Native Instruments MASCHINE MK3 Manual

Other manuals for MASCHINE MK3: Getting Started, Manual

Summary of MASCHINE MK3

  • Page 1

    Maschine mk3 manual.

  • Page 2

    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

  • Page 3

    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

  • Page 4

    Table of contents 1 welcome to maschine .............................................................................................23 1.1 maschine documentation .......................................................................................................... 24 1.2 document conventions .....

  • Page 5

    2.5 stand-alone and plug-in mode ................................................................................................... 60 2.5.1 differences between stand-alone and plug-in mode ................................................. 60 2.5.2 switching instances .................................

  • Page 6

    3.1.2 browsing the library vs. Browsing your hard disks ................................................... 104 3.2 searching and loading files from the library ............................................................................ 105 3.2.1 overview of the library pane ..........................

  • Page 7

    3.5.3 the types and modes pages .................................................................................... 152 3.5.4 the properties page ............................................................................................... 154 3.6 loading and importing files from your file system...

  • Page 8

    4.3.1 creating groups ........................................................................................................ 194 4.3.2 loading groups ......................................................................................................... 196 4.3.3 renaming groups ...................

  • Page 9

    5.4.2 choke all notes .......................................................................................................... 240 5.4.3 groove ....................................................................................................................... 241 5.4.4 level, tempo, tune, and ...

  • Page 10

    6.1.2 first plug-in slot of sounds: choosing the sound’s role ........................................... 275 6.1.3 loading, removing, and replacing a plug-in ............................................................ 275 6.1.3.1 browser plug-in slot selection ........................................

  • Page 11

    7 working with patterns ...............................................................................................319 7.1 pattern basics ............................................................................................................................ 319 7.1.1 pattern editor overview...

  • Page 12

    7.4.7 quantizing events/notes ........................................................................................... 377 7.4.8 quantization while playing ........................................................................................ 379 7.4.9 doubling a pattern ..........................

  • Page 13

    8.1.1 sending external audio to sounds ............................................................................. 429 8.1.2 configuring the main output of sounds and groups ................................................. 434 8.1.3 setting up auxiliary outputs for sounds and groups ................

  • Page 14

    9.2.6 using the cue bus ..................................................................................................... 499 9.3 the plug-in chain ....................................................................................................................... 501 9.4 the plug-in strip .....

  • Page 15

    10.2.6 kick – snappy ............................................................................................................ 538 10.2.7 kick – bold ................................................................................................................ 540 10.2.8 kick – maple .............

  • Page 16

    10.6 the percussions .......................................................................................................................... 587 10.6.1 percussion – fractal .................................................................................................. 589 10.6.2 percussion – k...

  • Page 17

    13 effect reference ........................................................................................................642 13.1 dynamics .................................................................................................................................... 643 13.1.1 compressor ......

  • Page 18

    13.5 delays ......................................................................................................................................... 692 13.5.1 beat delay ................................................................................................................. 692 13.5.2 gra...

  • Page 19

    14.2.2 creating scenes ........................................................................................................ 740 14.2.3 assigning and removing patterns ............................................................................. 741 14.2.4 selecting scenes ..........................

  • Page 20

    14.3.11 clearing sections ...................................................................................................... 772 14.3.12 creating and deleting section banks ........................................................................ 773 14.3.13 enabling auto length ....................

  • Page 21

    15.4.3.2 delete all slices .........................................................................................819 15.4.4 manually adjusting your slices ................................................................................. 819 15.4.5 applying the slicing ...............................

  • Page 22

    16.3 special tricks ............................................................................................................................. 860 16.3.1 changing pattern length for variation ...................................................................... 860 16.3.2 using loops to cycle th...

  • Page 23

    1 welcome to maschine thank you for buying maschine! Maschine is a groove production studio that implements the familiar working style of classi- cal groove boxes along with the advantages of a computer based system. Maschine is ideal for making music live, as well as in the studio. It’s the hands-o...

  • Page 24

    1.1 maschine documentation native instruments provide many information sources regarding maschine. The main docu- ments should be read in the following sequence: 1. Maschine getting started: this document provides a practical approach to maschine via a set of tutorials covering easy and more advance...

  • Page 25

    Maschine documents are available in pdf. You can also access these documents from the application’s help menu or the following location: www.Native-instruments.Com . Please check the native instruments website regularly for up-to-date and localized ver- sions of these documents. 1.2 document convent...

  • Page 26

    ▪ text appearing on the displays of the controller is printed in light grey . Whenever you see this formatting applied, you will find the same text on a controller display. ▪ text appearing on labels of the hardware controller is printed in orange . Whenever you see this formatting applied, you will...

  • Page 27

    1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 the unlabeled buttons and knobs on the maschine controller. For better reference, we applied a special formatting here: throughout the document, the ele- ments are capitalized and numbered, so the buttons above the displays are written button 1 to button 8, while the ...

  • Page 28

    2 basic concepts this chapter will reintroduce you to maschine’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect midi devices. Before reading this chapter it is strongly recommended that you read the ...

  • Page 29

    Project a project contains all data needed for a song: groups with their patterns, all scenes and all settings, modulation, effects, routings, sounds and samples. It’s like a snapshot of the entire state of maschine. Please read the maschine getting started for a complete overview of the maschine pr...

  • Page 30

    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Refer to chapter ↑ 14.3, using arranger view for more infor...

  • Page 31

    Details on using effects in maschine, refer to chapter ↑ 12, using effects . You will find an exhaustive description of all internal effects included in maschine in chapter ↑ 13, effect reference . Please refer to chapter ↑ 18, glossary at the end of this manual for more definitions! 2.2 adjusting t...

  • Page 32

    The view submenu in the maschine menu. Full screen view is also available from your computer keyboard via [ctrl]+[f] (macos: [cmd]+[f]). 2.2.2 switching between ideas view and arranger view at any time you can quickly switch between the ideas view and the arranger view, using the arranger view butto...

  • Page 33

    For more information about ideas view and arranger view see ↑ 14.3, using arranger view . Switching between ideas view and arranger view using the controller on your controller: ► press shift + scene to switch between the ideas view and arranger view. → the software switches between ideas view and a...

  • Page 34

    Minimizing/maximizing the mixer. 2.2.5 showing/hiding the control lane when maschine is in arrange view, you can show/hide the control lane under the pattern editor: ► click the arrow button on the bottom left of the pattern editor to show and hide the con- trol lane. Basic concepts adjusting the ma...

  • Page 35

    Click the arrow button at the bottom left of the pattern editor to show/hide the control lane. 2.3 common operations this sections introduces a few very common operations in maschine you will encounter in numerous situations. 2.3.1 using the 4-directional push encoder the 4-directional push encoder ...

  • Page 36

    The encoder situated to the left of the volume , swing and tempo buttons. Depending on the menu or context, the available actions differ: ▪ the displays are navigated by moving the 4-d encoder in a direction indicated by the sur- rounding leds. ▪ entries in a list are browsed by turning the 4-d enco...

  • Page 37

    ► to pin a mode on your controller, press the relevant mode button ( scene , pattern , etc.) + button 1 above the left display. → now the mode is always pinned when you select it. ► to unpin a mode (i.E. Make it a temporary mode again), press its mode button + button 1 again. → now the mode will onl...

  • Page 38

    ▪ step undo allows you to cancel your last single action. ▪ take undo allows you to cancel your last group of actions. Step undo step undo/redo is the classic undo/redo found in most applications. It cancels or re-executes each single action you have performed. In the software use the following keyb...

  • Page 39

    Undo/redo on the controller both step undo and take undo are also available on your controller: ► on the maschine hardware controller, perform the take undo operation by pressing shift + pad 1 ( undo ). To perform the take redo operation, press shift + pad 2 ( re- do ). ► on the maschine hardware co...

  • Page 40

    When you touch the knob of that parameter, a list appears above the parameter on the display of your controller. This list shows you at a glance all possible values for the parameter you are touching along with the value currently selected, making the value selection much more intui- tive. Touch the...

  • Page 41

    The zooming and scrolling functions are indicated, when available, by little icons that appear as overlays above the relevant knobs as soon as you touch any of them. This way, in case of doubt, a simple touch on any knob below the right display will indicate if some zooming and scrolling functions a...

  • Page 42

    Setting the focus on a group ► to put a group in focus, click this group in the group list of the arranger: → the focused group is highlighted. The pattern editor displays the sounds and patterns of that group. Basic concepts common operations maschine - manual - 42.

  • Page 43

    The focused group is highlighted and the pattern editor show its content. If the desired group does not appear in the group list, use the scroll bar at the right end of the arranger or turn your mouse wheel while hovering the arranger to display any hidden groups. You can also extend the arranger by...

  • Page 44

    1. Set the focus to the group containing the desired sound by clicking it in the group list on the left of the arranger (see above). The focused group is highlighted. The pattern editor displays the sounds and patterns of that group. 2. Click the desired sound slot in the sound list of the pattern e...

  • Page 45

    If the desired sound does not appear in the sound list, use the scroll bar at the right end of the pattern editor or turn your mouse wheel while hovering the pattern editor to display any hidden sounds. You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1....

  • Page 46

    2.3.7 switching between the master, group, and sound level at any time you can quickly switch the control area between the parameters of the master, the focused group, and the focused sound. Click the desired tab to switch the display of the control area. ► click the master , group or sound tab in t...

  • Page 47

    2.3.8 navigating channel properties, plug-ins, and parameter pages in the control area we describe here how to display/edit any plug-in parameters or channel properties located in any sound, group or the master. To select a particular plug-in or a particular set of channel properties, you first need...

  • Page 48

    2. Click the desired button ( input , output , groove , or macro ) in the channel property selec- tor to select that set of channel properties. → the selected button is highlighted and the parameters of the selected channel properties appear in the parameter area (the right and biggest part of the c...

  • Page 49

    In the software the names of the available pages are displayed at the top of the parameter area. The name of the page currently displayed is highlighted. ► click the desired page name at the top of the parameter area to show the corresponding parameter page. The parameter pages of the sound’s output...

  • Page 50

    Element action knob: click the knob and drag your mouse vertically to change the parameter value. Hold [shift] on your computer keyboard and drag your mouse to adjust the value in finer increments. Button: click the button to switch its state. When the button is enabled, it shows a small colored led...

  • Page 51

    5. Use the page buttons left of the displays to navigate through the parameter pages of the selected channel properties or plug-in: moreover, if there is another page available to the left or to the right of the current page, the corresponding page button will be half lit on your controller. 6. Use ...

  • Page 52

    Using the navigate mode alternatively, you can also navigate channel properties and plug-ins along with their parameter pages via the navigate mode of your controller: 1. Press shift + variation to enter navigate mode (or pin it by pressing navigate + button 1). 2. Press shift , then button 2 ( page...

  • Page 53

    The navigate mode has two distinct submodes: ▪ the default software navigation mode lets you adjust the look of the software interface: you can show/hide specific elements and change zoom/scroll settings. ▪ the page navigation mode allows you to navigate channel properties, plug-ins along with their...

  • Page 54

    Action shortcut pattern editor scroll left/right turn knob 6 or press pad 1 / 3 pattern editor scroll up/down (keyboard mode only) turn knob 7 or press pad 8 / 4 you can quickly switch the software between ideas view and arranger view by pressing shift + scene on your controller. The page navigation...

  • Page 55

    2.3.9 using two or more hardware controllers if two or more maschine controllers of different types (maschine studio, ma- schine mk3, maschine mk2, maschine mikro mk2, maschine, maschine mikro, and maschine jam) are connected to your computer, only one controller can be used to con- trol the maschin...

  • Page 56

    ▪ maschine studio controller: press shift + plug-in , turn the jog wheel to select the desired instance, and press the jog wheel or button 8 to load it. ▪ maschine (mk3) controller: press shift + plug-in , turn the 4-d encoder to select the desired instance, and press the 4-d encoder or button 4 to ...

  • Page 57

    Enabling/disabling touch auto-write the touch auto-write option can be enabled or disabled in the hardware page of the preferen- ces panel: the touch auto-write check box in the hardware page of the preferences panel. ► to enable or disable the touch auto-write option, click the touch auto-write che...

  • Page 58

    Example of use touch auto-write can be very handy if a parameter already has some modulation recorded in the pattern, and you want to re-record modulation for this parameter, this time at a constant value: ▪ with touch auto-write disabled (and in previous maschine versions), you have to con- stantly...

  • Page 59

    Nks instruments are automatically added to your library when you start maschine or kom- plete kontrol for the first time after installing the instrument (except kontakt instru- ments with nks support, see below). The folders containing the preset files for nks support can be managed in the factory p...

  • Page 60

    2.5 stand-alone and plug-in mode you can run the maschine software as a stand-alone application or integrate it into your fa- vorite host by loading it as a plug-in. The maschine software is available in the vst, audio unit, and aax plug-in formats. For further information on plug-in compatibility a...

  • Page 61

    On the contrary, when maschine is used as a plug-in within a host application, the commu- nication with your audio and midi interfaces is managed by the host — the maschine plug- in only communicates with the host. Native instruments’ online knowledge base provides how-tos that will help you route t...

  • Page 62

    ► to select your controller from a particular maschine instance, click the connect button in the maschine header of that instance. Click the connect button to connect the controller to that instance. Switching instances using the controller to switch from one maschine instance to another: 1. Press s...

  • Page 63

    2.6 preferences the preferences panel lets you specify various settings for maschine. ► to open the preferences panel, click preferences… in the maschine menu (macos) or file menu (windows) of the application menu bar, or in the file submenu of the ma- schine menu: preferences… in the file menu of t...

  • Page 64

    ▪ colors: see ↑ 2.6.8, preferences – colors page . 2.6.1 preferences – general page the general page holds a few global settings. ► to display the general page click the general tab on the left of the preferences panel. The preferences – general page. Basic concepts preferences maschine - manual - 6...

  • Page 65

    Setting description startup reload last project if this option is checked, the last project you worked on will automatically load the next time you start maschine. Recording audio prefer project folder if this checkbox is marked, the samples you record will be put in a subdirectory of the folder whe...

  • Page 66

    Setting description default midi input mode maschine lets you play your sound(s) via midi notes, for example, from a midi keyboard. By default and without any configuration, incoming midi notes on any midi port and any midi channel will trigger the pitch of the focused sound. In addition, you can se...

  • Page 67

    Setting description signature selects the time interval between each tick of the metronome. By default the metronome indicates the beats (the quarter notes, 1/4 ). Here you can select another note value for the ticks. Count-in length adjusts the duration of the count-in, i.E. How long the metronome ...

  • Page 68

    For more detailed information about usage data tracking, please refer to the following knowl- edge base article on the native instruments website: https://support.Native-instruments.Com/hc/en-us/articles/209545029 to enable or disable usage tracking: 1. Open the general page of the preferences by cl...

  • Page 69

    For information on audio configuration and basic setup scenarios, please refer to chap- ter 1 of the maschine mk3 getting started guide available from the native instru- ments website. The routing section allows you to configure the connections between the virtual inputs/outputs of maschine and the ...

  • Page 70

    Setting description interface driver select your audio driver here. Device this allows you to choose from the available devices if you have connected more than one audio interface. Status this shows you whether your audio interface is currently running. Sample rate this displays the selected sample ...

  • Page 71

    Setting description inputs by clicking inputs , you can define which inputs on your audio interface should be used for the four stereo inputs of maschine. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a drop-down menu with all the av...

  • Page 72

    The preferences – midi page. Basic concepts preferences maschine - manual - 72.

  • Page 73

    Setting description sync mode off : no midi sync mode is selected. Master (send clock) : if maschine is running as a stand-alone application, it can also send a midi clock signal to any device that is capable of receiving midi clock. This could be hardware such as a drum machine, another groovebox, ...

  • Page 74

    Setting description inputs clicking inputs displays a list of all the available midi inputs of your system. You can activate/deactivate each input by clicking the fields in the status column, which displays the current status of the corresponding port. Outputs clicking outputs displays a list of all...

  • Page 75

    The preferences – default page. Basic concepts preferences maschine - manual - 75.

  • Page 76

    Setting description project standalone here you can select a project to load automatically when you start a new project in maschine used as a stand-alone application. The field displays the location of the template project selected for use. Click the folder icon to select another template project. A...

  • Page 77

    Setting description duplicate scene only only the scene is duplicated. The result is a new unlinked scene with the same patterns referenced. Scene and patterns the scene itself and additionally all patterns are duplicated. The new scene and patterns are now completely independent from the originals....

  • Page 78

    At the top of the page, the factory and user buttons allow you to switch between the factory pane and the user pane. Factory pane ► to display the factory pane, click the factory button at the top of the library page. The preferences panel – the library page’s factory pane. Basic concepts preference...

  • Page 79

    The factory pane shows all factory libraries available. These includes the maschine factory library, libraries imported from other ni products, as well as installed maschine expan- sions. These libraries will appear in the factory view of the browser’s library pane. Element description location colu...

  • Page 80

    The preferences panel – the library page’s user pane. The user pane shows all user libraries currently used. These include maschine’s standard user directory as well as any other user directory you might have defined. These libraries will appear in the user view of the browser’s library pane. Basic ...

  • Page 81

    Element description location column shows the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Alias column shows the alias stored for each library. Click an alias to edit it. Defining...

  • Page 82

    The user content folder can neither be renamed nor removed from the list. You can modify its path in the location column. Standard user directory cannot be removed the standard user directory can neither be renamed nor removed from the list in the user pane of the library page in the preferences pan...

  • Page 83

    1. Click cancel in the updating database dialog to interrupt the scan. A cancel rescan dialog opens up asking you to confirm that you want to cancel the scan: the dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your maschine library. 2. If you still want to ...

  • Page 84

    Adding folders to the user library in the user pane of the library page, you can add other folders to the user content of your ma- schine library. To do this: 1. Click add at the bottom of the pane. A folder selection dialog opens up. 2. In the dialog, navigate to the desired folder on your computer...

  • Page 85

    Please note that the selected folder cannot contain, or be contained within, a folder already listed in the user or factory pane. If maschine detects such a folder as you press ok ( choose on macos) in the folder selection dialog, a duplicate location message appears: click ok to return to the folde...

  • Page 86

    The preferences panel – the plug-ins page’s manager pane. Basic concepts preferences maschine - manual - 86.

  • Page 87

    Element description plug-in column lists all available vst/au plug-ins from the directories specified in the locations pane (see below). This includes all enabled or disabled 32-bit vst/au plug-ins, when maschine is running in 32-bit mode or otherwise all enabled or disabled vst/au 64-bit plug-ins, ...

  • Page 88

    Manager pane: use ni audio units checkbox (macos only) on macos, the manager pane contains an additional use ni audio units checkbox. Check this box to include the audio units (au) versions of your native instruments plug-ins in the soft- ware’s plug-in menus and in the controller’s plug-in browser:...

  • Page 89

    The preferences panel – the plug-ins page’s locations pane. The locations pane also contains the following controls: element description plug-in column lists all plug-in directories used in maschine. Click the folder icon on the left of an entry to change the path of that plug-in directory. Add butt...

  • Page 90

    Element description remove button click remove to remove the selected directory. Rescan button if you have changed the content of a directory (such as installed or removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Clicking resca...

  • Page 91

    The preferences panel – hardware page. Basic concepts preferences maschine - manual - 91.

  • Page 92

    Setting description controller the controller menu allows you to select a connected device and modify its settings. You can have two devices simultaneously focused on a maschine instance: a controller from the maschine family and a komplete kontrol s- series keyboard. After a new device has been sel...

  • Page 93

    Setting description touch auto-write use the touch auto-write checkbox to enable or disable the touch auto-write option. Touch auto-write can be very useful if you want to re-record modulation for a parameter, at a constant value. With touch auto-write enabled, you only need to keep a finger on a pa...

  • Page 94

    The preferences panel – colors page. Basic concepts preferences maschine - manual - 94.

  • Page 95

    Setting description scene default selects a default color for your scenes. In the menu you can choose the desired color from the 16-color palette or white (default setting). The color selected as default is highlighted in the menu. If you select auto each scene will have a different default color. G...

  • Page 96

    2.7 integrating maschine into a midi setup you can quickly integrate maschine into a midi setup. You can use midi in maschine in various ways. Notably: ▪ you can synchronize a midi clock signal between maschine and other midi devices: ↑ 2.7.2, sync to external midi clock and ↑ 2.7.3, send midi clock...

  • Page 97

    2. If maschine is running as a stand-alone application, activate the corresponding midi in- put and/or output(s) of your maschine controller in the midi page of the preferences panel (see ↑ 2.6.3, preferences – midi page ). 3. If maschine is running as a plug-in in a host application, the midi confi...

  • Page 98

    If you want to configure maschine to react to other midi messages than midi clock, in particular if you want to control maschine notes and parameters via midi, please refer to section ↑ 8.2, using midi control and host automation , where this is described in detail. 2.7.3 send midi clock if maschine...

  • Page 99

    2.8 syncing maschine using ableton link ableton link is a protocol that synchronizes beat, phase and tempo of link-enabled applica- tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with ot...

  • Page 100

    After clicking the play button, playback will resume on the downbeat once the moving bar within the link button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica- tion. If multiple...

  • Page 101

    2.9 using a pedal with the maschine controller your maschine mk3 controller provides a pedal input in the form of 1/4" socket on its rear panel. The pedal input on the rear panel of your controller. The pedal socket allows you to use a pedal footswitch to control the transport in maschine. A single ...

  • Page 102

    To access file mode: ► press the file button. → the file menu is displayed. All file menu options are explained in the table below. File management option description new creates a new project file. If you already have a project open, you will be prompted to save or discard it, after which a new pro...

  • Page 103

    3 browser the browser is the place where you can organize and categorize all of your projects, groups, sounds, plug-in presets, and samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the maschine software has some advantages over the hardware in this...

  • Page 104

    Note that the library is the only other way to display and access your files: you could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the library organizes your files in a musically relevant way. Which files are included in the maschine libra...

  • Page 105

    Click the desired tab to show the corresponding pane of the browser. The library pane is described in section ↑ 3.2, searching and loading files from the library , and the files tab is described in section ↑ 3.6, loading and importing files from your file system . 3.2 searching and loading files fro...

  • Page 106

    1 2 3 4 5 6 7 8 9 the elements of the library pane. (1) library tab: click the library tab to open the library pane described here. (2) file type selector: this contains six icons, each representing the different files types of ma- schine. From the left to right the file types are project, group, so...

  • Page 107

    (3) content selector: click the ni icon (on the left) to select factory content or the user icon (on the right) to select user content instead. Only the files of the content selected here will be dis- played in the result list (8). See section ↑ 3.2.5, choosing between factory and user content . (4)...

  • Page 108

    ▪ for all files, click the edit button at the far right of the bar to open the attribute editor and modify the tags and properties assigned to the selected file(s). See section ↑ 3.5, editing the files’ tags and properties . Overview of the search workflow in the library pane when searching for file...

  • Page 109

    The browser on your controller. On the displays of your controller, the browser is organized as follows: ▪ the left display allows you to narrow your search by selecting the file type, the content type (factory or user files), as well as a product category, a product, a bank, and a sub-bank. ▪ the r...

  • Page 110

    1. Move the 4-d encoder left/right to select the field you want to select. The selected field is indicated by thin brackets: 2. Turn the 4-d encoder to change the value in the selected field. 3. Move the 4-d encoder up/down to scroll the results list. 4. Press the 4-d encoder to make a selection fro...

  • Page 111

    Selecting a product category ► click on the product selector header to open it. → the product selector opens up, showing you all products available in your maschine li- brary. 1 2 3 the opened product selector. (1) product selector header: the header shows the selected product—if there is no selecti...

  • Page 112

    ▪ other if vendor is selected in the category / vendor selector, the product list is sorted by the names of the manufacturers. ► to select a product and show only the preset files associated with it, click on the product in the list. → upon your selection, the product selector automatically closes, ...

  • Page 113

    Selecting a bank when you select specific products in the product list (see description above), an additional bank menu appears under the closed product selector: the bank menu showing all banks for polyplex the bank menu allows you to select a particular bank of files for the selected product (poly...

  • Page 114

    ► to select a particular bank for the selected product, click the bank menu under the prod- uct icon and choose a bank from the available entries. → upon your selection the bank menu closes and displays the selected bank. The tag filter and results list underneath further narrow their content accord...

  • Page 115

    ► to load a product with its default preset file, place the mouse over the product entry in the product selector and click on the arrow symbol that appears in the upper right corner of the product entry. → the product and the first preset from the results list for this product are loaded, and the re...

  • Page 116

    3.2.2.2 browsing by product vendor using maschine mk3 the maschine browser can filter your search by product category. To filter products by category in the browser using the controller: 1. Press browser to show the browser. 2. Press button 2 to select a product. ⇨ the browser now only displays inst...

  • Page 117

    Selecting a product or a product category ► click the product selector to open it. → the product selector opens up and displays the following: 1 2 3 the opened product selector (for instrument presets). Browser searching and loading files from the library maschine - manual - 117.

