Native Instruments MASCHINE MK3 Manual

Other manuals for MASCHINE MK3: Manual, Getting Started

Summary of MASCHINE MK3

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    Maschine mk3 manual.

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    The information in this document is subject to change without notice and does not represent a commitment on the part of native instruments gmbh. The software described by this docu- ment is subject to a license agreement and may not be copied to other media. No part of this publication may be copied...

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    Native instruments gmbh schlesische str. 29-30 d-10997 berlin germany www.Native-instruments.De native instruments north america, inc. 6725 sunset boulevard 5th floor los angeles, ca 90028 usa www.Native-instruments.Com native instruments k.K. Yo building 3f jingumae 6-7-15, shibuya-ku, tokyo 150-00...

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    Table of contents 1 welcome to maschine .............................................................................................23 1.1 maschine documentation .......................................................................................................... 24 1.2 document conventions .....

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    2.4 native kontrol standard ............................................................................................................. 60 2.5 stand-alone and plug-in mode ................................................................................................... 62 2.5.1 differences betwe...

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    3.1.2 browsing the library vs. Browsing your hard disks ................................................... 109 3.2 searching and loading files from the library ............................................................................ 110 3.2.1 overview of the library pane ..........................

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    3.5.3 the types and modes pages .................................................................................... 156 3.5.4 the properties page ............................................................................................... 158 3.6 loading and importing files from your file system...

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    4.3.1 creating groups ........................................................................................................ 199 4.3.2 loading groups ......................................................................................................... 201 4.3.3 renaming groups ...................

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    5.4.2 choke all notes .......................................................................................................... 245 5.4.3 groove ....................................................................................................................... 246 5.4.4 level, tempo, tune, and ...

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    6.1.2 first plug-in slot of sounds: choosing the sound’s role ........................................... 281 6.1.3 loading, removing, and replacing a plug-in ............................................................ 282 6.1.3.1 browser plug-in slot selection ........................................

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    7 using the audio plug-in .............................................................................................327 7.1 loading a loop into the audio plug-in ........................................................................................ 330 7.2 using loop mode .........................

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    8.3.5 snare – airy ............................................................................................................... 368 8.3.6 snare – vintage ......................................................................................................... 370 8.3.7 snare – chrome ...............

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    9.1.1 parameter organization ............................................................................................. 420 9.1.2 bass synth parameters ............................................................................................. 422 10 working with patterns .........................

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    10.4.5 deleting events/notes ............................................................................................... 476 10.4.6 cut, copy, and paste events/notes ............................................................................ 479 10.4.7 quantizing events/notes .....................

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    11 audio routing, remote control, and macro controls ....................................................532 11.1 audio routing in maschine ....................................................................................................... 533 11.1.1 sending external audio to sounds ...............

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    12.2.4 managing your channels in the mixer ....................................................................... 600 12.2.5 adjusting settings in the channel strips ................................................................... 602 12.2.6 using the cue bus .......................................

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    13.3.2 step 2: route audio to the send effect ...................................................................... 653 13.3.3 a few notes on send effects ...................................................................................... 655 13.4 creating multi-effects ............................

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    14.4.5.1 reverb room .............................................................................................701 14.4.5.2 reverb hall ................................................................................................704 14.4.5.3 plate reverb ..........................................

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    15.1.3 jumping to other sections ......................................................................................... 755 15.2 using ideas view ........................................................................................................................ 757 15.2.1 scene overview .......

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    15.3.8.1 making sections unique ............................................................................795 15.3.9 removing sections .................................................................................................... 796 15.3.10 renaming scenes .....................................

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    16.4.2 adjusting the slicing settings ................................................................................... 839 16.4.3 live slicing ................................................................................................................ 845 16.4.3.1 live slicing using the contr...

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    17.2.3 create variations of your drum patterns in the step sequencer ................................ 886 17.2.4 use note repeat ........................................................................................................ 886 17.2.5 set up your own multi-effect groups and automate them ....

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    1 welcome to maschine thank you for buying maschine! Maschine is a groove production studio that implements the familiar working style of classi- cal groove boxes along with the advantages of a computer based system. Maschine is ideal for making music live, as well as in the studio. It’s the hands-o...

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    1.1 maschine documentation native instruments provide many information sources regarding maschine. The main docu- ments should be read in the following sequence: 1. Maschine getting started: this document provides a practical approach to maschine via a set of tutorials covering easy and more advance...

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    Maschine documents are available in pdf. You can also access these documents from the application’s help menu or the following location: www.Native-instruments.Com . Please check the native instruments website regularly for up-to-date and localized ver- sions of these documents. 1.2 document convent...

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    ▪ text appearing on the displays of the controller is printed in light grey . Whenever you see this formatting applied, you will find the same text on a controller display. ▪ text appearing on labels of the hardware controller is printed in orange . Whenever you see this formatting applied, you will...

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    1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 the unlabeled buttons and knobs on the maschine controller. For better reference, we applied a special formatting here: throughout the document, the ele- ments are capitalized and numbered, so the buttons above the displays are written button 1 to button 8, while the ...

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    ▪ sound lane height zoom option has been added to the pattern editor to double the height of sound slots and note lanes in the pattern editor. Click the vertical scroll bar in the pat- tern editor, or use knob 7 in the navigate page of the maschine studio and ma- schine mk3 controllers to zoom in or...

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    2 basic concepts this chapter will reintroduce you to maschine’s main elements and terminology and explain how they relate to one another. You will also learn how to set up your audio interface and how to connect midi devices. Before reading this chapter it is strongly recommended that you read the ...

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    Project a project contains all data needed for a song: groups with their patterns, all scenes and all settings, modulation, effects, routings, sounds and samples. It’s like a snapshot of the entire state of maschine. Please read the maschine getting started for a complete overview of the maschine pr...

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    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Refer to chapter ↑ 15.3, using arranger view for more infor...

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    Details on using effects in maschine, refer to chapter ↑ 13, using effects . You will find an exhaustive description of all internal effects included in maschine in chapter ↑ 14, effect reference . Please refer to chapter ↑ 19, glossary at the end of this manual for more definitions! 2.2 adjusting t...

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    The view submenu in the maschine menu. Full screen view is also available from your computer keyboard via [ctrl]+[f] (macos: [cmd]+[f]). 2.2.2 switching between ideas view and arranger view at any time you can quickly switch between the ideas view and the arranger view, using the arranger view butto...

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    For more information about ideas view and arranger view see ↑ 15.3, using arranger view . Switching between ideas view and arranger view using the controller on your controller: ► press shift + scene to switch between the ideas view and arranger view. → the software switches between ideas view and a...

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    Minimizing/maximizing the mixer. 2.2.5 showing/hiding the control lane when maschine is in arrange view, you can show/hide the control lane under the pattern editor: ► click the arrow button on the bottom left of the pattern editor to show and hide the con- trol lane. Basic concepts adjusting the ma...

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    Click the arrow button at the bottom left of the pattern editor to show/hide the control lane. 2.3 common operations this sections introduces a few very common operations in maschine you will encounter in numerous situations. 2.3.1 using the 4-directional push encoder the 4-directional push encoder ...

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    The encoder situated to the left of the volume , swing and tempo buttons. Depending on the menu or context, the available actions differ: ▪ the displays are navigated by moving the 4-d encoder in a direction indicated by the sur- rounding leds. ▪ entries in a list are browsed by turning the 4-d enco...

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    But in some situations you might want to release the mode button of a temporary mode with- out leaving that mode, e.G., to free your hand and tweak other controls more easily. For this purpose, maschine lets you pin (or “lock”) temporary modes so that they behave like perma- nent modes. ► to pin a m...

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    But in some situations you might want to release the mode button of a temporary mode with- out leaving that mode, e.G., to free your hand and tweak other controls more easily. For this purpose, maschine lets you pin (or “lock”) temporary modes so that they behave like perma- nent modes. 2.3.4 undo/r...

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    Take undo suppose you have just recorded a 16th-note hi-hat beat over four bars, but then decide to can- cel it. Normally you would have to cancel the 64 notes one at a time, repeatedly calling the undo function 64 times in a row. This is what take undo has been made for! Take undo/redo is an extend...

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    2.3.5 list overlay for selectors many maschine parameters are presented in the form of a selector providing a list of possible values for the parameter (e.G., the mode parameter of the saturator plug-in or the dest. Param- eter in the audio page of the sound’s/group’s output channel settings). A sel...

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    The list is displayed as long as you touch or turn the corresponding knob. When you release the knob, the list disappears after a short delay. Only one list can be displayed at a time. If you actuate two or more knobs that control selectors, only the list for the last-touched knob will be shown. 2.3...

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    Setting the focus on a sound or group is slightly different than selecting it: the focus defines what will be displayed, whereas the selection defines what will be affected by your edits. Note that a focused sound/group is always selected. The distinction is of importance because you can select mult...

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    The focused group is highlighted and the pattern editor show its content. If the desired group does not appear in the group list, use the scroll bar at the right end of the arranger or turn your mouse wheel while hovering the arranger to display any hidden groups. You can also extend the arranger by...

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    1. Set the focus to the group containing the desired sound by clicking it in the group list on the left of the arranger (see above). The focused group is highlighted. The pattern editor displays the sounds and patterns of that group. 2. Click the desired sound slot in the sound list of the pattern e...

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    If the desired sound does not appear in the sound list, use the scroll bar at the right end of the pattern editor or turn your mouse wheel while hovering the pattern editor to display any hidden sounds. You can also select multiple sounds at once to apply changes to all of them. See sec- tion ↑ 4.1....

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    2.3.8 switching between the master, group, and sound level at any time you can quickly switch the control area between the parameters of the master, the focused group, and the focused sound. Click the desired tab to switch the display of the control area. ► click the master , group or sound tab in t...

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    2.3.9 navigating channel properties, plug-ins, and parameter pages in the control area we describe here how to display/edit any plug-in parameters or channel properties located in any sound, group or the master. To select a particular plug-in or a particular set of channel properties, you first need...

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    2. Click the desired button ( input , output , groove , or macro ) in the channel property selec- tor to select that set of channel properties. → the selected button is highlighted and the parameters of the selected channel properties appear in the parameter area (the right and biggest part of the c...

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    In the software the names of the available pages are displayed at the top of the parameter area. The name of the page currently displayed is highlighted. ► click the desired page name at the top of the parameter area to show the corresponding parameter page. The parameter pages of the sound’s output...

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    Element action knob: click the knob and drag your mouse vertically to change the parameter value. Hold [shift] on your computer keyboard and drag your mouse to adjust the value in finer increments. Button: click the button to switch its state. When the button is enabled, it shows a small colored led...

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    5. Use the page buttons left of the displays to navigate through the parameter pages of the selected channel properties or plug-in: moreover, if there is another page available to the left or to the right of the current page, the corresponding page button will be half lit on your controller. 6. Use ...

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    Using the navigate mode alternatively, you can also navigate channel properties and plug-ins along with their parameter pages via the navigate mode of your controller: 1. Press shift + variation ( navigate ) to enter navigate mode (or pin it by pressing navi- gate + button 1). 2. Hold shift + variat...

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    ▪ the default software navigation mode lets you adjust the look of the software interface: you can show/hide specific elements and change zoom/scroll settings. ▪ the page navigation mode allows you to navigate channel properties, plug-ins along with their parameter pages. You can switch between soft...

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    Action shortcut sound lane height (pad mode only) turn knob 7 pattern editor scroll up/down (except pad mode) turn knob 8 or press pad 8 / 4 you can quickly switch the software between ideas view and arranger view by pressing shift + scene on your controller. The page navigation mode allows you to n...

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    The pages for the selected bank are displayed in the software and the controller. ► to access page navigation mode press navigate + shift + button 2. → when page navigation mode is enabled, your controller displays the page navigation mode: the left-hand display provides an overview of the selected ...

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    A controller not connected to any maschine software instance can be used in midi mode (i.E. As a midi controller) at the same time as the other controller(s). See the con- troller editor manual for more information on midi mode. You can choose which controller you want to use with the maschine softw...

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    ▪ maschine studio controller: press shift + plug-in , turn the jog wheel to select the desired instance, and press the jog wheel or button 8 to load it. ▪ maschine (mk1 & mk2) controller: press shift + step , turn knob 8 (or press but- ton 5/6) to select the desired instance, and press button 8 to l...

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    ◦ if you touch the knobs but don’t rotate them, the last modulation values for these pa- rameters keep being recorded as new events as the playhead moves forward, thereby overwriting any existing modulation events at the playhead position. Modulation stops being recorded when you release the knob(s)...

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    To access the touch-sensitive knobs section in the hardware page, your maschine controller must be connected to your computer and controlling the maschine instance. Moreover if a komplete kontrol s-series keyboard is also focused on that ma- schine instance, make sure that your maschine controller i...

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    Type and mode tags ). And when you load a preset from an nks instrument, its parameters are mapped to the controls on your komplete kontrol s-series keyboard in a meaningful way, just like any preset from your komplete instruments. Nks instruments are automatically added to your library when you sta...

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    The maschine, and komplete kontrol libraries, and the kontakt browser refer- ence the instrument files contained in the folder. It is recommended to not delete or move the folder afterwards, or otherwise maschine, komplete kontrol, and kon- takt will not be able to find the instrument files. If an i...

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    Audio and midi handling when maschine is used in stand-alone mode, it directly communicates with your audio and midi interface. You can select which physical audio/midi ports have to be used on your inter- face, and configure crucial audio settings like the sample rate. All this is done via the audi...

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    2.5.2 switching instances when two or more instances of the maschine software are running (e.G., as plug-ins on dif- ferent tracks of your daw), you must choose which instance you want to control from your hardware controller. You can do this both from your controller and in the software. ► to selec...

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    ◦ rule 2: the maschine controllers (legacy and mk3) have priority focus over ma- schine mikro controllers. ◦ rule 1 has priority over rule 2. 2.6 preferences the preferences panel lets you specify various settings for maschine. ► to open the preferences panel, click preferences… in the maschine menu...

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    ▪ library: see ↑ 2.6.5, preferences – library page . ▪ plug-ins: see ↑ 2.6.6, preferences – plug-ins page . ▪ hardware: see ↑ 2.6.7, preferences – hardware page . ▪ colors: see ↑ 2.6.8, preferences – colors page . 2.6.1 preferences – general page the general page holds all of the global settings for...

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    The preferences – general page. Setting description startup reload last project click this checkbox to automatically reload the last project on startup. Recording audio basic concepts preferences maschine - manual - 67.

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    Setting description prefer project folder if this checkbox is marked, the samples you record will be put in a subdirectory of the folder where your project is saved. If not, your recordings will be saved in the generic recordings folder in your standard user directory (see section ↑ 2.6.4, preferenc...

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    Setting description count-in length select the duration of the count-in, i.E. How long the metronome will sound before the recording actually starts. Link enabled click the checkbox to enable the link protocol by default. Applications that support ableton link can join a link session when connected ...

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    Setting description usage data tracking allow usage data tracking here you can select to enable or disable usage data tracking. Usage data tracking technology enables maschine to automatically track anonymous usage data that you can choose to share with us. All users should keep data tracking enable...

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    ▪ press button 5 ( metronome ) to enable the metronome. ▪ press button 6 ( link ) to enable ableton link. ► to save your settings and return to maschine mode, press settings . For more information on using link refer to: ↑ 2.8, syncing maschine using ableton link . 2.6.2 preferences – audio page the...

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    Preferences – audio page. Setting description interface driver select your audio driver from the drop-down menu. Device select the available devices if you have more than one audio interface connected. Basic concepts preferences maschine - manual - 72.

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    Setting description status this confirms whether your audio interface is currently running. Sample rate this displays the selected sample rate of your audio interface. Please restart maschine after changing the sample rate. Asio config (windows only) click open panel to access specific controls rela...

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    Setting description input click inputs to display the routing inputs. Here you can select which inputs on your audio interface should be used for the four stereo inputs of maschine. Select the inputs of your audio interface on the right column by clicking the fields: you will be presented with a dro...

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    ▪ turn knob 1 ( driver ) to select an audio driver. ▪ turn knob 2 ( device ) to select an alternative audio device. ▪ turn knob 3 ( sample rate ) to select a sample rate. ▪ turn knob 4 ( buffer size ) to adjust the buffer size. Page 2: input routings input routing is configured on page 2 of the audi...

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    The preferences – midi page. Basic concepts preferences maschine - manual - 76.

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    Setting description sync mode click the drop-down menu to set the midi sync mode preference for maschine: off : no midi sync mode is selected. Master (send clock) : if maschine is running as a stand-alone application, it can also send a midi clock signal to any device that is capable of receiving mi...

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    Setting description outputs click output to display a list of all the available midi outputs of your system. You can activate/deactivate each output by clicking the fields in the status column, which displays the current status of the corresponding port. Adjusting midi preferences using the controll...

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    The preferences – default page. Basic concepts preferences maschine - manual - 79.

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    Setting description project standalone here you can select a project to load automatically when you start a new project in maschine used as a stand-alone application. The field displays the location of the template project selected for use. Click the folder icon to select another template project. A...

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    Setting description duplicate select from the drop-down menu how the duplicate function in maschine will operate when duplicating scenes. Scene only only the scene is duplicated. The result is a new unlinked scene with the same patterns referenced. Scene and patterns the scene itself and additionall...

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    Setting description sound default midi input mode maschine allows you to play your sound(s) via midi notes, for example, from a midi keyboard. By default and without any configuration, incoming midi notes on any midi port and any midi channel will trigger the pitch of the focused sound. In addition,...

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    The preferences panel – the library page’s factory pane. The factory pane displays all factory libraries available. These includes the maschine factory library, libraries imported from other ni products, as well as installed maschine expan- sions. These libraries will appear in the factory view of t...

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    Element description location column displays the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Product column displays the name of each product. These names cannot be edited. Rescan...

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    The preferences panel – the library page’s user pane. The user pane displays all user libraries currently in use. This includes the standard ma- schine user directory as well as any other user directory you might have defined. These libra- ries will appear in the user view of the browser’s library p...

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    Element description location column displays the path of each library. If you have moved any library to another location on your computer, click the folder icon on the left of that library and select its new path. Alias column displays the alias stored for each library. Click an alias to edit it. De...

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    The user content folder can neither be renamed nor removed from the list. You can modify its path in the location column. Standard user directory cannot be removed the standard user directory can neither be renamed nor removed from the list in the user pane of the library page in the preferences pan...

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    ► click cancel in the updating database dialog to interrupt the scan. A cancel rescan dialog opens up asking you to confirm that you want to cancel the scan: the dialog warns you that cancelling the scan may lead to inconsistencies or missing items in your maschine library. ▪ if you still want to ca...

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    Adding folders to the user library in the user pane of the library page, you can add other folders to the user content of your ma- schine library. To do this: 1. Click add at the bottom of the pane. A folder selection dialog opens up. 2. In the dialog, navigate to the desired folder on your computer...

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    Please note that the selected folder cannot contain, or be contained within, a folder already listed in the user or factory pane. If maschine detects such a folder as you press ok ( choose on macos) in the folder selection dialog, a duplicate location message appears: click ok to return to the folde...

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    The preferences panel – the plug-ins page’s manager pane. Basic concepts preferences maschine - manual - 91.

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    Element description plug-in column lists all available vst/au plug-ins from the directories specified in the locations pane (see below). This includes all enabled or disabled 32-bit vst/au plug-ins, when maschine is running in 32-bit mode or otherwise all enabled or disabled vst/au 64-bit plug-ins, ...

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    Manager pane: use ni audio units checkbox (macos only) on macos, the manager pane contains an additional use ni audio units checkbox. Check this box to include the audio units (au) versions of your native instruments plug-ins in the soft- ware’s plug-in menus and in the controller’s plug-in browser:...

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    The preferences panel – the plug-ins page’s locations pane. The locations pane also contains the following controls: element description plug-in column lists all plug-in directories used in maschine. Click the folder icon on the left of an entry to change the path of that plug-in directory. Add butt...

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    Element description remove button click remove to remove the selected directory. Rescan button if you have changed the content of a directory (such as installed or removed plug-ins), you should rescan your plug-in directories in order to keep the list of available plug-ins up to date. Click rescan t...

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    The preferences panel – hardware page. Basic concepts preferences maschine - manual - 96.

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    Setting description controller the controller menu allows you to select a connected device and modify its settings. You can have two devices simultaneously focused on a maschine instance: a controller from the maschine family and a komplete kontrol s- series keyboard. After a new device has been sel...

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    Setting description touch auto-write use the touch auto-write checkbox to enable or disable the touch auto-write option. Touch auto-write can be very useful if you want to re-record modulation for a parameter, at a constant value. With touch auto-write enabled, you only need to keep a finger on a pa...

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    ▪ turn knob 6 ( auto-write ) to enable or disable the touch auto-write option. ► to save your settings and return to maschine mode, press settings . 2.6.8 preferences – colors page the colors page enables you to choose default colors for your scenes, groups, and sounds. ► to display the colors page ...

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    Setting description scene default select the default color for your scenes. In the menu, you can select the desired color from the 16-color palette or white (default setting). The color selected as default is highlighted in the menu. If you select auto each scene will have a different default color....

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    2.7 integrating maschine into a midi setup you can quickly integrate maschine into a midi setup. You can use midi in maschine in various ways. Notably: ▪ you can synchronize a midi clock signal between maschine and other midi devices: ↑ 2.7.2, sync to external midi clock and ↑ 2.7.3, send midi clock...

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    2. If maschine is running as a stand-alone application, activate the corresponding midi in- put and/or output(s) of your maschine controller in the midi page of the preferences panel (see ↑ 2.6.3, preferences – midi page ). 3. If maschine is running as a plug-in in a host application, the midi confi...

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    If you want to configure maschine to react to other midi messages than midi clock, in particular if you want to control maschine notes and parameters via midi, please refer to section ↑ 11.2, using midi control and host automation , where this is described in detail. 2.7.3 send midi clock if maschin...

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    2.8 syncing maschine using ableton link ableton link is a protocol that synchronizes beat, phase and tempo of link-enabled applica- tions on the same computer or over a shared network. This means you can conveniently keep applications synchronized across different devices or join a group jam with ot...

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    After clicking the play button, playback will resume on the downbeat once the moving bar within the link button is filled. The first participant to join the session sets the initial tempo, from then on any participant in the session can change the tempo in their respective applica- tion. If multiple...

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    2.9 using a pedal with the maschine controller your maschine mk3 controller provides a pedal input in the form of 1/4" socket on its rear panel. The pedal input on the rear panel of your controller. The pedal socket allows you to use a pedal footswitch to control the transport in maschine. A single ...

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    To access file mode: ► press the file button. → the file menu is displayed. All file menu options are explained in the table below. File management option description new creates a new project file. If you already have a project open, you will be prompted to save or discard it, after which a new pro...

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    3 browser the browser is the place where you can organize and categorize all of your projects, groups, sounds, plug-in presets, and samples. This is done by tagging them, which means categoriz- ing them by using keywords. Given that the maschine software has some advantages over the hardware in this...

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    Note that the library is the only other way to display and access your files: you could also navigate to the same files in your file system. The (substantial) difference lies in the fact that the library organizes your files in a musically relevant way. Which files are included in the maschine libra...

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    Click the desired tab to show the corresponding pane of the browser. The library pane is described in section ↑ 3.2, searching and loading files from the library , and the files tab is described in section ↑ 3.6, loading and importing files from your file system . 3.2 searching and loading files fro...

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    1 2 3 4 5 6 7 8 9 the elements of the library pane. (1) library tab: click the library tab to open the library pane described here. (2) file type selector: this contains six icons, each representing the different files types of ma- schine. From the left to right the file types are project, group, so...

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    (3) content selector: click the ni icon (on the left) to select factory content or the user icon (on the right) to select user content instead. Only the files of the content selected here will be dis- played in the result list (8). See section ↑ 3.2.5, choosing between factory and user content . (4)...

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    ▪ for all files, click the edit button at the far right of the bar to open the attribute editor and modify the tags and properties assigned to the selected file(s). See section ↑ 3.5, editing the files’ tags and properties . Overview of the search workflow in the library pane when searching for file...

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    The browser on your controller. On the displays of your controller, the browser is organized as follows: ▪ the left display allows you to narrow your search by selecting the file type, the content type (factory or user files), as well as a product category, a product, a bank, and a sub-bank. ▪ the r...

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    1. Move the 4-d encoder left/right to select the field you want to select. The selected field is indicated by thin brackets: 2. Turn the 4-d encoder to change the value in the selected field. 3. Move the 4-d encoder up/down to scroll the results list. 4. Press the 4-d encoder to make a selection fro...

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    Selecting a product category ► click on the product selector header to open it. → the product selector opens up, showing you all products available in your maschine li- brary. 1 2 3 the opened product selector. (1) product selector header: the header shows the selected product—if there is no selecti...

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    If vendor is selected in the category / vendor selector, the product list is sorted by the names of the manufacturers. ► to select a product and show only the preset files associated with it, click on the product in the list. → upon your selection, the product selector automatically closes, the prod...

  • Page 118

    The bank menu showing all banks for polyplex the bank menu allows you to select a particular bank of files for the selected product (poly- plex in the picture above). Banks can be additional libraries (for example massive expansions), different versions of the original factory library (for example f...

  • Page 119

    ► as with the product selection, you can remove the selected bank by clicking the little cross next to the bank name in the closed menu. Loading a product from the product selector if you wish to not only filter the results list by selecting a product, but also load the product along with its defaul...

  • Page 120

    ▪ after selecting a category and product the list of available presets appear on the right- hand display. 7. Turn the 4-d encoder or knob 8 to select a preset. 8. Press the 4-d encoder or button 8 to load the selected preset. 3.2.2.2 browsing by product vendor using maschine mk3 the maschine browser...

  • Page 121

    The closed product selector without any instrument selected. Selecting a product or a product category ► click the product selector to open it. → the product selector opens up and displays the following: browser searching and loading files from the library maschine - manual - 121.

  • Page 122

    1 2 3 the opened product selector (for instrument presets). (1) product selector header: the header shows the product or the selected product category — if there is no selection it shows a generic label ( all instruments in the picture above) corre- sponding to the type of file selected in the file ...

  • Page 123

    Selected at a time. You can also select a category and close the product selector by clicking its header (1) again: the header (1) will display the category that you have just selected, and the types filter (and modes filter, if present) along with the result list will be filtered by that category. ...

  • Page 124

    Selecting a bank and a sub-bank when you select specific products in the product list (see description above), an additional bank menu appears under the closed product selector: the bank menu showing all banks for reaktor effects. This bank menu allows you to select a particular bank of files for th...

  • Page 125

    The grain delay sub-bank in the maschine 2.0 library bank. As with the product above, you can remove the selected bank and sub-bank by clicking the lit- tle cross at the right of the bank or sub-bank name in the closed menu. Products and banks for user content when you save your own maschine files, ...

  • Page 126

    1. Turn knob 1–4 under the left display to select a product category (if any), a particular product, a bank of that product (if any), and a sub-bank in that bank (if any), respectively. Turn a knob at full left to remove any particular selection at this level (i.E. To select all items at this level)...

