Saitek AVALON Kasparov Instructions Manual - page 10
10
ENGLISH
b. EN PASSANT. In an en passant capture, the computer reminds you to remove the
captured pawn from the board by displaying the pawn’s location. Press down on the
captured pawn before removing it from the board. See Figure 2-1a, b and c.
c. PAWN PROMOTION AND UNDER-PROMOTION. When you promote a pawn, first
press your pawn down on its ‘from’ square, as usual. The computer displays your ‘from’
square and the Queen symbol (alternately with the clock display). As soon as you press
your pawn down on the ‘to’ square, it automatically becomes a Queen. Remember to
change your piece on the board! If you wish to under-promote your pawn to Rook,
Bishop, or Knight, then press the appropriate Piece Symbol key in between pressing the
‘from’ and ‘to’ squares. When the computer promotes a pawn, it will show the ‘from’ and
‘to’ square as usual. After you press its ‘from’ square, the display indicates the piece
type that the pawn will be promoted to by showing the piece symbol and the ‘to’ square.
Press down on the ‘to’ square with the indicated new piece to complete the computer’s
promotion move.
d CASTLING. The computer automatically recognizes castling after the King is moved.
After you have pressed the King down on its ‘from’ and ‘to’ squares, the computer
displays the Rook’s ‘from’ square. Press down on this square. The computer then
displays the Rook symbol, along with the square the Rook should move to. Press down
on the Rook’s ‘to’ square to complete the move (see Figure 2-2).
2.3 Illegal Moves
Your computer will never accept an illegal move. If you attempt an illegal move, the
computer gives a low tone error ‘beep’ and the display keeps showing the ‘from’ square.
Press on that square to clear the illegal move; then move again.
Also, if you should move the computer’s piece incorrectly you will hear an error ‘beep’. This
can happen if you move the wrong piece or move a piece to the wrong square. Check the
display and move again.
If you press a piece and the ‘from’ square shows in the display, but you decide not to make
that move, press that same square once again to cancel. Be careful not to make mistakes
when the sound is off, as you will not be able to hear the error ‘beeps’.
2.4 Interrupting the Computer’s Search
To interrupt the computer while it is thinking, press PLAY, and the computer will play the
best move it has found so far. This can be most useful in games at a high level of play, when