MA Lighting grandMA2 User Manual - page 808
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Version 3.3
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19. Cues and Sequences
This section is about creating, editing and viewing the cues and sequences. This is some of the primary functions of
a lighting console.
The topics here describe all the basic functions and operations regarding cues and sequences. Sequences are
closely related to Executors. Taking a look at the
might also be a good idea.
The more advanced options and functions for sequences are described in the
Advanced Sequence Functionality
advanced section describes the rest.
19.1. What are cues and sequences
Being able to store and recall a set of attribute values is one of the most important features of a control system.
One of the primary ways of doing this is using a
Cue
. Cues contain the stored values. Cues are organized in
Sequences
. A sequence can be assigned to an
Executor
for convenient playback control. Read more about the
executors in the
Cues can be split up in different parts called "Part Cues". An attribute value can only be in one of the parts. This will
be described in the next topics.
With sequences we also have control of how values change from one cue to the other and a lot other relevant
settings.
These are described in the following topics.
The Sequence Pool
The sequences are organized in a pool. It could look like this:
Sequence Pool - pool mode
If pools are new to you, then please see the
.
Each pool element (equals each sequence in the show) shows some information about the sequence settings and
other relevant information.
The lower half of the pool object shows the name of the sequence.
The top row displays the sequence number on the left. If this number is cyan then the sequence is assigned to an
executor. If it is not assigned then the number is gray.
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