  • Page 127

    1 2 3 4 5 6 the file type selector. (1) project: (.Mxprj) (2) groups: (.Mxgrp) (3) sounds: (.Mxsnd) (4) instrument plug-in presets: (.Mxinst) (5) effect plug-in presets: (.Mxfx) (6) samples: (.Wav, .Aiff) ► click the desired icon in the file type selector to display only the files of that type in th...

  • Page 128

    The content selector. ► click the ni icon to search the factory content, or click the user icon to search the user content. Choosing the factory or user content using the controller on your controller in browse mode: ► at the top right of the left display, press button 4 ( user ) to browse the user ...

  • Page 129

    Types and modes filters for the massive threat bank of the massive plug-in. ► click the desired tags in the tag filter to select them and limit the search to the files marked with them. Click the selected tags again to deselect them and broaden the search. Tags for projects, groups, sounds, and samp...

  • Page 130

    ▪ you have already selected the maschine product in the product selector, and the maschine 2.0 library bank of this product (for more information on this, see section ↑ 3.2.3, select- ing a product category, a product, a bank, and a sub-bank ). For now the types filter shows only top-level tags: ▪ i...

  • Page 131

    ▪ now imagine that you have loaded an acoustic shaker sample and want to find a sample for another drum instrument, e.G., a tom: you leave the drums tag selected at the top level of the types filter and directly go to the second level, where you select tom instead of shaker . As you select tom , the...

  • Page 132

    If you don’t select any tag in the types or the modes filter, the result list will include all files satisfying any of their tags. Selecting multiple tags from the same level in both types and modes filter you can select multiple tags from the same level: 1. Hold [shift] on your computer keyboard an...

  • Page 133

    Highlighted triangle next to the attributes (types and modes). 3.2.6.1 selecting type and mode tags on the maschine mk3 controller on your controller in browse mode: ► turn knob 5–7 under the right display to select tags at the three levels of the tag filter. Turn a knob at full left to remove any p...

  • Page 134

    Selecting type and mode tags on your controller (here for instrument presets). ▪ when browsing projects, groups, sounds or samples, knob 5–7 allow you to select type tags in the three hierarchical levels. ▪ when browsing instrument or effect presets (as in the picture above), knob 5 and 6 allow you ...

  • Page 135

    The left display, here when browsing effects: selecting the creative effects category via knob 1 (on the left), the 2.0 library bank via knob 3 (in the middle), and all sub-banks via knob 4 (on the right). Like in the software, each of these lists includes an all… entry at the top allowing you to de...

  • Page 136

    3.2.8 performing a text search in the search field you can enter your search query. The search field. ► click in the search field and type the desired text to limit the results to files containing this text. The search will be performed on the file paths, the file names, the products/banks/sub-banks...

  • Page 137

    The result list showing kicks from the maschine library. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. The result list allows you to: ▪ select the desired file(s). ▪ load the selected file(s) into your project (or...

  • Page 138

    To select adjacent files in the list, do the following: ► hold [shift] on your computer keyboard and click two files in the result list to select these files and all files in-between. To select distant files in the list, do the following: ► hold [ctrl] ([cmd] on macos) and click all the files you wa...

  • Page 139

    ▪ you can load a sample into its own zone in the zone page of the sample editor: a new zone will be created for that sample. See section ↑ 16.5.7, adding samples to the sample map for more information. Drag and drop of groups and sounds is possible only in arrange view. Loading multiple files at onc...

  • Page 140

    ◦ if you drop the effect presets onto a group in the group list or onto a sound in the sound list, they will be appended to the existing plug-ins in the plug-in list of that group or sound. ◦ if you drop the effect presets between two existing plug-ins in the plug-in list of any channel, they will b...

  • Page 141

    → the file is deleted from the maschine library and from your hard disk. When browsing factory content, the delete entry is not available in the context menu. Navigating to the files in your operating system if you want to find out the location of a particular file shown in the result list, do the f...

  • Page 142

    The autoload button. When autoload is enabled, any item that you select in the result list of the library pane or files pane is automatically loaded into the focused group or sound slot or into the selected plug-in slot, replacing any content currently in that location. This allows you to listen to ...

  • Page 143

    3.3.2 auditioning instrument presets when you are browsing instrument presets, a prehear button and prehear volume slider appear next to the autoload button. The prehear controls. ► click the prehear button (showing a little speaker icon) to enable/disable prehear. When prehear is enabled, you can d...

  • Page 144

    ▪ in pad mode, pressing the highlighted pad allows you to also audition the instrument pre- set again. ▪ to load the instrument preset, press the 4-d encoder or button 8 ( load ). When you disable prehear, the playback of any instrument preset still being pre-listened is stopped. The prehear signal ...

  • Page 145

    Auditioning samples using the controller when browsing samples on your controller: ► press shift + button 8 ( prehear ) to enable/disable the prehear function. When prehear is enabled: ▪ the sample selected in the result list can be triggered from the pad of the focused sound or from any pad without...

  • Page 146

    ▪ + patterns button disabled: groups will be loaded without their patterns. This allows you to load another set of sounds while keeping your current patterns. Notably, this can be very useful to try another drum kit with your current patterns. +patterns is only available when browsing groups. Loadin...

  • Page 147

    ► click the information button (showing a little “i”) next to the edit button in the right part of the control bar to display information on the file(s) selected in the result list. → a box appears above with various information on the selected file(s): file format , date modified , file size , type...

  • Page 148

    ▪ favorites are persistent: if a file location is rescanned or deleted and later added again to the database, all files retain their favorite tags. The maschine browser showing all favorite instruments tagged with the type bass. To activate the favorites filter: browser using favorites in the browse...

  • Page 149

    1. Click on the filter favorites control next to the search field to filter the results by favor- ites: 2. The filter favorites control is now lit and the results list shows all favorites that match the selected search criteria: adding an item to the favorites list to add an item to the favorites, f...

  • Page 150

    2. Click on the set favorite icon to add the corresponding item to the favorites. → the item is added to the favorites, indicated by the lit set favorite icon next to its name: you can add any item in the results list to the favorites, no matter if it is selected or not. The set favorites icon will ...

  • Page 151

    1. Click on the lit set favorite icon to remove the corresponding item from the favorites. 2. The item is removed from the favorites, indicated by the hidden set favorite icon. The next time you select the favorites filter, the item will not be shown in the results list. Using favorites with the con...

  • Page 152

    2. Press the button 7 to activate the favorites filter. 3. To filter the list of favorites, use knobs 5 to 8. → the favorites filter is now activated and the results list shows all favorites that match the search criteria: adding an item to the favorites to add an item to the favorites using follow ...

  • Page 153

    → the item is added to the favorites, indicated by the favorite icon next to its name: removing an item from the favorites to remove an item from the favorites use the following instructions: 1. Press the browser button. 2. Turn the control encoder to select the item you want to remove from the favo...

  • Page 154

    Changes to the selected files, or click the lit edit button again to cancel you changes and close the attribute editor. See section ↑ 3.2, searching and loading files from the library for more information on the library pane. ▪ when importing folders to the maschine library from the browser’s files ...

  • Page 155

    You can adjust the overall height of the attribute editor by dragging its upper border. The number of items selected appears in yellow in the upper left corner of the attribute editor. Displaying attributes of factory files when browsing in the library pane, if the files selected in the result list ...

  • Page 156

    3.5.3 the types and modes pages the types and modes pages display and let you modify the tags assigned to the file(s) se- lected in the result list above. ▪ the types page is available for all file types when opening the attribute editor both from the library pane and the files pane. It shows three ...

  • Page 157

    Displaying tags ▪ in both types and modes pages, tags assigned to the selected files are marked with a check mark right of their name: ▪ in the types page, click the name of a tag to select it and display its sub-types in the next column to the right. In each column only one tag can be selected. The...

  • Page 158

    In the types page, if you uncheck a tag for which some sub-type tags were selected in the columns on the right, these will automatically unassigned as you unassign their pa- rent tag. Creating new tags you can also create your own tags both in the types and modes pages: ► to create a new tag in any ...

  • Page 159

    ▪ vendor : use this field to indicate the manufacturer of the selected files. Click the down- pointing arrow on the right to quickly select any vendor attribute already in use in other files of the library. ▪ author : use this field to indicate the author of the selected files. Click the down-pointi...

  • Page 160

    4 5 6 1 2 3 the elements of the files pane. (1) files tab: click the files tab to open the files pane described here. (2) favorite bar: displays all your favorites. Click any favorite to directly jump to that particular path and display its content in the result list (5). See section ↑ 3.6.2, using ...

  • Page 161

    (4) recent locations button: click this button to see a list of the last visited locations and quick- ly jump any of them. See section ↑ 3.6.4, navigating to recent locations . (5) result list: the result list displays the content (files and folders) of the folder loaded in the location bar (3). Onl...

  • Page 162

    ► click any favorite in the favorite bar to jump to that location. → the selected location is loaded in the location bar and its content appears in the result list. Favorites can be useful if you often return to the same location while browsing your file system in the files pane: save this location ...

  • Page 163

    The location bar. The location bar provides following tools: ▪ up arrow: click the up arrow on the left to go one level up in your file system. ▪ selected path: within the path displayed, you can: ◦ click any folder name to jump to that folder: ◦ click any right-pointing arrow after a folder name to...

  • Page 164

    The recent location button. The last 10 locations you have visited are stored by maschine and available here: ► click the recent location button and select any recently visited location from the list. → this location is loaded in the location bar and its content displayed in the result list. 3.6.5 u...

  • Page 165

    The result list of the files pane. If the list is too long to fit in the display, use your mouse wheel or drag the scroll bar on the right to show the remaining items. In front of each file, an icon indicates the type of the file: icons for various file types. Navigating your file system in the resu...

  • Page 166

    ► double-click a folder to display its content. To return to the previous folder or to select any folder outside the folder currently displayed, use the various tools located above the result list: ▪ favorites: ↑ 3.6.2, using favorites . ▪ location bar: ↑ 3.6.3, using the location bar . ▪ recent loc...

  • Page 167

    The context menu in the result list of the files pane (windows depicted). Following commands are available: command description add to favorites (folders only) adds the selected folder to your favorites. See section ↑ 3.6.2, using favorites for more information. Import to library (folders only) impo...

  • Page 168

    For this you will have to import the files into the library first. Importing files does not mean they will be moved from the directory they currently reside in, they will only be referenced by the browser. That’s why whenever you move files, make sure to update the paths to their re- spective direct...

  • Page 169

    Thermore, the paths of the imported folders are added to the list of user libraries in the user pane of the library page in the preferences panel — see section ↑ 2.6.4, preferences – default page for more information on this. If the folder(s) you are importing contain different types of files (e.G.,...

  • Page 170

    The missing sample dialog allows you to locate missing samples. Sounds referencing missing samples are marked with an exclamation mark. Additionally, their groups are also marked with an exclamation mark when selected. The missing sample dialog shows you which sample cannot be found. Three buttons a...

  • Page 171

    The purge missing samples and the find missing samples entries in the context menu of a sound whose sample is missing. 1. Select purge missing samples from the sound slot’s context menu to remove the missing sample(s) from that sound. 2. Select find missing samples from the sound slot’s context menu...

  • Page 172

    Samples (given that the maschine library already has several hundreds of kick samples, this may take a considerable amount of time). With quick browse you can restore the query with just one click. Quick browse is available for samples, plug-ins presets (instruments and effects), sounds, groups. Dep...

  • Page 173

    ◦ if a sampler plug-in is selected, it will recall the search query used for the sample loaded in that sampler. If several samples are loaded in the sampler, it will recall the search query for the sample in the selected zone in the zone list. ◦ if any other instrument or effect plug-in is selected,...

  • Page 174

    1. Press plug-in to enter control mode and access your plug-ins. 2. Navigate to the channel (master, group or sound) hosting the plug-in for which you want to recall the search query — see section ↑ 2.3.7, focusing on a group or a sound and ↑ 2.3.8, switching between the master, group, and sound lev...

  • Page 175

    Quick browse from browse mode on the controller you can also access quick browse from the browser on your controller. This notably allows you to perform quick browse on sounds and groups as well: 1. Press plug-in to enter control mode. 2. If you want to trigger quick browse for a group or a sound, s...

  • Page 176

    4 managing sounds, groups, and your project this chapter explains how to handle the various objects that structure any maschine project: sounds, groups, and the master. 4.1 overview of the sounds, groups, and master in a maschine project, objects are organized into three hierarchic levels, from the ...

  • Page 177

    1 2 the group list (1) and the sound list (2) in the arrange view of the software. 4.1.1 the sound, group, and master channels from a routing point of view, each sound, each group, and the master represents a distinct channel in maschine. The channels of the 16 sounds in a group are mixed together a...

  • Page 178

    When the software is in mix view, sounds, groups, and the master are represented by channel strips in the mixer. This view provides you with an intuitive control on both the audio and midi routings of any sound, group, and the master. Please refer to section ↑ 12.2, the mixer for more information. T...

  • Page 179

    ▪ in each group you always have a fixed number of sound slots — namely 16. Some of these sound slots might be empty, and you can have gaps in your slots (i.E. Some empty sound slots between other slots containing sounds), depending on how you prefer to play your sounds from your pads. You cannot cre...

  • Page 180

    ▪ the selection, on the other hand, determines what will be affected by your actions (e.G., adjusting a parameter). For example, the focused sound (i.E. The one you clicked in the sound list) is implicitly selected — nothing special here: this just means that the sound whose parameters are currently...

  • Page 181

    ▪ if you set the focus to a sound or group which is already included in the current selection, the focus is moved to this new sound or group but the selection is preserved. This notably allows you to check the parameters of any selected sound or group while keeping the abili- ty to modify parameters...

  • Page 182

    Selecting multiple sounds/groups in the software to select multiple sounds or multiple groups in the maschine software, simply use the com- mon keyboard shortcuts of your operating system: in the sound list or the pad view for sounds, and in the group list for groups. Following actions are available...

  • Page 183

    ► press and hold select to enter select mode. You can also press select + button 1 to pin this mode and make it permanent. → you are ready to select more than one sound or group. Selecting sounds and groups via the select mode. You have following selection tools at your disposal: selection tool desc...

  • Page 184

    Selection tool description button 6 ( none ) deselects all sounds in the current group except the focused sound. Button 8 ( multi ) enables/disables the multiple selection mode. Toggling this option does nothing to the current focus nor selection but changes the behavior of the selection process — s...

  • Page 185

    The pad view. The pad view can be shown by activating the pad view button above the sound list: the pad view button. ► click the pad view button to show or hide the pad view. → the pad view replaces the sound list on the left of the pattern editor. In the pad view, each cell represents a pad on your...

  • Page 186

    4.2.1 loading sounds you can load a readymade sound from the browser or from your operating system. The sound can be included in the maschine library or any expansion pack but it can also be a sound you have created yourself and saved for later use. You have many methods at your disposal to load a s...

  • Page 187

    ▪ alternatively you can recall the search query that was used to find the sound currently loaded in the focused sound slot. See section ↑ 3.8, using quick browse for more informa- tion. 4.2.2 pre-listening to sounds you can pre-listen to the sounds of the focused group as you set the focus on them i...

  • Page 188

    ► press select + the pad containing the desired sound. → the sound is focused without being triggered. 4.2.3 renaming sound slots by default, sound slots are named sound 1 – 16 . If you load a sound, a plug-in preset or a sample (e.G., from the browser) into the sound slot, the sound slot takes the ...

  • Page 189

    1. Right-click ([ctrl]-click on macos) the desired sound slot in the sound list or in the pad view and select color from the context menu. A color palette appears. In the palette, the current color of the sound is highlighted. 2. Select the desired color in the palette. You can also choose to set th...

  • Page 190

    ▪ if the selected sounds have the same color setting (a particular color or the default color), this color is highlighted in the color palette. ▪ if the selected sounds have different color settings, no setting is highlighted in the color palette. When you select a new color setting from the color p...

  • Page 191

    ► right-click (on macos: [ctrl]-click) the sound slot in the sound list or in the pad view and select save from the context menu: → your modifications are saved to the sound file. Even if you don’t save a sound individually, its current settings will still be saved with your project. But once a soun...

  • Page 192

    ► right-click (on macos: [ctrl]-click) the sound slot in the sound list or in the pad view and select save as… from the context menu: a save sound dialog appears. By default, the sound file inherits the name of its sound slot and it will be saved in your standard user directory (as defined in prefer...

  • Page 193

    In the software, sounds are copied without their note content in the pattern. To include the note content in the copying operation, use duplicate on your controller (see be- low)! To copy and paste sounds in the software: 1. Right-click (on macos: [ctrl]-click) the sound slot (in the sound list or i...

  • Page 194

    The copying procedure for multiple sounds is as follows: when you copy a selection of sounds, they are both placed into the clipboard and kept in the sound list. The pasting procedure for multiple sounds is as follows: ▪ when you paste a selection of sounds onto a sound slot, the pasted sounds repla...

  • Page 195

    2. If you want to duplicate a sound including its pattern content, enable the +events op- tion (button 5). 3. Press the pad of the sound you want to copy. The pad of the sound starts blinking. 4. Press the pad of the target sound slot (this can also be in another group, in this case first press the ...

  • Page 196

    2. While holding the mouse button, drag your mouse toward the desired location in the sound list or in the pad view. As the mouse cursor moves an insertion line appears at the potential places where you can drop the sound slot(s). 3. When the insertion line appears at the desired location in the sou...

  • Page 197

    4.2.8 resetting sound slots resetting a sound slot will remove the sound it contains and put all its settings (channel properties, name, color…) back to their default values. You can select multiple sound slots to reset them all at once! See ↑ 4.1.3, selecting multiple sounds or groups for more info...

  • Page 198

    → the sound is removed from the pad and the pad turns off. 4.3 managing groups this section describes the global editing functions available for groups. Group menu many of the functions described in the following sections are available in the following two context menus: ▪ the context menu of the gr...

  • Page 199

    ▪ the context menu of the focused group in the pattern editor, opened via a right-click ([ctrl]-click on macos) on the group name in the top left corner of the pattern editor: both context menus are equivalent: use either menu as you see fit. 4.3.1 creating groups creating a group will add a new emp...

  • Page 200

    Creating groups on your controller on your controller, existing groups are indicated by the lit group buttons a – h : ▪ the focused group is indicated by the fully lit group button. ▪ the other groups of your project are indicated by half-lit group buttons, each group button showing the color of the...

  • Page 201

    4.3.2 loading groups you can load a readymade group from the browser or from your operating system. The group can be included in the maschine library or any expansion pack but it can also be a group you have created yourself and saved for later use. You have many methods at your disposal to load a g...

  • Page 202

    ▪ you can browse your maschine library for the desired group. For more information on how to do this, please refer to section ↑ 3.2, searching and loading files from the library . ▪ alternatively you can recall the search query that was used to find the group currently loaded in the focused sound sl...

  • Page 203

    1. Right-click ([ctrl]-click on macos) the desired group in the group list or the group name in the top left corner of the pattern editor and select color from the context menu. A color palette appears. In the palette, the current color of the group is highlighted. 2. Select the desired color in the...

  • Page 204

    4.3.5 saving groups you can save your groups as individual files (extension “.Mxgrp”). This can be only done in the software. Saving your modifications into the original group file if you have made changes to a group loaded in your project, you can save your modifications as follows: ► right-click (...

  • Page 205

    You cannot save changes to factory files — these files are read-only. If you run the save com- mand on a factory file, it automatically turns into the save as… command: a save group dia- log opens and lets you save your modified group to your user library. See next paragraph for more details. The sa...

  • Page 206

    The group will be added to the library and is ready to be tagged in the browser — see section ↑ 3.5, editing the files’ tags and properties for more information on this. You can also save a group together with all the samples used in this group. This can be useful to use a drum kit on another comput...

  • Page 207

    3. Right-click (macos: [ctrl]-click) any group in the group list and select paste from the context menu to replace that group with the copied one. If you want to paste the group without affecting the existing groups, first click the “ + ” under the last group to create a new empty group and paste th...

  • Page 208

    ▪ when you paste a selection of groups onto an existing group, the pasted groups replace that group and the following groups. Example: if you paste the groups a1 and b1 onto the group e2, the duplicates of a1 and b1 will replace the groups e2 and f2, respectively (if, say, f2 didn’t exist it is auto...

  • Page 209

    4. Press the group button of your target group (this can also be in another group bank, in this case first press button 3/4 to select the group bank). If you want to paste the group without affecting the existing groups, press the dim white group button after the last col- ored group button to creat...

  • Page 210

    3. When the insertion line appears at the desired location, release the mouse button. → the group takes its new place in the group list. This new place is also mirrored on the pads of your controller. 4.3.8 deleting groups deleting a group will remove it from the group list. It is not possible to ha...

  • Page 211

    Deleting a group. Deleting a group on your controller on your controller in control mode, do the following to delete a group: ► to delete a group, hold shift + erase and press the group button of the group you want to delete. → the group is removed. All following groups are shifted left to fill the ...

  • Page 212

    4.4.1 saving a group with its samples sometimes it is useful to have the ability to save a group with its samples outside of the ma- schine library. If you want to take a group to another studio or if you want to backup or share a custom drum kit with all the related files, this comes in handy. To s...

  • Page 213

    Controls description group displays the name and location of the group file to be created. The samples will be put in a folder with the same name in the same location. By default, the group file inherits the name of the group in the project and it will be saved in the “groups” subfolder of your stan...

  • Page 214

    1. Choose save project with samples… from the file menu or the file submenu in the ma- schine menu: you will be presented with the save project with samples panel: 2. In this panel, adjust the settings (see table below) and click save to confirm or close to cancel the operation. Managing sounds, gro...

  • Page 215

    Element description project displays the name and location of the project file to be created. The samples will be put in a folder with the same name in the same location. By default, the project file inherits the name of the project and it will be saved in the “projects” subfolder of your standard u...

  • Page 216

    To export audio from maschine: 1. Set the loop range to the region that you want to export. 2. Choose export audio… from the file menu or from the file submenu in the maschine menu. You will be presented with the export scenes as audio panel (see picture below). 3. Select the range and source and th...

  • Page 217

    The export scenes as audio panel. The following parameters are available in the export audio dialog, which is split into three dis- tinct sections: source , options , and destination . Source section the source section allow you to define exactly what will be exported. Managing sounds, groups, and y...

  • Page 218

    Element description range set the range for the audio you want to export. The options here will differ depending on whether maschine is in ideas view or arrangement view. In ideas view the following options are available: all: select this option to export all scenes as audio. Selected: select this o...

  • Page 219

    Element description the desired entries in the list to include/exclude the corresponding sounds. Only sounds with a check mark will be exported. The check box of group entries allow to check/uncheck all sounds of the group at once. If some of the sounds only are checked in a group, the group is “dim...

  • Page 220

    Element description sample rate select from five different sample rates for the exported audio file(s): 44100 hz (this is the sample rate of the audio cd format), 48000 hz, 88200 hz, 96000 hz, and 192000 hz. Bit depth select from three different bit depths (or bit resolutions) for the exported audio...

  • Page 221

    ▪ if group outputs is selected in the output menu the audio files will be named as follows: [project name] - [group order number] [group index (letter + number)] [group name] - [bpm].Wav/aiff the group order number is a two-digit number indicating the “order of appearance” of the group in the group ...

  • Page 222

    A rex file loaded in the first sound slot. 4.5.2 importing mpc programs to groups maschine allows you to import drum program files (.Pgm and .Akp) from the akai mpc ser- ies to groups. Supported models include the mpc4000, mpc3000, mpc2000, mpc500, mpc1000 and the mpc2500. Supported parameters from ...

  • Page 223

    Mpc parameter mpc500, 1000, 2500 mpc400 0 mpc2000 (xl) mpc300 0 maschine parameter voice overlap x − x x polyphony filter1 type x − − − filter type filter1 frequency x − x x filter cutoff filter1 resonance x − x x filter resonance filter1 velocity to frequency x − − − velocity cutoff mixer level x x...

  • Page 224

    2. Navigate to the mpc program file you want to import and double-click it. You will be prompted with the mpc import panel: 3. In the input section of the panel, select one of the import options (see table below). 4. Click ok to start the import procedure (or cancel to close the panel without import...

  • Page 225

    Control description import all banks select this to import all banks of the mpc program file. Each bank will be loaded into a separate group. Import one bank select this if you only want to import a single bank. Use the drop-down menu to the right to select which bank you want to import. The list be...

  • Page 226

    5 playing on the controller this chapter describes the numerous features available in maschine to adjust and enhance your playing, both during live performances and when recording patterns. 5.1 adjusting the pads you can optimize and fine-tune the way the pads of your controller react to your playin...

  • Page 227

    When the pad view button is enabled, the pad view replaces the sound list below: the pad view replaces the sound list. At the top of the pad view, the grid of pads gives you access to all sound slots of the current group. The focused pad is fully lit; other pads containing a sound are dim lit; pads ...

  • Page 228

    Parameter description key adjusts the base key for the selected pad. See section ↑ 5.1.3, adjusting the base key below. Choke configures the choke group for the selected pad. See section ↑ 5.1.4, using choke groups below. Link configures pad link for the selected pad. See section ↑ 5.1.5, using link...

  • Page 229

    If your controller is in group mode (default mode), the right display contains a mapping matrix showing the name and color of the sound played by each pad. You can adjust the base key for the selected pad by pressing buttons 5-8. Parameter description octave- , octave+ , semitone- , and semitone+ (b...

  • Page 230

    Focused sound). The pitch of the played note is defined by the base key (see section ↑ 5.1.3, adjusting the base key ). To enable 16 velocities mode, press shift + fixed vel . Press again to disable. The 16 velocities mode is not available in keyboard mode. Using the keyboard mode the keyboard butto...

  • Page 231

    To shift the scale in octaves use button 5 (octave down) or button 6 (octave up). You can also shift the scale in semitones: use button 7 (semitone down) and button 8 (semitone up). Try to experiment with all kinds of samples in the keyboard mode; some rather boring sounding samples can be really in...

  • Page 232

    The base key also affects the pitch of events created via the step sequencer. See section ↑ 10.3.1, step mode basics for more information on this. Adjusting the base key only affects the notes played by the pads of your controller. It does not affect the notes recorded in your patterns! To adjust th...

  • Page 233

    This is also true when adjusting the parameter from your controller. To change the base key of the selected pad(s) / sound slot(s) on your controller: 1. Hold the pad mode button to enter pad mode. On the right display, the key indicated for pad 1 (in the bottom left corner) is the current base key....

  • Page 234

    To assign the selected sound slot(s) to a choke group and set its/their choke mode (master or slave), do the following: 1. Click the pad view button above the sound list in the pattern editor to show the pad view for the focused group. 2. In the choke section click the group value and select the des...

  • Page 235

    This is also true when adjusting the parameter from your controller. To assign the selected pad(s) / sound slot(s) to a choke group and set its/their choke mode on your controller: 1. Hold the pad mode button to enter pad mode. 2. If necessary, press the page left button to switch to the first param...