  • Page 118

    (1) product selector header: the header shows the product or the selected product category — if there is no selection it shows a generic label ( all instruments in the picture above) corre- sponding to the type of file selected in the file type selector above. Click the header to close the product s...

  • Page 119

    Resetting the product selection ► to reset the selection made in the product selector, click the little cross at the right of the product name: → the product selection is cancelled. The product selector displays the generic label corre- sponding to the selected file type (project, group, sound, inst...

  • Page 120

    ► to select a particular bank for the selected product, click the bank menu under the prod- uct icon and choose a bank from the available entries. → upon your selection the bank menu closes and displays the selected bank. The tag filter and result list underneath further narrow their content accordi...

  • Page 121

    ▪ when you save projects, groups or sounds, they are automatically set to the maschine product. ▪ when you save instrument or effect presets: ◦ presets for internal plug-ins: the product is set to maschine , while the bank is set to the particular internal plug-in for which the preset has been saved...

  • Page 122

    Selecting a product category, a product, a bank, and a sub-bank on your controller. Additionally the left display shows you the name and icon of all products corresponding to the selected product category (knob 1). The selected product (knob 2) is highlighted. If there are more than six products ava...

  • Page 123

    (1) project: (.Mxprj) (2) groups: (.Mxgrp) (3) sounds: (.Mxsnd) (4) instrument plug-in presets: (.Mxinst) (5) effect plug-in presets: (.Mxfx) (6) samples: (.Wav, .Aiff) ► click the desired icon in the file type selector to display only the files of that type in the result list. → the selected icon i...

  • Page 124

    ► at the top right of the left display, press button 4 ( user ) to browse the user content (button lit and user label highlighted) or the factory content (button off and user label not highlighted). Choosing the factory or user content using the controller on your controller in browse mode: ► at the...

  • Page 125

    Tags for projects, groups, sounds, and samples: 3 type levels for projects, groups, sounds, and samples, tags are structured into three hierarchical levels globally called types. You can select them via the types filter: ▪ at first the types filter displays the available top-level tags only. ▪ as so...

  • Page 126

    By selecting any of these tags, say, acoustic , you will narrow your search to this particular sub-type of shakers: ▪ now imagine that you have loaded an acoustic shaker sample and want to find a sample for another drum instrument, e.G., a tom: you leave the drums tag selected at the top level of th...

  • Page 127

    Tags for instrument and effect presets: 2 type levels and 1 mode level for instrument and effect presets, tags can be of two kinds: type or mode. You can select them via the types and modes filter, respectively: ▪ the types filter works as described above for all other file types, except that only t...

  • Page 128

    ► click the small triangle located to the left of the attributes ( types or modes ). → the attribute sections will collapse results will be shown depending on the amount of space available. Click the triangle again to reopen the sections. Highlighted triangle next to the attributes (types and modes)...

  • Page 129

    ► turn knob 5–7 under the right display to select tags at the three levels of the tag filter. Turn a knob at full left to remove any particular selection at this level (i.E. To select all items at this level). Selecting type and mode tags on your controller (here for instrument presets). ▪ when brow...

  • Page 130

    The left display, here when browsing effects: selecting the creative effects category via knob 1 (on the left), the 2.0 library bank via knob 3 (in the middle), and all sub-banks via knob 4 (on the right). Like in the software, each of these lists includes an all… entry at the top allowing you to de...

  • Page 131

    3.2.8 performing a text search in the search field you can enter your search query. The search field. ► click in the search field and type the desired text to limit the results to files containing this text. The search will be performed on the file paths, the file names, the products/banks/sub-banks...

  • Page 132

    The result list showing kicks from the maschine library. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. The result list allows you to: ▪ select the desired file(s). ▪ load the selected file(s) into your project (or...

  • Page 133

    You can also select multiple files in the result list in order to process them all at once. To select adjacent files in the list, do the following: ► hold [shift] on your computer keyboard and click two files in the result list to select these files and all files in-between. To select distant files ...

  • Page 134

    ▪ you can load the file into a group or a sound slot that is not currently focused, or into a plug-in slot that is not selected. ▪ you can load a sample into its own zone in the zone page of the sample editor: a new zone will be created for that sample. See section ↑ 15.5.7, adding samples to the sa...

  • Page 135

    ▪ when dragging several instrument presets, you have the same options as when dragging sev- eral sounds (see above). Each instrument preset will be loaded into in its own sound, and the sound will take the name of the preset. ▪ when dragging several effect presets, you have following options: ◦ if y...

  • Page 136

    1. Right-click ([ctrl]-click on macos) the desired user file and select delete from the context menu. If you want to delete several files at once, first select them as described above, and right-click ([ctrl]-click on macos) ([ctrl]-click on macos) any of them. A warning dialog opens to inform you t...

  • Page 137

    The edit button ( library pane) or import button ( files pane) at the far right of the control bar allows you to edit the attributes of the files selected in the result list above (in the files pane, these are the files being imported to the library, whereas in the library pane these are files alrea...

  • Page 138

    Autoload is not available when browsing projects. Autoload is not available when browsing samples with prehear enabled — see section ↑ 3.3.3, auditioning samples . When prehear is enabled, button 5 and 6 select the previ- ous/next sample in the result list without loading it automatically. 3.3.2 aud...

  • Page 139

    Auditioning instrument presets using the controller when browsing instrument presets on your controller: ► press shift + button 8 ( prehear ) to enable/disable the prehear function. When prehear is enabled: ▪ the instrument preset selected in the result list can be triggered from the pad of the fo- ...

  • Page 140

    When prehear is enabled, you can directly hear samples as you select them in the result list of the library pane or files pane. ► drag the prehear volume slider next to the prehear button to adjust the volume of the samples you are pre-listening to. The prehear signal is sent to the cue bus of masch...

  • Page 141

    3.3.4 loading groups with patterns every group from the factory library includes a set of patterns that illustrate possible uses of that group. Similarly, when you save a group of your own to the library for later use, all pat- terns you have created for that group will be saved with the group. When...

  • Page 142

    Loading groups with routing using the controller ► press shift + button 3 ( + routing ) to include or exclude audio and midi routing when groups are loaded. → when the option is enabled (button 3 lit and + routing label highlighted), groups are loaded together with their audio and midi routing. 3.3....

  • Page 143

    3.4 using favorites in the browser favorites in the maschine browser allow you to quickly view and browse your most frequently used items. This includes projects, groups, sounds, instrument presets, effect presets, and samples. Any of these items can be assigned as a favorite. The favorites serve as...

  • Page 144

    The maschine browser showing all favorite instruments tagged with the type bass. To activate the favorites filter: browser using favorites in the browser maschine - manual - 144.

  • Page 145

    1. Click on the filter favorites control next to the search field to filter the results by favor- ites: 2. The filter favorites control is now lit and the results list shows all favorites that match the selected search criteria: adding an item to the favorites list to add an item to the favorites, f...

  • Page 146

    2. Click on the set favorite icon to add the corresponding item to the favorites. → the item is added to the favorites, indicated by the lit set favorite icon next to its name: you can add any item in the results list to the favorites, no matter if it is selected or not. The set favorites icon will ...

  • Page 147

    1. Click on the lit set favorite icon to remove the corresponding item from the favorites. 2. The item is removed from the favorites, indicated by the hidden set favorite icon. The next time you select the favorites filter, the item will not be shown in the results list. Using favorites with the con...

  • Page 148

    2. Press the button 7 to activate the favorites filter. 3. To filter the list of favorites, use knobs 5 to 8. → the favorites filter is now activated and the results list shows all favorites that match the search criteria: adding an item to the favorites to add an item to the favorites using follow ...

  • Page 149

    → the item is added to the favorites, indicated by the favorite icon next to its name: removing an item from the favorites to remove an item from the favorites use the following instructions: 1. Press the browser button. 2. Turn the control encoder to select the item you want to remove from the favo...

  • Page 150

    Changes to the selected files, or click the lit edit button again to cancel you changes and close the attribute editor. See section ↑ 3.2, searching and loading files from the library for more information on the library pane. ▪ when importing folders to the maschine library from the browser’s files ...

  • Page 151

    You can adjust the overall height of the attribute editor by dragging its upper border. The number of items selected appears in yellow in the upper left corner of the attribute editor. Displaying attributes of factory files when browsing in the library pane, if the files selected in the result list ...

  • Page 152

    3.5.3 the types and modes pages the types and modes pages display and let you modify the tags assigned to the file(s) se- lected in the result list above. ▪ the types page is available for all file types when opening the attribute editor both from the library pane and the files pane. It shows three ...

  • Page 153

    Displaying tags ▪ in both types and modes pages, tags assigned to the selected files are marked with a check mark right of their name: ▪ in the types page, click the name of a tag to select it and display its sub-types in the next column to the right. In each column only one tag can be selected. The...

  • Page 154

    In the types page, if you uncheck a tag for which some sub-type tags were selected in the columns on the right, these will automatically unassigned as you unassign their pa- rent tag. Creating new tags you can also create your own tags both in the types and modes pages: ► to create a new tag in any ...

  • Page 155

    ▪ vendor : use this field to indicate the manufacturer of the selected files. Click the down- pointing arrow on the right to quickly select any vendor attribute already in use in other files of the library. ▪ author : use this field to indicate the author of the selected files. Click the down-pointi...

  • Page 156

    4 5 6 1 2 3 the elements of the files pane. (1) files tab: click the files tab to open the files pane described here. (2) favorite bar: displays all your favorites. Click any favorite to directly jump to that particular path and display its content in the result list (5). See section ↑ 3.6.2, using ...

  • Page 157

    (4) recent locations button: click this button to see a list of the last visited locations and quick- ly jump any of them. See section ↑ 3.6.4, navigating to recent locations . (5) result list: the result list displays the content (files and folders) of the folder loaded in the location bar (3). Onl...

  • Page 158

    ► click any favorite in the favorite bar to jump to that location. → the selected location is loaded in the location bar and its content appears in the result list. Favorites can be useful if you often return to the same location while browsing your file system in the files pane: save this location ...

  • Page 159

    The location bar provides following tools: ▪ up arrow: click the up arrow on the left to go one level up in your file system. ▪ selected path: within the path displayed, you can: ◦ click any folder name to jump to that folder: ◦ click any right-pointing arrow after a folder name to open a list of it...

  • Page 160

    The last 10 locations you have visited are stored by maschine and available here: ► click the recent location button and select any recently visited location from the list. → this location is loaded in the location bar and its content displayed in the result list. 3.6.5 using the result list the res...

  • Page 161

    In front of each file, an icon indicates the type of the file: icons for various file types. Navigating your file system in the result list you can further browse your file system in the result list by opening any of the displayed fold- er: ► double-click a folder to display its content. To return t...

  • Page 162

    Loading files from the result list you can load files from the result list using the same methods as in the result list of the library pane: via double-click or via drag-and-drop. For all details, please refer to section ↑ 3.2.9, loading a file from the result list . Additional features in the resul...

  • Page 163

    Command description sort by name sorts the result list according to the item names. Sort by date sorts the result list according to the item dates. 3.6.6 importing files to the maschine library apart from the huge maschine factory library, you might want to use your own samples or any maschine files...

  • Page 164

    3. Select the desired folder as described above. 4. Click the import button at the bottom right of the browser. You will be presented with the attribute editor. 5. In the attribute editor, tag the files you are about to import to the library as described in section ↑ 3.5, editing the files’ tags and...

  • Page 165

    ◦ if samples reside in a subfolder of this subfolder, the name of the lower subfolder will be used as sub-bank. 3.7 locating missing samples if you are loading a maschine project and one or more referenced sample(s) cannot be found for any reason, a dialog in which you can locate the missing samples...

  • Page 166

    Locating or purging missing samples at a later time when sample references cannot be resolved, two additional purge missing samples and find missing samples appear in the context menu of the affected sound(s) in the sound list. The purge missing samples and the find missing samples entries in the co...

  • Page 167

    3.8 using quick browse quick browse is a feature that allows you to quickly recall a search query you performed to get to a given file. Let’s say you have loaded a kick sample after browsing the library, then loaded a snare sample to another sound slot and now you realize you are not satisfied with ...

  • Page 168

    ▪ quick browse for instrument/effect presets and for samples: click the magnifying glass in the upper right corner of the control area to recall the search query that was used for the plug- in in the selected slot: ◦ if a sampler plug-in is selected, it will recall the search query used for the samp...

  • Page 169

    Quick browse from control mode on the controller from your controller you can easily access quick browse for samples and plug-in presets di- rectly from control mode: 1. Press plug-in to enter control mode and access your plug-ins. 2. Navigate to the channel (master, group or sound) hosting the plug...

  • Page 170

    5. Turn the 4-d encoder to select the desired plug-in preset or sample from the list, and press the 4-d encoder to load it. → the selected file replaces the previous file in your project. Quick browse from browse mode on the controller you can also access quick browse from the browser on your contro...

  • Page 171

    4 managing sounds, groups, and your project this chapter explains how to handle the various objects that structure any maschine project: sounds, groups, and the master. 4.1 overview of the sounds, groups, and master in a maschine project, objects are organized into three hierarchic levels, from the ...

  • Page 172

    1 2 the sound list (1) and the group list (2) in the arrange view of the software. 4.1.1 the sound, group, and master channels from a routing point of view, each sound, each group, and the master represents a distinct channel in maschine. The channels of the 16 sounds in a group are mixed together a...

  • Page 173

    When the software is in mix view, sounds, groups, and the master are represented by channel strips in the mixer. This view provides you with an intuitive control on both the audio and midi routings of any sound, group, and the master. Please refer to section ↑ 9.2, the mixer for more information. Th...

  • Page 174

    ▪ in each group you always have a fixed number of sound slots — namely 16. Some of these sound slots might be empty, and you can have gaps in your slots (i.E. Some empty sound slots between other slots containing sounds), depending on how you prefer to play your sounds from your pads. You cannot cre...

  • Page 175

    ▪ the selection, on the other hand, determines what will be affected by your actions (e.G., adjusting a parameter). For example, the focused sound (i.E. The one you clicked in the sound list) is implicitly selected — nothing special here: this just means that the sound whose parameters are currently...

  • Page 176

    ▪ if you set the focus to a sound or group which is already included in the current selection, the focus is moved to this new sound or group but the selection is preserved. This notably allows you to check the parameters of any selected sound or group while keeping the abili- ty to modify parameters...

  • Page 177

    Selecting multiple sounds/groups in the software to select multiple sounds or multiple groups in the maschine software, simply use the com- mon keyboard shortcuts of your operating system: in the sound list or the pad view for sounds, and in the group list for groups. Following actions are available...

  • Page 178

    ► press and hold select to enter select mode. You can also press select + button 1 to pin this mode and make it permanent. → you are ready to select more than one sound or group. Selecting sounds and groups via the select mode. You have following selection tools at your disposal: selection tool desc...

  • Page 179

    Selection tool description button 6 ( none ) deselects all sounds in the current group except the focused sound. Button 8 ( multi ) enables/disables the multiple selection mode. Toggling this option does nothing to the current focus nor selection but changes the behavior of the selection process — s...

  • Page 180

    The pad view. The pad view can be shown by activating the pad view button above the sound list: the pad view button. ► click the pad view button to show or hide the pad view. → the pad view replaces the sound list on the left of the pattern editor. In the pad view, each cell represents a pad on your...

  • Page 181

    4.2.1 loading sounds you can load a readymade sound from the browser or from your operating system. The sound can be included in the maschine library or any expansion pack but it can also be a sound you have created yourself and saved for later use. You have many methods at your disposal to load a s...

  • Page 182

    ▪ alternatively you can recall the search query that was used to find the sound currently loaded in the focused sound slot. See section ↑ 3.8, using quick browse for more informa- tion. 4.2.2 pre-listening to sounds you can pre-listen to the sounds of the focused group as you set the focus on them i...

  • Page 183

    ► press select + the pad containing the desired sound. → the sound is focused without being triggered. 4.2.3 renaming sound slots by default, sound slots are named sound 1 – 16 . If you load a sound, a plug-in preset or a sample (e.G., from the browser) into the sound slot, the sound slot takes the ...

  • Page 184

    1. Right-click ([ctrl]-click on macos) the desired sound slot in the sound list or in the pad view and select color from the context menu. A color palette appears. In the palette, the current color of the sound is highlighted. 2. Select the desired color in the palette. You can also choose to set th...

  • Page 185

    ▪ if the selected sounds have the same color setting (a particular color or the default color), this color is highlighted in the color palette. ▪ if the selected sounds have different color settings, no setting is highlighted in the color palette. When you select a new color setting from the color p...

  • Page 186

    ► right-click (on macos: [ctrl]-click) the sound slot in the sound list or in the pad view and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a sound individually, its current settings will still be saved with your project. But once a soun...

  • Page 187

    1. Right-click (on macos: [ctrl]-click) the sound slot in the sound list or in the pad view and select save as… from the context menu: a save sound dialog appears. By default, the sound file inherits the name of its sound slot and it will be saved in your standard user directory (as defined in prefe...

  • Page 188

    In the software, sounds are copied without their note content in the pattern. To include the note content in the copying operation, use duplicate on your controller (see be- low)! To copy and paste sounds in the software: 1. Right-click (on macos: [ctrl]-click) the sound slot (in the sound list or i...

  • Page 189

    The copying procedure for multiple sounds is as follows: when you copy a selection of sounds, they are both placed into the clipboard and kept in the sound list. The pasting procedure for multiple sounds is as follows: ▪ when you paste a selection of sounds onto a sound slot, the pasted sounds repla...

  • Page 190

    2. If you want to duplicate a sound including its pattern content, enable the +events op- tion (button 5). 3. Press the pad of the sound you want to copy. The pad of the sound starts blinking. 4. Press the pad of the target sound slot (this can also be in another group, in this case first press the ...

  • Page 191

    2. While holding the mouse button, drag your mouse toward the desired location in the sound list or in the pad view. As the mouse cursor moves an insertion line appears at the potential places where you can drop the sound slot(s). 3. When the insertion line appears at the desired location in the sou...

  • Page 192

    4.2.8 resetting sound slots resetting a sound slot will remove the sound it contains and put all its settings (channel properties, name, color…) back to their default values. You can select multiple sound slots to reset them all at once! See ↑ 4.1.3, selecting multiple sounds or groups for more info...

  • Page 193

    → the sound is removed from the pad and the pad turns off. 4.3 managing groups this section describes the global editing functions available for groups. Group menu many of the functions described in the following sections are available in the following two context menus: ▪ the context menu of the gr...

  • Page 194

    ▪ the context menu of the focused group in the pattern editor, opened via a right-click ([ctrl]-click on macos) on the group name in the top left corner of the pattern editor: both context menus are equivalent: use either menu as you see fit. 4.3.1 creating groups creating a group will add a new emp...

  • Page 195

    Creating groups on your controller on your controller, existing groups are indicated by the lit group buttons a – h : ▪ the focused group is indicated by the fully lit group button. ▪ the other groups of your project are indicated by half-lit group buttons, each group button showing the color of the...

  • Page 196

    4.3.2 loading groups you can load a readymade group from the browser or from your operating system. The group can be included in the maschine library or any expansion pack but it can also be a group you have created yourself and saved for later use. You have many methods at your disposal to load a g...

  • Page 197

    ▪ you can browse your maschine library for the desired group. For more information on how to do this, please refer to section ↑ 3.2, searching and loading files from the library . ▪ alternatively you can recall the search query that was used to find the group currently loaded in the focused sound sl...

  • Page 198

    1. Right-click ([ctrl]-click on macos) the desired group in the group list or the group name in the top left corner of the pattern editor and select color from the context menu. A color palette appears. In the palette, the current color of the group is highlighted. 2. Select the desired color in the...

  • Page 199

    4.3.5 saving groups you can save your groups as individual files (extension “.Mxgrp”). This can be only done in the software. Saving your modifications into the original group file if you have made changes to a group loaded in your project, you can save your modifications as follows: ► right-click (...

  • Page 200

    You cannot save changes to factory files — these files are read-only. If you run the save com- mand on a factory file, it automatically turns into the save as… command: a save group dia- log opens and lets you save your modified group to your user library. See next paragraph for more details. The sa...

  • Page 201

    The group will be added to the library and is ready to be tagged in the browser — see section ↑ 3.5, editing the files’ tags and properties for more information on this. You can also save a group together with all the samples used in this group. This can be useful to use a drum kit on another comput...

  • Page 202

    3. Right-click (macos: [ctrl]-click) any group in the group list and select paste from the context menu to replace that group with the copied one. If you want to paste the group without affecting the existing groups, first click the “ + ” under the last group to create a new empty group and paste th...

  • Page 203

    ▪ when you paste a selection of groups onto an existing group, the pasted groups replace that group and the following groups. Example: if you paste the groups a1 and b1 onto the group e2, the duplicates of a1 and b1 will replace the groups e2 and f2, respectively (if, say, f2 didn’t exist it is auto...

  • Page 204

    4. Press the group button of your target group (this can also be in another group bank, in this case first press button 3/4 to select the group bank). If you want to paste the group without affecting the existing groups, press the dim white group button after the last col- ored group button to creat...

  • Page 205

    3. When the insertion line appears at the desired location, release the mouse button. → the group takes its new place in the group list. This new place is also mirrored on the pads of your controller. 4.3.8 deleting groups deleting a group will remove it from the group list. It is not possible to ha...

  • Page 206

    Deleting a group. Deleting a group on your controller on your controller in control mode, do the following to delete a group: ► to delete a group, hold shift + erase and press the group button of the group you want to delete. → the group is removed. All following groups are shifted left to fill the ...

  • Page 207

    4.4.1 saving a group with its samples sometimes it is useful to have the ability to save a group with its samples outside of the ma- schine library. If you want to take a group to another studio or if you want to backup or share a custom drum kit with all the related files, this comes in handy. To s...

  • Page 208

    Controls description group displays the name and location of the group file to be created. The samples will be put in a folder with the same name in the same location. By default, the group file inherits the name of the group in the project and it will be saved in the “groups” subfolder of your stan...

  • Page 209

    1. Choose save project with samples… from the file menu or the file submenu in the ma- schine menu: you will be presented with the save project with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to cancel the operation. Managing sounds, gro...

  • Page 210

    Element description project displays the name and location of the project file to be created. The samples will be put in a folder with the same name in the same location. By default, the project file inherits the name of the project and it will be saved in the “projects” subfolder of your standard u...

  • Page 211

    2. Choose export arrangement as audio… from the file menu or from the file submenu in the maschine menu. You will be presented with the export arrangement as audio panel (see picture below). 3. In the export page of the export arrangement as audio panel, select the source(s) and the destination (see...

  • Page 212

    The export page of the export arrangement as audio panel. Following parameters are available: managing sounds, groups, and your project exporting maschine objects and audio maschine - manual - 212.

  • Page 213

    Element description source output menu and output list underneath selects what will be exported. The content of the output list under the menu depends on your selection in the menu: master output: select this to export the master output signal (including all groups and sounds and their effects) to o...

  • Page 214

    Element description folder displays the folder on your hard disk where the exported audio file(s) will be saved. To change the destination folder, click the field and select the desired folder in the navigation dialog that opens. Name in this field the name of the destination audio file is displayed...

  • Page 215

    Following parameters are available: element description options normalize if this option is checked, the resulting audio file(s) will be normalized, i.E. The exported audio will be brought to the highest possible level without clipping (0 dbfs). Loop optimize loop optimize optimizes the exported aud...

  • Page 216

    Element description sample rate selects from five different sample rates for the exported audio file(s): 44100 hz (this is the sample rate of the audio cd format), 48000 hz, 88200 hz, 96000 hz, and 192000 hz. Bit depth selects from three different bit depths (or bit resolutions) for the exported aud...

  • Page 217

    4.5 importing third-party file formats 4.5.1 loading rex files into sound slots maschine supports rex (recycle) files to be loaded. Rex files are loops that are already sliced and mapped to midi notes. Only rex2 files are currently supported. → the samples are loaded into the sound slot. A new patte...

  • Page 218

    Supported parameters from mpc programs since maschine has a different approach to handling and naming parameters, please refer to this list to find out how mpc program settings are being translated into maschine settings. Mpc parameter mpc500, 1000, 2500 mpc400 0 mpc2000 (xl) mpc300 0 maschine param...

  • Page 219

    Importing mpc program files 1. To import an mpc program file, open the browser in the maschine software and click the files tab. 2. Navigate to the mpc program file you want to import and double-click it. You will be prompted with the mpc import panel: 3. In the input section of the panel, select on...

  • Page 220

    Control description import all banks select this to import all banks of the mpc program file. Each bank will be loaded into a separate group. Import one bank select this if you only want to import a single bank. Use the drop-down menu to the right to select which bank you want to import. The list be...

  • Page 221

    5 playing on the controller this chapter describes the numerous features available in maschine to adjust and enhance your playing, both during live performances and when recording patterns. 5.1 adjusting the pads you can optimize and fine-tune the way the pads of your controller react to your playin...

