GAMES MICROSOFT XBOX ICEWIND DALE 2 Manual - page 81
80
sight. Anyone protected from evil will not be targeted by the demon. This is a dangerous spell to invoke,
saved best for desperate times.
Call Lightning (Transmutation)
Level: Drd 3, Rgr 4
Range: Sight of Caster
Duration: 10 rounds / level
Casting Time: 1 round
Area of Effect: Sight of Caster
Saving Throw: Reflex half
When a Call Lightning spell is cast, it must be cast outside, otherwise it will not work and the spell is wasted.
The caster is able to call down bolts of lightning. The caster can call down one bolt per 10 rounds. The spell
has a duration of 10 rounds per caster level. Each bolt causes 1d10 points of electrical damage for each of
the caster’s experience levels (maximum of 10d10). The bolt of lightning flashes down in a vertical stroke at
any of the caster’s enemies. The caster does not choose the targets of the spell, though the lighting will not
strike any of his allies.
Carrion Summons (Conjuration)
Level: Sor/Wiz 6
Range: Sight of Caster
Duration: 7 rounds + 1 round/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell conjures forth a mutated carrion crawler of enormous size that is under the caster’s control. There
is a 35% chance this spell will summon two carrion crawlers instead of just one.
Cat’s Grace (Transmutation)
Level: Brd 2, Sor/Wiz 2
Range: Touch
Duration: 1 hour / level
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
This spell grants the target creature a 1d4 + 1 Dexterity bonus for the duration of the spell.
Chain Lightning (Evocation)
Level: Sor/Wiz 6, Talos 6
Range: sight of caster
Duration: Instantaneous
Casting Time: 5
Area of Effect: Special
Saving Throw: Reflex half
This spell releases a burst of electrical energy at a target; unlike the Lightning Bolt spell, however, once the
bolt strikes the initial target, the electricity then jumps to the next nearest enemy doing significant, but less
damage. The bolt initially inflicts 1-6 hit points of electrical damage/level of the caster, to a maximum of 20d6
points of damage. The bolt will jump to a number of other monsters equal to the caster’s level inflicting half
as much possible damage. A 19th level caster will hit the initial target for 19d6 worth of damage, while all
subsequent targets will take 9d6 points of damage.
Champion’s Strength (Transmutation)
Level: Clr 5, Pal 5, Tempus 5
Range: Sight of Caster
Duration: 10 minutes/level
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast, the caster effectively draws on the strength of his god and lends it to the target crea-
ture, in effect creating a champion. The target gains a 4+1d4 strength bonus for the duration of the spell. The
effect lasts for 10 minutes/level of the caster or until dispelled.
80
IWD2 PDF Manual 4/28/03 12:22 PM Page 80