  • Page 236

    You can select multiple sound slots and quickly assign them all to a particular link group at once! To assign the selected sound(s) to a link group and set its/their link mode (master or slave), do the following: 1. Click the pad view button above the sound list in the pattern editor to show the pad...

  • Page 237

    Sound slots 1 to 4 are selected. If they have different choke values, a multi label appears (left). When you click it and select a new choke or link group from the list (middle), this new group is applied to all selected sounds. This is also true when adjusting the parameter from your controller. To...

  • Page 238

    5.2 adjusting the key, choke, and link parameters for multiple sounds in the software, if you select multiple sounds with different key , choke and/or link values, the corresponding parameters in pad view now display multi . On your controller in pad mode, the corresponding parameters now display ( ...

  • Page 239

    Adjusting the choke or link parameter for multiple sounds with different choke or link values ► click the multi label next to choke or link and select the desired value from the list to set all selected sounds to that same choke or link group, respectively. This also applies to the master/slave sett...

  • Page 240

    Adjusting the base key only affects the notes played by the pads of your controller. It does not affect the notes recorded in your patterns! To adjust the key of notes in pat- terns, please refer to section ↑ 4.1.3, selecting multiple sounds or groups . You can select multiple pads and quickly chang...

  • Page 241

    ▪ mute and solo allow you to selectively mute and solo sounds and groups: ↑ 5.4.1, mute and solo . ▪ choke all notes allow you to cut all playing audio: ↑ 5.4.2, choke all notes . ▪ groove allows you to give a shuffling flair to individual sounds/groups or to your entire project: ↑ 5.4.3, groove . ▪...

  • Page 242

    To momentarily mute all audio from all sounds and groups at once, please refer to sec- tion ↑ 5.4.2, choke all notes . Mute and solo in the software soloing a sound ► to solo a sound, right-click (on macos: [ctrl]-click) the number on the left side of the sound slot in the pattern editor. Soloing th...

  • Page 243

    Muting a sound ► to mute a sound, click the number on the left side of the sound slot in the pattern edi- tor. Muting a sound. ► to unmute the sound, click the number again. By default, the mute on sounds is an event mute: events for muted sounds are not trig- gered, but the audio coming from previo...

  • Page 244

    Mute and solo on your controller to enter solo mode on your controller: the solo mode on the controller. 1. Press and hold solo to enter solo mode. You can also press solo + button 1 to pin this mode and make it permanent. 2. Solo sounds by pressing their pads, and solo groups of the current group b...

  • Page 245

    2. Mute sounds by pressing their pads, and mute groups of the current group bank by pressing their group buttons. Press button 3 and 4 to switch to the previous/next group bank, respectively. In both solo and mute modes you will note the following: ▪ on your controller, the unmuted pads and group bu...

  • Page 246

    ► press shift + mute to choke all playing notes. Choke all notes can be useful in various situations: ▪ as a creative tool in a live performance, e.G. To create stutter beaks, ▪ as a workflow aid, to stop long one-shot samples that still continue playing after you have stopped the sequencer, ▪ as a ...

  • Page 247

    The groove properties for a sound in the software. The groove properties for a sound on the controller. Controls description swing section amount adjusts the amount of swing, i.E. The amount by which some events are shifted. At 0 % events are not shifted. Raise the amount value to increase the stren...

  • Page 248

    The following picture shows you how this rhythm would sound with the following settings: ▪ top: amount at 0.0 % (no groove). ▪ middle: amount at 100.0 % and invert off. ▪ bottom: amount at 100.0 % and invert enabled. This is how the same regular rhythm would be heard with various groove settings. Th...

  • Page 249

    Volume and velocity shortcuts the volume button. In pad mode, keyboard mode or chords mode: 1. Press the volume [velocity] button. 2. To change the output level of the master (i.E. The overall output level of maschine), sim- ply turn the 4-d encoder. 3. To change the output level of a group, hold it...

  • Page 250

    In the software you can also adjust the output level of the master via the master volume slider in the header: the master volume slider in the software’s header. To reset the output level of the master to 0 db, double-click the master volume slider. Swing and position shortcuts the swing button. In ...

  • Page 251

    ► to change the position of a selected step in step mode, hold its pad and turn the 4-d en- coder. → the adjusted value is temporarily shown on the left display. To adjust the value in finer increments, press and turn the 4-d encoder (or hold shift while you turn it). These shortcuts control the amo...

  • Page 252

    2. To change the tempo of the master (i.E. The tempo of your project), simply turn the 4- d encoder. 3. To change the tune of all sounds in a group, hold the desired group button (first navigate to its group bank if necessary) and turn the 4-d encoder. 4. To change the tune of an individual sound, h...

  • Page 253

    You can also use the tempo button to adjust the current tempo: ► press the tempo button and turn the 4-d encoder to quickly adjust the tempo of your project. Press and turn the 4-d encoder (or hold shift while you turn it) to adjust the value in finer increments when the tempo button is enabled. The...

  • Page 254

    The control signal flow—pads in keyboard mode the following diagram illustrates maschine s signal flow between your hits on the pads in keyboard mode and the resulting sounds: the signal flow including the new perform features (scale, chord, and arp) when your pads are in keyboard mode. In this pict...

  • Page 255

    The control signal flow—pads in group mode the following diagram illustrates signal flow between your hits on the pads in group mode and the resulting sounds: the signal flow including the perform features (note repeat, choke group, and link group) when your pads are in group mode. In this picture y...

  • Page 256

    5.5.2 selecting a scale and creating chords maschine comes equipped with a vast amount of scales and chords that you can select and use to play your sounds. This opens up possibilities to play an instrument such as a piano ac- cording to, e.G., the minor pentatonic scale without hitting a “false” pa...

  • Page 257

    ▪ of course, if a sound slot contains a komplete instrument providing control notes (e.G., key switches) on particular keys, these notes will not be triggered by the scale and chord engine. Available scales the scale engine is controlled via two parameters: ▪ root note (c3 by default): defines both ...

  • Page 258

    Scale type degrees (1 = root note) chromatic (default) 1 #1 2 #2 3 4 #4 5 #5 6 #6 7 major 1 2 3 4 5 6 7 minor 1 2 ♭3 4 5 ♭6 ♭7 harmonic minor 1 2 ♭3 4 5 ♭6 7 major pentatonic 1 2 3 5 6 minor pentatonic 1 ♭3 4 5 ♭7 blues 1 ♭3 4 #4 5 ♭7 japanese 1 2 ♭3 5 ♭6 freygish 1 ♭2 3 4 5 ♭6 ♭7 gypsy 1 2 ♭3 #4 5 ...

  • Page 259

    ◦ off: no chords will be generated. Only the notes corresponding to the pads that you hit will be played. ◦ harmonizer: generates chords based on the pads you hit and using notes from the se- lected scale, as specified by the root note and scale type parameters (see above). Use the chord type parame...

  • Page 260

    Chord type semitones added above played note major 7 4, 7, and 11 minor 7 3, 7, and 10 dominant 7 4, 7, and 10 dominant 9 4, 7, 10, and 14 minor 7 ♭5 3, 6, and 10 diminished 7 3, 6, and 9 augmented 4 and 8 quartal 5, 10, and 15 trichord 5 and 11 when chord mode is set to harmonizer and scale type is...

  • Page 261

    When chord mode is set to off or harmonizer, pads of root notes are fully lit: type of pad (for selected scale) led in default state led when pad triggered root notes fully lit flash other pads dimly lit flash note that if chord mode is set to harmonizer, pads triggered as part of the chord will als...

  • Page 262

    Condition enharmonic spelling scale type is set to chromatic all keys c c# d d# e f f# g g# a a# scale type is not set to chromatic c c# d e ♭ e f f# g a ♭ a b ♭ b chord mode is set to chord set and chord type is set to major 1-8 c d ♭ d e ♭ e f f# g a ♭ a b ♭ b chord mode is set to chord set and ch...

  • Page 263

    Like the scale and chord engine, the arp engine is dedicated to keyboard mode. The arp engine can be seen as a melodic extension of the note repeat: actually, arp replaces and extends note repeat in keyboard mode. Instead of playing repeated notes at a constant pitch you can play sequences of notes ...

  • Page 264

    The note repeat mode on your controller. Even if note repeat is locked, it won’t be applied to your pads when your controller is displaying the slice page of sampling mode. Note repeat mode seamlessly switches to arp mode as soon as you switch your pads from group mode to keyboard mode (see below): ...

  • Page 265

    In arp mode you can customize the way the notes of the played chord will be arpeggiated by adjusting following settings: element description lock (button 2) keeps the arp feature enabled even when you leave arp mode. For example, this can be useful to adjust the chord settings, switch to another pat...

  • Page 266

    Element description type (knob 2) sets the sequential order of the arpeggiated notes. You can choose from following settings: up starts from the root note and plays the notes up through the chord. Down plays the notes the other way around. Up & down plays the notes in both directions alternatively. ...

  • Page 267

    Element description dynamic (knob 7) amplifies or reduces the velocity derived from the pressure you apply on each single pad you hold (polyphonic aftertouch). Available values range from 1% to 200% . This setting applies globally to all rate presets. Gate (knob 8) adjusts the ratio between the dura...

  • Page 268

    When the playback is not running, the swing is still applied to the output of arp (key- board mode) or note repeat (group mode). If you press play on your controller, the playback starts immediately and the swing cycle is reset. 5.6 using lock snapshots lock allows you to create up to sixty-four sna...

  • Page 269

    → the lock snapshot is recalled and the lock button ceases to be highlighted. You can ac- cess your snapshot in extended lock mode. For more information on extended lock read ↑ 5.6.2, using extended lock . If you find better settings press the lock button again to update the snapshot. ► press shift ...

  • Page 270

    6. Press shift + lock ( ext lock ) to return to extended lock view. 7. Press button 5 update to update your snapshot. ▪ the selected snapshot is updated. Repeat the process to update other lock snapshots. 5.6.4 recalling a lock snapshot within extended lock you can recall a stored lock snapshot. To ...

  • Page 271

    Element description morphing morph select to switch morphing on or off mode. Mode travel will morph the selected snapshots without syncing to the grid. The morph will begin instantly instead of waiting until the next bar begins. The duration of the morph is set using the time parameter. Target will ...

  • Page 272

    5.6.7 triggering lock snapshots via midi if maschine is running as a plug-in in a host environment, you can trigger and change lock snapshots using midi note or midi program change messages sent from your host to the ma- schine plug-in. When this feature is enabled, midi notes messages, or program c...

  • Page 273

    2. Click midi change. 3. ▪ this opens the following dialog: ▪ click lock enabled from the dialog. 4. In the submenu that opens, select the source you want to use for changing the midi pro- gram change messages. A list of connected controller names appear in the drop-down menu, or you can select none...

  • Page 274

    Midi scene change has priority over lock change. If you select the same midi source and channel for lock and scene changes, only scenes will be triggered by the corre- sponding events coming from the midi source. Corresponding lock snapshots will not be recalled. For more information on triggering l...

  • Page 275

    In pitch mode, the scale on the smart strip is centered, as indicated by a white led in the middle of the smart strip. Sliding your finger to the left will flatten the pitch. Sliding your fin- ger to the right will sharpen the pitch. The amount of pitch bend applied to the sound is indi- cated by th...

  • Page 276

    5. Press perform to enable perform mode. 6. Slide a finger on the smart strip to control the parameter the smart strip is mapped to. → the effect will sound for the length of time your finger is held on the smart strip. 5.7.4 notes mode in notes mode, sliding your finger on the smart strip plays the...

  • Page 277

    6 working with plug-ins plug-ins are the building blocks of all sound in maschine. They can be used at all three lev- els of the maschine audio routing system: in sounds, in groups, and in the master. This chapter includes various general or specific plug-in topics: ▪ an overview of plug-ins and how...

  • Page 278

    The control area displaying the content of the sound kick ordinance of the selected sound slot 1. Sounds, groups, and the master can each hold any number of plug-ins. These are stacked up in the plug-in list, on the left of the control area. Working with plug-ins plug-in overview maschine - manual -...

  • Page 279

    ► to show the plug-in list, click the little plug-in icon at the far left of the control area: in the plug-in list, the processing order is always from top to bottom. In addition to plug-ins, each sound, each group, and the master also provide a set of global settings called channel properties. Thes...

  • Page 280

    Instrument plug-ins effect plug-ins internal plug-ins audio, sampler, drumsynth, bass synth maschine internal effects native instruments plug-ins vst/au instrument plug-ins from native instruments’ range of products vst/au effect plug-ins from native instruments’ range of products external plug-ins ...

  • Page 281

    ◦ internal effects: these are the effect plug-ins included with maschine. To read every details about each of the maschine internal effects, and how to use them, please refer to chapter ↑ 11, audio routing, remote control, and macro controls and ↑ 14, effect reference . ◦ native instruments: you can...

  • Page 282

    6.1.3 loading, removing, and replacing a plug-in the procedure to load a plug-in with its default settings is common to all levels (sound, group, and master) and all plug-in types (internal, native instruments, and external, as well as instru- ment and effect): 1. Set the focus to the sound, group o...

  • Page 283

    The plug-in list is still empty, because we selected an empty sound slot. The only visible element in the list is a “ + ” icon at the top left. 3. Click the slot with the “ + ” icon at the top of the plug-in list. This opens the plug-in menu where you can select the desired plug-in for loading (see ...

  • Page 284

    Instead of using the plug-in menu to load a plug-in with its default settings, you can also use the browser to load a particular preset for a plug-in. In particular, this can come in handy to insert a new plug-in between two existing plug-ins of the plug-in list. Please refer to chapter ↑ 3.2, searc...

  • Page 285

    ► to remove the plug-in currently loaded in a slot, open its plug-in menu and select none at the top of the menu. → the plug-in is unloaded from the slot. All following plug-ins are shifted one slot upwards to fill the gap. Furthermore, the plug-in menu also allows you to replace the loaded plug-in ...

  • Page 286

    Content of the plug-in menu the entries in the plug-in menu differ according to the plug-in slot from which you are calling the menu: ▪ the first plug-in slots of sounds accepts both instrument and effect plug-ins. The entries available in their plug-in menu are listed in the following table. ▪ all ...

  • Page 287

    Plug-in menu entry description sampler (first plug-in slot of sounds only) the sampler is the internal instrument plug-in used to play back all samples in maschine — this essential plug-in will be described in details in section ↑ 6.2, the sampler plug-in . Drumsynth submenu (first plug-in slot of s...

  • Page 288

    Plug-in menu entry description save as… allows you to save the current plug-in settings as a preset for later use. This preset will appear in the browser. Save as default… (only when a native instruments or external plug-in is loaded) allows you to save the current plug-in settings as a default pres...

  • Page 289

    2. Select the sound, group or the master where the plug-in is located (see section ↑ 2.3.7, focusing on a group or a sound ). 3. Move the 4-d encoder to the right to navigate to the desired plug-in. The name of the selected plug-in appears on the right display in the field between the arrows under b...

  • Page 290

    Inserting a plug-in to insert a plug-in directly after the selected plug-in slot, do the following: 1. Press shift + button 3 ( insert ). This automatically opens the browser on your controller and locks the file type to ef- fect (button 1 and 2, normally used in the browser to select the desired fi...

  • Page 291

    6.1.4 adjusting the plug-in parameters the procedure for adjusting the plug-in parameters is common to all types of plug-ins and all sets of channel properties. It is described in section ↑ 2.3.9, navigating channel properties, plug-ins, and parameter pages in the control area . Native instruments a...

  • Page 292

    4. In the plug-in list, click the icon left to the plug-in name (keys for an instrument plug-in, fx for an effect plug-in) to bypass this plug-in. The plug-in does not affect the sound anymore. The icon is grayed out to indicate that this slot is now bypassed. Use the same method to unmute the plug-...

  • Page 293

    6. Press shift + button 7 ( bypass ) above the right display to bypass the selected plug-in slot. → the plug-in is bypassed and does not affect the sound anymore. In the left display the plug-in icon and name are grayed out. When you hold shift , button 7 is fully lit and the bypass label on the rig...

  • Page 294

    Moving plug-ins within the plug-in list ► to move a plug-in in the plug-in list, click its name and drag your mouse vertically. While you are holding the mouse button, an insertion line appears at the place in the plug-in list where the plug-in would land if dropped. Drag your mouse until the insert...

  • Page 295

    Duplicating plug-ins across sounds and groups instead of selecting cut in the plug-in menu of the original slot (see above), select copy to du- plicate the plug-in to another slot! Moving a plug-in on the controller on your controller in control mode, you can move a plug-in to another slot of the sa...

  • Page 296

    To use this feature you must ensure all installed native instruments plug-ins are up-to- date. Please check service center or log-in to your native instruments account to find the latest updates. 6.1.9.1 saving plug-in presets saving plug-in presets can only be done in the software via the plug-in m...

  • Page 297

    Plug-in menu entry description save saves your changes to the preset currently loaded. Save as… saves the current plug-in settings as a new preset on your hard disk. Save as default… saves the current settings and assignments as the default preset for the plug-in. This default preset will be loaded ...

  • Page 298

    You can assign tags to the plug-in presets that you saved. This is done in the browser in the maschine software. For more information, please refer to section ↑ 3.5, editing the files’ tags and properties . Komplete products and maschine expansions have to be updated to ensure their full integration...

  • Page 299

    3. Click remove default preset in the menu to remove the default preset. → the default plug-in preset is removed and the plug-in will load with its initialized settings next time it is opened. You can also use the plug-in manager in the preferences panel to gain an overview of your de- fault plug-in...

  • Page 300

    Many of these parameters can be modulated and automated! For more information, see section ↑ 10.5, recording and editing modulation and ↑ 11.2.3, controlling parameters via midi and host automation , respectively. In case maschine cannot find the sample(s) loaded in a sampler plug-in, a missing samp...

  • Page 301

    6.2.1 page 1: voice settings / engine sampler parameters – page 1 of 6: voice settings and engine on the controller. Sampler parameters – page 1 of 6: voice settings and engine in the software. Working with plug-ins the sampler plug-in maschine - manual - 301.

  • Page 302

    Parameter description voice settings polyphony here you can define a voice limit for the sound, that is the maximum number of voices (notes) the sampler can play simultaneously. Once this polyphony has been reached, triggering any additional note will kill the “oldest” note still playing (i.E. The n...

  • Page 303

    6.2.2 page 2: pitch / envelope sampler parameters – page 2 of 6: pitch / gate and amplitude envelope on the controller. Sampler parameters – page 2 of 6: pitch / gate and amplitude envelope in the software. Parameter description pitch / gate tune defines the basic pitch of your sample: turn the knob...

  • Page 304

    Amplitude envelope the amplitude envelope section allows you to tailor your sample in terms of its loudness over time. The type selector. The type selector allows you to choose from three different types of amplitude envelopes. De- pending on the selected type, the available parameters in the amplit...

  • Page 305

    ▪ adsr: typically, the adsr envelope is used for longer, sustained samples that require complex dynamic control. Unlike many other hardware devices, the pads on maschine are sensitive not only to being hit, but also to being held — so using the adsr envelope, you can make the pads behave like a midi...

  • Page 306

    6.2.3 page 3: fx / filter sampler parameters – page 3 of 6: fx and filter on the controller. Sampler parameters – page 3 of 6: fx and filter in the software. Fx this is a small selection of basic effects, not to be mixed up with the collection of effect plug- ins covered in depth in chapter ↑ 14, ef...

  • Page 307

    Parameter description sr sr stands for “sample rate”: you can use it to lower the original sample rate in order to make the sound more lo-fi. Bits allows you to lower the original bit depth of the sound, resulting in a more rough, digital sounding lo-fi effect. Filter the filter selector in the filt...

  • Page 308

    6.2.4 page 4: modulation sampler parameters – page 4 of 6: modulation envelope and destination on the controller. Sampler parameters – page 4 of 6: modulation envelope and destination in the software. Modulation envelope the modulation envelope section offers an additional envelope allowing further ...

  • Page 309

    Envelope controls description decay with decay you adjust how fast the envelope drops to the sustain level in adsr mode; in ahd mode it is used to adjust how fast the envelope fades out. Sustain the envelope level that will be maintained as long as the note is played. Release the time for the sustai...

  • Page 310

    6.2.5 page 5: lfo sampler parameters – page 5 of 6: lfo and destination on the controller. Sampler parameters – page 5 of 6: lfo and destination in the software. Lfo the lfo (low frequency oscillator) is another modulation source based on waveforms with different shapes. Lfo controls description typ...

  • Page 311

    Lfo controls description phase defines the initial phase of the lfo waveform, from -0.50 to 0.50. Sync the sync selector is used to synchronize the lfo with the tempo of your project. If free is selected, the lfo rate is independent of the project tempo. If retrig or lock is enabled, the values of t...

  • Page 312

    6.2.6 page 6: velocity / modwheel sampler parameters – page 6 of 6: velocity destination and modwheel destination on the controller. Sampler parameters – page 6 of 6: velocity destination and modwheel destination in the software. Velocity destination this section allows you to use the input velocity...

  • Page 313

    Parameter modulation destination start start parameter of the pitch / gate section on the pitch / envelope page (page 2). Positive values shift the sample start position later in time as you play harder, negative values shift it closer to the beginning of the sample as you play harder. Tip: a typica...

  • Page 314

    6.3 using native instruments and external plug-ins maschine allows you to load vst/au plug-ins from native instruments (native instruments plug-ins) or any third-party manufacturer (external plug-ins) and to use them like the ma- schine internal plug-ins. As with internal plug-ins, the following rul...

  • Page 315

    Maschine showing the user interfaces of a few native instruments plug-ins (monark, passive eq, guitar rig, and fm8). When a native instruments or external plug-in has been loaded into a plug-in slot, a little di- agonal arrow appears left of the parameter pages’ tabs, at the top of the control area:...

  • Page 316

    You can also close any floating window via the common button provided by your operat- ing system at the top left or right corner of the window. Maschine will always show the open floating windows of the focused sound, group or master when selected. When you set the focus to another sound, group or t...

  • Page 317

    ▪ edit view: the edit view shows the full user interface of the original native instruments product. You can show/hide the edit view by clicking the edit button (showing a pencil icon) in the plug-in header: opening/closing plug-in windows on the controller on the controller, to open/close a floatin...

  • Page 318

    ▪ the current state of the plug-in parameters can be saved to the browser as a preset for to- tal recall of the plug-in (see section ↑ 6.1.9, saving and recalling plug-in presets for more on this). An auto-mapped parameter page of the massive plug-in in the software. An auto-mapped parameter page of...

  • Page 319

    Parameter pages may be assigned automatically using auto-mapping (see section ↑ 6.3.2, using the vst/au plug-in parameters above) or created individually via learn mode. With learn mode, you can create custom pages containing only the desired parameters arranged to fit your personal workflow. Moreov...

  • Page 320

    3. Click the pages tab in the left part of the assignment area: → the pages tab lights up and the pages pane appears on its right. You are now ready to assign parameters to the parameter pages. The pages tab can be clicked only for native instruments or external plug-ins and for the macro properties...

  • Page 321

    (1) delete page button (“x” symbol): click the little “ x ” after a page name to delete this parame- ter page. (2) section label fields: these fields allow you to define sections of parameters within the dis- played page. Double-click the field above the first parameter you want to include in the se...

  • Page 322

    Parameter slots - context menu when the assignment area is opened and the pages tab is selected, a right-click on an as- signed or unassigned parameter slot’s label brings up a context menu. The parameter slots’ context menu. The context menu contains following items: menu item description keyboard ...

  • Page 323

    Pages name - context menu when the assignment area is opened and the pages tab is selected, a right-click on a page name at the top of the parameter area opens a context menu. The parameter pages’ context menu. The context menu contains the following items: menu item description keyboard shortcuts d...

  • Page 324

    Accessing factory presets of native instruments’ instruments/effects accessing factory presets of your native instruments instruments and effects is straightfor- ward: factory presets of all native instruments instruments/effects installed on your computer are already integrated into the maschine li...

  • Page 325

    This submenu provides the list of all presets that your vst/au plug-in has made available to the host — maschine in this case. 3. Select the desired preset in this submenu. → the preset is loaded into the plug-in. Each vst/au instrument or effect might handle its presets (or patches, programs…) diff...

  • Page 326

    Saving vst/au presets as maschine plug-in presets once you have loaded a vst/au preset (user preset of a native instruments instrument/effect or any preset of a third-party vst/au instrument or effect) using the method described above, you can save it as a plug-in preset in maschine via the save as…...

  • Page 327

    7 using the audio plug-in the audio plug-in can playback audio (drums, percussion, basslines, guitar riffs, etc.) in-sync with the tempo of your project. It has two modes: loop mode and gate mode. ▪ loop mode is the default setting where the loaded loop will play continuously whenever there is an ac...

  • Page 328

    Loading the audio plug-in the audio plug-in can be loaded onto any sound within a group. As a maschine plug-in, it supports all usual plug-in workflows. Hence, to know how to load, remove, replace, insert, move, copy/paste the audio plug-in, as well as how to adjust the audio plug-in parameters and ...

  • Page 329

    Element description fade ( gate mode only) set a simple fade-in fade-out amount to avoid pops or clicks that may occur when using the gate mode. To increase the fade of gate mode, turn the fade knob clockwise by clicking and dragging upwards. To decrease the fade, turn the fade knob counter-clockwis...

  • Page 330

    Element description tempo set the original tempo of your audio so that the audio plug-in can accurately play it in sync, no matter what tempo you choose for your project. This is useful if maschine has miscalculated the tempo while importing the audio. However, be aware that changing tempo during pl...

  • Page 331

    Pattern editor with the audio plug-in loop mode loaded on sound 4. By default the audio plug-in will playback in loop mode, meaning the audio will be repeated for the duration of the pattern regardless of the length of the audio. If you want to chop the loop and pitch it, switch to gate mode. For mo...

  • Page 332

    7.2 using loop mode loop mode is the default mode for the audio plug-in and is used to playback audio in time with your project. When loaded into a sound, audio appears as a waveform in the pattern edi- tor and is repeated for the entirety of the pattern. A detailed overview of the audio waveform is...

  • Page 333

    7.3 using gate mode gate mode is used to chop and pitch selected parts of your audio by applying midi note events in the keyboard view of the pattern editor or by recording them using your controller. Each event is a gate for the audio; the length determines the duration of playback, and placement o...

  • Page 334

    The process of using gate mode is as follows; load an audio loop onto a sound, select gate mode from the control panel of the audio plug-in and then add midi events in the pattern in the regions where you want to chop and pitch your audio, or press play on your controller and use the pads to pitch t...

  • Page 335

    8 using the drumsynths drumsynths are a powerful set of monophonic internal instrument plug-ins (i.E. Instrument plug-ins included with maschine) that allow you to generate individual, fine-tuned drum sounds for your music productions. Like any other instrument plug-in, you can load them only in the...