  • Page 222

    When the pad view button is enabled, the pad view replaces the sound list below: the pad view replaces the sound list. At the top of the pad view, the grid of pads gives you access to all sound slots of the current group. The focused pad is fully lit; other pads containing a sound are dim lit; pads ...

  • Page 223

    Parameter description key adjusts the base key for the selected pad. See section ↑ 5.1.3, adjusting the base key below. Choke configures the choke group for the selected pad. See section ↑ 5.1.4, using choke groups below. Link configures pad link for the selected pad. See section ↑ 5.1.5, using link...

  • Page 224

    If your controller is in group mode (default mode), the right display contains a mapping matrix showing the name and color of the sound played by each pad. You can adjust the base key for the selected pad by pressing buttons 5-8. Parameter description octave- , octave+ , semitone- , and semitone+ (b...

  • Page 225

    Focused sound). The pitch of the played note is defined by the base key (see section ↑ 5.1.3, adjusting the base key ). To enable 16 velocities mode, press shift + fixed vel . Press again to disable. The 16 velocities mode is not available in keyboard mode. Using the keyboard mode the keyboard butto...

  • Page 226

    Activating keyboard mode on your controller automatically switches the pattern editor to keyboard view in the software, and inversely. To shift the scale in octaves use button 5 (octave down) or button 6 (octave up). You can also shift the scale in semitones: use button 7 (semitone down) and button ...

  • Page 227

    5.1.3 adjusting the base key in group mode, the base key defines the key (or pitch) at which the selected sound will be played when its pad is pressed. In keyboard mode, it defines the key played by pad 1 on your controller; pads 2 – 16 will then play keys from [base key + 1 semitone] up to [base ke...

  • Page 228

    Sound slots 1 to 4 are selected. If they have different key values, a multi label appears (left). When you drag it (middle), a transpose value appears (right) that will be applied to all selected sounds when you will release the mouse button. This is also true when adjusting the parameter from your ...

  • Page 229

    ▪ if the pad is set to master (default setting) it will kill the sounds of other pads in the same choke group. ▪ if the pad is set to slave it won’t kill any other pad of the choke group — but be killed by pads set to master within the same group. You may set more than one pad as master or slave wit...

  • Page 230

    Sound slots 1 to 4 are selected. If they have different choke values, a multi label appears (left). When you click it and select a new choke from the list (middle), this new group is applied to all selected sounds. This is also true when adjusting the parameter from your controller. To assign the se...

  • Page 231

    5.1.5 using link groups when your pads are in group mode, link groups allow you to link pads with each other: this can be used to trigger multiple sounds when pressing only one pad. Each pad of a group can be assigned to one of eight link groups. A pad may be set as a master or slave in the link gro...

  • Page 232

    A link group makes sense only if more than one pad/sound are assigned to it! Adjusting the link parameter for multiple sounds with different link values ► click the multi label next to link and select the desired value from the list to set all selected sounds to that same link group. This also appli...

  • Page 233

    4. Turn knob 4 ( link mode ) to select the link mode from master (default setting) or slave for that pad. 5. Release pad mode (or press it again if you pinned the mode). 5.2 adjusting the key, choke, and link parameters for multiple sounds in the software, if you select multiple sounds with differen...

  • Page 234

    Adjusting the choke or link parameter for multiple sounds with different choke or link values ► click the multi label next to choke or link and select the desired value from the list to set all selected sounds to that same choke or link group, respectively. This also applies to the master/slave sett...

  • Page 235

    Adjusting the base key only affects the notes played by the pads of your controller. It does not affect the notes recorded in your patterns! To adjust the key of notes in pat- terns, please refer to section ↑ 4.1.3, selecting multiple sounds or groups . You can select multiple pads and quickly chang...

  • Page 236

    ▪ mute and solo allow you to selectively mute and solo sounds and groups: ↑ 5.4.1, mute and solo . ▪ choke all notes allow you to cut all playing audio: ↑ 5.4.2, choke all notes . ▪ groove allows you to give a shuffling flair to individual sounds/groups or to your entire project: ↑ 5.4.3, groove . ▪...

  • Page 237

    To momentarily mute all audio from all sounds and groups at once, please refer to sec- tion ↑ 5.4.2, choke all notes . Mute and solo in the software soloing a sound ► to solo a sound, right-click (on macos: [ctrl]-click) the number on the left side of the sound slot in the pattern editor. Soloing th...

  • Page 238

    Muting a sound ► to mute a sound, click the number on the left side of the sound slot in the pattern edi- tor. Muting a sound. ► to unmute the sound, click the number again. By default, the mute on sounds is an event mute: events for muted sounds are not trig- gered, but the audio coming from previo...

  • Page 239

    ► to unmute the group, click the group index again. Mute and solo on your controller to enter solo mode on your controller: the solo mode on the controller. 1. Press and hold solo to enter solo mode. You can also press solo + button 1 to pin this mode and make it permanent. 2. Solo sounds by pressin...

  • Page 240

    2. Mute sounds by pressing their pads, and mute groups of the current group bank by pressing their group buttons. Press button 3 and 4 to switch to the previous/next group bank, respectively. In both solo and mute modes you will note the following: ▪ on your controller, the unmuted pads and group bu...

  • Page 241

    ► press shift + mute to choke all playing notes. Choke all notes can be useful in various situations: ▪ as a creative tool in a live performance, e.G. To create stutter beaks, ▪ as a workflow aid, to stop long one-shot samples that still continue playing after you have stopped the sequencer, ▪ as a ...

  • Page 242

    The groove properties for a sound in the software. The groove properties for a sound on the controller. Controls description swing section amount adjusts the amount of swing, i.E. The amount by which some events are shifted. At 0 % events are not shifted. Raise the amount value to increase the stren...

  • Page 243

    The following picture shows you how this rhythm would sound with the following settings: ▪ top: amount at 0.0 % (no groove). ▪ middle: amount at 100.0 % and invert off. ▪ bottom: amount at 100.0 % and invert enabled. This is how the same regular rhythm would be heard with various groove settings. Th...

  • Page 244

    Volume and velocity shortcuts the volume button. In pad mode, keyboard mode or chords mode: 1. Press the volume [velocity] button. 2. To change the output level of the master (i.E. The overall output level of maschine), sim- ply turn the 4-d encoder. 3. To change the output level of a group, hold it...

  • Page 245

    In the software you can also adjust the output level of the master via the master volume slider in the header: the master volume slider in the software’s header. To reset the output level of the master to 0 db, double-click the master volume slider. Swing and position shortcuts the swing button. In ...

  • Page 246

    1. To change the position of a selected step in step mode, hold its pad and turn the 4-d en- coder. → the adjusted value is temporarily shown on the left display. To adjust the value in finer increments, press and turn the 4-d encoder (or hold shift while you turn it). These shortcuts control the am...

  • Page 247

    2. To change the tempo of the master (i.E. The tempo of your project), simply turn the 4- d encoder. 3. To change the tune of all sounds in a group, hold the desired group button (first navigate to its group bank if necessary) and turn the 4-d encoder. 4. To change the tune of an individual sound, h...

  • Page 248

    You can also use the tap button to adjust the current tempo: ► press the tempo button and turn the 4-d encoder to quickly adjust the tempo of your project. Press and turn the 4-d encoder (or hold shift while you turn it) to adjust the value in finer increments when the tempo button is enabled. These...

  • Page 249

    The control signal flow—pads in keyboard mode the following diagram illustrates maschine s signal flow between your hits on the pads in keyboard mode and the resulting sounds: the signal flow including the new perform features (scale, chord, and arp) when your pads are in keyboard mode. In this pict...

  • Page 250

    The control signal flow—pads in group mode the following diagram illustrates signal flow between your hits on the pads in group mode and the resulting sounds: the signal flow including the perform features (note repeat, choke group, and link group) when your pads are in group mode. In this picture y...

  • Page 251

    5.5.2 selecting a scale and creating chords maschine comes equipped with a vast amount of scales and chords that you can select and use to play your sounds. This opens up possibilities to play an instrument such as a piano ac- cording to, e.G., the minor pentatonic scale without hitting a “false” pa...

  • Page 252

    ▪ of course, if a sound slot contains a komplete instrument providing control notes (e.G., key switches) on particular keys, these notes will not be triggered by the scale and chord engine. Available scales the scale engine is controlled via two parameters: ▪ root note (c3 by default): defines both ...

  • Page 253

    Scale type degrees (1 = root note) minor pentatonic 1 ♭3 4 5 ♭7 blues 1 ♭3 4 #4 5 ♭7 japanese 1 2 ♭3 5 ♭6 freygish 1 ♭2 3 4 5 ♭6 ♭7 gypsy 1 2 ♭3 #4 5 ♭6 7 flamenco 1 ♭2 3 4 5 ♭6 7 altered 1 ♭2 ♭3 ♭4 ♭5 ♭6 ♭7 whole tone 1 2 3 #4 #5 #6 half-whole diminished 1 ♭2 #2 3 #4 5 6 ♭7 whole-half diminished 1 ...

  • Page 254

    ◦ chord set: this special mode maps a set of chords onto the first 12 pads of your con- troller. These chords are not bound to any scale type, they are only affected by the se- lected root note. Use the chord type parameter to choose a particular set of chords to be mapped onto the pads (see below)....

  • Page 255

    Chord type semitones added above played note diminished 7 3, 6, and 9 augmented 4 and 8 quartal 5, 10, and 15 trichord 5 and 11 when chord mode is set to harmonizer and scale type is set to any other scale than chromatic, the chords are bound to the particular notes included in the specified scale. ...

  • Page 256

    Note that if chord mode is set to harmonizer, pads triggered as part of the chord will also flash. When chord mode is set to chord set, pad 1 is fully lit: type of pad led in default state led when pad triggered pad 1 fully lit flash pads 2–12 dimly lit flash pads 13–16 off (pad inactive) enharmonic...

  • Page 257

    ▪ if chord mode is set to off, the notes with the pitch corresponding to the pressed pad are deleted. ▪ if chord mode is set to harmonizer, only the notes with the pitch of the pressed pad are deleted. The other notes in the triggered chord are not deleted. ▪ if chord mode is set to chord set, no no...

  • Page 258

    ▪ the note repeat / arp engine detects and makes use of any changes in the pressure you apply on each single pad you hold (polyphonic aftertouch). This allows you to generate ar- peggios and repeated notes with varying velocities! ▪ the output of the note repeat / arp engine is recorded into the pat...

  • Page 259

    Note repeat mode seamlessly switches to arp mode as soon as you switch your pads from group mode to keyboard mode (see below): all current values (including the lock state) are retained. Pads in keyboard mode: arp if your pads are in keyboard mode, pressing note repeat switches your controller to ar...

  • Page 260

    Element description gate reset (button 4) press this button at any time to reset the gate parameter to its default value of 100% . Button 5–8 selects between four different presets, even during playing. Each preset can store particular values for the type ; rate , unit , sequence , and octaves param...

  • Page 261

    Element description sequence (knob 5) allows you to add interesting rhythms to your arpeggiated notes. Select one of eight different sequences and apply it to the arpeggio you are playing. Select off to use the default regular sequence. Octaves (knob 6) adjusts the spread of the arpeggiated sequence...

  • Page 262

    The applied swing is not recorded in the pattern editor. For an overview of the signal flow starting from your pads, have a look at the diagrams in section ↑ 5.5.1, overview of the perform features . For example, when you play live beats on top of a running pattern, you can use note repeat without d...

  • Page 263

    2. Press lock to take a snapshot. ⇨ the lock button is highlighted to indicate a single snapshot has been taken. You are now free to change parameters or mute and solo settings, safe in the knowledge you can recall your snapshot. 3. Press lock to recall the snapshot. → the lock snapshot is recalled ...

  • Page 264

    3. Select the pad containing the snapshot you want to update. If necessary, press button 7 or 8 to access a lock snapshot from another bank. ⇨ the selected snapshot will illuminate to indicate it is in focus. 4. Press the lock button to exit extended lock view. 5. Adjust the settings on your control...

  • Page 265

    3. Turn knob 1 to turn the morph setting on. 4. Adjust the morph mode and time to your requirements. A description of each mode is de- scribed in the table below. → as you switch between your snapshots a controlled transition from one to another at the selected time rate can be heard. Element descri...

  • Page 266

    5. Press the pad containing the snapshot you want to clear. The snapshot is cleared. 5.6.7 triggering lock snapshots via midi if maschine is running as a plug-in in a host environment, you can trigger and change lock snapshots using midi note or midi program change messages sent from your host to th...

  • Page 267

    Enabling the midi lock change to enable or disable the midi lock change feature, do the following: 1. In the maschine header, click the cog wheel icon. 2. Click midi change. 3. ⇨ this opens the following dialog: ⇨ click lock enabled from the dialog. 4. In the submenu that opens, select the source yo...

  • Page 268

    5. Then select midi note to trigger your lock snapshots via midi notes, or program change to trigger your lock snapshots via midi program change messages. 6. If necessary, reopen the same submenu and select the midi channel the lock changes should receive midi messages from (channel 1 by default). M...

  • Page 269

    5.7.1 pitch mode in pitch mode, sliding your finger on the smart strip “bends” the pitch of the notes you play on the pads, i.E., it detunes the sound by a certain amount. If you have used the pitch bend wheel on a synthesizer or standard midi keyboard before, you are probably familiar with the effe...

  • Page 270

    1. Press the plug-in button. 2. Select the channel you want to apply the effect by selecting master , group , or sound buttons 1–3 respectively. 3. Open the perform fx page on the controller by pressing shift + perform . 4. Select a perform fx mode from the mode menu by turning knob 1, and letting g...

  • Page 271

    6 working with plug-ins plug-ins are the building blocks of all sound in maschine. They can be used at all three lev- els of the maschine audio routing system: in sounds, in groups, and in the master. This chapter includes various general or specific plug-in topics: ▪ an overview of plug-ins and how...

  • Page 272

    The control area displaying the content of the sound kick ordinance of the selected sound slot 1. Sounds, groups, and the master can each hold any number of plug-ins. These are stacked up in the plug-in list, on the left of the control area. Working with plug-ins plug-in overview maschine - manual -...

  • Page 273

    ► to show the plug-in list, click the little plug-in icon at the far left of the control area: in the plug-in list, the processing order is always from top to bottom. In addition to plug-ins, each sound, each group, and the master also provide a set of global settings called channel properties. Thes...

  • Page 274

    Instrument plug-ins effect plug-ins internal plug-ins sampler, drumsynths maschine internal effects native instruments plug-ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products external plug-ins third-party vst/au...

  • Page 275

    ◦ external: you can also use vst/au effect plug-ins from any third-party manufacturers. What to load, and where the type of plug-in that you can load depends on the selected level (sound, group or master) and slot: ▪ effect plug-ins (both internal and external) can be loaded in all plug-in slots at ...

  • Page 276

    Area above. The control area will now show the content (channel properties or plug-ins) of the sound we have just selected. 2. At the far left of the control area, click the little plug icon to display the plug-ins. This displays the plug-in list on the left of the control area: the plug-in list is ...

  • Page 277

    3. Click the slot with the “ + ” icon at the top of the plug-in list. This opens the plug-in menu where you can select the desired plug-in for loading (see be- low for a detailed description of the entries contained in the plug-in menu). → upon your selection the selected plug-in sits at the top of ...

  • Page 278

    A few plug-ins loaded. This down-pointing arrow lets you open the plug-in menu for slots already hosting a plug-in. ► in the plug-in list, click the down-pointing arrow at the right of a plug-in name to open the plug-in menu for that slot. You can also right-click ([ctrl]-click on macos) the plug-in...

  • Page 279

    → the plug-in is unloaded from the slot. All following plug-ins are shifted one slot upwards to fill the gap. Furthermore, the plug-in menu also allows you to replace the loaded plug-in with another one: ► to replace the plug-in currently loaded in a slot, open its plug-in menu and select anoth- er ...

  • Page 280

    Plug-in menu entry description native instruments submenu lists available native instruments’ instruments (first plug-in slot of sounds only) and effects. For products working both as instrument and effect, the effect plug-in name is followed by the mention fx. If necessary each entry is followed by...

  • Page 281

    Plug-in menu entry description paste loads into the current slot the plug-in and all its settings that were cut or copied from another slot. This notably allows you to use a plug-in in different locations (sounds, groups, master) with the same settings. Preset management open… allows you to open a p...

  • Page 282

    → the focus slot can be selected from the browser. 6.1.3.2 loading, removing, and replacing a plug-in on your controller on the controller, do the following: 1. At the top left of your controller, press the plug-in button to enter control mode and dis- play the plug-in slots of the selected sound, g...

  • Page 283

    If the selected plug-in slot was not empty, the previous plug-in will be replaced with the new plug-in! Instead of using the plug-in browser, you can also use the common browser to load a particular preset for a plug-in (see section ↑ 3.2, searching and loading files from the library ). Inserting a ...

  • Page 284

    Replacing a plug-in ► to replace a plug-in, simply select its slot and load a new plug-in as described above. You can also recall the search query that was used to find the plug-in preset currently loaded in the plug-in slot (see section ↑ 3.8, using quick browse for more information). 6.1.4 adjusti...

  • Page 285

    2. If you want to bypass a plug-in of a group, click the desired group on the left of the ar- ranger, and click the group tab in the top left corner of the control area. 3. If you want to bypass a plug-in of a sound, click the group of its parent group in the ar- ranger, click the desired sound slot...

  • Page 286

    4. If you want to bypass a plug-in of a sound, press button 3 to select the sound tab, se- lect its parent group as described in the previous step, and press select + the pad of that sound (or simply hit its pad if pads are in group mode). 5. Press button 5/6 to select the desired plug-in slot. The ...

  • Page 287

    6.1.7 moving plug-ins maschine allows you to move plug-ins across the plug-in list and across sounds and groups. Moving plug-ins within the plug-in list ► to move a plug-in in the plug-in list, click its name and drag your mouse vertically. While you are holding the mouse button, an insertion line a...

  • Page 288

    5. In the plug-in menu that opens, select paste. → the plug-in with all its parameters has now been moved from its original location to its target location. Duplicating plug-ins across sounds and groups instead of selecting cut in the plug-in menu of the original slot (see above), select copy to du-...

  • Page 289

    The maschine file format for native instruments plug-ins allows you to save a preset in the format native to the plug-in and freely exchange files between the plug-in instrument in stand- alone mode, maschine, and komplete kontrol. To use this feature you must ensure all installed native instruments...

  • Page 290

    The commands for saving and recalling plug-in presets in the plug-in menu. Plug-in menu entry description save saves your changes to the preset currently loaded. Save as… saves the current plug-in settings as a new preset on your hard disk. Save as default… saves the current settings and assignments...

  • Page 291

    6.1.9.2 recalling plug-in presets all plug-in presets you saved using the plug-in menu are available in the browser, both in the software and from your controller. You can find each plug-in preset automatically placed in the corresponding “instrument” or “effect” category in the file type selector o...

  • Page 292

    2. Click the plug-in drop-down menu. 3. Click remove default preset in the menu to remove the default preset. → the default plug-in preset is removed and the plug-in will load with its initialized settings next time it is opened. You can also use the plug-in manager in the preferences panel to gain ...

  • Page 293

    Many of these parameters can be modulated and automated! For more information, see section ↑ 7.5, recording and editing modulation and ↑ 8.2.3, controlling parameters via midi and host automation , respectively. In case maschine cannot find the sample(s) loaded in a sampler plug-in, a missing sample...

  • Page 294

    6.2.1 page 1: voice settings / engine sampler parameters – page 1 of 6: voice settings and engine on the controller. Sampler parameters – page 1 of 6: voice settings and engine in the software. Parameter description voice settings polyphony here you can define a voice limit for the sound, that is th...

  • Page 295

    Parameter description glide if legato is selected for the polyphony parameter, this allows to adjust the duration of the transition between consecutive notes. Pitchbend here you can adjust how the sound reacts on incoming midi pitchbend messages from an external midi controller or your host applicat...

  • Page 296

    Sampler parameters – page 2 of 6: pitch / gate and amplitude envelope in the software. Parameter description pitch / gate tune defines the basic pitch of your sample: turn the knob to the right for a higher pitch and to the left for a lower pitch. Start determines the start point of the sample. This...

  • Page 297

    ▪ one-shot: this is typical vintage drum machine behavior: the sample is played in its entire- ty from beginning to end with no envelope. If one-shot is selected, the amplitude enve- lope section doesn’t display any parameters. ▪ ahd: ahd mode disables the sustain and release controls of the adsr en...

  • Page 298

    Parameter description amplitude envelope attack (ahd and adsr) attack determines how quickly the sound reaches full volume after being triggered. Hold (ahd only) hold determines how long the envelope will stay at its maximum level. Decay (ahd and adsr) decay determines how fast the envelope drops to...

  • Page 299

    Sampler parameters – page 3 of 6: fx and filter in the software. Fx this is a small selection of basic effects, not to be mixed up with the collection of effect plug- ins covered in depth in chapter ↑ 13, effect reference . Parameter description fx comp basic compressor allowing you to give a sound ...

  • Page 300

    Filter modes description bp2 bp2 is a band-pass filter with a cutoff parameter. Cutoff can be modulated by velocity, the modulation envelope, the lfo or the midi modulation wheel. Hp2 hp2 is a high-pass filter with cutoff and resonance parameters. Cutoff can be modulated by velocity, the modulation ...

  • Page 301

    Modulation envelope the modulation envelope section offers an additional envelope allowing further modifica- tion (or “modulation”) of specific sampler parameters according to the way you play on the pads. Its parameters are matched to those of the amplitude envelope section on page 2 (see ↑ 6.2.1, ...

  • Page 302

    Parameter modulation destination drive drive parameter of the fx section on the fx / filter page (page 3). Pan pan parameter on the audio page of the sound’s output properties (see ↑ 8.1.2, configuring the main output of sounds and groups for more information). 6.2.5 page 5: lfo sampler parameters –...

  • Page 303

    Lfo controls description type here you can choose the shape of the lfo waveform. Available shapes are sine, tri (triangle), rect (rectangle), saw, and random. Speed controls the rate of the lfo measured in hertz (hz). If you choose to synchronize the speed by activating sync , it will show note valu...

  • Page 304

    6.2.6 page 6: velocity / modwheel sampler parameters – page 6 of 6: velocity destination and modwheel destination on the controller. Sampler parameters – page 6 of 6: velocity destination and modwheel destination in the software. Velocity destination this section allows you to use the input velocity...

  • Page 305

    Parameter modulation destination start start parameter of the pitch / gate section on the pitch / envelope page (page 2). Positive values shift the sample start position later in time as you play harder, negative values shift it closer to the beginning of the sample as you play harder. Tip: a typica...

  • Page 306

    6.3 using native instruments and external plug-ins maschine allows you to load vst/au plug-ins from native instruments (native instruments plug-ins) or any third-party manufacturer (external plug-ins) and to use them like the ma- schine internal plug-ins. As with internal plug-ins, the following rul...

  • Page 307

    Maschine showing the user interfaces of a few native instruments plug-ins (monark, passive eq, guitar rig, and fm8). When a native instruments or external plug-in has been loaded into a plug-in slot, a little di- agonal arrow appears left of the parameter pages’ tabs, at the top of the control area:...

  • Page 308

    You can also close any floating window via the common button provided by your operat- ing system at the top left or right corner of the window. Maschine will always show the open floating windows of the focused sound, group or master when selected. When you set the focus to another sound, group or t...

  • Page 309

    ▪ edit view: the edit view shows the full user interface of the original native instruments product. You can show/hide the edit view by clicking the edit button (showing a pencil icon) in the plug-in header: opening/closing plug-in windows on the controller on the controller, to open/close a floatin...

  • Page 310

    ▪ the current state of the plug-in parameters can be saved to the browser as a preset for to- tal recall of the plug-in (see section ↑ 6.1.9, saving and recalling plug-in presets for more on this). An auto-mapped parameter page of the massive plug-in in the software. An auto-mapped parameter page of...

  • Page 311

    Parameter pages may be assigned automatically using auto-mapping (see section ↑ 6.3.2, using the vst/au plug-in parameters above) or created individually via learn mode. With learn mode, you can create custom pages containing only the desired parameters arranged to fit your personal workflow. Moreov...

  • Page 312

    3. Click the pages tab in the left part of the assignment area: → the pages tab lights up and the pages pane appears on its right. You are now ready to assign parameters to the parameter pages. The pages tab can be clicked only for native instruments or external plug-ins and for the macro properties...

  • Page 313

    (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) add page button (“+” symbol): click the little “ + ” after the last page label to append a new page. By default, pages are labeled “page 1,” “page 2,” etc. You can change page labels by...

  • Page 314

    Parameter slots - context menu when the assignment area is opened and the pages tab is selected, a right-click on an as- signed or unassigned parameter slot’s label brings up a context menu. The parameter slots’ context menu. The context menu contains following items: menu item description keyboard ...

