up in the plug-in list, on the left of the control area. Working with plug-ins plug-in overview maschine mikro - ma...

  • Page 252

    ► to show the plug-in list, click the little plug-in icon at the far left of the control area: in the plug-in list, the processing order is always from top to bottom. In addition to plug-ins, each sound, each group, and the master also provide a set of global settings called channel properties. Thes...

  • Page 253

    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug-ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products external plug-ins third-party vst/au...

  • Page 254

    What to load, and where the type of plug-in that you can load depends on the selected level (sound, group or master) and slot: ▪ effect plug-ins (both internal and external) can be loaded in all plug-in slots at all levels (sound, group, master). ▪ instrument plug-ins (both internal and external) ca...

  • Page 255

    The control area will now show the content (channel properties or plug-ins) of the sound we have just selected. 2. At the far left of the control area, click the little plug icon to display the plug-ins. This displays the plug-in list on the left of the control area: the plug-in list is still empty,...

  • Page 256

    3. Click the slot with the “ + ” icon at the top of the plug-in list. This opens the plug-in menu where you can select the desired plug-in for loading (see be- low for a detailed description of the entries contained in the plug-in menu). → upon your selection the selected plug-in sits at the top of ...

  • Page 257

    A few plug-ins loaded. This down-pointing arrow lets you open the plug-in menu for slots already hosting a plug-in. ► in the plug-in list, click the down-pointing arrow at the right of a plug-in name to open the plug-in menu for that slot. You can also right-click ([ctrl]-click on mac os x) the plug...

  • Page 258

    ► to replace the plug-in currently loaded in a slot, open its plug-in menu and select anoth- er plug-in in the menu. → the original plug-in is replaced with the newly selected one. The rest of the plug-in list stays untouched. You can also recall the search query that was used to find the plug-in pr...

  • Page 259

    Plug-in menu entry description native instruments submenu lists available native instruments’ instruments (first plug-in slot of sounds only) and effects. For products working both as instrument and effect, the effect plug-in name is followed by the mention fx. If necessary each entry is followed by...

  • Page 260

    Plug-in menu entry description paste loads into the current slot the plug-in and all its settings that were cut or copied from another slot. This notably allows you to use a plug-in in different locations (sounds, groups, master) with the same settings. Preset management open… allows you to open a p...

  • Page 261

    4. While holding nav , turn the control encoder or press the dimmed pads to select the de- sired plug-in slot. The name of the selected plug-in appears in the display — if there are no plug-ins in the channel this will read (none) . → you are now ready to load, insert, remove or replace a plug-in as...

  • Page 262

    Removing a plug-in to remove a plug-in from its slot, use the same method as when loading a plug-in: ► to remove the plug-in currently loaded in the plug-in slot, press shift + browse to en- ter the plug-in browser, press f2 ( list ) to display available plug-ins, turn the control en- coder at full ...

  • Page 263

    ▪ troubleshooting complex effect chains and routings (“where does this strange reverb tail come from?”). To bypass a plug-in, do the following: 1. If you want to bypass a plug-in of the master, click the master tab in the top left corner of the control area. 2. If you want to bypass a plug-in of a g...

  • Page 264

    2. If you want to bypass an effect of the master, press f1 to select the master tab. 3. If you want to bypass an effect of a group, press f2 to select the group tab and press group + the pad 9 – 16 of the desired group. If necessary, first press group + the left or right arrow button below the displ...

  • Page 265

    Hold shift and nav and press the pad corresponding to the desired plug-in in order to mute/unmute it. Use the same method to unmute the plug-in: ► to unmute a plug-in, hold shift + nav and press the pad of the plug-in slot again. In most cases the first plug-in slot contains an instrument plug-in (e...

  • Page 266

    6.1.6 using side-chain some plug-ins provide side-chaining. This allows you to control their influence on the audio via another audio signal sent to their secondary, side-chain input. This extra routing feature is de- scribed in details in section ↑ 11.1.3, using the side-chain input . 6.1.7 moving ...

  • Page 267

    2. In the plug-in menu that opens, select cut. 3. Select the sound, group or the master where you want to move the plug-in (see section ↑ 2.3.1, setting the focus on a group or a sound ). 4. Click the down-pointing arrow of the target slot (the slot where you want to move the plug- in to). 5. In the...

  • Page 268

    6.1.9.1 saving plug-in presets saving plug-in presets can only be done in the software via the plug-in menu. To access the plug-in menu, click the drop-down arrow on the right-hand side of the plug-in slot in the plug- in list: opening the plug-in menu. The commands for saving plug-in presets are fo...

  • Page 269

    Plug-in menu entry description save as default… saves the current settings and assignments as the default preset for the plug-in. This default preset will be loaded with this plug-in the next time it is opened. Remove default preset removes the default preset for the current plug-in. This menu item ...

  • Page 270

    You can assign tags to the plug-in presets that you saved. This is done in the browser in the maschine software. For more information, please refer to section ↑ 3.5, editing the files’ tags and properties . Komplete products and maschine expansions have to be updated to ensure their full integration...

  • Page 271

    3. Click remove default preset in the menu to remove the default preset. → the default plug-in preset is removed and the plug-in will load with its initialized settings next time it is opened. You can also use the plug-in manager in the preferences panel to gain an overview of your de- fault plug-in...

  • Page 272

    Many of these parameters can be modulated and automated! For more information, see section ↑ 7.5, recording and editing modulation and ↑ 8.2.3, controlling parameters via midi and host automation , respectively. In case maschine cannot find the sample(s) loaded in a sampler plug-in, a missing sample...

  • Page 273

    6.2.1 page 1: voice settings / engine sampler parameters – page 1 of 6: voice settings and engine on the controller. Sampler parameters – page 1 of 6: voice settings and engine in the software. Parameter description voice settings polyphony here you can define a voice limit for the sound, that is th...

  • Page 274

    Parameter description pitchbend here you can adjust how the sound reacts on incoming midi pitchbend messages from an external midi controller or your host application. For more information on how to setup your sounds to receive midi, refer to section ↑ 8.2.1, triggering sounds via midi notes . Engin...

  • Page 275

    Parameter description pitch / gate tune defines the basic pitch of your sample: turn the knob to the right for a higher pitch and to the left for a lower pitch. Start determines the start point of the sample. This parameter can also be modulated by the velocity control, see ↑ 6.2.5, page 5: lfo . Re...

  • Page 276

    ▪ ahd: ahd mode disables the sustain and release controls of the adsr envelope (see be- low), and replaces them with the hold parameter. Ahd mode is ideal for “fire and forget” behavior, whereby you would like to have the sound trigger for a certain amount of time re- gardless of how long you hold t...

  • Page 277

    Parameter description sustain (adsr only) sustain determines the constant level being kept after decay until the note ends. This can also be controlled by an external midi controller or keyboard using the midi control change 64. Release (adsr only) release determines how long the sound takes to fade...

  • Page 278

    Parameter description drive defines the amount of saturation applied to a sound. Sr sr stands for “sample rate”: you can use it to lower the original sample rate in order to make the sound more lo-fi. Bits allows you to lower the original bit depth of the sound, resulting in a more rough, digital so...

  • Page 279

    6.2.4 page 4: modulation sampler parameters – page 4 of 6: modulation envelope and destination on the controller. Sampler parameters – page 4 of 6: modulation envelope and destination in the software. Modulation envelope the modulation envelope section offers an additional envelope allowing further ...

  • Page 280

    Envelope controls description sustain the envelope level that will be maintained as long as the note is played. Release the time for the sustain level to return to zero after the note has ended. Destination this is where you define modulation targets for the modulation envelope, i.E. The parameters ...

  • Page 281

    Sampler parameters – page 5 of 6: lfo and destination in the software. Lfo the lfo (low frequency oscillator) is another modulation source based on waveforms with different shapes. Lfo controls description type here you can choose the shape of the lfo waveform. Available shapes are sine, tri (triang...

  • Page 282

    Parameter modulation destination pitch tune parameter of the pitch / gate section on the pitch / envelope page (page 2). Cutoff cutoff parameter of the filter section (with filter types lp2, hp2, bp2 only) on the fx / filter page (page 3). Drive drive parameter of the fx section on the fx / filter p...

  • Page 283

    Parameter modulation destination start start parameter of the pitch / gate section on the pitch / envelope page (page 2). Positive values shift the sample start position later in time as you play harder, negative values shift it closer to the beginning of the sample as you play harder. Tip: a typica...

  • Page 284

    6.3 using native instruments and external plug-ins maschine allows you to load vst/au plug-ins from native instruments (native instruments plug-ins) or any third-party manufacturer (external plug-ins) and to use them like the ma- schine internal plug-ins. As with internal plug-ins, the following rul...

  • Page 285

    Maschine showing the user interfaces of a few native instruments plug-ins (monark, passive eq, guitar rig, and fm8). When a native instruments or external plug-in has been loaded into a plug-in slot, a little di- agonal arrow appears left of the parameter pages’ tabs, at the top of the control area:...

  • Page 286

    You can also close any floating window via the common button provided by your operat- ing system at the top left or right corner of the window. Maschine will always show the open floating windows of the focused sound, group or master when selected. When you set the focus to another sound, group or t...

  • Page 287

    ▪ edit view: the edit view shows the full user interface of the original native instruments product. You can show/hide the edit view by clicking the edit button (showing a pencil icon) in the plug-in header: opening/closing plug-in windows on the controller on the maschine mikro controller, do the f...

  • Page 288

    ▪ the current state of the plug-in parameters can be saved to the browser as a preset for to- tal recall of the plug-in (see section ↑ 6.1.9, saving and recalling plug-in presets for more on this). An auto-mapped parameter page of the massive plug-in in the software. An auto-mapped parameter page of...

  • Page 289

    Parameter pages may be assigned automatically using auto-mapping (see section ↑ 6.3.2, using the vst/au plug-in parameters above) or created individually via learn mode. With learn mode, you can create custom pages containing only the desired parameters arranged to fit your personal workflow. Moreov...

  • Page 290

    3. Click the pages tab in the left part of the assignment area: → the pages tab lights up and the pages pane appears on its right. You are now ready to assign parameters to the parameter pages. The pages tab can be clicked only for native instruments or external plug-ins and for the macro properties...

  • Page 291

    (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) add page button (“+” symbol): click the little “ + ” after the last page label to append a new page. By default, pages are labeled “page 1,” “page 2,” etc. You can change page labels by...

  • Page 292

    Assignment area plug-in pages - context menu when the assignment area is opened and the pages tab is selected, right-click on an assigned and unassigned parameter slot brings up a context menu. The plug-in parameters context menu. The context menu contains following items: menu item description keyb...

  • Page 293

    Assignment area pages - context menu when the assignment area is opened and the pages tab is selected, right-click on a page opens a context menu. The control area assignment pages context menu. The context menu contains the following items: menu item description keyboard shortcuts delete deletes cu...

  • Page 294

    Accessing factory presets of native instruments’ instruments/effects accessing factory presets of your native instruments instruments and effects is straightfor- ward: factory presets of all native instruments instruments/effects installed on your computer are already integrated into the maschine li...

  • Page 295

    This submenu provides the list of all presets that your vst/au plug-in has made available to the host — maschine in this case. 3. Select the desired preset in this submenu. → the preset is loaded into the plug-in. Each vst/au instrument or effect might handle its presets (or patches, programs…) diff...

  • Page 296

    Saving vst/au presets as maschine plug-in presets once you have loaded a vst/au preset (user preset of a native instruments instrument/effect or any preset of a third-party vst/au instrument or effect) using the method described above, you can save it as a plug-in preset in maschine via the save as…...

  • Page 297

    7 working with patterns creating a pattern is where the fun starts, because the sequencer really is the core of ma- schine. Both your controller and the software provide you with many powerful tools to create and edit your own beats. This chapter is organized as follows: ▪ general points on patterns...

  • Page 298

    In every scene of your project you can choose for each group which of its patterns has to be played. In each scene the pattern you have chosen will be referenced by a clip (more on this in chapter ↑ 12.6.3, saturator ). 7.1.1 pattern editor overview the pattern editor is the all-in-one pattern editi...

  • Page 299

    (3) sample editor button: click this button to switch between the pattern editor and the sample editor. The sample editor is covered in chapter ↑ 12, effect reference . (4) sound list: sound slots 1 – 16 of the selected group are listed here. In keyboard view (2), click a sound slot to display its e...

  • Page 300

    (10) midi and audio dragger: the midi dragger and the audio dragger allow you to conveniently drag and drop midi or audio from your patterns to your desktop or host software, respectively. See section ↑ 7.8.1, exporting audio from patterns and ↑ 7.8.2, exporting midi from patterns for more informati...

  • Page 301

    ▪ the grid mode lets you adjust the step grid: ↑ 7.1.7, adjusting the step grid and the nudge grid . 7.1.2 navigating the event area the event area in the pattern editor can be scrolled and zoomed in or out to fit your current needs. Navigating the pattern editor horizontally (time) a zooming scroll...

  • Page 302

    ▪ similarly, click the right handle (3) of the scroll bar, hold the mouse button, and drag your mouse horizontally to zoom in or out of the event area while keeping the left border of the display at a fixed position in the pattern. ▪ double-click the main part (1) to reset the zoom and display the e...

  • Page 303

    Shortcuts for navigating the pattern editor from the maschine mikro controller in view mode. Action shortcut scroll pattern left press pad 1 scroll pattern right press pad 3 zoom in (pattern editor) press pad 6 zoom out (pattern editor) press pad 2 keyboard mode only: scroll pattern up press pad 8 s...

  • Page 304

    You can also use the left/right arrow buttons and the control encoder to adjust the zoom factor and scroll position on the display. In view mode, pads 13 – 15 additionally allow you to show/hide (or maximize/minimize) the browser, the control lane, and the mixer (in mix view) in the software, respec...

  • Page 305

    1. Press and hold scene to enter scene mode. 2. Press button 2 ( arrange ) to enter arrange submode (button 2 is lit and the arrange label underneath is highlighted). 3. Press button 3 ( follow ) to enable it. → both button 3 and the follow label underneath light up. In the software the event area w...

  • Page 306

    7.1.4 jumping to another playback position in the pattern you can use the timeline above the event area to set the playback to the desired position. For example, this can be useful to check a particular transition between events in your pattern without waiting for the whole loop range to be looped. ...

  • Page 307

    ▪ if playback is on, the playhead jumps to the closest position near your mouse cursor that retains the current playhead position relative to the pattern grid division. This allows seam- less jumps that don’t break the rhythm of your music. If the pattern grid is set to off (i.E. Disabled) or quick ...

  • Page 308

    ► click the group view button (showing little rows) on the left of the pattern editor to switch it to group view: in group view each row of the event area represents a different sound slot. In group view, the pattern editor shows the events for all sounds in the group. This view is well suited for r...

  • Page 309

    → the event area now only shows notes for the selected sound. By adding or editing notes, you can choose their pitch in semitones depending on where you place them on the verti- cal axis, the lowest note being the lowest row. In keyboard view, the pattern editor shows all notes for a particular soun...

  • Page 310

    ► press shift + pad mode on your controller to switch the pattern editor between group and keyboard view. See the pad view for more details on the various pad modes available on your controller. 7.1.6 adjusting the pattern grid and the pattern length the pattern grid defines regularly spaced-out tim...

  • Page 311

    ▪ quick (default): with this setting, the available lengths for your pattern are as follows: 1 bar, 2 bars, 4 bars, 8 bars, 12 bars, 16 bars, etc. (+ 4 bars each time starting from 4 bars). This handy mode allows you to quickly select from the most common pattern lengths. For other uses of the patte...

  • Page 312

    Events beyond the pattern’s end can be edited in the software. However, you cannot edit them from the controller. See section editing events for more information on editing events. Adjusting the pattern grid and pattern length on the controller on your controller, the length of the selected pattern,...

  • Page 313

    2. Press f2 ( pat ) to access the pattern grid settings. 3. Turn the control encoder to adjust the resolution of the pattern grid. To disable the pattern grid, simply select the off value: ► to disable the pattern grid, hold grid , press f2 ( pat ), and turn the control encoder fully clockwise to se...

  • Page 314

    In the pattern editor, the step grid is indicated by the gray vertical lines in the event area: the vertical lines represent the step grid in the event area. By default the step grid is active and the step size is 1/16th. However you may use another step size or disable the step grid completely, as ...

  • Page 315

    Adjusting the step grid the step grid resolution can be adjusted via the step size menu, showing a value next to the grid icon at the bottom left of the pattern editor: the step size menu lets you adjust the step grid resolution. ► to select the step size that will apply to all your editing actions,...

  • Page 316

    ► to adjust the nudge grid, right-click ([ctrl]-click on mac os x) on the background of the event area, select nudge grid in the menu, and choose a resolution from the values avail- able in the submenu: step, step/2, step/4, step/8, and step/16: the nudge grid is not indicated in the event area of t...

  • Page 317

    3. Use the left/right arrow button under the display to select the enable parameter at the bottom of the display: 4. Turn the control encoder to set the parameter value to on (step grid enabled) or off (step grid disabled). 5. If you have pinned grid mode at the first step, press the lit grid button...

  • Page 318

    2. Press f3 ( step ) to access the step and nudge grid settings. 3. Use the right arrow button under the display to select the nudge parameter at the bot- tom of the display: 4. Turn the control encoder to select the desired nudge grid resolution. → the new nudge grid resolution is directly in use —...

  • Page 319

    7.2.1 recording your patterns live in control mode your controller provides many tools to live record patterns for the focused group. Take your time to set up the pad sensitivity and velocity scaling to your personal taste — you will have even more fun playing and recording with your controller! The...

  • Page 320

    Replace mode when recording in replace mode the events of the selected sound(s) are replaced by what you play. 1. Select the sound(s) of which you want to replace events: in group mode you can select multiple sounds (see section ↑ 4.1.3, selecting multiple sounds or groups ); in keyboard mode only t...

  • Page 321

    ► while recording in replace mode, press the lit erase button to disengage replace mode. → the recording goes on in overdub mode (see description above). You can also erase events without engaging record: if you hold erase together with a pad while playing (or recording), all events of that pad at t...

  • Page 322

    The record prepare mode on the controller 1. With rec disabled, press and hold rec to enter record prepare mode. After a second, the following display appears: 2. While holding rec , press the right arrow button to select patgrid and turn the control encoder to adjust the pattern grid resolution. 3....

  • Page 323

    ► click the metronome icon in the maschine header to enable/disable the metronome: the metronome can be heard only when the sequencer is playing! The metronome signal is sent to the cue bus. To know how to use the cue bus, see section ↑ 9.2.6, using the cue bus . You can customize the metronome in v...