  • Page 336

    8.1 drumsynths – general handling this section describes the general use and features of the drumsynths. Managing drumsynths drumsynths are maschine plug-ins and, as such, they support all usual plug-in actions and procedures. Hence, to know how to load, remove, replace, insert, move, copy/paste dru...

  • Page 337

    All drumsynths share the same parameter organization in the control area. ▪ their parameters are grouped into the same three parameter pages: ◦ the main page groups the most important parameters for each drum type. Here you can select the engine to be used, the tuning, the decay, etc. ◦ the advanced...

  • Page 338

    All drumsynths share the same global layout in the plug-in strip. ▪ in the top part of the panel you can adjust the tune parameter, select the desired engine, adjust the velocity response, and adjust the decay parameter (or the filter parameter for the shaker engine of the percussion). ▪ in the bott...

  • Page 339

    8.1.3 shared parameters within each drumsynth, some parameters are shared between several engines (e.G., the tune parameter). Shared parameters have the advantage of keeping their position when you switch to another engine in the drumsynth. This allows you to compare the sound of various engines mor...

  • Page 340

    For all engines, the tune parameter lets you define which pitch will be played when hitting the pad of that sound (with pads in group mode) or playing the middle c (midi note 60) base note. In the maschine convention the midi note 60 is noted c3. The engines have different pitch ranges: ▪ most engin...

  • Page 341

    The kick panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The kick provides following engines: ▪ sub (default): ↑ 8.2.1, kick –...

  • Page 342

    ▪ bold: ↑ 8.2.7, kick – bold . ▪ maple: ↑ 8.2.8, kick – maple . ▪ push: ↑ 8.2.9, kick – push . For more information on engines, see ↑ 8.1.1, engines: many different drums per drum- synth . For general information on the kick and the other drumsynths, see ↑ 8.1, drum- synths – general handling . 8.2....

  • Page 343

    Element description bend adjusts the amplitude of the pitch envelope applied throughout the sound duration (punch), measured as a percentage. Available values range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound stays at its original pitch during its entire decaying phase. As the bend valu...

  • Page 344

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 345

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 31.00 to 55.00. The default value is 43.00. For more details see ↑ 8.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’...

  • Page 346

    Element description bias adjusts the timbre of the distortion, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). At zero, the distortion is symmetrical and introduces mostly odd harmonics. As the bias value is increased, the distortion becomes more asymmetric an...

  • Page 347

    8.2.3 kick – dusty the dusty kick is an electronic kick with an organic feel. It’s capable of broken, dusty sounds but can also open up to a thundering warehouse boom. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available ...

  • Page 348

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 349

    Main page element description main section engine selects the engine used in the kick plug-in. If you change this setting, please refer to section 10.2 “the kicks” in the maschine 2.0 manual. Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Availabl...

  • Page 350

    Element description grind adjusts the grittiness of the “aero” component of the sound, measured as a percentage. Available values range from 0.0 to 100.0% (default: 45.0%). Low values produce a boomy reverberation. High values result in a crushed, digital “air” squashed into the drum sound. Note tha...

  • Page 351

    8.2.5 kick – rasper the rasper kick is an acoustic bass drum emulation providing a unique and organic sound that can be easily adapted into drum’n’bass or dubstep productions. Its two crispness modes allow for a wide range of bass drums. The parameters described below are presented as they appear in...

  • Page 352

    Element description decay adjusts the duration of the crispness effect, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 34.0 %). Amount adjusts the amount of crispness, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Advanced pag...

  • Page 353

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 12.4, the plug-in strip for more information on this. Element description main section engine selects th...

  • Page 354

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 355

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). For more details see ↑ 8.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a per...

  • Page 356

    8.2.8 kick – maple the maple kick is an acoustic bass drum emulation that provides a realistic and organic sound. It is suitable for any production where a supporter kick is needed. It fits perfectly with acoustic instruments and its room parameters make it fit seamlessly into any mix. The parameter...

  • Page 357

    Element description size adjusts the size of the room, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Amount adjusts the amount of room effect applied to the drum sound, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). A...

  • Page 358

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 12.4, the plug-in strip for more information on this. Main page element description main section engine ...

  • Page 359

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 360

    The snare panel in the plug-in strip. As with every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The snare provides following engines: ▪ volt (default): ↑ 8.3.1, s...

  • Page 361

    ▪ vintage: ↑ 8.3.6, snare – vintage ▪ chrome: ↑ 8.3.7, snare – chrome ▪ iron: ↑ 8.3.8, snare – iron ▪ clap: ↑ 8.3.9, snare – clap for more information on engines, see ↑ 8.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 8.1, dr...

  • Page 362

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Osc mode selects the oscillator mode: if you select tonal (default), t...

  • Page 363

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 364

    Element description gate when enabled, the decay of the drum is choked by the end of the midi note. When disabled (default), the drum plays as a one-shot sound, i.E. Until the end of its tail, no matter when the note is released. Grit adjusts the intensity of the bitcrushing, measured as a percentag...

  • Page 365

    8.3.3 snare – pow the pow snare is a shot of filtered noise, useful as an electro snare, an effect or a layer in a combined snare sound. The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the...

  • Page 366

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 367

    Element description tune adjusts the pitch of the drum played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 8.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’s tail, measured as a p...

  • Page 368

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 369

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 370

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 371

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 372

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 373

    Element description skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Impact adjusts how hard the drum is hit. Available values range from 0.0 % (softest) to 100.0 % (hardest). The default value is 75.0 ...

  • Page 374

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 375

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Skin tune adjusts the fine-tuning of the skin of the drum, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %...

  • Page 376

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 377

    Element description decay adjusts the duration of the sound’s tail, but also the “spread” between the individual claps, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Room adjusts the balance between the dry sound — the claps themselves — and the synthesized ...

  • Page 378

    8.3.10 snare – breaker the breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix- es containing heavy bass. The adjustment of the wires spectrum provides a great range of snares. It also works very well with the rasper kick. The parameters described below are pres...

  • Page 379

    Element description spectra section mode selects from two different noise types that simulate the wires of the drum. Available modes are a (default) and b. Tune provides an independent tuning of the snare noise. It relates to the tension of the snare wires on a real snare drum. Available values rang...

  • Page 380

    8.4 the hi-hats the hi-hat drumsynth can generate a variety of hi-hat sounds. The hi-hat in the control area (main page depicted). The hi-hat panel in the plug-in strip. Using the drumsynths the hi-hats maschine - manual - 380

  • Page 381

    As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The hi-hat provides following engines: ▪ silver (default): ↑ 8.4.1, hi-hat – silver . ▪ circuit: ↑ 8.4.2, ...

  • Page 382

    Element description tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (default: 50.0 %). For more details see ↑ 8.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound, measured as a percen...

  • Page 383

    Advanced page for this engine the advanced page does not contain any parameters. Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values r...

  • Page 384

    Main page element description main section engine selects the engine used in the hi-hat plug-in. If you change this setting, please refer to ↑ 8.4, the hi-hats . Tune adjusts the pitch of the cymbal played by the middle c, measured as a percentage. Available values range from 0.0 % to 100.0 % (defau...

  • Page 385

    Element description seed selects a random sequence to control the waveform produced by the oscillator. Each of the 31 seed values available produces a different set of random pitches and harmonics. Dissonance affects the randomization of the oscillator, measured as a percentage. Available values ran...

  • Page 386

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view). See ↑ 12.4, the plug-in strip for more information on this. Main page element description main section engine ...

  • Page 387

    Element description strike adjusts the attack of the cymbal, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 75.0 %). Distress introduces even more lo-fi grit, crushing and distortion. Available values range from 0.0 % (default) to 100.0 %. Advanced page for this engin...

  • Page 388

    The parameters described below are presented as they appear in the control area (ar- range view). The same parameters are available in the plug-in panel within the plug-in strip (mix view) — for more information please refer to section ↑ 12.4, the plug-in strip . Main page element description main s...

  • Page 389

    Advanced page element description hybrid section bend adjusts the amount of a pitch envelope for sound design purposes. It is a bipolar control ranging from -100.0 to 100.0% (default: 0.0%) rattle adjusts the amount of sizzling from the hi-hat. It is more noticeable with long decays. Available value...

  • Page 390

    When played, like on a real drum set. By the way you are not limited to two hi-hat sounds — e.G., you could add to the same choke group a third sound containing a half-opened hi-hat. To know how to do this, please refer to section ↑ 5.1.4, using choke groups where choke groups are explained in detai...

  • Page 391

    The tom panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The tom provides following engines: ▪ tronic (default): ↑ 8.5.1, tom –...

  • Page 392

    For more information on engines, see ↑ 8.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 8.1, drum- synths – general handling . 8.5.1 tom – tronic the tronic engine is the default engine of the tom. A fat, analog-style tom wit...

  • Page 393

    Element description bend adjusts the pitch sweep of the sound, measured as a percentage. Available values range from -100.0 % to 100.0 % (default: 0.0 %). At zero the sound stays at its original pitch during its entire decaying phase. At higher values, the pitch bends upwards. At lower values, the p...

  • Page 394

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 395

    Main page element description main section engine selects the engine used in the tom plug-in. If you change this setting, please refer to ↑ 8.5, the toms . Tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 48.00 to 72.00. ...

  • Page 396

    Element description color adjusts a simple filter which affects the brightness of the sound. Available values range from 0.0 to 100.0 % (default: 50.0 %). Glide the tuning of the fractal tom is locked for each note; in other words the change in tuning is applied only when a new note is received. Whe...

  • Page 397

    Element description transpose adjusts the pitch transposition of the feedback oscillator bank only, measured in semitones and cents. This is useful for tuning it to the tone oscillator. Available values range from -12.00 to 12.00 semitones (default: 0.00). Freq a adjusts the pitch of oscillator a wi...

  • Page 398

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 399

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from...

  • Page 400

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From the mid position, by turning the knob ...

  • Page 401

    Element description tension adjusts the tension of the drum skin, measured as a percentage, allowing for a longer and bigger pitch bend. Available values range from 0.0 to 100.0% (default). Impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0....

  • Page 402

    The percussion in the control area (main page depicted). The percussion panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of parameters, as detailed in the following sec- tions. The pe...

  • Page 403

    ▪ fractal (default): ↑ 8.6.1, percussion – fractal . ▪ kettle: ↑ 8.6.2, percussion – kettle . ▪ shaker: ↑ 8.6.3, percussion – shaker . For more information on engines, see ↑ 8.1.1, engines: many different drums per drum- synth . For general information on the snare and the other drumsynths, see ↑ 8....

  • Page 404

    Element description decay adjusts the duration of the sound’s tail, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 50.0 %). Tune hold when tune hold is enabled, the tuning behavior is that of the fractal tom: the tuning is fixed until the next note is received (see ↑ ...

  • Page 405

    Element description harmonics section ktr. Mode (key tracking mode) selects from two key tracking modes: harmonic (default) and dissonant. In harmonic mode all oscillators track the tune parameter (on the main page, see above) and your keyboard evenly. Therefore, the drum stays in tune with itself a...

  • Page 406

    Modulation page as with all other engines and drumsynths, the modulation page contains one parameter: veloc- ity . Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is ...

  • Page 407

    Element description tune adjusts the pitch of the drum played by the middle c, measured in midi note numbers and cents. Available values range from 33.00 to 57.00. The default value is 45.00. For more details see ↑ 8.1.5, pitch range, tuning, and midi notes . Decay adjusts the duration of the sound’...

  • Page 408

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0 % to 100.0 % (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob...

  • Page 409

    Element description filter adjusts the bandwidth of the filter applied to the noise source, measured as a percentage. Higher settings result in a wider filter. Lower settings result in a narrower filter, measured as a percentage. Available values range from 0.0 to 100.0 % (default: 70.0 %). Grain ad...

  • Page 410

    Element description accent (performer mode only) controls the amount of emphasis on certain notes within the shaker pattern, measured as a percentage. At low values, the groove is static and the notes rather quiet, as if the shaker were being shaken very gently and uniformly. As the parameter is inc...

  • Page 411

    Element description sync the sync parameter has two options: lock and retrig. In lock mode, the shaker pattern is synced to the song position; that is, it is always in time regardless of when a note is pressed. In retrig mode, the shaker pattern (including accents) is retriggered on every note on, w...

  • Page 412

    Element description swing adjusts the amount of swing or shuffle in the shaker pattern. Higher values will result in a pattern with more swing. Note that swing alone will result in quite a mechanical feel — for a more human feel it is recommended to add some twist as well (see below). Available valu...

  • Page 413

    The crash engine selected for the cymbal in the control area (main page depicted). The crash engine selected on the cymbal panel in the plug-in strip. As in every drumsynth, the engine can be selected via the engine selector on the main page. Each engine has a different character and set of paramete...

  • Page 414

    The cymbal provides following engines: ▪ crash (default): ↑ 8.7.1, cymbal – crash . ▪ ride: ↑ 8.7.2, cymbal – ride . For more information on engines, see ↑ 8.1.1, engines: many different drums per drum- synth . For general information on the cymbals and the other drumsynths, see ↑ 8.1, drumsynths – ...

  • Page 415

    Element description width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, replicating the effect of recording with overhead stereo microphones. Available values range from 0.0 to 100.0% (default: 50.0%). Color secti...

  • Page 416

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 417

    Element description impact adjusts the amount of click or initial attack, measured as a percentage. Available values range from 0.0 to 100.0% (default: 70.0%). Width adjusts the perceived stereo image, measured as a percentage. At zero the sound is mono, at 100.0% the sound is a wide stereo image, r...

  • Page 418

    Element description scale section velocity adjusts the velocity response of the drum. Available values range from -100.0% to 100.0% (default value). At zero (mid course), the drum is played at full velocity, no matter how hard you hit the keys (or pads). From that mid position, by turning the knob t...

  • Page 419

    9 using the bass synth bass synth is an internal fun and easy to use monophonic synthesizer module that allows you to quickly create expressive basslines. Like any other instrument plug-in, load it into the first plug-in slot of a sound to gain full control over its parameters in the control panel o...

  • Page 420

    9.1 bass synth – general handling this section describes the general use and features of the bass synth. Managing the bass synth bass synth is a maschine plug-in and, as such, supports all usual plug-in actions and proce- dures. Hence, to know how to load, remove, replace, insert, move, copy/paste a...

  • Page 421

    ◦ the main page groups the most important parameters. Here you can adjust the shape of the oscillator waveform, the filter cutoff and resonance , the envelope modulation ( mod. Amt. ) and envelope decay amounts, the drive amount and the glide time . ◦ the advanced page provides access to the glide o...

  • Page 422

    9.1.2 bass synth parameters available from the both the control area of the arrange view and in the plug-in strip of the mix view, the parameters are as follows: the parameters described are presented as they appear in the control area (arrange view). The same parameters are available in the plug-in...

  • Page 423

    Element description mod. Amt. Adjusts the amount of envelope applied to the filter cutoff (range: 0.0% – 100%). To increase the amount of modulation applied to the cutoff , turn the mod. Amt. Knob clockwise by clicking and dragging upwards. Decay adjusts the rate at which the sound fades to silence ...

  • Page 424

    10 working with patterns creating a pattern is where the fun starts, because the sequencer really is the core of ma- schine. Both your controller and the software provide you with many powerful tools to create and edit your own beats. This chapter is organized as follows: ▪ general points on pattern...

  • Page 425

    10.1.1 pattern editor overview the pattern editor is the all-in-one pattern editing tool of the maschine software. This overview of the pattern editor introduces you its main parts and control elements. 2 4 7 11 6 5 8 9 10 14 13 12 15 1 3 the pattern editor (group view depicted). (1) group view butt...

  • Page 426

    (5) pad view button: click this button to switch between the sound list (4) and the pad view. The pad view is an alternate representation of your sound slots that focuses on the pads of your controller. In pad view you can adjust how the sounds should be triggered by your pads. See section ↑ 5.1.1, ...

  • Page 427

    (11) control lane: the control lane provides a visual overview and editing tools for the modula- tion and the midi/host automation of each parameter. See section ↑ 10.5, recording and edit- ing modulation and ↑ 11.2, using midi control and host automation for more information. (12) horizontal zoomin...

  • Page 428

    ▪ the event edit mode lets you edit the selected events: ↑ 10.4.4, editing selected events/ notes . ▪ the grid mode lets you adjust the step grid: ↑ 10.1.7, adjusting the step grid and the nudge grid . The pattern arrange mode the pattern arrange mode is a powerful tool that allows you to visually c...

  • Page 429

    1 2 3 4 5 6 7 8 the pattern arrange mode in the controller displays: keyboard view (top) and group view (bottom). In pattern arrange mode, the displays of your controller show the following: ▪ the left display provides an overview of the whole pattern: ◦ the display follows the group or keyboard vie...

  • Page 430

    ◦ above the arrangement overview, you see the name of the project, the focused group or the focused sound (depending on which of the master , group or sound tab is selected in the software’s control area) along with the current tempo and playback po- sition. ▪ the right display provides a detailed v...

  • Page 431

    ▪ press button 4 ( duplicate ) to duplicate the pattern (see section ↑ 10.7.8, duplicating, copying, and pasting patterns ). ▪ press button 5 ( events ) to access event edit mode, which allows you to precisely adjust the selected events (see section ↑ 10.4.4, editing selected events/notes ). See als...

  • Page 432

    1 2 3 the zooming scroll bar at the bottom of the pattern editor. Use the horizontal zooming scroll bar as follows: ▪ click the main part (1) of the scroll bar and hold the mouse button, then: ◦ drag your mouse horizontally to scroll through the event area on the time axis (com- mon scroll bar behav...

  • Page 433

    When the pattern editor is in keyboard view, a vertical zooming scroll bar is available on the right of the pattern editor allowing you to both scroll and zoom in/out vertically on the pitch axis. It works in the same way as the horizontal bar described above. For more information on the group and k...

  • Page 434

    The follow function will be automatically disabled as soon as you manually scroll in the arranger or the pattern area (in the software or from your controller). The follow function affects both the pattern editor and the arranger simultaneously (see sec- tion ↑ 15.1.2, following the playback positio...

  • Page 435

    10.1.4 jumping to another playback position in the pattern you can use the timeline above the event area to set the playback to the desired position. For example, this can be useful to check a particular transition between events in your pattern without waiting for the whole loop range to be looped....

  • Page 436

    For more information on the step grid, see section ↑ 10.1.7, adjusting the step grid and the nudge grid . ▪ if playback is on, the playhead jumps to the closest position near your mouse cursor that retains the current playhead position relative to the pattern grid division. This allows seam- less ju...

  • Page 437

    In group view, the pattern editor shows the events for all sounds in the group. This view is well suited for rhythmic instruments (e.G., a drum kit), since you can see and edit the events for all sounds at once, without worrying about the pitch of the events you create or edit. The keyboard view alt...

  • Page 438

    In keyboard view, the pattern editor shows all notes for a particular sound. If you select another sound slot in the sound list on the left, the whole event area will switch to the notes for that sound. On the left of the event area, a vertical piano roll indicates the note corresponding to each row...

  • Page 439

    → the pattern editor in the software switches to keyboard view. See the pad view in the software for more details on the various pad modes available on your controller. 10.1.6 adjusting the arrange grid and the pattern length the arrange grid defines regularly spaced-out timings notably used in foll...

  • Page 440

    ▪ quick (default): with this setting, the available lengths for your pattern are as follows: 1 bar, 2 bars, 4 bars, 8 bars, 12 bars, 16 bars, etc. (+ 4 bars each time starting from 4 bars). This handy mode allows you to quickly select from the most common pattern lengths. For other uses of the arran...

  • Page 441

    Events beyond the pattern’s end can be edited in the software. However, you cannot edit them from the controller. See section ↑ 10.4, editing events for more information on editing events. Adjusting the pattern length and arrange grid on the controller on your controller, the length of the selected ...

  • Page 442

    3. Select a resolution by pressing the corresponding pad. Alternatively you can press but- ton 5, 6 or 8 to successively select each of the resolutions in the corresponding column. → the selected value is highlighted on the right display and the corresponding pad turns fully lit. To disable the arra...

  • Page 443

    The vertical lines represent the step grid in the event area. By default the step grid is active and the step size is 1/16th. However you may use another step size or disable the step grid completely, as described below. Depending on the current zoom factor and step grid resolution, if the vertical ...

  • Page 444

    The step size menu lets you adjust the step grid resolution. ► to select the step size that will apply to all your editing actions, click the value next to the grid icon at the bottom left of the pattern editor and choose the desired step size from the drop-down menu. Values range from 1 bar to 1/12...

  • Page 445

    ► to adjust the nudge grid, right-click ([ctrl]-click on macos) on the background of the event area, select nudge grid in the menu, and choose a resolution from the values avail- able in the submenu: step, step/2, step/4, step/8, and step/16: the nudge grid is not indicated in the event area of the ...

  • Page 446

    2. Press button 4 ( step ) to access the step and nudge grid settings. The right display will show you which pad represents a resolution: 3. Select a step size by pressing the corresponding pad. Alternatively you can repeatedly press button 5–8 to successively select each of the resolutions in the c...

  • Page 447

    10.2 recording patterns in real time this section describes the various ways, features, and aids available on your controller to re- cord patterns as you play them in real time: ▪ the most common method is called overdub recording. Alternatively you can use replace recording. Both are described in s...

  • Page 448

    Recording a pattern: press play then rec and hit some pads! 1. Press play to start the sequencer. The play button lights up. 2. Press rec to begin recording. The rec button lights up. 3. Now hit the pads you want to record and listen to what happens. Each hit will create an event in the pattern edit...

  • Page 449

    4. Hit the pads you want to record. Each hit will create an event in the pattern editor, the event length depends on how long you hold the pad. Existing events for the selected sound(s) are deleted as they are reached by the playhead. 5. When you’re done, press rec again to stop recording the pads. ...

  • Page 450

    ▪ if no pattern is selected, engaging record (in overdub or replace mode) automatically cre- ates an empty pattern with the default pattern length. The new pattern is used at the be- ginning of the current scene and repeated all along the scene. You can adjust the default pattern length in the defau...

  • Page 451

    2. While holding rec , to adjust the pattern length for the pattern in which you are about to record, you can turn knob 4 ( length ) or press button 5–8 to directly select from the four length presets available: 2 , 4 , 8 , or 16 bars. 3. Release rec . → the record mode is engaged ( rec is lit) and ...

  • Page 452

    ▪ you can select custom sounds for the metronome’s downbeats and upbeats in the prefer- ences’ default page (see section ↑ 2.6.4, preferences – default page for more details). The time signature of the metronome can be set to differ from the time signature of your project! This can be useful to reco...

  • Page 453

    ▪ after the count-in phase, the recording starts in overdub mode (see ↑ 10.2.1, recording your patterns live ). The metronome turns off if it was off before the count-in, otherwise it stays on. You can adjust the metronome’s volume, time signature, and downbeat/upbeat sounds. See section ↑ 10.2.3, u...

  • Page 454

    10.2.5 quantizing while recording you can choose to have notes automatically quantized as you record. This is called input quan- tization. You can also quantize recorded notes at any time. See section ↑ 10.4.7, quantizing events/notes for more information. 10.3 recording patterns with the step seque...

  • Page 455

    The step mode on the controller displays: the first bar of an eight-bar pattern. The left display shows your entire pattern, and the right display focuses on the portion of the pattern corresponding to the steps controlled by your pads. The details shown in the displays depend on the current mode of...

  • Page 456

    3. Press an unlit pad to create an event on that step. The pad lights up to indicate that there is an event on that step. The new event is one step long. The next time the playback position reaches that step the new event will be played. 4. Press a lit pad to remove that step. ⇨ the pad turns off an...

  • Page 457

    When follow is enabled, the right display and your pads automatically switch to the next 16 steps as soon as the playback position reaches the end of the portion currently displayed. 10.3.2 editing events in step mode in step mode you can quickly adjust the parameters of events on particular steps. ...

  • Page 458

    Editing tool description knob 3 ( velocity ) adjusts the velocity of the selected events. If the events have different velocities, the velocities differences are retained as long as the limits (0 and 127) are not reached. When only one event is selected, its velocity is shown under velocity . If sev...

  • Page 459

    10.3.3 recording modulation in step mode you can also record modulation in step mode. This is helpful when you want to set value changes at a specific time in a pattern. For all details on modulation please refer to section ↑ 10.5, recording and editing mod- ulation . 1. Press and hold the pad(s) re...

  • Page 460

    Events vs. Notes basically events and notes are the same thing: a trigger for a sound with a particular velocity, pitch, length, etc. If the word “note” is used when dealing with melodic instruments and “event” when dealing with drum kits, keep in mind that both words have the same meaning in the ma...

  • Page 461

    Listed here are all available mouse actions from the mouse edit modes. For more details on specific actions, please refer to the next sections mouse in select mode the following table is an overview of available mouse actions in select mode (works in both group view and keyboard view, see ↑ 10.1.5, ...

  • Page 462

    Action function editing selected notes* (see ↑ 10.4.4, editing selected events/notes for details) drag note horizontally moves selected notes in time according to the step grid. [ctrl] + drag note horizontally (macos: [cmd] + drag note) freely moves selected notes in time (overrides the step grid qu...

  • Page 463

    ► click a note and move the mouse cursor with the button pressed to erase all notes under the mouse cursor. Only notes for the selected sound are erased. Additionally, you can resize notes like in select mode: ► drag the left or right border of a note horizontally to move its start/end according to ...

  • Page 464

    Mouse in paint mode ► to create a new event in paint mode, simply click at the desired location. Click and hold your mouse and move the cursor horizontally to quickly create a series of events. You cannot create events with your mouse in erase mode. Creating events beyond the pattern’s end if you cr...

  • Page 465

    Action function [shift] + click unselected event add event to current selection [shift] + click selected event remove event from selection drag in event area’s background multiple selection (selection frame) click in event area’s background deselect all events selecting all events you can select all...

  • Page 466

    Depending on the current pad mode (group mode or keyboard mode, see ↑ 5.1.1, the pad view in the software ), these tools will select events differently, as described in the following paragraphs. Event select mode: selecting events (pads in group mode) in group mode (the default mode of the pads) eac...

  • Page 467

    Selection tool description pads unlit pads indicate sounds for which the pattern has no events. Nothing happens when you press them. Dimmed pads indicate sounds for which events can be selected: press any dimmed pad to add all events for that sound to the selection. The pad turns fully lit to indica...

  • Page 468

    By combining these tools you can precisely define the selection of events you want to edit. Event select mode: selecting notes (pads in keyboard mode) in keyboard mode each pad represents a specific pitch of the focused sound. When your pads are in keyboard mode the event select mode looks as follow...

  • Page 469

    Selection tool description pads unlit pads indicate pitches at which the pattern has no notes. Nothing happens when you press them. Dimmed pads indicate pitches at which notes can be selected: press any dimmed pad to add all notes at that pitch to the selection. The pad turns fully lit to indicate t...

  • Page 470

    10.4.4 editing selected events/notes once you have selected particular events, you can edit them in various ways. In the software you can edit events with your mouse only if select mode is selected in the edit mode selector: click the cursor icon on the left to select events with your mouse. Action ...