  • Page 315

    Pages name - context menu when the assignment area is opened and the pages tab is selected, a right-click on a page name at the top of the parameter area opens a context menu. The parameter pages’ context menu. The context menu contains the following items: menu item description keyboard shortcuts d...

  • Page 316

    Accessing factory presets of native instruments’ instruments/effects accessing factory presets of your native instruments instruments and effects is straightfor- ward: factory presets of all native instruments instruments/effects installed on your computer are already integrated into the maschine li...

  • Page 317

    This submenu provides the list of all presets that your vst/au plug-in has made available to the host — maschine in this case. 3. Select the desired preset in this submenu. → the preset is loaded into the plug-in. Each vst/au instrument or effect might handle its presets (or patches, programs…) diff...

  • Page 318

    Saving vst/au presets as maschine plug-in presets once you have loaded a vst/au preset (user preset of a native instruments instrument/effect or any preset of a third-party vst/au instrument or effect) using the method described above, you can save it as a plug-in preset in maschine via the save as…...

  • Page 319

    7 working with patterns creating a pattern is where the fun starts, because the sequencer really is the core of ma- schine. Both your controller and the software provide you with many powerful tools to create and edit your own beats. This chapter is organized as follows: ▪ general points on patterns...

  • Page 320

    In every scene of your project you can choose for each group which of its patterns has to be played. In each scene the pattern you have chosen will be referenced by a clip (more on this in chapter ↑ 13.6.3, saturator ). 7.1.1 pattern editor overview the pattern editor is the all-in-one pattern editi...

  • Page 321

    (3) sample editor button: click this button to switch between the pattern editor and the sample editor. The sample editor is covered in chapter ↑ 13, effect reference . (4) sound list: sound slots 1 – 16 of the selected group are listed here. In keyboard view (2), click a sound slot to display its e...

  • Page 322

    (10) midi and audio dragger: the midi dragger and the audio dragger allow you to conveniently drag and drop midi or audio from your patterns to your desktop or host software, respectively. See section ↑ 7.8.1, exporting audio from patterns and ↑ 7.8.2, exporting midi from patterns for more informati...

  • Page 323

    ▪ the step mode allows you to record patterns (including modulation) in the step sequencer: ↑ 7.3, recording patterns with the step sequencer . ▪ the event select mode allows you to select the desired events: ↑ 7.4.3, selecting events/ notes . ▪ the event edit mode lets you edit the selected events:...

  • Page 324

    1 2 3 4 5 6 7 8 the pattern arrange mode in the controller displays: keyboard view (top) and group view (bottom). In pattern arrange mode, the displays of your controller show the following: ▪ the left display provides an overview of the whole pattern: ◦ the display follows the group or keyboard vie...

  • Page 325

    ◦ above the arrangement overview, you see the name of the project, the focused group or the focused sound (depending on which of the master , group or sound tab is selected in the software’s control area) along with the current tempo and playback po- sition. ▪ the right display provides a detailed v...

  • Page 326

    ▪ press button 4 ( duplicate ) to duplicate the pattern (see section ↑ 7.7.8, duplicating, copying, and pasting patterns ). ▪ press button 3 ( double ) to double the pattern (see section ↑ 7.4.9, doubling a pattern ). See also 2 following the playback position in the pattern [➙ 327] 7.1.2 navigating...

  • Page 327

    ▪ click the left handle (2) of the scroll bar, hold the mouse button, and drag your mouse hori- zontally to zoom in or out of the event area while keeping the right border of the display at a fix positioned in the pattern. ▪ similarly, click the right handle (3) of the scroll bar, hold the mouse but...

  • Page 328

    ► to follow the playhead position in the event area during playback, click the follow button in the maschine header. → the follow button lights up in the maschine header. The event area will now switch to the next pattern portion (with the same zoom factor) as soon as the playhead reaches the end of...

  • Page 329

    Playhead has gone across all 16 steps shown by the pads on your controller, the pads switch to the next 16 steps of the pattern, if any. See section ↑ 7.3, recording patterns with the step sequencer for more information on step mode. If the playback position is outside any pattern currently displaye...

  • Page 330

    Depending on the playback state, the following will happen: ▪ if playback is off, the playhead jumps to the closest step before your mouse cursor, accord- ing to the current step grid settings. If the step grid is disabled, the playhead jumps to the exact position you have clicked. For more informat...

  • Page 331

    In group view, the pattern editor shows the events for all sounds in the group. This view is well suited for rhythmic instruments (e.G., a drum kit), since you can see and edit the events for all sounds at once, without worrying about the pitch of the events you create or edit. The keyboard view alt...

  • Page 332

    In keyboard view, the pattern editor shows all notes for a particular sound. If you select another sound slot in the sound list on the left, the whole event area will switch to the notes for that sound. On the left of the event area, a vertical piano roll indicates the note corresponding to each row...

  • Page 333

    7.1.6 adjusting the arrange grid and the pattern length the arrange grid defines regularly spaced-out timings notably used in following situations: ▪ adjusting the pattern length (see below). ▪ adjusting the section lengths. Adjusting the arrange grid to adjust the pattern grid: 1. To adjust the arr...

  • Page 334

    Adjusting the pattern length you can adjust the length of your patterns to fit your needs. The pattern length is measured in bars and beats, and patterns can be up to 256 bars long. When you create a new empty pat- tern (see ↑ 7.7.3, creating patterns ), the pattern has the default length as defined...

  • Page 335

    Adjusting the pattern length and arrange grid on the controller on your controller, the length of the selected pattern, along with the pattern grid resolution used to modify this length, can both be adjusted using various methods: via the pattern mode, the pattern arrange mode, the grid mode or the ...

  • Page 336

    → the selected value is highlighted on the right display and the corresponding pad turns fully lit. To disable the arrange grid, simply select the off value in the top right corner: ► to disable the pattern grid, hold shift + grid , press button 3 ( arrange ), then press pad 16 ( off ). You don’t ne...

  • Page 337

    The vertical lines represent the step grid in the event area. By default the step grid is active and the step size is 1/16th. However you may use another step size or disable the step grid completely, as described below. Depending on the current zoom factor and step grid resolution, if the vertical ...

  • Page 338

    The step size menu lets you adjust the step grid resolution. ► to select the step size that will apply to all your editing actions, click the value next to the grid icon at the bottom left of the pattern editor and choose the desired step size from the drop-down menu. Values range from 1 bar to 1/12...

  • Page 339

    ► to adjust the nudge grid, right-click ([ctrl]-click on macos) on the background of the event area, select nudge grid in the menu, and choose a resolution from the values avail- able in the submenu: step, step/2, step/4, step/8, and step/16: the nudge grid is not indicated in the event area of the ...

  • Page 340

    2. Press button 4 ( step ) to access the step and nudge grid settings. The right display will show you which pad represents a resolution: 3. Select a step size by pressing the corresponding pad. Alternatively you can repeatedly press button 5–8 to successively select each of the resolutions in the c...

  • Page 341

    7.2 recording patterns in real time this section describes the various ways, features, and aids available on your controller to re- cord patterns as you play them in real time: ▪ the most common method is called overdub recording. Alternatively you can use replace recording. Both are described in se...

  • Page 342

    Recording a pattern: press play then rec and hit some pads! 1. Press play to start the sequencer. The play button lights up. 2. Press rec to begin recording. The rec button lights up. 3. Now hit the pads you want to record and listen to what happens. Each hit will create an event in the pattern edit...

  • Page 343

    4. Hit the pads you want to record. Each hit will create an event in the pattern editor, the event length depends on how long you hold the pad. Existing events for the selected sound(s) are deleted as they are reached by the playhead. 5. When you’re done, press rec again to stop recording the pads. ...

  • Page 344

    ▪ if a pattern is already selected (i.E. Loaded in the pattern editor), the events are recorded in that pattern. This is also true if the playhead of the arranger currently is within an auto- matic repetition of the pattern. ▪ if no pattern is selected, engaging record (in overdub or replace mode) a...

  • Page 345

    The record prepare mode on your controller 1. With rec disabled, press and hold rec to enter record prepare mode. After a second, the following displays appear: 2. While holding rec , turn knob 2 ( grid ) to adjust the pattern grid resolution. 3. While holding rec , to adjust the pattern length for ...

  • Page 346

    ► click the metronome icon in the maschine header to enable/disable the metronome: the metronome can be heard only when the sequencer is playing! The metronome signal is sent to the cue bus. To know how to use the cue bus, see section ↑ 9.2.6, using the cue bus . You can customize the metronome in v...

  • Page 347

    1. Press settings to show the recording settings. 2. Turn knob 1 ( metronome level ) to adjust the metronome volume. 3. Turn knob 2 ( metronome time ) to select a time signature. While adjusting the metronome settings you can enable/disable the metronome via but- ton 2 ( metro ). This is strictly eq...

  • Page 348

    If the current loop range does not start at the beginning of a bar (i.E. On a downbeat), the count-in phase will start with a downbeat, count the selected duration (1, 2 or 4 bars), and then add the offset between the beginning of the bar in which the beginning of the loop range is placed and the ac...

  • Page 349

    7.3 recording patterns with the step sequencer if you are familiar with classic drum machines you may want to program your pattern using the step sequencer. 7.3.1 step mode basics on your controller the step sequencer is available via the step mode. The step mode allows you to program the steps to b...

  • Page 350

    The left display shows your entire pattern, and the right display focuses on the portion of the pattern corresponding to the steps controlled by your pads. The details shown in the displays depend on the current mode of your pads: ▪ if your pads are in group mode: ◦ the left display shows events for...

  • Page 351

    ▪ the event pitch is set to the sound’s base key. To understand how to change the base key of your sounds, see section ↑ 5.1.3, adjusting the base key . ▪ the event velocity is defined by how hard you hit the pads, unless you have enabled the fixed velocity option (see below). ▪ the event length is ...

  • Page 352

    1. Press and hold for a second the pad(s) of the step(s) you want to edit. If you want to ad- just the last step you have created, you can skip this step: the last created event is auto- matically selected. You can also use the 4-d encoder or the page buttons left of the dis- plays to quickly select...

  • Page 353

    Quick edit shortcuts for the selected steps you can also quickly adjust the velocity, pitch, and position of any events via the quick edit shortcuts: 1. Press and hold the pad(s) of the step(s) you want to edit. 2. To adjust the events’ velocity, press the volume ( velocity ) button and turn the 4-d...

  • Page 354

    The page button (left of the displays) to select the parameter page containing the parame- ter you want to record modulation for. Only parameters that can be modulated will appear at the bottom of the displays. 3. While holding the pad(s), turn any of the knobs 1–8 under the displays to edit the mod...

  • Page 355

    1 2 3 the edit mode selector. ► to choose a mouse edit mode, click the desired icon in the edit mode selector, at the bottom left of the pattern editor. You can also right-click ([ctrl]-click on macos) in the background of the event area and select the desired mode from the context menu. (1) select ...

  • Page 356

    Action function creating notes (see ↑ 7.4.2, creating events/notes for details) double-click in event area’s background creates note deleting notes (see ↑ 7.4.5, deleting events/notes for details) double-click note delete selected notes right-click (macos: [ctrl]-click) delete selected notes selecti...

  • Page 357

    Action function [alt] + drag note duplicates selected notes. When you drag horizontally, the copies are moved in time according to the step grid. Drag left/right note border moves the start/end of selected notes according to the step grid, thereby resizing the notes. [ctrl] + drag left/right note bo...

  • Page 358

    Mouse in erase mode with erase mode enabled, the mouse works like an eraser: ► click and hold the left mouse button down to erase notes wherever you move the cursor. Contrary to paint mode, in erase mode notes are always deleted, no matter if you first click a note or in the background of the event ...

  • Page 359

    Creating events beyond the pattern’s end if you create an event beyond the end of the pattern in the event area, the pattern is automati- cally extended to the next pattern grid division after the new event so that the pattern includes this new event. For more information on the pattern length and t...

  • Page 360

    Selecting all events you can select all events displayed in the event area via the usual keyboard shortcut on your operating system: ► click anywhere in the event area and press [ctrl] + [a] ([cmd] + [a] on macos) on your computer keyboard to select all displayed events. → if the pattern editor is i...

  • Page 361

    When your pads are in group mode the event select mode looks as follows: selecting events on the controller with the pads in group mode. ▪ the left display shows an overview of the events in your pattern for all sounds in the group. ▪ the right display shows a detailed view of a portion of your patt...

  • Page 362

    Selection tool description pads unlit pads indicate sounds for which the pattern has no events. Nothing happens when you press them. Dimmed pads indicate sounds for which events can be selected: press any dimmed pad to add all events for that sound to the selection. The pad turns fully lit to indica...

  • Page 363

    Event select mode: selecting notes (pads in keyboard mode) in keyboard mode each pad represents a specific pitch of the focused sound. When your pads are in keyboard mode the event select mode looks as follows: selecting events on the controller with the pads in keyboard mode. ▪ the left display sho...

  • Page 364

    Selection tool description pads unlit pads indicate pitches at which the pattern has no notes. Nothing happens when you press them. Dimmed pads indicate pitches at which notes can be selected: press any dimmed pad to add all notes at that pitch to the selection. The pad turns fully lit to indicate t...

  • Page 365

    In the software you can edit events with your mouse only if select mode is selected in the edit mode selector: click the cursor icon on the left to select events with your mouse. Action function editing selected notes drag note horizontally moves selected notes in time according to the step grid (se...

  • Page 366

    If you perform any of the actions listed above on a note not included in the current selection, the selection is dropped and the note you are editing will be the only note affected by your edit. Maschine also provides an exhaustive set of keyboard shortcuts to edit your events! For a detailed list p...

  • Page 367

    ▪ whereas dragging is based on the step grid, the nudge command is based on the nudge grid (see section ↑ 7.1.7, adjusting the step grid and the nudge grid ). ▪ whereas you can drag notes beyond the end of the pattern, nudged notes reaching the end of the pattern are automatically sent to the beginn...

  • Page 368

    The event edit mode on the controller with pads in group mode. ▪ the left display shows an overview of the events in your pattern for all sounds in the group. ▪ the right display shows a detailed view of a portion of your pattern with events and their velocities for the focused sound. If your pads a...

  • Page 369

    ► turn knob 5 and 6 to zoom in/out and scroll on the time axis (horizontal axis), respec- tively. ► if your pads are in keyboard mode, turn knob 7 to scroll on the pitch axis (vertical axis) from events at the lowest pitch until events at the highest pitch. The event edit mode is well suited for use...

  • Page 370

    Editing tool description knob 3 ( velocity ) adjusts the velocity of the selected events. If the events have different velocities, the velocities differences are retained as long as the limits (0 and 127) are not reached. If one event only is selected, its velocity is shown under velocity . If sever...

  • Page 371

    Setting the step grid to “off” and then using nudge will shift events in extremely small increments. This can be used to creatively add groove to patterns — for example, shift- ing the snare drum so that it is ever so slightly late, or “in the pocket” (something a funk drummer does naturally!). Tran...

  • Page 372

    Mouse in erase mode ► to delete an event, simply click it. Click and hold the mouse anywhere in the event area and move the cursor to quickly delete series of events. Deleting events/notes on the controller your controller provides you with several tools to delete events from the current pattern. Qu...

  • Page 373

    ► press shift + pad 9 ( clear ) to erase the selected events. If nothing is selected, all event/notes in the pattern will be affected. Deleting events or notes while playing if the sequencer is currently playing, you can selectively erase events at the play position: ► while the pattern is playing, ...

  • Page 374

    ▪ the jumps are based on the step size, that is on the step grid setting. See section ↑ 7.1.7, adjusting the step grid and the nudge grid for more information. The command has the same effect whether your pads are in group mode or in keyboard mode. 7.4.6 cut, copy, and paste events/notes you can als...

  • Page 375

    Pasting rules the location at which the cut or copied events will be pasted depends on the following: ▪ in any case the first pasted event will be quantized to the current step grid, and the fol- lowing pasted events will retain their time offset to this first event. ▪ if you paste the events via th...

  • Page 376

    ◦ if you have changed the sound focus without changing the playhead position, events are inserted at the same timings as the original events. In group view the events cop- ied from the topmost sound in the sound list are pasted onto the focused sound, and the other events will retain their vertical ...

  • Page 377

    7.4.7 quantizing events/notes quantization is the process of moving events to the closest steps. You can quantize your notes at any time, no matter how you recorded them. They will be quantized according to the step size (i.E. Step grid resolution) selected. If you turn the step grid off, no quantiz...

  • Page 378

    Quantize and quantize 50% in the pattern editor context menu. To apply full or half quantization using the maschine software: 1. Select the events in the pattern editor you want to quantize. If nothing is selected, the whole pattern will be quantized. 2. To apply full quantization to the selected ev...

  • Page 379

    To apply full or half quantization: 1. Select the events you wish to quantize. If nothing is selected, the whole pattern content will be quantized. See ↑ 7.4.3, selecting events/notes to know how to select events. 2. To apply full quantization to the selected events, press shift + pad 5 ( quantize )...

  • Page 380

    Choosing an input quantization mode in the software the input quantization can be configured via the quantize setting available in the input section at the bottom of the general page in the preferences panel: ► click the quantize menu and select the desired input quantization mode from the three mod...

  • Page 381

    7.4.10 adding variation to patterns variation provides an abundance of inspiration and even “happy accidents” when applied to your workflow. The variation engine contains two modes: ▪ humanize: this mode adds natural rhythmic fluctuations to programmed sequences. ▪ random: this mode provides randoml...

  • Page 382

    Element description velocity lo adjust notes with a velocity no lower than the set value. Velocity hi adjust notes with a velocity no higher than the set value. Time shift step set the amount of time shift per step. The value is applied to all notes and will move them randomly in both plus and minus...

  • Page 383

    Element description chords (keyboard mode) note count set the amount of notes that are available to make up a chord per step. This is also calculated in relation to note count set in the distributions section. The note count range is from 1 to 6 . Note length steps set the length of a note in steps....

  • Page 384

    Element description notes (keyboard mode) equal : notes will be evenly distributed across the pattern in accordance with the step grid. Gauss : notes are more is likely to be distributed to the middle part of the note range. ½ gauss : notes are more likely to be distributed to the middle and lower p...

  • Page 385

    Modulation vs. Automation although both deal with automatic change of maschine parameters, modulation and automa- tion have to be distinguished. The following table summarizes the main differences: modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G...

  • Page 386

    7.5.1 which parameters are modulatable? All the modulatable parameters are found in plug-ins or channel properties (e.G., you cannot modulate the pattern length or the step grid resolution). This means that all modulatable pa- rameters are found in a parameter page of the control area (when the soft...

  • Page 387

    Also note that your macro controls will be modulatable if, and only if, their target parameters are themselves modulatable. For more information on macro controls please refer to section ↑ 8.3, creating custom sets of parameters with the macro controls . 7.5.2 recording modulation in the software in...

  • Page 388

    ► to remove the entire modulation for a knob, simply right-click (on macos: [ctrl]+click) its outer ring. You can also create and edit modulation tracks directly in the control lane. See section ↑ 7.2.2, the record prepare mode for more information. To modulate a parameter with the controller: 1. Fi...

  • Page 389

    7.5.3 creating and editing modulation in the control lane you can also create, select, and edit individual modulation points in the modulation pane of the control lane. Displaying the modulation pane in the control lane 1. To see and edit modulation for parameters of a sound, click the desired sound...

  • Page 390

    ▪ the left part shows the modulator list showing all parameters currently modulated in the focused sound or group. Click any entry to display the modulation track for that parameter on the right. Click the “ + ” symbol at the end of the list to add a modulation track for an- other parameter (see bel...

  • Page 391

    2 3 1 the edit mode selector. All actions in the control lane are quantized according to the step grid. For more information on the step grid, please refer to section ↑ 7.1.7, adjusting the step grid and the nudge grid . Mouse edit mode available mouse actions (1) select mode to create modulation po...

  • Page 392

    Adding a modulation track as soon as you record modulation for a new parameter in the software or from your controller, a new modulation track is automatically created and contains your recorded movements in form of modulation points. But you can also create a new modulation track from scratch in th...

  • Page 393

    Once you have selected a parameter in the menu the parameter name appears in place of modulator x in the modulator list and the modulation track on the right is editable. → in the modulation track you can now add and edit modulation points for the selected pa- rameter as described above. The modulat...

  • Page 394

    Removing a modulation track ► to remove a modulation track, hover its entry in the modulator list with the mouse and click the little cross that appears on its right. → the modulation track and its entry in the modulator list are removed from the modula- tion pane for all patterns. The parameter is ...

  • Page 395

    Create midi tracks in the midi pane of the control lane. 1. Click the desired sound in the sound list on the left of the pattern editor. 2. If the control lane is not visible at the bottom of the pattern editor, click the up-pointing arrow in the bottom left corner of the pattern editor to show it. ...

  • Page 396

    You will notice that one midi track is always present in the midi pane: the velocity track. This track holds the velocities for all the events for the focused sound in the pat- tern. You cannot delete the velocity track. Removing a midi track ► to remove a midi track, hover its entry in the list of ...

  • Page 397

    Use the pattern manager to manage your patterns. ▪ on the left you can see the list of the 16 pattern slots in the selected pattern bank. Slots containing a pattern show a colored bar on the left along with the pattern name. The other slots contain no pattern. The selected pattern is highlighted (th...

  • Page 398

    Closing the pattern manager ► to close the pattern manager, click anywhere outside it. The pattern mode on your controller the pattern mode is where you select and manage your patterns. ► to enter pattern mode on your controller, press and hold pattern (you can pin it by pressing button 1 at the sam...

  • Page 399

    7.7.2 selecting patterns and pattern banks in the topmost row of the pattern editor, you can see on the left the name of the pattern se- lected: the selected pattern is named basics. Selecting a pattern: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. If it is no...

  • Page 400

    → the selected pattern is loaded in the pattern editor and its events appear in the event area. Furthermore, this pattern is referenced by a clip for the selected group in the cur- rent scene in the arranger. This clip replaces any previous clip for the group in that scene (see chapter ↑ 14.3, using...

  • Page 401

    7.7.3 creating patterns first of all, you don’t need to explicitly create a new empty pattern before filling it with events: ▪ if no pattern is selected, as soon as you create an event (in the empty event area of the software or by recording pads on your controller) a new pattern will be created for...

  • Page 402

    → a new empty pattern is created in the selected pattern slot. The new pattern is loaded in the pattern editor with an empty event area. Furthermore, this pattern is referenced by a clip for the selected group in the current scene in the arranger. This clip replaces any previous clip for the group i...

  • Page 403

    7.7.4 deleting patterns to delete a pattern: 1. Open the pattern manager (see ↑ 7.7.1, the pattern manager and pattern mode ). 2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and ...

  • Page 404

    2. Press button 7 and 8 to select the desired pattern bank. 3. Press the pad corresponding to the pattern you want to delete. 4. Press button 6 ( delete ). → the pattern is deleted. Alternate method 1. Press and hold pattern to enter pattern mode. 2. Press button 7 and 8 to select the desired patter...

  • Page 405

    2. Click the “ + ” symbol under the last pad grid on the right to create another pattern bank. → a new empty pattern bank is created and its pad grid appears in place of the “ + ” symbol. If the last pattern bank is empty, there is no “ + ” symbol under its pad grid and you can- not create any new p...

  • Page 406

    If the patterns of the deleted pattern bank were referenced by clips in the arranger, these clips will be removed as well! 7.7.6 naming patterns you can replace the patterns’ default names with custom names of your own. This can be done in the pattern editor, in the pattern manager or in the arrange...

  • Page 407

    3. On the right of the pattern slot, click the little pen icon: you can also right-click ([ctrl]-click on macos) the pattern slot or the corresponding cell in the pad grid and select rename from the context menu: the pattern name gets highlighted and editable. 4. Type a name and press [enter] on you...

  • Page 408

    1. Double-click any clip referencing the pattern you want to name. The clip turns to a text field and waits for your input. 2. Type a name and press [enter] on your computer keyboard to confirm. → the pattern is renamed. All clips referencing this pattern will mirror the new pattern name. If you use...

  • Page 409

    3. Right-click ([ctrl]-click on macos) the desired pattern slot or the corresponding cell in the pad grid and select color from the context menu. A color palette appears. In the palette, the current color of the pattern is highlighted. 4. Select the desired color in the palette. You can also choose ...

  • Page 410

    2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and its patterns appear in the list on the left. 3. Right-click ([ctrl]-click on macos) the pattern slot or the corresponding cell ...

  • Page 411

    2. Right-click (on macos: [ctrl]+click) the event area’s background and choose copy from the slot’s context menu: 3. Select the group in which you want to paste the pattern’s content. 4. Open the pattern manager, select (or create) an empty pattern, and close the pattern manager again. The selected ...

  • Page 412

    → the pattern is copied to the target pad. The target pad starts flashing and you can further copy/paste it to other slots! This procedure has following benefits: ▪ you can paste the copy into the pattern slot of your choice — empty or not. If the target pattern slot already contains a pattern, it w...

