Rane SL3 Operator's Manual - page 12
VIRTUAL DECK
The Virtual Deck shows
everything about the
speed and position of
a track. As the vinyl
rotates, so does the
line on the label. The
circular progress bar
around the edge is a visual representation of
the position within the song, and can be set to
flash to warn you that the track is nearing its
end. The time and remaining time are displayed
in minutes and seconds. The turntable speed
as a percentage pitch shift is shown on the left
of the Virtual Deck, and the pitched BPM (BPM
with pitch adjustment multiplier added) is shown
on the right of the virtual Deck. If the track has
no BPM information, pitched BPM will not be
shown.
If you are playing regular vinyl, notice that the
Virtual Deck behaves strangely as Scratch Live
attempts to decode the incoming signal. This
will not cause any problems, but you may find it
distracting. You can unload the currently loaded
track using the eject button next to each Virtual
Deck.
TIP: Use the keyboard shortcut shift-alt-arrow
to unload a track from the Virtual Deck.
VISUAL AIDS
When the track is playing several waveforms are
displayed. Each shows a different aspect of the
track being played.
tempO matchIng dISpLay
The Tempo Matching display area provides a
helpful tool for beat matching. Scratch Live
detects the beats within the track, and places
a row of orange peaks (for the track on the left
side) above a row of blue peaks (for the track
on the right side) in the Tempo Matching display
area. When the two tracks are matched to the
same tempo, the peaks will line up. Note that the
tempo display is aligned with the beginning of
the bar, so the peaks keep their relative position
as the track plays. This display does not show
the relative timing of the beats, only the tempos
of the tracks. The peaks will still line up when the
tracks are playing at the same tempo, but are
out of sync.
TRACK OVERVIEW DISPLAY
This view provides a complete overview
of the track waveform, and includes
a marker to show the current position
within the track. This view is useful for
finding transitions within the track. The
waveform is colored according to the
sound spectrum – red representing
low frequency bass sounds, green
representing mid frequency sounds and
blue representing high frequency treble
sounds.
You can jump to different positions
within the track by clicking on the Track
Overview display (disabled in abs mode).
Grey lines behind the overview show the length
of the track – a thin grey line every minute, and a
thick grey line every 5 minutes. The overview will
be filled when you load the track onto a Virtual
Deck. On slower computers, you should disable
auto fill overviews in the setup screen – with this
setting disabled, the overview will be filled as
you play the track.
SEE: PREPARInG YOUR FILES (PAGE 10)
maIn ScReen
OVERVIEW
MAIn WAVEFORM DISPLAY
This view provides a close-up
of the track, including color
coding to show the frequency of
the sound; red representing low
frequency bass sounds, green
representing
mid-frequency
sounds and blue representing
high-frequency treble sounds.
You can also switch to a
three-band spectrum view
by holding the ctrl key and
clicking on the waveform. Click
on the waveform to ‘scrub’ or
make fine adjustments to your
position within the track. This applies to int mode
only, and may be useful if you wish to set cue
points in your tracks without your turntables or
CD players connected. The Main Waveform is
zoomed around the current position in the track.
SEE: CUE POInTS (PAGE 16) AnD SCRATCH LIVE
MODES (PAGE 14)
TIP: Use the + and – keys to zoom in and out.
TIP: Waveform can be either vertical or
horizontal.
Kick Drum
In this example, the red part of the
wave represents a kick drum, while
the purple part represents a snare
drum.
Snare Drum
BEAT MATCHInG DISPLAY
This view shows the position of beats
within the track. When beat matching,
this view helps align the downbeats
of the two tracks. The markers are
matched up when the two tracks are
beat matched.
Example: The following is a
demonstration of using the visual aids
to help beat match. In this example,
the track that is playing is on the left
deck, and the track to be mixed in is
on the right deck.
RANE SL 3
FOR
SERATO SCRATCH LIVE •
OPERATOR’S MANUAL
1.8.4
12