  • Page 324

    2. Press the left arrow button repeatedly until metronome level appears on the display and turn the control encoder to adjust the metronome volume. 3. Press the left/right arrow button to select time on the display and turn the control en- coder to select a time signature. While adjusting the metron...

  • Page 325

    If the current loop range does not start at the beginning of a bar (i.E. On a downbeat), the count-in phase will start with a downbeat, count the selected duration (1, 2 or 4 bars), and then add the offset between the beginning of the bar in which the beginning of the loop range is placed and the ac...

  • Page 326

    Adjusting the count-in duration you can adjust the duration of the count-in in the recording settings: 1. Press shift + grid to show the recording settings. 2. Press the left/right arrow button to select count-in length on the display and turn the control encoder to select a duration for the count-i...

  • Page 327

    → with input quantization enabled, as you are recording the pads your notes will be quan- tized according to the step size (i.E. Step grid resolution) selected. If you turn the step grid off, no quantization will be applied. See section adjusting the step grid and the nudge grid for more information...

  • Page 328

    A typical 4/4 line in step mode. In step mode events are created with following settings: ▪ the event pitch is set to the sound’s base key. To know how to change the base key of your sounds, see section ↑ 5.1.3, adjusting the base key . ▪ the event velocity is defined by how hard you hit the pads, u...

  • Page 329

    Checking your sequence the step mode on the controller displays: the first bar of a four-bar pattern. The display of your controller provides more information on the sequence: ▪ individual events are represented by rectangular blocks. These always mirror the steps cur- rently represented by your pad...

  • Page 330

    Doubling your pattern you can quickly double the content of the pattern: ► press f2 ( double ) to double the content of the pattern. → the length of the pattern is doubled. All events in the original pattern are duplicated to the second half of the extended pattern. Any events that were located beyo...

  • Page 331

    7.4 editing events many creation and editing commands on events/notes are available directly via mouse actions in the event area of the pattern editor. They will be applied according to the selected step grid resolution (see ↑ 7.1.7, adjusting the step grid and the nudge grid ). In group view, the s...

  • Page 332

    ► to choose a mouse edit mode, click the desired icon in the edit mode selector, at the bottom left of the pattern editor. You can also right-click ([ctrl]-click on mac os x) in the background of the event area and select the desired mode from the context menu. (1) select mode: provides an exhaustiv...

  • Page 333

    Action function double-click note delete selected notes right-click (mac os x: [ctrl]-click) delete selected notes selecting notes (see ↑ 7.4.3, selecting events/notes for details) click unselected note select note [shift] + click unselected note add note to current selection [shift] + click selecte...

  • Page 334

    Action function [ctrl] + drag left/right note border (mac os x: [cmd] + drag left/right border) freely moves the start/end of selected notes (overrides the step grid quantization), thereby resizing the notes. Drag note vertically group view: moves selected notes to another sound of the group. Keyboa...

  • Page 335

    7.4.2 creating events/notes in the software you can create new events anywhere in the event area using your mouse. The procedure depends on the active mouse edit mode (select, paint or erase). Each event is created at the beginning of the step in which your mouse cursor is located, ac- cording to th...

  • Page 336

    Your controller offers numerous ways to create events — on your controller this is referred to as “recording patterns.” for details on this please refer to section ↑ 7.2, recording patterns in re- al time and ↑ 7.3, recording patterns with the step sequencer . 7.4.3 selecting events/notes maschine p...

  • Page 337

    Selecting events/notes on the controller using your controller you can select particular events from the selected pattern. This will allow you to edit them without affecting the other events. Quick selecting events and notes the quickest and easiest way to select events is the following: ► press shi...

  • Page 338

    The select mode on your controller: selecting events and notes. You can now select notes and events using the pads. Depending on the current pad mode (group mode or keyboard mode, see ↑ 5.1.1, the pad view in the software ), events will be se- lected differently: ▪ in group mode (the default mode of...

  • Page 339

    7.4.4 editing selected events/notes once you have selected particular events, you can edit them in various ways. In the software you can edit events with your mouse only if select mode is selected in the edit mode selector: click the cursor icon on the left to select events with your mouse. Action f...

  • Page 340

    Action function double-click note deletes selected notes. Right-click (mac os x: [ctrl]- click) deletes selected notes. If multiple notes are selected, mouse actions can be performed on any of the selected notes — they will apply to all selected notes. If you perform any of the actions listed above ...

  • Page 341

    For example, if you have a drum roll, a flam or any custom sequence happening right before a beat, this allows you to move the whole sequence to another beat with a perfect timing while keeping its feel untouched. Dragging vs. Nudging dragging with the mouse is different from the nudge command on yo...

  • Page 342

    Setting the step grid to “off” and then using nudge will shift events in extremely small increments. This can be used to creatively add groove to patterns — for example, shift- ing the snare drum so that it is ever so slightly late, or “in the pocket” (something a funk drummer does naturally!). Tran...

  • Page 343

    Mouse in paint mode ► to delete an event, simply click it. Click and hold an event and move the cursor to quick- ly delete series of events. Mouse in erase mode ► to delete an event, simply click it. Click and hold the mouse anywhere in the event area and move the cursor to quickly delete series of ...

  • Page 344

    If select mode is pinned, you can release select and only hold erase when pressing the pads to erase the desired events. See section ↑ 2.3.5, pinning a mode on your con- troller for more information on pinning modes. If you accidentally deleted events, press shift + pad 1 to undo it! Deleting the se...

  • Page 345

    Deleting events or notes via the transport functions if the sequencer is not playing, you can erase events on either side of the playhead by manual- ly moving the playhead: ► while playback is off, hold erase and press the locate buttons (in the transport sec- tion) to jump to the previous/next step...

  • Page 346

    4. To paste the events, press [ctrl] + [v] ([cmd] + [v] on mac os x). You can also right-click ([ctrl]-click on mac os x) the desired location in the background of the event area and select paste from the context menu. → the events will be pasted according to the rules described hereinafter. If no e...

  • Page 347

    ◦ if you have changed the sound focus, events are pasted at the same timings as the original events. In group view the events copied from the topmost sound in the sound list are pasted onto the focused sound, and the other events will retain their vertical position relative to these topmost events. ...

  • Page 348

    → the events will be pasted according to the same rules as when using the keyboard short- cuts in the software (see above). If no event is selected, all displayed events will be af- fected: in keyboard view these are all events of the focused sound; in group view these are all events of all sounds w...

  • Page 349

    Quantize and quantize 50% in the pattern editor context menu. To apply full or half quantization using the maschine software: 1. Select the events in the pattern editor you want to quantize. If nothing is selected, the whole pattern will be quantized. 2. To apply full quantization to the selected ev...

  • Page 350

    To apply full or half quantization: 1. Select the events you wish to quantize. If nothing is selected, the whole pattern content will be quantized. See selecting events/notes to know how to select events. 2. To apply full quantization to the selected events, press shift + pad 5 ( quantize ). 3. To a...

  • Page 351

    Choosing an input quantization mode in the software the input quantization can be configured via the quantize setting available in the input section at the bottom of the general page in the preferences panel: ► click the quantize menu and select the desired input quantization mode from the three mod...

  • Page 352

    7.5 recording and editing modulation one of the really cool features of maschine is the ability to modulate nearly all maschine parameters both on the controller and in the software in a very easy way. In maschine, modulation means the automatic change of maschine parameters from an in- ternal sourc...

  • Page 353

    This section describes how to use modulation in maschine — for more information on using automation, please refer to section ↑ 8.2.3, controlling parameters via midi and host automation . Please note that modulation and automation are not mutually exclusive: you can modulate a parameter in maschine ...

  • Page 354

    Almost all parameters meeting these requirements can be modulated, the only exceptions be- ing: ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel...

  • Page 355

    → your movement are recorded into the pattern and will be recalled as the playback is loop- ed. As soon as you create modulation for a parameter, the following happens: ▪ on the outer ring of the knob, the colored section (usually indicating the current parameter value) is replaced by a little segme...

  • Page 356

    4. Hold shift to enter auto-write mode. At the bottom of the display, if the parameter is not modulatable its value disappears. If the parameter is modulatable and continuous its value is replaced by a percentage. 5. While holding shift , turn the control encoder. → your modulation gets recorded now...

  • Page 357

    → the modulation pane appears. The modulation pane showing the modulation track for the decay parameter (see on the left). The modulation pane contains following elements: ▪ the left part shows the modulator list showing all parameters currently modulated in the focused sound or group. Click any ent...

  • Page 358

    As soon as some modulation is recorded for a parameter in a particular pattern of the group, the corresponding modulator and modulation track appear for all patterns of the group. The track will be empty for patterns in which you haven’t recorded any modulation for this parame- ter yet. Similarly, i...

  • Page 359

    Mouse edit mode available mouse actions (1) select mode to create modulation points, double-click in the control lane — other points on this step will be replaced. To delete a modulation point, right-click it ([ctrl]-click it on mac os x). To edit an existing modulation point, drag it vertically (yo...

  • Page 360

    To create a new modulation track: 1. To create a new modulation track for a parameter of a sound, click the desired sound in the sound list (left of the pattern editor) and click the sound tab in the control area. 2. To create a new modulation track for a parameter of a group, click the desired grou...

  • Page 361

    When you load a plug-in in a channel (sound or group) its modulatable parameters will automatically show up in the menu of available parameters when this channel is fo- cused. Resetting a modulation track ► to reset the modulation track of a parameter, right-click ([ctrl]-click on mac os x) the desi...

  • Page 362

    7.6 creating midi tracks from scratch in maschine within maschine you can create midi tracks from scratch for any sound of your project. Ma- schine’s midi automation tracks can have two purposes: ▪ when playback is on, the content of these tracks is sent in real time as midi data via the midi output...

  • Page 363

    3. Click the midi socket icon left of the control lane to display the midi pane. 4. At the end of the list of midi controls nearby, click the “ + ” to add a new midi track. A new entry appears at the end of the list reading not assigned . 5. Right-click ([ctrl]-click on mac os x) this not assigned e...

  • Page 364

    7.7 managing patterns this section describes how to organize your patterns, pattern slots, and pattern banks. 7.7.1 the pattern manager and pattern mode in the software, all pattern management operations are done in the pattern manager: ► to open the pattern manager, click the pattern manager button...

  • Page 365

    Use the pattern manager to manage your patterns. ▪ on the left you can see the list of the 16 pattern slots in the selected pattern bank. Slots containing a pattern show a colored bar on the left along with the pattern name. The other slots contain no pattern. The selected pattern is highlighted (th...

  • Page 366

    Closing the pattern manager ► to close the pattern manager, click anywhere outside it. The pattern mode on your controller the pattern mode is where you select and manage your patterns. ► to enter pattern mode on your controller, press pattern (you can pin it by pressing main at the same time). → yo...

  • Page 367

    The selected pattern is named basics. To select a pattern: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. If it is not already selected, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is su...

  • Page 368

    If you want to select a pattern already referenced by one or more clips in the arranger, you can click any of these clips to select and load the referenced pattern in the pattern editor. This way your arrangement won’t be modified. Selecting pattern on your controller ► to select a pattern in the cu...

  • Page 369

    Selecting a pattern ► to select a pattern in the current pattern bank, press pattern + the dim lit pad corre- sponding to this pattern. → selecting a pattern has the following consequences: ▪ this pattern is displayed in the software’s pattern editor. You can then modify it both from your controller...

  • Page 370

    2. If it is not already selected, click the desired pad grid on the right to select the pattern bank where you want to create a pattern. The selected pattern bank is surrounded by a white border, and the left part of the pat- tern manager displays the pattern slots in that bank. 3. Click any empty p...

  • Page 371

    ▪ the new pattern is selected and displayed in the software’s pattern editor. You can then modify it both from your controller and in the software. ▪ the new pattern is referenced by a clip for the selected group in the current scene. This clip replaces any previous clip for the group in that scene ...

  • Page 372

    → the pattern is deleted. If the pattern was referenced by clips in the arranger, these clips will be removed as well! Deleting patterns on your controller 1. Press and hold pattern to enter pattern mode. 2. Press shift + left/right arrow to select the desired pattern bank. 3. Press the pad correspo...

  • Page 373

    Creating a pattern bank if the last pattern bank contains at least one pattern (even empty), you can create an addition- al pattern bank after that last bank. To do this: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. Click the “ + ” symbol under the last pad gr...

  • Page 374

    3. Click the little cross to delete that pattern bank. → the pattern bank is deleted including all its patterns, if any. The following banks are shifted up to fill the gap. If the patterns of the deleted pattern bank were referenced by clips in the arranger, these clips will be removed as well! Crea...

  • Page 375

    If the patterns of the deleted pattern bank were referenced by clips in the arranger, these clips will be removed as well! Creating pattern banks on the controller if the last pattern bank contains at least one pattern (even empty), you can create an addition- al pattern bank after that last bank. T...

  • Page 376

    → the pattern is renamed. In the arranger, all clips referencing this pattern in the arranger will mirror the new pattern name. Renaming patterns in the pattern manager to rename any pattern even if it is not selected: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode )....

  • Page 377

    Renaming patterns in the arranger you can also rename a pattern in the arranger via any clip referencing this pattern: 1. Double-click any clip referencing the pattern you want to name. The clip turns to a text field and waits for your input. 2. Type a name and press [enter] on your computer keyboar...

  • Page 378

    3. Right-click ([ctrl]-click on mac os x) the desired pattern slot or the corresponding cell in the pad grid and select color from the context menu. A color palette appears. In the palette, the current color of the pattern is highlighted. 4. Select the desired color in the palette. You can also choo...

  • Page 379

    2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and its patterns appear in the list on the left. 3. Right-click ([ctrl]-click on mac os x) the pattern slot or the corresponding ce...

  • Page 380

    3. Select the group in which you want to paste the pattern’s content. 4. Open the pattern manager, select (or create) an empty pattern, and close the pattern manager again. The selected (or created) pattern appears in the pattern editor. 5. Right-click (on mac os x: [ctrl]-click) the event area’s ba...

  • Page 381

    4. Press the target pad for the pattern copy. → the pattern is copied to the target pad. This procedure has following benefits: ▪ you can paste the copy into the pattern slot of your choice — empty or not. If the target pattern slot already contains a pattern, it will be replaced by the copied patte...

  • Page 382

    4. While holding the mouse button, drag your mouse toward the desired location. As the mouse cursor moves, the potential target slots are highlighted or an insertion line appears at the potential places between slots where you can drop the pattern slot. 5. When the desired slot is highlighted or whe...

  • Page 383

    → pressing the control encoder temporarily allows the pattern length to be adjusted in fine increments according the value of the step grid. 7.8 importing/exporting audio and midi to/from patterns in the pattern editor you can quickly export midi and audio from patterns and import midi to patterns v...

  • Page 384

    3. If you want to export a single sound in the group, you can switch the pattern editor to keyboard view, put the focus on the desired sound, and check that this sound is not muted (see section ↑ 5.4.2, mute and solo ) — otherwise the exported audio file will be silent! Alternatively you can let the...

  • Page 385

    You can export midi files using two methods: via drag-and-drop or via the group/sound con- text menu. Exporting midi via drag-and-drop you can render the selected pattern to a midi file by simply dragging it onto the target location on your operating system or directly into a midi channel of your ho...

  • Page 386

    1. Select the pattern you want to export midi from (see section ↑ 7.7.2, selecting patterns and pattern banks ). 2. To export midi from the entire group, switch the pattern editor to group view and right- click ([ctrl]-click on mac os x) the desired group in the group list (left of the arranger) to ...

  • Page 387

    7.8.3 importing midi to patterns you can import midi files (extension “.Mid”) to patterns. This allows you to use in maschine midi files prepared with another application. This function is only available in the software. Importing midi data into a pattern that already contains data (note, modulation...

  • Page 388

    3. Right-click ([ctrl]-click on mac os x) the group in the group list and select import midi… from the context menu. You can alternatively right-click ([ctrl]-click on mac os x) the group name in the header above the sound list and select the same entry. 4. In the import midi dialog that opens, navi...

  • Page 389

    4. Drag the midi file onto the desired group in the group list left of the arranger. → the midi file will be imported to the selected pattern of the group according to the im- port rules described below. If the pattern editor is in group view, you can also drag the midi file directly onto the event ...

  • Page 390

    ◦ for each sound, midi notes will be imported at the default root note c3 — this en- sures that the imported midi data will correctly trigger all maschine factory kits. ◦ the midi cc data will be copied to all sounds for which midi notes have been im- ported. ▪ if the midi file contains data on mult...

  • Page 391

    3. Right-click ([ctrl]-click on mac os x) the desired sound in the sound list and select im- port midi… from the context menu. 4. In the import midi dialog that opens, navigate to the desired midi file on your computer and click open to confirm. → the midi file will be imported to the selected patte...

  • Page 392

    4. Drag the midi file onto the desired sound in the sound list (left of the pattern editor). → the midi file will be imported to the selected pattern for that sound according to the im- port rules described below. If the pattern editor is in keyboard view, you can also drag the midi file directly on...

  • Page 393

    4. Open the files pane of the browser and navigate to the desired midi file (see section ↑ 3.6, loading and importing files from your file system to know how to use the files pane). 5. Double-click the midi file or click it and press [enter] on your computer keyboard. → the midi file will be importe...

  • Page 394

    1. Select multiple midi files in your operating system or in the files pane of the browser. 2. Drag and drop the multiple selection onto the desired group in the group list. → new patterns will be created for that group. Apart from this, each new pattern receiving the data from one of the midi files...

  • Page 395

    2. Drag and drop the multiple selection onto the desired sound in the sound list. → new patterns will be created for that sound in the group, each new pattern receiving the data from one of the midi files. Only this sound will contain notes in these new patterns. Apart from this, each midi file will...

  • Page 396

    8 audio routing, remote control, and macro controls this chapter describes a few important topics and features of maschine’s routing and assign- ment system. Understanding these will be of great help in numerous maschine workflows: ▪ we will explain how maschine’s audio routing works and how to take...

  • Page 397

    8.1 audio routing in maschine maschine offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of maschine are structured in a simple, hi- erarchical way: ▪ at the bottom level, each sound has its own channel....

  • Page 398

    Mix view or arrange view? When it comes to adjusting audio and midi routings, the mix view can sometimes be the most efficient way to do: the familiar mixing desk layout allows you to quickly find the parameters you are looking for and adjust the routing on the fly. Hence, in the following sections ...

  • Page 399

    The audio page of the input properties is available for sounds only. Maschine 1.X owners: the audio page of the sound’s input properties replaces and extends the features of the input module available in previous maschine versions. The audio page of the input properties for a sound in the software. ...