  • Page 471

    Action function double-click note deletes selected notes. Right-click (macos: [ctrl]-click) deletes selected notes. If multiple notes are selected, mouse actions can be performed on any of the selected notes — they will apply to all selected notes. If you perform any of the actions listed above on a...

  • Page 472

    Dragging vs. Nudging dragging with the mouse is different from the nudge command on your controller: ▪ whereas dragging is based on the step grid, the nudge command is based on the nudge grid (see section ↑ 10.1.7, adjusting the step grid and the nudge grid ). ▪ whereas you can drag notes beyond the...

  • Page 473

    The event edit mode on the controller with pads in group mode. ▪ the left display shows an overview of the events in your pattern for all sounds in the group. ▪ the right display shows a detailed view of a portion of your pattern with events and their velocities for the focused sound. If your pads a...

  • Page 474

    1. Turn knob 5 and 6 to zoom in/out and scroll on the time axis (horizontal axis), respective- ly. 2. If your pads are in keyboard mode, turn knob 7 to scroll on the pitch axis (vertical axis) from events at the lowest pitch until events at the highest pitch. Under the left display knob 1–4 provide ...

  • Page 475

    Editing tool description knob 3 ( velocity ) adjusts the velocity of the selected events. If the events have different velocities, the velocities differences are retained as long as the limits (0 and 127) are not reached. If one event only is selected, its velocity is shown under velocity . If sever...

  • Page 476

    Setting the step grid to “off” and then using nudge will shift events in extremely small increments. This can be used to creatively add groove to patterns, for example, shifting the snare drum so that it is ever so slightly late, or “in the pocket” (something a funk drummer does naturally!). Transpo...

  • Page 477

    Mouse in erase mode ► to delete an event, simply click it. Click and hold the mouse anywhere in the event area and move the cursor to quickly delete series of events. Deleting events/notes on the controller your controller provides you with several tools to delete events from the current pattern. Qu...

  • Page 478

    ► press shift + pad 9 ( clear ) to erase the selected events. If nothing is selected, all event/notes in the pattern will be affected. Deleting events or notes while playing if the sequencer is currently playing, you can selectively erase events at the play position: ► while the pattern is playing, ...

  • Page 479

    The command has the same effect whether your pads are in group mode or in keyboard mode. 10.4.6 cut, copy, and paste events/notes you can also cut, copy and paste selected events to another location in the same pattern or to a different pattern and for the same sound or another one (possibly in anot...

  • Page 480

    ▪ in any case the first pasted event will be quantized to the current step grid, and the fol- lowing pasted events will retain their time offset to this first event. ▪ if you paste the events via the paste command from the context menu of the event area’s background: ◦ the first copied event is past...

  • Page 481

    ◦ if you have changed both the sound focus and the playhead position (e.G., by clicking in the timeline above the event area, see section ↑ 10.1.4, jumping to another play- back position in the pattern ), events are inserted with the first event starting at the playhead position. In group view the e...

  • Page 482

    ▪ full quantization: moves each event directly onto the closest step of the current step grid. This allows a perfectly regular rhythm. ▪ half quantization (50%): moves each event half way toward the closest step of the current step grid. This allows a tighter rhythm while retaining a human feel. In ...

  • Page 483

    3. To apply only a small amount of quantization to keep the groove you created after record- ing your pattern, right-click the mouse and select quantize 50% from the context menu. 4. To undo/redo quantize use hotkeys: ctrl+z/ctrl+y (cmd+z/cmd+y on macos). Using quantization on the controller you can...

  • Page 484

    ▪ record: input quantization is applied only when you record the pads. ▪ play/rec: input quantization is applied both when you play on the pads and when you re- cord them. In play/rec mode the quantization applied while playing is slightly different from the quantization applied while recording: whe...

  • Page 485

    3. Press button 3 ( double ). → the pattern is doubled. Keep in mind that doubling a pattern twice results in a pattern that is four times as long. 10.4.10 adding variation to patterns variation provides an abundance of inspiration and even “happy accidents” when applied to your workflow. The variat...

  • Page 486

    Element description humanize this mode provides natural rhythmic fluctuations to your programmed sequences based on the values of the parameters of this mode. Random this mode creates randomly generated versions of your beats and melodies based on the values of the parameters of this mode. Apply app...

  • Page 487

    Random mode parameters element description probability (keyboard mode) probability set the probability of how often a note is created. At 50% a note may or may not be created at each step. At 100% a note will be created at every step of pattern. Probability can be changed from 10-100% in 10% increme...

  • Page 488

    Element description step set the amount of time shift per step. The value is applied to all notes and will move them randomly in both plus and minus values according to the overall percentage set here. Time shift can be changed from +/- 0-50% in 5% increments. Press shift to change in finer incremen...

  • Page 489

    10.5 recording and editing modulation one of the really cool features of maschine is the ability to modulate nearly all maschine parameters both on the controller and in the software in a very easy way. In maschine, modulation means the automatic change of maschine parameters from an in- ternal sour...

  • Page 490

    This section describes how to use modulation in maschine — for more information on using automation, please refer to section ↑ 11.2.3, controlling parameters via midi and host automation . Please note that modulation and automation are not mutually exclusive: you can modulate a parameter in maschine...

  • Page 491

    Almost all parameters meeting these requirements can be modulated, the only exceptions be- ing: ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel...

  • Page 492

    → your movement are recorded into the pattern and will be recalled as the playback is loop- ed. As soon as you create modulation for a parameter, the following happens: ▪ on the outer ring of the knob, the colored section (usually indicating the current parameter value) is replaced by a little segme...

  • Page 493

    3. Hold auto to enter auto-write mode. At the bottom of the displays, non-modulatable parameters disappear. Among the remain- ing parameters (all modulatable), the value of each continuous parameter is replaced by a percentage. 4. While holding auto , turn the desired knob 1–8 under the displays to ...

  • Page 494

    3. If the control lane is not visible at the bottom of the pattern editor, click the up-pointing arrow in the bottom left corner of the pattern editor to show it. 4. Click the little bar icon left of the control lane to display the modulation pane. → the modulation pane appears. The modulation pane ...

  • Page 495

    ◦ left of the modulation track, a vertical scale indicates the value range for that param- eter. In the modulation track you can create, edit, and delete modulation points (see below). The range of the vertical value scale left of the modulation track depends on the cur- rent, non-modulated value of...

  • Page 496

    Mouse edit mode available mouse actions (1) select mode to create modulation points, double-click in the control lane — other points on this step will be replaced. To delete a modulation point, right-click it ([ctrl]-click it on macos). To edit an existing modulation point, drag it vertically (you c...

  • Page 497

    To create a new modulation track: 1. To create a new modulation track for a parameter of a sound, click the desired sound in the sound list (left of the pattern editor) and click the sound tab in the control area. 2. To create a new modulation track for a parameter of a group, click the desired grou...

  • Page 498

    When you load a plug-in in a channel (sound or group) its modulatable parameters will automatically show up in the menu of available parameters when this channel is fo- cused. Resetting a modulation track ► to reset the modulation track of a parameter, right-click ([ctrl]-click on macos) the de- sir...

  • Page 499

    10.6 creating midi tracks from scratch in maschine within maschine you can create midi tracks from scratch for any sound of your project. Ma- schine’s midi automation tracks can have two purposes: ▪ when playback is on, the content of these tracks is sent in real time as midi data via the midi outpu...

  • Page 500

    3. Click the midi socket icon left of the control lane to display the midi pane. 4. At the end of the list of midi controls nearby, click the “ + ” to add a new midi track. A new entry appears at the end of the list reading not assigned . 5. Right-click ([ctrl]-click on macos) this not assigned entr...

  • Page 501

    10.7 managing patterns this section describes how to organize your patterns, pattern slots, and pattern banks. 10.7.1 the pattern manager and pattern mode in the software, all pattern management operations are done in the pattern manager: ► to open the pattern manager, click the pattern manager butt...

  • Page 502

    Use the pattern manager to manage your patterns. ▪ on the left you can see the list of the 16 pattern slots in the selected pattern bank. Slots containing a pattern show a colored bar on the left along with the pattern name. The other slots contain no pattern. The selected pattern is highlighted (th...

  • Page 503

    Closing the pattern manager ► to close the pattern manager, click anywhere outside it. The pattern mode on your controller the pattern mode is where you select and manage your patterns. ► to enter pattern mode on your controller, press and hold pattern (you can pin it by pressing button 1 at the sam...

  • Page 504

    10.7.2 selecting patterns and pattern banks {commented by christian schulz, 04.10.2017 18:30:17: something is wrong with the frag- ments and taxononmy tagging.} in the topmost row of the pattern editor, you can see on the left the name of the pattern se- lected: the selected pattern is named basics....

  • Page 505

    → the selected pattern is loaded in the pattern editor and its events appear in the event area. Furthermore, this pattern is referenced by a clip for the selected group in the cur- rent scene in the arranger. This clip replaces any previous clip for the group in that scene (see chapter ↑ 15.3, using...

  • Page 506

    10.7.3 creating patterns first of all, you don’t need to explicitly create a new empty pattern before filling it with events: ▪ if no pattern is selected, as soon as you create an event (in the empty event area of the software or by recording pads on your controller) a new pattern will be created fo...

  • Page 507

    → a new empty pattern is created in the selected pattern slot. The new pattern is loaded in the pattern editor with an empty event area. Furthermore, this pattern is referenced by a clip for the selected group in the current scene in the arranger. This clip replaces any previous clip for the group i...

  • Page 508

    10.7.4 deleting patterns to delete a pattern: 1. Open the pattern manager (see ↑ 10.7.1, the pattern manager and pattern mode ). 2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border an...

  • Page 509

    2. Press button 7 and 8 to select the desired pattern bank. 3. Press the pad corresponding to the pattern you want to delete. 4. Press button 6 ( delete ). → the pattern is deleted. Alternate method 1. Press and hold pattern to enter pattern mode. 2. Press button 7 and 8 to select the desired patter...

  • Page 510

    2. Click the “ + ” symbol under the last pad grid on the right to create another pattern bank. → a new empty pattern bank is created and its pad grid appears in place of the “ + ” symbol. If the last pattern bank is empty, there is no “ + ” symbol under its pad grid and you can- not create any new p...

  • Page 511

    If the patterns of the deleted pattern bank were referenced by clips in the arranger, these clips will be removed as well! 10.7.6 naming patterns you can replace the patterns’ default names with custom names of your own. This can be done in the pattern editor, in the pattern manager or in the arrang...

  • Page 512

    3. On the right of the pattern slot, click the little pen icon: you can also right-click ([ctrl]-click on macos) the pattern slot or the corresponding cell in the pad grid and select rename from the context menu: the pattern name gets highlighted and editable. 4. Type a name and press [enter] on you...

  • Page 513

    1. Double-click any clip referencing the pattern you want to name. The clip turns to a text field and waits for your input. 2. Type a name and press [enter] on your computer keyboard to confirm. → the pattern is renamed. All clips referencing this pattern will mirror the new pattern name. If you use...

  • Page 514

    3. Right-click ([ctrl]-click on macos) the desired pattern slot or the corresponding cell in the pad grid and select color from the context menu. A color palette appears. In the palette, the current color of the pattern is highlighted. 4. Select the desired color in the palette. You can also choose ...

  • Page 515

    2. If necessary, select the pattern bank containing the desired pattern by clicking its pad grid on the right. The selected pattern bank is surrounded by a white border and its patterns appear in the list on the left. 3. Right-click ([ctrl]-click on macos) the pattern slot or the corresponding cell ...

  • Page 516

    2. Right-click (on macos: [ctrl]+click) the event area’s background and choose copy from the slot’s context menu: 3. Select the group in which you want to paste the pattern’s content. 4. Open the pattern manager, select (or create) an empty pattern, and close the pattern manager again. The selected ...

  • Page 517

    → the pattern is copied to the target pad. The target pad starts flashing and you can further copy/paste it to other slots! This procedure has following benefits: ▪ you can paste the copy into the pattern slot of your choice — empty or not. If the target pattern slot already contains a pattern, it w...

  • Page 518

    4. While holding the mouse button, drag your mouse toward the desired location. As the mouse cursor moves, the potential target slots are highlighted or an insertion line appears at the potential places between slots where you can drop the pattern slot. 5. When the desired slot is highlighted or whe...

  • Page 519

    → the pattern length can now be adjusted in finer increments according to the value of the step grid. 10.8 importing/exporting audio and midi to/from patterns in the pattern editor you can quickly export midi and audio from patterns and import midi to patterns via drag and drop. 10.8.1 exporting aud...

  • Page 520

    3. If you want to export a single sound in the group, you can switch the pattern editor to keyboard view, put the focus on the desired sound, and check that this sound is not muted (see section ↑ 5.4.1, mute and solo ) — otherwise the exported audio file will be silent! Alternatively you can let the...

  • Page 521

    You can export midi files using two methods: via drag-and-drop or via the group/sound con- text menu. Exporting midi via drag-and-drop you can render the selected pattern to a midi file by simply dragging it onto the target location on your operating system or directly into a midi channel of your ho...

  • Page 522

    1. Select the pattern you want to export midi from (see section ↑ 10.7.2, selecting patterns and pattern banks ). 2. To export midi from the entire group, switch the pattern editor to group view and right- click ([ctrl]-click on macos) the desired group in the group list (left of the arranger) to op...

  • Page 523

    10.8.3 importing midi to patterns you can import midi files (extension “.Mid”) to patterns. This allows you to use in maschine midi files prepared with another application. This function is only available in the software. Importing midi data into a pattern that already contains data (note, modulatio...

  • Page 524

    3. Right-click ([ctrl]-click on macos) the group in the group list and select import midi… from the context menu. You can alternatively right-click ([ctrl]-click on macos) the group name in the header above the sound list and select the same entry. 4. In the import midi dialog that opens, navigate t...

  • Page 525

    4. Drag the midi file onto the desired group in the group list left of the arranger. → the midi file will be imported to the selected pattern of the group according to the im- port rules described below. If the pattern editor is in group view, you can also drag the midi file directly onto the event ...

  • Page 526

    ◦ for each sound, midi notes will be imported at the default root note c3 — this en- sures that the imported midi data will correctly trigger all maschine factory kits. ◦ the midi cc data will be copied to all sounds for which midi notes have been im- ported. ▪ if the midi file contains data on mult...

  • Page 527

    3. Right-click ([ctrl]-click on macos) the desired sound in the sound list and select import midi… from the context menu. 4. In the import midi dialog that opens, navigate to the desired midi file on your computer and click open to confirm. → the midi file will be imported to the selected pattern fo...

  • Page 528

    4. Drag the midi file onto the desired sound in the sound list (left of the pattern editor). → the midi file will be imported to the selected pattern for that sound according to the im- port rules described below. If the pattern editor is in keyboard view, you can also drag the midi file directly on...

  • Page 529

    4. Open the files pane of the browser and navigate to the desired midi file (see section ↑ 3.6, loading and importing files from your file system to know how to use the files pane). 5. Double-click the midi file or click it and press [enter] on your computer keyboard. → the midi file will be importe...

  • Page 530

    1. Select multiple midi files in your operating system or in the files pane of the browser. 2. Drag and drop the multiple selection onto the desired group in the group list. → new patterns will be created for that group. Apart from this, each new pattern receiving the data from one of the midi files...

  • Page 531

    2. Drag and drop the multiple selection onto the desired sound in the sound list. → new patterns will be created for that sound in the group, each new pattern receiving the data from one of the midi files. Only this sound will contain notes in these new patterns. Apart from this, each midi file will...

  • Page 532

    11 audio routing, remote control, and macro controls this chapter describes a few important topics and features of maschine’s routing and assign- ment system. Understanding these will be of great help in numerous maschine workflows: ▪ we will explain how maschine’s audio routing works and how to tak...

  • Page 533

    11.1 audio routing in maschine maschine offers a powerful audio routing system that you can finely customize to fit your specific needs. To make it short, by default the various channels of maschine are structured in a simple, hi- erarchical way: ▪ at the bottom level, each sound has its own channel...

  • Page 534

    Mix view or arrange view? When it comes to adjusting audio and midi routings, the mix view can sometimes be the most efficient way to do: the familiar mixing desk layout allows you to quickly find the parameters you are looking for and adjust the routing on the fly. Hence, in the following sections ...

  • Page 535

    The audio page of the input properties is available for sounds only. Maschine 1.X owners: the audio page of the sound’s input properties replaces and extends the features of the input module available in previous maschine versions. The audio page of the input properties for a sound in the software. ...

  • Page 536

    Controls description audio section source selects an external audio input to be routed to the sound. Available entries are none (no external input) and the four external stereo inputs ext. 1–4, as well as any additional output(s) of multiple- output plug-ins loaded in other sounds of the same group....

  • Page 537

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the grou...

  • Page 538

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. This is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. This ...

  • Page 539

    11.1.2 configuring the main output of sounds and groups by default the outputs of all sounds in a group are sent to this group, where they are mixed together and processed by the plug-ins loaded in the group, if any. Similarly, by default the outputs of all groups are sent to the master, where they ...

  • Page 540

    Please refer to section ↑ 2.3.9, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of the output proper- ties in the software and from your controller. Controls description audio section dest. Selects where you want to send the main...

  • Page 541

    Controls description pan defines the pan position of the channel in the stereo field. Audio mute (sounds only) if you enable audio mute , muting this sound will not only bypass its events but also mute its audio output, thereby muting any audio tails from notes already played. See section ↑ 5.4.1, m...

  • Page 542

    The pair of knobs for each sound/group allows you to quickly adjust the channel level and panoramic position. For sound slots, the knobs are visible only when the pattern editor is in group mode. In keyboard mode, the knobs are not visible. Configuring the main outputs of sounds and groups in mix vi...

  • Page 543

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: navigate to the channel of which you want to configure the output: for a sound click the header of its parent group (or double-click it if the mixer currently displays the group channel strips), and ...

  • Page 544

    4. To select another destination for the channel’s output, click the first area under the level meter, and select the desired destination in the menu. This is equivalent to setting the dest. Parameter described above. 11.1.3 setting up auxiliary outputs for sounds and groups each sound or group of y...

  • Page 545

    The aux page of the output properties (here for a group) in the software. The aux page of the output properties (here for a group) on the controller. Please refer to section ↑ 2.3.9, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the aux page o...

  • Page 546

    Controls description level adjusts the level of the signal sent to the aux 1 or aux 2 output. Order if order is set to pre, the channel will be fed into aux 1 or aux 2 before the level and pan settings of the main section on the audio page are applied. If order is set to post (default setting), the ...

  • Page 547

    3. Check that the aux button is active on the left of the mixer — if not, click it to enable it and display the settings for the auxiliary outputs of each channel strip. 4. Navigate to the channel of which you want to configure an auxiliary output: for a sound click the header of its parent group (o...

  • Page 548

    6. Adjust the level for that auxiliary output via the little knob at the right of the menu. This is equivalent to setting the level parameter described above. 7. Set the pre/post state of the auxiliary output by clicking the post (or pre ) label right under the menu. This is equivalent to setting th...

  • Page 549

    The audio page of the output properties for the master in the software. The audio page of the output properties for the master on the controller. Please refer to section ↑ 2.3.9, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the audio page of ...

  • Page 550

    Controls description cue section output selects where you want to send the cue bus of your maschine project. Available options are the 16 external stereo outputs ext. 1– 16. By selecting a different output from the one used for the main stereo output, you can effectively pre-listen on this additiona...

  • Page 551

    2. Open the extended view of the mixer by clicking the down-pointing arrow on the left of the mixer: 3. Click the background of the last header in the top right corner of the mixer. The master/cue channel strip appears underneath. In this master/cue channel strip, do the following to configure the o...

  • Page 552

    2. To adjust the level and panoramic position of the main output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the main section, respectively (see above). 3. To select another destination for the master outp...

  • Page 553

    1. Click the headphone icon in the strip’s header to show the controls for the cue channel. 2. To adjust the level and panoramic position of the cue output, use the channel’s fader and balance control (above the fader), respectively. This is equivalent to setting the level or pan parameters in the c...

  • Page 554

    11.1.5 mono audio inputs each sound can be configured to receive external stereo or mono audio signals. You may use audio signals from outside maschine (from your audio interface if maschine is used in stand-alone mode, or from your host if maschine is used in plug-in mode). Maschine offers either 4...

  • Page 555

    11.1.5.1 configuring external inputs for sounds in mix view you can also easily send stereo or mono external audio to sounds in maschine’s mixer: 1. Click the mix view button on the left of the arranger to switch from arrange view to mix view: 2. Open the extended view of the mixer by clicking the d...

  • Page 556

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound yo...

  • Page 557

    ▪ the mixer displays the channel strips of all sounds in the selected group. Audio routing, remote control, and macro controls audio routing in maschine maschine - manual - 557.

  • Page 558

    5. At the top of the channel strip of the sound you want to configure, click the first field under the sound name and select the desired external input in the menu. ▪ this is equivalent to setting the source parameter described above. 6. Turn the little knob on its left to adjust the input gain. Aud...

  • Page 559

    11.2 using midi control and host automation maschine provides you with flexible midi remote control and host automation facilities that can be used in many situations. Incoming midi and host automation maschine’s master, groups and sounds can be controlled via midi and the host (when ma- schine is r...

  • Page 560

    Outgoing midi you can also sending midi data from sounds. For example, when maschine is running as a plug-in in a host environment, this allows you to record your performance on the pads as a midi pattern in your host application. This is described in section ↑ 11.2.5, sending midi from sounds . 11....

  • Page 561

    ▪ midi input settings of a sound and its parent group are merged: for example, if you con- figure a group to react to incoming notes on midi channel 1, but one sound is setup to react to incoming notes on midi channel 2, then this sound will react to one incoming note on midi channel 1 and all incom...

  • Page 562

    The midi page of the input properties (here for a group) on the controller. Please refer to section ↑ 2.3.9, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the input properties in the software and from your controller. The midi...

  • Page 563

    Controls description midi routing section key mode (group mode only) enables the midi note input for the selected group (disabled by default). Please refer to your host documentation to find out how to route midi signals to your maschine plug-in. Key mode offers the following options: off: select th...

  • Page 564

    Controls description source (stand-alone and in manual mode only) select the midi port on which the sound or group will receive midi notes. Available entries are none (midi note input disabled, default setting), all (midi notes are received on all enabled input ports), and each enabled midi input po...

  • Page 565

    Some of these parameters also affect midi file import: the channel parameter of a sound will be used when importing a multi-channel midi file to its group, while the root note parameter will be used when importing a single-channel midi file to the group. For more information on midi file import plea...

  • Page 566

    3. Check that the io button is active on the left of the mixer — if not, click it to enable it and display the input/output settings of each channel strip. 4. Above the fader area in the channel strip of the sound or group you want to configure, click the bigger field on the right (labeled midi in b...

  • Page 567

    5. Click the little field on its left to select a midi channel. This is equivalent to the channel parameter described above. 11.2.2 triggering scenes via midi the maschine hardware scene mode can be configured to send out midi (notes/program changes) which can be used to trigger scenes. When maschin...

  • Page 568

    3. ▪ this opens the following dialog: ▪ click scene enabled from the dialog. 4. In the submenu that opens, select the source you want to use for changing the midi pro- gram change messages. A list of connected controller names appear in the drop-down menu, or you can select none to disable the featu...

  • Page 569

    Midi scene change has priority over lock change. If you select the same midi source and channel for lock and scene changes, only scenes will be triggered by the corre- sponding events coming from the midi source. Corresponding lock snapshots will not be recalled. ► for more information on midi lock ...

  • Page 570

    Modulation automation source of control internal (e.G., changes recorded via auto-write) external (e.G., an external midi sequencer or an automation track in your host) duration of the change temporary (until the end of the clip) permanent target parameters at the sound and group levels only at all ...

  • Page 571

    2. In the left part of the assignment area, click the automation tab: → the automation tab lights up and the automation pane appears on its right. You are now ready to configure midi and host automation for the parameters in the current parameter page. Once the assignment area is open, when you swit...

  • Page 572

    A midi cc assignment for the current parameter page. A few host automation assignments for the current parameter page. The following paragraphs describe in more details how to assign midi controls and host auto- mation ids to maschine parameters. Which maschine parameters are automatable? All the au...

  • Page 573

    ▪ plug-ins: ◦ saturator: in tube mode, the bass overload button ( main section) and bypass button ( eq section). ◦ percussion (drumsynth): in fractal mode, the tune hold button in the main page. ▪ channel properties: ◦ sound’s and group’s output properties: the cue button in the audio page. ◦ group’...

  • Page 574

    2. On the left of the assignment area, click the automation tab to show the automation pane, then in this pane click the host tab. 3. Click the enable label in the assignment field under any unassigned parameter to auto- matically assign that parameter to the next free automation id. → the assignmen...

  • Page 575

    → the previous automation id is removed from the assignment field and the parameter is not available anymore for host automation. For more information on how to automate vst/au plug-in parameters from your host, please refer to your host documentation. Assigning midi controls to parameters assigning...

  • Page 576

    3. Click learn in the assignment field of a parameter to enter learn mode for that parame- ter. The assignment field shows a blinking learning . 4. Move the desired control element (knob, button, etc.) on your midi controller. → the assignment field automatically displays the midi message type recei...

  • Page 577

    ► right-click ([ctrl]-click on macos) the non-empty assignment field under a parameter and select unlearn in the menu to remove the midi assignment for that parameter. → the midi assignment is removed from the assignment field and the parameter is not con- trollable via midi anymore. Of course, this...

  • Page 578

    11.2.5 sending midi from sounds your sounds can output midi notes and automation data to the outside world, allowing you to control any midi-capable application and/or external midi gear from maschine’s sequencer. With its midi output enabled, a sound will send: ▪ midi notes corresponding to the not...

  • Page 579

    The midi page of the output properties for a sound on the controller. Please refer to section ↑ 2.3.9, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the midi page of the output properties in the software and from your controller. Control descr...

  • Page 580

    Control description channel selects the midi channel on which the sound will send midi data. By default sound slot 1 will send midi data on channel 1, sound slot 2 on channel 2, etc. Transpose applies an offset to the midi note numbers before the notes are sent. Values range from -48 (downward trans...

  • Page 581

    4. If the mixer currently displays the group channels, in the top row of the mixer double- click the header of the group containing the sound you want to configure. If the mixer currently displays the sound channels, single-click the header of the desired group. The mixer displays the channel strips...

  • Page 582

    6. Click the little field on its right to select a midi channel. This is equivalent to the channel parameter described above. 11.3 creating custom sets of parameters with the macro controls macro controls enable you to control in one same location a selection of parameters coming from different sour...

  • Page 583

    The macro properties (here for a sound) on the controller. Please refer to section ↑ 2.3.9, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access the macro properties in the software and from your controller. 11.3.1 macro control overview each macro c...

  • Page 584

    Linking the same parameter to more than one macro control can be useful in the follow- ing example: if a parameter of a sound is particularly important, you can link it to the same knob in the macro controls of that sound, of its parent group, and of the master. By doing this, you ensure that the pa...

