GAMES MICROSOFT XBOX DEUS EX-INVISIBLE WAR Manual - page 13
EQUIPMENT
23
Pistol Weapons
BALLISTIC PISTOL
Damage Type
BALLISTIC
Alternate Fire
FLASHLIGHT
The basic hand-held slug-thrower.
BOLTCASTER
Damage Type
BIOTOX
Alternate Fire
SMART SCOPE
Rather than a traditional tension-
based crossbow, the boltcaster
accelerates a bolt electromagneti-
cally. The bolt injects a toxin that
inflicts non-lethal poison damage
over time.
Two-Handed
Ranged Weapons
SHOTGUN
Damage
Type
BALLISTIC
Alternate Fire
SMOKE
CANISTER LAUNCHER
Fires an anti-personnel blast.
SMG
Damage Type
BALLISTIC
Alternate
Fire
FLASHBANG
GRENADE LAUNCHER
A compact, fully automatic
weapon.
NOTE: Extended auto-fire causes
the shot grouping to spray.
SNIPER RIFLE
Damage
Type
BALLISTIC
Alternate
Fire
SMART SCOPE
A powerful, extremely accurate
distance weapon with a slow
refire rate.
RAIL GUN
Damage
Type
BALLISTIC
& ENERGY
Alternate Fire
FIRES THROUGH WALLS
The rail gun produces a powerful
energy beam. In alt-fire mode, it
can be fired through walls and
other solid objects, striking the
target without damaging the
intervening objects.
Heavy Weapons
NOTE: Heavy weapons do not
inflict extra damage for head
shots.
FLAME THROWER
Damage Type
FIRE
Alternate Fire
NAPALM
GLOBE
Spews liquid fire that sticks to a sur-
face and burns brightly for awhile.
EQUIPMENT
22
The energy blade has its own
internal power source, and does
not need ammo or power cells.
RIOT CONTROL BATON
Damage Type
PHYSICAL
A police
baton. Use as a cudgel.
STUN PROD
Damage Type
ELECTRICAL
Administers an electrical stun
attack. The stun prod uses ammo
as an energy source.
Thrown Weapons
GRENADES
Grenades are fused, hurled explo-
sives. When thrown normally,
grenades explode after a short
time. (It’s possible to bounce a
grenade off a wall to throw it
around a corner.) When thrown
using alt-fire mode the grenade will
explode immediately on contact.
Concussion Grenade
Damage Type
EXPLOSIVE
A basic anti-personnel
explosive. Very noisy.
EMP Grenade
Damage Type
EMP
Attacks the control systems of
robotic units. Temporarily dis-
rupts electronic devices like cam-
eras, and temporarily reduces
energy weapons to half effect.
Gas Grenade
Damage Type
BIOTOX
Emits a cloud of incapaci-
tating gas. Relatively quiet.
Scrambler Grenade
Damage Type
NONE
Emits a viral electronic transmis-
sion that temporarily causes bots
to regard their allies as hostiles
and their enemies as neutrals —
basically, the bot goes over to
your side for a time. Does no
physical damage.
FLASH BOMB
Damage Type
STUN
Emits a brilliant flash fol-
lowed by a temporary illuminat-
ing flare effect. Blinds organic
units. Can cause bots with ther-
mal targeting systems to lose tar-
get lock.
SPIDERBOMB
Damage Type
EMP/STUN
This “bomb” deploys a spiderbot
that will attack any nearby ene-
mies with an
EMP/stun blast.
PHOSPHORUS FLARE
Damage Type
NONE
Radiates bright light. Can cause
bots with thermal targeting sys-
tems to lose target
lock. Does no physi-
cal damage.
NOISEMAKER
Damage Type
NONE
When thrown, it emits
noise, which can be used to pro-
vide a distraction.