Saitek AVALON Kasparov Instructions Manual - Keys and Features
3
KEYS AND FEATURES
1. LCD Display Window: The Liquid Crystal
Display (LCD) is used to show moves, game
information, and chess clocks for both
players. Most of the symbols it uses are
obvious, but a full list is shown in Figure 1.
2. Piece Symbol Keys:
&
(King),
%
(Queen),
$
(Rook),
#
(Bishop),
@
(Knight), and
!
Pawn.
The Piece Symbol keys are used to verify
positions and to select the different Teach
modes, and some pieces are used for
under-promotion of pawns.
3. Game Keys
a. NEW GAME key: Press to reset the
computer for a new game of chess.
b. OPENINGS COACH key: Press to enter
Openings Coach mode and train on
recognized opening gambits and
responses.
c. SOUND key: Pressing the key causes
the sound feature to cycle through its
three levels of operation. You can tell
which condition you have selected by the
number of high tone beeps you hear:
SOUND LEVEL
SIGNAL EMITTED WHEN
IT IS SELECTED
Sound and Coach
3 high tones
Sound only
2 high tones
Silent
1 high tone
With Coach selected, the computer will
evaluate your move immediately when it is
completed, and emits two low tones if it is
considered bad. With Sound selected, the
buzzer ‘beeps’ to show that the computer is
responding to your actions. The meanings of
the various ‘beeps’ are shown in Figure 1.
d. TAKE BACK key: Press to take back
the last individual move made. You may
take back up to 14 individual moves. (An
individual move is a move for one side.)
e. NON AUTO key: Press to enter Non
Auto mode, which allows moves to be
entered manually – the computer
monitors the game, but makes no moves.
f. LEVEL key: Press to enter Level mode
to adjust the level of play to the
complexity and type of game you desire.
Also used to select the Teach modes.
g. PLAY key: Press to exchange sides with
the computer. Also you may press while
the computer is thinking to force it to
move, or during your own move to get a
suggestion from the computer.
h. GO/STOP key: Press to turn the
computer on. Press again to turn the
computer off. The current game is
retained in memory for up to 300 hours.
4. Sensory Chessboard: Each square has a
highly sensitive sensor that registers piece
movement. Squares are identified by file
(letters) and rank (numbers).
5. ACL (Reset): In the base of the unit is a
recessed reset switch. It is used to
eliminate static discharge after inserting a
new set of batteries.
6. Battery Compartment: The batteries are
housed In the base of the unit. The
computer uses 2 “AAA” (Type AM4/R03)
alkaline batteries.
7. Piece Storage Area: Handy storage
compartment for your chess pieces.