  • Page 400

    Controls description audio section source selects an external audio input to be routed to the sound. Available entries are none (no external input) and the four external stereo inputs ext. 1–4, as well as any additional output(s) of multiple- output plug-ins loaded in other sounds of the same group....

  • Page 401

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the grou...

  • Page 402

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. This is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. This ...

  • Page 403

    8.1.2 configuring the main output of sounds and groups by default the outputs of all sounds in a group are sent to this group, where they are mixed together and processed by the plug-ins loaded in the group, if any. Similarly, by default the outputs of all groups are sent to the master, where they a...

  • Page 404

    Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of the output proper- ties in the software and from your controller. Controls description audio section dest. Selects where you want to send the main...

  • Page 405

    Controls description pan defines the pan position of the channel in the stereo field. Audio mute (sounds only) if you enable audio mute , muting this sound will not only bypass its events but also mute its audio output, thereby muting any audio tails from notes already played. See section ↑ 5.4.2, m...

  • Page 406

    The pair of knobs for each sound/group allows you to quickly adjust the channel level and panoramic position. For sound slots, the knobs are visible only when the pattern editor is in group mode. In keyboard mode, the knobs are not visible. Configuring the main outputs of sounds and groups in mix vi...

  • Page 407

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: navigate to the channel of which you want to configure the output: for a sound click the header of it...

  • Page 408

    4. To select another destination for the channel’s output, click the first area under the level meter, and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 8.1.3 setting up auxiliary outputs for sounds and groups each sound or group of yo...

  • Page 409

    The aux page of the output properties (here for a group) in the software. The aux page of the output properties (here for a group) on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the aux page o...

  • Page 410

    If maschine is running as a plug-in, the external stereo outputs ext. 1–16 available in the dest. Selectors of the aux 1 and aux 2 section will correspond to virtual outputs in your host. This allows you to send auxiliary outputs of individual sounds or groups from maschine to their own mixer channe...

  • Page 411

    3. Check that the aux button is active on the left of the mixer — if not, click it to enable it and display the settings for the auxiliary outputs of each channel strip. 4. Navigate to the channel of which you want to configure an auxiliary output: for a sound click the header of its parent group (o...

  • Page 412

    6. Adjust the level for that auxiliary output via the little knob at the right of the menu. This is equivalent to setting the level parameter described above. 7. Set the pre/post state of the auxiliary output by clicking the post (or pre ) label right under the menu. This is equivalent to setting th...

  • Page 413

    The audio page of the output properties for the master in the software. The audio page of the output properties for the master on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of ...

  • Page 414

    Controls description output selects where you want to send the cue bus of your maschine project. Available options are the 16 external stereo outputs ext. 1– 16. By selecting a different output from the one used for the main stereo output, you can effectively pre-listen on this additional output (e....

  • Page 415

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Click the background of the last header in the top right corner of the mixer. The master/cue channel strip appears underneath. In this master/cue channel strip, do the following to configure the o...

  • Page 416

    2. To adjust the level and panoramic position of the main output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the main section, respectively (see above). 3. To select another destination for the master outp...

  • Page 417

    1. Click the headphone icon in the strip’s header to show the controls for the cue channel. 2. To adjust the level and panoramic position of the cue output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the c...

  • Page 418

    8.1.5 mono audio inputs each sound can be configured to receive external stereo or mono audio signals. You may use audio signals from outside maschine (from your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used in plug-in mode). Maschine offers either 4 ...

  • Page 419

    8.1.5.1 configuring external inputs for sounds in mix view you can also easily send stereo or mono external audio to sounds in maschine’s mixer: 1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the do...

  • Page 420

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 421

    ⇨ the mixer displays the channel strips of all sounds in the selected group. Audio routing, remote control, and macro controls audio routing in maschine maschine mikro - manual - 421.

  • Page 422

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. ⇨ this is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. Aud...

  • Page 423

    8.1.5.2 configuring external inputs for sounds in maschine mikro all input channels, including individual mono l and r channels can be found at the bottom of the input selection drop-down menus. The metering of mono inputs is shown as dual-mono. To configure an external input for a sound: 1. Select ...

  • Page 424

    ▪ by default, all midi data incoming on the enabled midi input port(s) will be received by the focused sound of the focused group. See section 2.6.3 to know how to enable/disable midi input ports in maschine. ▪ triggering sounds via midi notes: by default, incoming midi notes will trigger the focuse...

  • Page 425

    To play one or more sounds via midi notes independently of the sound slot currently focused, you need to configure the midi input settings of your sound(s) or of their group, i.E. Define how the sound(s) or the group should react to incoming midi notes. This is done in the midi page of the sounds’ o...

  • Page 426

    ◦ the way midi files are imported to sounds and groups. See section ↑ 7.8.3, importing midi to patterns for more information. ▪ midi automation (i.E. Controlling maschine parameters via midi) is not affected by the settings described here. For more information on midi automation, please refer to sec...

  • Page 427

    Controls description midi section active (plug-in mode only) enables the midi note input for that sound/group (disabled by default). Please refer to your host documentation to know how to route midi signals to your maschine plug-in. Note that when active is disabled for both a sound and its parent g...

  • Page 428

    Some of these parameters also affect midi file import: the channel parameter of a sound will be used when importing a multi-channel midi file to its group, while the root note parameter will be used when importing a single-channel midi file to the group. For more information on midi file import plea...

  • Page 429

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. Above the fader area in the channel strip of the sound or group you want to configure, click the bigger field on the right (labeled midi in b...

  • Page 430

    5. Click the little field on its left to select a midi channel. This is equivalent to the channel parameter described above. For more information on how to trigger maschine 2 sounds via midi notes in a host sequencer refer to this knowledge base article: http://www.Native-instruments.Com/ knowledge/...

  • Page 431

    3. Click program change . ► maschine will send program change messages when scenes are triggered from the ma- schine hardware scene page. 8.2.3 controlling parameters via midi and host automation you can assign many parameters of the channel properties and plug-ins located in your various channels (...

  • Page 432

    Modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G., an external midi sequencer or an automation track in your host) duration of the change temporary (until the end of the clip) permanent target parameters at the sound and group levels only at all ...

  • Page 433

    2. In the left part of the assignment area, click the automation tab: → the automation tab lights up and the automation pane appears on its right. You are now ready to configure midi and host automation for the parameters in the current parameter page. Once the assignment area is open, when you swit...

  • Page 434

    A midi cc assignment for the current parameter page. A few host automation assignments for the current parameter page. The following paragraphs describe in more details how to assign midi controls and host auto- mation ids to maschine parameters. Which maschine parameters are automatable? All the au...

  • Page 435

    ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel properties: ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’...

  • Page 436

    2. On the left of the assignment area, click the automation tab to show the automation pane, then in this pane click the host tab. 3. Click the enable label in the assignment field under any unassigned parameter to auto- matically assign that parameter to the next free automation id. → the assignmen...

  • Page 437

    → the previous automation id is removed from the assignment field and the parameter is not available anymore for host automation. For more information on how to automate vst/au plug-in parameters from your host, please refer to your host documentation. Assigning midi controls to parameters assigning...

  • Page 438

    3. Click learn in the assignment field of a parameter to enter learn mode for that parame- ter. The assignment field shows a blinking learning . 4. Move the desired control element (knob, button, etc.) on your midi controller. → the assignment field automatically displays the midi message type recei...

  • Page 439

    ► right-click ([ctrl]-click on mac os x) the non-empty assignment field under a parameter and select unlearn in the menu to remove the midi assignment for that parameter. → the midi assignment is removed from the assignment field and the parameter is not con- trollable via midi anymore. Of course, t...

  • Page 440

    8.2.5 sending midi from sounds your sounds can output midi notes and automation data to the outside world, allowing you to control any midi-capable application and/or external midi gear from maschine’s sequencer. With its midi output enabled, a sound will send: ▪ midi notes corresponding to the note...

  • Page 441

    The midi page of the output properties for a sound on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the output properties in the software and from your controller. Control descr...

  • Page 442

    Control description channel selects the midi channel on which the sound will send midi data. By default sound slot 1 will send midi data on channel 1, sound slot 2 on channel 2, etc. Transpose applies an offset to the midi note numbers before the notes are sent. Values range from -48 (downward trans...

  • Page 443

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 444

    5. At the bottom of the channel strip of the sound you want to configure, click the bigger field left and select the desired midi port in the menu. This is equivalent to setting the dest. Parameter described above. 6. Click the little field on its right to select a midi channel. This is equivalent t...

  • Page 445

    8.3 creating custom sets of parameters with the macro controls macro controls enable you to control in one same location a selection of parameters coming from different sources. Available in every channel (sounds, groups, and master), macro con- trols are very useful for playing live since you can c...

  • Page 446

    8.3.1 macro control overview each macro control can be assigned to one destination with the full range of the selected pa- rameter. On the other hand, the same parameter can be the destination of more than one mac- ro control. To know which parameters you can assign to a macro control, consider this...

  • Page 447

    8.3.2 assigning macro controls assigning macro controls is done in the pages pane of the assignment area when the macro properties are selected. The procedure is similar to the procedure used when assigning param- eters of vst/au plug-ins to parameter pages in maschine (see section ↑ 6.3.3, setting ...

  • Page 448

    The pages tab can be clicked only for native instruments or external plug-ins and for macro properties. For all other plug-ins and channel properties, parameters and param- eter pages are not editable, and the pages tab is grayed out and inactive. For more infor- mation on how to assign parameters o...

  • Page 449

    Have closed the assignment area). Moreover, the parameter page will mirror the label(s) of its section(s) — if there are more than one section, the page label will mirror all of them, separat- ed by slashes. (4) reset button: click reset to remove the macro control assignment for the selected knob. ...

  • Page 450

    Ties of the master you will see the groups subcategory listing all groups of your project, and if you are editing the macros of a group you will see the sounds subcategory listing all sounds in that group. 2. Upon your selection in the previous menu, the menu takes the name of your selection, and an...

  • Page 451

    Macro assignment – context menu when the assignment area is opened and the pages tab is selected, right-click on an assigned or unassigned macro slot to access the context menu. The context menu contains following items: menu item description keyboard shortcuts rename rename the macro. Ctrl + r / cm...

  • Page 452

    Menu item description keyboard shortcuts delete deletes current page with all assignments. Clear all clears all the assignments, and deletes all of the pages. Audio routing, remote control, and macro controls creating custom sets of parameters with the macro controls maschine mikro - manual - 452.

  • Page 453

    9 controlling your mix the default view of the maschine software is the arrange view, which contains the arranger at the top, the control area in the middle, and the pattern editor / sampler editor at the bot- tom. The arrange view is best suited to organize your melodies and rhythms in the timeline...

  • Page 454

    The mix view button. ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. ► press shift + view to switch between the arrange view and the mix view in the ma- schine software. 9.1.2 mix view elements when you switch the maschine software to ...

  • Page 455

    1 2 3 the mix view, with the mixer (1) at the top, the plug-in chain (2) in the middle, and the plug-in strip (3) at the bottom. (1) mixer: at the top, the mixer shows you at a glance the level and routing settings for all sounds of the focused group, or all groups in your project. You can change th...

  • Page 456

    9.2 the mixer sitting in the top part of the mix view, the mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The mixer in the maschine software. The mixer provides a classic mixing desk layout containing a certain number of channel strips. The p...

  • Page 457

    ▪ which of the sound or group level is selected for displaying: ↑ 9.2.1, displaying groups vs. Displaying sounds . ▪ whether the mixer is minimized or not, and which sections are enabled for display: ↑ 9.2.2, adjusting the mixer layout . 9.2.1 displaying groups vs. Displaying sounds the mixer provid...

  • Page 458

    In this mode the desk’s input strips (1) represent all groups of your project, while the output strip at the far right (2) represents the master/cue channel. At the top of the mixer you see the headers of all your groups and of the master/cue channel (3). The focused channel is high- lighted. Mixer ...

  • Page 459

    → if the mixer was displaying sound strips beforehand, it will display all group strips in- stead, and the group you have double-clicked will be focused. If the mixer was displaying group strips beforehand, it will instead display all sound strips of the group that you have double-clicked. The last ...

  • Page 460

    Showing/hiding particular sections of the strips both when displaying all group channels or all sound channels of a particular group, the mix- er allows you to select which sections you want to show or hide in the strips currently dis- played. This is done via the three buttons on the left of the mi...

  • Page 461

    ▪ to set the focus to a particular channel (sound or group), click the background of its head- er in the top two rows of the mixer (upper row for groups and the master/cue, lower row for sounds, if visible) or use the usual commands on your controller (see section ↑ 2.3.1, set- ting the focus on a g...

  • Page 462

    ► to open the channel’s context menu, right-click ([ctrl]-click on mac os x) the back- ground of the channel header: opening the context menu of a channel automatically sets the focus on that channel. The channel’s context menu provides the exact same entries as in arrange view. Following management...

  • Page 463

    Management command action copying/pasting channels open the channel’s context menu and select copy or paste. See section ↑ 4.2.6, copying and pasting sounds and ↑ 4.3.6, copying and pasting groups . Resetting sound channels open the sound channel’s context menu and select reset. See section ↑ 4.2.8,...

  • Page 464

    Tip: use the parent channel strip at the far right in both display modes of the mixer, the rightmost channel strip (the “output” strip of the mix- ing desk) represents the parent channel: ▪ if the mixer currently shows all groups, the rightmost strip represents the master (or cue) channel. ▪ if the ...

  • Page 465

    1 2 3 4 5 6 7 8 a complete channel strip in the mixer (sound on the left, group and master on the right). (1) header: displays the name and index (letter + number) of the group or number of the sound. Headers in the mixer’s top row are for groups, headers in the second row (sound level only) are for...

  • Page 466

    ▪ other management commands: right-click ([ctrl]-click on mac os x) the header back- ground to open the channel’s context menu (see section ↑ 9.2.4, managing your channels in the mixer ). (2) audio input settings (sound strips only): allows you to adjust the audio input routing. Visible only if the ...

  • Page 467

    ▪ drag the fader vertically to adjust the level of the channel. This is equivalent to the level parameter in the audio page of the channel’s output properties (see ↑ 8.1.2, configuring the main output of sounds and groups ). Additionally, the level meter shows you at any time the level of the channe...

  • Page 468

    Parameter modulation is not indicated in the mixer. As a consequence, the value of modulated parameters might change even if their control elements stay at a fixed posi- tion in the mixer. For example, if the fader of a channel strip is fully down but the chan- nel level is being modulated, the chan...

  • Page 469

    Sending sound and group channels to the cue bus ► in any channel strip, click the little headphones button to send this channel to the cue bus. → the headphones button lights on. The channel is not sent to its defined destination any- more but instead to the cue bus. To remove the channel from the c...

  • Page 470

    → the master channel strip switches to the cue channel strip. Here you can adjust the cue channel’s level and panoramic position, along with the destination you want to send the cue channel to. As destination, choose for example another output pair into which you will have plugged your headphones. T...

  • Page 471

    ▪ right-click (mac os x: [ctrl]-click) a plug-in name and use the open…, save as…, and save as default… (native instruments and external plug-ins only) commands to manage your plug-in presets. See section ↑ 6.1.9, saving and recalling plug-in presets and ↑ 6.3.4, using vst/au plug-in presets for mor...

  • Page 472

    ▪ native instruments plug-ins provide dedicated panels inspired from the user interface of each particular native instruments product: ↑ 9.4.4, custom panels for native instruments plug-ins . ▪ native instruments and external plug-ins can also be undocked and opened in a floating window: ↑ 9.4.5, un...

  • Page 473

    Use the vertical scroll bar to display the rest of the plug-in. 9.4.1 the plug-in header for all types of plug-ins (internal, native instruments, and external) the plug-in panel displays a plug-in header at the top: controlling your mix the plug-in strip maschine mikro - manual - 473.

  • Page 474

    1 2 3 4 the plug-in header at the top of the plug-in panel. The plug-in header can contain following elements, from left to right: (1) open plug-in window button (native instruments and external plug-ins only): click the little arrow icon to open/close the plug-in interface in an external window. Se...

  • Page 475

    9.4.2 panels for drumsynths and internal effects for drumsynths and internal effects, the panels in the plug-in strip provide intuitive visual representations of the plug-ins and their parameters. The plug-in panel of a drumsynth and two internal effects. As with all other plug-ins, the panels for d...

  • Page 476

    For an exhaustive description of the parameters available in each panel, please refer to chapter ↑ 10, using the drumsynths for drumsynths and chapter ↑ 12, effect reference for internal ef- fects. Parameter modulation is not indicated in the panel for internal plug-ins. As a conse- quence, the valu...

  • Page 477

    Sampler – main pane 1 2 3 4 5 6 7 the sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample waveform: shows the waveform or the sample used in the selected zone. It provides the same features as the waveform found in the sample ...

  • Page 478

    (4) amp envelope section: allows you to adjust the type parameter and the envelope parame- ters from the pitch/envelope page in the control area. For more details, see section ↑ 6.2.2, page 2: pitch / envelope . (5) saturation, lo fi, and filter sections: allows you to adjust the parameters from the...

  • Page 479

    The sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample map: allows you to adjust the key and velocity ranges of your zones. This the same as the map view available in the zone page of the sample editor. For more details, see ...

  • Page 480

    ▪ absynth 5’s default view shows the main elements of the perform window of ab- synth 5: controlling your mix the plug-in strip maschine mikro - manual - 480

  • Page 481

    ▪ massive’s default view shows specific parts of the synth view (the eight macro controls at the top and the modulation pages underneath): controlling your mix the plug-in strip maschine mikro - manual - 481.

  • Page 482

    ▪ guitar rig’s default view shows a mini rack with a reduced version of the global header at the top: as with all other plug-ins, the panel for native instruments plug-ins shows the plug-in header at the top containing a button for opening the plug-in in a floating window as well as the name of the ...

  • Page 483

    Click the little “+” in the header to switch between default and additional view. Mac os x users: the vst plug-in of a native instruments product must be installed for this product’s default view (and additional view, if any) to appear in the plug-in strip. If you normally use the au version of this...

  • Page 484

    → the plug-in shows up in its own floating window. When undocking native instruments plug-ins, their panel in the plug-in strip is re- placed by a thin plug-in placeholder (see below). Plug-ins of native instruments platform products (reaktor, kontakt, guitar rig) are automatically opened in floatin...

  • Page 485

    ▪ in the plug-in strip the plug-in panel is replaced with a thin vertical plug-in placeholder containing only the little diagonal arrow — this allows you to dock the plug-in back into the plug-in strip (see below). ▪ the floating window also displays the plug-in header at the top. In addition to the...

