GAMES MICROSOFT XBOX STEEL BATTALLION Manual - page 15
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7-1 ORDERS
Basically speaking, battalions and companies give orders to
platoons. Orders are given via written messages, as well as
through speech. Most commonly, before every mission there will
be a briefing in which some of the following information will be
displayed:
• Mission objective
• Enemy information
• Friendly units situation
• Topography
• Battlefield state
• Estimated mission completion time
After that, officers of differing rank will help analyse the orders
and you will make a plan of attack for your platoon.
7-2 MISSION ANALYSIS
Once you receive a command from one of the high level
commanders (battalion/company), the platoon division
commander will analyse the mission based on key information.
The mission analysis includes:
• Mission breakdown
• Enemy information
• Topography
• Weapons that can be used in the current mission
• Necessary equipment and supplies
Before the strategy preparations end, you must request your VT
type and weapons as well as the necessary equipment to take.
You should also check your mission objectives again.
You should also make sure that other platoon members are
positively sure of their mission goals, and that they will not make
any mistakes during battle.
7-3 CHOOSING WEAPONS
A VT pilot must choose which weapons to take along in battle.
These weapons must be appropriate for the mission objectives.
You can carry 3 main weapons and 3 sub weapons, but you cannot
exceed the maximum weight allowance for your VT type when
choosing weapons. Note that even if you do not exceed the
maximum weight balance for the VT, carrying close to the
maximum allowed weight limit is in itself bad for your balancer
and can greatly reduce the VT’s performance.
7-4 SELECTION OF ADDITIONAL ARMOUR AND
SUB WEAPONS
Whenever you add extra armour onto your VT, you will
automatically be equipped with the sub weapon armoured
missiles. This will reduce the number of selectable sub-weapons
by one. Please make sure that with the armour attached you do
not exceed the maximum weight allowance.
7-5 CHOOSING YOUR VT
There are 3 types of VT that are distributed to platoons: Light,
Middle, and Heavy. You choose your VT based on the mission but
the actual decision is left to the pilot. Also, when participating in
an air drop mission, you can only choose the light type VT.
7-6 ATTACHING EXTRA FUEL TANKS AND
ARMOUR
Based on the mission, you may choose to add extra fuel tanks or
armour. However, additional armour can only be used on a
limited number of VTs. Also, be sure that the final total of your
armour, extra fuel and weapons does not exceed the maximum
weight allowance. To learn more about the relationship between
sub weapons and additional armour, read section 7-4.
7-7 SUPPLY REQUESTS
Before you go out to battle, the estimated number of bullets you
will use for that mission will be supplied to you. However, if you
run out of ammo in battle you will quickly need to get more. In
order to achieve smooth supply transfer you will need to have all
pilots estimate the number of extra rounds they think they will
use in battle and send in a supply order form to the
reinforcement battalion beforehand.
7-8 FIXED VT FOOD PROVISIONS
Since operation time for a VT is rather short, regular food
provisions are issued from the Provision Company. However,
since in some cases food cannot be issued, each VT is loaded with
an emergency food supply equivalent to 4 servings. In situations
where there is no other way, each ranked commander is
responsible for using these. After they are used, an upper level
commander should be told immediately, so that they can be
replenished.
7-9 BRINGING PERSONAL EFFECTS INTO THE
COCKPIT
There is a compartment for holding provisions inside the cockpit.
If the personal effect is capable of fitting into the compartment
space then it is possible to bring personal items into the cockpit.
However, carrying private items into the VT must be cleared
beforehand by an accompanying commander. Also, it is forbidden
to carry the operation manual, which is strictly confidential, into
the VT.
SECTION 7. PLATOON STRATEGY PREPARATIONS
8-1 SUMMARY
Communications has the important role of helping relate key
information, changing plans within groups, helping carry out
important orders, and assisting in the transfer of new orders and
information.
Every VT has a JARC-F522 radio for communications.
In the platoon commander’s VT there are 2 JARC-F522 radios or 1
JARC-F522 radio and 1 JARC-A232 radio. Try to pronounce clearly
when speaking over the radio and keep the conversation to the
point. Also, be careful of enemy listening devices and keep your
identity secret by using call signs whilst talking.
8-2 PRESET CHANNELS
Some channels are preset in the standard VT radio. This saves the
time it would take to tune into each of these channels, time that
you may not have in the heat of battle. You can have up to 5
preset channels for you VT radio.
8-3 RADIO COMMUNICATION PROCEDURES
Communication via the radio is carried out by selecting channels
using an antenna. Then press the
communication button
to
begin the transmission. Communication is fixed to 3 possible
choices. You cannot change what each of these
choice buttons
does. The choices are as follows:
•
Communication button 1
– Respond/call
•
Communication button 2
– Repeat
•
Communication button 3
– Supply request
SECTION 8. RADIO TRANSMISSIONS
1. Communication panel 1 (from the main battalion Argus) begins to flash.
This signals that a message from the main battalion is coming in.
2. Set the tuner on Communications Panel 1.
3. Press Communication Button 1 (respond/call) and open a connection.
"This is Oscar 3. Argus, go ahead."
The battalion head gives his message.
"This is Argus. Your division is in a bad spot! Disengage immediately!"
5. After you hear what was said, press Communication Button 1
(respond/call).
"Oscar 3. I copy that."
6. Finish the communication.
7. If you didn’t hear the message, press Communication Button 2 (repeat).
COMMUNICATIONS PROCEDURES
(example: order to retreat)
COCKPIT:
MAIN BATTALION COMMAND ROOM:
1. Communication panel 1 (from the main battalion Argus) begins to flash.
This signals that a message from the main battalion is coming in.
2. Set the tuner on Communications Panel 1.
3. Press Communication Button 1 (respond/call) and open a connection.
"This is Oscar 3. Argus, go ahead."
4. The battalion head gives his message.
"This is Argus. Your division is in a bad spot! Retreat immediately!"
5. After you hear what was said, press Communication Button 1 "
6. If you didn’t hear the message, press Communication Button 2 (repeat).
7. Finish the communication.
Communication panel 1 (from the main battalion Argus) begins to flash.
This signals that a message from the main battalion is coming in.
Set the tuner on Communications Panel 1.
Press Communication Button 1 (respond/call) and open a connection.
"This is Oscar 3. Argus, go ahead."
4. The battalion head gives his message.
"This is Argus. Your division is in a bad spot! Retreat immediately!"
After you hear what was said, press Communication Button 1 (respond/call).
"Oscar 3. I copy that."
If you did not hear the message, press Communication Button 2 (repeat).
Finish the communication.