GAMES MICROSOFT XBOX ICEWIND DALE 2 Manual - page 70
Extra Wild Shape
You can shapeshift more often.
Prerequisite:
3 levels of druid
Benefit:
Allows a druid with wild shape to gain an additional use per day.
Extra Smiting
You may use your Smite Evil ability more often than normal.
Prerequisite:
2 levels of paladin
Benefit:
Allows a paladin to gain an additional Smite Evil use per day.
Extra Turning
You are able to turn undead more often than normal.
Prerequisite:
Cleric or 3 levels of paladin
Benefit:
Grants a cleric or paladin an extra Turn Undead per day.
Fiendslayer
Prerequisite:
8th Paladin, Weapon Focus in Large Swords or Greatswords.
Benefit:
Allows a paladin to gain a +1 bonus to hit and damage against chimeras, demons, dragons,
and half-dragons.
Forester
Great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of
the forest and wise in its ways.
Benefit:
You receive a +2 bonus to Wilderness Checks.
Great Fortitude
You are tougher than normal.
Benefit:
You get a +2 bonus to all Fortitude saving throws.
Hamstring
When making a sneak attack, your character can maim their target in such a way that your foes movement is
significantly decreased.
Prerequisite:
At least three levels of rogue.
Benefit:
Allows a rogue character to sacrifice 2d6 points of sneak attack damage to reduce the tar-
get’s movement by 50% for ten rounds.
Heretic’s Bane
Your character is particularly adept at fighting the minions of enemy faiths.
Prerequisite:
The ability to cast divine spells, base attack bonus +4 or greater
Benefit:
The character gains a +1 bonus to hit and damage against clerics and druids.
Heroic Inspiration
When things look grim, your character rises to the occasion.
Prerequisite:
At least one level of barbarian, bard or paladin.
Benefit:
When the character drops below 50% hit points, he or she gains a +1 bonus to hit, dam-
age, and saving throws.
Improved Critical
You are especially adept at causing critical hits.
Prerequisite:
Base attack bonus +8 or higher.
Benefit:
When determining criticals, the threat range of the weapon being wielded is increased by 1.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 69