  • Page 486

    10 using the drumsynths drumsynths are a powerful set of monophonic internal instrument plug-ins (i.E. Instrument plug-ins included with maschine) that allow you to generate individual, fine-tuned drum sounds for your music productions. Like any other instrument plug-in, you can load them only in th...

  • Page 487

    10.1 drumsynths – general handling this section describes the general use and features of the drumsynths. Managing drumsynths drumsynths are maschine plug-ins and, as such, they support all usual plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste dr...

  • Page 488

    All drumsynths share the same parameter organization in the control area. ▪ their parameters are grouped into the same three parameter pages: ◦ the main page groups the most important parameters for each drum type. Here you can select the engine to be used, the tuning, the decay, etc. ◦ the advanced...

  • Page 489

    All drumsynths share the same global layout in the plug-in strip. ▪ in the top part of the panel you can adjust the tune parameter, select the desired engine, adjust the velocity response, and adjust the decay parameter (or the filter parameter for the shaker engine of the percussion). ▪ in the bott...

  • Page 490

    10.1.3 shared parameters within each drumsynth, some parameters are shared between several engines (e.G., the tune parameter). Shared parameters have the advantage of keeping their position when you switch to another engine in the drumsynth. This allows you to compare the sound of various engines mo...

  • Page 491

    For all engines, the tune parameter lets you define which pitch will be played when hitting the pad of that sound (with pads in group mode) or playing the middle c (midi note 60) base note. In the maschine convention the midi note 60 is noted c3. The engines have different pitch ranges: ▪ most engin...

  • Page 492

    The kick panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The kick provides following engines: ▪ sub (default): ↑ 10.2.1, kick ...

  • Page 493

    ▪ bold: ↑ 10.2.7, kick – bold . ▪ maple: ↑ 10.2.8, kick – maple . ▪ push: ↑ 10.2.9, kick – push . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the kick and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10....

  • Page 494

    Element description bend adjusts the amplitude of the pitch envelope applied throughout the sound duration (punch), measured as a percentage. Available values range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound stays at its original pitch during its entire decaying phase. As the bend valu...

  • Page 495

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 496

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 497

    Element description bias adjusts the timbre of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). At zero, the distortion is symmetrical and introduces mostly odd harmonics. As the bias value is increased, the distortion becomes more asymmetric an...

  • Page 498

    10.2.3 kick – dusty the dusty kick is an electronic kick with an organic feel. It’s capable of broken, dusty sounds but can also open up to a thundering warehouse boom. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available...

  • Page 499

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 500

    Main page element description main section engine selects the engine used in the kick plug-in. If you change this setting, please refer to section 10.2 “the kicks” in the maschine 2.0 manual. Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Availabl...

  • Page 501

    Element description grind adjusts the grittiness of the “aero” component of the sound, measured as a percentage. Available values range from 0.0 to 100.0% (default: 45.0%). Low values produce a boomy reverberation. High values result in a crushed, digital “air” squashed into the drum sound. Note tha...

  • Page 502

    10.2.5 kick – rasper the rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into drum’n’bass or dubstep productions. Its two crispness modes allow for a wide range of bass drums. The parameters described below are presented as they appear i...

  • Page 503

    Element description decay adjusts the duration of the crispness effect, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 34.0 %). Amount adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced pag...

  • Page 504

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Element description main section engine selects the...

  • Page 505

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 506

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a pe...

  • Page 507

    10.2.8 kick – maple the maple kick is an acoustic bass drum emulation that provides a realistic and organic sound. It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic instruments and its room parameters make it fit seamlessly into any mix. The paramete...

  • Page 508

    Element description size adjusts the size of the room, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount adjusts the amount of room effect applied to the drum sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). A...

  • Page 509

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 510

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 511

    The snare panel in the plug-in strip. As with every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The snare provides following engines: ▪ volt (default): ↑ 10.3.1, ...

  • Page 512

    ▪ vintage: ↑ 10.3.6, snare – vintage ▪ chrome: ↑ 10.3.7, snare – chrome ▪ iron: ↑ 10.3.8, snare – iron ▪ clap: ↑ 10.3.9, snare – clap for more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1...

  • Page 513

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Osc mode selects the oscillator mode: if you select tonal (default), t...

  • Page 514

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 515

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Grit adjusts the intensity of the bitcrushing, measured as a percentag...

  • Page 516

    10.3.3 snare – pow the pow snare is a shot of filtered noise, useful as an electro snare, an effect or a layer in a combined snare sound. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within th...

  • Page 517

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 518

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see pitch range, tuning, and midi notes. Decay adjusts the duration of the sound’s tail, measured as a percentage....

  • Page 519

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 520

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 521

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 522

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 523

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 524

    Element description skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 ...

  • Page 525

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 526

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 527

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 528

    Element description decay adjusts the duration of the sound’s tail, but also the “spread” between the individual claps, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Room adjusts the balance between the dry sound — the claps themselves — and the synthesized ...

  • Page 529

    10.3.10 snare – breaker the breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix- es containing heavy bass. The adjustment of the wires spectrum provides a great range of snares. It also works very well with the rasper kick. The parameters described below are pre...

  • Page 530

    Element description spectra section mode selects from two different noise types that simulate the wires of the drum. Available modes are a (default) and b. Tune provides an independent tuning of the snare noise. It relates to the tension of the snare wires on a real snare drum. Available values rang...

  • Page 531

    10.4 the hi-hats the hi-hat drumsynth can generate a variety of hi-hat sounds. The hi-hat in the control area (main page depicted). The hi-hat panel in the plug-in strip. Using the drumsynths the hi-hats maschine mikro - manual - 531.

  • Page 532

    As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The hi-hat provides following engines: ▪ silver (default): ↑ 10.4.1, hi-hat – silver . ▪ circuit: ↑ 10.4.2...

  • Page 533

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a perce...

  • Page 534

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 535

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a perce...

  • Page 536

    Element description seed selects a random sequence to control the waveform produced by the oscillator. Each of the 31 seed values available produces a different set of random pitches and harmonics. Dissonance affects the randomization of the oscillator, measured as a percentage. Available values ran...

  • Page 537

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 538

    Element description strike adjusts the attack of the cymbal, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Distress introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced page for this engin...

  • Page 539

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view) — for more information please refer to section ↑ 9.4, the plug-in strip . Main page element description main se...

  • Page 540

    Advanced page element description hybrid section bend adjusts the amount of a pitch envelope for sound design purposes. It is a bipolar control ranging from -100.0 to 100.0% (default: 0.0%) rattle adjusts the amount of sizzling from the hi-hat. It is more noticeable with long decays. Available value...

  • Page 541

    E.G., you could add to the same choke group a third sound containing a half-opened hi-hat. To know how to do this, please refer to section ↑ 5.1.4, using choke groups where choke groups are explained in detail. With a single hi-hat plug-in, you could also recreate an open-closed hi-hat behavior by d...

  • Page 542

    The tom panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The tom provides following engines: ▪ tronic (default): ↑ 10.5.1, tom ...

  • Page 543

    For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10.5.1 tom – tronic the tronic engine is the default engine of the tom. A fat, analog-style tom with...

  • Page 544

    Element description bend adjusts the pitch sweep of the sound, measured as a percentage. Available values range from -100.0 % to 100.0 % (default: 0.0 %). At zero the sound stays at its original pitch during its entire decaying phase. At higher values, the pitch bends upwards. At lower values, the p...

  • Page 545

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 546

    Main page element description main section engine selects the engine used in the tom plug-in. If you change this setting, please refer to ↑ 10.5, the toms . Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 48.00 to 72.00....

  • Page 547

    Element description color adjusts a simple filter which affects the brightness of the sound. Available values range from 0.0 to 100.0 % (default: 50.0 %). Glide the tuning of the fractal tom is locked for each note; in other words the change in tuning is applied only when a new note is received. Whe...

  • Page 548

    Element description transpose adjusts the pitch transposition of the feedback oscillator bank only, measured in semitones and cents. This is useful for tuning it to the tone oscillator. Available values range from -12.00 to 12.00 semitones (default: 0.00). Freq a adjusts the pitch of oscillator a wi...

  • Page 549

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 550

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from...

  • Page 551

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From the mid position, by turning the knob ...

  • Page 552

    Element description tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from 0.0 to 100.0% (default). Impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0....

  • Page 553

    The percussion in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The pe...

  • Page 554

    ▪ fractal (default): ↑ 10.6.1, percussion – fractal . ▪ kettle: ↑ 10.6.2, percussion – kettle . ▪ shaker: ↑ 10.6.3, percussion – shaker . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ ...

  • Page 555

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tune hold when tune hold is enabled, the tuning behavior is that of the fractal tom: the tuning is fixed until the next note is received (see ↑ ...

  • Page 556

    Element description harmonics section ktr. Mode (key tracking mode) selects from two key tracking modes: harmonic (default) and dissonant. In harmonic mode all oscillators track the tune parameter (on the main page, see above) and your keyboard evenly. Therefore, the drum stays in tune with itself a...

  • Page 557

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 558

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 33.00 to 57.00. The default value is 45.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 559

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 560

    Element description filter adjusts the bandwidth of the filter applied to the noise source, measured as a percentage. Higher settings result in a wider filter. Lower settings result in a narrower filter, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 70.0 %). Grain ad...

  • Page 561

    Element description accent (performer mode only) controls the amount of emphasis on certain notes within the shaker pattern, measured as a percentage. At low values, the groove is static and the notes rather quiet, as if the shaker were being shaken very gently and uniformly. As the parameter is inc...

  • Page 562

    Element description sync the sync parameter has two options: lock and retrig. In lock mode, the shaker pattern is synced to the song position; that is, it is always in time regardless of when a note is pressed. In retrig mode, the shaker pattern (including accents) is retriggered on every note on, w...

  • Page 563

    Element description swing adjusts the amount of swing or shuffle in the shaker pattern. Higher values will result in a pattern with more swing. Note that swing alone will result in quite a mechanical feel — for a more human feel it is recommended to add some twist as well (see below). Available valu...

  • Page 564

    The cymbal in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The cymbal...

  • Page 565

    ▪ crash (default): ↑ 10.7.1, cymbal – crash . ▪ ride: ↑ 10.7.2, cymbal – ride . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the cymbals and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10.7.1 cymbal – cr...

  • Page 566

    Element description width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the effect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). Color secti...

  • Page 567

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 568

    Element description impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, r...

  • Page 569

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 570

    11 using effects at each project level (sound, group and master) it is possible to add effects in form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, native instruments ...

  • Page 571

    Choose the channel in which the effect is to be inserted 1. If you want to apply the effect to the master (to process the audio of the whole project), click the master tab in the top left corner of the control area. 2. If you want to apply the effect to a group (to process the audio of the whole gro...

  • Page 572

    Load the effect in a new slot 1. At the far left of the control area, click the little plug-in icon to display the plug-ins of the selected channel: the icon lights up. The plug-in list appears nearby, showing a stack of all plug-ins al- ready loaded in the channel: in the plug-in list each plug-in ...

  • Page 573

    If you have selected a sound and its plug-in list is empty, the plug-in menu also shows all available instrument plug-ins. 3. Click the desired entry in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instrum...

  • Page 574

    Notes and hints on loading effects in the software ▪ instead of clicking the “ + ” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the plug-in menu: the effect selected in the menu will replace the plug-in currently loaded in...

  • Page 575

    2. If it’s not already open, open the extended view of the mixer by clicking the down-pointing arrow at the left of the mixer: 3. Check that the plug-in icon is active on the left of the mixer — if not, click it to display the plug-in list in each channel strip. Then, put the focus on the channel (m...

  • Page 576

    3. To set the focus to a sound channel: if the mixer is currently displaying the group channel strips, in the mixer’s top row double-click the blank space in the header of the group con- taining the desired sound, then click the header of the desired sound in the row below. If the mixer is currently...

  • Page 577

    2. If you want to apply the effect to the master (to process the audio of the whole project), press f1 to select the master tab. 3. If you want to apply the effect to a group (to process the audio of the whole group), press f2 to select the group tab and press group + the pad 9 – 16 corresponding to...

  • Page 578

    8. Press f1 to select filter . 9. If you have selected the first plug-in slot of a sound, press the left/right arrow button to select the 1/2: type parameter. If you have selected any other plug-in slot the type field is the only field available. 10. Turn the control encoder to set the type to inter...

  • Page 579

    ▪ you can quickly load effects in several plug-in slots in a row: instead of leaving the plug-in browser at the last step above, hold nav and turn the control encoder (or press any dim- med pad) to select another plug-in slot, then release nav and you can directly load another effect into this other...

  • Page 580

    Action procedure replace an effect open the plug-in menu, and select another effect from the menu. Remove an effect open the plug-in menu, and select none from the menu. Move an effect within the plug-in list click and hold the effect in the plug-in list, drag your mouse to the desired location (an ...

  • Page 581

    For detailed information on these topics, please refer to ↑ 6.1, plug-in overview . You will find more details on the specific operations available for native instruments and external effects in section ↑ 6.2.6, page 6: velocity / modwheel . Other effect operations on the controller once you have se...

  • Page 582

    11.1.3 using the side-chain input for certain plug-ins, maschine allows you to use a side-chain input to control how the effects process the audio. What is a side-chain input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary si...

  • Page 583

    The side-chain input page of the compressor plug-in in the control area. The side-chain input page of the compressor plug-in on the controller. Please refer to section ↑ 2.3.3, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access parameter pages. The...

  • Page 584

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 585

    11.2 applying effects to external audio maschine’s flexible routing facilities allow you to apply effects to external audio as well. This external audio can come from the inputs of your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used as a plug-in. To do...

  • Page 586

    Any audio source plugged into the first input of your audio interface will be available on the in 1 l input of maschine, and so on. In this example, we will assume that you plugged a stereo source (e.G., the output of your dj mixer) into the first input pair of your audio interface, and that you hav...

  • Page 587

    11.2.2 step 2: set up a sound to receive the external input we describe here the procedure in arrange view. You can also do this in mix view — see section ↑ 8.1.1, sending external audio to sounds . → now the external audio is routed to your sound! You can adjust the level of the incoming signal via...

  • Page 588

    7. While holding nav , press the left arrow button to select the audio parameter page. 8. Release nav and the audio page appears on the display. This page holds two parameters: source (which selects the source) and gain (which ad- justs the level of the input). 9. Press the left arrow button to sele...

  • Page 589

    11.2.3 step 3: load an effect to process an input here we describe the procedure in arrange view. You can also do this in mix view — see section ↑ 11.1.1, adding an effect . You can now insert an effect plug-in into this sound so that it processes the incoming audio. 1. At the far left of the contro...

  • Page 590

    3. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (native instruments products) or external (third-party products) submenu at the top of the list. → upon your selection the effect is loaded i...

  • Page 591

    6. Press the right arrow button under the display to select 2/2: subtype . 7. Turn the control encoder to set subtype to effect . 8. Press f2 ( list ) to show the filtered list of results. 9. Turn the control encoder to select an effect and press the control encoder to load it. → the selected effect...

  • Page 592

    The procedure in arrange view is described here. You can also do this in mix view — see section ↑ 11.1.1, adding an effect . In this example we will use an empty sound: 1. Choose the empty sound you want to use as send effect: on the left of the arranger click the group containing that sound, on the...

  • Page 593

    3. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and shows a list of all available instrument and effect plug-ins. 4. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instrume...

  • Page 594

    → the sound slot now mirrors the plug-in name. For more information on renaming sound slots, see section ↑ 4.2.3, renaming sound slots . Set up a sound as send effect on the controller first, select the first plug-in slot of an empty sound: 1. Press enter to enter control mode. 2. Press f3 to select...

  • Page 595

    4. Turn the control encoder to choose between maschine internal instruments and effects ( internal ), vst/au plug-ins from native instruments ( ni ) or vst/au plug-ins from third-party manufacturers ( external ). 5. Press the right arrow button under the display to select 2/2: subtype . 6. Turn the ...

  • Page 596

    Now that the effect is loaded, we suggest that you rename the sound slot to the plug-in name: this will be of great help when routing other signals to that send effect (see section ↑ 11.3.2, step 2: route audio to the send effect below). You can rename the sound slot in the software as follows: 1. D...

  • Page 597

    3. If you want to route a sound’s output to the send effect, press f3 to select the sound tab, select the sound’s parent group as described in the previous step, and press select + the pad of that sound (or simply press its pad if pads are in group mode). 4. Press nav + f2 ( chnl. ) to access the ch...

  • Page 598

    Number followed by the sound number (in the example underneath we selected the entry a1:s1-1 for the aux 1 output). 10. Press the right arrow button to select 2/6: level , and turn the control encoder to adjust the level of the signal sent through the auxiliary output. The signal of each auxiliary o...

  • Page 599

    When setting up complex routings, please take care to avoid feedback loops! In addition, the following points are worth noting: ▪ cpu load: send effects can be of great help to save cpu power. Using one reverb for many sounds and groups instead of loading another reverb in each sound/group makes a b...

  • Page 600

    ▪ the sound list lets you keep a better overview of your effect sequence than the tiny plug- in list in a single sound. ▪ you can rename and colorize each sound individually according to the effect(s) it contains. ▪ you have a better control on your whole effect sequence from your controller. ▪ you ...

  • Page 601

    However, take time to name every sound in this multi-effect group after the effect(s) inserted and to give it a name that allows you to recognize it as an effect; remember that you will be choosing this effect from a potentially large list in your user library. In the maschine library there are alre...

  • Page 602

    12 effect reference maschine provides a healthy selection of more than 20 different effect plug-ins that can be quickly applied to sounds, groups and the master, all as insert effects. By using maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ...

  • Page 603

    12.1 dynamics 12.1.1 compressor this is a classic compression effect to control the dynamic information of an audio signal. You can use the compressor to fatten up your drums or to control signals that have a very wide dy- namic range. In addition to the legacy classic mode, the compressor provides ...

  • Page 604

    Parameter description mode section mode selects between two operation modes: classic (default setting) and feedback. Whereas classic mode generates a cleaner and more precise compression, feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envel...

  • Page 605

    The compressor on the controller: main page. Side-chain input page the compressor in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabl...

  • Page 606

    Parameter description gain adjusts the input level of the side-chain signal fed into the plug-in. Filter section filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts...

  • Page 607

    ▪ the threshold and gain faders (corresponding to the threshold and gain parameters of the main page in the control area) provide level meters for visual monitoring of the input and output levels. In particular, by comparing the input level with the position of the threshold fader, you can easily se...

