Saitek AVALON Kasparov Instructions Manual - page 19
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Kings, Rooks and Pawns .........................................
te:zr
Kings, Queens and Pawns .......................................
te:zq
Kings, Knights, Bishops and Pawns ........................
te:nb
Kings, Knights, Rooks and Pawns ...........................
te:nr
Kings, Knights, Queens and Pawns ........................
te:nq
Kings, Bishops, Rooks and Pawns ..........................
te:br
Kings, Bishops, Queens and Pawns ........................
te:bq
Kings, Rooks, Queens and Pawns ..........................
te:rq
All Pieces (normal game) ........................................
te:sb
3.12 Openings Coach Mode
The computer has 16 different opening sequences in memory, which are played through
so that you may learn them. Press OPENINGS COACH and when first selected, the
computer will ‘beep’ and the display will flash
oZ:
You can then choose which opening game you wish to review by pressing one of the
squares from A1 to B8. Figure 3-1 lists the available openings. For example, to select the
third openings coach, press square A3, and
oZ:3
will be flashing in the display. This
confirms that the third openings coach has been selected and the two bars indicate that the
computer will display moves for both sides, so that you can watch and learn. Press the same
square again and the display will change to
oz:3
, which indicates that the computer will play
the white side and let you work out the moves for black. Another press on the square
changes the bar on the right to show that the computer will play black while you play white,
and a further press will remove the bars altogether, which means that the computer will leave
all the moves to you while it monitors you for correctness. Press OPENINGS COACH again,
and the display will indicate that you should move. While you are playing you can press
PLAY to ask the computer to remind you of the next move. Every time you make a correct
move, the computer will confirm the move with a single ‘beep’, but if you are wrong, it makes
a double ‘beep’ and keeps the ‘from’ square showing on the display. Press the correct ‘to’
square to end the move or the ‘from’ square to cancel it. At the end of the opening sequence
you may continue and play the game if you wish. The clock is not used during this mode and