  • Page 413

    4. While holding the mouse button, drag your mouse toward the desired location. As the mouse cursor moves, the potential target slots are highlighted or an insertion line appears at the potential places between slots where you can drop the pattern slot. 5. When the desired slot is highlighted or whe...

  • Page 414

    → pressing shift temporarily allows the pattern length to be adjusted in finer increments according to the value of the step grid. 7.8 importing/exporting audio and midi to/from patterns in the pattern editor you can quickly export midi and audio from patterns and import midi to patterns via drag an...

  • Page 415

    3. If you want to export a single sound in the group, you can switch the pattern editor to keyboard view, put the focus on the desired sound, and check that this sound is not muted (see section ↑ 5.4.1, mute and solo ) — otherwise the exported audio file will be silent! Alternatively you can let the...

  • Page 416

    You can export midi files using two methods: via drag-and-drop or via the group/sound con- text menu. Exporting midi via drag-and-drop you can render the selected pattern to a midi file by simply dragging it onto the target location on your operating system or directly into a midi channel of your ho...

  • Page 417

    1. Select the pattern you want to export midi from (see section ↑ 7.7.2, selecting patterns and pattern banks ). 2. To export midi from the entire group, switch the pattern editor to group view and right- click ([ctrl]-click on macos) the desired group in the group list (left of the arranger) to ope...

  • Page 418

    7.8.3 importing midi to patterns you can import midi files (extension “.Mid”) to patterns. This allows you to use in maschine midi files prepared with another application. This function is only available in the software. Importing midi data into a pattern that already contains data (note, modulation...

  • Page 419

    3. Right-click ([ctrl]-click on macos) the group in the group list and select import midi… from the context menu. You can alternatively right-click ([ctrl]-click on macos) the group name in the header above the sound list and select the same entry. 4. In the import midi dialog that opens, navigate t...

  • Page 420

    4. Drag the midi file onto the desired group in the group list left of the arranger. → the midi file will be imported to the selected pattern of the group according to the im- port rules described below. If the pattern editor is in group view, you can also drag the midi file directly onto the event ...

  • Page 421

    ◦ for each sound, midi notes will be imported at the default root note c3 — this en- sures that the imported midi data will correctly trigger all maschine factory kits. ◦ the midi cc data will be copied to all sounds for which midi notes have been im- ported. ▪ if the midi file contains data on mult...

  • Page 422

    3. Right-click ([ctrl]-click on macos) the desired sound in the sound list and select import midi… from the context menu. 4. In the import midi dialog that opens, navigate to the desired midi file on your computer and click open to confirm. → the midi file will be imported to the selected pattern fo...

  • Page 423

    4. Drag the midi file onto the desired sound in the sound list (left of the pattern editor). → the midi file will be imported to the selected pattern for that sound according to the im- port rules described below. If the pattern editor is in keyboard view, you can also drag the midi file directly on...

  • Page 424

    4. Open the files pane of the browser and navigate to the desired midi file (see section ↑ 3.6, loading and importing files from your file system to know how to use the files pane). 5. Double-click the midi file or click it and press [enter] on your computer keyboard. → the midi file will be importe...

  • Page 425

    1. Select multiple midi files in your operating system or in the files pane of the browser. 2. Drag and drop the multiple selection onto the desired group in the group list. → new patterns will be created for that group. Apart from this, each new pattern receiving the data from one of the midi files...

  • Page 426

    2. Drag and drop the multiple selection onto the desired sound in the sound list. → new patterns will be created for that sound in the group, each new pattern receiving the data from one of the midi files. Only this sound will contain notes in these new patterns. Apart from this, each midi file will...

  • Page 427

    8 audio routing, remote control, and macro controls this chapter describes a few important topics and features of maschine’s routing and assign- ment system. Understanding these will be of great help in numerous maschine workflows: ▪ we will explain how maschine’s audio routing works and how to take...

  • Page 428

    8.1 audio routing in maschine maschine offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of maschine are structured in a simple, hi- erarchical way: ▪ at the bottom level, each sound has its own channel....

  • Page 429

    Mix view or arrange view? When it comes to adjusting audio and midi routings, the mix view can sometimes be the most efficient way to do: the familiar mixing desk layout allows you to quickly find the parameters you are looking for and adjust the routing on the fly. Hence, in the following sections ...

  • Page 430

    The audio page of the input properties is available for sounds only. Maschine 1.X owners: the audio page of the sound’s input properties replaces and extends the features of the input module available in previous maschine versions. The audio page of the input properties for a sound in the software. ...

  • Page 431

    Controls description audio section source selects an external audio input to be routed to the sound. Available entries are none (no external input) and the four external stereo inputs ext. 1–4, as well as any additional output(s) of multiple- output plug-ins loaded in other sounds of the same group....

  • Page 432

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the grou...

  • Page 433

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. This is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. This ...

  • Page 434

    8.1.2 configuring the main output of sounds and groups by default the outputs of all sounds in a group are sent to this group, where they are mixed together and processed by the plug-ins loaded in the group, if any. Similarly, by default the outputs of all groups are sent to the master, where they a...

  • Page 435

    Please refer to section ↑ 2.3.8, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of the output proper- ties in the software and from your controller. Controls description audio section dest. Selects where you want to send the main...

  • Page 436

    Controls description pan defines the pan position of the channel in the stereo field. Audio mute (sounds only) if you enable audio mute , muting this sound will not only bypass its events but also mute its audio output, thereby muting any audio tails from notes already played. See section ↑ 5.4.1, m...

  • Page 437

    The pair of knobs for each sound/group allows you to quickly adjust the channel level and panoramic position. For sound slots, the knobs are visible only when the pattern editor is in group mode. In keyboard mode, the knobs are not visible. Configuring the main outputs of sounds and groups in mix vi...

  • Page 438

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: navigate to the channel of which you want to configure the output: for a sound click the header of its parent group (or double-click it if the mixer currently displays the group channel strips), and ...

  • Page 439

    4. To select another destination for the channel’s output, click the first area under the level meter, and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 8.1.3 setting up auxiliary outputs for sounds and groups each sound or group of yo...

  • Page 440

    The aux page of the output properties (here for a group) in the software. The aux page of the output properties (here for a group) on the controller. Please refer to section ↑ 2.3.8, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the aux page o...

  • Page 441

    Controls description level adjusts the level of the signal sent to the aux 1 or aux 2 output. Order if order is set to pre, the channel will be fed into aux 1 or aux 2 before the level and pan settings of the main section on the audio page are applied. If order is set to post (default setting), the ...

  • Page 442

    3. Check that the aux button is active on the left of the mixer — if not, click it to enable it and display the settings for the auxiliary outputs of each channel strip. 4. Navigate to the channel of which you want to configure an auxiliary output: for a sound click the header of its parent group (o...

  • Page 443

    6. Adjust the level for that auxiliary output via the little knob at the right of the menu. This is equivalent to setting the level parameter described above. 7. Set the pre/post state of the auxiliary output by clicking the post (or pre ) label right under the menu. This is equivalent to setting th...

  • Page 444

    The audio page of the output properties for the master in the software. The audio page of the output properties for the master on the controller. Please refer to section ↑ 2.3.8, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of ...

  • Page 445

    Controls description cue section output selects where you want to send the cue bus of your maschine project. Available options are the 16 external stereo outputs ext. 1– 16. By selecting a different output from the one used for the main stereo output, you can effectively pre-listen on this additiona...

  • Page 446

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Click the background of the last header in the top right corner of the mixer. The master/cue channel strip appears underneath. In this master/cue channel strip, do the following to configure the o...

  • Page 447

    2. To adjust the level and panoramic position of the main output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the main section, respectively (see above). 3. To select another destination for the master outp...

  • Page 448

    1. Click the headphone icon in the strip’s header to show the controls for the cue channel. 2. To adjust the level and panoramic position of the cue output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the c...

  • Page 449

    8.1.5 mono audio inputs each sound can be configured to receive external stereo or mono audio signals. You may use audio signals from outside maschine (from your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used in plug-in mode). Maschine offers either 4 ...

  • Page 450

    8.1.5.1 configuring external inputs for sounds in mix view you can also easily send stereo or mono external audio to sounds in maschine’s mixer: 1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the do...

  • Page 451

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 452

    ⇨ the mixer displays the channel strips of all sounds in the selected group. Audio routing, remote control, and macro controls audio routing in maschine maschine - manual - 452.

  • Page 453

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. ⇨ this is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. Aud...

  • Page 454

    8.2 using midi control and host automation maschine provides you with flexible midi remote control and host automation facilities that can be used in many situations. Incoming midi and host automation maschine’s master, groups and sounds can be controlled via midi and the host (when ma- schine is ru...

  • Page 455

    Outgoing midi you can also sending midi data from sounds. For example, when maschine is running as a plug-in in a host environment, this allows you to record your performance on the pads as a midi pattern in your host application. This is described in section ↑ 8.2.5, sending midi from sounds . 8.2....

  • Page 456

    If the sound has no plug-ins, the incoming midi notes will be forwarded to the sound’s midi output, if enabled (see section ↑ 8.2.5, sending midi from sounds ). ▪ midi input settings of a sound and its parent group are merged: for example, if you con- figure a group to react to incoming notes on mid...

  • Page 457

    The midi page of the input properties (here for a group) on the controller. Please refer to section ↑ 2.3.8, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the input properties in the software and from your controller. The midi...

  • Page 458

    Controls description channel selects the midi channel on which the sound or group will receive midi notes. If you select all (default setting), the sound or group will receive midi notes from all channels. The channel parameter of a sound is also used when importing a multi-channel midi file to its ...

  • Page 459

    1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and di...

  • Page 460

    This is equivalent to setting the source parameter described above. If maschine is running as a plug-in you see a midi in button instead. Click it to enable the midi input from the host. This is equivalent to enabling the active button described above. 5. Click the little field on its left to select...

  • Page 461

    For more information on how to trigger maschine 2 sounds via midi notes in a host sequencer refer to this knowledge base article: http://www.Native-instruments.Com/ knowledge/questions/1780/ . 8.2.2 triggering scenes via midi the maschine hardware scene mode can be configured to send out midi (notes...

  • Page 462

    8.2.3 controlling parameters via midi and host automation you can assign many parameters of the channel properties and plug-ins located in your various channels (sounds, groups, and master) of your project to midi messages in order to control and automate them via midi. In addition, when maschine is...

  • Page 463

    This section describes how to use automation in maschine — for more information on using modulation, please refer to section ↑ 7.5, recording and editing modulation . Please note that modulation and automation are not mutually exclusive: you can modulate a parameter in maschine and automate it (e.G....

  • Page 464

    Maschine 1.X owners: in previous maschine versions midi/host automation was only possible via the macro controls. Now midi/host automation and macro controls are un- related: midi/host automation can be configured directly on parameters, independently of your macro control assignments. Macro control...

  • Page 465

    A few host automation assignments for the current parameter page. The following paragraphs describe in more details how to assign midi controls and host auto- mation ids to maschine parameters. Which maschine parameters are automatable? All the automatable parameters are found in plug-ins or channel...

  • Page 466

    You will notice that the rules for automatable parameters are the same as for modulata- ble parameters except that modulatable parameters can only be found in sounds and groups (not in the master). In other words, at the sound and group level the same pa- rameters are both automatable and modulatabl...

  • Page 467

    3. Click the enable label in the assignment field under any unassigned parameter to auto- matically assign that parameter to the next free automation id. → the assignment field displays the automation id for that parameter. The parameter is ready to be controlled from your host. Removing an automati...

  • Page 468

    1. Click the down-pointing arrow in the bottom left corner of the control area to open the assignment area underneath. 2. On the left of the area, click the automation tab to show the automation pane, then in this pane click the midi tab. In this tab, the assignment fields for automatable parameters...

  • Page 469

    For the learn mode and the resulting midi control to work, midi must be correctly con- figured in maschine. If maschine is running as stand-alone application this is done in the midi page of the preferences panel — for more details please refer to section ↑ 2.6.3, preferences – midi page . If maschi...

  • Page 470

    8.2.4 selecting vst/au plug-in presets via midi program change if you have a native instruments or third-party vst/au plug-in loaded in a sound, you can re- motely switch presets (or patches, programs, etc.) in your plug-in via midi program change messages. For this to work, your plug-in must expose...

  • Page 471

    The midi output of sounds is configured on the midi page of the output properties for sounds. The midi page of the output properties is available for sounds only. Maschine 1.X owners: the midi page of the sound output properties replaces and ex- tends the features of the midi out module available in...

  • Page 472

    Control description midi section dest. Selects the midi port on which the sound will send midi data. If maschine is running in stand-alone mode, available entries are none (midi output disabled, default setting), every enabled midi output port, as well as any sound in the same group containing a plu...

  • Page 473

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the grou...

  • Page 474

    5. At the bottom of the channel strip of the sound you want to configure, click the bigger field left and select the desired midi port in the menu. This is equivalent to setting the dest. Parameter described above. 6. Click the little field on its right to select a midi channel. This is equivalent t...

  • Page 475

    8.3 creating custom sets of parameters with the macro controls macro controls enable you to control in one same location a selection of parameters coming from different sources. Available in every channel (sounds, groups, and master), macro con- trols are very useful for playing live since you can c...

  • Page 476

    Please refer to section ↑ 2.3.8, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the macro properties in the software and from your controller. 8.3.1 macro control overview each macro control can be assigned to one destination with the full rang...

  • Page 477

    Press macro to directly switch to the macro controls of the focused channel (sound, group or master). 8.3.2 assigning macro controls using the software macro controls can be assigned in two different ways. The quickest and easiest way is to cre- ate a macro control directly from a parameter. The oth...

  • Page 478

    Assigning macro controls using the pages pane assigning macro controls is done in the pages pane of the assignment area when the macro properties are selected. The procedure is similar to the procedure used when assigning param- eters of vst/au plug-ins to parameter pages in maschine (see section ↑ ...

  • Page 479

    The pages tab can be clicked only for plug-ins, external midi device control change as- signments, and for macro properties. For all other plug-ins and channel properties, pa- rameters and parameter pages are not editable, and the pages tab is grayed out and in- active. For more information on how t...

  • Page 480

    Have closed the assignment area). Moreover, the parameter page will mirror the label(s) of its section(s) — if there are more than one section, the page label will mirror all of them, separat- ed by slashes. (4) reset button: click reset to remove the macro control assignment for the selected knob. ...

  • Page 481

    And if you are editing the macros of a group you will see the sounds subcategory listing all sounds in that group, and if you are editing the macro properties of a sound you will see the midi menu item which upon selection lists all available control change messages that can be assigned to a macro c...

  • Page 482

    The macro properties context menu. The context menu contains following items: menu item description keyboard shortcuts rename rename the macro. Ctrl + r / cmd + r reset reset the macro. Cut cut the macro to paste it in another position. Ctrl + x / cmd + x copy copy the macro. Ctrl + c / cmd + c past...

  • Page 483

    The control area assignment pages context menu. The context menu contains the following items: menu item description keyboard shortcuts delete deletes current page with all assignments. Clear all clears all the assignments, and deletes all of the pages. 8.3.3 assigning macro controls using the contr...

  • Page 484

    → the parameter is assigned as a macro and a small icon will appear next to the parameter name. You can see the macro assignments for each level by pressing the macro button on your con- troller and selecting the macro level ( master , group or sound ). Macro controls are saved with a maschine proje...

  • Page 485

    9 controlling your mix the default view of the maschine software is the arrange view, which contains the arranger at the top, the control area in the middle, and the pattern editor / sampler editor at the bot- tom. The arrange view is best suited to organize your melodies and rhythms in the timeline...

  • Page 486

    The mix view button. ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. ► press the mixer button to display mix view on the controller. Press the mixer button again to return to the previous view. 9.1.2 mix view elements when you switch t...

  • Page 487

    1 2 3 the mix view, with the mixer (1) at the top, the plug-in chain (2) in the middle, and the plug-in strip (3) at the bottom. (1) mixer: at the top, the mixer shows you at a glance the level and routing settings for all sounds of the focused group, or all groups in your project. You can change th...

  • Page 488

    9.2 the mixer sitting in the top part of the mix view, the mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The mixer in the maschine software. The mixer provides a classic mixing desk layout containing a certain number of channel strips. The p...

  • Page 489

    ▪ which of the sound or group level is selected for displaying: ↑ 9.2.1, displaying groups vs. Displaying sounds . ▪ whether the mixer is minimized or not, and which sections are enabled for display: ↑ 9.2.2, adjusting the mixer layout . 9.2.1 displaying groups vs. Displaying sounds the mixer provid...

  • Page 490

    In this mode the desk’s input strips (1) represent all groups of your project, while the output strip at the far right (2) represents the master/cue channel. At the top of the mixer you see the headers of all your groups and of the master/cue channel (3). The focused channel is high- lighted. Mixer ...

  • Page 491

    → if the mixer was displaying sound strips beforehand, it will display all group strips in- stead, and the group you have double-clicked will be focused. If the mixer was displaying group strips beforehand, it will instead display all sound strips of the group that you have double-clicked. The last ...

  • Page 492

    Showing/hiding particular sections of the strips both when displaying all group channels or all sound channels of a particular group, the mix- er allows you to select which sections you want to show or hide in the strips currently dis- played. This is done via the three buttons on the left of the mi...

  • Page 493

    ▪ when the mixer displays the sound strips of a group, when you click another group header in the top row the mixer will stay at the sound level and directly display to the sound strips of this other group. ▪ you can select more than one channel strip among the strips displayed. The focused strip is...

  • Page 494

    The channel’s context menu provides the exact same entries as in arrange view. Following management commands are available in the mixer: management command action renaming channels double-click the channel name in the header, type the desired name on your computer keyboard, and press [enter] to conf...

  • Page 495

    9.2.5 adjusting settings in the channel strips the layout of sound and group strips is close to that of a classical mixing desk. The signal travels from top to bottom: from the input routing settings at the top, it passes through the var- ious plug-ins loaded in the channel, then goes through the pa...

  • Page 496

    Available settings in sound/group channel strips we list here all the elements available in a full channel strip. For each element we indicate the basic operation and the corresponding parameter in arrange view. If some of the settings are not visible, check that the mixer is not minimized and that ...

  • Page 497

    ▪ switch the mixer display between sounds and groups (see section ↑ 9.2.1, displaying groups vs. Displaying sounds ). ▪ focus/select particular channels (see section ↑ 9.2.3, selecting channel strips ). ▪ rename the channel: double-click its current name, type a new name on your computer keyboard, a...

  • Page 498

    This plug-in list is the exact equivalent of the plug-in list in the control area of the arrange view. For all details, see section ↑ 6.1, plug-in overview . (5) fader section: allows you to adjust the channel’s level, panoramic position, mute and cue state. Following actions are available: ▪ drag t...

  • Page 499

    (8) midi output settings (sound strips only): allows you to select a midi output. Visible only if the io button is enabled on the left of the mixer. Click the midi out label to select a midi output port, then select a channel via the additional menu on the right. These controls are equivalent to the...

  • Page 500

    ▪ pre-listening to samples in the browser (see section ↑ 3.3.3, auditioning samples ). ▪ metronome (see section ↑ 7.2.3, using the metronome ). ▪ pre-listening functions in the sample editor when recording (see section ↑ 15.2.2, select- ing the source and the recording mode ) or slicing samples (see...

  • Page 501

    2. Click the headphone icon in the master header. → the master channel strip switches to the cue channel strip. Here you can adjust the cue channel’s level and panoramic position, along with the destination you want to send the cue channel to. As destination, choose for example another output pair i...

  • Page 502

    ▪ click the little square on the left of a plug-in name to bypass this plug-in slot (bypassed slots are grayed out). Click the little square again to unmute the plug-in slot and insert the plug-in back into the processing chain. See section ↑ 6.1.5, bypassing plug-in slots for more information. ▪ ri...

  • Page 503

    ▪ for all types of plug-ins, the panel shows a plug-in header at the top: ↑ 9.4.1, the plug-in header . ▪ internal effects and drumsynths have their own custom panels: ↑ 9.4.2, panels for drum- synths and internal effects . ▪ the sampler plug-in has a special, extended panel: ↑ 9.4.3, panel for the ...

  • Page 504

    Use the horizontal scroll bar to display the other plug-in panels. If the maschine window is not high enough for any plug-in panel to be displayed entirely, a vertical scroll bar appears on the right of the panel to display the hidden part: use the vertical scroll bar to display the rest of the plug...

  • Page 505

    1 2 3 4 the plug-in header at the top of the plug-in panel. The plug-in header can contain following elements, from left to right: (1) open plug-in window button (native instruments and external plug-ins only): click the little arrow icon to open/close the plug-in interface in an external window. Se...

  • Page 506

    9.4.2 panels for drumsynths and internal effects for drumsynths and internal effects, the panels in the plug-in strip provide intuitive visual representations of the plug-ins and their parameters. The plug-in panel of a drumsynth and two internal effects. As with all other plug-ins, the panels for d...

  • Page 507

    For an exhaustive description of the parameters available in each panel, please refer to chapter ↑ 10, using the drumsynths for drumsynths and chapter ↑ 13, effect reference for internal ef- fects. Parameter modulation is not indicated in the panel for internal plug-ins. As a conse- quence, the valu...

  • Page 508

    Sampler – main pane 1 2 3 4 5 6 7 the sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample waveform: shows the waveform or the sample used in the selected zone. It provides the same features as the waveform found in the sample ...

  • Page 509

    (4) amp envelope section: allows you to adjust the type parameter and the envelope parame- ters from the pitch/envelope page in the control area. For more details, see section ↑ 6.2.2, page 2: pitch / envelope . (5) saturation, lo fi, and filter sections: allows you to adjust the parameters from the...

  • Page 510

    The sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample map: allows you to adjust the key and velocity ranges of your zones. This the same as the map view available in the zone page of the sample editor. For more details, see ...

  • Page 511

    ▪ absynth 5’s default view shows the main elements of the perform window of ab- synth 5: controlling your mix the plug-in strip maschine - manual - 511.

  • Page 512

    ▪ massive’s default view shows specific parts of the synth view (the eight macro controls at the top and the modulation pages underneath): controlling your mix the plug-in strip maschine - manual - 512.

  • Page 513

    ▪ guitar rig’s default view shows a mini rack with a reduced version of the global header at the top: as with all other plug-ins, the panel for native instruments plug-ins shows the plug-in header at the top containing a button for opening the plug-in in a floating window as well as the name of the ...

  • Page 514

    Click the little “+” in the header to switch between default and additional view. Macos users: the vst plug-in of a native instruments product must be installed for this product’s default view (and additional view, if any) to appear in the plug-in strip. If you normally use the au version of this na...

  • Page 515

    → the plug-in shows up in its own floating window. When undocking native instruments plug-ins, their panel in the plug-in strip is re- placed by a thin plug-in placeholder (see below). Plug-ins of native instruments platform products (reaktor, kontakt, guitar rig) are automatically opened in floatin...

  • Page 516

    ▪ in the plug-in strip the plug-in panel is replaced with a thin vertical plug-in placeholder containing only the little diagonal arrow — this allows you to dock the plug-in back into the plug-in strip (see below). ▪ the floating window also displays the plug-in header at the top. In addition to the...

  • Page 517

    9.5 controlling your mix from your controller your controller provides a dedicated mix mode. The mix mode provides an overview of your channels via a mixing desk layout, similarly to the mixer in the software’s mix view (see section ↑ 9.2, the mixer ). The mix mode on your controller and the mix vie...

  • Page 518

    Alternatively you can focus groups and sounds by pressing the group buttons and the pads as in control mode. If you set the focus to a sound or group not visible on the displays, these automatically switch to the relevant set of eight channels: for example if you are viewing sound channels 1 – 8 and...

  • Page 519

    2. If you want to adjust the level of a sounds, switch to the sound view by pushing the 4-d encoder downwards. 3. If you want to adjust the panoramic position of a sound, press the 4-d encoder and turn it counterclockwise to pan the sound to the left or clockwise to pan the sound to the right. 4. Us...

  • Page 520

    The strips of muted channels are grayed out in the displays. Even if the displays don’t switch to mute or solo mode, the usual procedures for muting and soloing groups and sounds stay valid in mix mode. For more information on the mute and solo functions, please refer to section ↑ 5.4.1, mute and so...

  • Page 521

    10 using the drumsynths drumsynths are a powerful set of monophonic internal instrument plug-ins (i.E. Instrument plug-ins included with maschine) that allow you to generate individual, fine-tuned drum sounds for your music productions. Like any other instrument plug-in, you can load them only in th...

  • Page 522

    10.1 drumsynths – general handling this section describes the general use and features of the drumsynths. Managing drumsynths drumsynths are maschine plug-ins and, as such, they support all usual plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste dr...

  • Page 523

    All drumsynths share the same parameter organization in the control area. ▪ their parameters are grouped into the same three parameter pages: ◦ the main page groups the most important parameters for each drum type. Here you can select the engine to be used, the tuning, the decay, etc. ◦ the advanced...