  • Page 608

    Parameter description depth section threshold this value determines the threshold at which the gate starts to work. Higher values will let only the loudest parts of the signal through the gate. Time section attack use attack to adjust how fast the gate reacts to the incoming signal: the more you dia...

  • Page 609

    Side-chain input page the gate in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) so...

  • Page 610

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 11.1.3, using the side-chain input . Input level meter in the gate panel (plug-in ...

  • Page 611

    The transient master panel in the plug-in strip. The transient master in the control area. Parameter description depth section input gain adjusts the level of the input signal. This allows you to offset the overall level once you have set the desired effect, in order to counterbalance the gain or lo...

  • Page 612

    Parameter description sustain prolongs/shortens the sustain phases in your signal. With the knob at the middle position, the sustain phases are not altered. From this position, turning the sustain knob to the left shortens the sustain phases, while turning it to the right prolongs them. Limit activa...

  • Page 613

    The limiter panel in the plug-in strip. Main page the limiter in the control area: main page. Element description mode section mode selects from two different limiter types. The available modes are legacy and transparent. Depth section (transparent mode only) threshold this value determines the thre...

  • Page 614

    Element description release the time the limiter will take to stop limiting after the input signal falls below the threshold. With longer release times it takes more time to get back to normal. Available values can be adjusted in milliseconds from 1.0ms to 500.0ms (default: 1.0ms). Output section ce...

  • Page 615

    Element description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds, and the outputs of all (other) groups. In the menu these outputs are la...

  • Page 616

    The limiter on the controller: side-chain input page. Input level meter in the limiter panel (plug-in strip) in the plug-in strip, the limiter panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the contro...

  • Page 617

    Main page the maximizer in the control area: main page. Parameter description depth section amount this parameter is used to adjust the amount of the maximizer effect. Turn the knob clockwise to increase the loudness of the signal. Curve controls the compression knee; higher values tend to result in...

  • Page 618

    Side-chain input page the maximizer in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (othe...

  • Page 619

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 11.1.3, using the side-chain input . The maximizer on the controller: side-chain i...

  • Page 620

    The eq panel in the plug-in strip. Freq / gain page the eq in the control area: freq / gain page. Parameter description low section freq frequency selector for the low frequency band. Ranges from 20 hz to 8 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Low-mi...

  • Page 621

    Parameter description high-mid section freq frequency selector for the second mid-frequency band. Ranges from 40 hz to 16 khz. Gain this determines how much the selected frequency is increased/ attenuated by. High section freq frequency selector for the high frequency band. Ranges from 50 hz to 20 k...

  • Page 622

    Parameter description low-mid section width bandwidth control for the first mid-frequency band. High-mid section width bandwidth control for the second mid-frequency band. Output section gain gain control for the eq altogether. The eq on the controller: width / output page. 12.2.2 filter filter with...

  • Page 623

    The filter panel in the plug-in strip. Main page the filter in the control area: main page. Parameter description type section mode here you can select between four different filter modes: lp (low- pass), bp (band-pass), hp (high-pass), and notch. Depending on the mode selected, the following parame...

  • Page 624

    Parameter description amount this defines how much the filter gets modulated by the modulation source. Source here you can select between three different modulation sources: lfo, lfo sync, and envelope. Depending on your choice for the modulation source, the following parameters appear to the right:...

  • Page 625

    Side-chain input page the filter in the control area: side-chain input page. Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) ...

  • Page 626

    On your controller the outputs available in the source parameter are labeled as in the display of the source selector described above. For more information on how to use the side-chain input, please refer to section ↑ 11.1.3, using the side-chain input . The filter on the controller: side-chain inpu...

  • Page 627

    The cabinet emulation in the control area (main page depicted). Main page element description cabinet section cabinet selects from four different cabinet types, which includes: ▪ american cabinet ▪ british cabinet ▪ vintage cabinet ▪ modern cabinet microphone section microphone selects from six diff...

  • Page 628

    Element description output section mix adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 100.0%). 12.3 modulation effects 12.3.1 chorus the chorus is useful to “thicken” signals and enhance or add stereo content. It is m...

  • Page 629

    Parameter description mod section rate the rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated. Amount the amount of the chorus effect. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signa...

  • Page 630

    The flanger in the control area. Parameter description main section frequency this defines the center frequency of the flanger. Feedback adjusts the amount of output signal fed back into the input. Invert inverts the flanger. Mod section amount this defines how much the flanger gets modulated by the...

  • Page 631

    The flanger on the controller. 12.3.3 fm fm modulates the frequency of the audio signal based on fm synthesis. High frequency set- tings are useful for adding a subtle “gritty” texture to the input signal. The fm panel in the plug-in strip. Fm in the control area. Effect reference modulation effects...

  • Page 632

    Parameter description freq section rate this is for adjusting the speed of the fm modulation. Split the split control determines the extent to which the fm effect is applied to high frequencies via a crossover. Turn to the right to affect higher frequencies. It can be useful to eliminate noise artif...

  • Page 633

    The freq shifter panel in the plug-in strip. The freq shifter in the control area. Parameter description freq section coarse this is used to define the basic frequency of the freq shifter. Fine fine-tune the frequency here. Output section feedback adjusts the amount of output signal fed back into th...

  • Page 634

    The freq shifter on the controller. 12.3.5 phaser classic phaser with lfo and envelope modulation. The phaser panel in the plug-in strip. The phaser in the control area. Effect reference modulation effects maschine mikro - manual - 634.

  • Page 635

    Parameter description main section frequency this defines the center frequency of the phaser. Feedback adjusts the amount of output signal fed back into the input. 8pole activating this causes the phaser to use the 8pole mode, resulting in a more intense phasing effect. Mod section amount this defin...

  • Page 636

    12.4 spatial and reverb effects 12.4.1 ice this is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the project “come into my disco” from the maschine factory library, you can hear how it creates deep sou...

  • Page 637

    Parameter description ice the “ice” factor: higher values sound more metallic. Size adjust the size of the virtual room here. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The ice on the controller. 12.4.2 metaverb like the reverb, the ...

  • Page 638

    The metaverb in the control area. Parameter description room section size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High high band eq to cut or boost high frequencies. Position section pan this pans the dry signal. This is useful because t...

  • Page 639

    12.4.3 reflex this is a special resonating reverb. At moderate settings the reflex can be useful to emulate small, “tight” rooms. At more extreme settings, it can produce interesting artificial, metallic textures. Automating the color parameter usually yields very pleasing results. The reflex panel ...

  • Page 640

    Parameter description smooth with this parameter, you can soften the metallic character of reflex. Size adjust the size of the virtual room here. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The reflex reverb on the controller. 12.4.4 ...

  • Page 641

    The reverb in the control area. Parameter description room section room this allows you to choose one of four basic characteristics of the reverb: general, bright, guitar, and shatter. Size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High hi...

  • Page 642

    The reverb on the controller. 12.4.5 reverb the plate reverb panel in the plug-in strip. 12.4.5.1 reverb room the room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the room size , and pre delay parameters to create special effects. Effect r...

  • Page 643

    The reverb effect in the plug-in strip. The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to...

  • Page 644

    Element description damping adjusts damping of the high frequencies in the reverb signal. Damping refers to the rate at which the high frequencies decay. This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%). Modulation sets t...

  • Page 645

    Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adjusts the low-frequency content in the reverberated signal. Available values range in decibels from -0.0 db t...

  • Page 646

    Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range can be adjusted in seconds from 0.5s to 20.2s (defaul...

  • Page 647

    Element description output section mix adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 50.0%). Eq page the eq page contains parameters to adjust the eq of the reverb. Element description eq section high cut adjusts the...

  • Page 648

    Parameter description main section pre delay adjusts the time between the original signal and the early reflections. Decay adjusts the damping of the plate, which directly affects the decay time of the reverb. Eq section low shelf controls the low-frequency content in the reverberated signal. High d...

  • Page 649

    12.5 delays 12.5.1 beat delay the beat delay is specialized for creating delays that are synced to the tempo. If you wonder how this sounds, load up the project “big stream” from the maschine factory library: the beat delay is used in various groups here and offers a lot of rhythmic sonic possibilit...

  • Page 650

    Parameter description delay section time the time parameter defines the delay length in note values. The available values depend on the unit defined by the unit parameter on the unit page (see below). They range from half a unit to 16 units. Offset this parameter is used to shift the start of the de...

  • Page 651

    The beat delay on the controller: main page. Unit page the beat delay in the control area: unit page. Parameter description unit section unit defines the unit used by the time and offset parameters on the main page. The beat delay on the controller: unit page. Effect reference delays maschine mikro ...

  • Page 652

    12.5.2 grain delay by chopping the input into small “grains” and rearranging them as a cloud, the grain delay is useful for creating ambient textures. Increase size, space and density to quickly transform any sound into an evolving ambient texture. As a unique experimental effect, it is best experie...

  • Page 653

    Parameter description size defines the length of the grains. Jitter introduces artifacts into the grains. Reverse produces a reverse playback of the grain. Cloud section space determines the spacing between the grain clouds: the higher the value, the bigger the space between the clouds. Density crea...

  • Page 654

    Parameter description output section stereo this parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). The grain delay on the controller: output page. 12.5.3 grain stretch the grain stretch effect uses granular synthesis to manipulate the speed and p...

  • Page 655

    The grain stretch in the control area. Parameter description master section on enables the effect. Every time this control is switched on, the grain stretch effect buffers incoming audio for 32 x 1/16th step. Time section stretch defines the time-stretch amount. Set to 50.0 % for half speed. Loop se...

  • Page 656

    The grain stretch on the controller. 12.5.4 resochord the resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. The results are most effective with non-melodic content (like drums) as the re- sochord will print its own harmonic content on to any ...

  • Page 657

    Parameter description pitch section mode here you can select between the two modes of the resochord: chord and string. In chord mode, the 6 combs are tuned according to various chords. In string mode, the 6 combs are centered around one frequency and can be spread for an intense chorus-like effect. ...

  • Page 658

    The resochord on the controller. 12.6 distortion effects 12.6.1 distortion combining overdrive, feedback and modulation, the distortion produces a heavy distortion/fuzz effect, comparable to distortion stomp-boxes for guitars. This effect is special because of the feedback it creates. The distortion...

  • Page 659

    The distortion in the control area. Parameter description main section drive determines the basic amount of distortion. Color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Feedback adjust the amount of output signal fed back into the inp...

  • Page 660

    The distortion on the controller. 12.6.2 lofi the lofi effect reduces the bit depth (or bit resolution) and sample rate of the audio signal for an interesting “vintage” effect at subtle settings, and heavy digital distortion at extreme set- tings. The lofi panel in the plug-in strip. The lofi in the...

  • Page 661

    Parameter description resample section sr sr stands for sample rate and ranges from cd-quality (44.1 khz) to 99.5 hz which results in a hissy crackle. Bitcrush section bits introduces a distortion based on bit reduction. Smooth reduces the aliasing introduced by the lofi effect. Stereo widens the st...

  • Page 662

    The saturator panel (here in tube mode) in the plug-in strip. Classic mode the classic mode is the legacy mode. It combines compression and saturation to increase the overall loudness and add additional harmonics. The saturator in classic mode in the control area. Classic mode – parameter descriptio...

  • Page 663

    Classic mode – parameter description contour determines how closely the saturator responds to the input volume. Higher values create a more distorted sound. Drive adjusts the amount of distortion introduced by the saturator. The saturator in classic mode on the controller. Tape mode the tape mode em...

  • Page 664

    Tape mode – parameter description contour controls the high frequency roll-off starting frequency. Frequencies above this point will be attenuated. Drive controls the low frequency boost/cut of the effect. Tube mode the tube mode emulates the smooth saturation of overdriven tube amplifiers. It is eq...

  • Page 665

    Tube mode – parameter description overload boosts the low frequencies of the input signal. Used together with the charge parameter (see above) it provides you with a powerful tool to produce a richer, fatter sound. Drive adjusts the level of the input signal. This directly affects the amount of tube...

  • Page 666

    The analog distortion in the control area (main page depicted). Main page element description mode section mode select between two distortion modes: analog and mulholland (default: mulholland ). Distortion section saturation sets the amount of saturation applied to the signal. Available values range...

  • Page 667

    12.7 perform fx enliven your sounds with advanced perform fx. Designed for spontaneous, tactile control in re- cording or live performance, these eight complex multi-effects alter motion, space, dynamics, and more for added expression. ▪ filter: the filter is a raw-sounding, analog-modelled lp/bp/hp...

  • Page 668

    Filter perform fx in the plug-in strip. Filter perform fx in the control area. Main page parameter description mode section mode select an effect. Touchstrip section engage activates the filter. Effect reference perform fx maschine mikro - manual - 668.

  • Page 669

    Parameter description frequency sets the cutoff frequency according to the min/max range parameters. Filter type selects from low pass, band pass and high pass modes. Resonance sets the resonance of the filter. Values over 100% will lead to self-oscillation - be careful! Turn down the output gain (a...

  • Page 670

    Flanger perform fx in the plug-in strip. Flanger perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 670

  • Page 671

    Parameter description engage activates the effect. Frequency controls the volume of the comb filter. Flanger decay controls the decay time. Saturation controls the saturation in the feedback path, producing a dirtier, compressed sound. Stereo controls the stereo spread of the effect. Setup page para...

  • Page 672

    Burst echo perform fx in the plug-in strip. Burst echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 672.

  • Page 673

    Parameter description engage activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the feed parameter. Ts assign assigns the control to feedback or time. Feedback : sets the delay feedback when the effect is activated. The feedback is reduced wh...

  • Page 674

    Parameter description routing mix mode mix mode sets the routing of the signal: - in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. - in replace mode, the dry signal is muted after the first repetition, leaving only the delay t...

  • Page 675

    Reso echo perform fx in the plug-in strip. Reso echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 675.

  • Page 676

    Parameter description engage activates the effect. Frequency controls the frequency of the filters in the filter bank, altering the tonality of the signal. Echo time sets the delay time. Feedback sets the delay feedback. Pump controls the amount of compression applied to the feedback loop. Wet level...

  • Page 677

    Ring built on a carefully selected bank of ring modulators, ring adds a bell-like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or smart strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring perform fx in the plug-in strip. Ring p...

  • Page 678

    Parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the ring modulators. Osc spread controls the frequency spread of the ring modulators. At low spread values, the ring modulators converge to a single modulation frequency. At ...

  • Page 679

    Parameter description routing . Mix mode mix mode sets the routing of the signal: - in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. - in wet only mode, the dry signal is muted entirely, leaving silence except when the touchst...

  • Page 680

    Stutter perform fx in the plug-in strip. Stutter perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 680

  • Page 681

    Parameter description engage controls a hard bypass. Pressing the touchstrip commences looping, releasing the touchstrip bypasses the effect. Length can be assigned to length (loop length - default) or pitch (relative pitch). Ts assign assigns the touch strip to length or pitch . Stutter gate applie...

  • Page 682

    Parameter description direction controls the looping direction - forward (always forward), reverse (always reverse) or both. In both mode, direction is forwards by default on engage and whenever the most recent touchstrip movement was upwards, or reverse whenever the most recent touchstrip movement ...

  • Page 683

    Tremolo perform fx in the plug-in strip. Tremolo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine mikro - manual - 683.

  • Page 684

    Parameter description engage enables and disables the effect. Position controls the tremolo and vibrato rate and depth, within the ranges defined by the min and max parameters on the second page. Tremolo trem/vibr controls the balance between tremolo (modulation of amplitude) and vibrato (modulation...

  • Page 685

    Parameter description rate min controls the rate of the modulation when the touchstrip position is set to 0%. Rate max controls the rate of the modulation when the touchstrip position is set to 100%. Scratcher scratcher warps your sounds with turntable motion effects that can get other-worldly. Appl...

  • Page 686

    Scratcher perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip engage engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely. Position controls the brake speed (higher -> slower brake), the scratch posit...

  • Page 687

    13 creating a song using scenes in maschine, a song is made of a variable number of scenes, which represent the different parts of the song — e.G., intro, verse, chorus, break, another verse… scenes provide a very flexible way to arrange your song. 13.1 arranger basics the place where you organize s...

  • Page 688

    ▪ a pattern can be played in several scenes: in fact a scene only contains a reference to your pattern, and you can place as many references to this pattern as you want in different scenes in the arranger. When you modify your pattern in the pattern editor, all references to it in the arranger are u...

  • Page 689

    Placed at the beginning of the scene. Repetitions of a clip are indicated by darker blocks in the arranger: ▪ if a scene has been manually shortened, only the visible part of the clip within the set length will be audible. ▪ clips always start at the beginning of the scene. As a notable consequence,...

  • Page 690

    1 2 3 5 6 7 8 9 10 4 an overview of the arranger. (1) mix view button: click the mix view button to switch the maschine software between the arrange view and the mix view. The arranger is visible only in arrange view, i.E. Only if the mix view button is disabled. (2) project name: the name of the pr...

  • Page 691

    (6) scene names: the top of the arranger displays all scenes of your project, represented by their name. All clips located in the column under a scene will be played together in that scene. Clicking a scene name selects the scene, moves the playhead to that scene (see sec- tion ↑ 13.4.2, jumping to ...

  • Page 692

    ▪ additionally, in all modes the transport section of your controller allows you to move and resize the loop range: ↑ 13.4.1, selecting a loop range . 13.1.2 navigating the arranger the arranger can be scrolled and zoomed in or out to fit your current needs. Navigating the arranger horizontally (tim...

  • Page 693

    Navigating the arranger vertically (groups) a classic scroll bar is available right of the arranger. It allows you to scroll to hidden groups in case all of them don’t fit in the arranger. Ms_sw_2.5_arranger_zooming_bar_at_the_right the classic scroll bar right of the arranger. You can also adjust t...

  • Page 694

    Ms_sw_2.5_arranger_drag_handle_for arranger_height drag the handle to adjust the arranger’s height. Navigating the arranger from the controller use the view mode of your controller to navigate the arranger in the software: 1. Press and hold the view button to enter view mode. You can also press view...

  • Page 695

    Shortcuts for navigating the arranger from the maschine mikro controller. Action shortcut scroll arranger left press pad 1 scroll arranger right press pad 3 zoom in (arranger) press pad 6 zoom out (arranger) press pad 2 you can also use the left/right arrow buttons and the control encoder to adjust ...

  • Page 696

    In view mode, pads 13 – 15 additionally allow you to show/hide (or maximize/minimize) the browser, the control lane, and the mixer (in mix view) in the software, respectively. See section ↑ 2.2, adjusting the maschine user interface for more information. 13.1.3 following the playback position in you...

