GAMES MICROSOFT XBOX DEUS EX-INVISIBLE WAR Manual - Communicating
GAMEPLAY
Multitools
Multitools are self-configuring nano devices. In the hands of a skilled
operator (such as yourself) they can be used to modify or disable tech-
nological devices, and even to pick locks. The more difficult the task,
the more multitools are needed.
When you focus on a lock or object that can be disabled or modified
using multitools, your internal software will display how many multi-
tools are required.
COMMUNICATING
Interacting with the people you meet as you progress through Deus
Ex: Invisible War is a vitally important part of the game.
Your internal software includes an IFF (Identification Friend or Foe) sys-
tem that tells you whether a person is an enemy to be engaged in
combat or someone with whom you can speak peacefully. When you
are focused on a character, friendly characters are identified with
green brackets while hostiles have red brackets.
A Talking to People
To speak to characters, stand next to them until targeting brackets
appear, then press A to talk.
Sometimes you are given a choice of responses. You can cycle through
the various choices with the
D
-
PAD
, and press A to choose a response.
Your choice may affect how the character responds to you, and can
have significant repercussions over the course of the game. During a
conversation you may skip through the voice dialog by pressing A.
A Holo Projectors
Holo projectors are holographic communicators used to communicate
with characters in remote locations. They can both play recorded mes-
sages (“Vmail”) and transmit real-time conversations. To use a holo
projector, focus on it and press A. If there is
a message waiting for you, a mail icon is
shown on the projector. If someone wants
to speak to you, a holographic image of that
character is shown.
GAMEPLAY
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TARGETING AND FOCUS
Your targeting/aiming cursor always appears at the center of the
screen. To interact with an object in the world, focus on the object by
approaching and centering your cursor on the object. The name of the
object will appear in your HUD along with brackets around the object.
When the object has focus — in other words, when you see its name and
brackets appear around it — you may interact with it by pressing A.
USING AND COLLECTING
OBJECTS
The game contains a variety of objects to pick up, use or otherwise
manipulate. Weapons, tools, food and other usable items that you can
carry with you are automatically added to your inventory when you
pick them up (provided you still have inventory slots available).
Managing your inventory is covered in detail beginning on p. 15, and
a complete list of usable objects can be found beginning on p. 20.
Non-Inventory Items
Many objects, ranging from basketballs to smaller furniture to dead
bodies, cannot be stored in your inventory, but can be picked up and
carried by hand. Focus on the item and press A to pick it up.
You can only have one object “in hand” at any given time, whether it
is an inventory or non-inventory item. If you are carrying a non-inven-
tory object in hand, you have to drop it before you can ready, for
example, a weapon or multitool for use.
Some objects that are too heavy to lift — particularly large crates or
furniture — can be pushed. To push an object, position yourself with
the object in front of you, facing the direction you want to push, and
move forward.
R
-
TRIGGER
Throwing Objects
You can throw most carried objects by pulling the R-
TRIGGER
.
The distance an object can be thrown is determined by its weight,
your strength, and where you are looking. If you want to throw for
distance, look ahead and slightly upwards. Thrown items can be used
to create a distraction.
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