GAMES MICROSOFT XBOX DEUS EX-INVISIBLE WAR Manual - Weapons & Inventory
EQUIPMENT
21
Virtual Resources
CREDITS
The global “virtual cur-
rency.” Your current total is dis-
played in its own window at the
top center of the Inventory Screen.
SOFT KEY
A nano-code for a
specific lock. Your soft
key “ring” (a list of soft
keys currently stored by
your software) can be viewed in
your Datavault. Once a soft key is
in your possession, you can open
its associated lock at will. Since
they are data, soft keys take up
no physical inventory space.
Consumables
You can collect food and drink
resources of various types. Food
and drink (including water from
water fountains) can be
processed by your internal sys-
tems to heal a small amount of
physical damage. All consum-
ables are consumed upon use.
CANDY BAR (MONTYBITES ! )
The candy of the future, tai-
lored by nanotechnology
to maximize nutrition.
BEER/WINE
Mild alcoholic beverages.
Alcohol reacts with your nano-
systems to create a brief but
fairly intense period of disorien-
tation before it is metabolized.
CIGARETTES
If you choose to smoke,
you will actually lose
health from the cigarette.
Furthermore, a small cloud of
smoke follows you around, and
you are more likely to attract the
attention of thermal sensors.
SODA
A popular drink, often dis-
pensed through vending
machines.
SOY FOOD
The food of the future, tai-
lored by nanotechnology to
maximize nutrition.
BREAD, MEAT AND SO
FORTH
Old-fashioned
provisions.
Melee Weapons
The advantage of melee weapons
is that they do not (in general)
require ammo. The disadvantage
is that they have no ranged
attack.
COMBAT KNIFE
Damage Type
PHYSICAL
Heavy, military-style knife useful
for slashing.
CROWBAR
Damage Type
PHYSICAL
Standard warehouse implement,
which can be used as a cudgel.
ENERGY BLADE
Damage Type
ENERGY
This weapon is
the high end
of the melee weapon curve.
When “inactive,” it is a hilt and a
dark inert rod. When activated,
the rod glows with energy.
20
WEAPONS & INVENTORY
EQUIPMENT LISTS
Skeletal
AGGRESSIVE DEFENSE DRONE
(passive)
Forces incoming
missile projectiles to
detonate premature-
ly. Detonates hurled
enemy grenades
and projectiles.
THERMAL MASKING
(active)
Renders you less vis-
ible to bots and
electronic devices,
including cameras
and turrets.
ELECTROSTATIC DISCHARGE
(passive)
BLACK MARKET
Enhances your hand-
to-hand attacks with
EMP damage.
EQUIPMENT
BIOMOD CANISTER
STANDARD
Can be used to
install a new biomod
or to upgrade an existing biomod.
Standard canisters cannot install or
upgrade black-market biomods.
BIOMOD CANISTER
BLACK MARKET
Can be used to
install or upgrade
a black-market biomod.
BINOCULARS
A high-tech vision
device that enhances view-
ing distance and clarity.
FIRE EXTINGUISHER
A device to put out
small fires. It may also
be used creatively, for
example, to blind unpro-
tected organic oppo-
nents. Each extinguisher is
effective for a limited duration,
after which it is drained and use-
less.
Resources
ENERGY CELL
These compact, single-use
batteries will restore some of
your lost bio energy. Energy cells
can be stacked in a single inven-
tory slot.
MEDKIT
Restores a small
amount of lost health
when used. Medkits
can be stacked in a single inven-
tory slot.
MULTITOOL
An all-pur-
pose nanotech device that can be
used to bypass security devices
(like keypads, cameras and turrets)
and to pick locks. Some complex
tasks will require several multi-
tools. Multitools can be stacked in
a single inventory slot.