  • Page 697

    Following the playback position on your controller to follow the playhead position in the event area during playback: 1. Press and hold scene to enter scene mode. 2. Press button 2 ( arrange ) to enter arrange submode (button 2 is lit and the arrange label underneath is highlighted). 3. Press button...

  • Page 698

    The playhead shows you the current play position. At any time you can jump to another position in your project: ► click anywhere in the timeline to move the playhead to that position in the project. Depending on the playback state, the following will happen: ▪ if playback is off, the playhead jumps ...

  • Page 699

    Jumps based on the pattern grid ► press the locate buttons (showing left/right arrows) in the transport section to jump to the previous/next pattern grid division. → depending on the playback state, the following will happen: ▪ if playback is off, the playhead jumps to the beginning of the previous/...

  • Page 700

    13.1.5 creating and removing clips each clip placed in the arranger references one of the patterns available in the pattern editor for the corresponding group. Therefore, “creating a clip” means “creating a reference to the desired pattern in the selected scene,” while “deleting a clip” means “remov...

  • Page 701

    ▪ the clip is inserted at the beginning of the scene. If the clip is longer than the scene, the scene is extended to include the entire clip. If the clip is shorter than the scene, the clip is automatically repeated in order to fill the entire scene. ▪ the corresponding pattern will now be played by...

  • Page 702

    Creating and removing clips on the controller creating a clip creating a clip is done in pattern mode. First select the scene in which you want to create a clip: 1. Press and hold scene to enter scene mode. 2. Press shift + left/right arrow buttons to select the desired scene bank. 3. Press the pad ...

  • Page 703

    ▪ the clip is inserted at the beginning of the scene. If the clip is longer than the scene, the scene is extended to include the entire clip. If the clip is shorter than the scene, the clip is automatically repeated in order to fill the entire scene. ▪ the corresponding pattern will now be played by...

  • Page 704

    ► to open the scene manager, click the scene manager button (a down-pointing arrow) at the right of the project name in the arranger. → the scene manager appears underneath. Use the scene manager to manage your scenes. ▪ on the left you can see the list of the 16 scene slots in the selected scene ba...

  • Page 705

    ▪ the scene slots on the left and the cells in the selected pad grid on the right are strictly equivalent: you can use either the slots or the corresponding cells to execute all the man- agement commands described in the next sections. Closing the scene manager ► to close the scene manager, click an...

  • Page 706

    The hardware display in scene mode. Now the pads on your controller represent the 16 scene slots of the current scene bank: ▪ the fully lit pad indicates the selected scene slot. ▪ dim lit pads indicate pattern slots containing a scene. ▪ unlit pads represent empty scene slots. In addition, the scen...

  • Page 707

    Selecting a scene and a scene bank in the scene manager to select a scene in the scene manager, do the following: 1. Open the scene manager (see ↑ 13.2.1, scene management overview ). 2. If it is not already selected, select the scene bank containing the desired scene by click- ing its pad grid on t...

  • Page 708

    Once a scene has been selected… once you have selected a scene using either of the methods described above, the following happens: ▪ the pattern editor displays the pattern corresponding to the clip for the focused group in this scene. If there is no clip for the focused group in the scene you have ...

  • Page 709

    ▪ the pattern editor displays the pattern corresponding to the clip for the focused group in this scene. If there is no clip for the focused group in the scene you have just selected, the pattern editor is empty. ▪ the loop range is set to the selected scene — see section ↑ 13.4.1, selecting a loop ...

  • Page 710

    2. If it is not already selected, click the desired pad grid on the right to select the scene bank where you want to create a scene. The selected scene bank is surrounded by a white border, and the left part of the scene manager displays the scene slots in that bank. 3. Click any empty scene slot in...

  • Page 711

    Inserting a new scene after another scene you can also insert a new empty scene after any existing scene in your project: 1. In the top row of the arranger or in the scene manager, right-click ([ctrl]-click on mac os x) the name of the scene after which you want to insert the new scene and select in...

  • Page 712

    → a new empty scene is inserted right after the scene in question. 13.2.4 deleting scenes to delete a scene: 1. In the top row of the arranger or in the scene manager, right-click ([ctrl]-click on mac os x) the name of the scene you want to delete and select delete from the context menu: → the scene...

  • Page 713

    ► to delete a scene in the scene manager, hover the slot of the desired scene with your mouse and click the little cross that appears on the right of the slot: deleting scenes on the controller to delete a scene on your controller: 1. Press and hold scene to enter scene mode. 2. Press button 7 and 8...

  • Page 714

    You can also delete scenes in scene arrange mode: press arrange then button 1 ( scene ) to enter scene arrange mode, then follow either of the procedures described above. Deleting scenes on the controller to delete a scene on your controller: 1. Press and hold scene to enter scene mode. 2. Press but...

  • Page 715

    4. Press f3 ( delete ). → the scene is deleted with all its clips. The next scenes shift ahead to fill the gap. Alternate method 1. Press and hold scene to enter scene mode. 2. Press shift + left/right arrow to select the desired scene bank. 3. Press erase + the pad corresponding to the scene you wa...

  • Page 716

    2. Click the “ + ” symbol under the last pad grid on the right to create another scene bank. → a new empty scene bank is created and its pad grid appears in place of the “ + ” symbol. If the last scene bank is empty, there is no “ + ” symbol under its pad grid and you can- not create any new scene b...

  • Page 717

    2. Hover the pad grid of the desired scene bank with your mouse. A little cross appears at the top right of the pad grid. 3. Click the little cross to delete that scene bank. → the scene bank is deleted including all its scenes, if any. The following banks are shift- ed up to fill the gap. Creating ...

  • Page 718

    Deleting a scene bank to delete a scene bank: 1. Press and hold scene to enter scene mode. 2. Press button 7 and 8 to select the desired scene bank. 3. Press shift + button 6 ( delete ) to delete the selected scene bank. → the scene bank is deleted including all its scene, if any. The following bank...

  • Page 719

    1. Press and hold scene to enter scene mode. 2. Press button 7 and 8 to select the desired scene bank. 3. Press shift + button 6 ( delete ) to delete the selected scene bank. → the scene bank is deleted including all its scene, if any. The following banks are shifted up to fill the gap. If the last ...

  • Page 720

    1. Double-click the scene name at the top of the arranger: you can also right-click ([ctrl]-click on mac os x) the scene slot or the corresponding cell in the pad grid and select rename from the context menu: the scene name gets highlighted and editable. 2. Type a name and press [enter] on your comp...

  • Page 721

    3. On the right of the scene slot, click the little pen icon: you can also right-click ([ctrl]-click on mac os x) the scene slot or the corresponding cell in the pad grid and select rename from the context menu: the scene name gets highlighted and editable. 4. Type a name and press [enter] on your c...

  • Page 722

    1. Right-click ([ctrl]-click on mac os x) the name of the desired scene in the arranger or in the scene manager, and select color from the context menu. A color palette appears. In the palette, the current color of the scene is highlighted. 2. Select the desired color in the palette. You can also ch...

  • Page 723

    In the software you can move scenes both in the arranger and in the scene manager. To move scenes: 1. Click and hold the scene name (in the arranger) or the scene slot (in the scene manag- er). 2. While holding the mouse button, drag your mouse horizontally (in the arranger) or verti- cally (in the ...

  • Page 724

    ▪ drop the scene slot onto another slot: the current scene in that slot will be replaced (if any). ▪ drag a scene from the pad grid (on the right) onto the slot list (on the left), and inversely! Moving scenes on the controller to moves scenes on your controller: 1. Press and hold scene to enter sce...

  • Page 725

    1. Right-click ([ctrl]-click on mac os x) the name of the desired scene in the arranger or in the scene manager, and select clear from the context menu. → the scene is cleared. 13.2.10 duplicating, copying, and pasting scenes duplicating a scene will insert a new scene slot next to it containing the...

  • Page 726

    → a copy of the scene is inserted right after the original scene in the scene bank — all following scenes are shifted to the next slot. Duplicating scenes on the controller to duplicate scenes from your controller: 1. Press and hold scene to enter scene mode. 2. Press the pad corresponding to the sc...

  • Page 727

    ▪ if you activate f1 ( +pat ), the clips of the pasted scene will not reference the original pat- terns used by the source scene, but instead use their own duplicates of the patterns! In other words the patterns are duplicated as well. This can be very useful to create a varia- tion of a scene witho...

  • Page 728

    ▪ if a scene has been manually shortened, only the visible part of the clip within the set length will be audible. ▪ clips always start at the beginning of the scene. 13.2.11.1 adjusting the length of a scene using the software variable scene length allows you to lengthen or shorten a clip without a...

  • Page 729

    → the clip will be shortened, and if the adjustment is shorter than the referenced pattern a small truncated clip marker will appear on the right-hand side of the scene to indicate that a section of the clip is hidden. Only the visible part of the clip will be audible during playback. When adjusting...

  • Page 730

    → the scene length is adjusted accordingly. 13.2.12 enabling scene auto length by default a scene is set to auto length allowing it to resize automatically to the content with- in the scene. If the length of a scene is manually adjusted by truncating or lengthening the scene end marker, auto length ...

  • Page 731

    3. Press shift + f3 aut len to enable auto length. → auto length is enabled and the selected scene is automatically resized to fit the content of the clips within the scene. Any manual adjustments previously made are discarded. 13.2.13 looping activate a loop to repeatedly play a section of the arra...

  • Page 732

    ► click and drag the loop range left or right. → the whole loop range is moved. Activating or deactivating a loop in the software to activate a loop using the software: ► click the loop button in the header to activate or deactivate the loop. When the loop is activated the scenes within the loop ran...

  • Page 733

    ► press the left arrow below the display to select position and turn the control encoder to alter the position of the whole loop. → the position of the loop range is adjusted. Activating or deactivating a loop using maschine mikro to activate a loop using the controller: ► press shift + restart to a...

  • Page 734

    Composition live by triggering these various scenes as you wish. You could for example, begin playing the intro scene, let it play for 8 bars, then trigger the verse scene and allow it to play for 32 bars. When it feels like it’s time for the chorus, you trigger the chorus scene and all the assigned...

  • Page 735

    13.3.1 scene linking basics to create new scenes in maschine’s timeline, click the + button just to the right of the last scene. This will create a new empty scene which you can then program with whatever combi- nation of patterns you want. Scenes can be duplicated either as new scenes, or as linked...

  • Page 736

    2. To display the default page holding the scene options, click the default tab on the left of the preferences panel. Creating a song using scenes managing scenes maschine mikro - manual - 736.

  • Page 737

    → you can now access the scene options and set the desired behavior. The scene settings will affect the duplicate and link when duplicating functionality as de- tailed below: setting description scene duplicate scene only only the scene is duplicated. The result is a new unlinked scene with the same...

  • Page 738

    Setting description scene and patterns the scene itself and additionally all patterns are duplicated. The new scene and patterns are now completely independent from the originals. Link when duplicating when enabled, the duplicate command discussed in chapter --- missing link --- will create a linked...

  • Page 739

    Duplicating scenes only with scene only selected in the preferences, duplicate will create a new scene just to the right and it will still contain the old patterns of the original scene. Use this when you want to have a new scene which is like the first one, but only has different patterns playing. ...

  • Page 740

    Duplicating a scene on the hardware to duplicate a scene on the hardware: 1. Press scene . 2. Press the f2 button. → the scene will be duplicated according to the setting in preferences. See ↑ 13.3.2, set- ting scene options in the preferences for more information. 13.3.4 link when duplicating scene...

  • Page 741

    → the scene will be duplicated and linked according to the setting in the preferences. See ↑ 13.3.2, setting scene options in the preferences for more information. Link when duplicating a scene on the hardware to link when duplicating a scene on the hardware: 1. Press and hold duplicate , then press...

  • Page 742

    2. Click unique. → the scene will become independent of any scenes it was linked to and the patterns can be edited without affecting any the original scenes. 13.4 playing with scenes maschine provides you with various tools to precisely control which scene has to be played, and when. Studio track or...

  • Page 743

    13.4.1 selecting a loop range the basic rule is: the maschine sequencer is always looping. In many situations a single scene will be looped. But maschine also allows you to select sev- eral consecutive scenes and play them one after the other in a loop. You can even select a loop that doesn’t start ...

  • Page 744

    If you select a scene within the loop range, the loop range is left untouched. For more information on selecting scenes, see section ↑ 13.2.2, selecting scenes and scene banks . In particular, this method allows you to quickly switch the loop range from one scene to an- other one. Quickly switching ...

  • Page 745

    ► drag the left or right border of the loop range horizontally to move the loop range’s start or end point, respectively. This modifies the length of the loop range. Your adjustments are quantized according to the pattern grid. If the pattern grid resolution is set to quick mode, the quantization wi...

  • Page 746

    2. Press shift + left/right arrow button to select the scene bank containing the scene you want to loop. 3. Press the pad of the scene you want to loop. → the scene is selected and the loop range is set to this scene. Setting the loop range to several scenes to set the loop range to several consecut...

  • Page 747

    Hold shift + restart to adjust the loop range in various ways. ► press shift + restart to switch the loop range between all scenes and the selected scene. 13.4.2 jumping to other scenes if you set a new loop range by selecting another scene or group of scenes as described in section ↑ 13.4.1, select...

  • Page 748

    Available quantization values are: one bar, one half note, one quarter note, one eighth note, one sixteenth note, the whole scene, and off. If you choose off, the scene change will be performed immediately after you select the next loop. ▪ the retrigger setting lets you decide where the next loop wi...

  • Page 749

    → the next time you select a new scene or group of scenes for looping, the switch will hap- pen on the next division selected here. ► to enable/disable the retrigger setting, click the little cog wheel in the maschine header and select retrigger from the menu. → the next time you select a new scene ...

  • Page 750

    → the next time you select a new scene or group of scenes for looping, the new loop will start from the beginning of the first scene (retrigger enabled) or from the same position as where it left the current scene (retrigger disabled). 13.5 triggering scenes via midi (maschine plug-in only) if masch...

  • Page 751

    1. In the maschine header, click the cog wheel icon. This opens the following menu: 2. Click midi scene change from the menu. 3. In the submenu that opens, select midi note to trigger your scenes via midi notes, pro- gram change to trigger your scenes via midi program change messages, or none (defau...

  • Page 752

    1. Click the grid symbol next to the value to enable the arrange grid. 2. Click the current arrange grid value to open the drop-down menu. 3. Select a new value for the arrange grid. → the selected arrange grid value is applied. On your controller: 1. Press the grid button to access the grid page. 2...

  • Page 753

    To enable/disable the arrange grid 1. Press the right arrow to step through the menu to select enable . 2. Turn the control encoder to select on or off . → the arrange grid is enabled or disabled. 13.7 quick grid the quick grid setting allows you to quickly and conveniently set the most common patte...

  • Page 754

    14 sampling and sample mapping maschine allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own samples, or rearrange loops that you have created yourself using maschine. You can ...

  • Page 755

    2. Click the sample editor button on the left of the pattern editor to switch to the sample editor. The sample editor appears and displays the sample content of the focused sound. 3. In the sample editor, click the desired tab at the top to access the corresponding page: ▪ the record page allows you...

  • Page 756

    2. Press sampling to enter sampling mode and access the sample content of the focused sound: 3. Press nav + pad 13 – 16 or (hold nav and turn the control encoder) to select the desired page: ▪ the record page allows you to record new samples: ↑ 14.2, recording a sample . ▪ the edit page allows you t...

  • Page 757

    ► in the sample editor, click the record tab at the top to open the record page. The record page looks as follows: the record page in the software. Opening the record page on the controller ► in sampling mode, press nav + pad 13 to access the record page. You can also hold nav and turn the control e...

  • Page 758

    1. To select the parameters described in the following sections, press the left/right arrow buttons. 2. To adjust the selected parameter, turn the control encoder (for continuous parameters, press and turn the control encoder to adjust the value in finer increments). 14.2.2 selecting the source and ...

  • Page 759

    You can also set source to internal , choose as input a group with a drum kit loaded, and record your live improvisations on the pads while playing this drum kit! You will then have your own improvisations recorded as samples, ready to be used, edited, sliced, etc., as any other samples in maschine!...

  • Page 760

    Justing the threshold level — this fader is a strict equivalent to the threshold control de- scribed above. This way, you can easily visualize when the input signal exceeds the current threshold (and hence, when it would start the recording) and adjust that threshold accordingly. Prelistening to the...

  • Page 761

    Parameter description source select the type of source you want to record. To record external audio signals connected to your audio interface, select ext. Ster. (for stereo signals) or ext. Mono (for mono signals). To record audio signals coming from maschine itself, select internal . Input choose b...

  • Page 762

    Parameter description mode select from two available recording modes: sync: if sync is selected, you can synchronize the recording function to the sequencer, so that the recording starts in sync with the sequencer after you press f1 ( start ). The recording will start at the top of the next bar. Usi...

  • Page 763

    Furthermore, if you have selected an external signal ( ext. Ster. Or ext. Mono selected in source ), an additional monitor section is available by pressing nav + right arrow button. In this section, you can set monitor to on in order to send the input signal to the cue bus of maschine, allowing you ...

  • Page 764

    ◦ the recording will start as soon as the input signal exceeds the threshold value. Until then the start button turns to a waiting button and the waiting for input… mes- sage appears in the information bar above the waveform display. During this waiting phase you can also start the recording manuall...

  • Page 765

    Note that any events for that sound in the current pattern will remain. As a conse- quence, your recording might directly start to play at the pitch defined by the existing events! 14.2.4 arming, starting, and stopping the recording on your controller starting and stopping the recording. ► press f1 ...

  • Page 766

    ◦ once the recording has started, press f1 ( stop ) to stop the recording (it stops imme- diately) or f2 ( cancel ) to cancel the recording (the recorded audio will not be saved). If you want to start and stop the recording manually, set the mode to detect , dial the threshold down to off and start ...

  • Page 767

    1 2 3 4 5 the waveform display and the information bar displaying a recording. (1) waveform display shows the waveform of the recording currently selected in the recording history (5) — by de- fault your last recording: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zoomin...

  • Page 768

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the recorded sample under another name and/or to another location on your computer. (2) zoo...

  • Page 769

    ▪ click the little cross at the top right corner of a mini waveform to delete this particular re- cording. ▪ drag any mini waveform to another sound slot to load it in that sound. Right-click (mac os x: [ctrl]-click) any mini waveform in the recording history to open a con- text menu with the follow...

  • Page 770

    The name of the sample are indicated on the display. Using the recording history all the recordings you have made since you opened the current project are stored in the re- cording history. The following actions are available: ▪ to navigate your various recordings, press button 7 ( prev ) and button...

