MA Lighting grandMA2 User Manual - page 657
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Version 3.3
1
suggested name comes from the fixture type definition. And it adds a space and a number (1) to the name. The
result of this added space and number is that all the fixtures added will be enumerated from this number. You can
of course change the name.
After you have typed the quantity. You need to type the ID numbers.
There are two types of ID number: The
Fixture ID
and the
Channel ID
.
To use the fixture you need to give it at least one of the ID numbers. You can give it both a Fixture ID and Channel
ID. It can be the same number but it does not have to be the same.
The difference between the two are whether or not the fixture is visible in the Channel Sheet and the Fixture Sheet.
A fixture with a Fixture ID is visible in the Fixture Sheet (This sheet displays all attributes for the fixture).
A fixture with a Channel ID is visible in the Channel Sheet (This sheet only shows the Dimmer attributes for the
fixture).
The console also have a default beginning keyword. This is usually "Fixture" or "Channel". This is what the console
assume you are addressing if you do not specify something else.
You can see it in your command line. It could look like these two examples:
[Channel]>
[Fixture]>
Hint:
If you want to change what the default keyword is, then you can press the key followed by
Please
.
If you do not want to give the fixtures an ID number then you need to type "0" in the input field. But remember that
you need to give them at least one ID number to be able to select and control them.
Depending on what fixture type you have selected, you might have up to 8 different
. Most fixture only
need one, but some multi instance fixtures needs several DMX start addresses.
You can type in the DMX address using the following pattern [Universe].[DMX address] - so if you need the fixture to
have start address 1 in universe 2, then you need to write
2.1
You can also choose to type the absolute DMX address. In the same example as above you could also type
513
- this
is because there are 512 possible DMX addresses in one universe, so the first number in the second universe will be
513.
If you do not want to give the fixtures a DMX address now, then you can type "0" (zero) in the Patch Break.
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