GAMES MICROSOFT XBOX ICEWIND DALE 2 Manual - page 55
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ing spells in their opposition schools (with the exception of Divination spells less than 4th level, which can be
used by any specialist wizard).
Abjurer:
Abjurers specialize in protective magic. They cannot learn spells from the Illusion or
Transmutation school.
Conjurer:
Conjurers specialize in creating creatures and objects to assist them. Cannot learn spells from
the Divination or Evocation school.
Diviner:
Diviners specialize in detection and divining magic. Cannot learn spells from Evocation school.
Enchanter:
Enchanters specialize in manipulating the minds of others. Cannot learn spells from
Necromancy school.
Evoker:
Evokers specialize in Evocation magic. Cannot learn spells from Enchantment or Conjuration
schools.
Illusionist:
Illusionists specialize in creating illusions to confuse and mislead. Cannot learn spells from
Abjuration and Necromancy schools.
Necromancer:
Necromancers specialize in death-related spells. Cannot learn spells from Illusion and
Transmutation schools.
Transmuter:
Transmuters specialize in spells that alter physical reality. Cannot learn spells from the
Abjuration school.
MULTICLASS CHARACTERS
You may add new classes to your characters as they progress in levels. The class abilities from a character’s
different classes add together to determine the multiclass character’s total abilities. Multiclassing improves a
character’s versatility at the expense of focus. Each time one of your characters increases a level, you will be
given the option to have them change classes and begin progressing in another class. For instance, if you have
a character that is a 4th level rogue, as soon as you reach 5th level, you can decide to have the character learn
the ways of the wizard. So during the level up process you can choose to have the character add a level of wiz-
ard instead of another level of rogue. Your character then becomes a 4th level rogue / 1st level wizard.
Class and Level Features
The abilities of the multiclass character are the sum of the abilities of each of the character’s classes.
Level:
“Character level” is the total level of the character. It derives from overall XP earned and is used to
determine when feats and ability score boosts are gained, as per Table 2: Experience and Level-Dependent
Benefits. “Class level” is the level of the character in a particular class, as per the individual class tables. For
a single-class character, character level equals class level.
Hit Dice:
The character gains Hit Dice from each class, with the resulting hit points added together.
Base Attack Bonus:
Add the base attack bonuses for each class to get the character’s total base attack
bonus. If the resulting value is +6 or higher, the character gets multiple attacks. Find the base attack value on
Table 3: Base Save and Base Attack Bonuses to see how many additional attacks the character gets and at
what bonuses. For instance, a 6th-level rogue/4th-level wizard would have a base attack bonus of +6 (+4 for
the rogue class and +2 for the wizard class). A base attack bonus of +6 allows a second attack with a bonus
of +1 (listed as +6/+1 on Table 3), even though neither the +4 from the rogue nor the +2 from the wizard
normally allows an extra attack. The monk is a special case because her additional unarmed attacks are bet-
ter than her base attack bonus would suggest. For a multiclass monk fighting unarmed, the character must
either use the additional attacks given for her monk levels (only) or the additional attacks that are standard
for her combined base attack bonus, but not both. For instance, a 10th-level monk/7th-level wizard has a
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