  • Page 524

    All drumsynths share the same global layout in the plug-in strip. ▪ in the top part of the panel you can adjust the tune parameter, select the desired engine, adjust the velocity response, and adjust the decay parameter (or the filter parameter for the shaker engine of the percussion). ▪ in the bott...

  • Page 525

    10.1.3 shared parameters within each drumsynth, some parameters are shared between several engines (e.G., the tune parameter). Shared parameters have the advantage of keeping their position when you switch to another engine in the drumsynth. This allows you to compare the sound of various engines mo...

  • Page 526

    For all engines, the tune parameter lets you define which pitch will be played when hitting the pad of that sound (with pads in group mode) or playing the middle c (midi note 60) base note. In the maschine convention the midi note 60 is noted c3. The engines have different pitch ranges: ▪ most engin...

  • Page 527

    The kick panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The kick provides following engines: ▪ sub (default): ↑ 10.2.1, kick ...

  • Page 528

    ▪ bold: ↑ 10.2.7, kick – bold . ▪ maple: ↑ 10.2.8, kick – maple . ▪ push: ↑ 10.2.9, kick – push . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the kick and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10....

  • Page 529

    Element description bend adjusts the amplitude of the pitch envelope applied throughout the sound duration (punch), measured as a percentage. Available values range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound stays at its original pitch during its entire decaying phase. As the bend valu...

  • Page 530

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 531

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 532

    Element description bias adjusts the timbre of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). At zero, the distortion is symmetrical and introduces mostly odd harmonics. As the bias value is increased, the distortion becomes more asymmetric an...

  • Page 533

    10.2.3 kick – dusty the dusty kick is an electronic kick with an organic feel. It’s capable of broken, dusty sounds but can also open up to a thundering warehouse boom. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available...

  • Page 534

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 535

    Main page element description main section engine selects the engine used in the kick plug-in. If you change this setting, please refer to section 10.2 “the kicks” in the maschine 2.0 manual. Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Availabl...

  • Page 536

    Element description grind adjusts the grittiness of the “aero” component of the sound, measured as a percentage. Available values range from 0.0 to 100.0% (default: 45.0%). Low values produce a boomy reverberation. High values result in a crushed, digital “air” squashed into the drum sound. Note tha...

  • Page 537

    10.2.5 kick – rasper the rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into drum’n’bass or dubstep productions. Its two crispness modes allow for a wide range of bass drums. The parameters described below are presented as they appear i...

  • Page 538

    Element description decay adjusts the duration of the crispness effect, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 34.0 %). Amount adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced pag...

  • Page 539

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Element description main section engine selects the...

  • Page 540

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 541

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a pe...

  • Page 542

    10.2.8 kick – maple the maple kick is an acoustic bass drum emulation that provides a realistic and organic sound. It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic instruments and its room parameters make it fit seamlessly into any mix. The paramete...

  • Page 543

    Element description size adjusts the size of the room, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount adjusts the amount of room effect applied to the drum sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). A...

  • Page 544

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 545

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 546

    The snare panel in the plug-in strip. As with every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The snare provides following engines: ▪ volt (default): ↑ 10.3.1, ...

  • Page 547

    ▪ vintage: ↑ 10.3.6, snare – vintage ▪ chrome: ↑ 10.3.7, snare – chrome ▪ iron: ↑ 10.3.8, snare – iron ▪ clap: ↑ 10.3.9, snare – clap for more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1...

  • Page 548

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Osc mode selects the oscillator mode: if you select tonal (default), t...

  • Page 549

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 550

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Grit adjusts the intensity of the bitcrushing, measured as a percentag...

  • Page 551

    10.3.3 snare – pow the pow snare is a shot of filtered noise, useful as an electro snare, an effect or a layer in a combined snare sound. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within th...

  • Page 552

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 553

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a ...

  • Page 554

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 555

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 556

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 557

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 558

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 559

    Element description skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 ...

  • Page 560

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 561

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 562

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 563

    Element description decay adjusts the duration of the sound’s tail, but also the “spread” between the individual claps, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Room adjusts the balance between the dry sound — the claps themselves — and the synthesized ...

  • Page 564

    10.3.10 snare – breaker the breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix- es containing heavy bass. The adjustment of the wires spectrum provides a great range of snares. It also works very well with the rasper kick. The parameters described below are pre...

  • Page 565

    Element description spectra section mode selects from two different noise types that simulate the wires of the drum. Available modes are a (default) and b. Tune provides an independent tuning of the snare noise. It relates to the tension of the snare wires on a real snare drum. Available values rang...

  • Page 566

    10.4 the hi-hats the hi-hat drumsynth can generate a variety of hi-hat sounds. The hi-hat in the control area (main page depicted). The hi-hat panel in the plug-in strip. Using the drumsynths the hi-hats maschine - manual - 566.

  • Page 567

    As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The hi-hat provides following engines: ▪ silver (default): ↑ 10.4.1, hi-hat – silver . ▪ circuit: ↑ 10.4.2...

  • Page 568

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a perce...

  • Page 569

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 570

    Main page element description main section engine selects the engine used in the hi-hat plug-in. If you change this setting, please refer to ↑ 10.4, the hi-hats . Tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (defa...

  • Page 571

    Element description seed selects a random sequence to control the waveform produced by the oscillator. Each of the 31 seed values available produces a different set of random pitches and harmonics. Dissonance affects the randomization of the oscillator, measured as a percentage. Available values ran...

  • Page 572

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 9.4, the plug-in strip for more information on this. Main page element description main section engine s...

  • Page 573

    Element description strike adjusts the attack of the cymbal, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Distress introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced page for this engin...

  • Page 574

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view) — for more information please refer to section ↑ 9.4, the plug-in strip . Main page element description main se...

  • Page 575

    Advanced page element description hybrid section bend adjusts the amount of a pitch envelope for sound design purposes. It is a bipolar control ranging from -100.0 to 100.0% (default: 0.0%) rattle adjusts the amount of sizzling from the hi-hat. It is more noticeable with long decays. Available value...

  • Page 576

    When played, like on a real drum set. By the way you are not limited to two hi-hat sounds — e.G., you could add to the same choke group a third sound containing a half-opened hi-hat. To know how to do this, please refer to section ↑ 5.1.4, using choke groups where choke groups are explained in detai...

  • Page 577

    The tom panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The tom provides following engines: ▪ tronic (default): ↑ 10.5.1, tom ...

  • Page 578

    For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ 10.1, drumsynths – general handling . 10.5.1 tom – tronic the tronic engine is the default engine of the tom. A fat, analog-style tom with...

  • Page 579

    Element description bend adjusts the pitch sweep of the sound, measured as a percentage. Available values range from -100.0 % to 100.0 % (default: 0.0 %). At zero the sound stays at its original pitch during its entire decaying phase. At higher values, the pitch bends upwards. At lower values, the p...

  • Page 580

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 581

    Main page element description main section engine selects the engine used in the tom plug-in. If you change this setting, please refer to ↑ 10.5, the toms . Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 48.00 to 72.00....

  • Page 582

    Element description color adjusts a simple filter which affects the brightness of the sound. Available values range from 0.0 to 100.0 % (default: 50.0 %). Glide the tuning of the fractal tom is locked for each note; in other words the change in tuning is applied only when a new note is received. Whe...

  • Page 583

    Element description transpose adjusts the pitch transposition of the feedback oscillator bank only, measured in semitones and cents. This is useful for tuning it to the tone oscillator. Available values range from -12.00 to 12.00 semitones (default: 0.00). Freq a adjusts the pitch of oscillator a wi...

  • Page 584

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 585

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from...

  • Page 586

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From the mid position, by turning the knob ...

  • Page 587

    Element description tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from 0.0 to 100.0% (default). Impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0....

  • Page 588

    The percussion in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The pe...

  • Page 589

    ▪ fractal (default): ↑ 10.6.1, percussion – fractal . ▪ kettle: ↑ 10.6.2, percussion – kettle . ▪ shaker: ↑ 10.6.3, percussion – shaker . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the snare and the other drumsynths, see ↑ ...

  • Page 590

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tune hold when tune hold is enabled, the tuning behavior is that of the fractal tom: the tuning is fixed until the next note is received (see ↑ ...

  • Page 591

    Element description harmonics section ktr. Mode (key tracking mode) selects from two key tracking modes: harmonic (default) and dissonant. In harmonic mode all oscillators track the tune parameter (on the main page, see above) and your keyboard evenly. Therefore, the drum stays in tune with itself a...

  • Page 592

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 593

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 33.00 to 57.00. The default value is 45.00. For more details see ↑ 10.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound...

  • Page 594

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 595

    Element description filter adjusts the bandwidth of the filter applied to the noise source, measured as a percentage. Higher settings result in a wider filter. Lower settings result in a narrower filter, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 70.0 %). Grain ad...

  • Page 596

    Element description accent (performer mode only) controls the amount of emphasis on certain notes within the shaker pattern, measured as a percentage. At low values, the groove is static and the notes rather quiet, as if the shaker were being shaken very gently and uniformly. As the parameter is inc...

  • Page 597

    Element description sync the sync parameter has two options: lock and retrig. In lock mode, the shaker pattern is synced to the song position; that is, it is always in time regardless of when a note is pressed. In retrig mode, the shaker pattern (including accents) is retriggered on every note on, w...

  • Page 598

    Element description swing adjusts the amount of swing or shuffle in the shaker pattern. Higher values will result in a pattern with more swing. Note that swing alone will result in quite a mechanical feel — for a more human feel it is recommended to add some twist as well (see below). Available valu...

  • Page 599

    The crash engine selected for the cymbal in the control area (main page depicted). The crash engine selected on the cymbal panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of paramete...

  • Page 600

    The cymbal provides following engines: ▪ crash (default): ↑ 10.7.1, cymbal – crash . ▪ ride: ↑ 10.7.2, cymbal – ride . For more information on engines, see ↑ 10.1.1, engines: many different drums per drumsynth . For general information on the cymbals and the other drumsynths, see ↑ 10.1, drumsynths ...

  • Page 601

    Element description width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the effect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). Color secti...

  • Page 602

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 603

    Element description impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, r...

  • Page 604

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 605

    11 using the bass synth bass synth is an internal fun and easy to use monophonic synthesizer module that allows you to quickly create expressive basslines. Like any other instrument plug-in, load it into the first plug-in slot of a sound to gain full control over its parameters in the control panel ...

  • Page 606

    11.1 bass synth – general handling this section describes the general use and features of the bass synth. Managing the bass synth bass synth is a maschine plug-in and, as such, supports all usual plug-in actions and proce- dures. Hence, to know how to load, remove, replace, insert, move, copy/paste ...

  • Page 607

    ◦ the main page groups the most important parameters. Here you can adjust the shape of the oscillator waveform, the filter cutoff and resonance , the envelope modulation ( mod. Amt. ) and envelope decay amounts, the drive amount and the glide time . ◦ the advanced page provides access to the glide o...

  • Page 608

    11.1.2 bass synth parameters available from the both the control area of the arrange view and in the plug-in strip of the mix view, the parameters are as follows: the parameters described are presented as they appear in the control area (arrange view). The same parameters are available in the plug-i...

  • Page 609

    Element description mod. Amt. Adjusts the amount of envelope applied to the filter cutoff (range: 0.0% – 100%). To increase the amount of modulation applied to the cutoff , turn the mod. Amt. Knob clockwise by clicking and dragging upwards. Decay adjusts the rate at which the sound fades to silence ...

  • Page 610

    12 using effects at each project level (sound, group and master) it is possible to add effects in form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, native instruments ...

  • Page 611

    Choose the channel in which the effect is to be inserted 1. If you want to apply the effect to the master (to process the audio of the whole project), click the master tab in the top left corner of the control area. 2. If you want to apply the effect to a group (to process the audio of the whole gro...

  • Page 612

    Load the effect in a new slot 1. At the far left of the control area, click the little plug-in icon to display the plug-ins of the selected channel: the icon lights up. The plug-in list appears nearby, showing a stack of all plug-ins al- ready loaded in the channel: in the plug-in list each plug-in ...

  • Page 613

    If you have selected a sound and its plug-in list is empty, the plug-in menu also shows all available instrument plug-ins. 3. Click the desired entry in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instrum...

  • Page 614

    Notes and hints on loading effects in the software ▪ instead of clicking the “ + ” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the plug-in menu: the effect selected in the menu will replace the plug-in currently loaded in...

  • Page 615

    2. If it’s not already open, open the extended view of the mixer by clicking the down-pointing arrow at the left of the mixer: 3. Check that the plug-in icon is active on the left of the mixer — if not, click it to display the plug-in list in each channel strip. Then, put the focus on the channel (m...

  • Page 616

    3. To set the focus to a sound channel: if the mixer is currently displaying the group channel strips, in the mixer’s top row double-click the blank space in the header of the group con- taining the desired sound, then click the header of the desired sound in the row below. If the mixer is currently...

  • Page 617

    2. If you want to apply the effect to the master (to process the audio of the whole project), press button 1 to select the master tab. 3. If you want to apply the effect to a group (to process the audio of the whole group), press button 2 to select the group tab and press the group button a – h corr...

  • Page 618

    10. When you have found the effect you want to use, press the jog wheel or button 8 ( load ) to load it. You can also use buttons 5 and 6 to step through the list and load each effect directly. 11. Leave the plug-in browser and switch back to control mode by pressing plug-in (or by pressing shift + ...

  • Page 619

    12.1.2 other operations on effects you can manipulate effects like any other plug-in loaded in a plug-in slot. This notably in- cludes adjusting the effect parameters, removing effects, moving effects to other plug-in slots, saving and recalling effect presets, etc. Here we provide a reminder of eve...

  • Page 620

    Action procedure bypass an effect click the fx icon (in arrange view) or the little square (in mix view) at the left of the effect name in the plug-in list. Click again to re-enable the effect. Save the current effect settings as preset open the plug-in menu, and select save as… at the bottom of the...

  • Page 621

    Action procedure insert another effect after the selected effect press shift + button 3. The browser automatically opens and lets you select the desired effect preset to be inserted after the plug-in currently selected. Replace the effect use the plug-in browser (press shift + browse ) or the browse...

  • Page 622

    What is a side-chain input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit (the “side-chain input”) to control the behavior of the processing. Usually the ...

  • Page 623

    The side-chain input page of the compressor plug-in on the controller. Please refer to section ↑ 2.3.8, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access parameter pages. The parameters of the side-chain input are not available in the plug-in pane...

  • Page 624

    Parameter description gain adjusts the input level of the side-chain signal fed into the plug-in. Filter section filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts...

  • Page 625

    If you are using maschine as a plug-in in a host application, maschine can receive audio from your host on any of its eight mono virtual inputs. To know how to route audio in your host to the virtual inputs of the maschine plug-in, please refer to your host documentation. When this is done, go direc...

  • Page 626

    Any audio source plugged into the first input of your audio interface will be available on the in 1 l input of maschine, and so on. See ↑ 2.6.2, preferences – audio page for more information on the audio page of the preferences panel. Using effects applying effects to external audio maschine - manua...

  • Page 627

    Maschine in plug-in mode if maschine is running as a plug-in in a host environment, the maschine plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the maschine plug-in. In this example, we wi...

  • Page 628

    5. Turn knob 1 to set the source to ext. 1 . → now the external audio is routed to your sound! You can adjust the level of the incoming signal by turning knob 2 ( gain ). Method 2: using the navigate page 1. Press button 5 repeatedly until the input properties are selected (you should see input at t...

  • Page 629

    → now the external audio is routed to your sound! You can adjust the level of the incoming signal by turning knob 2 ( gain ). 12.2.3 step 3: load an effect to process an input here we describe the procedure in arrange view. You can also do this in mix view — see section ↑ 12.1.1, adding an effect . ...

  • Page 630

    3. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (native instruments products) or external (third-party products) submenu at the top of the list. → upon your selection the effect is loaded i...

  • Page 631

    → the selected effect is loaded in a new plug-in slot and directly starts to process your ex- ternal audio! By pressing plug-in or shift + browse again you can switch back to control mode and adjust the effect. 12.3 creating a send effect sometimes you may want to have a classic send effect, for exa...

  • Page 632

    2. At the far left of the control area, click the plug-in icon to display the plug-ins of the sound: the icon lights up. The plug-in list appears. Since we have chosen an empty sound, the plug-in list should be empty: 3. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and...

  • Page 633

    → upon selection the effect is loaded and its parameters are displayed in the parameter area. When you load an effect into the first plug-in slot of a sound, maschine automati- cally configures the sound’s input to receive any signal(s) coming from other sounds and groups in your project and sends t...

  • Page 634

    4. Press select + the unlit pad of the empty sound you want to use (or simply hit its unlit pad if pads are in group mode). Since we have selected an empty sound, you see (none) under button 7/8 and these buttons are inactive (i.E. There are no plug-ins to navigate yet). 5. Press shift + browse to o...

  • Page 635

    10. Switch back to control mode by pressing plug-in (or by pressing shift + browse again). → now you can edit the effect parameters using knobs 1–8 and the page buttons as usual (see ↑ 2.3.8, navigating channel properties, plug-ins, and parameter pages in the control area ). When you load an effect ...

  • Page 636

    Here we describe the procedure in arrange view. You can also do this in mix view — see section ↑ 8.1.2, configuring the main output of sounds and groups . You can repeat the process to route more sounds/groups to the same send effect, or route the same sound/group to an additional send effect send u...

  • Page 637

    5. Press the right page button to select the aux page of parameters. 6. Turn knob 1 ( aux 1 dest. ) to assign the first auxiliary output to the desired send effect. In addition to the usual entries available in both fields, you will find all the sounds and groups with an effect plug-in loaded in the...

  • Page 638

    12.3.3 a few notes on send effects when working with send effects, please keep in mind the following: ▪ you cannot send the master output to send effects. ▪ you cannot send a send effect’s output to itself, nor the output of a group to one of its own sounds. However, you can: ▪ chain several sounds ...

  • Page 639

    12.4 creating multi-effects creating a multi-effect unit is basically the same thing as creating a series of sounds as send effects within a group and arrange them as you see fit. Following the procedure described in the previous section ↑ 12.3, creating a send effect , in every sound of the group y...

  • Page 640

    Which of the main, aux 1, and aux 2 output to use? Each sound provides three distinct outputs: main, aux 1, and aux 2. If you want to build a series of effects split across several sounds, for each sound in the series you have to send one of these outputs to the input of the next sound. For this we ...

  • Page 641

    Groups of the multi fx type in the library pane. Using effects creating multi-effects maschine - manual - 641.

  • Page 642

    13 effect reference maschine provides a healthy selection of more than 20 different effect plug-ins that can be quickly applied to sounds, groups and the master, all as insert effects. By using maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ...

  • Page 643

    13.1 dynamics 13.1.1 compressor this is a classic compression effect to control the dynamic information of an audio signal. You can use the compressor to fatten up your drums or to control signals that have a very wide dy- namic range. In addition to the legacy classic mode, the compressor provides ...

  • Page 644

    Parameter description mode section mode selects between two operation modes: classic (default setting) and feedback. Whereas classic mode generates a cleaner and more precise compression, feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envel...

  • Page 645

    The compressor on the controller: main page. Side-chain input page the compressor in the control area: side-chain input page. Effect reference dynamics maschine - manual - 645.

  • Page 646

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 647

    The compressor on the controller: side-chain input page. Level meters in the compressor panel (plug-in strip) in the plug-in strip, the compressor panel offers a few extra features not available in the con- trol area: ▪ the threshold and gain faders (corresponding to the threshold and gain parameter...

  • Page 648

    The gate panel in the plug-in strip. Main page the gate in the control area: main page. Parameter description depth section threshold this value determines the threshold at which the gate starts to work. Higher values will let only the loudest parts of the signal through the gate. Time section attac...

  • Page 649

    Parameter description release the time the gate will take to release the input signal after it rises above the threshold. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The gate on the controller: main page. Side-chain input page the gat...

  • Page 650

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 651

    Input level meter in the gate panel (plug-in strip) in the plug-in strip, the gate panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the control area) provides a level meter for visual monitoring of the ...

  • Page 652

    The transient master panel in the plug-in strip. The transient master in the control area. Parameter description depth section input gain adjusts the level of the input signal. This allows you to offset the overall level once you have set the desired effect, in order to counterbalance the gain or lo...

  • Page 653

    Parameter description sustain prolongs/shortens the sustain phases in your signal. With the knob at the middle position, the sustain phases are not altered. From this position, turning the sustain knob to the left shortens the sustain phases, while turning it to the right prolongs them. Limit activa...

  • Page 654

    The limiter panel in the plug-in strip. Main page the limiter in the control area: main page. Element description mode section mode selects from two different limiter types. The available modes are legacy and transparent. Depth section (transparent mode only) threshold this value determines the thre...

  • Page 655

    Element description release the time the limiter will take to stop limiting after the input signal falls below the threshold. With longer release times it takes more time to get back to normal. Available values can be adjusted in milliseconds from 1.0ms to 500.0ms (default: 1.0ms). Output section ce...

  • Page 656

    Element description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds, and the outputs of all (other) groups. In the menu these outputs are la...

  • Page 657

    The limiter on the controller: side-chain input page. Input level meter in the limiter panel (plug-in strip) in the plug-in strip, the limiter panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the contro...

  • Page 658

    The maximizer panel in the plug-in strip. Main page the maximizer in the control area: main page. Parameter description depth section amount this parameter is used to adjust the amount of the maximizer effect. Turn the knob clockwise to increase the loudness of the signal. Curve controls the compres...

  • Page 659

    The maximizer on the controller: main page. Side-chain input page the maximizer in the control area: side-chain input page. Effect reference dynamics maschine - manual - 659.

  • Page 660

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 661

    The maximizer on the controller: side-chain input page. 13.2 filtering effects 13.2.1 eq use the eq to boost or cut selective frequencies of the audio signal. The eq is mainly a tool to tailor your audio signal to taste by cutting out selected frequencies or boosting others, but can also be used as ...

  • Page 662

    Freq / gain page the eq in the control area: freq / gain page. Parameter description low section freq frequency selector for the low frequency band. Ranges from 20 hz to 8 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Low-mid section freq frequency selector f...

  • Page 663

    Parameter description freq frequency selector for the high frequency band. Ranges from 50 hz to 20 khz. Gain this determines how much the selected frequency is increased/ attenuated by. The eq on the controller: freq / gain page. Width / output page the eq in the control area: width / output page. P...

  • Page 664

    Parameter description output section gain gain control for the eq altogether. The eq on the controller: width / output page. 13.2.2 filter filter with selectable characteristics that can be modulated via lfo or envelope. There are many applications for a filter: it can be used to emulate a synthesiz...

  • Page 665

    Main page the filter in the control area: main page. Parameter description type section mode here you can select between four different filter modes: lp (low- pass), bp (band-pass), hp (high-pass), and notch. Depending on the mode selected, the following parameters vary as indicated. Freq section cu...

  • Page 666

    Parameter description speed defines the speed of the modulation in note values from 16/1 (one cycle every 16 bars) up to 1/32 note. Lfo shape defines how the lfo evolves over time. Phase adjusts the start phase of the lfo. Source: envelope decay with decay you adjust how fast the envelope fades out....

  • Page 667

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 668

    The filter on the controller: side-chain input page. 13.2.3 cabinet the cabinet emulation is a cabinet and microphone component that proves full control over all the (post-amp) stages of recording a guitar tone. Cabinet emulation includes the four cabinet types, and the variable positioning of six d...

  • Page 669

    The cabinet emulation in the control area (main page depicted). Main page element description cabinet section cabinet selects from four different cabinet types, which includes: ▪ american cabinet ▪ british cabinet ▪ vintage cabinet ▪ modern cabinet microphone section microphone selects from six diff...

  • Page 670

    Element description output section mix adjusts the ratio between the effect (wet) signal and original (dry) signals. Available values range from 0.0 to 100.0% (default: 100.0%). 13.3 modulation effects 13.3.1 chorus the chorus is useful to “thicken” signals and enhance or add stereo content. It is m...

  • Page 671

    Parameter description mod section rate the rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated. Amount the amount of the chorus effect. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signa...

  • Page 672

    The flanger panel in the plug-in strip. The flanger in the control area. Parameter description main section frequency this defines the center frequency of the flanger. Feedback adjusts the amount of output signal fed back into the input. Invert inverts the flanger. Mod section amount this defines ho...

  • Page 673

    Parameter description speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens the stereo field of the effect. Output section mix mix lets you adjust the amou...

  • Page 674

    The fm panel in the plug-in strip. Fm in the control area. Parameter description freq section rate this is for adjusting the speed of the fm modulation. Split the split control determines the extent to which the fm effect is applied to high frequencies via a crossover. Turn to the right to affect hi...