  • Page 585

    ⇨ the parameter is assigned as a macro and you can see your assignments by selecting macro in the channel properties and selecting the macro level ( master , group or sound ) where you assigned the macro control. 4. To remove a macro, right-click the parameter again and select remove macro . → the s...

  • Page 586

    Once the assignment area is open, when you switch to other parameter pages the as- signment area follows your selection: it always shows the assignments for the page cur- rently displayed above. The pages tab can be clicked only for plug-ins, external midi device control change as- signments, and fo...

  • Page 587

    (3) section label fields: these fields allow you to define sections of parameters within the dis- played page. Double-click the field above the first parameter you want to include in the sec- tion, type the desired name for the section, and press [enter] to confirm. The new section will include all ...

  • Page 588

    1. Click the select menu (for now the only menu of the target selector). The menu is organized into subcategories: settings (listing the properties of the current channel), slots (listing the plug-ins loaded in the current channel), and possibly a third category listing the channels included at the ...

  • Page 589

    The macro properties context menu. The context menu contains following items: menu item description keyboard shortcuts rename rename the macro. Ctrl + r / cmd + r reset reset the macro. Cut cut the macro to paste it in another position. Ctrl + x / cmd + x copy copy the macro. Ctrl + c / cmd + c past...

  • Page 590

    The control area assignment pages context menu. The context menu contains the following items: menu item description keyboard shortcuts delete deletes current page with all assignments. Clear all clears all the assignments, and deletes all of the pages. 11.3.3 assigning macro controls using the cont...

  • Page 591

    → the parameter is assigned as a macro and a small icon will appear next to the parameter name. You can see the macro assignments for each level by pressing the macro button on your con- troller and selecting the macro level ( master , group or sound ). Macro controls are saved with a maschine proje...

  • Page 592

    12 controlling your mix the default view of the maschine software is the arrange view, which contains the arranger at the top, the control area in the middle, and the pattern editor / sampler editor at the bot- tom. The arrange view is best suited to organize your melodies and rhythms in the timelin...

  • Page 593

    The mix view button. ► click the mix view button at the top left of the arranger to switch between the arrange view and the mix view. ► press the mixer button to display mix view on the controller. Press the mixer button again to return to the previous view. 12.1.2 mix view elements when you switch ...

  • Page 594

    1 2 3 the mix view, with the mixer (1) at the top, the plug-in chain (2) in the middle, and the plug-in strip (3) at the bottom. (1) mixer: at the top, the mixer shows you at a glance the level and routing settings for all sounds of the focused group, or all groups in your project. You can change th...

  • Page 595

    12.2 the mixer sitting in the top part of the mix view, the mixer is ideal to quickly see and adjust the level and routing settings of different channels in one go. The mixer in the maschine software. The mixer provides a classic mixing desk layout containing a certain number of channel strips. The ...

  • Page 596

    ▪ which of the sound or group level is selected for displaying: ↑ 12.2.1, displaying groups vs. Displaying sounds . ▪ whether the mixer is minimized or not, and which sections are enabled for display: ↑ 12.2.2, adjusting the mixer layout . 12.2.1 displaying groups vs. Displaying sounds the mixer pro...

  • Page 597

    In this mode the desk’s input strips (1) represent all groups of your project, while the output strip at the far right (2) represents the master/cue channel. At the top of the mixer you see the headers of all your groups and of the master/cue channel (3). The focused channel is high- lighted. Mixer ...

  • Page 598

    → if the mixer was displaying sound strips beforehand, it will display all group strips in- stead, and the group you have double-clicked will be focused. If the mixer was displaying group strips beforehand, it will instead display all sound strips of the group that you have double-clicked. The last ...

  • Page 599

    Showing/hiding particular sections of the strips both when displaying all group channels or all sound channels of a particular group, the mix- er allows you to select which sections you want to show or hide in the strips currently dis- played. This is done via the three buttons on the left of the mi...

  • Page 600

    ▪ when the mixer displays the sound strips of a group, when you click another group header in the top row the mixer will stay at the sound level and directly display to the sound strips of this other group. ▪ you can select more than one channel strip among the strips displayed. The focused strip is...

  • Page 601

    The channel’s context menu provides the exact same entries as in arrange view. Following management commands are available in the mixer: management command action renaming channels double-click the channel name in the header, type the desired name on your computer keyboard, and press [enter] to conf...

  • Page 602

    12.2.5 adjusting settings in the channel strips the layout of sound and group strips is close to that of a classical mixing desk. The signal travels from top to bottom: from the input routing settings at the top, it passes through the var- ious plug-ins loaded in the channel, then goes through the p...

  • Page 603

    Available settings in sound/group channel strips we list here all the elements available in a full channel strip. For each element we indicate the basic operation and the corresponding parameter in arrange view. If some of the settings are not visible, check that the mixer is not minimized and that ...

  • Page 604

    ▪ switch the mixer display between sounds and groups (see section ↑ 12.2.1, displaying groups vs. Displaying sounds ). ▪ focus/select particular channels (see section ↑ 12.2.3, selecting channel strips ). ▪ rename the channel: double-click its current name, type a new name on your computer keyboard,...

  • Page 605

    This plug-in list is the exact equivalent of the plug-in list in the control area of the arrange view. For all details, see section ↑ 6.1, plug-in overview . (5) fader section: allows you to adjust the channel’s level, panoramic position, mute and cue state. Following actions are available: ▪ drag t...

  • Page 606

    (8) midi output settings (sound strips only): allows you to select a midi output. Visible only if the io button is enabled on the left of the mixer. Click the midi out label to select a midi output port, then select a channel via the additional menu on the right. These controls are equivalent to the...

  • Page 607

    ▪ pre-listening to samples in the browser (see section ↑ 3.3.3, auditioning samples ). ▪ metronome (see section ↑ 10.2.3, using the metronome ). ▪ pre-listening functions in the sample editor when recording (see section ↑ 16.2.2, select- ing the source and the recording mode ) or slicing samples (se...

  • Page 608

    2. Click the headphone icon in the master header. → the master channel strip switches to the cue channel strip. Here you can adjust the cue channel’s level and panoramic position, along with the destination you want to send the cue channel to. As destination, choose for example another output pair i...

  • Page 609

    ▪ click the little square on the left of a plug-in name to bypass this plug-in slot (bypassed slots are grayed out). Click the little square again to unmute the plug-in slot and insert the plug-in back into the processing chain. See section ↑ 6.1.5, bypassing plug-in slots for more information. ▪ ri...

  • Page 610

    ▪ for all types of plug-ins, the panel shows a plug-in header at the top: ↑ 12.4.1, the plug-in header . ▪ internal effects and drumsynths have their own custom panels: ↑ 12.4.2, panels for drum- synths and internal effects . ▪ the sampler plug-in has a special, extended panel: ↑ 12.4.3, panel for t...

  • Page 611

    Use the horizontal scroll bar to display the other plug-in panels. If the maschine window is not high enough for any plug-in panel to be displayed entirely, a vertical scroll bar appears on the right of the panel to display the hidden part: use the vertical scroll bar to display the rest of the plug...

  • Page 612

    1 2 3 4 the plug-in header at the top of the plug-in panel. The plug-in header can contain following elements, from left to right: (1) open plug-in window button (native instruments and external plug-ins only): click the little arrow icon to open/close the plug-in interface in an external window. Se...

  • Page 613

    12.4.2 panels for drumsynths and internal effects for drumsynths and internal effects, the panels in the plug-in strip provide intuitive visual representations of the plug-ins and their parameters. The plug-in panel of a drumsynth and two internal effects. As with all other plug-ins, the panels for ...

  • Page 614

    For an exhaustive description of the parameters available in each panel, please refer to chapter ↑ 8, using the drumsynths for drumsynths and chapter ↑ 14, effect reference for internal ef- fects. Parameter modulation is not indicated in the panel for internal plug-ins. As a conse- quence, the value...

  • Page 615

    Sampler – main pane 1 2 3 4 5 6 7 the sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample waveform: shows the waveform or the sample used in the selected zone. It provides the same features as the waveform found in the sample ...

  • Page 616

    (4) amp envelope section: allows you to adjust the type parameter and the envelope parame- ters from the pitch/envelope page in the control area. For more details, see section ↑ 6.2.2, page 2: pitch / envelope . (5) saturation, lo fi, and filter sections: allows you to adjust the parameters from the...

  • Page 617

    The sampler in the plug-in strip. (1) pane selector: click main or zone to show the corresponding pane in the plug-in. (2) sample map: allows you to adjust the key and velocity ranges of your zones. This the same as the map view available in the zone page of the sample editor. For more details, see ...

  • Page 618

    ▪ absynth 5’s default view shows the main elements of the perform window of ab- synth 5: controlling your mix the plug-in strip maschine - manual - 618.

  • Page 619

    ▪ massive’s default view shows specific parts of the synth view (the eight macro controls at the top and the modulation pages underneath): controlling your mix the plug-in strip maschine - manual - 619.

  • Page 620

    ▪ guitar rig’s default view shows a mini rack with a reduced version of the global header at the top: as with all other plug-ins, the panel for native instruments plug-ins shows the plug-in header at the top containing a button for opening the plug-in in a floating window as well as the name of the ...

  • Page 621

    Click the little “+” in the header to switch between default and additional view. Macos users: the vst plug-in of a native instruments product must be installed for this product’s default view (and additional view, if any) to appear in the plug-in strip. If you normally use the au version of this na...

  • Page 622

    → the plug-in shows up in its own floating window. When undocking native instruments plug-ins, their panel in the plug-in strip is re- placed by a thin plug-in placeholder (see below). Plug-ins of native instruments platform products (reaktor, kontakt, guitar rig) are automatically opened in floatin...

  • Page 623

    ▪ the floating window also displays the plug-in header at the top. In addition to the header’s elements described in section ↑ 12.4.4, custom panels for native instruments plug-ins , this header contains an additional edit button (showing a pencil icon) allowing you to switch to the edit view, which...

  • Page 624

    When mix mode is active, the mixer button is lit. In mix mode the displays show channel strips for your sounds and groups: 12.5.1 navigating your channels in mix mode like the mixer in the software, the mix mode lets you choose to display channel strips at the group level (i.E. All your groups) or a...

  • Page 625

    Mix mode – displaying the sound level ► to display the sound channels of the focused group, push the 4-d encoder downwards. The channel strips on the displays represent the sound slots of the focused group. At the top of the displays you see two rows: ▪ the first row contains the headers of your gro...

  • Page 626

    In each channel strip the peak value is indicated above the level meter. This peak value is re- set each time you start the playback via play or restart on your controller, or when you click the corresponding peak value in the software’s mixer (see section ↑ 12.2.5, adjusting set- tings in the chann...

  • Page 627

    13 using effects at each project level (sound, group and master) it is possible to add effects in form of plug- ins. Each sound, each group and the master can have an unlimited number of insert effects loaded in their plug-ins slots. In each plug-in slot you can load an internal, native instruments ...

  • Page 628

    Choose the channel in which the effect is to be inserted 1. If you want to apply the effect to the master (to process the audio of the whole project), click the master tab in the top left corner of the control area. 2. If you want to apply the effect to a group (to process the audio of the whole gro...

  • Page 629

    Load the effect in a new slot 1. At the far left of the control area, click the little plug-in icon to display the plug-ins of the selected channel: the icon lights up. The plug-in list appears nearby, showing a stack of all plug-ins al- ready loaded in the channel: in the plug-in list each plug-in ...

  • Page 630

    If you have selected a sound and its plug-in list is empty, the plug-in menu also shows all available instrument plug-ins. 3. Click the desired entry in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (for native instrum...

  • Page 631

    Notes and hints on loading effects in the software ▪ instead of clicking the “ + ” icon to load the effect in a new slot, you can also click the down-pointing arrow on the right of an existing slot to open the plug-in menu: the effect selected in the menu will replace the plug-in currently loaded in...

  • Page 632

    2. If it’s not already open, open the extended view of the mixer by clicking the down-pointing arrow at the left of the mixer: 3. Check that the plug-in icon is active on the left of the mixer — if not, click it to display the plug-in list in each channel strip. Then, put the focus on the channel (m...

  • Page 633

    3. To set the focus to a sound channel: if the mixer is currently displaying the group channel strips, in the mixer’s top row double-click the blank space in the header of the group con- taining the desired sound, then click the header of the desired sound in the row below. If the mixer is currently...

  • Page 634

    2. If you want to apply the effect to the master (to process the audio of the whole project), press button 1 to select the master tab. 3. If you want to apply the effect to a group (to process the audio of the whole group), press button 2 to select the group tab and press the group button a – h corr...

  • Page 635

    10. When you have found the plug-in you want to use, press the 4-d encoder or button 8 ( load ) to load it. You can also use buttons 5 and 6 to step through the list and load each effect directly. 11. Leave the plug-in browser and switch back to control mode by pressing the 4-d encoder or plug-in . ...

  • Page 636

    13.1.2 other operations on effects you can manipulate effects like any other plug-in loaded in a plug-in slot. This notably in- cludes adjusting the effect parameters, removing effects, moving effects to other plug-in slots, saving and recalling effect presets, etc. Here we provide a reminder of eve...

  • Page 637

    Action procedure bypass an effect click the fx icon (in arrange view) or the little square (in mix view) at the left of the effect name in the plug-in list. Click again to re-enable the effect. Save the current effect settings as preset open the plug-in menu, and select save as… at the bottom of the...

  • Page 638

    Action procedure insert another effect after the selected effect press shift + button 3. The browser automatically opens and lets you select the desired effect preset to be inserted after the plug-in currently selected. Replace the effect use the plug-in browser (press shift + browse ) or the browse...

  • Page 639

    What is a side-chain input? If we consider an effect unit that processes the signal incoming at its main input, side-chaining means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit (the “side-chain input”) to control the behavior of the processing. Usually the ...

  • Page 640

    The side-chain input page of the compressor plug-in on the controller. Please refer to section ↑ 2.3.9, navigating channel properties, plug-ins, and parameter pages in the control area to know how to access parameter pages. The parameters of the side-chain input are not available in the plug-in pane...

  • Page 641

    Parameter description gain adjusts the input level of the side-chain signal fed into the plug-in. Filter section filter activates a filter on the side-chain input. This filter can be useful to select only a specific frequency range of the side-chain signal to control the plug-in. Center freq adjusts...

  • Page 642

    If you are using maschine as a plug-in in a host application, maschine can receive audio from your host on any of its eight mono virtual inputs. To know how to route audio in your host to the virtual inputs of the maschine plug-in, please refer to your host documentation. When this is done, go direc...

  • Page 643

    Any audio source plugged into the first input of your audio interface will be available on the in 1 l input of maschine, and so on. See ↑ 2.6.2, preferences – audio page for more information on the audio page of the preferences panel. Using effects applying effects to external audio maschine - manua...

  • Page 644

    Maschine in plug-in mode if maschine is running as a plug-in in a host environment, the maschine plug-in can re- ceive audio from the host only. Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the maschine plug-in. In this example, we wi...

  • Page 645

    5. Turn knob 1 to set the source to ext. 1 . → now the external audio is routed to your sound! You can adjust the level of the incoming signal by turning knob 2 ( gain ). Method 2: using the navigate page 1. Press button 5 repeatedly until the input properties are selected (you should see input at t...

  • Page 646

    → now the external audio is routed to your sound! You can adjust the level of the incoming signal by turning knob 2 ( gain ). 13.2.3 step 3: load an effect to process an input here we describe the procedure in arrange view. You can also do this in mix view — see section ↑ 13.1.1, adding an effect . ...

  • Page 647

    3. Click the desired effect in the list. If you have vst/au effect plug-ins installed you may also load them from the menu by selecting the native instruments (native instruments products) or external (third-party products) submenu at the top of the list. → upon your selection the effect is loaded i...

  • Page 648

    6. When you have found the plug-in you want to use, press the 4-d encoder or button 8 ( load ) to load it. You can also use buttons 5 and 6 to step through the list and load each effect directly. → the selected effect is loaded in a new plug-in slot and directly starts to process your ex- ternal aud...

  • Page 649

    2. At the far left of the control area, click the plug-in icon to display the plug-ins of the sound: the icon lights up. The plug-in list appears. Since we have chosen an empty sound, the plug-in list should be empty: 3. Click the “ + ” icon at the top of the plug-in list. The plug-in menu opens and...

  • Page 650

    → upon selection the effect is loaded and its parameters are displayed in the parameter area. When you load an effect into the first plug-in slot of a sound, maschine automati- cally configures the sound’s input to receive any signal(s) coming from other sounds and groups in your project and sends t...

  • Page 651

    4. Press select + the unlit pad of the empty sound you want to use (or simply hit its unlit pad if pads are in group mode). Since we have selected an empty sound, you see (none) under button 7/8 and these buttons are inactive (i.E. There are no plug-ins to navigate yet). 5. Press shift + browse to o...

  • Page 652

    9. When you have found the effect you want to use (e.G., the maschine compressor), press the 4-d encoder or button 8 to load it. You can also use button 5/6 to step through the list and load each effect directly. 10. Switch back to control mode by pressing plug-in (or by pressing shift + browse agai...

  • Page 653

    13.3.2 step 2: route audio to the send effect once you have configured a sound or group as send effect (see ↑ 13.3.1, step 1: set up a sound or group as send effect ), you can send the output of any other sounds and groups to that sound or group. For this purpose, each sound and each group is equipp...

  • Page 654

    4. Press button 5/6 to select output . The output properties are shown in the displays of your controller (in the example under- neath we show the output properties of a sound). 5. Press the right page button to select the aux page of parameters. 6. Turn knob 1 ( aux 1 dest. ) to assign the first au...

  • Page 655

    And number followed by the sound number (in the example underneath we selected the entry a1:s1-1 for the aux 1 output). 7. Use knob 2 ( aux 1 level ) to adjust the level of the signal sent to that auxiliary output. The signal of each auxiliary output is taken by default after the main output level c...

  • Page 656

    When setting up complex routings, please take care to avoid feedback loops! In addition, the following points are worth noting: ▪ cpu load: send effects can be of great help to save cpu power. Using one reverb for many sounds and groups instead of loading another reverb in each sound/group makes a b...

  • Page 657

    ▪ the sound list lets you keep a better overview of your effect sequence than the tiny plug- in list in a single sound. ▪ you can rename and colorize each sound individually according to the effect(s) it contains. ▪ you have a better control on your whole effect sequence from your controller. ▪ you ...

  • Page 658

    However, take time to name every sound in this multi-effect group after the effect(s) inserted and to give it a name that allows you to recognize it as an effect; remember that you will be choosing this effect from a potentially large list in your user library. In the maschine library there are alre...

  • Page 659

    14 effect reference maschine provides a healthy selection of more than 20 different effect plug-ins that can be quickly applied to sounds, groups and the master, all as insert effects. By using maschine’s powerful routing system, it is also easy to setup send effects, build complex effect chains or ...

  • Page 660

    14.1 dynamics 14.1.1 compressor this is a classic compression effect to control the dynamic information of an audio signal. You can use the compressor to fatten up your drums or to control signals that have a very wide dy- namic range. In addition to the legacy classic mode, the compressor provides ...

  • Page 661

    Parameter description mode section mode selects between two operation modes: classic (default setting) and feedback. Whereas classic mode generates a cleaner and more precise compression, feedback mode introduces a subtle change in transient shape and frequency responsiveness. The memory-based envel...

  • Page 662

    The compressor on the controller: main page. Side-chain input page the compressor in the control area: side-chain input page. Effect reference dynamics maschine - manual - 662.

  • Page 663

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 664

    Level meters in the compressor panel (plug-in strip) in the plug-in strip, the compressor panel offers a few extra features not available in the con- trol area: ▪ the threshold and gain faders (corresponding to the threshold and gain parameters of the main page in the control area) provide level met...

  • Page 665

    Main page the gate in the control area: main page. Parameter description depth section threshold this value determines the threshold at which the gate starts to work. Higher values will let only the loudest parts of the signal through the gate. Time section attack use attack to adjust how fast the g...

  • Page 666

    The gate on the controller: main page. Side-chain input page the gate in the control area: side-chain input page. Effect reference dynamics maschine - manual - 666.

  • Page 667

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 668

    Input level meter in the gate panel (plug-in strip) in the plug-in strip, the gate panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the control area) provides a level meter for visual monitoring of the ...

  • Page 669

    The transient master in the control area. Parameter description depth section input gain adjusts the level of the input signal. This allows you to offset the overall level once you have set the desired effect, in order to counterbalance the gain or loss of level that might occur. Attack sharpens/sof...

  • Page 670

    The transient master on the controller. 14.1.4 limiter the limiter does two things: firstly it ensures that the signal level stays below 0 db, thus pre- venting digital clipping. But it can also increase the overall perceived volume by reducing the threshold. It is recommended to place the limiter i...

  • Page 671

    Main page the limiter in the control area: main page. Element description mode section mode selects from two different limiter types. The available modes are legacy and transparent. Depth section (transparent mode only) threshold this value determines the threshold where the limiter kicks in. If you...

  • Page 672

    The limiter on the controller: main page. Side-chain input page the limiter in the control area: side-chain input page. The modulation page contains one parameter: velocity. Effect reference dynamics maschine - manual - 672.

  • Page 673

    Element description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds, and the outputs of all (other) groups. In the menu these outputs are la...

  • Page 674

    Input level meter in the limiter panel (plug-in strip) in the plug-in strip, the limiter panel offers an extra feature not available in the control area: the threshold fader (corresponding to the threshold parameter of the main page in the control area) provides a level meter for visual monitoring o...

  • Page 675

    Parameter description depth section amount this parameter is used to adjust the amount of the maximizer effect. Turn the knob clockwise to increase the loudness of the signal. Curve controls the compression knee; higher values tend to result in faster and more aggressive gain control. Turbo turbo in...

  • Page 676

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 677

    14.2 filtering effects 14.2.1 eq use the eq to boost or cut selective frequencies of the audio signal. The eq is mainly a tool to tailor your audio signal to taste by cutting out selected frequencies or boosting others, but can also be used as a dj-style cut-and-boost effect. Please note that in the...

  • Page 678

    Parameter description low section freq frequency selector for the low frequency band. Ranges from 20 hz to 8 khz. Gain this determines how much the selected frequency is increased/ attenuated by. Low-mid section freq frequency selector for the first mid-frequency band. Ranges from 40 hz to 16 khz. G...

  • Page 679

    The eq on the controller: freq / gain page. Width / output page the eq in the control area: width / output page. Parameter description low-mid section width bandwidth control for the first mid-frequency band. High-mid section width bandwidth control for the second mid-frequency band. Output section ...

  • Page 680

    14.2.2 filter filter with selectable characteristics that can be modulated via lfo or envelope. There are many applications for a filter: it can be used to emulate a synthesizer more realistically or to filter out selected frequencies and create filter-sweeps. If this effect is used in a sound or a ...

  • Page 681

    Parameter description freq section cutoff controls the cutoff frequency of the filter. Resonance controls the amount of resonance, i.E. The amount of amplification near the cutoff frequency. It is not available with filter mode notch. Mod section amount this defines how much the filter gets modulate...

  • Page 682

    The filter on the controller: main page. Side-chain input page the filter in the control area: side-chain input page. Effect reference filtering effects maschine - manual - 682.

  • Page 683

    Parameter description input section source selects the audio signal you want to use as side-chain signal to control the plug-in. Available options are none (side-chain disabled, default setting), the outputs of all (other) sounds , and the outputs of all (other) groups. In the menu these outputs are...

  • Page 684

    14.2.3 cabinet the cabinet emulation is a cabinet and microphone component that proves full control over all the (post-amp) stages of recording a guitar tone. Cabinet emulation includes the four cabinet types, and the variable positioning of six different microphones. The cabinet emulation effect in...

  • Page 685

    Element description ▪ vintage cabinet ▪ modern cabinet microphone section microphone selects from six different microphone types, which includes: ▪ dynamic 57 ▪ dynamic 421 ▪ dynamic 441 ▪ ribbon 121 ▪ condenser 47 ▪ condenser 67 distance adjusts the distance of the microphone from the cabinet. Avai...

  • Page 686

    The chorus panel in the plug-in strip. The chorus in the control area. Parameter description mod section rate the rate knob defines how fast the phase (and thus the perceived pitch) of the detuned signal is being modulated. Amount the amount of the chorus effect. Output section mix mix lets you adju...

  • Page 687

    The chorus on the controller. 14.3.2 flanger classic flanger effect with lfo and envelope modulation. The flanger sounds a bit like the chorus, but the difference between them is that the flanger modulates the signal faster, it is equipped with a feedback mechanism, and can be synchronized to the te...

  • Page 688

    The flanger in the control area. Parameter description main section frequency this defines the center frequency of the flanger. Feedback adjusts the amount of output signal fed back into the input. Invert inverts the flanger. Mod section amount this defines how much the flanger gets modulated by the...

  • Page 689

    The flanger on the controller. 14.3.3 fm fm modulates the frequency of the audio signal based on fm synthesis. High frequency set- tings are useful for adding a subtle “gritty” texture to the input signal. The fm panel in the plug-in strip. Fm in the control area. Effect reference modulation effects...

  • Page 690

    Parameter description freq section rate this is for adjusting the speed of the fm modulation. Split the split control determines the extent to which the fm effect is applied to high frequencies via a crossover. Turn to the right to affect higher frequencies. It can be useful to eliminate noise artif...

  • Page 691

    The freq shifter panel in the plug-in strip. The freq shifter in the control area. Parameter description freq section coarse this is used to define the basic frequency of the freq shifter. Fine fine-tune the frequency here. Output section feedback adjusts the amount of output signal fed back into th...

  • Page 692

    The freq shifter on the controller. 14.3.5 phaser classic phaser with lfo and envelope modulation. The phaser panel in the plug-in strip. The phaser in the control area. Effect reference modulation effects maschine - manual - 692.

  • Page 693

    Parameter description main section frequency this defines the center frequency of the phaser. Feedback adjusts the amount of output signal fed back into the input. 8pole activating this causes the phaser to use the 8pole mode, resulting in a more intense phasing effect. Mod section amount this defin...

  • Page 694

    The phaser on the controller. 14.4 spatial and reverb effects 14.4.1 ice this is a special reverb for getting cold and metallic sound. Ice includes a bank of self-oscillat- ing filters for interesting and colorful effects. In the project “come into my disco” from the maschine factory library, you ca...

  • Page 695

    The ice in the control area. Parameter description room section color with lower settings, the general sound is a bit more muffled. The higher the color value, the brighter it sounds. Ice the “ice” factor: higher values sound more metallic. Size adjust the size of the virtual room here. Output secti...

  • Page 696

    14.4.2 metaverb like the reverb, the metaverb adds spatial room information. However, in contrast to the re- verb it has a much more “synthetic” sound, which is particularly suited for melodic content. The metaverb panel in the plug-in strip. The metaverb in the control area. Parameter description r...

