NEC SA2500 User Manual - page 53
User Guide
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■ 12-bit subpixel precision
■ 8 pixels per clock rendering engine
■ Hardware accelerated anti aliased points and lines
■ Hardware OpenGL overlay planes
■ Hardware accelerated two-sided lighting
■ Hardware accelerated clipping planes
■ 3rd-generation occlusion culling
■ 16 textures per pixel
■ OpenGL quad-buffered stereo (3-pin sync connector)
■ Hardware-Accelerated Pixel Read-Back
Architecture
■ x16 PCI-Express
■ 128MB high-speed DDR frame buffer
■ 128-bit IEEE floating-point precision graphics pipeline
■ 128-bit color
■ 32-bit floating point frame buffer
■ 12-bit subpixel precision
■ Unlimited programmability
■ 3D volumetric textures
■ Single-system powerwall
Shading Architecture
■ Fully programmable GPU (OpenGL 1.5/DirectX 9.0 class)
■ Long fragment and vertex programs (up to 65,536 instructions)
■ Looping and subroutines (up to 256 loops per vertex program)
■ Dynamic flow control
■ Conditional execution
High-resolution Anti-aliasing
■ Up to 16x Full-Scene Anti-aliasing (FSAA)
■ Up to 2048x1536 per display or 3840x2400 for single digital display
■ 12-bit subpixel sampling precision enhances AA quality
■ Rotated grid FSAA significantly increases color accuracy and visual quality for
edges, while maintaining performance