GAMES MICROSOFT XBOX ICEWIND DALE 2 Manual - page 64
Skill Success
The use of a skill is a success if:
1d20 + skill modifier
(Skill modifier = skill rank + ability modifier + miscellaneous modifiers)
This d20 roll (the roll of a twenty sided die) is made just like an attack roll or a saving throw. The higher the
roll, the better. You’re either trying to score a certain Difficulty Class (DC) or higher, or you’re trying to beat
another character’s check. For instance, to open a heavily locked chest, a rogue needs to beat the difficulty of
the lock on the chest (the lock’s DC). Just for clarity, the Difficulty Class (DC) is the target number that must
be met or beat for a saving throw or skill check to be considered a success.
Many skills can be used even if the character has no ranks in the skill; this is known as making an untrained
skill check. The ability modifier used in the skill check is the modifier for the skill’s key ability (the ability
most associated with the skill’s use). The key ability of a skill is noted in its description and in the table fol-
lowing this section.
Miscellaneous modifiers include racial bonuses and armor check penalties, among others.
Name
Skill Mod
Trained or Untrained
Class Skill
Cross-Class Skill
Alchemy
Int
Trained
Bard, Sorcerer, Wizard
All others
Animal Empathy
Cha
Trained
Druid, Ranger
None
Bluff
Cha
Untrained
Bard, Rogue
All others
Concentration
Con
Untrained
All others
Barbarian,
Fighter, Rogue
Diplomacy
Cha
Untrained
Bard, Cleric, Druid,
Untrained
Monk, Paladin, Rogue
Disable Device
Int
Trained
Rogue
All others
Hide
Dex
Untrained
Bard, Monk, Ranger, Rogue
All others
Intimidate
Cha
Untrained
Barbarian, Rogue
All others
Knowledge
Int
Trained
Bard, Cleric, Monk,
All others
(Arcana)
Sorcerer, Wizard
Move Silently
Dex
Untrained
Bard, Monk, Ranger, Rogue
All others
Open Lock
Dex
Trained
Rogue
All others
Pick Pocket
Dex
Trained
Bard, Rogue
All others
Search
Int
Untrained
Ranger, Rogue
All others
Spellcraft
Int
Trained
Bard, Cleric, Druid,
All others
Sorcerer, Wizard
Use Magic Device
Cha
Trained - Rogue Only
Bard, Rogue
None
Wilderness Lore
Wis
Untrained
Barbarian, Druid, Ranger
All others
Getting Skills
At each level, your characters will receive additional skill points that you use to buy skills. (Your Intelligence
modifier adds to this number. Humans get 1 extra skill point at each level above 1st.) A 1st-level character
gets four times this number. (Humans get 4 extra skill points at 1st level in addition to the standard initial
amount for their class and Intelligence. These are added on at 1st level, not multiplied in.) If you buy a class
skill (such as Pick Pockets for a rogue or Spellcraft for a cleric), you get 1 rank (equal to a +1 bonus) for
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IWD2 PDF Manual 4/28/03 12:22 PM Page 63