GAMES MICROSOFT XBOX ICEWIND DALE 2 Manual - page 129
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This spell summons vipers which leap forth from the caster’s mouth to attack her enemies. Starting on the
round the spell is completed, the caster spits forth one viper each round for the duration of the spell. Spat
vipers land at the caster’s feet and stay for 3 rounds. Until the caster has brought forth all the snakes sum-
moned by this spell, she cannot cast spells.
Vitriolic Sphere (Conjuration)
Level: Sor/Wiz 4
Range: Sight of Caster
Duration: Special
Casting Time: 4
Area of Effect: Special
Saving Throw: Reflex half
This spell conjures a sphere of glowing emerald acid that the caster can direct to strike any target within
range. When it reaches its target, the sphere explodes and drenches the victim in potent acid. The victim suf-
fers 1d4 points of acid damage per caster level, to a maximum of 12d4 points of damage. After the initial
damage, the victim must make a saving throw to avoid more damage. If unsuccessful, the victim continues to
suffer acid damage in the following rounds, sustaining two less dice of damage each round. For example, an
8th-level wizard inflicts 8d4 damage with this spell on the first round, 6d4 on the second round, 4d4 on the
third round, 2d4 on the fourth round, and the spell ends on the fifth round. Each round the victim is entitled
to a Reflex save to avoid further damage. The vitriolic sphere also splashes acid in a 5-foot radius around the
primary target. Any creatures within the splash radius must roll a Reflex save or suffer a splash hit that inflicts
1d4 points of damage per every five levels of the caster. Splash hits do not cause continuing damage.
Vocalize (Transmutation)
Level: Brd 2, Sor/Wiz 2
Range: Touch
Duration: 10 rounds
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
The recipient of this spell can cast spells with a verbal component without having to make any noise, so long as
the casting takes place entirely within the duration of the Vocalize spell. This spell has no effect on other noises
or speech - it simply removes a spell’s verbal component. This spell is a great counter for Silence 15’ Radius.
Wail of the Banshee (Necromancy)
Level: Brd 8, Sor/Wiz 9, Oghma 9, Talos 9
Range: Caster
Duration: Instantaneous
Casting Time: 9
Area of Effect: 30-foot radius
Saving Throw: Fortitude negates
The caster emits a terrible scream that kills creatures who hear it (except for the caster). Spell effects 1 crea-
ture per level of the caster.
Wall of Fire (Evocation)
Level: Drd 5, Sor/Wiz 4
Range: Sight of Caster
Duration: 5 rounds
Casting Time: 4
Area of Effect: 20-foot long, 5-foot wide wall
Saving Throw: None
This spell brings into existence an immobile, blazing curtain of shimmering fire. Any creature passing
through the wall takes 2d6 + 1 fire damage per caster level to a maximum of 2d6 + 20 fire damage.
Wall of Moonlight (Evocation)
Level: Drd 4, Selune 5
Range: Sight of Caster
Duration: 5 rounds
Casting Time: 7
Area of Effect: 20-foot long, 5-foot wide wall
Saving Throw: None
This spell invokes a shimmering tapestry of blue-white force. This wall is intangible, requiring no physical
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