Bumper Boy Ultra II Operation And Maintenance - page 11
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18
Assemble the Bumpers
(Figure 11)
Slide a streamer
over each
bumper rope.
Tie a figure eight
knot (a fat
overhand knot
with an extra loop
across the back)
in the bumper
rope to secure the
streamer near the
top of the bumper.
Figure
11.
Bumper Assembly
Slide the end of each bumper rope through a Power
Handle. The rope should feed out of the Power Handle
through the depression
Tie a figure eight knot near the end of the bumper
rope and pull the knot into the depression.
Charge the Receiver and Transmitter Batteries
Use the charger furnished
with your Bumper Boy
(Figure 12). To avoid over
charging and possibly
damaging the batteries wait
until you get a low battery
light before charging a
transmitter or receiver.
Figure 12. Battery Charger
BB Trainer Revision 3.doc
19
Arm
On
Charge the Receiver
Move the toggle switch to the “off” position.
Plug the charger into an 110V AC outlet.
Plug a charger connector into the charging receptacle
on the receiver. Charging is indicated by a flashing
red light.
Charge the Transmitter
Plug the charger into an 110V AC outlet.
Plug a charger connector into the charging receptacle
on the transmitter.
Press the “Arm/On” key.
Transmitter
will indicate charging
by displaying a
flashing red light.
Both transmitter and receiver will charge for approximately
8 to 12 hours, and then turn off automatically. (Flashing
red charging light will stop.) Disconnect the charger.
Program the Transmitter
Each transmitter has a unique digital code and must be
synchronized with the receiver in order to communicate
with each other. Programming is conducted to select
sound features and designate the gunner station assigned
to each launcher when receiving new equipment or
changing features. Though synchronization may already
be done at the factory, this process can be accomplished
through the following procedure.