  • Page 771

    14.3 editing a sample the edit page of the sample editor in the software and its equivalent the edit page of the sampling mode on your controller allow you to adjust the start and end points of a sample or slice and to apply various destructive audio processing functions to any part of the sample. W...

  • Page 772

    1 2 3 4 7 5 6 the edit page in the software. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ drag any sample onto the waveform to replace the current sample for the focused zone. If there is no sample loaded yet, this aut...

  • Page 773

    ▪ loop range: if a loop has been defined in the sample, it is also indicated on the waveform. You can then adjust the loop by dragging its borders, and move the entire loop by dragging its title bar. Loops can be created and adjusted in the zone page — see section ↑ 14.5.4, selecting and editing zon...

  • Page 774

    Displays the file name and the length of the recorded sample. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 9.2.6, using the cue bus for more information). Click the little circle (or pair of circle) at the far right to switch the wavefor...

  • Page 775

    Using the edit page on your controller ► in sampling mode, press nav + pad 14 to access the edit page. You can also hold nav and turn the control encoder. The edit page looks as follows: the edit page on the controller. The display shows you the waveform of the selected sample. You can adjust the wa...

  • Page 776

    1. Press nav + left/right arrow button to access the desired page of parameters. 2. Press the left/right arrow buttons to select the parameters within each page. 3. To adjust the selected parameter, turn the control encoder. For continuous parameters, press and turn the control encoder to adjust the...

  • Page 777

    Page 2 – selection range parameters the parameters in the selection range page allow you to adjust the range to which audio processing functions will be applied. The edit page on the controller, page 2 of 2: adjusting the selection range of the sample. Parameter description start adjusts the start p...

  • Page 778

    14.3.2 audio editing functions in the edit page, the audio toolbar provides various audio functions. These will be performed on the selected region of the sample, as defined by the start and end parameters of the se- lection range section (see ↑ 14.3.1, using the edit page above). ► to apply any aud...

  • Page 779

    Command description dc correct this removes the dc offset. Dc offset (“direct current offset”) is an undesirable constant shift in the signal level that might be introduced by some audio processing units. This offset can notably waste some of the available headroom. Silence this silences the selecte...

  • Page 780

    Parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction) enables/disables the formant correction. Formant correction allows the pitch-shifted...

  • Page 781

    Parameter description length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm value (see above) will be automatically mirrored by this length value. Once you have ...

  • Page 782

    → the audio function will be performed on the selected region in your sample, as defined by the start and end parameters of the selection range section on page 2 (see ↑ 14.3.1, using the edit page ). These audio processing functions are destructive, i.E. They modify the audio material in the sample....

  • Page 783

    Parameter description paste this pastes the cut/copied region of the sample, replacing the region of the sample currently selected. Dupl (duplicate) this duplicates the selected region of the sample. The copy is placed right after the original region. Strch (stretch) this allows you to apply time st...

  • Page 784

    Parameter description formant c (formant correction) enables/disables the formant correction. Formant correction allows the pitch-shifted audio to retain the timbre (or “color”) of the original audio as much as possible. This is especially useful for melodic instruments. Mode selects from the two av...

  • Page 785

    Parameter description length (stretch length, beat mode with auto detection enabled only) if auto dtct is enabled, you can define the length of the target audio (in bars). Please note that any change to the src bpm value (see above) will be automatically mirrored by this length value. Once you have ...

  • Page 786

    2. Choose a method for slicing along with a few settings depending on the chosen method: ↑ 14.4.2, adjusting the slicing settings . 3. If you wish, manually adjust the proposed slices: ↑ 14.4.4, manually adjusting your slices (obsolete?) . 4. Apply the slicing to your sample and export the slices — ...

  • Page 787

    The slice page in the software. Opening the slice page on your controller ► in sampling mode, press nav + pad 15 to access the slice page. You can also hold nav and turn the control encoder. The slice page looks as follows: the slice page on the controller. 1. To select the parameters described in t...

  • Page 788

    14.4.2 adjusting the slicing settings at the bottom of the slice page, you can adjust the settings used to define where the various slices will be created in the sample. Adjust the slicing settings at the bottom of the slice page. Any change to these settings will directly affect the number and posi...

  • Page 789

    Parameter description sensitivity (detect mode only) when mode is set to detect (see above), sensitivity lets you adjust the sensitivity of the transient detection. Higher values will cause more slices to be detected because more transients will be recognized, lower values will result in less slices...

  • Page 790

    Selecting and prelistening the slices with the pads at any time the proposed slices are also available on your pads: the fully lit pad indicates the selected slice, while the dim lit pads indicate the other slices. ► press any fully or dim lit pad to play back the corresponding slice on the cue bus ...

  • Page 791

    Parameter description time section mode here you can select either split , grid , detect or manual : split mode: the sample will be sliced into equally spread slices. Grid mode: the sample will be sliced according to note values. Detect mode: the sample will be sliced according to its transients. Ma...

  • Page 792

    The engine section. This engine section contains a single parameter: zero-x . Parameter description engine section (detect mode only) zero-x (zero crossing, detect mode only) when mode is set to detect , activate zero-x to force the detected slices to be created on the closest locations where the au...

  • Page 793

    2. Press nav and turn the control encoder to select slice . 3. Press an arrow button below the display screen to select manual mode. ⇨ in manual mode pad 1 will begin to flash to indicate that the first slice can be entered. 4. Press pad 1 to enter the first slice of the sample. ⇨ playback of the sa...

  • Page 794

    6. Press subsequent pads to add more slices as playback of the sample continues. → once your slices have been manually entered you may fine-tune the start and end points by entering edit mode. If during the process of entering slices you have a long sample and want to stop play- back press shift + m...

  • Page 795

    3 4 1 2 5 manually adjusting your slices. (1) waveform display shows the selected sample with a couple of spread vertical lines in the waveform: this is where the slices are going to be applied (i.E. Cut). ▪ hover a slice with the mouse to select it (it is highlighted). Little “ s ” and “ e ” marker...

  • Page 796

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the slice under as a distinct file on your computer. By default, you can adjust slices with...

  • Page 797

    Shows the time scale in seconds. (4) information bar displays the file name and the length of the selected sample. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 9.2.6, using the cue bus for more information). Click the little circle (or p...

  • Page 798

    Manually adjusting slices using your controller your controller provides a dedicated slice edit mode that allows you to select and fine-tune each particular slice. ► on the slice page of the sampling mode, press f1 ( edit ) to enter/leave slice edit mode. → when slice edit mode is active, f1 is full...

  • Page 799

    Parameter description end adjusts the end point of the selected slice. Note that moving the end point of a slice does not simultaneously move the start point of the next slice — in opposition to adjusting the start parameter (see above). F2 and f3 add ( f2 ) adds another slice according to the curre...

  • Page 800

    1 2 you can apply the slicing in various ways. (1) apply button exports the slices to the same sound. If you click apply , the slices will be mapped to individ- ual notes of this sound, the sample editor will be replaced by the pattern editor in keyboard view, and the pads of your controller will sw...

  • Page 801

    ◦ the pads of your controller will switch to keyboard mode so that you can directly play your slices on the pads. ◦ depending on the setting of the pattern creation selector (8), notes will be automati- cally created for each slice (see below). In other words, the apply button (1) is just a shortcut...

  • Page 802

    ◦ if slices are exported to a group the sequence of notes will contain one note for each sound containing a slice. Any existing notes for these sounds will be replaced. Notes for other sounds in the pattern will stay untouched. ▪ no pattern: no pattern is created, and the current pattern is left unt...

  • Page 803

    The root note parameter is shared among all sounds in a group. However, when applying slices to a sound, these slices will always start at the lowest possible note, to make room for the maximum number of slices. If you already have sounds in a group, the root note is not changed after applying slice...

  • Page 804

    6. Press f3 ( apply ) to export the slices. → the slices will be mapped to individual notes of the selected sound, starting with the bottom c (c-2 in maschine convention). The base key of the sound will be set to the bottom c as well (see section ↑ 5.1.3, adjusting the base key for more information ...

  • Page 805

    Exporting a single slice instead of exporting all slices, you can also export the selected slice only: 1. On the slice page, select the slice you want to export by pressing its pad. 2. Press f2 ( appl.To ). 3. Press f1 ( single ) to export the selected slice only. 4. Choose the target sound or group...

  • Page 806

    2. Press button 3 to select slice to open the slice tab. 3. Turn knob 1 to select manual mode. ⇨ pad 1 will begin to flash to indicate that the first slice can be added. 4. Press pad 1 to add the first slice to the sample. ⇨ playback of the sample will begin and the next pad will begin to flash to i...

  • Page 807

    → when playback of the sample stops you may fine-tune the start and end points of your slices by entering edit mode. Press shift + mute if you want to stop playback of a long sample. Press shift + button 7 and 8 to access each bank of slices. To manually add slices to a sample using the pads on your...

  • Page 808

    14.4.6.2 delete all slices the delete all option in sampling edit mode is a quick and convenient way to delete all slices at once from a sample using your controller. Use the delete all option to delete all slices at once from a sample. To delete all slices from a sample: 1. Press the sampling butto...

  • Page 809

    2. Press button 3 to select slice to enter the slice mode. 3. Turn knob 1 to select manual mode. 4. Press button 8 to select del all to delete all slices. → all slices are deleted from the current sample. Deleting all slices after they have been applied to the pattern editor if you have committed yo...

  • Page 810

    To delete all slices after they have been applied: 1. Press the sampling button to enter the sampler. 2. Press nav and turn the control encoder to select slice . 3. Press f1 to select edit mode. 4. Press shift + f3 to select del all to delete all slices. 5. Press f1 edit to exit edit mode. 6. Press ...

  • Page 811

    Mono toggle on the sample editor’s slice page. ► to switch the mono option on or off, click the mono toggle in the sample editor’s slice page. Maschine will remember the state of the mono option: if you enable the mono option, it will be enabled automatically the next time you use the sample slicer....

  • Page 812

    → you are now in the sample slice page and can add slices and edit your sample as re- quired. Once you are satisfied with your edits you can then access the sample slicer mono option before applying the changes. 1. Press the right page button to access the apply page. 2. Turn the control encoder to ...

  • Page 813

    Auto-snap option in the software 14.4.8.1 using auto-snap on maschine mikro to use auto-snap on maschine mikro: 1. Press the sampling button to enter the sampling page. 2. Press nav and turn the control encoder to select slice . Sampling and sample mapping slicing a sample maschine mikro - manual - ...

  • Page 814

    3. Press an arrow button below the display screen and turn the control encoder to select manual mode. 4. Press an arrow button again and turn the control encoder to select auto-snap to on . ⇨ pad 1 will begin to flash to indicate that the first slice can be added. 5. Press pad 1 to add the first sli...

  • Page 815

    6. Press pad 2 to add the second slice point. 7. Continue to press subsequent pads as they flash to add more slices. → when playback of the sample stops you may fine-tune the start and end points of your slices by entering edit mode. Press shift + mute if you want to stop playback of a long sample. ...

  • Page 816

    14.5 mapping samples to zones mapping samples is a way to create sounds with more than one sample across the midi key- board and with different velocities. You can create and adjust zones that define a key (or pitch) range and a velocity range for each sample included in the sound. In other terms, t...

  • Page 817

    Opening the zone page on your controller ► in sampling mode, press nav + pad 16 to show the zone page. You can also hold nav and turn the control encoder. The zone page on the controller. 14.5.2 zone page overview the zone page provides following elements: sampling and sample mapping mapping samples...

  • Page 818

    1 2 3 4 5 6 the zone page: an overview. (1) zone list button: shows/hides the zone list (4). (2) sample view button: switches the zone page between map view and sample view (5). (3) information bar: displays the file name and the length of the sample in the focused zone. Click and hold the little pl...

  • Page 819

    Ton (2) to switch between the map view and the sample view (the sample view is visible when the sample view button is enabled). The map and sample views are explained in detail in sec- tion ↑ 14.5.4, selecting and editing zones in the map view and ↑ 14.5.5, editing zones in the sample view , respect...

  • Page 820

    ► drag a sample from the browser’s library or files pane or from your operating system onto the empty area in the zone list. Or 1. Click the “ + ” at the end of the zone list. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. ...

  • Page 821

    Or 1. Right-click ([ctrl]-click on mac os x) the desired entry in the zone list and select load sample… in the menu that opens. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. → the dragged or selected sample replaced the pr...

  • Page 822

    ▪ the other selected zones are highlighted in white. Their settings are not displayed any- where, however they will be affected by your actions in the zone list and in the map view (see section ↑ 14.5.4, selecting and editing zones in the map view for more on this). Mouse/keyboard action command mul...

  • Page 823

    3. In that menu selects delete to remove the focused zone only, or delete selected to re- move all selected zones. Moving zones in the list you can move your zones across the zone list via drag and drop: 1. Select the zone(s) you want to move. 2. Click and hold the mouse button, and drag your mouse ...

  • Page 824

    Multiple selection is not possible from the controller. Hence, setting the focus to the previous/next zone automatically deselects any other zone, the focused zone now being the only selected zone. The sample can be played back on the cue channel at any time by pressing the corresponding pad on your...

  • Page 825

    1 2 4 3 the map view of the zone page. (1) sample map the sample map shows all zones contained in your sound. ▪ the horizontal axis represents keys (or pitches) from c-2 to g8, while the vertical axis rep- resents velocities from 0 to 127. ▪ each zone is depicted as a rectangle defining a specific k...

  • Page 826

    You can also add a sample by dragging it directly onto the sample map. See section ↑ 14.5.7, adding samples to the sample map for more information. (2) virtual keyboard below the mapping view, the virtual keyboard represents the entire key scale. The root note of the selected zone is indicated by th...

  • Page 827

    Mouse/keyboard action command hold [ctrl] ([cmd] on mac os x) and click several zones selects all clicked zones. Click a selected zone to deselect it (i.E. Remove it from the selection). Hold [shift] and click two zones selects both zones and all zones in-between. Click and drag a selection frame in...

  • Page 828

    For more information on the edit and slice pages, please refer to section ↑ 14.3, editing a sample and ↑ 14.4, slicing a sample , respectively. Sample map menu the sample map menu contains additional editing facilities. ► right-click ([ctrl]-click on mac os x) a zone to open the sample map menu. The...

  • Page 829

    5 2 1 4 3 the sample view of the zone page. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (3). ▪ play range markers (4) and loop...

  • Page 830

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the sample of the focused zone under another name and/or to another location on your comput...

  • Page 831

    14.5.6 adjusting the zone settings at the bottom of the zone page, the zone settings allow you to adjust how each zone should be played back. The zone settings in the software. The various sections always display the values for the focused zone. If the maschine window is not wide enough to display a...

  • Page 832

    Parameter description active enable this to define a loop in the sample of the focused zone. When the play position reaches the loop, the playback is looped as long as the note is held. This can be useful to loop either a whole sample or part of it, e.G., to simulate a longer tone. Note: this techni...

  • Page 833

    Parameter description pan sets the panorama position of the focused zone. Root key adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. The root key is also indicated by the colored key on the virtual keyboard; to change it, you can...

  • Page 834

    Editing your zones on your controller at the bottom of the left display, the zone settings allow you to adjust how each zone should be played back. The various parameters always display the values for the focused zone. The parameters available in the zone settings are spread over five pages. ► use t...

  • Page 835

    Parameter description end (knob 3) adjusts the end point of the loop. Xfade (knob 4) allows you to blend a little of the material near the loop start and end points in order to get a smoother, less abrupt loop. This is particularly helpful if the loop is inducing any clicks. Hold shift when turning ...

  • Page 836

    Parameter description attack (knob 1) adjusts how quickly the sample/slice reaches full volume after being triggered. Decay (knob 2) adjusts how fast the sample/slice dies down. Hold shift when turning the knobs to adjust the parameters in finer increments. Page 5 – map parameters the map page conta...

  • Page 837

    The parameters available in the zone settings are spread over five pages. To access these pa- rameters do the following: 1. If it’s not done already, press sampling to enter sampling mode and press nav + pad 16 to select the zone page. You can also hold nav and turn the control encoder. 2. Press nav...

  • Page 838

    Press and turn the control encoder to adjust the parameters in finer increments. In the waveform on the display, the regions outside the play range are grayed out. Page 2 – loop parameters the parameters in the loop page allow you to define and adjust a portion that will play in loop while the note ...

  • Page 839

    By moving the loop’s start and end points closer to each other you can shrink the loop to very small values on-the-fly, thereby creating very interesting glitch effects in a live sit- uation. Page 3 – tune / mix parameters the tune / mix page contains parameters controlling pitch- and level-related ...

  • Page 840

    The zone page on the controller, page 4 of 5: envelope parameters. This amplitude envelope can be used to get rid of clicks after slicing; you can either apply it to the zone of the whole sample or to individual zones for selected slices. Parameter description attack adjusts how quickly the sample/s...

  • Page 841

    Parameter description key lo (lowest key) sets the lowest note (key) of the focused zone. Key hi (highest key) sets the highest note (key) of the focused zone. Vel lo (lowest velocity) defines the lowest velocity of the focused zone. Vel hi (highest velocity) defines the highest velocity of the focu...

  • Page 842

    The key range of several zones can overlap, as can the velocity range. Adding multiple samples at once you can also drag several samples to the sample map at once: 1. Hold [ctrl] ([cmd] on mac os x) or [shift] on your computer keyboard and click the de- sired samples in the browser or in your operat...

  • Page 843

    15 komplete kontrol integration maschine supports the komplete kontrol s-series keyboards from native instruments. The komplete kontrol s-series keyboards are tightly integrated into the maschine workflows. From your komplete kontrol s-series keyboard you can do the following in maschine: ▪ switch t...

  • Page 844

    ▪ komplete kontrol mode: your keyboard focuses on a running komplete kontrol instance (standalone or plug-in). For more details on this mode, please refer to the kom- plete kontrol manual. ▪ midi mode: your keyboard acts as a midi controller. You can adjust your keyboard’s midi assignments via the c...

  • Page 845

    You can also call your keyboard from any komplete kontrol instance (plug-in or standalone) and from the controller editor. To know how to do this, please refer to the komplete kontrol manual and the controller editor manual, respectively. To connect your komplete kontrol s-series keyboard to a parti...

  • Page 846

    If maschine is running as a standalone application you can also use the controller menu in the application menu bar: → the maschine instance takes the focus of your komplete kontrol s-series key- board. In maschine the controller menu allows you to select your komplete kontrol s-series keyboard: ▪ t...

