Saitek AVALON Kasparov Instructions Manual - page 7
7
The Computer’s Move
3.
When the computer is ready, it ‘beeps’ and shows the
‘from’ and ‘to’ coordinates of its move in the display, as shown in
Figure 1-4. For an example, see Figures 1-5a and b. Press
the indicated piece down on its ‘from’ square (E7, in this case),
until you hear a ‘beep’ and the ‘from’ side of the display
changes to show the color and symbol for that piece. (Figure 1
shows the symbols.)
Next press that same piece down on the second square in
the display – the square the computer wants to move to (E5
here). Once you press E5, the display clears and you have
completed the computer’s move! The display then indicates
again that it is your move.
Change Your Mind? Take Back!
4.
If you change your mind about a move, you can take it
back. Press TAKE BACK while it is still your turn to move.
The display shows the ‘to’ square. Press the piece down on
that square. You now see the piece symbol and the square
that piece came from. Press the piece down on the ‘from’
square to finish the take-back. If the move taken back was a
capture, the computer reminds you to put the captured piece
back on the board by displaying the piece type and its square
for you. Press this piece down on the indicated square. To
take back another move, press TAKE BACK again. You can
take back for up to 14 individual moves (or 7 moves for each
side), allowing you to experiment and try out various “What If?”
approaches. To continue the game, either make your next
move or press PLAY to have the computer make it for you.
Figures 1-6a and b show an example of taking back the
move Knight move from G8 to F6. After pressing TAKE BACK,
the display shows F6, the square the Knight moved to (Figure
1-6a). Press down on F6, and the display changes to show the
piece color and symbol (Black Knight) and the square that
piece came from (Figure 1-6b). Press the Knight back down on G8.
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