  • Page 675

    The fm on the controller. 13.3.4 freq shifter the freq shifter shifts selected frequencies of the audio signal by a user-specified amount. With high frequencies it sounds like a pitch shifter; with low frequencies it sounds like a spe- cial chorus. The freq shifter panel in the plug-in strip. The fr...

  • Page 676

    Parameter description freq section coarse this is used to define the basic frequency of the freq shifter. Fine fine-tune the frequency here. Output section feedback adjusts the amount of output signal fed back into the input. Increasing this parameter will increase the intensity of the effect. Stere...

  • Page 677

    The phaser panel in the plug-in strip. The phaser in the control area. Parameter description main section frequency this defines the center frequency of the phaser. Feedback adjusts the amount of output signal fed back into the input. 8pole activating this causes the phaser to use the 8pole mode, re...

  • Page 678

    Parameter description speed (lfo) defines the speed of the lfo in a range from 0.03 hz up to 8 hz. Speed (lfo sync) defines the speed of the lfo in note values from 16/1 (one cycle every 16 bars) up to 1/16 note. Shape (envelope) change the shape of the envelope here. Stereo this parameter widens th...

  • Page 679

    13.4 spatial and reverb effects 13.4.1 ice this is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the project “come into my disco” from the maschine factory library, you can hear how it creates deep sou...

  • Page 680

    Parameter description ice the “ice” factor: higher values sound more metallic. Size adjust the size of the virtual room here. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The ice on the controller. 13.4.2 metaverb like the reverb, the ...

  • Page 681

    The metaverb in the control area. Parameter description room section size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High high band eq to cut or boost high frequencies. Position section pan this pans the dry signal. This is useful because t...

  • Page 682

    The metaverb on the controller. 13.4.3 reflex this is a special resonating reverb. At moderate settings the reflex can be useful to emulate small, “tight” rooms. At more extreme settings, it can produce interesting artificial, metallic textures. Automating the color parameter usually yields very ple...

  • Page 683

    The reflex in the control area. Parameter description room section color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Smooth with this parameter, you can soften the metallic character of reflex. Size adjust the size of the virtual room ...

  • Page 684

    13.4.4 reverb (legacy) this reverb is best for most common applications. The reverb adds room information to the signal, making it sound more spacious and natural. It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sorts of other signals. The reverb panel...

  • Page 685

    Parameter description high high band eq to cut or boost high frequencies. Position section pan this pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatural. Stereo this parameter widens the stereo field of th...

  • Page 686

    13.4.5 reverb the plate reverb panel in the plug-in strip. 13.4.5.1 reverb room the room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. Modulate the room size , and pre delay parameters to create special effects. The reverb effect in the plug-in strip...

  • Page 687

    The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range ...

  • Page 688

    Element description diffusion controls the density of the reflections in the virtual room. A low diffusion setting makes the reflections sound more distinct, like closely spaced echoes. A high diffusion setting creates reflections so close they sound more like noise, in which echoes are indistinguis...

  • Page 689

    13.4.5.2 reverb hall the reverb hall mode is a spacious and natural reverb that is particularly suited to tonal sounds. When used with a high reverb time setting it provides a very lush reverb making it also suitable for ambient or experimental music. Modulate the room size , and pre delay pa- ramet...

  • Page 690

    Element description reverb time adjusts the reverb decay time. Turn clockwise to increase decay. Available values range can be adjusted in seconds from 0.5s to 20.2s (default: 2.2s). Reverb size adjust the size of the simulated room. Turn clockwise to increase the perceived size of the room and reve...

  • Page 691

    Eq page the eq page contains parameters to adjust the eq of the reverb. Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adjusts the low-frequency content in th...

  • Page 692

    Parameter description decay adjusts the damping of the plate, which directly affects the decay time of the reverb. Eq section low shelf controls the low-frequency content in the reverberated signal. High damp adjusts the damping of the high frequencies in the reverberated signal. Output section mix ...

  • Page 693

    Main page the beat delay in the control area: main page. Parameter description delay section time the time parameter defines the delay length in note values. The available values depend on the unit defined by the unit parameter on the unit page (see below). They range from half a unit to 16 units. O...

  • Page 694

    Parameter description stereo this parameter widens the stereo field of the effect. Values go from -100.0 % to 100 % — negative values inverse the stereo field of the effect. Mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The beat delay on the controlle...

  • Page 695

    The beat delay on the controller: unit page. 13.5.2 grain delay by chopping the input into small “grains” and rearranging them as a cloud, the grain delay is useful for creating ambient textures. Increase size, space and density to quickly transform any sound into an evolving ambient texture. As a u...

  • Page 696

    Main page the grain delay in the control area: main page. Parameter description grain section pitch determines the pitch of the grains: low values result in a deep, slowly repeating grain, high values speed up the grain, making it sound faster and higher. Size defines the length of the grains. Jitte...

  • Page 697

    The grain delay on the controller: main page. Output page the grain delay in the control area: output page. Parameter description output section stereo this parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). Effect reference delays maschine - manu...

  • Page 698

    The grain delay on the controller: output page. 13.5.3 grain stretch the grain stretch effect uses granular synthesis to manipulate the speed and pitch of the in- coming signal. The grain stretch panel in the plug-in strip. The grain stretch in the control area. Effect reference delays maschine - ma...

  • Page 699

    Parameter description master section on enables the effect. Every time this control is switched on, the grain stretch effect buffers incoming audio for 32 x 1/16th step. Time section stretch defines the time-stretch amount. Set to 50.0 % for half speed. Loop sets a loop length, in 1/16th steps. Pitc...

  • Page 700

    13.5.4 resochord the resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. The results are most effective with non-melodic content (like drums) as the re- sochord will print its own harmonic content on to any input material. The resochord panel i...

  • Page 701

    Parameter description spread (string mode) allows you to define how big the difference in tuning is between combs. Style (chord mode) you can select between different chord-styles such as minor or major. Chord (chord mode) here you can choose from different chords to be applied to your audio signal....

  • Page 702

    13.6 distortion effects 13.6.1 distortion combining overdrive, feedback and modulation, the distortion produces a heavy distortion/fuzz effect, comparable to distortion stomp-boxes for guitars. This effect is special because of the feedback it creates. The distortion panel in the plug-in strip. The ...

  • Page 703

    Parameter description feedback adjust the amount of output signal fed back into the input. Tone general tonal characteristic of the feedback signal. Tone mod modulation introduced in the feedback signal. Output section gate the gate button is used to cancel out feedback loops introduced by high feed...

  • Page 704

    The lofi panel in the plug-in strip. The lofi in the control area. Parameter description resample section sr sr stands for sample rate and ranges from cd-quality (44.1 khz) to 99.5 hz which results in a hissy crackle. Bitcrush section bits introduces a distortion based on bit reduction. Smooth reduc...

  • Page 705

    The lofi on the controller. 13.6.3 saturator the saturator is a flexible tool allowing you to apply various types of saturations to your signal. The saturator offers three modes: classic (legacy mode), tape, and tube. You can select the desired mode via the mode selector. Since the three modes provi...

  • Page 706

    The saturator in classic mode in the control area. Classic mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Input controls the input gain of the effect. Increasing input will also i...

  • Page 707

    Tape mode the tape mode emulates the soft compression and pleasant saturation induced by recording to analogue magnetic tapes. It can be used lightly to add warmth and coloring to the sound, or heavily to add aggressive distortion. The saturator in tape mode in the control area. Tape mode – paramete...

  • Page 708

    The saturator in tube mode in the control area. Tube mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Charge in tube mode the saturator provides a negative feedback loop that attenu...

  • Page 709

    Tube mode – parameter description output section gain adjusts the output level of the effect. Use this to compensate for changes in volume caused by input gain and signal compression. 13.6.4 analog distortion the analog distortion be used to add grit to drums and percussion, lead synths and guitars....

  • Page 710

    Main page element description mode section mode select between two distortion modes: analog and mulholland (default: mulholland ). Distortion section saturation sets the amount of saturation applied to the signal. Available values range from 0.0 to 100.0% (default: 25.0%). Bass attenuates the low fr...

  • Page 711

    ▪ filter: the filter is a raw-sounding, analog-modelled lp/bp/hp filter with additional satura- tion parameters and resonance that can be pushed into self-oscillation. For more informa- tion see section ↑ 13.7.1, filter . ▪ flanger: the flanger is a comb filter effect. It can behave like a standard ...

  • Page 712

    Filter perform fx in the plug-in strip. Filter perform fx in the control area. Main page parameter description mode section mode select an effect. Touchstrip section effect reference perform fx maschine - manual - 712.

  • Page 713

    Parameter description engage activates the filter. Frequency sets the cutoff frequency according to the min/max range parameters. Filter type selects from low pass, band pass and high pass modes. Resonance sets the resonance of the filter. Values over 100% will lead to self-oscillation—be careful! T...

  • Page 714

    Flanger perform fx in the plug-in strip. Flanger perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 714.

  • Page 715

    Parameter description engage activates the effect. Frequency controls the volume of the comb filter. Flanger decay controls the decay time. Saturation controls the saturation in the feedback path, producing a dirtier, compressed sound. Stereo controls the stereo spread of the effect. Setup page para...

  • Page 716

    Burst echo perform fx in the plug-in strip. Burst echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 716.

  • Page 717

    Parameter description engage activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the feed parameter. Ts assign assigns the control to feedback or time. Feedback : sets the delay feedback when the effect is activated. The feedback is reduced wh...

  • Page 718

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in replace mode, the dry signal is muted after the first repetition, leaving only ...

  • Page 719

    Reso echo perform fx in the plug-in strip. Reso echo perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 719.

  • Page 720

    Parameter description engage activates the effect. Frequency controls the frequency of the filters in the filter bank, altering the tonality of the signal. Echo time sets the delay time. Feedback sets the delay feedback. Pump controls the amount of compression applied to the feedback loop. Wet level...

  • Page 721

    13.7.5 ring built on a carefully selected bank of ring modulators, ring adds a bell-like quality to melodic sound sources. Using the additional plate reverb, tweak a knob or smart strip to hand-pick in- dividual notes and keep them ringing into the stratosphere. Ring perform fx in the plug-in strip....

  • Page 722

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the ring modulators. Osc spread controls the frequency spread of the ring modulators. At low spread values, the ring modulators converge to a single modulation freq...

  • Page 723

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in wet only mode, the dry signal is muted entirely, leav- ing silence except when ...

  • Page 724

    Stutter perform fx in the plug-in strip. Stutter perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 724.

  • Page 725

    Parameter description engage controls a hard bypass. Activating the control commences looping, releasing the control bypasses the effect. Length can be assigned to length (loop length, by default) or pitch (relative pitch) using ts assign . Ts assign assigns the control to length or pitch . Stutter ...

  • Page 726

    13.7.7 tremolo a no-frills tremolo and vibrato effect that’s perfect for creating motion and wobble on the fly. Instantly add expression with multiple modes, rate, and depth ranges, and use the stereo knob to create auto-pan motion effects. Tremolo perform fx in the plug-in strip. Tremolo perform fx...

  • Page 727

    Main page parameter description mode mode select an effect. Touchstrip engage enables and disables the effect. Position controls the tremolo and vibrato rate and depth, within the ranges defined by the min and max parameters on the second page. Tremolo trem/vibr controls the balance between tremolo ...

  • Page 728

    Setup page parameter description depth range depth min controls the amplitude of the modulation when the parameter position is set to 0%. Depth max controls the amplitude of the modulation when the parameter position is set to 100%. Depth range rate min controls the rate of the modulation when the p...

  • Page 729

    Scratcher perform fx in the plug-in strip. Scratcher perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip effect reference perform fx maschine - manual - 729.

  • Page 730

    Parameter description engage engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely. Position controls the brake speed (higher = slower brake), the scratch position (higher = forward) and the delay time (higher = longer delay time). Swirl delay time con...

  • Page 731

    14 working with the arranger the arranger is the big area located in the upper part of the maschine window, right under the header. The maschine arranger has two different views: ideas view and arranger view which are also reflected on your controller. Each view has a specific purpose in the workflo...

  • Page 732

    The ideas view the ideas view allows you to experiment with your musical ideas without being tied to a time- line or any kind of arrangement. Here you can create patterns for each group and combine them into a scene. 1 2 3 the ideas view for creating and experimenting with musical ideas free from th...

  • Page 733

    Control area). To mute a group click the group letter, for example a1 , and right-click ([ctrl] + click on macos) on the letter to solo the group. Using your mouse you can also right-click ([ctrl] + click on macos) on the name of a group to access the many options available to man- age them. The arr...

  • Page 734

    (4) pattern area: in each section of the arrangement, you can see the name of the scene as- signed to the section along with the scene's patterns stacked vertically for each group in the project. The patterns seen here are the same as those seen when viewing the same scene in the ideas view. 14.1.1 ...

  • Page 735

    Navigating the arranger vertically (groups) a classic scroll bar is available right of the arranger. It allows you to scroll to hidden groups in case all of them don’t fit in the arranger. The classic scroll bar right of the arranger. You can also adjust the height of the arranger in order to displa...

  • Page 736

    14.1.2 following the playback position in your project if the arranger doesn’t display the entire loop range currently selected, at some point the playhead will go beyond the portion of your project currently displayed in the arranger and you might loose track of the playback position. To prevent th...

  • Page 737

    → the follow button lights up. In the software the arranger will now switch to the next portion of your project (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed. This way, you always see the portion that is cur- rently played. The follow function...

  • Page 738

    ◦ if retrigger is disabled (default setting), the next section that is selected will play from the same offset to the beginning of the section: e.G., leaving the current section on beat 3 will cause the new section to start playing on its beat 3. This ensures that the global groove of your track is ...

  • Page 739

    → the next time you select a new section or group of sections for looping, the new loop will start from the beginning of the first section (retrigger enabled) or from the same position as where it left the current section (retrigger disabled). 14.1.3.2 jumping to other sections using the controller ...

  • Page 740

    The ideas view. ▪ at the top you can see scene slots. The selected scene is highlighted. ▪ the selected scene displays the selected patterns for the current scene. 14.2.2 creating scenes you can create a new scene directly in the ideas view. Creating a scene in ideas view ► to create a new scene, cl...

  • Page 741

    14.2.3 assigning and removing patterns each pattern placed in the arranger (ideas view or arranger view) references one of the pat- terns available in the pattern editor for the corresponding group. In the ideas view, each column represents a group. After selecting a scene it is possible to assign a...

  • Page 742

    ▪ the pattern displays its name and color. ▪ the corresponding pattern will now be played by that scene. ▪ additionally this pattern is loaded in the pattern editor, ready to be modified. Patterns and the pattern editor are described in chapter ↑ 7, working with patterns . Creating a new empty patte...

  • Page 743

    Then create the pattern for the desired group: 1. Press the desired group button a – h to select the group from which you want to select a pattern. 2. Press and hold pattern . Both your pads and the right display give you an overview of the available patterns. Dim lit pads indicate the available pat...

  • Page 744

    ▪ the pattern itself is left untouched. ▪ if the pattern was the longest one in the scene, the scene is automatically reduced to the next longest pattern. 14.2.4 selecting scenes you can select the desired scene in the ideas view. Selecting a scene in the ideas view to select a scene in the ideas vi...

  • Page 745

    14.2.5 deleting scenes to delete a scene in the ideas view: 1. In the top row of the ideas view, right-click ([ctrl]-click on macos) the name of the scene you want to delete and select delete from the context menu: → the scene is deleted with all its patterns. Scenes to the right shift to fill the g...

  • Page 746

    To clear a scene: ► right-click ([ctrl]-click on macos) the name of the scene you want to clear, and select clear from the context menu. → the scene is cleared of all patterns. 14.2.8 duplicating scenes the ideas view allows you to duplicate a scene. This feature works in connection with settings ma...

  • Page 747

    → the selected scene is duplicated in accordance with the setting in the default page of the preferences. You can also duplicate a scene by clicking the scene slot header while holding [alt] key (or [ctrl] on pc), and dragging the mouse. After the mouse is released a duplicate copy of the scene is c...

  • Page 748

    1. Click and hold the scene name in the ideas view. 2. While holding the mouse button, drag your mouse horizontally to the desired location. As the mouse cursor moves, an insertion line appears at the potential places where you can drop the scene. 3. When the insertion line appears at the desired lo...

  • Page 749

    14.2.10 making scenes unique if a scene is referencing the same patterns you can make a separate (unique) copy of the scene and its patterns by selecting unique. This will then allow you to work on a new separate copy of the scene and its pattern in isolation. Use unique in combination with the dupl...

  • Page 750

    Appending a scene to the arrangement in the software ► in the top row of the ideas view, right-click ([ctrl]-click on macos) the name of the scene you want to append to the arrangement and select append to arrangement from the context menu: → a section containing the appended scene is created and ad...

  • Page 751

    The pad grid and select rename from the context menu: the scene name gets highlighted and editable. 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [ente...

  • Page 752

    1. Right-click ([ctrl]-click on macos) the name of the desired scene in the arranger or in the scene manager, and select color from the context menu. A color palette appears. In the palette, the current color of the scene is highlighted. 2. Select the desired color in the palette. You can also choos...

  • Page 753

    14.3 using arranger view in maschine, a song is made of a variable number of scenes, which represent the different parts of the song — e.G., intro, verse, chorus, break, another verse… by assigning your scenes to sections to the timeline in the arranger view you can start to organize your track. The...

  • Page 754

    Use the section manager to manage your sections. ▪ on the left you can see the list of the 16 section slots in the selected section bank. Slots containing a section show a colored or white bar on the left along with the section name. The other slots contain no section. The selected section is highli...

  • Page 755

    The top row of the arranger. The only difference between the section manager and the arranger’s top row is that the sec- tion manager allows you to manage your section banks, which is impossible in the arranger’s top row. Apart from this, actions in the arranger’s top row and in the section manager ...

  • Page 756

    ► right-click ([cmd] + click on macos) a section slot and select append in the context menu, then for example, select scene 2 from the submenu. → the selected scene is added to the section. By repeating this for each new section, you can quickly add scenes to the arranger. To add a scene to a sectio...

  • Page 757

    ► select the desired section by clicking its name at the top of the arranger view: → the section name is now highlighted and underlined to indicate that this section is se- lected. Selecting a section and a section bank in the section manager to select a section in the section manager, do the follow...

  • Page 758

    3. Select the desired section by clicking the slot with its name in the list on the left or by clicking its cell in the selected pad grid on the right. → the section slot and the corresponding cell on the right are now highlighted to indicate that this section is selected. Once a section has been se...

  • Page 759

    Selecting sections and section banks on the controller selecting a section bank to select a section located in another section bank than the one currently selected, you first need to select that other section bank: 1. Press navigate + button 3 to enter arranger view. 2. Press scene + button 7 or 8 t...

  • Page 760

    ◦ if playback is off the playhead immediately jumps to the beginning of the selected section. If playback is on the playhead jumps according to the perform grid settings — see section jumping to other scenes. ▪ if you have selected a section within the current loop range via the page buttons, the lo...

  • Page 761

    14.3.5 reorganizing sections reordering sections is essential to organize your sections and arrange your song. In the software you can reorganize sections both in the arranger and in the section manager. To move a section: 1. Click and hold the section name in the arranger. 2. While holding the mous...

  • Page 762

    Moving a section using the controller to move a section using your controller: 1. Press navigate + button 3 arranger to access arranger view (if you are not already in the arranger view). 2. Press and hold scene to enter section mode (you can pin it by pressing button 1). 3. Press button 7 and 8 to ...

  • Page 763

    ▪ if a pattern is shorter than the section it is placed in, it is automatically repeated until the end of the section (the last repetition might be shortened). These repetitions are automati- cally generated and cannot be edited. They reference the same pattern placed at the be- ginning of the secti...

  • Page 764

    → the scene will be repeated if the adjustment is longer than the referenced pattern. To shorten a section: ► click and drag the end marker of the section to the left. → the scene will be shortened, and if the adjustment is shorter than the referenced pattern a small truncated clip marker will appea...

  • Page 765

    ▪ the minimum length of a section equals the minimum scene length. This can only be ach- ieved if arrange grid or step grid is set to off . 14.3.6.2 adjusting the length of a section using the controller to adjust the length of a section using your hardware controller: 1. Press navigate + button 3 a...

  • Page 766

    Assigning a pattern in arranger view 1. In the arranger, click the cell located in the column of the desired section and in the row of the desired group. This selects both the desired section and group simultaneously. You can also click the desired section label and group separately. 2. In the patte...

  • Page 767

    Patterns and the pattern editor are described in chapter ↑ 7, working with patterns . Creating a new empty pattern in arranger view you can also create a new empty pattern: ► in the arranger, double-click the cell located in the column of the desired section and in the row of the desired group. → a ...

  • Page 768

    Duplicating a section ► right-click ([ctrl]-click on macos), and select duplicate from the context menu. → the selected section is duplicated in accordance with the setting in the default page of the preferences. Duplicating a section on your controller to duplicate a section on your controller: 1. ...

  • Page 769

    To make a section unique in the maschine software: 1. Right-click (or ([ctrl]-click on os x) the section you want to make unique in the timeline. The context menu will open. 2. Click unique. → the section will become independent of any sections it was linked to and the patterns can be edited without...

  • Page 770

    1. In the top row of the arranger view, right-click ([ctrl]-click on macos) the name of the section you want to remove and select remove from the context menu: → the section is removed from the arrangement. The next sections shift ahead to fill the gap. Instead of removing the section, which removes...

  • Page 771

    Alternate method 1. Press navigate + button 3 ( arranger ) to enter arranger view. 2. Press and hold scene to enter section mode. 3. Press button 7 and 8 to select the desired section bank. 4. Press erase + the pad corresponding to the section you want to remove. → the section is removed from the ar...

  • Page 772

    The pad grid and select rename from the context menu. The scene name is highlighted and editable. 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [enter]...

  • Page 773

    1. Right-click ([ctrl]-click on macos) the name of the desired section in the arranger view, and select clear from the context menu. → the section is cleared. 14.3.12 creating and deleting section banks a new section bank is automatically created once you fill an entire bank with sections. Deleting ...

  • Page 774

    14.3.13 enabling auto length by default a section is set to auto length allowing it to resize automatically to the content within the section. If the length of a section is manually adjusted by truncating or lengthening the section end marker, auto length is discarded and the section automatically s...

  • Page 775

    3. Press button 3 auto length to enable auto length. → auto length is enabled and the selected section is automatically resized to fit the con- tent of the patterns within the assigned scene. Any manual adjustments that were previ- ously made are discarded. 14.3.14 looping activate a loop to repeate...

  • Page 776

    ► click and drag the loop range left or right. → the whole loop range is moved. Activating or deactivating a loop in the software to activate a loop using the software: ► click the loop button in the header to activate or deactivate the loop. When the loop is activated the sections within the loop r...

  • Page 777

    Activating or deactivating a loop using maschine to activate a loop using the controller: ► press shift + restart ( loop ) to activate or deactivate the loop. When the loop is activated the scenes within the loop range are repeated. 14.4 playing with sections maschine provides you with various tools...

  • Page 778

    The playhead shows you the current play position. At any time you can jump to another position in your project: ► click anywhere in the timeline to move the playhead to that position in the project. Depending on the playback state, the following will happen: ▪ if playback is off, the playhead jumps ...

  • Page 779

    14.5 triggering sections or scenes via midi you can trigger and change sections and scenes using midi note or midi program change messages sent from your host to the maschine plug-in or midi controller. When this feature is enabled, midi notes or program change messages are linked to the first 128 s...

  • Page 780

    → the midi change dialog appears. In the midi change dialog: 1. In scene option click the enabled checkbox to enable scenes in the ideas view to be trig- gered. In section option, click the enabled checkbox to enable sections in the arranger view to be triggered. 2. In the source submenu, select the...

  • Page 781

    ▪ loop start / length ▪ loop position ▪ pattern length ▪ scene length ▪ song clip start / length ▪ playhead relocation the arrange grid setting is located at the bottom left corner of the arranger area and can be activated/deactivated by toggling the grid symbol. 1. Click the grid symbol next to the...

  • Page 782

    → the selected arrange grid value is applied. On your controller: 1. Press the grid button to access the grid page. 2. Press button 3 to select arrange . 3. Press button 5, or the corresponding pad to select an arrange grid value. → the selected arrange grid value is applied. To disable the arrange ...

  • Page 783

    15 sampling and sample mapping maschine allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own samples, or rearrange loops that you have created yourself using maschine. You can ...

  • Page 784

    2. Click the sample editor button on the left of the pattern editor to switch to the sample editor. The sample editor appears and displays the sample content of the focused sound. 3. In the sample editor, click the desired tab at the top to access the corresponding page: ▪ the record page allows you...

  • Page 785

    The record page in the software. 15.2.2 selecting the source and the recording mode at the bottom of the record page, the parameters in the recording section allow you to ad- just which source should be recorded and how the recording should start and stop. Adjusting the source and mode of the record...