  • Page 847

    Note that you can have both a maschine controller and a komplete kontrol s-series keyboard focused on the same maschine instance. To do this, simply select the desired entry in the upper section, and the desired entry in the lower section of the menu/submenu. You will see a check mark in both sectio...

  • Page 848

    1. Press instance . The on-screen overlay appears on your computer screen with all available maschine and komplete kontrol instances: 2. Turn the control encoder to select the desired instance, and press the encoder to switch the focus to that instance. → now your komplete kontrol s-series keyboard ...

  • Page 849

    In this on-screen overlay, the focused instance is highlighted. As you turn the control encod- er, the selection is indicated by a white bar underneath. Instances are organized into distinct sections according to their host environment: ▪ each host (that includes maschine and/or komplete kontrol plu...

  • Page 850

    ▪ if the currently selected track contains an instance of komplete kontrol, your key- board focuses on that instance. ▪ if the currently selected track does not contain any instance of komplete kontrol, your keyboard switches to midi mode. You can also do this by clicking the desired track in the wi...

  • Page 851

    Transport in maschine running as a standalone application if your keyboard is focused on a maschine instance running as a standalone application and no komplete kontrol instance is loaded in any host application, all six buttons in the transport section of your keyboard control the transport in masc...

  • Page 852

    Element (or combination) command in maschine loop + navigate left + control encoder move the loop range’s start point loop + navigate right + control encoder move the loop range’s end point shift + loop include all scenes in the loop range playhead jumps control encoder (turn) moves the playhead by ...

  • Page 853

    For more information on the on-screen overlay, see section ↑ 15.1, switching the key- board focus to/from a maschine instance and ↑ 15.4, browsing your maschine li- brary . Disabling maschine transport functions on your keyboard if needed, you can disable your keyboard’s transport functions in masch...

  • Page 854

    Enabling/disabling your keyboard’s transport functions in maschine. ► to enable or disable the transport functions of your keyboard in maschine, click the enabled check box in the transport control section of the hardware page in the preferen- ces panel. Komplete kontrol integration controlling the ...

  • Page 855

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 856

    ▪ if the control area in the maschine software currently displays the channel properties of the focused sound, or if it displays another level ( master or group tab active), knobs 1–8 on your keyboard continue to control the selected parameter page in the select- ed plug-in of the (possibly underlyi...

  • Page 857

    Use the velocity scaling menu to adjust the behavior of keys. The velocity scaling menu lets you determine how your playing is translated into velocity val- ues: starting from soft 3 (a soft touch is enough to get a big velocity value) through linear (de- fault) to hard 3 (you really have to press t...

  • Page 858

    ▪ by default the leftmost display indicates which parameter page of which plug-in is current- ly controlled by knobs 1–8: ◦ the preset field shows the name of the plug-in currently selected. If the plug-in slot is empty, the field is blank. ◦ the page field shows the number of the current parameter ...

  • Page 859

    Switch to the previ- ous/next… shortcut notes parameter page page buttons (above the leftmost display) the page field in the leftmost display indicates the selected parameter page (see above). Plug-in navigate left/right buttons the preset field in the leftmost display indicates the selected plug-in...

  • Page 860

    Switch to the previ- ous/next… shortcut notes sound slot navigate up/down buttons in the leftmost display, the page field shortly reads the index of the selected sound slot in the form [group letter and number].[sound slot number] ), and the preset field shortly reads the name of the selected sound....

  • Page 861

    For more information on browsing your maschine library from your komplete kon- trol s-series keyboard, see section ↑ 15.4, browsing your maschine library . Visual feedback on the light guide the leds of the light guide above the keybed provide a useful feedback on the state of each key underneath. T...

  • Page 862

    The enabled check box in the light guide section allows you to completely disable the leds above the keybed. To access and modify the settings for your komplete kontrol s-series keyboard, it must be currently connected to your computer and controlling the maschine soft- ware, and it must be selected...

  • Page 863

    When the on-screen overlay is open, pressing browse again will close it without loading any- thing. Browsing the effect presets of your maschine library directly from your komplete kontrol s-series keyboard (here a s25, as shown in the header). The on-screen overlay browser in maschine is very simil...

  • Page 864

    Synchronization between on-screen overlay and maschine browser the maschine browser and the on-screen overlay browser are always synchronized: any selec- tion you make in the on-screen overlay browser will be mirrored in the library pane of the maschine software’s browser (as well as on any connecte...

  • Page 865

    There is always one file type selected. When the file type selector is open, the selected file type is highlighted. You can turn the control encoder to move the focus (indicated by the white underline) to another file type, and once the focus is on the desired file type, select it by pressing the co...

  • Page 866

    Reminder: you can deselect tags by moving the focus onto them and pressing the con- trol encoder. If the on-screen overlay is not big enough to display all tags, the tag cloud under focus is dis- played entirely. When the focus moves to another level of types, the section scrolls so that the cloud a...

  • Page 867

    ▪ if it is a sound, it will be loaded into the sound slot in focus. ▪ if it is an instrument preset, it will be loaded into the first plug-in slot of the sound slot in focus. ▪ if it is an effect preset, it will be loaded into the selected plug-in slot. ▪ if it is a sample, it will be loaded into th...

  • Page 868

    General notes on the perform features on your komplete kontrol s-series keyboard ▪ the perform features (scale, chord, and arp) on your komplete kontrol s-series keyboard and on controllers from the maschine family are very similar and share most of their parameters: if you modify a shared parameter...

  • Page 869

    Since your komplete kontrol s-series keyboard always controls notes of one par- ticular sound, the scale and chord features can be used regardless of whether the fo- cused group is in group or keyboard mode. To adjust the scale and chord parameters and configure the scale and/or chords you want to u...

  • Page 870

    ▪ knob 3 controls the key mode. This parameter is specific to your keyboard. As a reminder, key mode lets you choose from three operating modes: in guide mode, the light guide acts as a visual guide for the selected scale which is mapped to the keyboard. However notes outside of the selected scale r...

  • Page 871

    ** if key mode is set to standard, since the “off” keys are re-mapped to keys within the se- lected scale, when you press an “off” key its target key will light up (fully lit or white, depend- ing on the key), showing you which note was effectively triggered. Note that if chord mode is set to harmon...

  • Page 872

    ► press shift + arp to switch knobs 1–8 to arp edit mode and access the arp parame- ters. → the displays below knobs 1–8 switch to the arp parameters. When you release shift , the page field in the leftmost display reads arp . Note that the preset field underneath keeps indicating the selected plug-...

  • Page 873

    Element description knob 5 ( sequence ) selects a sequence for the arpeggio. This parameter is shared with maschine controllers. Other section knob 6 ( octaves ) adjusts the octaves parameter. This parameter is shared with maschine controllers. Knob 7 ( dynamic ) adjusts the dynamic parameter. This ...

  • Page 874

    When you record a pattern in your maschine project, your actions on the left and right touch strips are recorded as pitch and modulation (cc1) midi data for the focused sound, respec- tively. You will be able to see and edit these tracks in the midi pane of the control lane under the pattern editor ...

  • Page 875

    The touch strip settings in the hardware page of the preferences panel. To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller...

  • Page 876

    The pitch strip (left strip) behaves like a typical pitchbend wheel: it simulates a simple spring holding back the current pitch value when it moves away from its default position, which is in the middle of the strip. When you put your finger somewhere on the strip, the value instantly jumps to the ...

  • Page 877

    ◦ display menu: lets you select one of two ways to display the current state of the modu- lation strip: bar or dot. Bar displays a bar of lit leds from the default position of the strip to the current value; whereas dot displays a dot of lit leds at the current value. ◦ strength slider: adjusts the ...

  • Page 878

    Plete kontrol with maschine, the tempo is defined by the maschine software. When using the komplete kontrol stand-alone application, you can set the tempo in the header of the software interface. In ball mode, the following additional settings are available for the modulation strip: ◦ display menu: ...

  • Page 879

    Modulation strip section parameter description mode selects from the two available behaviors: standard and ball (see description above). Display defines how the value is indicated on the strip’s led chain: dot: the blue led indicates the current value. White leds are disabled. Bar: the blue led indi...

  • Page 880

    You cannot record modulation when your keyboard is in scale edit or arp edit mode. For more information on these modes, see section ↑ 15.5, using the perform features . In order to record modulation, your keyboard provides an auto-write mode similar to the one found on the various maschine controlle...

  • Page 881

    The auto-write mode of your keyboard and that of any maschine controller simultane- ously connected are independent from each other: you can enable and use auto-write mode on either device without affecting the functionality of the other device. Using the touch sensitivity of knobs 1–8 modulation re...

  • Page 882

    The touch auto-write check box in the hardware page of the preferences panel. ► to enable or disable the touch auto-write option, click the touch auto-write check box in the touch-sensitive knobs section of the hardware page in the preferences panel. Komplete kontrol integration recording modulation...

  • Page 883

    To access the settings for your komplete kontrol s-series keyboard in the hard- ware page of the preferences panel, your keyboard must be connected to your computer and controlling the maschine instance. Moreover if a controller from the maschine family is also focused on the maschine instance, make...

  • Page 884

    The hardware page of the preferences panel for the komplete kontrol s-series keyboards. The available parameters are listed in the table below. Each of them is described in detail in the corresponding section. Komplete kontrol integration adjusting the settings for your keyboard in the maschine pref...

  • Page 885

    Section/parameter description keyboard velocity scaling menu adjusts how your playing is translated into velocity values. See section ↑ 15.3, navigating and controlling your sounds within a group . Light guide enabled check box switches the colored leds of the light guide (above the keybed) on or of...

  • Page 886

    5. Press f3 lock if you want the arpeggiator to continue while you access other modes. → the arpeggiated notes are held. Turn the control encoder again to disable hold . 15.10 support for komplete kontrol s88 maschine 2.4 supports the new flagship of the s-series keyboard line, komplete kon- trol s8...

  • Page 887

    16 troubleshooting – getting help this chapter assists you in solving common issues with maschine and provides you with the necessary information for getting further assistance. Before getting help please make sure you have downloaded the latest maschine software and documentation from service cente...

  • Page 888

    ▪ disconnect all unused hardware (e.G., printer, scanner). This will increase the amount of processing power available for your music software. ▪ laptops are often equipped with built-in devices that disturb audio processing, most com- monly bluetooth transceivers, an ethernet network adapter, or a ...

  • Page 889

    Http://www.Native-instruments.Com/updates 16.2 getting help if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help! The links in the following sections can also be reached from the service cen...

  • Page 890

    In your description, you should mention: ▪ how to reproduce the problem ▪ how you have already tried to fix the problem ▪ a description of your setup, including all hardware and the version of your software ▪ the brand and specifications of your computer when installing new software or software upda...

  • Page 891

    17 appendix: tips for playing live maschine is a very hands-on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integr...

  • Page 892

    17.1.4 name and color your groups, patterns, sounds and scenes naming and coloring your groups, patterns, sounds and scenes gives you a better overview of exactly what you are doing. It might not be something that is very interesting, but it certainly pays off in a hectic live situation. 17.1.5 cons...

  • Page 893

    17.1.7 improvise it is nice if a live set is working out exactly the way you planned it, but sometimes, this can get boring for you as well as for the audience. Something unexpected or even plain mistakes can be the key for inspiring tracks and performances as well as just jamming around with your s...

  • Page 894

    17.2.4 use note repeat note repeat is a very useful tool for playing live: use it to add some additional drums, drop in some effect sounds, play a bassline or a melody. Note repeat is also interesting to use with tonal sounds and you can access it from keyboard mode to create synthesizer-like arpegg...

  • Page 895

    18 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 896

    Bpm bpm stands for “beats per minute.” it is the most common unit to measure the tempo in a musical context. Browser the browser is the front end for accessing all maschine files: projects, groups, sounds, pre- sets for instrument and effect plug-ins, and samples. Each of these can be stored, tagged...

  • Page 897

    Choke groups choke group allows you establish links between pads so that triggering the sound of a pad au- tomatically mutes other sounds in that choke group. You can have up to eight choke groups in each group. In a choke group, each pad can be set as master or slave: pressing a master pad will tri...

  • Page 898

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the event area. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the focused sound slot o...

  • Page 899

    Instance you can run several instances of the maschine plug-in simultaneously in your host environ- ment — the only limit being the resources of your computer! At any time you can switch the focus of your hardware controller between the plug-in instances. You can even use different controllers (e.G....

  • Page 900

    Library maschine includes a huge factory library of samples, sounds, plug-in presets, groups, and projects. Of course, you can further extend it with your own files. Link groups link groups allow you to establish links between pads so that the sound of a pad can be also triggered by pressing another...

  • Page 901

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 902

    Ment and effect plug-ins can be loaded in the first plug-in slot of sounds. The other plug-in slots of sounds, as well as the plug-in slots of groups and of the master can hold effect plug- ins only. At each level (sound, group, and master), plug-ins process the audio in series, ac- cording to the o...

  • Page 903

    Sample editor the sample editor can be displayed in place of the pattern editor in the maschine software. The sample editor is the all-in-one editor for samples. It notably allows you to record samples, edit them, split them into slices and map them across notes and velocities on your keyboard. Its ...

  • Page 904

    Back as a musical sequence. Maschine has its own sequencing abilities: you can record and play single patterns as well as arrange patterns into scenes and scenes into full songs. Ma- schine also provides a step sequencer to create and edit your patterns. Slice a slice is a piece of sample ready to b...

  • Page 905

    Swing the swing allows you to shift some of the events in your pattern to create a shuffling effect. It is located in the groove properties. Solo see mute and solo. Tempo the tempo of a project (or song, track…) is the speed at which the song is played. The tempo is usually measured in beats per min...

  • Page 906

    The set of all zones in a sound is the sample map: it is the “map” of all samples included in the sound along with the individual key ranges and velocity ranges at which these samples are triggered. Glossary maschine mikro - manual - 906.

  • Page 907

    Index a amplitude envelope (sampler) [275] [279] arranger [687] [689] definition [895] selecting a loop range [743] asio driver [65] attribute editor [137] au plug-ins [284] audio rendering from patterns [383] rendering from sounds/groups/project [199] audio driver (selecting) [64] audio input [398]...

  • Page 908

    C channel groove properties [232] input properties (audio page) [398] [585] macro properties [445] output properties (audio page) [403] output properties (aux page) [408] channel properties [396] definition [896] groove [232] input [398] [585] macro [445] output [403] [408] [412] choke all notes [23...

  • Page 909

    Adjusting the output [412] cut/copy/paste events/notes (controller) [347] events/notes (software) [345] d delay effects [649] delete events/notes (controller) [343] events/notes (software) [342] group [194] digital distortion [660] display brightness [85] distortion [658] avoiding [892] driver selec...

  • Page 910

    E edit page controller [775] edit page (software) [771] effect categories delays [649] distortions [658] dynamics [603] filtering [619] modulation [628] spatial and reverbs [636] effects [570] [602] applying [570] applying to external audio [585] beat delay [649] chorus [628] compressor [603] creati...

  • Page 911

    Events cut/copy/paste (controller) [347] cut/copy/paste (software) [345] definition [898] deleting (controller) [343] deleting (software) [342] editing with the mouse [331] introduction [29] moving (controller) [341] moving (software) [339] nudging (controller) [341] nudging (software) [341] paste (...

  • Page 912

    G gate [607] grain delay [652] grain stretch [654] groove [232] groove properties [232] definition [898] group applying effects to [570] color [186] copying and pasting [189] creating [182] definition [898] deleting [194] duplicating [189] groove properties [232] group list [158] input properties (m...

  • Page 913

    I ice [636] import midi to pattern [387] import button [152] importing your files into the library [151] input properties audio page [398] [585] input quantization [326] insert effect [898] instance definition [899] k key [216] [224] keyboard mode (controller) [215] quick erasing notes [343] quick s...

  • Page 914

    M macro controls [445] definition [900] maschine library [95] maschine software stand-alone or plug-in [53] master applying effects to [570] definition [900] groove properties [232] introduction [28] [158] macro properties [445] output properties [412] maximizer [616] metaverb [637] metronome [322] ...

  • Page 915

    Definition [901] plug-in slot [262] sound or group [227] mute (controller) [231] n name group [185] pattern [375] scene [719] sound slot [170] native instruments plug-ins [284] native kontrol standard [50] nks [50] note repeat [225] [894] notes cut/copy/paste (controller) [347] cut/copy/paste (softw...

  • Page 916

    Selecting (controller) [337] [338] selecting (software) [336] transposing (controller) [342] transposing (software) [339] nudge events/notes (controller) [341] nudge events/notes (software) [341] o octaves transposing events/notes by [342] output properties audio page [403] [412] aux page [408] over...

  • Page 917

    Deleting (software) [371] deleting events/notes (controller) [343] deleting events/notes (software) [342] doubling (controller) [351] duplicating (controller) [380] duplicating (software) [378] editing (software) [298] exporting midi from [384] importing midi to [387] introduction [28] [901] load wi...

  • Page 918

    Plug-in [53] adjusting parameters [262] bypassing [262] introduction [29] [901] loading [254] moving [266] muting [262] saving presets [267] switching instances [56] plug-in preset definition [902] plug-in slot bypassing [262] muting [262] plug-ins external [284] native instruments [284] preferences...

  • Page 919

    R record count-in [324] input quantization [326] overdub mode [319] record prepare mode (controller) [321] replace mode [320] record page (controller) [757] record page (software) [756] record prepare mode (controller) [321] redo [46] reflex [639] rendering audio [199] replace mode (controller) [320...

  • Page 920

    S sample definition [902] exporting with group [196] exporting with project [197] importing into library [151] missing [153] pre-listening [128] sample editor [754] definition [903] sample rate definition [903] exporting audio [205] reducing (effect) [660] selecting [65] sampler plug-in [271] amplit...

  • Page 921

    Pasting (controller) [726] retrigger [748] selecting (controller) [708] selecting (software) [706] selecting a loop range [743] transitions [747] triggering via midi [750] scene bank creating (controller) [717] [718] [719] creating (software) [715] deleting (controller) [718] deleting (software) [71...

  • Page 922

    Input properties (midi page) [424] introduction [28] [158] macro properties [445] moving [178] muting and soloing [227] naming [170] output properties (audio page) [403] output properties (aux page) [408] output properties (midi page) [440] pasting [175] rendering audio from [199] resetting slot [17...

  • Page 923

    T tag filter using [113] tags assigning types and sub-types [141] creating [141] take undo/redo [47] [48] tape saturation [663] template project plug-in [72] stand-alone [72] text search using in browser [120] threshold [607] [612] transient master [610] transpose events/notes (controller) [342] eve...