  • Page 697

    Parameter description pan this pans the dry signal. This is useful because the dry signal can not be panned after the effect without panning the reverb itself, which is unnatural. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The metave...

  • Page 698

    The reflex panel in the plug-in strip. The reflex in the control area. Parameter description room section color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Smooth with this parameter, you can soften the metallic character of reflex. Si...

  • Page 699

    The reflex reverb on the controller. 14.4.4 reverb (legacy) this reverb is best for most common applications. The reverb adds room information to the signal, making it sound more spacious and natural. It is particularly suited to drum sounds, but also useful to add a more “natural” sound for all sor...

  • Page 700

    The reverb in the control area. Parameter description room section room this allows you to choose one of four basic characteristics of the reverb: general, bright, guitar, and shatter. Size adjust the size of the virtual room here. Eq section low low band eq to cut or boost bass frequencies. High hi...

  • Page 701

    The reverb on the controller. 14.4.5 reverb the reverb effect provides three different modes which are described in this section. The room reverb panel in the plug-in strip. 14.4.5.1 reverb room the room mode is suited to drum and percussive sounds, and particularly sounds good when used on snares. ...

  • Page 702

    The reverb effect in the plug-in strip. The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to...

  • Page 703

    Element description damping adjusts damping of the high frequencies in the reverb signal. Damping refers to the rate at which the high frequencies decay. This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%). Modulation sets t...

  • Page 704

    The reverb room on the controller. Eq page the eq page contains parameters to adjust the eq of the reverb. Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adju...

  • Page 705

    The reverb effect in the plug-in strip. The reverb in the control area (main page depicted). Main page element description room section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Reverb time adjusts the reverb decay time. Turn clockwise to...

  • Page 706

    Element description damping adjusts damping of the high frequencies in the reverb signal. Damping refers to the rate at which the high frequencies decay. This effect causes the sound to become gradually muffled and warmer. Available values range from 0.0 to 100.0% (default: 50.0%). Modulation sets t...

  • Page 707

    The reverb hall on the controller. Eq page the eq page contains parameters to adjust the eq of the reverb. Element description eq section high cut adjusts the high frequencies in the reverberated signal. Available values range in kilohertz from 20.0 khz to 2.0 khz (default: 20.0 khz). Low shelf adju...

  • Page 708

    The plate reverb effect in the plug-in strip. The plate reverb in the control area. Parameter description main section mode allows you to choose one of three basic modes of reverb: room , hall , and plate (default: room ). Decay adjusts the damping of the plate, which directly affects the decay time...

  • Page 709

    Parameter description pre delay adjusts the time between the original signal and the early reflections. Output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The reverb plate on the controller. 14.5 delays 14.5.1 beat delay the beat delay is sp...

  • Page 710

    The beat delay panel in the plug-in strip. Main page the beat delay in the control area: main page. Parameter description delay section time the time parameter defines the delay length in note values. The available values depend on the unit defined by the unit parameter on the unit page (see below)....

  • Page 711

    Parameter description crossover allows for panning the feedback signal rhythmically in the stereo field. Color defines the basic frequency of the feedback circuit: lower values result in a deeper sound, whereas higher values brighten the sound. Split controls the difference in frequency between left...

  • Page 712

    Unit page the beat delay in the control area: unit page. Parameter description unit section unit defines the unit used by the time and offset parameters on the main page. 14.5.2 grain delay by chopping the input into small “grains” and rearranging them as a cloud, the grain delay is useful for creat...

  • Page 713

    Main page the grain delay in the control area: main page. Parameter description grain section pitch determines the pitch of the grains: low values result in a deep, slowly repeating grain, high values speed up the grain, making it sound faster and higher. Size defines the length of the grains. Jitte...

  • Page 714

    The grain delay on the controller: main page. Output page the grain delay in the control area: output page. Parameter description output section stereo this parameter widens the stereo field of the effect. Values go from 0 % (no stereo) to 100 % (full stereo). 14.5.3 grain stretch the grain stretch ...

  • Page 715

    The grain stretch panel in the plug-in strip. The grain stretch in the control area. Parameter description master section on enables the effect. Every time this control is switched on, the grain stretch effect buffers incoming audio for 32 x 1/16th step. Time section stretch defines the time-stretch...

  • Page 716

    Parameter description output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The grain stretch on the controller. 14.5.4 resochord the resochord is a bank of 6 comb filters, each of which is individually tuned according to the selected chord. Th...

  • Page 717

    The resochord in the control area. Parameter description pitch section mode here you can select between the two modes of the resochord: chord and string. In chord mode, the 6 combs are tuned according to various chords. In string mode, the 6 combs are centered around one frequency and can be spread ...

  • Page 718

    Parameter description output section mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The resochord on the controller. 14.6 distortion effects 14.6.1 distortion combining overdrive, feedback and modulation, the distortion produces a heavy distortion/fuzz...

  • Page 719

    The distortion panel in the plug-in strip. The distortion in the control area. Parameter description main section drive determines the basic amount of distortion. Color at lower settings, the general sound is a bit more muffled; the higher the settings, the brighter it sounds. Feedback adjust the am...

  • Page 720

    Parameter description release this parameter determines how fast the distorted sound dies down when the gate is enabled. Mix mix lets you adjust the amount of the effect in relation to the dry original audio signal. The distortion on the controller. 14.6.2 lofi the lofi effect reduces the bit depth ...

  • Page 721

    The lofi in the control area. Parameter description resample section sr sr stands for sample rate and ranges from cd-quality (44.1 khz) to 99.5 hz which results in a hissy crackle. Bitcrush section bits introduces a distortion based on bit reduction. Smooth reduces the aliasing introduced by the lof...

  • Page 722

    14.6.3 saturator the saturator is a flexible tool allowing you to apply various types of saturations to your signal. The saturator offers three modes: classic (legacy mode), tape, and tube. You can select the desired mode via the mode selector. Since the three modes provide different sets of parame-...

  • Page 723

    Classic mode – parameter description input controls the input gain of the effect. Increasing input will also increase the amount of compression performed on the audio signal. Contour determines how closely the saturator responds to the input volume. Higher values create a more distorted sound. Drive...

  • Page 724

    Tape mode – parameter description main section mode selects between classic, tape, and tube saturation modes. All other parameters vary according to the mode selected here. Input controls the input gain of the effect. This affects the amount of tape distortion and compression. Contour controls the h...

  • Page 725

    Tube mode – parameter description charge in tube mode the saturator provides a negative feedback loop that attenuates the level at the saturator’s input according to the amount of low frequencies at its output. This notably prevents the bass content “polluting” the saturation. The charge parameter a...

  • Page 726

    The analog distortion panel in the plug-in strip. The analog distortion in the control area (main page depicted). Main page element description mode section mode select between two distortion modes: analog and mulholland (default: mulholland ). Distortion section saturation sets the amount of satura...

  • Page 727

    Element description tone sets the frequency for the high cut filter. Filtering the harmonically rich distorted signal produces a softer tone. Available values range from 0.0 to 100.0% (default: 100.0%). Focus switches the frequency range of the processed signal, pulling it slightly further forwards ...

  • Page 728

    ▪ ring: based on a bank of ring modulators, the ring effect adds a bell-like quality to melod- ic sound sources. An additional plate reverb lets you pick out individual notes with your fin- ger and have them ring out for several seconds. For more information see section ↑ 14.7.5, ring . ▪ stutter: s...

  • Page 729

    Filter perform fx in the plug-in strip. Filter perform fx in the control area. Main page parameter description mode section mode select an effect. Touchstrip section effect reference perform fx maschine - manual - 729.

  • Page 730

    Parameter description engage activates the filter. Frequency sets the cutoff frequency according to the min/max range parameters. Filter type selects from low pass, band pass and high pass modes. Resonance sets the resonance of the filter. Values over 100% will lead to self-oscillation—be careful! T...

  • Page 731

    Flanger perform fx in the plug-in strip. Flanger perform fx in the control area. Effect reference perform fx maschine - manual - 731.

  • Page 732

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the volume of the comb filter. Flanger decay controls the decay time. Saturation controls the saturation in the feedback path, producing a dirtier, compressed sound. Stereo controls...

  • Page 733

    14.7.3 burst echo a warm, versatile echo with plenty of character, designed for spontaneous splashes of echo. Strong, responsive attacks that taper off into hazy trails are perfect for dub and can also be tweaked for more extreme sound design. Burst echo perform fx in the plug-in strip. Burst echo p...

  • Page 734

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. When activated, feeds a burst of signal into the effect according to the length set by the feed parameter. Ts assign assigns the control to feedback or time. Feedback : sets the delay feedback when th...

  • Page 735

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in replace mode, the dry signal is muted after the first repetition, leaving only ...

  • Page 736

    Reso echo perform fx in the plug-in strip. Reso echo perform fx in the control area. Effect reference perform fx maschine - manual - 736.

  • Page 737

    Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the filters in the filter bank, altering the tonality of the signal. Echo time sets the delay time. Feedback sets the delay feedback. Pump controls the amount of co...

  • Page 738

    Setup page colour saturation controls the amount of saturation applied to the feedback path. Resonance controls the resonance of the filters in the filter bank. More resonance emphasizes the "singing" effect. 14.7.5 ring built on a carefully selected bank of ring modulators, ring adds a bell-like qu...

  • Page 739

    Ring perform fx in the control area. Main page parameter description mode mode select an effect. Touchstrip engage activates the effect. Frequency controls the frequency of the ring modulators. Osc spread controls the frequency spread of the ring modulators. At low spread values, the ring modulators...

  • Page 740

    Setup page parameter description routing mix mode mix mode sets the routing of the signal: ▪ in mix mode, the dry signal is passed unprocessed and the wet signal is added on top according to the wet level parameter. ▪ in wet only mode, the dry signal is muted entirely, leav- ing silence except when ...

  • Page 741

    Stutter perform fx in the plug-in strip. Stutter perform fx in the control area. Effect reference perform fx maschine - manual - 741.

  • Page 742

    Main page parameter description mode mode select an effect. Touchstrip engage controls a hard bypass. Activating the control commences looping, releasing the control bypasses the effect. Length can be assigned to length (loop length, by default) or pitch (relative pitch) using ts assign . Ts assign ...

  • Page 743

    Parameter description quantize quantizes the loop length and start point to the song position and tempo. When quantize is off, the loop length is continuously variable and measured in milliseconds, and no quantization takes place. Quantization is especially meaningful if direction is set to reverse ...

  • Page 744

    Tremolo perform fx in the control area. Effect reference perform fx maschine - manual - 744.

  • Page 745

    Main page parameter description mode mode select an effect. Touchstrip engage enables and disables the effect. Position controls the tremolo and vibrato rate and depth, within the ranges defined by the min and max parameters on the second page. Tremolo trem/vibr controls the balance between tremolo ...

  • Page 746

    Setup page parameter description depth range depth min controls the amplitude of the modulation when the parameter position is set to 0%. Depth max controls the amplitude of the modulation when the parameter position is set to 100%. Depth range rate min controls the rate of the modulation when the p...

  • Page 747

    Scratcher perform fx in the plug-in strip. Scratcher perform fx in the control area. Effect reference perform fx maschine - manual - 747.

  • Page 748

    Main page parameter description mode mode select an effect. Touchstrip engage engages the turntable brake, enabling scratch control. When released, the effect is bypassed entirely. Position controls the brake speed (higher = slower brake), the scratch position (higher = forward) and the delay time (...

  • Page 749

    15 working with the arranger the arranger is the big area located in the upper part of the maschine window, right under the header. The maschine arranger has two different views: ideas view and arranger view which are also reflected on your controller. Each view has a specific purpose in the workflo...

  • Page 750

    The ideas view the ideas view allows you to experiment with your musical ideas without being tied to a time- line or any kind of arrangement. Here you can create patterns for each group and combine them into a scene. 1 2 3 the ideas view for creating and experimenting with musical ideas free from th...

  • Page 751

    Control area). To mute a group click the group letter, for example a1 , and right-click ([ctrl] + click on macos) on the letter to solo the group. Using your mouse you can also right-click ([ctrl] + click on macos) on the name of a group to access the many options available to man- age them. The arr...

  • Page 752

    (4) pattern area: in each section of the arrangement, you can see the name of the scene as- signed to the section along with the scene's patterns stacked vertically for each group in the project. The patterns seen here are the same as those seen when viewing the same scene in the ideas view. 15.1.1 ...

  • Page 753

    Navigating the arranger vertically (groups) a classic scroll bar is available right of the arranger. It allows you to scroll to hidden groups in case all of them don’t fit in the arranger. The classic scroll bar right of the arranger. You can also adjust the height of the arranger in order to displa...

  • Page 754

    15.1.2 following the playback position in your project if the arranger doesn’t display the entire loop range currently selected, at some point the playhead will go beyond the portion of your project currently displayed in the arranger and you might loose track of the playback position. To prevent th...

  • Page 755

    → the follow button lights up. In the software the arranger will now switch to the next portion of your project (with the same zoom factor) as soon as the playhead reaches the end of the portion currently displayed. This way, you always see the portion that is cur- rently played. The follow function...

  • Page 756

    ◦ if retrigger is disabled (default setting), the next section that is selected will play from the same offset to the beginning of the section: e.G., leaving the current section on beat 3 will cause the new section to start playing on its beat 3. This ensures that the global groove of your track is ...

  • Page 757

    → the next time you select a new section or group of sections for looping, the new loop will start from the beginning of the first section (retrigger enabled) or from the same position as where it left the current section (retrigger disabled). 15.1.3.2 jumping to other sections using the controller ...

  • Page 758

    The ideas view. ▪ at the top you can see scene slots. The selected scene is highlighted. ▪ the selected scene displays the selected patterns for the current scene. Scene mode on the controller the scene mode focuses on scene selection and manipulation. To enter scene mode on your controller: ► press...

  • Page 759

    In addition, the scene mode provides useful scene management commands similar to those of the scene arrange mode. These are described in the following sections. 15.2.2 creating scenes you can create a new scene directly in the ideas view. Creating a scene in ideas view ► to create a new scene, click...

  • Page 760

    15.2.3 assigning and removing patterns each pattern placed in the arranger (ideas view or arranger view) references one of the pat- terns available in the pattern editor for the corresponding group. In the ideas view, each column represents a group. After selecting a scene it is possible to assign a...

  • Page 761

    ▪ the pattern displays its name and color. ▪ the corresponding pattern will now be played by that scene. ▪ additionally this pattern is loaded in the pattern editor, ready to be modified. Patterns and the pattern editor are described in chapter ↑ 10, working with patterns . Creating a new empty patt...

  • Page 762

    Then create the pattern for the desired group: 1. Press the desired group button a – h to select the group from which you want to select a pattern. 2. Press and hold pattern . Both your pads and the right display give you an overview of the available patterns. Dim lit pads indicate the available pat...

  • Page 763

    ▪ the pattern itself is left untouched. ▪ if the pattern was the longest one in the scene, the scene is automatically reduced to the next longest pattern. Assigning a pattern to a scene on the controller assigning a pattern is done in pattern mode. First select the scene to which you want to assign ...

  • Page 764

    ▪ additionally this pattern is loaded in the pattern editor, ready to be modified. For further information regarding the pattern mode, please refer to section ↑ 10.7, man- aging patterns . Removing a pattern from a scene on the controller removing a pattern is also done in pattern mode: ► to remove ...

  • Page 765

    → the scene name is now highlighted to indicate that this scene is selected. Once a scene has been selected… once you have selected a scene, the following happens: ▪ the selected patterns slots for the focused scene are highlighted. The pattern slot with a white frame is displayed in the pattern edi...

  • Page 766

    ▪ the pattern editor displays the pattern for the focused group in this scene. If there is no pattern for the focused group in the scene you have just selected, the pattern editor is empty. ▪ if playback is off the playhead immediately jumps to the beginning of the selected scene. If playback is on ...

  • Page 767

    4. Press the pad corresponding to the scene you want to delete. Alternatively you can select the scene by pressing the page buttons. 5. Press button 6 ( delete ). → the scene is deleted with all its patterns. Scenes to the right shift to fill the gap. Alternate method 1. Press shift + scene to enter...

  • Page 768

    4. Press shift + button 6 ( delete ) to delete the selected scene bank. The scene bank is deleted including all its scenes, if any. The following banks are shifted up to fill the gap. 15.2.7 clearing scenes clearing a scene allows you to remove all its patterns, leaving the scene empty. Clearing sce...

  • Page 769

    ▪ duplicate scenes ▪ duplicate scenes and patterns ▪ link when duplicating sections for more information on the default page of the preferences, read: ↑ 2.6.4, preferences – de- fault page . Duplicating a scene in the software to duplicate a scene in the software: ► right-click ([ctrl]-click on maco...

  • Page 770

    → the selected scene is duplicated in accordance with the setting in the default page of the preferences. For more information, read: ↑ 2.6.4, preferences – default page . 15.2.9 reordering scenes reordering scenes in ideas view allows you to visually organize your ideas and also place each idea on ...

  • Page 771

    → the scene takes its new place. On your controller in scene mode, you can now select this scene via the pad corresponding to its new location. 15.2.10 making scenes unique if a scene is referencing the same patterns you can make a separate (unique) copy of the scene and its patterns by selecting un...

  • Page 772

    Making scenes unique using the controller to make a scene unique using your controller: 1. Press shift + scene ( section ) to enter ideas view. 2. Press and hold scene ( section ) to enter scene mode. 3. Press button 7 and 8 to select the desired scene bank. 4. Press the pad corresponding to the sce...

  • Page 773

    Appending a scene to the arrangement using the controller using your controller you can append a scene to the arrangement. 1. Press shift + scene ( section ) to enter ideas view. 2. Press and hold scene ( section ) to enter scene mode. 3. Press button 7 and 8 to select the desired scene bank. 4. Pre...

  • Page 774

    The pad grid and select rename from the context menu: the scene name gets highlighted and editable. 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [ente...

  • Page 775

    1. Right-click ([ctrl]-click on macos) the name of the desired scene in the arranger or in the scene manager, and select color from the context menu. A color palette appears. In the palette, the current color of the scene is highlighted. 2. Select the desired color in the palette. You can also choos...

  • Page 776

    15.3 using arranger view in maschine, a song is made of a variable number of scenes, which represent the different parts of the song — e.G., intro, verse, chorus, break, another verse… by assigning your scenes to sections to the timeline in the arranger view you can start to organize your track. The...

  • Page 777

    Use the section manager to manage your sections. ▪ on the left you can see the list of the 16 section slots in the selected section bank. Slots containing a section show a colored or white bar on the left along with the section name. The other slots contain no section. The selected section is highli...

  • Page 778

    The top row of the arranger. The only difference between the section manager and the arranger’s top row is that the sec- tion manager allows you to manage your section banks, which is impossible in the arranger’s top row. Apart from this, actions in the arranger’s top row and in the section manager ...

  • Page 779

    1 2 4 5 6 8 9 10 7 3 the section arrange mode in the controller displays. In section arrange mode, the displays of your controller show the following: ▪ the left display provides an overview of the arrangement for your entire project: ◦ similarly to the arranger in the software, you will find sectio...

  • Page 780

    ◦ horizontally, the displayed time interval is variable: turn knob 5 and 6 to zoom and scroll in the right display to your liking, respectively. You can also enable follow and let the right display follow the playhead as it travels through your arrangement — see section ↑ 15.1.2, following the playb...

  • Page 781

    → your controller switches to section mode. This is indicated by the highlighted section in the upper-left corner of the left display. Apart from a few commands, the main difference between the section mode and the section arrange mode is found in the right display of the controller: in section mode...

  • Page 782

    ▪ a new empty section is created after all existing sections. You can then assign a scene using your controller and software — see section: ↑ 15.3.3, assigning a scene to a section . Creating a new section on your controller to create a new section on your controller: 1. Press shift + scene ( sectio...

  • Page 783

    2. Press scene ( section ) then turn knob 2 to select the scene you want to add to the sec- tion. → the selected scene is added to the section. By repeating this for each new section, you can quickly add scenes to the arranger. 15.3.4 selecting sections and section banks you can select the desired s...

  • Page 784

    2. If it is not already selected, select the section bank containing the desired section by clicking its pad grid on the right. The selected section bank is surrounded by a white border, and the left part of the sec- tion manager displays the section slots in that bank. 3. Select the desired section...

  • Page 785

    ▪ the pattern editor displays the pattern corresponding to the focused group in this section. If there is no pattern for the focused group in the section you have just selected, the pat- tern editor is empty. ▪ additionally, if the selected section is outside the current loop range: ◦ the loop range...

  • Page 786

    2. Press the dim lit pad corresponding to the cell of the desired section on the right display. → the desired section is selected. Upon your selection, the following happens: ▪ the pattern editor displays the pattern corresponding to the focused group in this section. If there is no pattern for the ...

  • Page 787

    Selecting a section ► to select a section in the current section bank, press scene + the dim lit pad corre- sponding to this section. Upon your selection, the following happens: ▪ the pattern editor displays the pattern for the focused group in this section. If there is no pattern for the focused gr...

  • Page 788

    3. When the insertion line appears at the desired location, release the mouse button. → the section takes its new place. On your controller in section mode, you can now select this section via the pad corresponding to its new location. Moving a section using the controller to move a section using yo...

  • Page 789

    By default the length of a section is automatically set to the longest pattern used within the referenced scene (auto length), unless the length of the section is manually set to a specific bar range (manual length). ▪ auto length: by default, the length of a section corresponds to the longest patte...

  • Page 790

    15.3.6.1 adjusting the length of a section using the software variable section length allows you to lengthen or shorten a scene on the timeline of the ar- ranger without altering the referenced patterns. This is particularly useful as it avoids the need to create a new version of a scene when you on...

  • Page 791

    → the scene will be shortened, and if the adjustment is shorter than the referenced pattern a small truncated clip marker will appear on the right-hand side of the section to indi- cate that a part of the scene is hidden. Only the visible part of the scene will be audible during playback. When adjus...

  • Page 792

    5. Press shift and turn knob 4 to change the section length in smaller increments. → the section length is adjusted accordingly. To adjust the length of a section using your hardware controller: 1. Press navigate + button 3 arranger to access the arranger view. 2. Press scene to enter section mode. ...

  • Page 793

    Assigning a pattern in arranger view 1. In the arranger, click the cell located in the column of the desired section and in the row of the desired group. This selects both the desired section and group simultaneously. You can also click the desired section label and group separately. 2. In the patte...

  • Page 794

    Patterns and the pattern editor are described in chapter ↑ 10, working with patterns . Creating a new empty pattern in arranger view you can also create a new empty pattern: ► in the arranger, double-click the cell located in the column of the desired section and in the row of the desired group. → a...

  • Page 795

    Duplicating a section ► right-click ([ctrl]-click on macos), and select duplicate from the context menu. ▪ the selected section is duplicated in accordance with the setting in the default page of the preferences. Duplicating a section on your controller to duplicate a section on your controller: 1. ...

  • Page 796

    To make a section unique in the maschine software: 1. Right-click (or ([ctrl]-click on os x) the section you want to make unique in the timeline. The context menu will open. 2. Click unique. → the section will become independent of any sections it was linked to and the patterns can be edited without...

  • Page 797

    ► in the top row of the arranger view, right-click ([ctrl]-click on macos) the name of the section you want to remove and select remove from the context menu: → the section is removed from the arrangement. The next sections shift ahead to fill the gap. Instead of removing the section, which removes ...

  • Page 798

    Alternate method 1. Press shift + scene ( section ) to enter arranger view. 2. Press and hold scene ( section ) to enter section mode. 3. Press button 7 and 8 to select the desired section bank. 4. Press erase + the pad corresponding to the section you want to remove. → the section is removed from t...

  • Page 799

    The pad grid and select rename from the context menu. The scene name is highlighted and editable. 2. Type a name and press [enter] on your computer keyboard to confirm (or press [esc] to cancel you change). → the scene is renamed. If you use maschine as a plug-in, some hosts will utilize the [enter]...

  • Page 800

    ► right-click ([ctrl]-click on macos) the name of the desired section in the arranger view, and select clear from the context menu. → the section is cleared. 15.3.12 creating and deleting section banks a new section bank is automatically created once you fill an entire bank with sections. Deleting s...

  • Page 801

    15.3.13 enabling auto length by default a section is set to auto length allowing it to resize automatically to the content within the section. If the length of a section is manually adjusted by truncating or lengthening the section end marker, auto length is discarded and the section automatically s...

  • Page 802

    3. Press the corresponding pad to select a section. 4. Press button 3 auto length to enable auto length. → the selected section is automatically resized to fit the content of the patterns within the assigned scene. Any manual adjustments that were previously made are discarded. 15.3.14 looping activ...

  • Page 803

    ► click and drag the loop range left or right. → the whole loop range is moved. Activating or deactivating a loop in the software to activate a loop using the software: ► click the loop button in the header to activate or deactivate the loop. When the loop is activated the sections within the loop r...

  • Page 804

    This may also be necessary if you are composing a studio track in your host sequencer and want to control which scenes or sections the maschine plug-in has to play. This is where the maschine tools described in the following sections come in handy. 15.4.1 jumping to another playback position in your...

  • Page 805

    Example with playback on: assuming that the pattern grid resolution is set to one bar, if you click around the 8.3 mark (3rd beat of the 8th bar) in the timeline when the playhead reaches the 3.2 mark (2nd beat of the 3rd bar), the playhead will jump from the 3.2 to the 8.2 mark (2nd beat of the 8th...

  • Page 806

    To enable or disable section/scene midi change feature, do the following: 1. In the maschine header, click the cog wheel icon. 2. Click midi change from the menu. → the midi change dialog appears. In the midi change dialog: 1. In scene option click the enabled checkbox to enable scenes in the ideas ...

  • Page 807

    4. In the channel submenu, select the midi channel the scenes or sections should receive midi messages from. 15.6 the arrange grid the arrange grid is used to quantize all modifications related to the timeline. The value set here is used for following features: ▪ loop start / length ▪ loop position ...

  • Page 808

    2. Click the current arrange grid value to open the drop-down menu. 3. Select a new value for the arrange grid. → the selected arrange grid value is applied. On your controller: 1. Press the shift + follow ( grid ) button to access the grid page. 2. Press button 3 to select arrange . 3. Press button...

  • Page 809

    → the selected arrange grid value is applied. To disable the arrange grid ► press button 8 or pad 16 to select off . → the arrange grid is disabled. 15.7 quick grid the quick grid setting allows you to quickly and conveniently set the most common pattern lengths using your controller. Quick grid is ...

  • Page 810

    16 sampling and sample mapping maschine allows you to record internal or external audio signals using your audio interface without having to stop the sequencer. This is a useful feature if you want to record your own samples, or rearrange loops that you have created yourself using maschine. You can ...

  • Page 811

    2. Click the sample editor button on the left of the pattern editor to switch to the sample editor. The sample editor appears and displays the sample content of the focused sound. 3. In the sample editor, click the desired tab at the top to access the corresponding page: ▪ the record page allows you...