  • Page 786

    ► click the input selector to choose between the available inputs: ▪ if source is set to ext. Ster. , you can select either of maschine’s four external stereo inputs in 1–4. ▪ if source is set to ext. Mono , you can select either of maschine’s eight external mono inputs: the left (“l”) or right (“r”...

  • Page 787

    Any input level reaching the slider position will start the recording! Double-click the slider to reset the threshold to its default value (-12 db). Monitoring the input signal visually controlling the input signal. The level meters above the recording section show you at any time the level of the s...

  • Page 788

    15.2.3 arming, starting, and stopping the recording the start and cancel buttons. ► click start to arm the recording. After the recording has been armed, its behavior will depend on the recording mode you have selected (via the mode selector, see section ↑ 15.2.2, selecting the source and the record...

  • Page 789

    In any case the recorded audio will be stored in the sound that was under focus as you started the recording. When the recording is done… when the recording is done, the following things happen: ▪ the recording is named and stored as a file on your hard disk (see section ↑ 15.2.6, loca- tion and nam...

  • Page 790

    15.2.4 arming, starting, and stopping the recording on your controller starting and stopping the recording. ► press button 5 ( start ) to arm the recording. After the recording has been armed, its behavior will depend on the recording mode you have selected (via the mode selector, see section ↑ 15.2...

  • Page 791

    ◦ once the recording has started, press button 5 ( stop ) to stop the recording (it stops immediately) or button 6 ( cancel ) to cancel the recording (the recorded audio will not be saved). If you want to start and stop the recording manually, you can set the mode to detect , dial the threshold down...

  • Page 792

    15.2.5 checking your recordings you can visualize the last recordings you have made in the current sound: 1 2 3 4 5 the waveform display and the information bar displaying a recording. (1) waveform display shows the waveform of the recording currently selected in the recording history (5) — by de- f...

  • Page 793

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the recorded sample under another name and/or to another location on your computer. (2) zoo...

  • Page 794

    ▪ click the little cross at the top right corner of a mini waveform to delete this particular re- cording. ▪ drag any mini waveform to another sound slot to load it in that sound. Right-click (macos: [ctrl]-click) any mini waveform in the recording history to open a context menu with the following c...

  • Page 795

    Using the recording history all the recordings you have made since you opened the current project are stored in the re- cording history and displayed as mini waveforms on the left display. The following actions are available: ▪ to navigate your various recordings, press button 7 ( prev ) and button ...

  • Page 796

    15.3 editing a sample the edit page of the sample editor in the software and its equivalent the edit page of the sampling mode on your controller allow you to adjust the start and end points of a sample or slice and to apply various destructive audio processing functions to any part of the sample. W...

  • Page 797

    1 2 3 4 7 5 6 the edit page in the software. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ drag any sample onto the waveform to replace the current sample for the focused zone. If there is no sample loaded yet, this aut...

  • Page 798

    ▪ loop range: if a loop has been defined in the sample, it is also indicated on the waveform. You can then adjust the loop by dragging its borders, and move the entire loop by dragging its title bar. Loops can be created and adjusted in the zone page — see section ↑ 15.5.4, selecting and editing zon...

  • Page 799

    Displays the file name and the length of the recorded sample. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 9.2.6, using the cue bus for more information). Click the little circle (or pair of circle) at the far right to switch the wavefor...

  • Page 800

    Using the edit page on your controller ► in sampling mode, press button 2 to access the edit page. The edit page on the controller. The right display shows the waveform of the selected sample: ▪ turn knob 5 to zoom in on the waveform of the sample and knob 6 to scroll through it. ▪ above the wavefor...

  • Page 801

    The edit page on the controller, page 1 of 2: adjusting the play range of the sample. Parameter description start (knob 1) adjusts the start point of the play range in the sample. End (knob 2) adjusts the end point of the play range in the sample. Hold shift when turning the knobs to adjust the para...

  • Page 802

    Hold shift when turning the knobs to adjust the parameters in finer increments. On the right display, the selection range is highlighted. Changing the play range automatically resets the selection range to the new play range. Audio editing the edit page provides several audio editing functions to pr...

  • Page 803

    Command description truncate this deletes the part of the sample that is outside of the selected region. Norm. (normalize) this adjusts the level of the selected region to the maximum possible value without clipping. Reverse this reverses the selected region of the sample. Fade in this applies a fad...

  • Page 804

    The stretch controls at the bottom of the edit page. These controls allow you to adjust the parameters of the time stretching / pitch shifting func- tion before applying it to the selected region. Pitch shifting and time stretching can be applied independently. The following parameters are available...

  • Page 805

    Parameter description src bpm (source bpm, beat mode only) allows to define the tempo of the original audio (in bpm). This tempo is defined in different ways according to the auto dtct value: if auto dtct is enabled, you can set the length (in bars) of the original audio. You can choose between 1/2,...

  • Page 806

    Audio editing functions on the controller the edit page additionally provides several audio editing functions to process your sample. Audio editing functions on the right display of the controller. 1. Use button 5 and 6 to select the desired audio function. 2. Press button 8 to perform the selected ...

  • Page 807

    Parameter description truncate this deletes the part of the sample that is outside of the selected region. Normalize this adjusts the level of the selected region to the maximum possible value without clipping. Reverse this reverses the selected region of the sample. Fade in this applies a fade in t...

  • Page 808

    Parameters for the stretch function. Following parameters are available via knob 1–8: parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction...

  • Page 809

    Parameter description auto dtct (auto detection, beat mode only) if auto dtct (auto detection) is enabled, maschine automatically detects the tempo of the original audio. Src bpm (source bpm, beat mode only) src bpm (source bpm) allows to define the tempo of the original audio (in bpm). This tempo i...

  • Page 810

    ► once you have set the parameters to the desired values, press button 8 ( apply ) to apply the pitch shifting and/or time stretching to the selected region in the sample. If you don’t want to use the stretch function, press button 7 ( settings ) again to switch back to the audio function selection....

  • Page 811

    ▪ you can also drag a sample onto the focused sound slot or directly to the slice page from the browser or from your operating system. It will then appear on the page and replace any sample already loaded in that sound. 15.4.1 opening the slice page in the software, slicing a sample is done in the s...

  • Page 812

    The slice page 1 on the controller. 15.4.2 adjusting the slicing settings at the bottom of the slice page, you can adjust the settings used to define where the various slices will be created in the sample. Adjust the slicing settings at the bottom of the slice page. Any change to these settings will...

  • Page 813

    Parameter description slicer section mode here you can select either split, grid, detect or manual: detect mode: the sample will be sliced according to its transients. Split mode: the sample will be sliced into equally spread slices. Grid mode: the sample will be sliced according to note values. Man...

  • Page 814

    Parameter description mono the sample slicer mono option when activated automatically sets the voice and choke group of all sample slices to 1 when slicing to a group. This time saving feature is useful when you don’t want to have lots of samples triggered or repeating at the same time, for example,...

  • Page 815

    Adjust the slicing settings via knob 1–4. Any change to these settings will directly affect the number and position of the slice markers shown in the waveform on the displays. Selecting and pre-listening the slices with the pads at any time, the proposed slices are also available on your pads: the f...

  • Page 816

    Slicing parameters following parameters are available: parameter description time section mode here you can select either detect , split , grid , or manual : detect mode: the sample will be sliced according to its transients. Split mode: the sample will be sliced into equally spread slices. Grid mod...

  • Page 817

    Parameter description bpm (bpm mode) selects how the tempo is defined: if you select auto , maschine will calculate the tempo automatically. If you select manual , you can enter the tempo in bpm manually. Adjust if bpm is set to auto , you can choose between the tempo that maschine detected, or half...

  • Page 818

    15.4.3 live slicing live slicing is a quick and intuitive way to add slices to a sample using the pads on your con- troller. The first pad is used to trigger the sample and the subsequent pads are used to add slice points as required. If necessary, the start and end points of the slices can then be ...

  • Page 819

    15.4.3.2 delete all slices the delete all option in sampling edit mode is a quick and convenient way to delete all slices at once from a sample using your controller. 15.4.4 manually adjusting your slices in addition to the detect, split, grid, and manual modes that create slices automatically (see ...

  • Page 820

    Shows the selected sample with a couple of spread vertical lines in the waveform: this is where the slices are going to be applied (i.E. Cut). ▪ hover a slice with the mouse to select it (it is highlighted). Little “ s ” and “ e ” markers ap- pear at the bottom of the slice borders to indicate the s...

  • Page 821

    By moving the start and end points of slices independently, you can create overlapping slices or gaps between slices. These default mouse actions are valid only if the slice and remove buttons are disabled in the edit tools (5). Enabling any of them provides alternative mouse controls described belo...

  • Page 822

    ◦ click the start border of a slice to delete that border and merge the slice with the pre- vious one. ◦ click inside a slice (i.E. Anywhere between its borders) to remove the entire slice. The corresponding part of the sample is grayed out and won’t be exported as slice. ▪ delete all : click the de...

  • Page 823

    The edit mode in the slice page. Use the page button to access the following parameters and commands: page / parameter description slicer page mode select the slicer edit mode. Auto-snap the sample slicer manual mode auto-snap feature automatically aligns slice points to the nearest transient as you...

  • Page 824

    Page / parameter description end (knob 4) adjusts the end point of the selected slice. Hold shift when turning the knob to adjust the parameter in finer increments. Note that moving the end point of a slice does not simultaneously move the start point of the next slice — in opposition to adjusting t...

  • Page 825

    Page / parameter description split (button 5) splits the sample in half, or adds a slice during sample playback. Remove (button 6) removes the start border of the selected slice, thereby joining this slice with the previous slice. Delete all (button 7) removes all slices. Apply… (button 8) applies t...

  • Page 826

    1 2 3 you can apply the slicing in various ways. (1) apply button exports the slices to the same sound. If you click apply , the slices will be mapped to individ- ual notes of this sound, the sample editor will be replaced by the pattern editor in keyboard view, and the pads of your controller will ...

  • Page 827

    ◦ the pads of your controller will switch to keyboard mode so that you can directly play your slices on the pads. ◦ depending on the setting of the pattern creation selector (3), notes will be automati- cally created for each slice (see below). In other words, the apply button (1) is just a shortcut...

  • Page 828

    ◦ if slices are exported to a group the sequence of notes will contain one note for each sound containing a slice. Any existing notes for these sounds will be replaced. Notes for other sounds in the pattern will stay untouched. ▪ no pattern: no pattern is created, and the current pattern is left unt...

  • Page 829

    The root note parameter is shared among all sounds in a group. However, when applying slices to a sound, these slices will always start at the lowest possible note, to make room for the maximum number of slices. If you already have sounds in a group, the root note is not changed after applying slice...

  • Page 830

    In this selection mode, you can choose to export the slices to a sound or to a group. To export the slices to a sound: 1. Select the group containing the target sound by pressing its group button a – h . If your project has more than eight groups, you can use button 3 and 4 to first select the desir...

  • Page 831

    At any time you can press button 7 ( cancel ) to cancel the export and return to the slice page. Exporting a single slice instead of exporting all slices, you can also export the selected slice only: 1. Press button 7 ( apply to ). The controller switches to the selection mode described above. 2. Pr...

  • Page 832

    15.5.1 opening the zone page mapping is done in the zone page of the sample editor. ► select a sound slot, then open the sample editor (by clicking the button with the wave- form icon on the left of the pattern editor), and click the zone tab to show the zone page. The zone page (here for an empty s...

  • Page 833

    The zone page on the controller. 15.5.2 zone page overview the zone page provides following elements: 1 2 3 4 5 6 the zone page: an overview. (1) zone list button: shows/hides the zone list (4). Sampling and sample mapping mapping samples to zones maschine - manual - 833.

  • Page 834

    (2) sample view button: switches the zone page between map view and sample view (5). (3) information bar: displays the file name and the length of the sample in the focused zone. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 9.2.6, using ...

  • Page 835

    The zone list in the zone page. ► click the zone list button next to the slice tab to show/hide the zone list. The zone list allows you to add, remove, replace, select, and reorder zones in the list. You can adjust the width of the zone list by dragging its right border. Adding a new zone to the zon...

  • Page 836

    1. Click the “ + ” at the end of the zone list. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. → a new zone is created at the end of the list containing the dragged or selected sample. You can drag and drop several samples ...

  • Page 837

    1. Right-click ([ctrl]-click on macos) the desired entry in the zone list and select load sample… in the menu that opens. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. → the dragged or selected sample replaced the previous...

  • Page 838

    ▪ the other selected zones are highlighted in white. Their settings are not displayed any- where, however they will be affected by your actions in the zone list and in the map view (see section ↑ 15.5.4, selecting and editing zones in the map view for more on this). Mouse/keyboard action command mul...

  • Page 839

    3. In that menu selects delete to remove the focused zone only, or delete selected to re- move all selected zones. Moving zones in the list you can move your zones across the zone list via drag and drop: 1. Select the zone(s) you want to move. 2. Click and hold the mouse button, and drag your mouse ...

  • Page 840

    Multiple selection is not possible from the controller. Hence, setting the focus to the previous/next zone automatically deselects any other zone, the focused zone now being the only selected zone. The sample can be played back on the cue channel at any time by pressing the corresponding pad on your...

  • Page 841

    1 2 4 3 the map view of the zone page. (1) sample map the sample map shows all zones contained in your sound. ▪ the horizontal axis represents keys (or pitches) from c-2 to g8, while the vertical axis rep- resents velocities from 0 to 127. ▪ each zone is depicted as a rectangle defining a specific k...

  • Page 842

    You can also add a sample by dragging it directly onto the sample map. See section ↑ 15.5.7, adding samples to the sample map for more information. (2) virtual keyboard below the mapping view, the virtual keyboard represents the entire key scale. The root note of the selected zone is indicated by th...

  • Page 843

    Mouse/keyboard action command hold [ctrl] ([cmd] on macos) and click several zones selects all clicked zones. Click a selected zone to deselect it (i.E. Remove it from the selection). Hold [shift] and click two zones selects both zones and all zones in-between. Click and drag a selection frame in th...

  • Page 844

    For more information on the edit and slice pages, please refer to section ↑ 15.3, editing a sample and ↑ 15.4, slicing a sample , respectively. Sample map menu the sample map menu contains additional editing facilities. ► right-click ([ctrl]-click on macos) a zone to open the sample map menu. The co...

  • Page 845

    5 2 1 4 3 the sample view of the zone page. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (3). ▪ play range markers (4) and loop...

  • Page 846

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the sample of the focused zone under another name and/or to another location on your comput...

  • Page 847

    15.5.6 adjusting the zone settings at the bottom of the zone page, the zone settings allow you to adjust how each zone should be played back. The zone settings in the software. The various sections always display the values for the focused zone. If the maschine window is not wide enough to display a...

  • Page 848

    Parameter description active enable this to define a loop in the sample of the focused zone. When the play position reaches the loop, the playback is looped as long as the note is held. This can be useful to loop either a whole sample or part of it, e.G., to simulate a longer tone. Note: this techni...

  • Page 849

    Parameter description pan sets the panorama position of the focused zone. Root key adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. The root key is also indicated by the colored key on the virtual keyboard; to change it, you can...

  • Page 850

    Editing your zones on your controller at the bottom of the left display, the zone settings allow you to adjust how each zone should be played back. The zone settings on the controller. The various parameters always display the values for the focused zone. The parameters available in the zone setting...

  • Page 851

    Parameter description start (knob 1) adjusts the playback’s start point in the sample of the focused zone. End (knob 2) adjusts the playback’s end point in the sample of the focused zone. ► hold shift when turning the knobs to adjust the parameters in finer increments. In the waveform on the right d...

  • Page 852

    Parameter description end (knob 3) adjusts the end point of the loop. Xfade (knob 4) allows you to blend a little of the material near the loop start and end points in order to get a smoother, less abrupt loop. This is particularly helpful if the loop is inducing any clicks. Hold shift when turning ...

  • Page 853

    Parameter description pan (knob 3) sets the panorama position of the focused zone. Root key (knob 4) adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. Page 4 – envelope parameters this amplitude envelope can be used to get rid of...

  • Page 854

    The zone page on the controller, page 5 of 5: map parameters. Parameter description key lo (lowest key, knob 1) sets the lowest note (key) of the focused zone. Key hi (highest key, knob 2) sets the highest note (key) of the focused zone. Vel lo (lowest velocity, knob 3) defines the lowest velocity o...

  • Page 855

    ▪ drag your mouse vertically to adjust the key range: with your mouse in the lower half of the sample map the zone will cover the root key only; dragging your mouse up in the upper half of the sample map will extend the zone’s key range up to one octave above the root key; with your mouse at the top...

  • Page 856

    3. In the browser, select the sample you want to add to the map of the current sound (see ↑ 3.2, searching and loading files from the library for more information on using the browser on your controller). 4. Press button 8 ( load ) to load the sample. → a new zone is created that contains the added ...

  • Page 857

    16 appendix: tips for playing live maschine is a very hands-on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integr...

  • Page 858

    16.1.4 name and color your groups, patterns, sounds and scenes 16.1.5 consider using a limiter on your master this sounds rather conservative, but if you want to avoid digital distortion caused by an over- load of your audio interface, this is a useful safety measure. However, you might experience a...

  • Page 859

    16.2.2 use scene mode and tweak the loop range scene mode is useful to trigger different parts of an arrangement by switching scenes, while changing the loop range adds another layer of improvisation. By using a short value for the perform grid, you can quickly combine scenes and create new variatio...

  • Page 860

    16.3 special tricks 16.3.1 changing pattern length for variation try a short pattern grid resolution like a quarter or eighth note and change the pattern length (see section ↑ 7.1.6, adjusting the arrange grid and the pattern length ) to create variations of a pattern. If you select an even smaller ...

  • Page 861

    17 troubleshooting if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest maschine soft- ware from native access. 17.1 know...

  • Page 862

    ▪ the brand and specifications of your computer when installing new software or software updates, a readme file is included that con- tains late breaking news and new information that was not yet included in the documen- tation. Please open and read this readme file before contacting technical suppo...

  • Page 863

    18 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 864

    Their audio. You then only have to set up the desired sound(s) and group(s) of your project to send some of their audio to this bussing point. This basically is the way to set up send effects in maschine! Channel properties channel properties are sets of parameters available at each project level (i...

  • Page 865

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the step grid. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the select sound slots on...

  • Page 866

    Header the header is the topmost row of controls in the maschine software window. It contains global settings, such as the master volume slider, the transport controls, controls for global swing, tempo, time signature, etc. Keyboard view keyboard view is the view of the pattern editor in which only ...

  • Page 867

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 868

    Plug-in a plug-in is an instrument or effect unit, either internal or external (by native instruments or a third-party manufacturer), that can be loaded into a plug-in slot to produce or alter sound. When a plug-in is loaded into a plug-in slot, the plug-in appears in the plug-in list in the left pa...

  • Page 869

    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Section sections are references to a specific scenes on the...

  • Page 870

    Step steps are elementary time blocks. They are notably used to apply quantization or to compose patterns from your controller in step mode. All steps together make up the step grid. In the software’s pattern editor, steps are visualized by vertical lines. You can adjust the step size, e.G., to appl...

  • Page 871

    Index numerics 16 velocities in pad mode [224] a ableton link connecting to a network [99] joining a link session [99] amplitude envelope (sampler) [296] arrange button [323] arrange grid [333] arranger definition [863] switching views [731] arranger view [753] definition [28] [863] groups [733] pat...

  • Page 872

    Assigning patterns [741] [765] attribute editor [149] au plug-ins [306] audio rendering from patterns [414] rendering from sounds/groups/project [210] audio driver (selecting) [70] audio input [429] [624] audio interface [858] selecting inputs and outputs [69] settings [68] auto button [388] autoloa...

  • Page 873

    C channel groove properties [241] input properties (audio page) [429] [624] macro properties [475] output properties (audio page) [434] output properties (aux page) [439] channel properties [427] definition [864] groove [241] input [429] [624] macro [475] output [434] [439] [443] choke all notes [24...

  • Page 874

    Events/notes (controller) [376] events/notes (software) [374] d delay effects [692] delete events/notes (controller) [372] events/notes (software) [371] group [205] digital distortion [703] display brightness [90] distortion [702] avoiding [858] driver selecting an audio driver [70] drum program fil...

  • Page 875

    Freq shifter [675] gate [647] grain delay [695] grain stretch [698] ice [679] insert effect [865] limiter [653] loading [610] lofi [703] manipulating [619] maximizer [657] metaverb [680] multi-effect [639] phaser [676] plate reverb [691] reflex [682] resochord [700] reverb [684] saturator [705] send...

  • Page 876

    Events vs. Notes [354] export midi from pattern [415] exporting audio [210] from patterns [414] external audio [429] [624] external plug-ins [306] f favorites [143] add [143] remove [143] show [143] file button [101] file management using the controller [101] file type selecting in browser [122] fil...

  • Page 877

    G gate [647] grain delay [695] grain stretch [698] groove [241] groove properties [241] definition [865] group applying effects to [610] color [197] copying and pasting [201] creating [194] definition [29] [865] deleting [205] duplicating [201] groove properties [241] group list [171] input properti...

  • Page 878

    I ice [679] ideas view definition [28] [865] groups [732] pattern area [732] scenes [732] import midi to pattern [418] import button [164] importing your files into the library [163] input properties audio page [429] [624] input quantization [348] insert effect [865] k key [227] [234] keyboard butto...

  • Page 879

    L latency [70] [857] lfo [664] [671] [676] library [103] importing your own files [163] library pane [105] limiter [653] using [858] link groups [231] load group with patterns [141] plug-in [275] loading files using the controller [101] lock feature using [262] lock snapshot basics [262] changing vi...

  • Page 880

    M macro control definition [866] macro controls [475] assigning using the controller [483] unassigning using the controller [484] macro controls (controller) [476] making sections unique [768] maschine library [103] maschine software stand-alone or plug-in [60] master applying effects to [610] defin...

  • Page 881

    Recording in step mode (controller) [353] modulation effects [670] modulation envelope (sampler) [301] modulation mode of the smart strip [269] morphing between lock snapshots [264] parameters [265] move events/notes (software) [364] group [204] pattern [412] plug-in [287] scene (software) [747] sec...

  • Page 882

    Resizing (controller) [352] [370] resizing (software) [364] selecting (controller) [360] [363] selecting (software) [359] transposing (controller) [371] transposing (software) [365] notes button [270] notes mode of the smart strip [270] nudge events/notes (controller) [352] [369] [370] nudge events/...

  • Page 883

    Adjusting length (software) [334] color [408] copying and pasting (controller) [411] creating (controller) [402] creating (software) [401] cut/copy/paste content (software) [410] cut/copy/paste events/notes (controller) [376] cut/copy/paste events/notes (software) [374] definition [29] [867] deletin...

  • Page 884

    Pattern arrange mode (controller) [323] pattern bank creating (software) [404] deleting (software) [405] selecting (controller) [400] pattern editor [320] definition [867] pattern length [334] pattern manager [396] pattern mode [398] pattern variation accessing mode [381] applying settings to select...

  • Page 885

    Definition [30] [868] loading [275] moving [287] muting [284] saving presets [288] switching instances [62] plug-in slot bypassing [284] muting [284] plug-ins external [306] native instruments [306] preferences [63] :routing [69] audio page [68] colors page [93] default page [74] general page [64] h...

  • Page 886

    R randomizing pattern variation [381] record count-in [347] input quantization [348] overdub mode [341] record prepare mode (controller) [344] replace mode [342] record page (software) [784] record prepare mode (controller) [344] redo [37] [39] reflex [682] rendering audio [210] replace mode (contro...

  • Page 887

    S sample definition [868] exporting with group [207] exporting with project [208] importing into library [163] missing [165] pre-listening [138] [139] sample editor [783] definition [868] sample rate exporting audio [216] reducing (effect) [703] selecting [70] sampler plug-in [292] amplitude envelop...

  • Page 888

    Scene bank creating (hardware) [745] creating (software) [745] selecting (software) [744] search field [107] search results [131] section [753] adjusting the length (hardware) [765] adjusting the length (software) [762] [763] assigning (controller) [756] assigning (software) [755] clearing (software...

  • Page 889

    Perform mode [269] pitch mode [269] using [268] snapshots [262] solo [858] definition [867] sound or group [236] solo (controller) [239] song [753] sound applying effects to [610] color [183] copying and pasting [187] definition [29] [869] duplicating [187] groove properties [241] input properties (...

  • Page 890

    Definition [870] step mode (controller) [349] step sequencer (controller) [349] step undo/redo [38] [39] swing definition [870] sync to external midi clock [73] [97] t tag filter using [124] tags assigning types and sub-types [153] creating [154] take undo/redo [38] [39] tap (metro) button [346] tap...

  • Page 891

    Types filter [107] u undo [37] [39] v variation accessing mode [381] adding to pattern [381] applying settings to selected sound [381] humanize mode parameters [381] random mode parameters [382] velocity scaling [90] view switching [31] vst plug-ins [306] vst/au definition [868] z zone page controll...