  • Page 812

    The record page in the software. 16.2.2 selecting the source and the recording mode at the bottom of the record page, the parameters in the recording section allow you to ad- just which source should be recorded and how the recording should start and stop. Adjusting the source and mode of the record...

  • Page 813

    ► click the input selector to choose between the available inputs: ▪ if source is set to ext. Ster. , you can select either of maschine’s four external stereo inputs in 1–4. ▪ if source is set to ext. Mono , you can select either of maschine’s eight external mono inputs: the left (“l”) or right (“r”...

  • Page 814

    Any input level reaching the slider position will start the recording! Double-click the slider to reset the threshold to its default value (-12 db). Monitoring the input signal visually controlling the input signal. The level meters above the recording section show you at any time the level of the s...

  • Page 815

    16.2.3 arming, starting, and stopping the recording the start and cancel buttons. ► click start to arm the recording. After the recording has been armed, its behavior will depend on the recording mode you have selected (via the mode selector, see section ↑ 16.2.2, selecting the source and the record...

  • Page 816

    In any case the recorded audio will be stored in the sound that was under focus as you started the recording. When the recording is done… when the recording is done, the following things happen: ▪ the recording is named and stored as a file on your hard disk (see section ↑ 16.2.6, loca- tion and nam...

  • Page 817

    16.2.4 arming, starting, and stopping the recording on your controller starting and stopping the recording. ► press button 5 ( start ) to arm the recording. After the recording has been armed, its behavior will depend on the recording mode you have selected (via the mode selector, see section ↑ 16.2...

  • Page 818

    ◦ once the recording has started, press button 5 ( stop ) to stop the recording (it stops immediately) or button 6 ( cancel ) to cancel the recording (the recorded audio will not be saved). If you want to start and stop the recording manually, you can set the mode to detect , dial the threshold down...

  • Page 819

    16.2.5 checking your recordings you can visualize the last recordings you have made in the current sound: 1 2 3 4 5 the waveform display and the information bar displaying a recording. (1) waveform display shows the waveform of the recording currently selected in the recording history (5) — by de- f...

  • Page 820

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the recorded sample under another name and/or to another location on your computer. (2) zoo...

  • Page 821

    ▪ click the little cross at the top right corner of a mini waveform to delete this particular re- cording. ▪ drag any mini waveform to another sound slot to load it in that sound. Right-click (macos: [ctrl]-click) any mini waveform in the recording history to open a context menu with the following c...

  • Page 822

    Using the recording history all the recordings you have made since you opened the current project are stored in the re- cording history and displayed as mini waveforms on the left display. The following actions are available: ▪ to navigate your various recordings, press button 7 ( prev ) and button ...

  • Page 823

    16.3 editing a sample the edit page of the sample editor in the software and its equivalent the edit page of the sampling mode on your controller allow you to adjust the start and end points of a sample or slice and to apply various destructive audio processing functions to any part of the sample. W...

  • Page 824

    1 2 3 4 7 5 6 the edit page in the software. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ drag any sample onto the waveform to replace the current sample for the focused zone. If there is no sample loaded yet, this aut...

  • Page 825

    ▪ loop range: if a loop has been defined in the sample, it is also indicated on the waveform. You can then adjust the loop by dragging its borders, and move the entire loop by dragging its title bar. Loops can be created and adjusted in the zone page — see section ↑ 16.5.4, selecting and editing zon...

  • Page 826

    Displays the file name and the length of the recorded sample. Click and hold the little play icon on the left to play back the whole sample on the cue bus (see section ↑ 12.2.6, using the cue bus for more information). Click the little circle (or pair of circle) at the far right to switch the wavefo...

  • Page 827

    Using the edit page on your controller ► in sampling mode, press button 2 to access the edit page. The edit page on the controller. The right display shows the waveform of the selected sample: ▪ turn knob 5 to zoom in on the waveform of the sample and knob 6 to scroll through it. ▪ above the wavefor...

  • Page 828

    The edit page on the controller, page 1 of 2: adjusting the play range of the sample. Parameter description start (knob 1) adjusts the start point of the play range in the sample. End (knob 2) adjusts the end point of the play range in the sample. Hold shift when turning the knobs to adjust the para...

  • Page 829

    Hold shift when turning the knobs to adjust the parameters in finer increments. On the right display, the selection range is highlighted. Changing the play range automatically resets the selection range to the new play range. Audio editing the edit page provides several audio editing functions to pr...

  • Page 830

    Command description truncate this deletes the part of the sample that is outside of the selected region. Norm. (normalize) this adjusts the level of the selected region to the maximum possible value without clipping. Reverse this reverses the selected region of the sample. Fade in this applies a fad...

  • Page 831

    The stretch controls at the bottom of the edit page. These controls allow you to adjust the parameters of the time stretching / pitch shifting func- tion before applying it to the selected region. Pitch shifting and time stretching can be applied independently. The following parameters are available...

  • Page 832

    Parameter description src bpm (source bpm, beat mode only) allows to define the tempo of the original audio (in bpm). This tempo is defined in different ways according to the auto dtct value: if auto dtct is enabled, you can set the length (in bars) of the original audio. You can choose between 1/2,...

  • Page 833

    Audio editing functions on the right display of the controller. 1. Use button 5 and 6 to select the desired audio function. 2. Press button 8 to perform the selected audio function → the audio function will be performed on the selected region in your sample, as defined by the start and end parameter...

  • Page 834

    Parameter description fade in this applies a fade in to the selected region of the sample. Fade out this applies a fade out to the selected region of the sample. Fix dc this removes the dc offset. Dc offset (“direct current offset”) is an undesirable constant shift in the signal level that might be ...

  • Page 835

    Parameters for the stretch function. Following parameters are available via knob 1–8: parameter description stretch section tune adjusts the detuning (pitch shifting) to be applied (in semitones and cents). Leave this value to 0.00 to leave the original pitch untouched. Formant c (formant correction...

  • Page 836

    Parameter description auto dtct (auto detection, beat mode only) if auto dtct (auto detection) is enabled, maschine automatically detects the tempo of the original audio. Src bpm (source bpm, beat mode only) src bpm (source bpm) allows to define the tempo of the original audio (in bpm). This tempo i...

  • Page 837

    ► once you have set the parameters to the desired values, press button 8 ( apply ) to apply the pitch shifting and/or time stretching to the selected region in the sample. If you don’t want to use the stretch function, press button 7 ( settings ) again to switch back to the audio function selection....

  • Page 838

    ▪ you can also drag a sample onto the focused sound slot or directly to the slice page from the browser or from your operating system. It will then appear on the page and replace any sample already loaded in that sound. 16.4.1 opening the slice page in the software, slicing a sample is done in the s...

  • Page 839

    The slice page 1 on the controller. 16.4.2 adjusting the slicing settings at the bottom of the slice page, you can adjust the settings used to define where the various slices will be created in the sample. Adjust the slicing settings at the bottom of the slice page. Any change to these settings will...

  • Page 840

    Parameter description slicer section mode here you can select either split, grid, detect or manual: detect mode: the sample will be sliced according to its transients. Split mode: the sample will be sliced into equally spread slices. Grid mode: the sample will be sliced according to note values. Man...

  • Page 841

    Parameter description mono the sample slicer mono option when activated automatically sets the voice and choke group of all sample slices to 1 when slicing to a group. This time saving feature is useful when you don’t want to have lots of samples triggered or repeating at the same time, for example,...

  • Page 842

    Adjust the slicing settings via knob 1–4. Any change to these settings will directly affect the number and position of the slice markers shown in the waveform on the displays. Selecting and pre-listening the slices with the pads at any time, the proposed slices are also available on your pads: the f...

  • Page 843

    Parameter description time section mode here you can select either detect , split , grid , or manual : detect mode: the sample will be sliced according to its transients. Split mode: the sample will be sliced into equally spread slices. Grid mode: the sample will be sliced according to note values. ...

  • Page 844

    Parameter description bpm (bpm mode) selects how the tempo is defined: if you select auto , maschine will calculate the tempo automatically. If you select manual , you can enter the tempo in bpm manually. Adjust if bpm is set to auto , you can choose between the tempo that maschine detected, or half...

  • Page 845

    16.4.3 live slicing live slicing is a quick and intuitive way to add slices to a sample using the pads on your con- troller. The first pad is used to trigger the sample and the subsequent pads are used to add slice points as required. If necessary, the start and end points of the slices can then be ...

  • Page 846

    16.4.3.2 delete all slices the delete all option in sampling edit mode is a quick and convenient way to delete all slices at once from a sample using your controller. 16.4.4 manually adjusting your slices in addition to the detect, split, grid, and manual modes that create slices automatically (see ...

  • Page 847

    Shows the selected sample with a couple of spread vertical lines in the waveform: this is where the slices are going to be applied (i.E. Cut). ▪ hover a slice with the mouse to select it (it is highlighted). Little “ s ” and “ e ” markers ap- pear at the bottom of the slice borders to indicate the s...

  • Page 848

    By moving the start and end points of slices independently, you can create overlapping slices or gaps between slices. These default mouse actions are valid only if the slice and remove buttons are disabled in the edit tools (5). Enabling any of them provides alternative mouse controls described belo...

  • Page 849

    ◦ click the start border of a slice to delete that border and merge the slice with the pre- vious one. ◦ click inside a slice (i.E. Anywhere between its borders) to remove the entire slice. The corresponding part of the sample is grayed out and won’t be exported as slice. ▪ delete all : click the de...

  • Page 850

    The edit mode in the slice page. Use the page button to access the following parameters and commands: sampling and sample mapping slicing a sample maschine - manual - 850

  • Page 851

    Page / parameter description slicer page mode select the slicer edit mode. Auto-snap the sample slicer manual mode auto-snap feature automatically aligns slice points to the nearest transient as you manually trigger the slicing from the pads. It can be turned off so that slice points are instead pla...

  • Page 852

    Page / parameter description pattern. When mono is selected and the slices are applied to a group, the sampler polyphony is automatically set to 1 so only one voice will play at a time. The choke group is also automatically set to 1 so each new pad that is hit will always take priority over the prev...

  • Page 853

    16.4.5 applying the slicing once you are satisfied with the proposed and/or manually adjusted slices (see section ↑ 16.4.2, adjusting the slicing settings ), you can apply the slicing in order to actually cut the original sample and create these slices. This is done via the three elements at the bot...

  • Page 854

    ▪ if you drag to a sound (in the sound list at the left of the sample editor): ◦ the slices will be mapped to individual notes of this sound, starting with the bottom c (c-2 in maschine convention). The base key of the sound will be set to the bot- tom c as well (see section ↑ 5.1.3, adjusting the b...

  • Page 855

    ▪ replace pattern: upon slice export a sequence of notes will be created in the current pat- tern so that the pattern reproduces the original, unsliced sample. If the sequence is short- er than the current pattern it will be repeated to fill the pattern; if the sequence is longer than the pattern th...

  • Page 856

    Dragging an individual slice to another sound. Applying a sliced sample to a sound if you drag a slice to a group in the group list (at the left of the arranger), it will be exported to the first sound slot of that group. Any sound loaded in that sound slot will be replaced. When applying a sliced s...

  • Page 857

    Exporting the slices on the controller once you are satisfied with the proposed and/or manually adjusted slices (see section ↑ 16.4.2, adjusting the slicing settings ), you can apply the slicing in order to actually cut the original sample and create these slices. This is done via the two commands a...

  • Page 858

    3. Press button 8 ( ok ) to export the slices. → the slices will be mapped to individual notes of the selected sound, starting with the bottom c (c-2 in maschine convention). The base key of the sound will be set to the bottom c as well (see section ↑ 5.1.3, adjusting the base key for more informati...

  • Page 859

    4. Press button 8 ( apply ) to export the selected slice. Apply: exporting the slices to the same sound ► on the slice page, press button 8 ( apply ) to export all slices to the focused sound it- self. → the sample currently loaded in that sound will be replaced by its own slices, each of them being...

  • Page 860

    {commented by christian schulz, 09.09.2016 14:45:16: this image doesnt show an emtpy zone list} the zone page (here for an empty sound). Opening the zone page on your controller ► in sampling mode, press button 4 to access the zone page. The zone page on the controller. 16.5.2 zone page overview the...

  • Page 861

    1 2 3 4 5 6 the zone page: an overview. (1) zone list button: shows/hides the zone list (4). (2) sample view button: switches the zone page between map view and sample view (5). (3) information bar: displays the file name and the length of the sample in the focused zone. Click and hold the little pl...

  • Page 862

    Ton (2) to switch between the map view and the sample view (the sample view is visible when the sample view button is enabled). The map and sample views are explained in detail in sec- tion ↑ 16.5.4, selecting and editing zones in the map view and ↑ 16.5.5, editing zones in the sample view , respect...

  • Page 863

    ► drag a sample from the browser’s library or files pane or from your operating system onto the empty area in the zone list. Or 1. Click the “ + ” at the end of the zone list. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. ...

  • Page 864

    Or 1. Right-click ([ctrl]-click on macos) the desired entry in the zone list and select load sample… in the menu that opens. A load sample dialog opens up. 2. Navigate to the desired audio file on your operating system and press [enter] to confirm. → the dragged or selected sample replaced the previ...

  • Page 865

    ▪ the other selected zones are highlighted in white. Their settings are not displayed any- where, however they will be affected by your actions in the zone list and in the map view (see section ↑ 16.5.4, selecting and editing zones in the map view for more on this). Mouse/keyboard action command mul...

  • Page 866

    3. In that menu selects delete to remove the focused zone only, or delete selected to re- move all selected zones. Moving zones in the list you can move your zones across the zone list via drag and drop: 1. Select the zone(s) you want to move. 2. Click and hold the mouse button, and drag your mouse ...

  • Page 867

    Multiple selection is not possible from the controller. Hence, setting the focus to the previous/next zone automatically deselects any other zone, the focused zone now being the only selected zone. The sample can be played back on the cue channel at any time by pressing the corresponding pad on your...

  • Page 868

    1 2 4 3 the map view of the zone page. (1) sample map the sample map shows all zones contained in your sound. ▪ the horizontal axis represents keys (or pitches) from c-2 to g8, while the vertical axis rep- resents velocities from 0 to 127. ▪ each zone is depicted as a rectangle defining a specific k...

  • Page 869

    You can also add a sample by dragging it directly onto the sample map. See section ↑ 16.5.7, adding samples to the sample map for more information. (2) virtual keyboard below the mapping view, the virtual keyboard represents the entire key scale. The root note of the selected zone is indicated by th...

  • Page 870

    Mouse/keyboard action command hold [ctrl] ([cmd] on macos) and click several zones selects all clicked zones. Click a selected zone to deselect it (i.E. Remove it from the selection). Hold [shift] and click two zones selects both zones and all zones in-between. Click and drag a selection frame in th...

  • Page 871

    For more information on the edit and slice pages, please refer to section ↑ 16.3, editing a sample and ↑ 16.4, slicing a sample , respectively. Sample map menu the sample map menu contains additional editing facilities. ► right-click ([ctrl]-click on macos) a zone to open the sample map menu. The co...

  • Page 872

    5 2 1 4 3 the sample view of the zone page. (1) waveform display shows the waveform of the sample for the focused zone. The waveform display provides fol- lowing tools: ▪ use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar (3). ▪ play range markers (4) and loop...

  • Page 873

    Command description open containing folder opens the folder on your hard disk containing the sample, providing quick access to the original file. Save sample as… opens a save sample as dialog allowing to save the sample of the focused zone under another name and/or to another location on your comput...

  • Page 874

    16.5.6 adjusting the zone settings at the bottom of the zone page, the zone settings allow you to adjust how each zone should be played back. The zone settings in the software. The various sections always display the values for the focused zone. If the maschine window is not wide enough to display a...

  • Page 875

    Parameter description active enable this to define a loop in the sample of the focused zone. When the play position reaches the loop, the playback is looped as long as the note is held. This can be useful to loop either a whole sample or part of it, e.G., to simulate a longer tone. Note: this techni...

  • Page 876

    Parameter description pan sets the panorama position of the focused zone. Root key adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. The root key is also indicated by the colored key on the virtual keyboard; to change it, you can...

  • Page 877

    Editing your zones on your controller at the bottom of the left display, the zone settings allow you to adjust how each zone should be played back. The zone settings on the controller. The various parameters always display the values for the focused zone. The parameters available in the zone setting...

  • Page 878

    Parameter description start (knob 1) adjusts the playback’s start point in the sample of the focused zone. End (knob 2) adjusts the playback’s end point in the sample of the focused zone. ► hold shift when turning the knobs to adjust the parameters in finer increments. In the waveform on the right d...

  • Page 879

    Parameter description end (knob 3) adjusts the end point of the loop. Xfade (knob 4) allows you to blend a little of the material near the loop start and end points in order to get a smoother, less abrupt loop. This is particularly helpful if the loop is inducing any clicks. Hold shift when turning ...

  • Page 880

    Parameter description pan (knob 3) sets the panorama position of the focused zone. Root key (knob 4) adjusts the root key of the focused zone, that is the key at which the sample will be played back at its original pitch. Page 4 – envelope parameters this amplitude envelope can be used to get rid of...

  • Page 881

    The zone page on the controller, page 5 of 5: map parameters. Parameter description key lo (lowest key, knob 1) sets the lowest note (key) of the focused zone. Key hi (highest key, knob 2) sets the highest note (key) of the focused zone. Vel lo (lowest velocity, knob 3) defines the lowest velocity o...

  • Page 882

    ▪ drag your mouse vertically to adjust the key range: with your mouse in the lower half of the sample map the zone will cover the root key only; dragging your mouse up in the upper half of the sample map will extend the zone’s key range up to one octave above the root key; with your mouse at the top...

  • Page 883

    3. In the browser, select the sample you want to add to the map of the current sound (see ↑ 3.2, searching and loading files from the library for more information on using the browser on your controller). 4. Press button 8 ( load ) to load the sample. → a new zone is created that contains the added ...

  • Page 884

    17 appendix: tips for playing live maschine is a very hands-on tool for producing music as well as for performing live. Here we have specifically gathered some tips to help you when playing live. If you are used to playing live, you may not need them, but maybe you will find some new ideas to integr...

  • Page 885

    17.1.4 name and color your groups, patterns, sounds and scenes 17.1.5 consider using a limiter on your master this sounds rather conservative, but if you want to avoid digital distortion caused by an over- load of your audio interface, this is a useful safety measure. However, you might experience a...

  • Page 886

    17.2.2 use scene mode and tweak the loop range scene mode is useful to trigger different parts of an arrangement by switching scenes, while changing the loop range adds another layer of improvisation. By using a short value for the perform grid, you can quickly combine scenes and create new variatio...

  • Page 887

    17.3 special tricks 17.3.1 changing pattern length for variation try a short pattern grid resolution like a quarter or eighth note and change the pattern length (see section ↑ 10.1.6, adjusting the arrange grid and the pattern length ) to create variations of a pattern. If you select an even smaller...

  • Page 888

    18 troubleshooting if you are experiencing problems related to your native instruments product that the supplied documentation does not cover, there are several ways of getting help. Before getting help please make sure you have downloaded the latest maschine soft- ware from native access. 18.1 know...

  • Page 889

    ▪ the brand and specifications of your computer when installing new software or software updates, a readme file is included that con- tains late breaking news and new information that was not yet included in the documen- tation. Please open and read this readme file before contacting technical suppo...

  • Page 890

    19 glossary in this glossary you will find short definitions for numerous terms used in the maschine con- text. If you have any doubts about the meaning of a word, this is the place to check! Arranger the arranger is the big area located in the upper part of the maschine window, right under the head...

  • Page 891

    Their audio. You then only have to set up the desired sound(s) and group(s) of your project to send some of their audio to this bussing point. This basically is the way to set up send effects in maschine! Channel properties channel properties are sets of parameters available at each project level (i...

  • Page 892

    Event events are the individual drum hits or notes that make up a pattern. In the pattern editor, events are visually represented by rectangles in the step grid. Depending on the current view in the pattern editor, you can see events for all sounds slots (group view) or for the select sound slots on...

  • Page 893

    Header the header is the topmost row of controls in the maschine software window. It contains global settings, such as the master volume slider, the transport controls, controls for global swing, tempo, time signature, etc. Keyboard view keyboard view is the view of the pattern editor in which only ...

  • Page 894

    Mute and solo muting allows you to bypass a sound or a group, whereas soloing is pretty much the opposite: it mutes all other sounds or groups so that only the soloed sound or group is played. The combination of muting and soloing is a useful means both to play live and to test different se- quences...

  • Page 895

    Plug-in a plug-in is an instrument or effect unit, either internal or external (by native instruments or a third-party manufacturer), that can be loaded into a plug-in slot to produce or alter sound. When a plug-in is loaded into a plug-in slot, the plug-in appears in the plug-in list in the left pa...

  • Page 896

    Scene a scene is a combination of patterns for each group. They can be used to combine patterns in order to create musical ideas. Scenes are created in the ideas view and then added to sections in the arranger view to create an arrangement. Section sections are references to a specific scenes on the...

  • Page 897

    Step steps are elementary time blocks. They are notably used to apply quantization or to compose patterns from your controller in step mode. All steps together make up the step grid. In the software’s pattern editor, steps are visualized by vertical lines. You can adjust the step size, e.G., to appl...

  • Page 898

    Index numerics 16 velocities in pad mode [229] a ableton link connecting to a network [104] joining a link session [104] amplitude envelope (sampler) [304] arrange button [428] [778] arrange grid [439] arranger definition [890] switching views [749] arranger view [776] definition [29] [890] groups [...

  • Page 899

    Assigning patterns [760] [792] attribute editor [153] au plug-ins [314] audio rendering from patterns [519] audio driver (selecting) [72] audio input [534] [641] audio interface [885] input and output routing [71] selecting inputs and outputs [71] settings [71] audio plug-in [327] gate mode [327] [3...

  • Page 900

    C channel groove properties [246] input properties (audio page) [534] [641] macro properties [582] output properties (audio page) [539] output properties (aux page) [544] channel properties [532] definition [891] groove [246] input [534] [641] macro [582] output [539] [544] [548] choke all notes [24...

  • Page 901

    Events/notes (controller) [481] events/notes (software) [479] d delay effects [709] delete events/notes (controller) [477] events/notes (software) [476] group [210] digital distortion [720] display brightness [95] distortion [718] avoiding [885] driver selecting an audio driver [72] drum program fil...

  • Page 902

    Freq shifter [690] gate [664] grain delay [712] grain stretch [714] ice [694] insert effect [892] limiter [670] loading [627] lofi [720] manipulating [636] maximizer [674] metaverb [696] multi-effect [656] phaser [692] plate reverb [707] reflex [697] resochord [716] reverb [699] saturator [722] send...

  • Page 903

    Events vs. Notes [460] export midi from pattern [520] exporting audio from patterns [519] external audio [534] [641] external plug-ins [314] f favorites [147] add [147] remove [147] show [147] file button [106] file management using the controller [106] file type selecting in browser [126] file type...

  • Page 904

    G gate [664] grain delay [712] grain stretch [714] groove [246] groove properties [246] definition [892] group applying effects to [627] color [202] copying and pasting [206] creating [199] definition [30] [892] deleting [210] duplicating [206] groove properties [246] group list [176] input properti...

  • Page 905

    I ice [694] ideas view definition [29] [892] groups [750] pattern area [750] scenes [750] import midi to pattern [523] import button [168] importing your files into the library [167] input properties audio page [534] [641] input quantization [454] insert effect [892] k key [231] [239] keyboard butto...

  • Page 906

    L latency [73] [884] lfo [680] [687] [692] library [108] importing your own files [167] library pane [110] limiter [670] using [885] link groups [235] load group with patterns [145] plug-in [282] loading files using the controller [106] lock feature using [268] lock snapshot basics [268] changing vi...

  • Page 907

    M macro control definition [893] macro controls [582] assigning using the controller [590] unassigning using the controller [591] macro controls (controller) [584] making sections unique [795] maschine library [108] maschine software stand-alone or plug-in [62] master applying effects to [627] defin...

  • Page 908

    Recording (software) [491] recording in control mode (controller) [492] recording in step mode (controller) [459] modulation effects [685] modulation envelope (sampler) [308] modulation mode of the smart strip [275] morphing between lock snapshots [270] parameters [271] move events/notes (software) ...

  • Page 909

    N name group [202] pattern [511] scene [773] sound slot [188] native instruments plug-ins [314] native kontrol standard [60] nks [60] normalize exporting audio [219] note repeat [886] notes controlling using the smart strip [276] cut/copy/paste (controller) [481] cut/copy/paste (software) [479] dele...

  • Page 910

    P pad mode options 16 velocities [229] fixed velocity [229] pad modes definition [894] pad modes (controller) [228] pad sensitivity [95] pads choke groups [233] link groups [235] recording [447] parameter creating snapshots using lock [268] scale type [230] parameter page definition [894] navigating...

  • Page 911

    Moving events/notes in step mode (control- ler) [457] nudging events/notes (controller) [457] [474] [475] nudging events/notes (software) [472] paste content (software) [515] paste events/notes (controller) [481] paste events/notes (software) [479] pasting (controller) [516] quantizing events/notes ...

  • Page 912

    Setting random mode note range [487] setting random mode velocity range [487] pedal [106] perform button [275] perform fx controlling using the smart strip [275] perform grid [755] perform mode of the smart strip [275] performing live using the smart strip [274] phaser [692] pinning a mode (controll...

  • Page 913

    Preset external plug-ins [323] native instruments plug-ins [323] saving plug-in presets [295] using vst/au presets [323] project definition [30] [895] saving with samples [213] q quantization definition [895] quantizing after recording [481] quantizing while recording (controller) [454] quick browse...

  • Page 914

    Retrigger scenes [755] reverb [699] reverberation effects [694] rex files importing to sounds [221] root key setting [876] [880] routing [627] s sample definition [895] exporting with group [212] exporting with project [213] importing into library [167] missing [169] pre-listening [143] [144] sample...

  • Page 915

    Group [204] group with samples [212] plug-in preset [295] project with samples [213] sound [190] save button [106] saving files using the controller [106] scale in keyboard mode [230] scene appending (controller) [773] appending (software) [772] clearing (software) [768] color [774] creating (contro...

  • Page 916

    Duplicating (software) [794] moving (controller) [788] removing (controller) [797] removing (software) [796] selecting (controller) [785] [787] selecting (software) [783] section arrange mode (controller) [778] section bank creating (hardware) [800] creating (software) [800] deleting (controller) [8...

  • Page 917

    Definition [30] [896] duplicating [192] groove properties [246] input properties (audio page) [534] [641] input properties (midi page) [560] introduction [176] macro properties [582] moving [195] muting and soloing [241] naming [188] output properties (audio page) [539] output properties (aux page) ...

  • Page 918

    T tag filter using [128] tags assigning types and sub-types [157] creating [158] take undo/redo [40] tap (metro) button [452] tap button [252] tape saturation [723] template project plug-in [80] stand-alone [80] tempo tap [252] text search using in browser [136] threshold [664] [670] transient maste...